Fix convoy coordination, AI combat and spectator recovery

This commit is contained in:
2026-09-27 22:28:07 +02:00
parent 2551d171b3
commit c5629f7f4f
108 changed files with 4337 additions and 282 deletions
+6
View File
@@ -35,6 +35,8 @@
"Configs/Map/MapPlain.conf": "A786DD4868598F15",
"Configs/Navmesh/Navmesh_GM_Eden_Soldier.conf": "8BBC73472092902E",
"Configs/Navmesh/Navmesh_GM_Eden_Vehicle.conf": "0228A79846FD8A97",
"Configs/System/ActionContext/ManualCameraContext.conf": "C538807EEE48BED8",
"Configs/System/chimeraInputCommon.conf": "795184CF9AD764DB",
"Configs/System/chimeraMenus.conf": "C747AFB6B750CE9A",
"Configs/Systems/MissionSystems.conf": "C50579A2EC48E8EF",
"Prefabs/AI/Groups/Group_Base.et": "000CD338713F2B5A",
@@ -50,6 +52,8 @@
"Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_HeliPilot.et": "42A502E3BB727CEB",
"Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_Sniper.et": "0F6689B491641155",
"Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_Unarmed.et": "2F912ED6E399FF47",
"Prefabs/Characters/Factions/BLUFOR/US_Army/GreenBerets/Character_US_SF.et": "36E28C628A2F83CB",
"Prefabs/Characters/Factions/BLUFOR/US_Army/GreenBerets/Character_US_SF_Medic.et": "9A234C5857D92187",
"Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et": "23ADBBC31B6A3DC6",
"Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et": "1C78331E156A3D65",
"Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_HeliPilot.et": "A62FA97C4EC64F14",
@@ -59,6 +63,8 @@
"Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et": "5436629450D8387A",
"Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et": "333DA6244C7DA34C",
"Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_Sharpshooter.et": "976AC400219898FA",
"Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et": "2DB452B3EC386B92",
"Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et": "8CA70597606992EC",
"Prefabs/Characters/Footwear/CombatBoots_US_01.et": "DAAFD15478BDE1C3",
"Prefabs/Characters/HeadGear/Hat_Patrol_US_01/Hat_Patrol_US_01.et": "F545C1BE7C99954A",
"Prefabs/Characters/HeadGear/Helmet_PASGT_01/Helmet_PASGT_01_base.et": "8A2B2A544F3ED831",