Fix convoy coordination, AI combat and spectator recovery
This commit is contained in:
@@ -0,0 +1,23 @@
|
||||
GenericEntity : "{0D9A5DCF89AE7AA9}Prefabs/Items/Medicine/MorphineInjection_01/MorphineInjection_01.et" {
|
||||
ID "BF10090634B949D0"
|
||||
components {
|
||||
InventoryItemComponent "{5222EB4D0C73006B}" {
|
||||
Attributes SCR_ItemAttributeCollection "{5222EB4D0A2B466B}" {
|
||||
ItemDisplayName SCR_InventoryUIInfo "{5222EB4D07D865FA}" {
|
||||
Name "Epinephrine injector"
|
||||
Description "Helps an unconscious casualty recover consciousness over time. Stop bleeding and replace lost blood separately. Cannot revive the dead."
|
||||
m_aItemHints {}
|
||||
}
|
||||
}
|
||||
}
|
||||
SCR_ConsumableItemComponent "{59E68C74C5CEE74F}" {
|
||||
m_ConsumableEffect ERR_ConsumableEpinephrine "{59E68C74C1F3910E}" {
|
||||
m_fItemRegenerationSpeed 5
|
||||
m_fItemRegenerationDuration 30
|
||||
m_aDamageEffectsToLoad {
|
||||
ERR_EpinephrineEffect "{6122D60861B541E7}" {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
MetaFileClass {
|
||||
Name "{C68512DB5FC74698}Prefabs/ERR/Epinephrine.et"
|
||||
Configurations {
|
||||
EntityTemplateResourceClass PC {}
|
||||
EntityTemplateResourceClass HEADLESS : PC {}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
SCR_ManualCamera {
|
||||
ID "634904BCEDA1A285"
|
||||
m_bInputEnabled 1
|
||||
m_sActionContext "ERR_ObserverContext"
|
||||
m_bStartAtEntity 1
|
||||
m_aComponents {
|
||||
ERR_FollowSurvivorCameraComponent "{965C2E8B2339B926}" {}
|
||||
|
||||
Reference in New Issue
Block a user