Observe native prison lock geometry and requalify Core loops
This commit is contained in:
@@ -0,0 +1,120 @@
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{
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"log": "console.log",
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"smoke_completions": 0,
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"assertions_passed": 0,
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"script_or_runtime_failures": [],
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"engine_errors": [],
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"missing_end_screen": [],
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"scope": "ordinary game startup with an explicitly requested bounded private input experiment; see input_exercise for sent-input and native-proof results; no full escape, multiplayer or FPS qualification",
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"local_participant_verified": true,
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"scenario_header_verified": true,
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"verified_header_projects": [
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"chat"
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],
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"game_module_defines": [
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"PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG",
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"PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG"
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],
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"workbench_undefined": true,
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"normal_mission_ready": true,
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"unexpected_smoke_fixture": false,
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"failed": false,
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"ready": true,
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"failure_observed_during_polling": false,
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"input_observation": {
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"nonce": "143b373f1cd943dfa155f249868d65e5",
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"read_only": true,
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"input_sent": false,
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"sampler_complete": true,
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"queued": true,
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"ready": true,
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"finished": true,
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"cancelled": false,
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"sample_count": 396,
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"record_count": 403,
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"inventory_open_observed": true,
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"inventory_close_observed": true,
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"capture_requests": [
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"baseline",
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"closed"
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],
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"movement": {
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"action_observed": true,
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"physical_motion_observed": true,
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"released_input_observed": true,
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"max_horizontal_displacement": 2.6099999999996726
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},
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"transitions": [
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{
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"sample": 0,
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"real_ms": 30543,
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"world_ms": 7682.71,
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"event": "QUEUED"
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},
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{
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"sample": 19,
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"real_ms": 32710,
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"world_ms": 9829.34,
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"event": "READY"
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},
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{
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"sample": 21,
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"real_ms": 33024,
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"world_ms": 10132.2,
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"event": "CAPTURE_REQUEST baseline"
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},
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{
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"sample": 60,
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"real_ms": 37208,
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"world_ms": 14342.9,
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"event": "INVENTORY_OPEN"
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},
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{
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"sample": 91,
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"real_ms": 41106,
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"world_ms": 18233.2,
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"event": "INVENTORY_CLOSED"
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},
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{
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"sample": 93,
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"real_ms": 41452,
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"world_ms": 18564.5,
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"event": "CAPTURE_REQUEST closed"
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},
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{
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"sample": 396,
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"real_ms": 75640,
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"world_ms": 52760.8,
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"event": "FINISHED observation-bound"
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}
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],
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"errors": [],
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"scope": "native read-only sampler lifecycle only; no generated input, movement success, inventory usability, screenshot file verification, manual playtest or multiplayer claim"
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},
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"input_exercise": {
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"requested": true,
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"verified": true,
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"input_sent": true,
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"gameplay_qualified": false,
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"scope": "bounded private relative mouse and keyboard delivery with native view/movement/inventory evidence; no gate, full escape or multiplayer qualification",
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"sha256": "170e5b0f0560d9792ef0e586db1dc4a4d4663441b30da566e03698a7c2768b2e",
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"archive_file": "input-proof.json",
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"look_proof": {
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"verified": true,
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"errors": [],
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"scope": "two fixed relative mouse requests with native camera yaw response and return; stationary body; no visual, aiming, multiplayer or general input qualification",
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"baseline_samples": [
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21,
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22
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],
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"response_sample": 31,
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"return_sample": 40,
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"baseline_yaw_delta_degrees": 0.0,
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"response_yaw_degrees": 1.987399898996017,
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"return_yaw_degrees": 0.13047927160747008,
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"native_duration_ms": 2099,
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"motion_count": 2,
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"keyboard_order_verified": true
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}
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}
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}
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