Fix stalled hunter recovery and document intel cleanup
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continuous-integration/drone/push Build is passing
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@@ -40,6 +40,7 @@ int main(){
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print('PASS: actual movement recovery retries delivered orders three times, respects combat/speed/arrival/progress, then abandons the stalled vehicle')
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s=body(p,'protected void AbandonStuckVehicle(').replace('protected ', '').replace('ERR_HunterVehicle unit','Unit* unit').replace('unit.', 'unit->')
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s=s.replace('string reason', 'std::string reason')
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s=s.replace('SCR_AIGroupUtilityComponent utility = unit->Group.GetGroupUtilityComponent();','Utility* utility = unit->Group->GetGroupUtilityComponent();')
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s=s.replace('SCR_AIVehicleUsageComponent usage = SCR_AIVehicleUsageComponent.Cast(unit->Entity.FindComponent(SCR_AIVehicleUsageComponent));','void* usage = unit->Entity;')
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s=s.replace('foreach (IEntity member : unit->Members)','for (Actor* member : unit->Members)')
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