Add bounded aircraft control and verify current packaged runtime closure
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{
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"log": "docs/evidence/game-2026-09-19-123226-yard-bounds/console.log.txt",
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"smoke_completions": 0,
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"assertions_passed": 0,
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"script_or_runtime_failures": [],
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"engine_errors": [],
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"missing_end_screen": [],
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"scope": "ordinary local game startup only; no player input, full escape, multiplayer or FPS proof",
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"local_participant_verified": true,
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"scenario_header_verified": true,
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"verified_header_projects": [
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"chat"
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],
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"game_module_defines": [
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"PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG",
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"PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG"
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],
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"workbench_undefined": true,
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"normal_mission_ready": true,
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"unexpected_smoke_fixture": false,
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"failed": false,
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"ready": true,
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"control_metadata_consistent": true
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}
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