Add configurable crash-site salvage; record Workshop 0.0.146
continuous-integration/drone/push Build is passing

This commit is contained in:
2026-11-06 23:26:57 +01:00
parent 8b1c3cf88a
commit a7452f8be6
47 changed files with 2154 additions and 13 deletions
+45
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"""Exercise the production worker's preparation, finite-slot and stop rules."""
from policy_harness import ROOT, body, run
step = body(ROOT / 'addons/core/Scripts/Game/ERR/00_Core/ERR_CrashSites.c', 'protected void Step(')
step = step.replace('protected void Step', 'void Step').replace('Replication.IsServer()', 'Replication::IsServer()').replace('ERR_GameMode.Get()', 'ERR_GameMode::Get()').replace('ERR_MissionRules.Terminal', 'ERR_MissionRules::Terminal').replace('m_Mode.', 'm_Mode->').replace('System.GetTickCount()', '0').replace('LogLevel.WARNING', '0')
run(r'''
#include <cassert>
using vector = int;
void Print(const char*,int){}
namespace Replication { bool server=true; bool IsServer(){return server;} }
namespace ERR_MissionRules { bool Terminal(int phase){return phase==2;} }
struct ERR_GameMode { int phase=0; bool Active(){return phase==1;} int Phase(){return phase;} static ERR_GameMode* Get(); } mode;
ERR_GameMode* ERR_GameMode::Get(){return &mode;}
struct Worker {
ERR_GameMode* m_Mode=&mode;
bool m_Stopped=false, m_Pending=false, ready=true, surveyed=true, created=true;
int m_Consumed=0,m_Target=2,m_Attempts=0,m_Skipped=0,spawns=0,fills=0;
void Stop(){m_Stopped=true;}
bool Ready(){return ready;}
bool Survey(vector&,float&){return surveyed;}
bool Create(vector,float){spawns++;m_Pending=created;return created;}
void Fill(){fills++;m_Pending=false;}
''' + step + r'''
};
int main(){
Worker waiting;
for(int i=0;i<1000;i++)waiting.Step();
assert(!waiting.m_Stopped && waiting.m_Attempts==0 && waiting.spawns==0);
mode.phase=1;waiting.ready=false;
for(int i=0;i<1000;i++)waiting.Step();
assert(!waiting.m_Stopped && waiting.m_Attempts==0);
waiting.ready=true;
for(int i=0;i<1000;i++)waiting.Step();
assert(waiting.spawns==2 && waiting.fills==2 && waiting.m_Consumed==2 && waiting.m_Stopped);
Worker disabled;disabled.m_Target=0;disabled.Step();assert(disabled.spawns==0&&disabled.m_Stopped);
Worker impossible;impossible.surveyed=false;
for(int i=0;i<4001;i++)impossible.Step();
assert(impossible.spawns==0&&impossible.m_Skipped==2&&impossible.m_Stopped);
Worker failed;failed.created=false;
for(int i=0;i<10;i++)failed.Step();
assert(failed.spawns==2&&failed.m_Skipped==2&&failed.m_Stopped);
Worker client;Replication::server=false;client.Step();assert(client.spawns==0&&client.m_Stopped);
Replication::server=true;mode.phase=2;Worker ended;ended.Step();assert(ended.spawns==0&&ended.m_Stopped);
}
''')
print('PASS: crash worker waits through preparation, bounds failed searches, consumes slots once, never refills, and stops on clients/end')