Integrate delivered HQ memory, finite physical convoy and RHS WCS dependencies
This commit is contained in:
@@ -16,6 +16,10 @@ modded class ERR_GameMode
|
||||
protected bool m_ERRTestPlayerDeath;
|
||||
protected bool m_ERRTestRadioNetwork;
|
||||
protected bool m_ERRTestHQResponse;
|
||||
protected bool m_ERRTestHQMemory;
|
||||
protected bool m_ERRTestConvoy;
|
||||
protected ref ERR_NativeConvoyProbe m_ERRConvoyProbe;
|
||||
protected ref ERR_NativeHQMemoryProbe m_ERRHQMemoryProbe;
|
||||
protected bool m_ERRTestMortar;
|
||||
protected bool m_ERRTestMortarFire;
|
||||
protected bool m_ERRTestMapOwnership;
|
||||
@@ -54,6 +58,8 @@ modded class ERR_GameMode
|
||||
m_ERRTestLostHelicopter = System.GetCLIParam("errSmokeOutcome", outcome) && outcome == "lost-helicopter";
|
||||
m_ERRTestRadioNetwork = outcome == "radio-network";
|
||||
m_ERRTestHQResponse = outcome == "hq-response";
|
||||
m_ERRTestHQMemory = outcome == "hq-memory";
|
||||
m_ERRTestConvoy = outcome == "convoy";
|
||||
m_ERRTestMortar = outcome == "mortar-inventory";
|
||||
m_ERRTestMapOwnership = outcome == "map-ownership";
|
||||
m_ERRTestAircraftField = outcome == "aircraft-field";
|
||||
@@ -66,8 +72,10 @@ modded class ERR_GameMode
|
||||
m_ERRTestMortarSalvo = outcome == "mortar-salvo" || outcome == "mortar-refresh";
|
||||
m_ERRTestMortarTransfer = outcome == "mortar-transfer";
|
||||
m_ERRTestPatrolHQ = outcome == "patrol-hq";
|
||||
m_ERRTestPlayerDeath = outcome == "player-death" || m_ERRTestRadioNetwork || m_ERRTestHQResponse || m_ERRTestMortar;
|
||||
m_ERRTestPlayerDeath = outcome == "player-death" || m_ERRTestRadioNetwork || m_ERRTestHQResponse || m_ERRTestMortar || m_ERRTestHQMemory || m_ERRTestConvoy;
|
||||
m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 150000;
|
||||
if (m_ERRTestConvoy) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 540000;
|
||||
if (m_ERRTestHQMemory) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 240000;
|
||||
if (m_ERRTestAircraftControl || m_ERRTestAircraftRoute || m_ERRTestAircraftField) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 330000;
|
||||
if (m_ERRTestMortarCourier) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 450000;
|
||||
if (m_ERRTestMortarTransfer) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 330000;
|
||||
@@ -499,6 +507,20 @@ modded class ERR_GameMode
|
||||
m_ERRSmokeStep = 110;
|
||||
return;
|
||||
}
|
||||
if (m_ERRTestConvoy)
|
||||
{
|
||||
DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
m_ERRConvoyProbe = new ERR_NativeConvoyProbe(this);
|
||||
m_ERRSmokeStep = 106;
|
||||
return;
|
||||
}
|
||||
if (m_ERRTestHQMemory)
|
||||
{
|
||||
DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
m_ERRHQMemoryProbe = new ERR_NativeHQMemoryProbe(this);
|
||||
m_ERRSmokeStep = 105;
|
||||
return;
|
||||
}
|
||||
if (m_ERRTestRadioNetwork)
|
||||
{
|
||||
m_ERRRadioProbe = new ERR_NativeRadioProbe();
|
||||
@@ -672,6 +694,30 @@ modded class ERR_GameMode
|
||||
damage.Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
|
||||
m_ERRSmokeWait = now + 4000;
|
||||
}
|
||||
else if (m_ERRSmokeStep == 106)
|
||||
{
|
||||
int result = m_ERRConvoyProbe.Tick(ERR_HQ.Cast(Command()), now);
|
||||
if (result == 0) return;
|
||||
if (!ERR_Check(result == 1, "native six-vehicle convoy readiness, cargo and road movement")) return;
|
||||
m_ERRSmokeStep = 9;
|
||||
SCR_CharacterDamageManagerComponent damage;
|
||||
damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
|
||||
damage.EnableDamageHandling(true);
|
||||
damage.Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
|
||||
m_ERRSmokeWait = now + 4000;
|
||||
}
|
||||
else if (m_ERRSmokeStep == 105)
|
||||
{
|
||||
int result = m_ERRHQMemoryProbe.Tick(ERR_HQ.Cast(Command()), now);
|
||||
if (result == 0) return;
|
||||
if (!ERR_Check(result == 1, "native HQ memory delivery and search lineage")) return;
|
||||
m_ERRSmokeStep = 9;
|
||||
SCR_CharacterDamageManagerComponent damage;
|
||||
damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
|
||||
damage.EnableDamageHandling(true);
|
||||
damage.Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
|
||||
m_ERRSmokeWait = now + 4000;
|
||||
}
|
||||
else if (m_ERRSmokeStep == 100)
|
||||
{
|
||||
int result = m_ERRRadioProbe.Tick(ERR_HQ.Cast(Command()), now);
|
||||
|
||||
Reference in New Issue
Block a user