Embed RHS 1.9 compatibility; record Workshop 0.0.141
continuous-integration/drone/push Build is passing

This commit is contained in:
2026-11-05 16:39:35 +01:00
parent 9418b6950a
commit 9caed3f12d
325 changed files with 76722 additions and 25 deletions
@@ -0,0 +1,20 @@
--- a/tests/test_preparation_status.py
+++ b/tests/test_preparation_status.py
@@ -123,5 +123,5 @@
""")
create=body(SOURCE,'protected override void CreateLoadingPlaceholder(')
assert create.index('super.CreateLoadingPlaceholder()') < create.index('ERR_BindEscapeRespawn(this)')
-assert 'm_fAutoReloadTime 10' in prefab
+assert 'm_fAutoReloadTime 120' in [line.strip() for line in prefab.splitlines()]
print('PASS: replaced respawn system receives frame updates, disabled updater wakes, stale/non-Escape binding refused; terminal and stale preload leases release black overlay')
--- a/docs/terrain-takeover.md
+++ b/docs/terrain-takeover.md
@@ -65,7 +65,7 @@
The native loading-screen updater also follows the replacement respawn manager. This keeps the spinner and mission-preparation text updating after takeover, including when the original scenario disabled its deploy-menu updater. A pending spawn-loading overlay releases on victory/defeat and cannot hold the result screen underneath it.
-Escape's default end-of-round reload delay is ten seconds. The native server `-autoreload` override still applies, including disabling automatic reload. Terrain loading and procedural preparation happen after that delay and can take substantially longer on large islands.
+Escape's default end-of-round reload delay is 120 seconds. The native server `-autoreload` override still applies, including disabling automatic reload. Terrain loading and procedural preparation happen after that delay and can take substantially longer on large islands.
The [editor handover check](evidence/terrain-editor-2026-10-03/report.json)