Embed RHS 1.9 compatibility; record Workshop 0.0.141
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@@ -0,0 +1,20 @@
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--- a/tests/test_preparation_status.py
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+++ b/tests/test_preparation_status.py
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@@ -123,5 +123,5 @@
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""")
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create=body(SOURCE,'protected override void CreateLoadingPlaceholder(')
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assert create.index('super.CreateLoadingPlaceholder()') < create.index('ERR_BindEscapeRespawn(this)')
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-assert 'm_fAutoReloadTime 10' in prefab
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+assert 'm_fAutoReloadTime 120' in [line.strip() for line in prefab.splitlines()]
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print('PASS: replaced respawn system receives frame updates, disabled updater wakes, stale/non-Escape binding refused; terminal and stale preload leases release black overlay')
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--- a/docs/terrain-takeover.md
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+++ b/docs/terrain-takeover.md
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@@ -65,7 +65,7 @@
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The native loading-screen updater also follows the replacement respawn manager. This keeps the spinner and mission-preparation text updating after takeover, including when the original scenario disabled its deploy-menu updater. A pending spawn-loading overlay releases on victory/defeat and cannot hold the result screen underneath it.
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-Escape's default end-of-round reload delay is ten seconds. The native server `-autoreload` override still applies, including disabling automatic reload. Terrain loading and procedural preparation happen after that delay and can take substantially longer on large islands.
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+Escape's default end-of-round reload delay is 120 seconds. The native server `-autoreload` override still applies, including disabling automatic reload. Terrain loading and procedural preparation happen after that delay and can take substantially longer on large islands.
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The [editor handover check](evidence/terrain-editor-2026-10-03/report.json)
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