Reconcile radio-delivered body and status casualties by original roster identity

This commit is contained in:
2026-09-20 03:09:16 +02:00
parent a2aab17171
commit 9b6596eb3e
44 changed files with 6042 additions and 86 deletions
+25 -2
View File
@@ -17,6 +17,8 @@ modded class ERR_GameMode
protected bool m_ERRTestRadioNetwork;
protected bool m_ERRTestHQResponse;
protected bool m_ERRTestHQMemory;
protected bool m_ERRTestHQBody;
protected ref ERR_NativeHQBodyProbe m_ERRHQBodyProbe;
protected bool m_ERRTestConvoy;
protected ref ERR_NativeConvoyProbe m_ERRConvoyProbe;
protected ref ERR_NativeHQMemoryProbe m_ERRHQMemoryProbe;
@@ -59,6 +61,7 @@ modded class ERR_GameMode
m_ERRTestRadioNetwork = outcome == "radio-network";
m_ERRTestHQResponse = outcome == "hq-response";
m_ERRTestHQMemory = outcome == "hq-memory";
m_ERRTestHQBody = outcome == "hq-body";
m_ERRTestConvoy = outcome == "convoy";
m_ERRTestMortar = outcome == "mortar-inventory";
m_ERRTestMapOwnership = outcome == "map-ownership";
@@ -72,10 +75,10 @@ modded class ERR_GameMode
m_ERRTestMortarSalvo = outcome == "mortar-salvo" || outcome == "mortar-refresh";
m_ERRTestMortarTransfer = outcome == "mortar-transfer";
m_ERRTestPatrolHQ = outcome == "patrol-hq";
m_ERRTestPlayerDeath = outcome == "player-death" || m_ERRTestRadioNetwork || m_ERRTestHQResponse || m_ERRTestMortar || m_ERRTestHQMemory || m_ERRTestConvoy;
m_ERRTestPlayerDeath = outcome == "player-death" || m_ERRTestRadioNetwork || m_ERRTestHQResponse || m_ERRTestMortar || m_ERRTestHQMemory || m_ERRTestHQBody || m_ERRTestConvoy;
m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 150000;
if (m_ERRTestConvoy) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 540000;
if (m_ERRTestHQMemory) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 240000;
if (m_ERRTestHQMemory || m_ERRTestHQBody) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 240000;
if (m_ERRTestAircraftControl || m_ERRTestAircraftRoute || m_ERRTestAircraftField) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 330000;
if (m_ERRTestMortarCourier) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 450000;
if (m_ERRTestMortarTransfer) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 330000;
@@ -514,6 +517,13 @@ modded class ERR_GameMode
m_ERRSmokeStep = 106;
return;
}
if (m_ERRTestHQBody)
{
DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
m_ERRHQBodyProbe = new ERR_NativeHQBodyProbe(this);
m_ERRSmokeStep = 107;
return;
}
if (m_ERRTestHQMemory)
{
DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
@@ -694,6 +704,19 @@ modded class ERR_GameMode
damage.Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
m_ERRSmokeWait = now + 4000;
}
else if (m_ERRSmokeStep == 107)
{
int result = m_ERRHQBodyProbe.Tick(ERR_HQ.Cast(Command()), now);
if (result == 0) return;
m_ERRHQBodyProbe.Stop();
if (!ERR_Check(result == 1, "native visual body discovery, delivered casualty and status overlap")) return;
m_ERRSmokeStep = 9;
SCR_CharacterDamageManagerComponent damage;
damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
damage.EnableDamageHandling(true);
damage.Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
m_ERRSmokeWait = now + 4000;
}
else if (m_ERRSmokeStep == 106)
{
int result = m_ERRConvoyProbe.Tick(ERR_HQ.Cast(Command()), now);