Fix garage vehicle faction access; record Workshop 0.0.140
continuous-integration/drone/push Build is passing

This commit is contained in:
2026-11-05 10:00:12 +01:00
parent 828bb0a1a7
commit 9418b6950a
2 changed files with 7 additions and 3 deletions
@@ -262,8 +262,8 @@ class ERR_GarageVehicles
{
ERR_Actors.DeleteSpawned(entity); if (m_PendingBike) m_BikeCandidate++; return;
}
Faction civilian = GetGame().GetFactionManager().GetFactionByKey("CIV");
if (civilian) ERR_Actors.SetFaction(vehicle, civilian);
// Empty vehicles start unaffiliated; vanilla assigns the first occupant's
// faction. Forcing CIV here can block player entry before that transfer.
SCR_FuelManagerComponent fuel = SCR_FuelManagerComponent.Cast(vehicle.FindComponent(SCR_FuelManagerComponent));
if (fuel) fuel.SetTotalFuelPercentage(Math.RandomFloat(0.3, 0.8));
ERR_ParkedVehicle parked = new ERR_ParkedVehicle(); parked.Entity = vehicle; parked.Site = site; parked.Origin = m_Position;