Make the base escape mission independent and add native objectives
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The old workspace is a read-only migration reference. `dependency-audit.json` records legacy symbol references discovered during the audit. `migration-provenance.json` records the selected independently authored helper sources and their original hashes. `vanilla-resources.json` records exact GUID/path pairs resolved against the installed vanilla resource database. None of these records proves complete behavioural parity.
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The base replacement has priority over extension feature migration. [Base responsibilities and implementation order](base-replacement.md) distinguish prototype coverage from remaining gameplay work.
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## Implemented foundation
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- Five projects, dependency isolation, new source resource identities and a new scenario identity.
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- New mission state rules, scenario assembly, location/discovery state, vanilla faction catalog, basic native spawning and settings owner.
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- Physical radio network, visual observation intake, report snapshots, bounded HQ journal and an initial infantry response coordinator.
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- Carried physical intel, optional shared field map, replicated discovery markers and a limited administration command surface.
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- Core-owned document recovery and objective map markers, optional enemy-carried intel and shared field map, replicated discovery markers and a limited administration command surface.
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- New Everon child world, prison composition, fixed radio objective and extraction marker using referenced vanilla resources.
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## Incomplete milestones
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@@ -15,7 +17,7 @@ The old workspace is a read-only migration reference. `dependency-audit.json` re
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| Milestone | Current evidence | Remaining work |
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| --- | --- | --- |
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| Dependency audit/setup/interfaces | Projects and automated isolation checks exist | Complete provenance review; mature player/objective service interfaces |
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| Playable Everon loop | Scripted local escape sequence completes with physical cache documents and helicopter occupancy | Manual enclosure/escape validation, spectators, multiplayer lifecycle and clean restart |
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| Playable Everon loop | Core-only escape/restart and native objective state checks pass; full companion regression also passes | Meaningful location/scavenging content, manual playability, multiplayer lifecycle and clean runtime |
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| HQ/support/companion integration | Physical infantry coordination and selected helpers ported | Migrate full HQ scheduling, aircraft, mortars, ammunition, convoy/depot logistics, existing applicable commands and settings |
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| Multiplayer/performance/release | Test ledger and regression tooling exist | Dedicated server and 12-player sessions, failures/restarts/cleanup, equivalent-workload FPS evidence, native builds, packaging and publication |
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