Make the base escape mission independent and add native objectives

This commit is contained in:
2026-09-19 02:03:52 +02:00
parent 7a507a7371
commit 92fd23f274
54 changed files with 5271 additions and 52 deletions
@@ -0,0 +1,10 @@
[WorkbenchPluginAttribute(name: "Validate Rereintroduced base", wbModules: {"WorldEditor"})]
class ERR_ValidateBaseWorldPlugin : WorldEditorPlugin
{
override void RunCommandline()
{
string play;
WorldEditor editor = Workbench.GetModule(WorldEditor);
if (editor && System.GetCLIParam("errPlay", play) && play == "1") editor.SwitchToGameMode();
}
}