Integrate radio-delivered convoy cover and conservative squad ammunition reports
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@@ -103,6 +103,8 @@ class ERR_HQStatusSampler
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vector position = m_Group.GetOrigin();
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if (!ERR_HQPursuitRules.PositionValid(position)) return null;
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ERR_HQStatusReport report = new ERR_HQStatusReport();
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report.AmmoState = new ERR_HQAmmoSnapshot();
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report.AmmoState.Complete = true; report.AmmoState.LauncherComplete = true;
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report.SourceId = m_SourceId; report.MessageId = messageId; report.Position = position;
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report.Strength = m_Strength; report.ConfirmedLosses = m_Deaths; report.ObservedAt = now;
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for (int slot = 0; slot < m_Dead.Count(); slot++)
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@@ -112,8 +114,10 @@ class ERR_HQStatusSampler
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if (m_Dead[i] || m_Released[i]) continue;
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IEntity actor = m_Members[i];
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if (!ERR_Actors.Alive(actor) || ERR_Actors.Player(actor) || ERR_Actors.Group(actor) != m_Group
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|| SCR_FactionManager.SGetFaction(actor) != m_Faction) continue;
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|| SCR_FactionManager.SGetFaction(actor) != m_Faction)
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{ report.AmmoState.Complete = false; report.AmmoState.LauncherComplete = false; continue; }
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report.Count++;
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ERR_HQAmmoSampler.Inspect(actor, m_Group, report.AmmoState);
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if (ERR_Actors.CanFight(actor)) report.Fit++;
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}
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m_LastSampleAt = now;
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