Harden base progression and cleanup; validate finite physical resupply
This commit is contained in:
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"log": "docs/evidence/native-2026-09-19-094021-courier-compile-failure/console.log.txt",
|
||||
"smoke_completions": 0,
|
||||
"assertions_passed": 0,
|
||||
"script_or_runtime_failures": [
|
||||
"09:40:28.017 SCRIPT (E): @\"Scripts/Game/ERR/ERR_MortarLogistics.c,16\": Expected name, not a keyword 'owned'",
|
||||
"09:40:28.240 SCRIPT (E): Can't compile \"Game\" script module!"
|
||||
],
|
||||
"engine_errors": [
|
||||
"09:40:28.017 SCRIPT (E): @\"Scripts/Game/ERR/ERR_MortarLogistics.c,16\": Expected name, not a keyword 'owned'",
|
||||
"09:40:28.240 SCRIPT (E): Can't compile \"Game\" script module!",
|
||||
"09:40:28.739 ENGINE (E): Unable to initialize a game/gamelib. Some workbench features will not work."
|
||||
],
|
||||
"missing_end_screen": [],
|
||||
"scope": "scripted local Workbench integration only; no multiplayer, piloting or FPS claim"
|
||||
}
|
||||
Reference in New Issue
Block a user