Harden base progression and cleanup; validate finite physical resupply
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@@ -60,6 +60,11 @@ class ERR_MortarSystem
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return true;
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}
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static ResourceName MortarGroup() { return "{B84C05941C4C81B8}Prefabs/ERR/MortarCrew.et"; }
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void Batteries(out array<ref ERR_MortarBattery> batteries)
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{
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batteries.Clear();
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foreach (ERR_MortarBattery battery : m_Batteries) batteries.Insert(battery);
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}
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ERR_MortarBattery FindGun(IEntity gun)
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{
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foreach (ERR_MortarBattery battery : m_Batteries)
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