Integrate finite physical mortar assets and archive inventory regression

This commit is contained in:
2026-09-19 01:48:16 +02:00
parent 2550bc0423
commit 7a507a7371
28 changed files with 2484 additions and 16 deletions
@@ -0,0 +1,10 @@
#ifdef WORKBENCH
modded class ERR_MortarSystem
{
ERR_MortarBattery ERR_ProbeBattery()
{
if (m_Batteries.Count() != 1) return null;
return m_Batteries[0];
}
}
#endif
@@ -4,8 +4,9 @@ modded class ERR_HQ
{
vector ERR_ProbeResponseOrigin()
{
if (m_Units.IsEmpty() || !m_Units[0].Group) return vector.Zero;
return m_Units[0].Group.GetOrigin() + "0 0 20";
foreach (ERR_HQUnit unit : m_Units)
if (!unit.ReservedForSupport && unit.Group) return unit.Group.GetOrigin() + "0 0 20";
return vector.Zero;
}
bool ERR_ProbeDeliveredResponse()
{
@@ -22,7 +23,7 @@ modded class ERR_HQ
if (!unit.Assignment || waypoints.Contains(unit.Waypoint)) return false;
waypoints.Insert(unit.Waypoint);
}
return m_Units.Count() == 3 && waypoints.Count() > 0 && Assigned() <= m_Mode.Settings().Get("supportSquadLimit");
return waypoints.Count() > 0 && Assigned() <= m_Mode.Settings().Get("supportSquadLimit");
}
string ERR_ProbePerception()
{
@@ -47,15 +48,17 @@ modded class ERR_HQ
}
bool ERR_ProbeSquadsReady()
{
if (m_Units.Count() != 3) return false;
int infantry;
foreach (ERR_HQUnit unit : m_Units)
{
if (unit.ReservedForSupport) continue;
infantry++;
if (!unit.Group || ERR_HQRadio.Capability(unit.Radio) != 2) return false;
array<AIAgent> agents = {};
unit.Group.GetAgents(agents);
if (agents.Count() != 6) return false;
}
return true;
return infantry == 3;
}
}
+48 -1
View File
@@ -13,6 +13,7 @@ modded class ERR_GameMode
protected bool m_ERRTestPlayerDeath;
protected bool m_ERRTestRadioNetwork;
protected bool m_ERRTestHQResponse;
protected bool m_ERRTestMortar;
protected float m_ERRNextProbeLog;
protected ref ERR_NativeRadioProbe m_ERRRadioProbe;
protected ref array<IEntity> m_ERRCacheFolders = {};
@@ -26,7 +27,8 @@ modded class ERR_GameMode
m_ERRTestLostHelicopter = System.GetCLIParam("errSmokeOutcome", outcome) && outcome == "lost-helicopter";
m_ERRTestRadioNetwork = outcome == "radio-network";
m_ERRTestHQResponse = outcome == "hq-response";
m_ERRTestPlayerDeath = outcome == "player-death" || m_ERRTestRadioNetwork || m_ERRTestHQResponse;
m_ERRTestMortar = outcome == "mortar-inventory";
m_ERRTestPlayerDeath = outcome == "player-death" || m_ERRTestRadioNetwork || m_ERRTestHQResponse || m_ERRTestMortar;
m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 150000;
OnPhaseChanged().Insert(ERR_SmokePhase);
GetGame().GetCallqueue().CallLater(ERR_SmokeTick, 500, true);
@@ -117,6 +119,12 @@ modded class ERR_GameMode
if (players.Count() != 1 || Phase() != ERR_Phase.PRISON) return;
m_ERRSmokePlayer = players[0];
if (!ERR_CheckRoster()) return;
if (m_ERRTestMortar)
{
DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
m_ERRSmokeStep = 120;
return;
}
if (m_ERRTestHQResponse)
{
DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
@@ -227,6 +235,45 @@ modded class ERR_GameMode
m_ERRSmokeStep = 7;
m_ERRSmokeWait = now + 3000;
}
else if (m_ERRSmokeStep == 120)
{
ERR_MortarBattery battery = ERR_MortarSystem.Get().ERR_ProbeBattery();
if (!battery || !battery.StartupActivated) return;
if (!ERR_Check(battery.Operational() && battery.Group.GetAgentsCount() == 4, "authored physical mortar and four-person crew initialize")) return;
if (!ERR_Check(ERR_HQRadio.Capability(battery.RadioOperator) == 2, "mortar has a dedicated physical manpack operator")) return;
if (!ERR_Check(battery.CountShells() == 27, "mortar starts with exactly 27 physical HE shells")) return;
array<AIAgent> agents = {};
battery.Group.GetAgents(agents);
foreach (AIAgent agent : agents)
{
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(agent.GetControlledEntity().FindComponent(InventoryStorageManagerComponent));
array<IEntity> items = {};
inventory.GetItems(items);
foreach (IEntity item : items)
if (item && item.GetPrefabData() && item.GetPrefabData().GetPrefabName() == ERR_MortarBattery.SHELL) SCR_EntityHelper.DeleteEntityAndChildren(item);
}
m_ERRSmokeStep = 121;
m_ERRSmokeWait = now + 15000;
}
else if (m_ERRSmokeStep == 121)
{
ERR_MortarBattery battery = ERR_MortarSystem.Get().ERR_ProbeBattery();
if (!ERR_Check(battery.CountShells() == 0 && battery.TotalShots == 0, "depleted mortar inventory stays empty without fabricated ammunition")) return;
ERR_Actors.DeleteSpawned(battery.Gun);
ERR_Actors.DeleteSpawned(battery.Group);
m_ERRSmokeStep = 122;
m_ERRSmokeWait = now + 12000;
}
else if (m_ERRSmokeStep == 122)
{
ERR_MortarBattery battery = ERR_MortarSystem.Get().ERR_ProbeBattery();
if (!ERR_Check(battery && !battery.Gun && !battery.Group && !battery.Operational(), "lost mortar and crew remain lost without replacement spawning")) return;
m_ERRSmokeStep = 9;
SCR_CharacterDamageManagerComponent damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
damage.EnableDamageHandling(true);
damage.Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
m_ERRSmokeWait = now + 4000;
}
else if (m_ERRSmokeStep == 110)
{
ERR_HQ hq = ERR_HQ.Cast(Command());