Prepare independent successor playtest with spawn recovery and casualty feedback
This commit is contained in:
@@ -162,3 +162,11 @@ private pointer/focus/expiry refusal and retained stopping/hold rules. These are
|
||||
policy and adapter tests, not evidence of improved ordinary gameplay. Previous
|
||||
failed runs keep their original profile and result; the new experiment requires
|
||||
its own source-bound native run before any success claim.
|
||||
|
||||
## Native selection checkpoint, 21:06
|
||||
|
||||
The facing-only redundant-read correction passes the [ordinary private input trial](evidence/game-2026-09-19-210642-lock-selection/runner.json.txt). Independent raw validators accept the coarse approach (15 W pairs, seven yaw requests, 4.553 m path, 0.697 m final target error), stationary facing and exactly one wheel-button 5 pair. The original lock ID 0 is selected at samples 331/332; the original 8-second facing/selection and 45-second observer clocks were preserved. Native source and helper bindings remain archived with confirmed cleanup. This does not prove held F, unlock, physical door motion, walking through the gate, a full escape or multiplayer behavior.
|
||||
|
||||
## Native coarse-facing checkpoint,21:21
|
||||
|
||||
The [explicit coarse-facing trial](evidence/game-2026-09-19-212117-coarse-facing-selection/runner.json.txt) passes the full ordinary approach, facing and one-wheel selection chain. Facing took2.726seconds and two requests, compared with5.178seconds and four requests in the21:06 standard-facing run. Selection took1.500seconds;7.772seconds remained in the conservative original observer budget afterward. This comparison concerns two local trials, not a reliability or FPS benchmark. No F was sent. The separate [held-action experiment](prison-held-action.md) uses that unchanged original observation budget.
|
||||
|
||||
Reference in New Issue
Block a user