Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
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@@ -105,7 +105,7 @@ struct ERR_MortarSystem {
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Items<ERR_MortarBattery*> m_Batteries;bool m_Stopped=false;float m_NextDecision=1e9f,m_NextRefreshDecision=0;
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bool Withhold(ERR_MortarBattery* b,const char* why){b->Rejected=true;b->LastFailure=why;failures++;return false;}
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void AdvanceRefresh(ERR_MortarBattery*,float);
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void QueueRefreshes(float);void Tick(float);void AdvanceOrder(ERR_MortarBattery*,float){}bool OutsideSettlements(vector){return true;}
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void SpottingTick(float){}void QueueRefreshes(float);void Tick(float);void AdvanceOrder(ERR_MortarBattery*,float){}bool OutsideSettlements(vector){return true;}
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};
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struct Node {
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static constexpr int PORT_ARTILLERY_ENTITY=1,PORT_AMMO_PREFAB=2;
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