Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
+55
-1
@@ -29,7 +29,7 @@ assets remain in their native Prefabs, Configs, Missions, Worlds, Materials and
|
||||
folders. RHS and WCS remain external dependencies, not copied assets. No Workshop
|
||||
publication or release qualification is part of this migration.
|
||||
|
||||
The [30 September development candidate](combined-candidate-2026-09-30.md) packages the current combined source; historical five-addon handoffs remain separate.
|
||||
The [playtest build guide](playtest-build.md) identifies the latest retained, source-matched development candidate. The [30 September candidate](combined-candidate-2026-09-30.md) and historical five-addon handoffs remain earlier snapshots.
|
||||
|
||||
## Source and package checks
|
||||
|
||||
@@ -104,3 +104,57 @@ cleanup and unchanged authored/external inputs. The strict native verdict remain
|
||||
failed because of the four previously documented RHS/WCS localization resource
|
||||
errors, all retained in the raw log. This is local Workbench evidence, not a
|
||||
Workshop release or multiplayer qualification.
|
||||
|
||||
## Administration: helicopter timer and server items
|
||||
|
||||
The Mission page includes **Search helicopter delay** (1–1440 minutes), with
|
||||
Apply and Random. Saving changes a waiting countdown; an active flight
|
||||
continues. Random is saved as a selection and resolved to a positive duration.
|
||||
A failed save leaves the current countdown intact.
|
||||
|
||||
The Mods page shows the existing mission-content switches followed by **all
|
||||
server-loaded addons**, including terrain, audio and script mods with zero
|
||||
catalogued inventory items. **Edit items** opens that mod's selection page.
|
||||
Workshop addons remain loaded; the editor controls future automatic equipment
|
||||
grants, not script execution or authored soldier inventories.
|
||||
|
||||
The **Items** page lists registered inventory items defined or modified by each
|
||||
mod, twelve per page, with prefab paths and equipment eligibility. Items outside
|
||||
the supported automatic-equipment categories remain visible; enabling them does
|
||||
not force unsupported clothing, attachments or other assets into the equipment
|
||||
lottery. Existing content-pack exclusions also continue to apply. Modified
|
||||
vanilla items may appear under several source mods. Unregistered prefabs and
|
||||
non-inventory assets are outside this catalog.
|
||||
|
||||
Use **Enable/Disable** on an item, or **Enable all/Disable all** for the displayed
|
||||
mod. Disable actions are red. Each item has a green **Enabled** or red
|
||||
**Disabled** badge; a mod with a mixture of allowed and blocked items shows
|
||||
**Mixed** in amber. The badge includes shared-source and current content-pack
|
||||
blocks, while the row text also explains whether that item is supported by the
|
||||
automatic equipment pool. Preset changes refresh these states from the server. Bulk actions clear that mod's individual overrides and set its default,
|
||||
including items added in later versions. An item override takes precedence over
|
||||
its own mod's default; for shared items, every loaded source mod must allow the
|
||||
item. Any source's disable wins. Controls affect future random equipment and
|
||||
matching ammunition, without removing items already issued or changing spawn
|
||||
chance. Pending grants check the selection again before issuing an item.
|
||||
|
||||
Edits save automatically in the `items` section of `$profile:Escapists.json`. The equipment pool
|
||||
refreshes on its next selection after an edit; no restart is required. **Presets**
|
||||
cover the complete item selection across all mods. Enter a name and use
|
||||
**Save / replace**, or select an existing preset and **Load** or **Delete** it.
|
||||
Names use 1–24 lowercase letters, digits, underscores or hyphens; `active` is
|
||||
reserved. Up to 16 presets are stored. Loading replaces the working selection;
|
||||
subsequent edits do not change a saved preset until it is saved again.
|
||||
|
||||
Missing mods disappear from the loaded-mod list. Their saved rules and preset
|
||||
entries remain dormant, without loading or resolving missing resources. If the
|
||||
same mod returns, its rules become effective again. New mods/items default to
|
||||
allowed unless their loaded source mod has a disabled default. Failed writes
|
||||
retain the previous in-memory selection; validated backup recovery and damaged
|
||||
file protection follow the other mission preference files.
|
||||
|
||||
Discovery runs in small batches. Browsing belongs to each authenticated admin
|
||||
session; edits and presets are shared server settings. Original catalog/timer
|
||||
evidence: [2 October checks](evidence/server-items-2026-10-02/report.json).
|
||||
|
||||
Item editor and preset validation: [native and repository checks](evidence/item-editor-2026-10-02/report.json).
|
||||
|
||||
Reference in New Issue
Block a user