Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
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{
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"result": "Bounded production travel fixture implemented and compiled; native qualification failed at fixed travel deadline. No demonstrated production defect or completion claim.",
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"scope": "WORKBENCH-only diagnostics; production AI and original workspace unchanged; no package refresh, commit or publication.",
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"source_sha256": {
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"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSupplyTravelProbe.c": "32e6074e912491f2643a24cb44311b9fe5b069c76e4e94a45e7409ac82d36507",
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"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c": "104c56794ffe90e61af6b35a4998d02fae7a68e2787092a88dbcedc3246d6ab6",
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"tools/headless_workbench.py": "75a08fe705044a4ce6707933f9d20b7fe4b852c97bbd8447e455346b9d2a696b",
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"tools/check.py": "a708cf2a3e03cec02b4ab1b68b8de467c42eabd651ebc33d7b30c23063d6511f",
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"tests/test_native_supply_travel.py": "045c055e96ba5a19bb79406fa1ae29ca2afac6ed0770801b5623d692087e01de",
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"tests/test_native_supply_travel_hook.py": "d92f80c44d5a3095ac16d539569d99d951e5bd865e904c65e91d5d6682bc0af9",
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"tests/test_native_supply_travel_runner.py": "4c7e1eb4de6bec932f7462a68f4597908c4c53a279521499ff28e64ed8053e3a"
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},
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"authored_source_count": 421,
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"native": {
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"archive": "docs/evidence/native-2026-10-03-supply-travel",
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"launch_source_sha256": "b9853cc099f4e2eb5d41a3837bed554010b227034f9d74fe8dd6c5c4bb196eb4",
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"assertion_pass_calls": 453,
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"unique_pass_messages": 35,
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"probe_presence_repeat_calls": 419,
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"smoke_completions": 0,
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"script_failures": 1,
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"engine_error_entries": 14,
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"engine_error_overlap": "Includes the same one smoke failure plus13 installed-resource errors; not14 additional independent engine problems.",
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"result": "test-failed",
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"admitted": "first naturally ready production task; six original vehicles, eight original groups and25 original actors",
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"moved20m_slots": [
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0,
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1,
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5
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],
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"not_witnessed20m_slots": [
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2,
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3,
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4
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],
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"baseline": "first-ready observation, never spawn coordinates",
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"terminal": "fixed180s travel expiry; original task Ready, notStopped, tactics fighting state1",
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"identity_limit": "No original roster/record/seat/driver validation failed through last pre-deadline observation; deadline check precedes validation on terminal poll.",
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"cleanup_confirmed": true,
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"source_unchanged_after_run": true,
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"external_inputs_unchanged": true,
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"display": "headless Gamescope 1280x720/30Hz",
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"audio": "silent sink and per-test-stream mute"
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},
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"fixture_interventions": [
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"Existing scripted canonical prisoner preparation",
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"Only admitted observer damage handling temporarily disabled; exact component/prior flag retained and restored via Stop/failure",
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"UnlockPrison; ordinary automatic HQ startup, budget, routes, radio and enemy perception retained",
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"No injected contact, manual convoy StartOne, stock replenishment, enemy protection, teleport or movement; no successful final reset reached"
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],
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"bounds": {
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"admission_ms": 120000,
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"travel_ms": 180000,
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"whole_fixture_ms": 420000,
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"runner_seconds": 480,
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"rounds": 1
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},
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"offline": {
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"full_suite_programs": 297,
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"full_suite_exit": 0,
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"full_suite_inputs_unchanged": true,
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"scope": "Full suite precedes the reviewed strong-local cleanup and harness invariant. Four relevant programs then pass on corrected source; other suite inputs unchanged.",
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"corrected_source_focused_programs": 4,
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"probe_negative_mutations_caught": 5,
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"cleanup_lifetime": "Static Enforce strong-reference invariant plus actual behavioral C++ hook checks; raw pointers do not reproduce engine managed lifetimes."
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},
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"preservation": {
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"original_tracked_files": 533,
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"original_tracked_hashes_unchanged": true,
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"prior_candidate_files": 429,
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"prior_candidate_hashes_unchanged": true,
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"cached_index_sha256": "670073db5d7531aca4466cc9d2827d10a46bfcfbd35f27ac97724de9d2fd3725",
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"baseline_existing_files": 10608,
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"modified_existing_files_before_docs": [
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"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c",
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"tools/check.py",
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"tools/headless_workbench.py"
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]
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},
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"remaining": [
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"All-six physical travel prefix remains unqualified",
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"Native tactics/reboarding/full-route/interception/resupply not qualified by this run",
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"Complete human escape, remote multiplayer/JIP/reconnect/twelve players, manual UI, comparativeFPS and cleanrelease remain pending"
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],
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"next": "Do not repeat this contact-constrained run or weaken identity/contact/deadline rules to manufacture success. Combat suspended column travel under production policy; this is not proof of a driving defect. Continue concrete base-gameplay work; any later travel qualification must explicitly account for ordinary combat and its evidence scope."
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}
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