Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
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{
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"scope": "WORKBENCH NativeSmoke hook only, distinct outcome supply-travel; no production behavior changes",
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"hook_contract": "constructor ERR_NativeSupplyTravelProbe(this,now), Tick(canonical HQ,now) 0/1/-1, Stop",
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"whole_deadline_ms": 420000,
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"completion": "ERR SMOKE COMPLETE: production supply convoy original six-vehicle travel; tactics and interception unqualified",
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"interventions": [
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"Normal scripted observer/prison preparation retained",
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"Exactly current admitted observer damage handling disabled after pinning prior flag, restored on every common Stop/failure",
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"UnlockPrison starts ordinary automatic AI",
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"Explicit fixture DEFEAT only after successful travel result; no escape claim"
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],
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"prohibited_interventions_absent": [
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"manual convoy admission",
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"legacy convoy budget/target",
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"hunters Stop",
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"faction/perception override",
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"enemy protection",
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"teleport",
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"cargo/routes/stock mutation"
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],
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"tests": [
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"hook-green.log",
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"deadlines-green.log",
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"mutation-restore-red.log (compiled actual methods, assertion failure)"
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],
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"source_changes": [
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"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c"
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],
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"test_registration": "tests/test_native_supply_travel_hook.py",
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"native_run": false,
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"target_edits": false,
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"limits": "Native movement remains unproven by offline test; new probe source and runner integration owned separately by peers/parent."
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}
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