Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
@@ -0,0 +1,20 @@
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{
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"cleanup-tests.patch": "56da918eafad14e4e4078d74e0c373021e2c8c9775aa312e4b94cf482ec2625d",
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"cleanup.patch": "130dc1a5a3dafa3eb1ae5759bd86075b1d8f5ead89d906ea8bfb2e8f6d72aac9",
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"probe-tests.patch": "0aea9bb029d4ab82138d6f278d6c848dd0d9f5b4238aacce638a1b668070c79c",
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"hook.patch": "a065352ece95ea7e459c4bc0f8d3a148a0106b9d4a0dffec662a3a91764f60bb",
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"probe.patch": "c30e5f5e11de4bede20f114c2c067eb6a0fbd26dd92ea7d494061894348df001",
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"cleanup-review.json": "238569d9bf62dc841cc0c7ff518ababff133bb3f5ab6599d805e5543bb47905b",
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"hook-review.json": "73bb1d2767808c30bd75bd4364828c36e35f5ce17cea4f4892d676f899621eee",
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"integration-review.json": "80796120804230f935de1eafbce8a2c67eac1dd611e9493f27d217977cd0677e",
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"probe-review.json": "10ca57c71ea214804ccebdb305c7e9775fe0cac0dd174c7a8af3ccdfcedd48c6",
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"native-preflight.json": "50830cf75752feab624bbc3ee581c6fae4e0624a45f2f05594efe7a67abf320c",
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"cleanup-focused.log": "b03af758712d8d722cb4be06853e16b579ec65c62f94e2572c90d77790b69f41",
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"cleanup-focused-result.json": "cba5bf629d24cb950181e493474c7ae0af40c239fae024d7f927ef367b751ce3",
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"full-suite.log": "45720b4fcbcaea28f36f8480d2122ff5008363d706e89a6e26a51a72ddf32a37",
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"suite-inputs.json": "5863a265ba3e15f2d7cafffd2ab41b263dce17edb3fc777229d2ab807783e4b7",
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"suite-result.json": "084b36d7577747255d70bd9ce7c010577e54377b79fec426c3330b777261f433",
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"native-runner.log": "588d39be356d461ec54d26a5452b7372eaec0374afe35187602f0505d34f1fb1",
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"outcome-review.json": "1e8ea9d1c092fcc19376a42c8095915f5fafbebf0eb341fe82d5cc41c3f88cc9",
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"review.json": "cc14ea1c7ae2d784def1af69fe10d076d0d4a45e005b2a934c1c2248f60a41f5"
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}
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@@ -0,0 +1,14 @@
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{
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"exit": 0,
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"programs": [
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"test_native_supply_travel.py",
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"test_native_supply_travel_hook.py",
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"test_native_supply_travel_runner.py",
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"test_native_memory_deadlines.py"
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],
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"changed_since_suite": {
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"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c": "104c56794ffe90e61af6b35a4998d02fae7a68e2787092a88dbcedc3246d6ab6",
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"tests/test_native_supply_travel_hook.py": "d92f80c44d5a3095ac16d539569d99d951e5bd865e904c65e91d5d6682bc0af9"
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},
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"scope": "full suite predates strong-local cleanup correction; these four programs rerun on corrected bytes; all other suite inputs unchanged"
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}
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@@ -0,0 +1,7 @@
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PASS: complete actual supply-travel probe, immutable 6+2 formations and 25 actors, admission/travel deadlines, six observed native-boundary moves, stop/ownership/partial-substitution refusals
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PASS: actual distinct supply-travel hook, fixed420s selector, original observer protection/restoration, failure/terminal cleanup and no legacy convoy setup
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PASS: actual supply-travel selector requires Chat, one round and480s; existing outcomes unaffected; no native launch
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PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
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PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
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PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
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PASS corrected-source focused checks; only reviewed cleanup source and hook test differ since297 suite
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@@ -0,0 +1,10 @@
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{
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"baseline": "Static actual-source lifetime invariant fails; no claim to reproduce Enforce destruction using C++ raw pointers.",
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"corrected": "Strong-ref source passes lifetime-order invariant and actual-method C++ behavioral cases.",
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"source": "/tmp/erri-supply-travel-probe-0235/cleanup-fix/addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c",
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"source_sha256": "104c56794ffe90e61af6b35a4998d02fae7a68e2787092a88dbcedc3246d6ab6",
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"test_sha256": "d92f80c44d5a3095ac16d539569d99d951e5bd865e904c65e91d5d6682bc0af9",
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"patch_sha256": "56da918eafad14e4e4078d74e0c373021e2c8c9775aa312e4b94cf482ec2625d",
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"target_writes": false,
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"native_run": false
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}
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@@ -0,0 +1,24 @@
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--- a/tests/test_native_supply_travel_hook.py
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+++ b/tests/test_native_supply_travel_hook.py
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@@ -4,8 +4,20 @@
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from policy_harness import ROOT,body,run
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p=Path(os.environ.get('ERR_SMOKE_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c'))
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s=p.read_text()
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+# Enforce script instances are managed references. The engine may destroy the
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+# probe when its sole owning field is cleared; C++ raw pointers do not model
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+# this lifetime. Require the strong local explicitly, independently of the
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+# actual-method behavioral doubles below.
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+cleanup=body(p,'void ERR_StopSupplyTravel(')
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+retain='ref ERR_NativeSupplyTravelProbe probe = m_ERRSupplyTravel;'
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+detach='m_ERRSupplyTravel = null;'
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+stop='if (probe) probe.Stop();'
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+assert retain in cleanup, 'cleanup must retain the managed probe before detaching its owner'
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+assert cleanup.index(retain) < cleanup.index(detach) < cleanup.index(stop)
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+assert not re.search(r'\bprobe\s*=\s*null',cleanup[:cleanup.index(stop)]), 'do not drop the retained local before Stop'
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+
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methods='\n'.join(body(p,x) for x in ('void ERR_StopSupplyTravel(', 'void ERR_BeginSupplyTravel(', 'void ERR_TickSupplyTravel('))
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-methods=methods.replace('protected ','').replace('null','nullptr')
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+methods=methods.replace('protected ','').replace('ref ','').replace('null','nullptr')
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methods=methods.replace('DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent))','m_ERRSmokePlayer->damage').replace('ERR_HQ.Cast(Command())','Command()').replace('ERR_Phase.DEFEAT','2')
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for typ in ['ERR_NativeSupplyTravelProbe','DamageManagerComponent']:
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methods=re.sub(r'\b'+typ+r' (\w+)',typ+r'* \1',methods)
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@@ -0,0 +1,11 @@
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--- a/addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c
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+++ b/addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c
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@@ -522,7 +522,7 @@
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}
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protected void ERR_StopSupplyTravel()
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{
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- ERR_NativeSupplyTravelProbe probe = m_ERRSupplyTravel;
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+ ref ERR_NativeSupplyTravelProbe probe = m_ERRSupplyTravel;
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DamageManagerComponent damage = m_ERRSupplyTravelObserverDamage;
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bool enabled = m_ERRSupplyTravelObserverDamageEnabled;
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m_ERRSupplyTravel = null; m_ERRSupplyTravelObserverDamage = null;
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@@ -0,0 +1,723 @@
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PASS: actual objective overlay lifecycle preserves separate ownership, late readiness/reopen, data refresh, pan/zoom/culling, supported sibling/shared-frame parents, coordinate offsets, native task-clear isolation and terminal cleanup; native rendering remains unverified
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PASS: actual map element initializes each widget, retries missing widgets, updates position and changes only stale text/icon data; no native image-load claim
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PASS: actual native fixture root/config ownership and idempotent cleanup preserve foreign map, selector excludes ordinary route, fixed budgets/screenshots/UGC boundaries retained; native operations not executed
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PASS: actual full Inspect rejects canvas parenting, wrong active container/canvas, omitted origin offset, wrong rendered box and stale coordinates; differing origins and DPI accepted
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PASS: actual long-warning phases retain visible label through1500ms checkpoint then restore radio before close; synthetic marker separated from unmoved player
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PASS: actual Center places marker100screenpx left of pan center at both fixture zooms without altering disclosed coordinates
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PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
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PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
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PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
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PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
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PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
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PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
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PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
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PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
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PASS: former chat controller releases only its own callbacks and preserves replacement menu; current-owner stop/scope and repeated teardown remain intact
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PASS: wrong observer fixture selector rejected before runtime/profile setup; no engine launched
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PASS: actual depot radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
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PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement
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PASS: actual full depot leaf, exact custody, isolated callbacks, finite reservation, false/unknown and Stop quarantine, once-only delivery and caps; native movement unqualified
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PASS: actual authored identity capture, READY-only detached provenance, same shared stock admission, completed exact two-leg proof, lifetime caps and Stop no late adoption
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PASS: complete actual supply-travel probe, immutable 6+2 formations and 25 actors, admission/travel deadlines, six observed native-boundary moves, stop/ownership/partial-substitution refusals
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PASS: actual distinct supply-travel hook, fixed420s selector, original observer protection/restoration, failure/terminal cleanup and no legacy convoy setup
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PASS: actual supply-travel selector requires Chat, one round and480s; existing outcomes unaffected; no native launch
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usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
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[--external-addons EXTERNAL_ADDONS]
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--compat COMPAT --profile PROFILE
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[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
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[--maintenance-refuel]
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[--mounted-swap-eligibility]
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[--mine-stock] [--mounted-courier]
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[--mounted-intercept] [--convoy-cover]
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[--field-terrain-audit]
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[--field-service-cancel]
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[--route-service-cancel]
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[--station-teardown-diagnostics]
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[--flight-autohover]
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[--flight-action-inputs]
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[--flight-input-diagnostics]
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[--recon-takeover-only]
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[--body-recovery-only]
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[--rounds ROUNDS] [--timeout TIMEOUT]
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[--project {core,chat}]
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test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
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usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
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[--external-addons EXTERNAL_ADDONS]
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--compat COMPAT --profile PROFILE
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[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
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[--maintenance-refuel]
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[--mounted-swap-eligibility]
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[--mine-stock] [--mounted-courier]
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[--mounted-intercept] [--convoy-cover]
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[--field-terrain-audit]
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[--field-service-cancel]
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[--route-service-cancel]
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[--station-teardown-diagnostics]
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[--flight-autohover]
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[--flight-action-inputs]
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[--flight-input-diagnostics]
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[--recon-takeover-only]
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[--body-recovery-only]
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[--rounds ROUNDS] [--timeout TIMEOUT]
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[--project {core,chat}]
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test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
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usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
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[--external-addons EXTERNAL_ADDONS]
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--compat COMPAT --profile PROFILE
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[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
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[--maintenance-refuel]
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[--mounted-swap-eligibility]
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[--mine-stock] [--mounted-courier]
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[--mounted-intercept] [--convoy-cover]
|
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[--field-terrain-audit]
|
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[--field-service-cancel]
|
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[--route-service-cancel]
|
||||
[--station-teardown-diagnostics]
|
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[--flight-autohover]
|
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[--flight-action-inputs]
|
||||
[--flight-input-diagnostics]
|
||||
[--recon-takeover-only]
|
||||
[--body-recovery-only]
|
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[--rounds ROUNDS] [--timeout TIMEOUT]
|
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[--project {core,chat}]
|
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test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
|
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usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
--compat COMPAT --profile PROFILE
|
||||
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
|
||||
[--maintenance-refuel]
|
||||
[--mounted-swap-eligibility]
|
||||
[--mine-stock] [--mounted-courier]
|
||||
[--mounted-intercept] [--convoy-cover]
|
||||
[--field-terrain-audit]
|
||||
[--field-service-cancel]
|
||||
[--route-service-cancel]
|
||||
[--station-teardown-diagnostics]
|
||||
[--flight-autohover]
|
||||
[--flight-action-inputs]
|
||||
[--flight-input-diagnostics]
|
||||
[--recon-takeover-only]
|
||||
[--body-recovery-only]
|
||||
[--rounds ROUNDS] [--timeout TIMEOUT]
|
||||
[--project {core,chat}]
|
||||
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
|
||||
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
--compat COMPAT --profile PROFILE
|
||||
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
|
||||
[--maintenance-refuel]
|
||||
[--mounted-swap-eligibility]
|
||||
[--mine-stock] [--mounted-courier]
|
||||
[--mounted-intercept] [--convoy-cover]
|
||||
[--field-terrain-audit]
|
||||
[--field-service-cancel]
|
||||
[--route-service-cancel]
|
||||
[--station-teardown-diagnostics]
|
||||
[--flight-autohover]
|
||||
[--flight-action-inputs]
|
||||
[--flight-input-diagnostics]
|
||||
[--recon-takeover-only]
|
||||
[--body-recovery-only]
|
||||
[--rounds ROUNDS] [--timeout TIMEOUT]
|
||||
[--project {core,chat}]
|
||||
test_native_mounted_intercept.py: error: --mounted-intercept and --convoy-cover are mutually exclusive
|
||||
PASS: actual native interception witness requires real radio cursor/lineage, original actor identities, fixed movement/hold/expiry/resume and immutable deadline; no movement/delivery injection
|
||||
PASS: actual CLI rejects wrong mode/project/rounds/899s/conflict before runtime; valid flag and terminal branch identify synthetic-observation qualification
|
||||
PASS: visible base hook and actual fixture override delegate once; delivery proof uses retained pre-super route only on successful production transition
|
||||
actual mounted HQ dispatch planning, radio, ownership and lifecycle checks passed
|
||||
PASS: actual mounted intercept eligibility/order chronology, fixed destinations, native road selection bounds, width, segment heading, clearance and settlement delegation; no native driving claim
|
||||
PASS: actual paired arc geometry,40m/80m spacing, separate original polylines, both-position validation and128road/4096segment budget; no native driving proof
|
||||
PASS: actual pair admission, rollback, native allocation/revocation boundaries, per-member ownership, hold and expiry
|
||||
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
|
||||
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
|
||||
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
|
||||
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
|
||||
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
|
||||
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
|
||||
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
|
||||
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
|
||||
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
|
||||
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
|
||||
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
|
||||
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
|
||||
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
|
||||
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
|
||||
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
|
||||
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
|
||||
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
|
||||
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
|
||||
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
|
||||
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
|
||||
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
|
||||
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
|
||||
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
|
||||
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
|
||||
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
|
||||
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
|
||||
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
|
||||
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
|
||||
PASS: actual player-entry hook latches original hunter capture before native callbacks; both release layers cancel ownership without new entities/refund; bounded current-owner guards and prior-release policy
|
||||
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
|
||||
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
|
||||
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
|
||||
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
|
||||
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
|
||||
PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
|
||||
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
|
||||
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
|
||||
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
|
||||
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
|
||||
PASS: actual helicopter delay applies resolved Random values, preserves countdown on save failure, and leaves active flights running
|
||||
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
|
||||
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
|
||||
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
|
||||
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
|
||||
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
|
||||
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
|
||||
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
|
||||
PASS: real sampling handles absent airports and extraction clearance preserves geometry/navigation/flatness while selecting the correct aircraft survey
|
||||
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
|
||||
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
|
||||
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
|
||||
PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard
|
||||
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
|
||||
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
|
||||
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
|
||||
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
|
||||
PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics
|
||||
PASS: native name callback preserves authored modes, opt-outs and failures; terrain suffix follows world changes, cached resolution and confirmed takeover metadata restores on cleanup without changing scenario resource or overwriting later titles
|
||||
PASS: actual terrain parent traversal, Armenhof/Nogova names, Everon alias, missing-resource fallback, empty names and bounded cycles/depth
|
||||
PASS: saved terrain GUIDs, defaults, restart persistence, clearing, backup recovery, corrupt-file preservation, write failures, and client write denial
|
||||
PASS: startup terrain capture protects client/editor/menu worlds, default behavior, same-map loads and reload-loop recovery
|
||||
PASS: actual transition waits for native startup, disconnects without bans, requires an empty session, retains every loaded mod, bounds waiting and consumes requests once
|
||||
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
|
||||
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
|
||||
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
|
||||
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
|
||||
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
|
||||
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
|
||||
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
|
||||
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
|
||||
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
|
||||
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
|
||||
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
|
||||
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
|
||||
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
|
||||
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
|
||||
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
|
||||
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
|
||||
PASS: actual convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
|
||||
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
|
||||
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
|
||||
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
|
||||
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
|
||||
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
|
||||
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
|
||||
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
|
||||
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
|
||||
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
|
||||
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
|
||||
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
|
||||
PASS: actual designated zero/one original carrier selection, settled startup, shared finite claims, no refund after submission
|
||||
PASS: actual HQ startup grant readiness forwarding is authoritative and fail-closed
|
||||
PASS: actual finite PMN4 designated-zero/one entitlement, pinned original ownership, shared commit, physical custody, callback quarantine/deletion and no retry
|
||||
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
|
||||
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
|
||||
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
|
||||
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
|
||||
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
|
||||
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
|
||||
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
|
||||
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
|
||||
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
|
||||
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 0.307s
|
||||
|
||||
OK
|
||||
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
|
||||
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
|
||||
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
|
||||
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
|
||||
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
|
||||
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
|
||||
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
|
||||
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
|
||||
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
|
||||
PASS: actual optional candidate barrier, exact callback/custody proof and unchanged mine/primary snapshots; no native transfer claim
|
||||
Native finite mine-stock runner: parser, scope, exclusions and command pass
|
||||
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
|
||||
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
|
||||
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
|
||||
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
|
||||
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
|
||||
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
|
||||
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
|
||||
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
|
||||
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
|
||||
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
|
||||
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
|
||||
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
|
||||
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
|
||||
HQ convoy delivered-report planning and downlink regressions passed
|
||||
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
|
||||
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
|
||||
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
|
||||
PASS: WORKBENCH opt-in diagnostics distinguish cycles/cap/storage/manager/mount failures without repeated native traversal
|
||||
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
|
||||
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
|
||||
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
|
||||
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
|
||||
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
|
||||
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
|
||||
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
|
||||
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
|
||||
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
|
||||
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
|
||||
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
|
||||
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
|
||||
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
|
||||
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.061s
|
||||
|
||||
OK
|
||||
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
|
||||
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 3.428s
|
||||
|
||||
OK
|
||||
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
|
||||
PASS: actual filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
|
||||
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
|
||||
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
|
||||
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
|
||||
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
|
||||
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all12 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact19 bodies without capacity shrinking
|
||||
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
|
||||
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
|
||||
PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
|
||||
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact19-body composition, source reuse, mode/client guards and no consumed receipt refunds
|
||||
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
|
||||
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
|
||||
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
|
||||
PASS: actual combat start releases only exact intercept claims before owning route/orders; foreign claim defers combat takeover
|
||||
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
|
||||
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
|
||||
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
|
||||
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
|
||||
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
|
||||
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
|
||||
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
|
||||
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
|
||||
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
|
||||
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
|
||||
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
|
||||
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
|
||||
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
|
||||
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
|
||||
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
|
||||
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
|
||||
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
|
||||
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
|
||||
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
|
||||
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs
|
||||
PASS: actual engineer mine preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
|
||||
PASS: actual road mine-site annulus/bend geometry, deterministic bounded candidates, server/query limits, and native ground/water/obstruction rejection; no runtime placement claim
|
||||
PASS: actual HQ mine admission, one site query per tick, maximum two active/32 retained jobs, delivered-only original post, once-per-unit refusal latch, 256-item ceiling and maintenance/teardown ownership
|
||||
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
|
||||
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
|
||||
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
|
||||
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
|
||||
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
|
||||
.......
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.022s
|
||||
|
||||
OK
|
||||
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.383s
|
||||
|
||||
OK
|
||||
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
|
||||
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
|
||||
PASS: actual menu command routing covers all fifteen settings, rejects unsupported keys, gates companions, and matches unique authored widgets
|
||||
PASS: explicit weapon retention buttons use the same ready/authorized server command path
|
||||
PASS: item editor, preset controls and dynamic item-row layout are structurally valid
|
||||
PASS: catalog requests use authenticated sessions, independent admin page selections, loaded-mod allowlisting, bounded pages and allowlisted item mutations
|
||||
PASS: actual item rules, shared-source conflicts, missing/returning mods, bulk reset, independent named presets, bounds, malformed data and failed-save state preservation
|
||||
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
|
||||
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
|
||||
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
|
||||
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
|
||||
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
|
||||
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
|
||||
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
|
||||
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
|
||||
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
|
||||
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 0.225s
|
||||
|
||||
OK
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 23.151s
|
||||
|
||||
OK
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 2.586s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 2.131s
|
||||
|
||||
OK
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 1.056s
|
||||
|
||||
OK
|
||||
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
|
||||
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.568s
|
||||
|
||||
OK
|
||||
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
|
||||
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
|
||||
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
|
||||
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
|
||||
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
|
||||
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
|
||||
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
|
||||
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
|
||||
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.585s
|
||||
|
||||
OK
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 0.162s
|
||||
|
||||
OK
|
||||
................
|
||||
----------------------------------------------------------------------
|
||||
Ran 16 tests in 9.322s
|
||||
|
||||
OK
|
||||
......
|
||||
----------------------------------------------------------------------
|
||||
Ran 6 tests in 0.016s
|
||||
|
||||
OK
|
||||
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.047s
|
||||
|
||||
OK
|
||||
.............
|
||||
----------------------------------------------------------------------
|
||||
Ran 13 tests in 4.322s
|
||||
|
||||
OK
|
||||
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
|
||||
..............................
|
||||
----------------------------------------------------------------------
|
||||
Ran 30 tests in 0.369s
|
||||
|
||||
OK
|
||||
..............
|
||||
----------------------------------------------------------------------
|
||||
Ran 14 tests in 0.216s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.106s
|
||||
|
||||
OK
|
||||
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
|
||||
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.065s
|
||||
|
||||
OK
|
||||
.......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 23 tests in 0.030s
|
||||
|
||||
OK
|
||||
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
|
||||
........
|
||||
----------------------------------------------------------------------
|
||||
Ran 8 tests in 0.010s
|
||||
|
||||
OK
|
||||
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
|
||||
.................................................................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 81 tests in 0.484s
|
||||
|
||||
OK
|
||||
......
|
||||
----------------------------------------------------------------------
|
||||
Ran 6 tests in 0.064s
|
||||
|
||||
OK
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 0.005s
|
||||
|
||||
OK
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.069s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.313s
|
||||
|
||||
OK
|
||||
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
|
||||
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
|
||||
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
|
||||
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
|
||||
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
|
||||
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
|
||||
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
|
||||
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
|
||||
.................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 33 tests in 0.120s
|
||||
|
||||
OK
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.030s
|
||||
|
||||
OK
|
||||
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
|
||||
PASS: actual guide ownership and scoped timer cancellation, current-controller preservation/reacquisition, hint retry/dedup and observer boundaries; native UI not exercised
|
||||
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 1.236s
|
||||
|
||||
OK
|
||||
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.118s
|
||||
|
||||
OK
|
||||
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
|
||||
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
|
||||
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
|
||||
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
|
||||
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.217s
|
||||
|
||||
OK
|
||||
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
|
||||
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
|
||||
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
|
||||
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
|
||||
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign/dead bodies; canonical selection/cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
|
||||
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
|
||||
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
|
||||
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
|
||||
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
|
||||
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.093s
|
||||
|
||||
OK
|
||||
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
|
||||
..........................
|
||||
----------------------------------------------------------------------
|
||||
Ran 26 tests in 0.198s
|
||||
|
||||
OK
|
||||
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
|
||||
.....................
|
||||
----------------------------------------------------------------------
|
||||
Ran 21 tests in 0.031s
|
||||
|
||||
OK
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.030s
|
||||
|
||||
OK
|
||||
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
|
||||
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
|
||||
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
|
||||
PASS: actual input dispatch, one press per edge, menu-held suppression; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
|
||||
PASS: first-person pose survives missing samples without drift, follows body motion/rotation, resumes fresh pose and cannot leak between targets
|
||||
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
|
||||
--compat COMPAT [--steam STEAM]
|
||||
[--timeout TIMEOUT]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
[--silent-workbench | --exit-after-init]
|
||||
[--continue-on-failure]
|
||||
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
|
||||
................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 48 tests in 11.924s
|
||||
|
||||
OK
|
||||
.......
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.237s
|
||||
|
||||
OK
|
||||
..............
|
||||
----------------------------------------------------------------------
|
||||
Ran 14 tests in 2.212s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.291s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.052s
|
||||
|
||||
OK
|
||||
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
|
||||
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
|
||||
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
|
||||
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
|
||||
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
|
||||
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
|
||||
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 1.909s
|
||||
|
||||
OK
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 1.060s
|
||||
|
||||
OK
|
||||
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
|
||||
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.014s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.149s
|
||||
|
||||
OK
|
||||
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
|
||||
........
|
||||
----------------------------------------------------------------------
|
||||
Ran 8 tests in 0.011s
|
||||
|
||||
OK
|
||||
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
|
||||
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
|
||||
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
|
||||
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
|
||||
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
|
||||
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
|
||||
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
|
||||
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
|
||||
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
|
||||
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
|
||||
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
|
||||
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
|
||||
PASS: requested guard population requires complete physical conscious membership before deadline
|
||||
......................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 38 tests in 0.017s
|
||||
|
||||
OK
|
||||
..........
|
||||
----------------------------------------------------------------------
|
||||
Ran 10 tests in 0.002s
|
||||
|
||||
OK
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.896s
|
||||
|
||||
OK
|
||||
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
|
||||
...
|
||||
----------------------------------------------------------------------
|
||||
Ran 3 tests in 0.001s
|
||||
|
||||
OK
|
||||
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
|
||||
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
|
||||
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
|
||||
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
|
||||
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
|
||||
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
|
||||
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
|
||||
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
|
||||
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
|
||||
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
|
||||
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
|
||||
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
|
||||
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
|
||||
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
|
||||
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
|
||||
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.524s
|
||||
|
||||
OK
|
||||
.
|
||||
----------------------------------------------------------------------
|
||||
Ran 1 test in 0.429s
|
||||
|
||||
OK
|
||||
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
|
||||
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 2.002s
|
||||
|
||||
OK
|
||||
..............................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 46 tests in 0.791s
|
||||
|
||||
OK
|
||||
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
|
||||
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
|
||||
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
|
||||
PASS: migrated aircraft availability policy (controller migration still pending)
|
||||
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
|
||||
PASS: 35 prefabs have unique saved root entity IDs
|
||||
PASS: 299 original script entries tracked across 18 unfinished responsibilities
|
||||
PASS: 1 isolated addons, acyclic dependencies, 58 unique resources, exact vanilla/authorized external references
|
||||
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
|
||||
Suite exit 0 programs 297 unchanged True
|
||||
@@ -0,0 +1,33 @@
|
||||
{
|
||||
"scope": "WORKBENCH NativeSmoke hook only, distinct outcome supply-travel; no production behavior changes",
|
||||
"hook_contract": "constructor ERR_NativeSupplyTravelProbe(this,now), Tick(canonical HQ,now) 0/1/-1, Stop",
|
||||
"whole_deadline_ms": 420000,
|
||||
"completion": "ERR SMOKE COMPLETE: production supply convoy original six-vehicle travel; tactics and interception unqualified",
|
||||
"interventions": [
|
||||
"Normal scripted observer/prison preparation retained",
|
||||
"Exactly current admitted observer damage handling disabled after pinning prior flag, restored on every common Stop/failure",
|
||||
"UnlockPrison starts ordinary automatic AI",
|
||||
"Explicit fixture DEFEAT only after successful travel result; no escape claim"
|
||||
],
|
||||
"prohibited_interventions_absent": [
|
||||
"manual convoy admission",
|
||||
"legacy convoy budget/target",
|
||||
"hunters Stop",
|
||||
"faction/perception override",
|
||||
"enemy protection",
|
||||
"teleport",
|
||||
"cargo/routes/stock mutation"
|
||||
],
|
||||
"tests": [
|
||||
"hook-green.log",
|
||||
"deadlines-green.log",
|
||||
"mutation-restore-red.log (compiled actual methods, assertion failure)"
|
||||
],
|
||||
"source_changes": [
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c"
|
||||
],
|
||||
"test_registration": "tests/test_native_supply_travel_hook.py",
|
||||
"native_run": false,
|
||||
"target_edits": false,
|
||||
"limits": "Native movement remains unproven by offline test; new probe source and runner integration owned separately by peers/parent."
|
||||
}
|
||||
@@ -0,0 +1,175 @@
|
||||
--- a/addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c
|
||||
+++ b/addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c
|
||||
@@ -36,6 +36,10 @@
|
||||
protected bool m_ERRTestMountedAmmo;
|
||||
protected ref ERR_NativeMountedAmmoProbe m_ERRMountedAmmo;
|
||||
protected ref ERR_NativeMountedCourierProbe m_ERRMountedCourier;
|
||||
+ protected bool m_ERRTestSupplyTravel;
|
||||
+ protected DamageManagerComponent m_ERRSupplyTravelObserverDamage;
|
||||
+ protected bool m_ERRSupplyTravelObserverDamageEnabled;
|
||||
+ protected ref ERR_NativeSupplyTravelProbe m_ERRSupplyTravel;
|
||||
protected bool m_ERRTestConvoy;
|
||||
protected ref ERR_NativeConvoyProbe m_ERRConvoyProbe;
|
||||
protected ref ERR_NativeHQMemoryProbe m_ERRHQMemoryProbe;
|
||||
@@ -94,6 +98,7 @@
|
||||
m_ERRTestAlarmHearing = outcome == "alarm-hearing";
|
||||
m_ERRTestMountedAmmo = outcome == "mounted-ammo";
|
||||
m_ERRTestConvoy = outcome == "convoy" || outcome == "supply-convoys";
|
||||
+ m_ERRTestSupplyTravel = outcome == "supply-travel";
|
||||
m_ERRTestMortar = outcome == "mortar-inventory";
|
||||
m_ERRTestMapOwnership = outcome == "map-ownership";
|
||||
m_ERRTestAircraftField = outcome == "aircraft-field";
|
||||
@@ -129,6 +134,7 @@
|
||||
if (m_ERRTestMortarSalvo) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 330000;
|
||||
if (m_ERRTestMortarFire) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 330000;
|
||||
if (m_ERRTestPatrolHQ) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 420000;
|
||||
+ if (m_ERRTestSupplyTravel) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 420000;
|
||||
OnStop().Insert(ERR_StopHQPatrol);
|
||||
OnPhaseChanged().Insert(ERR_SmokePhase);
|
||||
GetGame().GetCallqueue().CallLater(ERR_SmokeTick, 500, true);
|
||||
@@ -243,6 +249,7 @@
|
||||
if (m_ERRAircraftField) m_ERRAircraftField.Stop();
|
||||
if (m_ERRHQResponseProof) m_ERRHQResponseProof.Stop();
|
||||
if (m_ERRConvoyProbe) m_ERRConvoyProbe.Stop();
|
||||
+ ERR_StopSupplyTravel();
|
||||
if (m_ERRMountedAmmo) m_ERRMountedAmmo.Stop();
|
||||
if (m_ERRMountedCourier) m_ERRMountedCourier.Stop();
|
||||
if (m_ERRAlarmHearing) m_ERRAlarmHearing.Stop();
|
||||
@@ -288,6 +295,15 @@
|
||||
protected void ERR_SmokePhase(ERR_Phase previous, ERR_Phase current)
|
||||
{
|
||||
if (m_ERRSmokeDone || !ERR_MissionRules.Terminal(current)) return;
|
||||
+ if (m_ERRTestSupplyTravel)
|
||||
+ {
|
||||
+ if (!ERR_Check(current == ERR_Phase.DEFEAT && m_ERRSmokeStep == 3201, "production supply travel checked before explicit fixture reset")) return;
|
||||
+ m_ERRSmokeDone = true;
|
||||
+ GetGame().GetCallqueue().Remove(ERR_SmokeTick);
|
||||
+ ERR_StopHQPatrol();
|
||||
+ Print("ERR SMOKE COMPLETE: production supply convoy original six-vehicle travel; tactics and interception unqualified");
|
||||
+ return;
|
||||
+ }
|
||||
if (m_ERRTestAircraftField)
|
||||
{
|
||||
if (!ERR_Check(current == ERR_Phase.DEFEAT && m_ERRSmokeStep == 241, "actual aircraft field fixture completed before explicit reset")) return;
|
||||
@@ -504,12 +520,44 @@
|
||||
if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer), m_ERRSmokePlayer), "explicit terminal fixture fatal loss authorized")) return;
|
||||
m_ERRSmokeWait = now + 4000;
|
||||
}
|
||||
+ protected void ERR_StopSupplyTravel()
|
||||
+ {
|
||||
+ ERR_NativeSupplyTravelProbe probe = m_ERRSupplyTravel;
|
||||
+ DamageManagerComponent damage = m_ERRSupplyTravelObserverDamage;
|
||||
+ bool enabled = m_ERRSupplyTravelObserverDamageEnabled;
|
||||
+ m_ERRSupplyTravel = null; m_ERRSupplyTravelObserverDamage = null;
|
||||
+ if (probe) probe.Stop();
|
||||
+ if (damage) damage.EnableDamageHandling(enabled);
|
||||
+ }
|
||||
+ protected void ERR_BeginSupplyTravel(float now)
|
||||
+ {
|
||||
+ if (!ERR_Check(Players() && Players().CurrentActor(m_ERRSmokePlayer), "supply travel retains the current admitted observer")) return;
|
||||
+ if (!ERR_Check(!m_ERRSupplyTravel && !m_ERRSupplyTravelObserverDamage, "supply travel setup occurs once")) return;
|
||||
+ m_ERRSupplyTravelObserverDamage = DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent));
|
||||
+ if (!ERR_Check(m_ERRSupplyTravelObserverDamage != null, "supply travel admitted observer damage component exists")) return;
|
||||
+ m_ERRSupplyTravelObserverDamageEnabled = m_ERRSupplyTravelObserverDamage.IsDamageHandlingEnabled();
|
||||
+ m_ERRSupplyTravelObserverDamage.EnableDamageHandling(false);
|
||||
+ Print("ERR SUPPLY TRAVEL FIXTURE: admitted observer damage protected; enemy forces/AI budget/routes unchanged");
|
||||
+ // Ordinary release starts production AI. No legacy convoy fixture setup,
|
||||
+ // manual admission or friendly perception override.
|
||||
+ if (!ERR_Check(UnlockPrison(m_ERRSmokePlayer), "supply travel fixture opens prison for ordinary automatic AI")) return;
|
||||
+ m_ERRSupplyTravel = new ERR_NativeSupplyTravelProbe(this, now);
|
||||
+ m_ERRSmokeStep = 3200;
|
||||
+ }
|
||||
+ protected void ERR_TickSupplyTravel(float now)
|
||||
+ {
|
||||
+ if (!ERR_Check(m_ERRSupplyTravel != null, "production supply travel probe exists")) return;
|
||||
+ int result = m_ERRSupplyTravel.Tick(ERR_HQ.Cast(Command()), now);
|
||||
+ if (result < 0) { ERR_Check(false, "production supply convoy travel; inspect original-identity diagnostics"); return; }
|
||||
+ if (result == 1) { m_ERRSmokeStep = 3201; Transition(ERR_Phase.DEFEAT); }
|
||||
+ }
|
||||
protected void ERR_SmokeTick()
|
||||
{
|
||||
float now = GetWorld().GetWorldTime();
|
||||
if (m_ERRSmokeDone) return;
|
||||
if (now > m_ERRSmokeDeadline) { ERR_Check(false, "timeout at step " + m_ERRSmokeStep.ToString()); return; }
|
||||
if (now < m_ERRSmokeWait) return;
|
||||
+ if (m_ERRSmokeStep == 3200) { ERR_TickSupplyTravel(now); return; }
|
||||
if (m_ERRSmokeStep == 240)
|
||||
{
|
||||
int result = m_ERRAircraftField.Tick(now);
|
||||
@@ -598,6 +646,7 @@
|
||||
if (!ERR_Check(CanStartSpawnPreload() && m_ERRSpawnPreloadRequested && !m_SpawnPreload, "prisoner admitted only after enabled native spawn preload finishes")) return;
|
||||
m_ERRSmokePlayer = players[0];
|
||||
if (!ERR_CheckRoster() || !ERR_NativeContractsProbe.Run(this, m_ERRSmokePlayer) || !ERR_CheckCompanionCommands()) return;
|
||||
+ if (m_ERRTestSupplyTravel) { ERR_BeginSupplyTravel(now); return; }
|
||||
if (m_ERRTestAircraftField)
|
||||
{
|
||||
DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
--- /dev/null
|
||||
+++ b/tests/test_native_supply_travel_hook.py
|
||||
@@ -0,0 +1,66 @@
|
||||
+"""Actual opt-in setup/tick/terminal/cleanup methods, native boundaries doubled."""
|
||||
+from pathlib import Path
|
||||
+import os,re
|
||||
+from policy_harness import ROOT,body,run
|
||||
+p=Path(os.environ.get('ERR_SMOKE_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c'))
|
||||
+s=p.read_text()
|
||||
+methods='\n'.join(body(p,x) for x in ('void ERR_StopSupplyTravel(', 'void ERR_BeginSupplyTravel(', 'void ERR_TickSupplyTravel('))
|
||||
+methods=methods.replace('protected ','').replace('null','nullptr')
|
||||
+methods=methods.replace('DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent))','m_ERRSmokePlayer->damage').replace('ERR_HQ.Cast(Command())','Command()').replace('ERR_Phase.DEFEAT','2')
|
||||
+for typ in ['ERR_NativeSupplyTravelProbe','DamageManagerComponent']:
|
||||
+ methods=re.sub(r'\b'+typ+r' (\w+)',typ+r'* \1',methods)
|
||||
+for obj in ['probe','damage','m_ERRSupplyTravel','m_ERRSupplyTravelObserverDamage']:
|
||||
+ methods=methods.replace(obj+'.',obj+'->')
|
||||
+methods=methods.replace('Players().','Players()->')
|
||||
+terminal=body(p,'if (m_ERRTestSupplyTravel)\n\t\t{')
|
||||
+terminal=terminal.replace('ERR_Phase.DEFEAT','2').replace('GetGame().GetCallqueue().Remove(ERR_SmokeTick);','removed++;').replace('ERR_StopHQPatrol();','ERR_StopSupplyTravel();')
|
||||
+# Actual startup expressions/deadline, not a duplicate selector model.
|
||||
+a=s.index('m_ERRTestLostHelicopter = System.GetCLIParam(');b=s.index('OnStop().Insert(ERR_StopHQPatrol);',a)
|
||||
+selector=s[a:b].replace('System.GetCLIParam("errSmokeOutcome", outcome) && ','').replace('GetWorld().GetWorldTime()','now')
|
||||
+selector=re.sub(r'ERR_Native\w+Probe.Enabled\(\)','false',selector)
|
||||
+flags=sorted(set(re.findall(r'\bm_ERRTest\w+',selector)))
|
||||
+run(r'''
|
||||
+#include <cassert>
|
||||
+#include <string>
|
||||
+using string=std::string;
|
||||
+struct DamageManagerComponent{bool enabled=true;int writes=0;bool IsDamageHandlingEnabled(){return enabled;}void EnableDamageHandling(bool e){enabled=e;writes++;}};
|
||||
+struct Actor{DamageManagerComponent*damage=nullptr;};struct ERR_HQ{};struct Fixture;
|
||||
+struct ERR_NativeSupplyTravelProbe{static inline int created=0;int result=0,stops=0,ticks=0;float begun=0;ERR_HQ*seen=nullptr;ERR_NativeSupplyTravelProbe(Fixture*,float now){created++;begun=now;}void Stop(){stops++;}int Tick(ERR_HQ*h,float){seen=h;ticks++;return result;}};
|
||||
+struct Roster{Actor*current=nullptr;bool CurrentActor(Actor*a){return a&&a==current;}};
|
||||
+struct Fixture{Actor actor;DamageManagerComponent damage;Roster roster;ERR_HQ hq;Actor*m_ERRSmokePlayer=&actor;ERR_NativeSupplyTravelProbe*m_ERRSupplyTravel=nullptr;DamageManagerComponent*m_ERRSupplyTravelObserverDamage=nullptr;bool m_ERRSupplyTravelObserverDamageEnabled=false,m_ERRSmokeDone=false,m_ERRTestSupplyTravel=true,unlock=true;int m_ERRSmokeStep=0,failed=0,unlocks=0,transition=0,removed=0;string printed;
|
||||
+ Fixture(){actor.damage=&damage;roster.current=&actor;}Roster*Players(){return &roster;}ERR_HQ*Command(){return &hq;}void Print(string s){printed=s;}bool UnlockPrison(Actor*a){assert(a==&actor&&!damage.enabled);unlocks++;return unlock;}void Transition(int p){transition=p;}bool ERR_Check(bool ok,string){if(!ok){failed++;m_ERRSmokeDone=true;ERR_StopSupplyTravel();}return ok;}
|
||||
+METHODS
|
||||
+ void Finish(int current){TERMINAL}
|
||||
+};
|
||||
+void selector(string outcome,float now){[[maybe_unused]] bool FLAGS;float m_ERRSmokeDeadline=0;SELECTOR
|
||||
+ if(outcome=="supply-travel"){assert(m_ERRTestSupplyTravel&&!m_ERRTestConvoy&&!m_ERRTestPlayerDeath&&m_ERRSmokeDeadline==now+420000);}else assert(!m_ERRTestSupplyTravel);
|
||||
+}
|
||||
+int main(){
|
||||
+ selector("supply-travel",0);selector("supply-travel",1234);selector("convoy",0);selector("supply-convoys",0);selector("normal-escape-route",0);
|
||||
+ Fixture f;f.ERR_BeginSupplyTravel(100);auto p=f.m_ERRSupplyTravel;assert(p&&p->begun==100&&f.m_ERRSmokeStep==3200&&f.unlocks==1&&!f.damage.enabled);
|
||||
+ f.ERR_TickSupplyTravel(500);assert(p->ticks==1&&p->seen==&f.hq&&f.transition==0);
|
||||
+ p->result=1;f.ERR_TickSupplyTravel(1000);assert(f.m_ERRSmokeStep==3201&&f.transition==2);
|
||||
+ f.Finish(2);assert(f.m_ERRSmokeDone&&f.removed==1&&p->stops==1&&f.damage.enabled&&!f.m_ERRSupplyTravel&&!f.m_ERRSupplyTravelObserverDamage);
|
||||
+ assert(f.printed=="ERR SMOKE COMPLETE: production supply convoy original six-vehicle travel; tactics and interception unqualified");
|
||||
+ int writes=f.damage.writes;f.ERR_StopSupplyTravel();assert(f.damage.writes==writes&&p->stops==1);
|
||||
+ Fixture disabled;disabled.damage.enabled=false;disabled.ERR_BeginSupplyTravel(100);disabled.ERR_StopSupplyTravel();assert(!disabled.damage.enabled);
|
||||
+ Fixture refused;refused.unlock=false;int before=ERR_NativeSupplyTravelProbe::created;refused.ERR_BeginSupplyTravel(100);assert(refused.failed==1&&refused.damage.enabled&&!refused.m_ERRSupplyTravel&&ERR_NativeSupplyTravelProbe::created==before);
|
||||
+ Fixture replaced;replaced.ERR_BeginSupplyTravel(100);Actor next;DamageManagerComponent nextDamage;next.damage=&nextDamage;replaced.m_ERRSmokePlayer=&next;replaced.ERR_StopSupplyTravel();assert(replaced.damage.enabled&&nextDamage.writes==0);
|
||||
+ Fixture lost;lost.roster.current=nullptr;lost.ERR_BeginSupplyTravel(100);assert(lost.failed==1&&lost.unlocks==0&&lost.damage.writes==0);
|
||||
+ Fixture missing;missing.actor.damage=nullptr;missing.ERR_BeginSupplyTravel(100);assert(missing.failed==1&&missing.unlocks==0&&!missing.m_ERRSupplyTravel);
|
||||
+ Fixture bad;bad.ERR_BeginSupplyTravel(100);auto bp=bad.m_ERRSupplyTravel;bp->result=-1;bad.ERR_TickSupplyTravel(500);assert(bad.failed==1&&bad.damage.enabled&&bp->stops==1&&bad.transition==0);
|
||||
+ Fixture premature;premature.ERR_BeginSupplyTravel(100);premature.Finish(2);assert(premature.failed==1&&premature.damage.enabled&&premature.printed.find("COMPLETE")==string::npos);
|
||||
+}
|
||||
+'''.replace('METHODS',methods).replace('TERMINAL',terminal).replace('FLAGS',','.join(f+'=false' for f in flags)).replace('SELECTOR',selector))
|
||||
+assert s.startswith('// Explicit, local Workbench diagnostic only.') and '#ifdef WORKBENCH' in s
|
||||
+setup=body(p,'void ERR_BeginSupplyTravel(')
|
||||
+for forbidden in ['StartConvoy','SetPerceivedFaction','SetOrigin','Teleport','Hunters()', 'Settings(', 'StartSupply', 'EnemyFaction']:
|
||||
+ assert forbidden not in setup,forbidden
|
||||
+assert 'ERR_StopSupplyTravel();' in body(p,'void ERR_StopHQPatrol(')
|
||||
+assert 'ERR_StopHQPatrol();' in body(p,'bool ERR_Check(')
|
||||
+assert 'OnStop().Insert(ERR_StopHQPatrol);' in s
|
||||
+step=body(p,'void ERR_SmokeTick(')
|
||||
+assert step.index('now > m_ERRSmokeDeadline') < step.index('m_ERRSmokeStep == 3200')
|
||||
+assert step.index('ERR_CheckCompanionCommands()') < step.index('if (m_ERRTestSupplyTravel) { ERR_BeginSupplyTravel(now); return; }') < step.index('if (m_ERRTestConvoy)')
|
||||
+assert 'm_ERRSmokeDeadline' not in methods
|
||||
+print('PASS: actual distinct supply-travel hook, fixed420s selector, original observer protection/restoration, failure/terminal cleanup and no legacy convoy setup')
|
||||
@@ -0,0 +1,33 @@
|
||||
{
|
||||
"complete": true,
|
||||
"result": "Approved for bounded native qualification; exact strong-local cleanup correction is installed, no remaining script-review blocker.",
|
||||
"installed_sha256": {
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSupplyTravelProbe.c": "32e6074e912491f2643a24cb44311b9fe5b069c76e4e94a45e7409ac82d36507",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c": "104c56794ffe90e61af6b35a4998d02fae7a68e2787092a88dbcedc3246d6ab6",
|
||||
"tools/headless_workbench.py": "75a08fe705044a4ce6707933f9d20b7fe4b852c97bbd8447e455346b9d2a696b",
|
||||
"tests/test_native_supply_travel.py": "045c055e96ba5a19bb79406fa1ae29ca2afac6ed0770801b5623d692087e01de",
|
||||
"tests/test_native_supply_travel_hook.py": "d92f80c44d5a3095ac16d539569d99d951e5bd865e904c65e91d5d6682bc0af9"
|
||||
},
|
||||
"cleanup_followup": {
|
||||
"required_change": "ERR_StopSupplyTravel local probe must be ref before detaching m_ERRSupplyTravel, preserving its Enforce managed lifetime through Stop.",
|
||||
"patch": "/tmp/erri-supply-travel-probe-0235/cleanup-fix/fix.patch",
|
||||
"approved_smoke_sha256": "104c56794ffe90e61af6b35a4998d02fae7a68e2787092a88dbcedc3246d6ab6",
|
||||
"installed_matches_correction": true,
|
||||
"test_note": "Sibling author owns static strong-local-before-detach/Stop assertion; raw-pointer C++ harness does not model Enforce ARC.",
|
||||
"status": "Resolved in installed source"
|
||||
},
|
||||
"checks": [
|
||||
"NativeSmoke and new probe are WORKBENCH-only; entry also requires server and errSmoke=1. New helper names/types do not conflict with known native Vehicle type.",
|
||||
"New supply-travel selector does not set m_ERRTestConvoy: legacy manual convoy service and full supply fixture setup remain unchanged; no legacy hunter Stop, observer reposition/perception override or manual dispatch enters this path.",
|
||||
"Production HQ service cast and original mode/command checks precede pinning. First ready task cannot be replaced by a healthier later task. Snapshot baselines are current ready-observation positions, not task.Starts.",
|
||||
"Fixed120s admission and180s travel boundaries precede acceptance. All six originals must individually move20m XZ; every sample/final pass validates current exact receipt/records/rosters/seat identities and original living/friendly ownership plus conscious seated driver. Previous movement cannot hide final crew loss.",
|
||||
"Tick may return success only once; explicit DEFEAT fixture reset is gated by step3201. Common failure/Stop paths restore only pinned observer damage component and prior flag.",
|
||||
"CLI restricts supply-travel to Chat, one round, >=480s; existing full supply-convoys >=900s and legacy convoy guards remain unchanged.",
|
||||
"Generated SDK confirms DamageManagerComponent.EnableDamageHandling(bool) and IsDamageHandlingEnabled() at scripts/Game/generated/Components/DamageManagerComponent.c:28/30."
|
||||
],
|
||||
"qualification": "Script review only here, no compiler/native/process operations. Existing independent actual-class green/five runtime-negative controls are separately recorded at /tmp/erri-supply-travel-tests-0235/review.json. No fresh full-suite/native success claim.",
|
||||
"scope_limits": [
|
||||
"Only six original vehicles movement from ready baseline, not spawn travel, full route/next leg, tactics, interception or multiplayer proof.",
|
||||
"Ordinary casualties, capture, combat, admission scarcity or native driving refusal can fail the witness; diagnostic alone does not prove a production defect."
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"read_only": true,
|
||||
"game_process_check": "clear",
|
||||
"prefix_process_check": "clear"
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
Test audio routed to silent output and muted (stream 736643)
|
||||
{
|
||||
"stopped_unix": 1790990872.714864,
|
||||
"console_sha256": "26035c0ff989cd9c0d42f59da5a8fdc4d48a009ca49fc5a4f6457db876c00ac1",
|
||||
"end_source_sha256": "b9853cc099f4e2eb5d41a3837bed554010b227034f9d74fe8dd6c5c4bb196eb4",
|
||||
"source_unchanged_after_run": true,
|
||||
"source_provenance": "launch_snapshot",
|
||||
"launch_id": "462df05b-d14d-429c-a343-5f86d28defc5",
|
||||
"launch_source_manifest": "launch-source-sha256.json",
|
||||
"launch_source_metadata": "launch-source.json",
|
||||
"launch_source_sha256": "b9853cc099f4e2eb5d41a3837bed554010b227034f9d74fe8dd6c5c4bb196eb4",
|
||||
"external_addons_unchanged_after_run": true,
|
||||
"external_addon_count": 7,
|
||||
"external_addon_inputs": "external-addons-inputs.json",
|
||||
"started_unix": 1790990591.2572117,
|
||||
"result": "test-failed",
|
||||
"result_before_cleanup": "test-failed",
|
||||
"cleanup_confirmed": true,
|
||||
"cleanup_report": {
|
||||
"cleanup_confirmed": true,
|
||||
"idle_verified": true,
|
||||
"errors": [],
|
||||
"orphan_cleanup": {
|
||||
"attempted": true,
|
||||
"report": {
|
||||
"scope": "/tmp/erri-headless-compat/pfx",
|
||||
"candidates": [],
|
||||
"term_sent": [],
|
||||
"kill_sent": [],
|
||||
"cleared": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"runner_error": null,
|
||||
"session": "/tmp/erri-supply-travel-0316/logs/logs_2026-10-03_03-23-13",
|
||||
"rounds_required": 1,
|
||||
"project": "chat",
|
||||
"display": "headless Gamescope 1280x720/30Hz",
|
||||
"dedicated_server": false,
|
||||
"audio": "silent sink and per-test-stream mute"
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
{
|
||||
"result": "Failed fixed travel qualification with observed natural radio-driven combat/boarding; no demonstrated production defect and no proposed relaxation.",
|
||||
"source_bindings": {
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c": {
|
||||
"current_sha256": "5d66c53baf8762e76ae59e28721edaa348014af6d988d42891d9a84a6cf44969",
|
||||
"launch_sha256": "5d66c53baf8762e76ae59e28721edaa348014af6d988d42891d9a84a6cf44969"
|
||||
},
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyService.c": {
|
||||
"current_sha256": "5b1578afbf6da736453cc9d3872979eddd1649746aa32d3b0c7a9e3cab50057e",
|
||||
"launch_sha256": "5b1578afbf6da736453cc9d3872979eddd1649746aa32d3b0c7a9e3cab50057e"
|
||||
},
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyTactics.c": {
|
||||
"current_sha256": "dc3acdffc8ca48f11b131f66d30d679ca68f3b3004344bdc78723bc9305915e0",
|
||||
"launch_sha256": "dc3acdffc8ca48f11b131f66d30d679ca68f3b3004344bdc78723bc9305915e0"
|
||||
},
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSupplyTravelProbe.c": {
|
||||
"current_sha256": "32e6074e912491f2643a24cb44311b9fe5b069c76e4e94a45e7409ac82d36507",
|
||||
"launch_sha256": "32e6074e912491f2643a24cb44311b9fe5b069c76e4e94a45e7409ac82d36507"
|
||||
},
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c": {
|
||||
"current_sha256": "104c56794ffe90e61af6b35a4998d02fae7a68e2787092a88dbcedc3246d6ab6",
|
||||
"launch_sha256": "104c56794ffe90e61af6b35a4998d02fae7a68e2787092a88dbcedc3246d6ab6"
|
||||
}
|
||||
},
|
||||
"evidence_sha256": {
|
||||
"report.json": "54fde5bd6bbe62d093e7818890222c61152302e7000f3915cff942c2d3bdc948",
|
||||
"console.log.txt": "26035c0ff989cd9c0d42f59da5a8fdc4d48a009ca49fc5a4f6457db876c00ac1",
|
||||
"rereintroduced-hq.log.txt": "bd2f7847441f00c44144d8046f4961b2e5c53b14ade2afecd6abc66691b35e82",
|
||||
"source-sha256.json": "b9853cc099f4e2eb5d41a3837bed554010b227034f9d74fe8dd6c5c4bb196eb4",
|
||||
"runner.json.txt": "043c23e97469307f8195e5d79341ca756879e7581efb7a34a3061380e7efb547"
|
||||
},
|
||||
"native_result": {
|
||||
"assertions": 453,
|
||||
"repeated_probe_exists_assertions": 419,
|
||||
"completions": 0,
|
||||
"script_failures": [
|
||||
"03:27:51.770 SCRIPT (E): ERR SMOKE FAIL: production supply convoy travel; inspect original-identity diagnostics"
|
||||
],
|
||||
"engine_error_rows": 14
|
||||
},
|
||||
"direct_observations": [
|
||||
"First ready task0 supply-convoy-1 admitted at03:24:49.634, six exact originals/25 actors, deadline221482ms.",
|
||||
"Slots0,1,5 crossed20m from pinned ready positions. No MOVED witness for2,3,4; no earlier identity/life/seat validation failure.",
|
||||
"At03:27:51.770 failure was fixed travel deadline, taskReady1/Stopped0/tactics1. Deadline branch precedes current Validate, so exact final-tick identity was not separately checked; previous samples were valid.",
|
||||
"Report M27 was logged at50s, original unit2 finished its call54.9s, HQ received56.9s, queued HOLD M70 at62.9s; unit13 received65.9s, CONVOY COVER(commandM70/reportM27/vehicle2/held1), CONVOY COMBAT and ORDER DELIVERED immediately followed.",
|
||||
"Journal event1520 at162.7s records CONVOY BOARDING for supply-convoy-1. No CONVOY REGROUP event for this task was found before failure.",
|
||||
"Fresh report M361 was logged197s and receivedHQ203.1s; HOLD M388 queued206.1s, received original troop group209.2s, then COVER held1 and a second COMBAT event."
|
||||
],
|
||||
"source_inference": [
|
||||
"HQ chooses nearby fresh delivered sighting evidence and sends real downlinks; accepted HOLD in SupplyConvoyService.ApplyCombatOrder calls Tactics.Report. The matched journal ordering demonstrates this path for both recorded combat starts.",
|
||||
"Tactics.Start sets state1, resets the column and replaces ordinary orders with combat orders. Quiet60s enters state2 boarding; new accepted Report when state!=1 restarts state1.",
|
||||
"SupplyConvoyService.Tick continues without Circuit when Tactics.Tick returns state!=0. Thus recorded combat/boarding states suspend ordinary column progress by intended source behavior; the run is not a clean uninterrupted road-travel test."
|
||||
],
|
||||
"limits": [
|
||||
"Event labels describe controller state/orders, not proof that both teams physically dismounted/reboarded or every combat support waypoint was reached.",
|
||||
"Absence of movement witness does not establish the native driver/navigation failure cause. No death/release failure like the earlier legacy convoy run was observed during pre-deadline validation.",
|
||||
"No proof of all-six movement, full route/next-leg completion, tactics completion, interception or multiplayer. The453 assertion total includes repeated probe-exists checks, not453 distinct travel assertions."
|
||||
],
|
||||
"recommendation": "Retain failed bound and event chain as partial evidence. No deadline extension, contact suppression, production changes or repeat native run proposed by this review.",
|
||||
"actions": "Read-only evidence/source examination; no compiler/native/target operations."
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
{
|
||||
"complete": true,
|
||||
"verdict": "No concrete source blocker in bounded read-only full-probe review; focused actual-class harness green, five compiled runtime-negative mutations detected.",
|
||||
"source_sha256": "32e6074e912491f2643a24cb44311b9fe5b069c76e4e94a45e7409ac82d36507",
|
||||
"test_sha256": "045c055e96ba5a19bb79406fa1ae29ca2afac6ed0770801b5623d692087e01de",
|
||||
"test_path": "tests/test_native_supply_travel.py",
|
||||
"patch_sha256": "0aea9bb029d4ab82138d6f278d6c848dd0d9f5b4238aacce638a1b668070c79c",
|
||||
"green_log_sha256": "bc1808ccc7a2dee191ab04fc3c6985888c817ceacf901d6d9b4237f2be967e97",
|
||||
"actual_methods": "Complete formation/probe source translated, including constructor, Fail, Owner, RecordCurrent, RosterCurrent, Validate, Pin, Tick and Stop. Only Enforce-to-C++ syntax/default initialization/reference representation adapted.",
|
||||
"coverage": [
|
||||
"Six vehicles with exact 2/1/1/2/3/2 crews plus two original seven-person teams; immutable receipt/record/body/group/seat identity and per-agent census.",
|
||||
"Movement baseline captured at first READY observation, no spawn-position credit; each of six must cross20m XZ while all original ownership/crew/driver checks still pass; earlier per-vehicle witnessed movement may remain latched.",
|
||||
"Fixed120s admission and180s post-admission travel bounds, boundary late movement rejected, invalid/backwards clocks rejected, repeated terminal/Stop cannot pass.",
|
||||
"First ready task pinned; malformed first task not replaced with later valid task; ordinary legacy task/service rejected.",
|
||||
"36 post-admission refusal cases,12 malformed admission cases,10 owner/clock cases plus exact positive movement/dismount scenarios.",
|
||||
"Read-only fixture token checks prohibit world/actor/cargo/route/order/contact mutation calls; no production methods edited."
|
||||
],
|
||||
"mutations": {
|
||||
"spawn-baseline": {
|
||||
"exit": 1,
|
||||
"compiled_then_runtime_assertion_failed": true,
|
||||
"mutation_source_sha256": "b532fdacb362a8119a85c4a096d17958d55e691a4d2e5db9d452c2c03795da54"
|
||||
},
|
||||
"only-five-vehicles": {
|
||||
"exit": 1,
|
||||
"compiled_then_runtime_assertion_failed": true,
|
||||
"mutation_source_sha256": "2a3ecea845f3778a2a4ec9c6e317879a29e61c702968e213073affa0bfbde5fc"
|
||||
},
|
||||
"late-motion-at-deadline": {
|
||||
"exit": 1,
|
||||
"compiled_then_runtime_assertion_failed": true,
|
||||
"mutation_source_sha256": "806348edecf40874c11ea5c9dc9d81b4d6dcdac3ecea8986ff946dece391b2ec"
|
||||
},
|
||||
"unconscious-driver": {
|
||||
"exit": 1,
|
||||
"compiled_then_runtime_assertion_failed": true,
|
||||
"mutation_source_sha256": "9a6e1ee573f9be450f93be23d1db96cb5768ab9e62ac9b4c58acbc7b1a9d7089"
|
||||
},
|
||||
"roster-substitution": {
|
||||
"exit": 1,
|
||||
"compiled_then_runtime_assertion_failed": true,
|
||||
"mutation_source_sha256": "aa0fba6827b8b614cf59f824b0e0b4c1bbf36b7c35ac81f5ce1d73e306d5cf57"
|
||||
}
|
||||
},
|
||||
"limits": [
|
||||
"Native APIs, actor positions, replication authority, service/ledger and compartment ownership are boundary doubles. No engine compilation, actual driving, multiplayer, tactics, stock distribution or full-route proof claimed.",
|
||||
"C++ pointer adapter does not qualify Enforce managed-object lifetime; production retains task/receipt/formations and only clears its own references on Stop.",
|
||||
"Original fixture file is new; meaningful negative evidence comes from compiled runtime mutations, not claiming a preexisting probe baseline."
|
||||
],
|
||||
"command": "PYTHONPATH=/home/jakub/devel/escapistsrereintroduced/tests ERR_NATIVE_SUPPLY_TRAVEL_SOURCE=/tmp/erri-supply-travel-probe-0235/addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSupplyTravelProbe.c python3 /tmp/erri-supply-travel-tests-0235/tests/test_native_supply_travel.py"
|
||||
}
|
||||
@@ -0,0 +1,195 @@
|
||||
--- /dev/null
|
||||
+++ b/tests/test_native_supply_travel.py
|
||||
@@ -0,0 +1,192 @@
|
||||
+"""Execute the complete read-only supply travel probe with native boundary doubles."""
|
||||
+import os,re
|
||||
+from pathlib import Path
|
||||
+from policy_harness import ROOT,run
|
||||
+p=Path(os.environ.get('ERR_NATIVE_SUPPLY_TRAVEL_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSupplyTravelProbe.c'))
|
||||
+s=p.read_text()
|
||||
+assert s.startswith('#ifdef WORKBENCH') and s.rstrip().endswith('#endif')
|
||||
+for forbidden in ('SetOrigin(', 'SetAngles(', 'Spawn(', 'TrySpawn', 'SetHealth(', 'SetAmmo', '.Dispatch(', '.Reserve(', '.Tick(', '.Advance(', '.AddWaypoint(', '.RemoveWaypoint(', '.Ingest('):
|
||||
+ assert forbidden not in s,forbidden
|
||||
+code=s.replace('#ifdef WORKBENCH','').replace('#endif','').replace('protected ','').replace('class ERR_Native','struct ERR_Native')
|
||||
+code=code.replace('void ERR_NativeSupplyTravelProbe(', 'ERR_NativeSupplyTravelProbe(')
|
||||
+code=re.sub(r'array<ref ([^>]+)>',r'array<\1*>',code).replace('ref ','')
|
||||
+code=re.sub(r'array<([^>]+)>',r'Arr<\1>',code).replace('vector','Vec')
|
||||
+code=code.replace('ERR_SupplyConvoyService.Cast(hq.Convoys())','dynamic_cast<SupplyService*>(hq->Convoys())')
|
||||
+code=code.replace('ERR_SupplyConvoyTask.Cast(m_Service.At(index))','dynamic_cast<SupplyTask*>(m_Service->At(index))')
|
||||
+code=re.sub(r'\bERR_NativeSupplyTravelFormation (?=\w)', 'ERR_NativeSupplyTravelFormation* ',code)
|
||||
+code=code.replace('foreach (','for (').replace('null','nullptr').replace('slot.ToString()','std::to_string(slot)')
|
||||
+for typ in ('ERR_ForceRules','ERR_Actors','ERR_GameMode','ERR_ConvoyRules','CompartmentAccessComponent','Replication','Vec'):
|
||||
+ code=code.replace(typ+'.',typ+'::')
|
||||
+code=code.replace('LogLevel.ERROR','LogLevel::ERROR').replace('ERR_ForceKind.CONVOY','ERR_ForceKind::CONVOY')
|
||||
+for var in ('m_Mode','m_HQ','m_Service','m_Task','m_Receipt','saved','task','service','hq','record','original','agent','escort','team'):
|
||||
+ code=re.sub(r'\b'+var+r'\.',var+'->',code)
|
||||
+for field in ('Escort','Team','Root','Group','Record'):
|
||||
+ code=code.replace(field+'.',field+'->')
|
||||
+code=code.replace('Tactics.','Tactics->').replace('Forces().','Forces()->').replace('].GetOccupant()',']->GetOccupant()')
|
||||
+code=re.sub(r'^(\s*)(?!return\b)([\w<>*]+) (\w+);$',r'\1\2 \3{};',code,flags=re.M)
|
||||
+code=code.replace('\n}\n','\n};\n')
|
||||
+
|
||||
+prelude=r'''
|
||||
+#include <cassert>
|
||||
+#include <cmath>
|
||||
+#include <string>
|
||||
+#include <vector>
|
||||
+#include <algorithm>
|
||||
+using string=std::string;
|
||||
+template<class T>struct Arr:std::vector<T>{using std::vector<T>::vector;int Count()const{return this->size();}bool IsEmpty()const{return this->empty();}void Insert(T v){this->push_back(v);}void Clear(){this->clear();}bool Contains(T v)const{return std::find(this->begin(),this->end(),v)!=this->end();}void Copy(const Arr<T>&a){*this=a;}int Find(T v)const{auto i=std::find(this->begin(),this->end(),v);return i==this->end()?-1:i-this->begin();}};
|
||||
+struct Vec{float v[3]={0,0,0};Vec()=default;Vec(float x,float y,float z){v[0]=x;v[1]=y;v[2]=z;}float&operator[](int i){return v[i];}float operator[](int i)const{return v[i];}static float DistanceXZ(Vec a,Vec b){return std::hypot(a[0]-b[0],a[2]-b[2]);}};
|
||||
+struct Entity;struct SCR_AIGroup;
|
||||
+using IEntity=Entity*;using Vehicle=Entity*;
|
||||
+struct Entity{Vec position;bool alive=true,fight=true,player=false;SCR_AIGroup*group=nullptr;IEntity vehicle=nullptr;Vec GetOrigin(){return position;}};
|
||||
+struct AIAgent{IEntity actor=nullptr;IEntity GetControlledEntity(){return actor;}};
|
||||
+struct SCR_AIGroup{int faction=2,players=0;Arr<AIAgent*> agents;int GetFaction(){return faction;}int GetPlayerCount(bool){return players;}void GetAgents(Arr<AIAgent*>&out){out=agents;}};
|
||||
+struct BaseCompartmentSlot{IEntity occupant=nullptr;int type=0;IEntity GetOccupant(){return occupant;}int GetType(){return type;}};
|
||||
+struct ECompartmentType{static const int PILOT=0,CARGO=1;};
|
||||
+struct ERR_Actors{static bool Alive(IEntity a){return a&&a->alive;}static bool CanFight(IEntity a){return Alive(a)&&a->fight;}static bool Player(IEntity a){return a&&a->player;}static SCR_AIGroup*Group(IEntity a){return a?a->group:nullptr;}};
|
||||
+struct ERR_ForceRules{static bool Finite(float v){return std::isfinite(v);}static bool FiniteVector(Vec v){return Finite(v[0])&&Finite(v[1])&&Finite(v[2]);}};
|
||||
+struct CompartmentAccessComponent{static IEntity GetVehicleIn(IEntity a){return a?a->vehicle:nullptr;}};
|
||||
+struct LogLevel{static const int ERROR=1;};
|
||||
+int printed=0;void Print(const string&,int=0){printed++;}template<class...T>void PrintFormat(T...){printed++;}
|
||||
+
|
||||
+'''
|
||||
+prelude+=r'''
|
||||
+struct ERR_ForceKind{static const int CONVOY=4;};
|
||||
+struct ForceRecord{int Id=0,Kind=ERR_ForceKind::CONVOY;bool Physical=true,Eliminated=false;SCR_AIGroup*Group=nullptr;string SourceId;};using ERR_ForceRecord=ForceRecord*;
|
||||
+struct Ledger{Arr<ForceRecord*> records;ForceRecord*FindGroup(SCR_AIGroup*g){for(auto*r:records)if(r&&r->Group==g)return r;return nullptr;}};
|
||||
+struct ConvoyVehicle{int Index=0;IEntity Entity=nullptr,Driver=nullptr;SCR_AIGroup*Group=nullptr;Arr<IEntity>Members;Arr<BaseCompartmentSlot*>Seats;bool Released=false,Registered=true;};using ERR_ConvoyVehicle=ConvoyVehicle*;
|
||||
+struct SupplyTeam{SCR_AIGroup*Group=nullptr;Arr<IEntity>Members;Arr<BaseCompartmentSlot*>Seats;bool Released=false,Registered=true;};using ERR_SupplyTeam=SupplyTeam*;
|
||||
+struct ConvoyReceipt{int Id=1,OutstandingBodies=0,OutstandingGroups=0;bool Consumed=true;string SourceId="supply-1";Arr<int>Records;};using ERR_ConvoyReceipt=ConvoyReceipt*;
|
||||
+struct ConvoyTask{virtual ~ConvoyTask()=default;};
|
||||
+struct Tactics{int State(){return 0;}};
|
||||
+struct SupplyTask:ConvoyTask{struct Tactics*Tactics=nullptr;bool Ready=true,Stopped=false;string Reason;ERR_ConvoyReceipt Receipt=nullptr;Arr<ERR_ConvoyVehicle>Vehicles;Arr<ERR_SupplyTeam>Teams;Arr<Vec>Starts;};using ERR_SupplyConvoyTask=SupplyTask*;
|
||||
+struct ConvoyService{virtual ~ConvoyService()=default;};
|
||||
+struct SupplyService:ConvoyService{Arr<ConvoyTask*>tasks;int overrideCount=-1,reads=0;int Count(){return overrideCount==-1?tasks.Count():overrideCount;}ConvoyTask*At(int i){reads++;return tasks[i];}};using ERR_SupplyConvoyService=SupplyService*;
|
||||
+struct ERR_HQ{ConvoyService*service=nullptr;bool supply=true;ConvoyService*Convoys(){return service;}bool SupplyConvoys(){return supply;}string ConvoyStatus(){return "status";}};
|
||||
+struct ERR_GameMode{static inline ERR_GameMode*current=nullptr;bool active=true;ERR_HQ*hq=nullptr;Ledger ledger;bool ledgerPresent=true;static ERR_GameMode*Get(){return current;}bool Active(){return active;}Ledger*Forces(){return ledgerPresent?&ledger:nullptr;}ERR_HQ*Command(){return hq;}int EnemyFaction(){return 2;}};
|
||||
+struct Replication{static inline bool server=true;static bool IsServer(){return server;}};
|
||||
+struct ERR_ConvoyRules{static bool PartOf(IEntity a,IEntity b){return a&&a==b;}static bool Captured(IEntity r,SCR_AIGroup*g){return (r&&r->player)||(g&&g->players>0);}};
|
||||
+'''
|
||||
+# These native managed types are pointer references in Enforce. Arrays and vectors
|
||||
+# remain values here; production Copy/identity checks are executed unchanged.
|
||||
+code=re.sub(r'\b(ERR_GameMode|ERR_HQ|SCR_AIGroup|BaseCompartmentSlot|AIAgent)(?=[ >]|\*)',lambda m:m.group(1)+'*',code)
|
||||
+run(prelude+code+r'''
|
||||
+struct Setup{
|
||||
+ ERR_GameMode mode;ERR_HQ hq;SupplyService service;SupplyTask task;ConvoyReceipt receipt;Entity roots[6],actors[25];SCR_AIGroup groups[8];ForceRecord records[8];AIAgent agents[25];BaseCompartmentSlot seats[25];ConvoyVehicle vehicles[6];SupplyTeam teams[2];
|
||||
+ Setup(){ERR_GameMode::current=&mode;Replication::server=true;mode.hq=&hq;hq.service=&service;service.tasks.Insert(&task);task.Receipt=&receipt;int actor=0;
|
||||
+ for(int slot=0;slot<8;slot++){
|
||||
+ auto&g=groups[slot];auto&r=records[slot];r.Id=100+slot;r.Group=&g;r.SourceId=receipt.SourceId+"-vehicle-"+std::to_string(slot);receipt.Records.Insert(r.Id);mode.ledger.records.Insert(&r);
|
||||
+ int count=slot>=6?7:slot==1||slot==2?1:slot==4?3:2;
|
||||
+ if(slot<6){auto&v=vehicles[slot];v.Index=slot;v.Entity=&roots[slot];v.Group=&g;v.Driver=&actors[actor];task.Vehicles.Insert(&v);roots[slot].position=Vec(100+slot*40,10,200);task.Starts.Insert(Vec(-1000,0,-1000));}
|
||||
+ else{teams[slot-6].Group=&g;task.Teams.Insert(&teams[slot-6]);}
|
||||
+ for(int j=0;j<count;j++,actor++){
|
||||
+ actors[actor].group=&g;actors[actor].vehicle=&roots[slot<6?slot:2];agents[actor].actor=&actors[actor];g.agents.Insert(&agents[actor]);seats[actor].occupant=&actors[actor];seats[actor].type=j==0?0:1;
|
||||
+ if(slot<6){vehicles[slot].Members.Insert(&actors[actor]);vehicles[slot].Seats.Insert(&seats[actor]);}else{teams[slot-6].Members.Insert(&actors[actor]);teams[slot-6].Seats.Insert(&seats[actor]);}
|
||||
+ }
|
||||
+ }assert(actor==25);
|
||||
+ }
|
||||
+ void move(float amount=20){for(auto&r:roots)r.position[0]+=amount;}
|
||||
+};
|
||||
+int main(){
|
||||
+ // Admission uses observation-time origins, not pre-admission/spawn travel.
|
||||
+ {Setup s;ERR_NativeSupplyTravelProbe p(&s.mode,1000);s.task.Ready=false;s.move(100);assert(p.Tick(&s.hq,1001)==0);s.task.Ready=true;
|
||||
+ assert(p.Tick(&s.hq,1100)==0&&p.m_Formations.Count()==8&&p.m_TravelDeadline==181100);
|
||||
+ assert(p.Tick(&s.hq,1101)==0);s.move(19.99f);assert(p.Tick(&s.hq,1102)==0);s.move(.02f);assert(p.Tick(&s.hq,1103)==1);assert(p.Tick(&s.hq,1104)==-1);
|
||||
+ }
|
||||
+ // Movement is independently observed for every original vehicle; a returning
|
||||
+ // original may retain its witnessed movement, but identity must still validate.
|
||||
+ {Setup s;ERR_NativeSupplyTravelProbe p(&s.mode,0);assert(p.Tick(&s.hq,1)==0);
|
||||
+ for(int i=0;i<6;i++){s.roots[i].position[0]+=20;assert(p.Tick(&s.hq,2+i)==(i==5?1:0));s.roots[i].position[0]-=20;}
|
||||
+ }
|
||||
+ {Setup s;ERR_NativeSupplyTravelProbe p(&s.mode,0);assert(p.Tick(&s.hq,1)==0);for(auto&r:s.roots)r.position[1]+=100;assert(p.Tick(&s.hq,2)==0);}
|
||||
+ // Admission and travel deadlines never slide or accept boundary-time motion.
|
||||
+ {Setup s;s.service.tasks.Clear();ERR_NativeSupplyTravelProbe p(&s.mode,1000);assert(p.Tick(&s.hq,120999)==0);assert(p.m_AdmissionDeadline==121000);assert(p.Tick(&s.hq,121000)==-1);s.service.tasks.Insert(&s.task);assert(p.Tick(&s.hq,121001)==-1);}
|
||||
+ {Setup s;ERR_NativeSupplyTravelProbe p(&s.mode,0);assert(p.Tick(&s.hq,119999)==0);assert(p.m_TravelDeadline==299999);s.move();assert(p.Tick(&s.hq,299999)==-1);}
|
||||
+ {Setup s;ERR_NativeSupplyTravelProbe p(&s.mode,0);assert(p.Tick(&s.hq,1)==0);assert(p.Tick(&s.hq,180000)==0);assert(p.m_TravelDeadline==180001);s.move();assert(p.Tick(&s.hq,180001)==-1);}
|
||||
+ // Observing a ready partial/broken task cannot silently select a later task.
|
||||
+ {Setup s;SupplyTask later=s.task;s.task.Teams.pop_back();s.service.tasks.Insert(&later);ERR_NativeSupplyTravelProbe p(&s.mode,0);assert(p.Tick(&s.hq,1)==-1&&p.m_Task==&s.task);}
|
||||
+ {Setup s;SupplyTask pending;pending.Ready=false;s.service.tasks.insert(s.service.tasks.begin(),&pending);ERR_NativeSupplyTravelProbe p(&s.mode,0);assert(p.Tick(&s.hq,1)==0&&p.m_Task==&s.task&&p.m_TaskIndex==1);}
|
||||
+ {Setup s;ConvoyTask legacy;s.service.tasks[0]=&legacy;ERR_NativeSupplyTravelProbe p(&s.mode,0);assert(p.Tick(&s.hq,1)==-1);}
|
||||
+ // Infantry may physically leave the truck without being replaced. This proves
|
||||
+ // travel observation only, not an enforced perpetual seating/tactical policy.
|
||||
+ {Setup s;ERR_NativeSupplyTravelProbe p(&s.mode,0);assert(p.Tick(&s.hq,1)==0);for(auto&t:s.teams)for(auto*a:t.Members)a->vehicle=nullptr;s.move();assert(p.Tick(&s.hq,2)==1);}
|
||||
+ // Permanent failure/Stop cannot re-adopt a now-valid task or pass late motion.
|
||||
+ {Setup s;ERR_NativeSupplyTravelProbe p(&s.mode,0);assert(p.Tick(&s.hq,1)==0);p.Stop();p.Stop();s.move();assert(p.Tick(&s.hq,2)==-1&&p.m_Formations.IsEmpty()&&!p.m_Task&&!p.m_Mode);}
|
||||
+ // Original task, receipt, exact record, body, group, seat and service identities
|
||||
+ // remain necessary even after every vehicle has physically moved.
|
||||
+ for(int fault=0;fault<36;fault++){
|
||||
+ Setup s;ERR_NativeSupplyTravelProbe p(&s.mode,0);assert(p.Tick(&s.hq,1)==0);s.move();
|
||||
+ Entity replacement;ConvoyReceipt receipt=s.receipt;ForceRecord record=s.records[0];ConvoyVehicle vehicle=s.vehicles[0];SupplyTeam team=s.teams[0];BaseCompartmentSlot seat;SCR_AIGroup group;SupplyService service=s.service;ERR_HQ hq=s.hq;
|
||||
+ if(fault==0)s.task.Ready=false;
|
||||
+ if(fault==1)s.task.Stopped=true;
|
||||
+ if(fault==2)s.task.Receipt=&receipt;
|
||||
+ if(fault==3)s.receipt.Consumed=false;
|
||||
+ if(fault==4)s.receipt.Id++;
|
||||
+ if(fault==5)s.receipt.SourceId="replacement";
|
||||
+ if(fault==6)s.receipt.Records[0]++;
|
||||
+ if(fault==7)s.receipt.OutstandingBodies=1;
|
||||
+ if(fault==8)s.receipt.OutstandingGroups=1;
|
||||
+ if(fault==9)s.task.Vehicles[0]=&vehicle;
|
||||
+ if(fault==10)s.vehicles[0].Entity=&replacement;
|
||||
+ if(fault==11)s.vehicles[0].Group=&group;
|
||||
+ if(fault==12)s.vehicles[0].Driver=&replacement;
|
||||
+ if(fault==13)s.vehicles[0].Released=true;
|
||||
+ if(fault==14)s.vehicles[0].Registered=false;
|
||||
+ if(fault==15)s.roots[0].alive=false;
|
||||
+ if(fault==16)s.roots[0].player=true;
|
||||
+ if(fault==17)s.roots[0].position[0]=NAN;
|
||||
+ if(fault==18)s.vehicles[0].Members[1]=&replacement;
|
||||
+ if(fault==19)s.vehicles[0].Seats[0]=&seat;
|
||||
+ if(fault==20)s.vehicles[0].Driver->alive=false;
|
||||
+ if(fault==21)s.vehicles[0].Driver->fight=false;
|
||||
+ if(fault==22)s.vehicles[0].Driver->vehicle=nullptr;
|
||||
+ if(fault==23)s.vehicles[0].Seats[0]->occupant=nullptr;
|
||||
+ if(fault==24)s.task.Teams[0]=&team;
|
||||
+ if(fault==25)s.teams[0].Released=true;
|
||||
+ if(fault==26)s.teams[0].Members[0]->alive=false;
|
||||
+ if(fault==27)s.mode.ledger.records[0]=&record;
|
||||
+ if(fault==28)s.records[0].Physical=false;
|
||||
+ if(fault==29)s.records[0].Eliminated=true;
|
||||
+ if(fault==30)s.records[0].SourceId="alien";
|
||||
+ if(fault==31)s.groups[0].agents[1]=s.groups[0].agents[0];
|
||||
+ if(fault==32)s.hq.service=&service;
|
||||
+ if(fault==33)s.mode.hq=&hq;
|
||||
+ if(fault==34)s.service.tasks.Clear();
|
||||
+ if(fault==35)s.groups[0].players=1;
|
||||
+ assert(p.Tick(&s.hq,2)==-1);
|
||||
+ }
|
||||
+ // Malformed admission cannot turn a smaller or duplicate formation into proof.
|
||||
+ for(int fault=0;fault<12;fault++){
|
||||
+ Setup s;ERR_NativeSupplyTravelProbe p(&s.mode,0);
|
||||
+ if(fault==0)s.task.Vehicles.pop_back();
|
||||
+ if(fault==1)s.task.Teams.pop_back();
|
||||
+ if(fault==2)s.receipt.Records.pop_back();
|
||||
+ if(fault==3)s.vehicles[1].Entity=s.vehicles[0].Entity;
|
||||
+ if(fault==4)s.teams[1].Group=s.teams[0].Group;
|
||||
+ if(fault==5)s.teams[0].Members[1]=s.teams[0].Members[0];
|
||||
+ if(fault==6)s.teams[0].Seats[1]=s.teams[0].Seats[0];
|
||||
+ if(fault==7)s.vehicles[0].Members.pop_back();
|
||||
+ if(fault==8)s.teams[0].Members.pop_back();
|
||||
+ if(fault==9)s.vehicles[0].Seats.pop_back();
|
||||
+ if(fault==10)s.groups[0].agents.pop_back();
|
||||
+ if(fault==11)s.mode.ledger.records[0]=nullptr;
|
||||
+ assert(p.Tick(&s.hq,1)==-1);
|
||||
+ }
|
||||
+ for(int fault=0;fault<10;fault++){
|
||||
+ Setup s;ERR_NativeSupplyTravelProbe p(&s.mode,0);ERR_GameMode other;ConvoyService legacy;
|
||||
+ if(fault==0)Replication::server=false;
|
||||
+ if(fault==1)ERR_GameMode::current=&other;
|
||||
+ if(fault==2)s.mode.active=false;
|
||||
+ if(fault==3)s.mode.ledgerPresent=false;
|
||||
+ if(fault==4)s.hq.supply=false;
|
||||
+ if(fault==5)s.hq.service=&legacy;
|
||||
+ if(fault==6)s.service.overrideCount=21;
|
||||
+ if(fault==7){assert(p.Tick(&s.hq,10)==0);assert(p.Tick(&s.hq,9)==-1);continue;}
|
||||
+ if(fault==8){assert(p.Tick(&s.hq,NAN)==-1);continue;}
|
||||
+ if(fault==9){assert(p.Tick(&s.hq,INFINITY)==-1);continue;}
|
||||
+ assert(p.Tick(&s.hq,1)==-1);
|
||||
+ }
|
||||
+ {Setup s;ERR_NativeSupplyTravelProbe p(&s.mode,-1);assert(p.Tick(&s.hq,1)==-1);}
|
||||
+ {Setup s;ERR_NativeSupplyTravelProbe p(&s.mode,NAN);assert(p.Tick(&s.hq,1)==-1);}
|
||||
+}
|
||||
+''')
|
||||
+print('PASS: complete actual supply-travel probe, immutable 6+2 formations and 25 actors, admission/travel deadlines, six observed native-boundary moves, stop/ownership/partial-substitution refusals')
|
||||
@@ -0,0 +1,259 @@
|
||||
--- /dev/null
|
||||
+++ b/addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSupplyTravelProbe.c
|
||||
@@ -0,0 +1,256 @@
|
||||
+#ifdef WORKBENCH
|
||||
+// Observation-only qualification of one naturally admitted production convoy.
|
||||
+// Baselines are taken at first ready observation, not at vehicle spawn.
|
||||
+class ERR_NativeSupplyTravelFormation
|
||||
+{
|
||||
+ ERR_ConvoyVehicle Escort;
|
||||
+ ERR_SupplyTeam Team;
|
||||
+ Vehicle Root;
|
||||
+ SCR_AIGroup Group;
|
||||
+ IEntity Driver;
|
||||
+ ref array<IEntity> Members = {};
|
||||
+ ref array<BaseCompartmentSlot> Seats = {};
|
||||
+ ERR_ForceRecord Record;
|
||||
+ int RecordId;
|
||||
+ vector Start;
|
||||
+ bool Moved;
|
||||
+}
|
||||
+
|
||||
+class ERR_NativeSupplyTravelProbe
|
||||
+{
|
||||
+ protected ERR_GameMode m_Mode;
|
||||
+ protected ERR_HQ m_HQ;
|
||||
+ protected ERR_SupplyConvoyService m_Service;
|
||||
+ protected ref ERR_SupplyConvoyTask m_Task;
|
||||
+ protected ref ERR_ConvoyReceipt m_Receipt;
|
||||
+ protected string m_SourceId;
|
||||
+ protected int m_ReceiptId;
|
||||
+ protected int m_TaskIndex = -1;
|
||||
+ protected ref array<ref ERR_NativeSupplyTravelFormation> m_Formations = {};
|
||||
+ protected float m_AdmissionDeadline;
|
||||
+ protected float m_TravelDeadline;
|
||||
+ protected float m_LastNow;
|
||||
+ protected float m_NextLog;
|
||||
+ protected bool m_Stopped;
|
||||
+ protected bool m_Terminal;
|
||||
+
|
||||
+ void ERR_NativeSupplyTravelProbe(ERR_GameMode mode, float now)
|
||||
+ {
|
||||
+ m_Mode = mode;
|
||||
+ m_LastNow = now;
|
||||
+ m_AdmissionDeadline = now + 120000;
|
||||
+ if (!ERR_ForceRules.Finite(now) || now < 0) m_Stopped = true;
|
||||
+ }
|
||||
+ protected int Fail(string reason, int slot = -1)
|
||||
+ {
|
||||
+ if (!m_Terminal && !m_Stopped)
|
||||
+ {
|
||||
+ PrintFormat("ERR SUPPLY TRAVEL FAIL: task=%1 slot=%2 reason=%3", m_TaskIndex, slot, reason);
|
||||
+ if (m_Task)
|
||||
+ {
|
||||
+ int tactics = -1;
|
||||
+ if (m_Task.Tactics) tactics = m_Task.Tactics.State();
|
||||
+ PrintFormat("ERR SUPPLY TRAVEL TASK: source=%1 ready=%2 stopped=%3 reason=%4 tactics=%5; observation does not establish cause", m_SourceId, m_Task.Ready, m_Task.Stopped, m_Task.Reason, tactics);
|
||||
+ }
|
||||
+ if (slot >= 0 && slot < 6 && slot < m_Formations.Count())
|
||||
+ {
|
||||
+ ERR_NativeSupplyTravelFormation saved = m_Formations[slot];
|
||||
+ bool alive = ERR_Actors.Alive(saved.Root);
|
||||
+ bool fit = ERR_Actors.CanFight(saved.Driver);
|
||||
+ bool group = saved.Driver && ERR_Actors.Group(saved.Driver) == saved.Group;
|
||||
+ bool aboard = saved.Driver && ERR_ConvoyRules.PartOf(CompartmentAccessComponent.GetVehicleIn(saved.Driver), saved.Root);
|
||||
+ bool released;
|
||||
+ if (saved.Escort) released = saved.Escort.Released;
|
||||
+ PrintFormat("ERR SUPPLY TRAVEL SLOT: rootAlive=%1 driverFit=%2 driverOriginalGroup=%3 driverAboard=%4 released=%5", alive, fit, group, aboard, released);
|
||||
+ }
|
||||
+ }
|
||||
+ m_Terminal = true;
|
||||
+ return -1;
|
||||
+ }
|
||||
+ protected bool Owner(ERR_HQ hq)
|
||||
+ {
|
||||
+ if (!Replication.IsServer() || !m_Mode || m_Mode != ERR_GameMode.Get() || !m_Mode.Active() || !m_Mode.Forces()) return false;
|
||||
+ if (!hq || m_Mode.Command() != hq || !hq.SupplyConvoys()) return false;
|
||||
+ ERR_SupplyConvoyService service = ERR_SupplyConvoyService.Cast(hq.Convoys());
|
||||
+ if (!service) return false;
|
||||
+ if (m_HQ && (m_HQ != hq || m_Service != service)) return false;
|
||||
+ return true;
|
||||
+ }
|
||||
+ protected bool RecordCurrent(ERR_NativeSupplyTravelFormation saved, int slot)
|
||||
+ {
|
||||
+ if (!saved.Group || saved.Group.GetFaction() != m_Mode.EnemyFaction() || saved.Group.GetPlayerCount(true) > 0) return false;
|
||||
+ ERR_ForceRecord record = m_Mode.Forces().FindGroup(saved.Group);
|
||||
+ if (!record || record != saved.Record || record.Id != saved.RecordId || record.Id != m_Receipt.Records[slot]) return false;
|
||||
+ return record.Physical && !record.Eliminated && record.Group == saved.Group && record.Kind == ERR_ForceKind.CONVOY
|
||||
+ && record.SourceId == m_SourceId + "-vehicle-" + slot.ToString();
|
||||
+ }
|
||||
+ protected bool RosterCurrent(ERR_NativeSupplyTravelFormation saved, array<IEntity> members, array<BaseCompartmentSlot> seats)
|
||||
+ {
|
||||
+ if (members.Count() != saved.Members.Count() || seats.Count() != saved.Seats.Count()) return false;
|
||||
+ array<AIAgent> agents = {}; saved.Group.GetAgents(agents);
|
||||
+ if (agents.Count() != saved.Members.Count()) return false;
|
||||
+ array<IEntity> observed = {};
|
||||
+ foreach (AIAgent agent : agents)
|
||||
+ {
|
||||
+ if (!agent) return false;
|
||||
+ IEntity actor = agent.GetControlledEntity();
|
||||
+ if (!actor || !saved.Members.Contains(actor) || observed.Contains(actor)) return false;
|
||||
+ observed.Insert(actor);
|
||||
+ }
|
||||
+ for (int i = 0; i < saved.Members.Count(); i++)
|
||||
+ {
|
||||
+ IEntity original = saved.Members[i];
|
||||
+ if (!original || members[i] != original || !saved.Seats[i] || seats[i] != saved.Seats[i]) return false;
|
||||
+ if (!ERR_Actors.Alive(original) || ERR_Actors.Player(original) || ERR_Actors.Group(original) != saved.Group) return false;
|
||||
+ }
|
||||
+ return true;
|
||||
+ }
|
||||
+ protected int Validate()
|
||||
+ {
|
||||
+ if (!m_Task || m_Task.Stopped || !m_Task.Ready || m_Task.Receipt != m_Receipt) return Fail("original ready task lost");
|
||||
+ if (!m_Receipt || !m_Receipt.Consumed || m_Receipt.Id != m_ReceiptId || m_Receipt.SourceId != m_SourceId) return Fail("original receipt changed");
|
||||
+ if (m_Receipt.Records.Count() != 8 || m_Receipt.OutstandingBodies != 0 || m_Receipt.OutstandingGroups != 0) return Fail("original ledger admission changed");
|
||||
+ if (m_Task.Vehicles.Count() != 6 || m_Task.Teams.Count() != 2 || m_Formations.Count() != 8) return Fail("original formation count changed");
|
||||
+ for (int slot = 0; slot < 8; slot++)
|
||||
+ {
|
||||
+ ERR_NativeSupplyTravelFormation saved = m_Formations[slot];
|
||||
+ if (!RecordCurrent(saved, slot)) return Fail("original force record or group lost", slot);
|
||||
+ if (slot < 6)
|
||||
+ {
|
||||
+ ERR_ConvoyVehicle escort = m_Task.Vehicles[slot];
|
||||
+ if (!escort || escort != saved.Escort || escort.Entity != saved.Root || escort.Group != saved.Group
|
||||
+ || escort.Index != slot || escort.Driver != saved.Driver || escort.Released || !escort.Registered) return Fail("original vehicle ownership changed", slot);
|
||||
+ if (!ERR_Actors.Alive(saved.Root) || ERR_ConvoyRules.Captured(saved.Root, saved.Group)) return Fail("original vehicle lost or captured", slot);
|
||||
+ if (!ERR_ForceRules.FiniteVector(saved.Root.GetOrigin())) return Fail("nonfinite original vehicle position", slot);
|
||||
+ if (!RosterCurrent(saved, escort.Members, escort.Seats)) return Fail("original vehicle roster or seat identity changed", slot);
|
||||
+ if (!ERR_Actors.CanFight(saved.Driver) || !ERR_ConvoyRules.PartOf(CompartmentAccessComponent.GetVehicleIn(saved.Driver), saved.Root)) return Fail("original driver not fit and aboard", slot);
|
||||
+ int driverSlot = saved.Members.Find(saved.Driver);
|
||||
+ if (driverSlot < 0 || saved.Seats[driverSlot].GetOccupant() != saved.Driver) return Fail("original driver seat lost", slot);
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ ERR_SupplyTeam team = m_Task.Teams[slot - 6];
|
||||
+ if (!team || team != saved.Team || team.Group != saved.Group || team.Released || !team.Registered) return Fail("original infantry team lost", slot);
|
||||
+ if (!RosterCurrent(saved, team.Members, team.Seats)) return Fail("original infantry roster or seat identity changed", slot);
|
||||
+ }
|
||||
+ }
|
||||
+ return 0;
|
||||
+ }
|
||||
+ protected int Pin(ERR_SupplyConvoyTask task, int index, float now)
|
||||
+ {
|
||||
+ m_Task = task; m_TaskIndex = index;
|
||||
+ m_Receipt = task.Receipt;
|
||||
+ if (!m_Receipt || m_Receipt.Records.Count() != 8 || task.Vehicles.Count() != 6 || task.Teams.Count() != 2) return Fail("first ready production task has invalid shape");
|
||||
+ m_SourceId = m_Receipt.SourceId; m_ReceiptId = m_Receipt.Id;
|
||||
+ array<IEntity> originals = {};
|
||||
+ array<SCR_AIGroup> groups = {};
|
||||
+ array<BaseCompartmentSlot> originalSeats = {};
|
||||
+ array<Vehicle> roots = {};
|
||||
+ for (int slot = 0; slot < 8; slot++)
|
||||
+ {
|
||||
+ ERR_NativeSupplyTravelFormation saved = new ERR_NativeSupplyTravelFormation();
|
||||
+ m_Formations.Insert(saved);
|
||||
+ if (slot < 6)
|
||||
+ {
|
||||
+ saved.Escort = task.Vehicles[slot];
|
||||
+ if (!saved.Escort) return Fail("missing original vehicle", slot);
|
||||
+ saved.Root = saved.Escort.Entity; saved.Group = saved.Escort.Group; saved.Driver = saved.Escort.Driver;
|
||||
+ saved.Members.Copy(saved.Escort.Members); saved.Seats.Copy(saved.Escort.Seats);
|
||||
+ if (!saved.Root || roots.Contains(saved.Root)) return Fail("missing or duplicate original vehicle", slot);
|
||||
+ roots.Insert(saved.Root); saved.Start = saved.Root.GetOrigin();
|
||||
+ if (!ERR_ForceRules.FiniteVector(saved.Start)) return Fail("invalid ready-position baseline", slot);
|
||||
+ int expected = 2;
|
||||
+ if (slot == 1 || slot == 2) expected = 1;
|
||||
+ if (slot == 4) expected = 3;
|
||||
+ if (saved.Members.Count() != expected) return Fail("unexpected original vehicle crew count", slot);
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ saved.Team = task.Teams[slot - 6];
|
||||
+ if (!saved.Team) return Fail("missing original infantry team", slot);
|
||||
+ saved.Group = saved.Team.Group; saved.Members.Copy(saved.Team.Members); saved.Seats.Copy(saved.Team.Seats);
|
||||
+ if (saved.Members.Count() != 7) return Fail("unexpected original infantry count", slot);
|
||||
+ }
|
||||
+ if (!saved.Group || groups.Contains(saved.Group)) return Fail("missing or shared original group", slot);
|
||||
+ groups.Insert(saved.Group);
|
||||
+ if (saved.Seats.Count() != saved.Members.Count()) return Fail("original seat count differs", slot);
|
||||
+ foreach (BaseCompartmentSlot seat : saved.Seats)
|
||||
+ {
|
||||
+ if (!seat || originalSeats.Contains(seat)) return Fail("missing or duplicated original seat", slot);
|
||||
+ originalSeats.Insert(seat);
|
||||
+ }
|
||||
+ foreach (IEntity original : saved.Members)
|
||||
+ {
|
||||
+ if (!original || originals.Contains(original)) return Fail("missing or duplicated original actor", slot);
|
||||
+ originals.Insert(original);
|
||||
+ }
|
||||
+ saved.Record = m_Mode.Forces().FindGroup(saved.Group);
|
||||
+ if (!saved.Record) return Fail("original force record absent", slot);
|
||||
+ saved.RecordId = saved.Record.Id;
|
||||
+ }
|
||||
+ if (originals.Count() != 25) return Fail("expected exactly25 original crew and infantry");
|
||||
+ if (Validate() < 0) return -1;
|
||||
+ m_TravelDeadline = now + 180000;
|
||||
+ PrintFormat("ERR SUPPLY TRAVEL ADMITTED: task=%1 source=%2 six vehicles and25 original actors; baseline=first-ready-observation deadline=%3", index, m_SourceId, m_TravelDeadline);
|
||||
+ return 0;
|
||||
+ }
|
||||
+ int Tick(ERR_HQ hq, float now)
|
||||
+ {
|
||||
+ if (m_Stopped || m_Terminal) return -1;
|
||||
+ if (!ERR_ForceRules.Finite(now) || now < m_LastNow) return Fail("invalid or reversed observation clock");
|
||||
+ m_LastNow = now;
|
||||
+ if (!Owner(hq)) return Fail("current production mission or service unavailable");
|
||||
+ if (!m_HQ) { m_HQ = hq; m_Service = ERR_SupplyConvoyService.Cast(hq.Convoys()); }
|
||||
+ int count = m_Service.Count();
|
||||
+ if (count < 0 || count > 20) return Fail("production task count outside configured bound");
|
||||
+ if (!m_Task)
|
||||
+ {
|
||||
+ if (now >= m_AdmissionDeadline) return Fail("admission deadline; no ready production convoy observed");
|
||||
+ for (int index = 0; index < count; index++)
|
||||
+ {
|
||||
+ ERR_SupplyConvoyTask task = ERR_SupplyConvoyTask.Cast(m_Service.At(index));
|
||||
+ if (!task) return Fail("nonproduction convoy in production service");
|
||||
+ if (!task.Ready) continue;
|
||||
+ return Pin(task, index, now);
|
||||
+ }
|
||||
+ if (now >= m_NextLog)
|
||||
+ {
|
||||
+ PrintFormat("ERR SUPPLY TRAVEL ADMISSION: ready convoy pending; %1", hq.ConvoyStatus());
|
||||
+ m_NextLog = now + 10000;
|
||||
+ }
|
||||
+ return 0;
|
||||
+ }
|
||||
+ if (m_TaskIndex < 0 || m_TaskIndex >= count || m_Service.At(m_TaskIndex) != m_Task) return Fail("original task no longer at pinned service slot");
|
||||
+ if (now >= m_TravelDeadline) return Fail("travel deadline before all six originals moved20m");
|
||||
+ if (Validate() < 0) return -1;
|
||||
+ int moved;
|
||||
+ for (int slot = 0; slot < 6; slot++)
|
||||
+ {
|
||||
+ ERR_NativeSupplyTravelFormation saved = m_Formations[slot];
|
||||
+ if (!saved.Moved && vector.DistanceXZ(saved.Root.GetOrigin(), saved.Start) >= 20)
|
||||
+ {
|
||||
+ saved.Moved = true;
|
||||
+ PrintFormat("ERR SUPPLY TRAVEL MOVED: task=%1 slot=%2 original entity travelled20m from first-ready baseline", m_TaskIndex, slot);
|
||||
+ }
|
||||
+ if (saved.Moved) moved++;
|
||||
+ }
|
||||
+ if (moved == 6)
|
||||
+ {
|
||||
+ m_Terminal = true;
|
||||
+ Print("ERR SUPPLY TRAVEL PASS: all six original production vehicles moved20m from first-ready baselines with original living crews and seated drivers; no tactics or full-route completion claim");
|
||||
+ return 1;
|
||||
+ }
|
||||
+ if (now >= m_NextLog)
|
||||
+ {
|
||||
+ PrintFormat("ERR SUPPLY TRAVEL PROGRESS: task=%1 moved=%2/6 fixedDeadline=%3", m_TaskIndex, moved, m_TravelDeadline);
|
||||
+ m_NextLog = now + 10000;
|
||||
+ }
|
||||
+ return 0;
|
||||
+ }
|
||||
+ void Stop()
|
||||
+ {
|
||||
+ m_Stopped = true;
|
||||
+ m_Formations.Clear(); m_Task = null; m_Receipt = null; m_HQ = null; m_Service = null; m_Mode = null;
|
||||
+ }
|
||||
+}
|
||||
+#endif
|
||||
@@ -0,0 +1,86 @@
|
||||
{
|
||||
"result": "Bounded production travel fixture implemented and compiled; native qualification failed at fixed travel deadline. No demonstrated production defect or completion claim.",
|
||||
"scope": "WORKBENCH-only diagnostics; production AI and original workspace unchanged; no package refresh, commit or publication.",
|
||||
"source_sha256": {
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSupplyTravelProbe.c": "32e6074e912491f2643a24cb44311b9fe5b069c76e4e94a45e7409ac82d36507",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c": "104c56794ffe90e61af6b35a4998d02fae7a68e2787092a88dbcedc3246d6ab6",
|
||||
"tools/headless_workbench.py": "75a08fe705044a4ce6707933f9d20b7fe4b852c97bbd8447e455346b9d2a696b",
|
||||
"tools/check.py": "a708cf2a3e03cec02b4ab1b68b8de467c42eabd651ebc33d7b30c23063d6511f",
|
||||
"tests/test_native_supply_travel.py": "045c055e96ba5a19bb79406fa1ae29ca2afac6ed0770801b5623d692087e01de",
|
||||
"tests/test_native_supply_travel_hook.py": "d92f80c44d5a3095ac16d539569d99d951e5bd865e904c65e91d5d6682bc0af9",
|
||||
"tests/test_native_supply_travel_runner.py": "4c7e1eb4de6bec932f7462a68f4597908c4c53a279521499ff28e64ed8053e3a"
|
||||
},
|
||||
"authored_source_count": 421,
|
||||
"native": {
|
||||
"archive": "docs/evidence/native-2026-10-03-supply-travel",
|
||||
"launch_source_sha256": "b9853cc099f4e2eb5d41a3837bed554010b227034f9d74fe8dd6c5c4bb196eb4",
|
||||
"assertion_pass_calls": 453,
|
||||
"unique_pass_messages": 35,
|
||||
"probe_presence_repeat_calls": 419,
|
||||
"smoke_completions": 0,
|
||||
"script_failures": 1,
|
||||
"engine_error_entries": 14,
|
||||
"engine_error_overlap": "Includes the same one smoke failure plus13 installed-resource errors; not14 additional independent engine problems.",
|
||||
"result": "test-failed",
|
||||
"admitted": "first naturally ready production task; six original vehicles, eight original groups and25 original actors",
|
||||
"moved20m_slots": [
|
||||
0,
|
||||
1,
|
||||
5
|
||||
],
|
||||
"not_witnessed20m_slots": [
|
||||
2,
|
||||
3,
|
||||
4
|
||||
],
|
||||
"baseline": "first-ready observation, never spawn coordinates",
|
||||
"terminal": "fixed180s travel expiry; original task Ready, notStopped, tactics fighting state1",
|
||||
"identity_limit": "No original roster/record/seat/driver validation failed through last pre-deadline observation; deadline check precedes validation on terminal poll.",
|
||||
"cleanup_confirmed": true,
|
||||
"source_unchanged_after_run": true,
|
||||
"external_inputs_unchanged": true,
|
||||
"display": "headless Gamescope 1280x720/30Hz",
|
||||
"audio": "silent sink and per-test-stream mute"
|
||||
},
|
||||
"fixture_interventions": [
|
||||
"Existing scripted canonical prisoner preparation",
|
||||
"Only admitted observer damage handling temporarily disabled; exact component/prior flag retained and restored via Stop/failure",
|
||||
"UnlockPrison; ordinary automatic HQ startup, budget, routes, radio and enemy perception retained",
|
||||
"No injected contact, manual convoy StartOne, stock replenishment, enemy protection, teleport or movement; no successful final reset reached"
|
||||
],
|
||||
"bounds": {
|
||||
"admission_ms": 120000,
|
||||
"travel_ms": 180000,
|
||||
"whole_fixture_ms": 420000,
|
||||
"runner_seconds": 480,
|
||||
"rounds": 1
|
||||
},
|
||||
"offline": {
|
||||
"full_suite_programs": 297,
|
||||
"full_suite_exit": 0,
|
||||
"full_suite_inputs_unchanged": true,
|
||||
"scope": "Full suite precedes the reviewed strong-local cleanup and harness invariant. Four relevant programs then pass on corrected source; other suite inputs unchanged.",
|
||||
"corrected_source_focused_programs": 4,
|
||||
"probe_negative_mutations_caught": 5,
|
||||
"cleanup_lifetime": "Static Enforce strong-reference invariant plus actual behavioral C++ hook checks; raw pointers do not reproduce engine managed lifetimes."
|
||||
},
|
||||
"preservation": {
|
||||
"original_tracked_files": 533,
|
||||
"original_tracked_hashes_unchanged": true,
|
||||
"prior_candidate_files": 429,
|
||||
"prior_candidate_hashes_unchanged": true,
|
||||
"cached_index_sha256": "670073db5d7531aca4466cc9d2827d10a46bfcfbd35f27ac97724de9d2fd3725",
|
||||
"baseline_existing_files": 10608,
|
||||
"modified_existing_files_before_docs": [
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c",
|
||||
"tools/check.py",
|
||||
"tools/headless_workbench.py"
|
||||
]
|
||||
},
|
||||
"remaining": [
|
||||
"All-six physical travel prefix remains unqualified",
|
||||
"Native tactics/reboarding/full-route/interception/resupply not qualified by this run",
|
||||
"Complete human escape, remote multiplayer/JIP/reconnect/twelve players, manual UI, comparativeFPS and cleanrelease remain pending"
|
||||
],
|
||||
"next": "Do not repeat this contact-constrained run or weaken identity/contact/deadline rules to manufacture success. Combat suspended column travel under production policy; this is not proof of a driving defect. Continue concrete base-gameplay work; any later travel qualification must explicitly account for ordinary combat and its evidence scope."
|
||||
}
|
||||
@@ -0,0 +1,982 @@
|
||||
{
|
||||
"addons/core/AI/BehaviorTrees/ERR/MortarRapidFire.bt": "16b263bcb2fb3ae361367a600753a829425620d2e6b350a891c51fba47437ab6",
|
||||
"addons/core/AI/BehaviorTrees/ERR/MortarRapidFire.bt.meta": "f2a44ece28891240e6bfa1d01af29428adcadbe82c80e287eb33cd5e58f1f90a",
|
||||
"addons/core/Configs/ERR/AdminMenus.conf": "a7f889f260e43656136fc159342129e5f48748d28c426f65f9faac37b624cf94",
|
||||
"addons/core/Configs/ERR/AdminMenus.conf.meta": "5faf5ddc0a51c1d0f82d60af00d91edc22fe9c39aac50d8d04b772a2c9271be1",
|
||||
"addons/core/Configs/ERR/Content/Registry.conf": "546a5a407c9e6c25c9157ae4392898fa3f40c04c7956649e62201f9ac0ba187c",
|
||||
"addons/core/Configs/ERR/Content/Registry.conf.meta": "046aa988bf8e972afcf7a60b6f2312f605f016f98625dbbd9cd75ebf9ea88800",
|
||||
"addons/core/Configs/ERR/EveronSites.conf": "b479000b36154a6a3af6b519b086251d981ef63cb86a973d00529499cfd4238c",
|
||||
"addons/core/Configs/ERR/EveronSites.conf.meta": "d5fe68025ef4e7c1e16082cf5873b7c7172eacbfaef4ab29b7e0e3c98f8dca56",
|
||||
"addons/core/Configs/ERR/Factions/MissionVehicles.conf": "5f74f4a7089c7e7b54ad62463159ce8f0bab25a6b85268dc3872ea6001e048fb",
|
||||
"addons/core/Configs/ERR/Factions/MissionVehicles.conf.meta": "00c368b6271d3440cc8bf627b03a384d247635723923fc5ad2104b8b4007b035",
|
||||
"addons/core/Configs/ERR/Factions/US.conf": "4c3da063abb6e3ee39a6e4e0c5a9ffd5eae9d209d58470ea18b45dba5528db1b",
|
||||
"addons/core/Configs/ERR/Factions/US.conf.meta": "a05469aef028e9e17eba545e81e2af2887b59f0fef17dac51a23c7b8155e381b",
|
||||
"addons/core/Configs/ERR/Factions/USSR.conf": "407ea27f80a64c5184c089d43cdd0bdabfc5974c84f1d2a245081fdf2afa3f30",
|
||||
"addons/core/Configs/ERR/Factions/USSR.conf.meta": "057397d97096346791b51b7b13fbe18af218bcf78e9984d9c01b49a2403de611",
|
||||
"addons/core/Configs/ERR/GameOverScreens.conf": "45231061911a1462d45fb6db0fecc2b0793f17b5ae71017174954ff4fbd20236",
|
||||
"addons/core/Configs/ERR/GameOverScreens.conf.meta": "eb654b745c0b97b41c991694569ef4877a3c2315e0826f9556337cd68690843e",
|
||||
"addons/core/Configs/ERR/ObserverInput.conf": "e898d645911e85b6ba902366cb23890d8bb14bbd2c485102e6d49ea728e9b054",
|
||||
"addons/core/Configs/ERR/ObserverInput.conf.meta": "9714dce6c38ee81bcc513c8ebef51d7af63fd15bcdda2e40946937c625dc3ba4",
|
||||
"addons/core/Configs/ERR/Tests/LegacySites.conf": "3864eb638d0ed4dd313013d2d787f975ae6ce4bbe238569919f76b73d5f7ca42",
|
||||
"addons/core/Configs/ERR/Tests/LegacySites.conf.meta": "097ac7daef4fc18344699a8471fdd77f9d158f8c70bab394068d7a08e4777ac0",
|
||||
"addons/core/Configs/ERR/VanillaFactions.conf": "db890b61b48ee15484041fd2245a862d9fa9e7ba21b1229c281ff37c448a35b1",
|
||||
"addons/core/Configs/ERR/VanillaFactions.conf.meta": "ac77725c0c21974991ef47a466b88122e939de8b46fd23e68889e7674cbb2bfd",
|
||||
"addons/core/Materials/ERRM_MapRenderTarget.emat": "9877c5b175c5f30dd80bea36c711b21ab38219aa7075adf9ae79932e1d4c76bc",
|
||||
"addons/core/Materials/ERRM_MapRenderTarget.emat.meta": "5ee1a705f8011a44020ca2691f5ccc17d44bf596fef9a36e98d1f267eb58fab0",
|
||||
"addons/core/Missions/ERR_Everon.conf": "936619df7789a6b4b80bd763f702526e1145ab4d5c300516c07e7e70dfe57d92",
|
||||
"addons/core/Missions/ERR_Everon.conf.meta": "0a23c98bf83873536c65fa17d38dea33a1d7b9e4ab210f90633ff688abcc551f",
|
||||
"addons/core/Missions/ERR_Everon_Base.conf": "b46e1f4aeef383a8dbe7ef2b5c12a55a8111856c52ba103a1e508c01b82dfc61",
|
||||
"addons/core/Missions/ERR_Everon_Base.conf.meta": "9b16267c644d815bcf98a3a3aaff30b93d7224fb24d3a2bac66730a28011f317",
|
||||
"addons/core/Prefabs/ERR/AssaultParachute.et": "b556997989605e2a05982418b7e9f26d12d427eb3ea6e3bc50e85c67ea7aa4b8",
|
||||
"addons/core/Prefabs/ERR/AssaultParachute.et.meta": "e9dea2d533ad1ce6ce689e0e2815c97a6382e1b90c35ce1efa88a885527e8e18",
|
||||
"addons/core/Prefabs/ERR/ConvoyCrew.et": "29a525a29605386dfcf292dc2316e9fc7650ce39db9fbaa4ce4372ad0de66db4",
|
||||
"addons/core/Prefabs/ERR/ConvoyCrew.et.meta": "0a909a15b7dcca34202ded136b3bdbbe8898153c9589e1cce1388433d362da02",
|
||||
"addons/core/Prefabs/ERR/Epinephrine.et": "e09c70b3d47a4dc5b92fd332c8222b99554b28a8a0c93cb5caac18eec4501571",
|
||||
"addons/core/Prefabs/ERR/Epinephrine.et.meta": "f1861f0b0ccace1b7b3d9c29768e37a83bf0c6fae5a411b1bd61d6b2eec7ed89",
|
||||
"addons/core/Prefabs/ERR/Extraction.et": "4d24c7811415c06386205e5bf5c132a23fcf21e96c75c7657ccd5f3ac914ac50",
|
||||
"addons/core/Prefabs/ERR/Extraction.et.meta": "c2a838633001e2e3a202d39cb33aa744ebcd996017ad032359069641b5d13853",
|
||||
"addons/core/Prefabs/ERR/FactionManager.et": "5a7b330f33956cc1781c8dc843e8186f2d37a98653ab36e7c42b9019df3c89f5",
|
||||
"addons/core/Prefabs/ERR/FactionManager.et.meta": "9bf53d5e4bcbe60dd1a4ece1409fc23c349055c860708620f5f6e9716290a97d",
|
||||
"addons/core/Prefabs/ERR/FieldCover.et": "e403d5cb3a5966f0cea81f15e0e825d482ba1a7a27b12498319ba45a414963b0",
|
||||
"addons/core/Prefabs/ERR/FieldCover.et.meta": "83461ffa76244e1d69f20b053a9741ccdf7d127009182bd540a7e5ba6150c3d9",
|
||||
"addons/core/Prefabs/ERR/GameMode.et": "4d3e5e2df28cbb8292c436ae05d4fc7e5ca789a123450a6968d9a718b6ecef20",
|
||||
"addons/core/Prefabs/ERR/GameMode.et.meta": "106769cd34525c9d440057072836cb7401a6752148c40edd7fe61c03bd58328c",
|
||||
"addons/core/Prefabs/ERR/Items/EmergencyRepairKit.et": "0157bc235eeb78a0e1373b561fd22a1dcb225c833ff7c2d4abae688bca0ec92a",
|
||||
"addons/core/Prefabs/ERR/Items/EmergencyRepairKit.et.meta": "da6f065cb2414b5a4cbe9ef0f0b1295b2466f26ad406c0bddb83845d4598efb3",
|
||||
"addons/core/Prefabs/ERR/MortarCrew.et": "21086e886fe3199624208c9a866f883ec109f7d08746c2b56b497e59857fb656",
|
||||
"addons/core/Prefabs/ERR/MortarCrew.et.meta": "fdfd4fcd21a67c3d698fa4aadc4e5c76e665cebf4be86013bc389e493fab63cc",
|
||||
"addons/core/Prefabs/ERR/ObjectiveDocument.et": "5118ecaf9d2038eea44a4b785f05d2e78781dc1387249aa58a6782c7e6752e14",
|
||||
"addons/core/Prefabs/ERR/ObjectiveDocument.et.meta": "eaba9903be147b98a1106e2273e2270773df73b9b22f2cd4e20136a8e281382e",
|
||||
"addons/core/Prefabs/ERR/Patrol.et": "d3eca8fe9197c57a27a285cdb3baf168b037b198d92b39df28a338ae2cfd0c74",
|
||||
"addons/core/Prefabs/ERR/Patrol.et.meta": "7c5da568fa2fcf0709ee2959253cb068d7c7ed7c2467af3b247a7e70efd96b69",
|
||||
"addons/core/Prefabs/ERR/Prison.et": "c0ca5219aa2d6322ba7d094b92000640b259112ff6611a745c0713c8875d09d4",
|
||||
"addons/core/Prefabs/ERR/Prison.et.meta": "2e426ef3de68f4107907854b51e818bc11d84649a01c538e3f18dd9ebec766bb",
|
||||
"addons/core/Prefabs/ERR/PrisonBackpack.et": "ae750f08fc9af645561f59d7e5809bd22f4cec26ca8fa6409d09730765958c91",
|
||||
"addons/core/Prefabs/ERR/PrisonBackpack.et.meta": "7da6aa45467250edc910ad7230dc244d1b041e8a6f55881eb3747ce51f9212ba",
|
||||
"addons/core/Prefabs/ERR/PrisonDoor.et": "b0ff94443fe334032113a663917de23f920a8b73ffadc9c8e9f11b545022b3d2",
|
||||
"addons/core/Prefabs/ERR/PrisonDoor.et.meta": "b8f3db52bf186426026668fbb9d633c3cbd4d438ab301fba880398f6a0e781c2",
|
||||
"addons/core/Prefabs/ERR/PrisonPatrol.et": "dc88c31cf5c415573a874f74e13572f0add9e6122c8fcad507fe82860d789c47",
|
||||
"addons/core/Prefabs/ERR/PrisonPatrol.et.meta": "5528e0d778dce5ed39c3e504c6427625527127b23269d20fbf12ca2bffe52ffe",
|
||||
"addons/core/Prefabs/ERR/PrisonWall.et": "9b410b7c85bb001be4601ad93f750e17b8318b850306d84f29c4dc1b02723d7c",
|
||||
"addons/core/Prefabs/ERR/PrisonWall.et.meta": "0294bc5dbb56f90f8153d62459bb0a6ad91d76a479812bbec9c7db182fdb58d6",
|
||||
"addons/core/Prefabs/ERR/Prisoner.et": "e6d345ac98ad9ec742bf6c3b8686839c3256df9833d31bb4bdf605cd41d0ba5c",
|
||||
"addons/core/Prefabs/ERR/Prisoner.et.meta": "974278ba49fafeed70b619a0067bbc70ae4d534be441c812ce2bef4a5fb3c022",
|
||||
"addons/core/Prefabs/ERR/Radio.et": "99b1d80b49d1e7f9d30aa4283772a36fd66e962369f288f5fe329c7fc911bb1b",
|
||||
"addons/core/Prefabs/ERR/Radio.et.meta": "bc91137b68ba550217914fb8892bb44d7e1920e4a1086f3e506623832a44212f",
|
||||
"addons/core/Prefabs/ERR/RadioCamp.et": "5e6216bf8e6e160da5d9f966c8f7c2081bf6dd16dfac1b89d682a14b3b8a6716",
|
||||
"addons/core/Prefabs/ERR/RadioCamp.et.meta": "3cb8d3d553ab6d8d111a74f721cf4e69ee1011cbb90248b83cdc7275697276bd",
|
||||
"addons/core/Prefabs/ERR/ReconCrew.et": "33953379ceb725bcd0cbe505cd643c94adaed17dbbfa95dadd404d6b8e345715",
|
||||
"addons/core/Prefabs/ERR/ReconCrew.et.meta": "2653e8c5b1cdb857de5badd5959ddd9826a6a298ab3c166628dbb835d7104d90",
|
||||
"addons/core/Prefabs/ERR/ReconHelicopter.et": "c609ee59ab145e0a1936f95726b86df643f5cc425c43924029e9c1abc69ebbd0",
|
||||
"addons/core/Prefabs/ERR/ReconHelicopter.et.meta": "d80f1c3d6a6f9104562b89729996c1c92ad240f08cdcf48d4c390a09d2047c08",
|
||||
"addons/core/Prefabs/ERR/ReconPilotEast.et": "d961f329823b991eafed80d085de1bd89b44a4575be98d8dac385d6b77741ba2",
|
||||
"addons/core/Prefabs/ERR/ReconPilotEast.et.meta": "d73df3c896359a54514d2efcd851f579feca7a2619b76c2a38f607649a31a4f1",
|
||||
"addons/core/Prefabs/ERR/ReconPilotWest.et": "8f8221927269352e55c8026ee5b00e026c281c79af6684b386f24e7dc4675fb8",
|
||||
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File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user