Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
@@ -0,0 +1,137 @@
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--- a/addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c
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+++ b/addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c
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@@ -349,6 +349,17 @@
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protected void ERR_OnObserverMonitorStarted() {}
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protected void ERR_UpdateObserverClient()
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{
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+ if (!GetGame()) return;
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+ if (this != GetGame().GetPlayerController())
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+ {
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+ // A replaced controller may retain its timer until native destruction.
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+ // Release only its presentation; never restore its old body camera.
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+ GetGame().GetCallqueue().Remove(ERR_UpdateObserverClient);
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+ m_ERRObserverMonitor = false;
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+ m_ERRRecoveryBody = null; m_ERRRecoveryDeadline = -1;
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+ ERR_CloseObserverCamera();
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+ return;
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+ }
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ERR_GameMode mode = ERR_GameMode.Get();
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ERR_UpdateRecoveryCamera(mode);
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bool observe = mode && ERR_ObserverRules.View(m_ERRObserverReason, mode.Active(), ERR_Actors.Alive(GetControlledEntity()), ERR_Actors.CanFight(GetControlledEntity()));
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--- a/tests/test_hint_delivery.py
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+++ b/tests/test_hint_delivery.py
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@@ -3,16 +3,16 @@
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from pathlib import Path
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import os
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GUIDE=Path(os.environ.get('ERR_GUIDE_SOURCE', ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerGuide.c'))
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-OBSERVER=ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c'
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+OBSERVER=Path(os.environ.get('ERR_OBSERVER_SOURCE', ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c'))
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def cpp(text):
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- text=text.replace('protected ', '').replace('override ', '').replace('super.OnControlledEntityChanged(from, to);', 'nativeChanges++;')
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+ text=text.replace(' = null;', ' = nullptr;').replace('protected ', '').replace('override ', '').replace('super.OnControlledEntityChanged(from, to);', 'nativeChanges++;')
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for name in ('ERR_GameMode','ERR_Phase','ERR_ObserverReason','ERR_Actors','ERR_ObjectiveText','SCR_HintManagerComponent','ERR_ObserverGuidance','ERR_ObserverRules','Resource','ETransformMode','SCR_ManualCamera','SCR_RespawnSystemComponent','RplId'):
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text=text.replace(name+'.',name+'::')
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for typename in ('ERR_GameMode','SCR_HintManagerComponent','Resource','SCR_RespawnSystemComponent','CameraManager'):
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text=text.replace(typename+' ',typename+'* ')
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for variable in ('mode','hints','resource','respawn','manager'):
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text=text.replace(variable+'.',variable+'->')
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- text=text.replace('GetCallqueue().','GetCallqueue()->').replace('Remove(ERR_UpdateGuide)','Remove(this)').replace('CallLater(ERR_UpdateGuide, 1000, true)','CallLater(this, 1000, true)')
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+ text=text.replace('GetCallqueue().','GetCallqueue()->').replace('Remove(ERR_UpdateGuide)','Remove(this)').replace('Remove(ERR_UpdateObserverClient)','Remove(this)').replace('CallLater(ERR_UpdateGuide, 1000, true)','CallLater(this, 1000, true)')
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text=text.replace('GetGame().','GetGame()->').replace('EntitySpawnParams params = new EntitySpawnParams();','EntitySpawnParams params;')
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return text
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methods=cpp(body(GUIDE,'protected void ERR_StartGuide(')).replace('ERR_StartGuide()', 'StartActual()')+'\n'+cpp(body(GUIDE,'override void OnControlledEntityChanged('))+'\n'+cpp(body(GUIDE,'protected void ERR_UpdateGuide('))+'\n'+cpp(body(OBSERVER,'protected void ERR_UpdateObserverClient('))
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@@ -53,7 +53,7 @@
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Controller(){game.local=this;}
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void ERR_UpdateRecoveryCamera(ERR_GameMode*){}
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int nativeChanges=0,starts=0;bool m_ERRGuideStarted=false;void ERR_StartGuide(){starts++;StartActual();}
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- int m_ERRGuidePhase=-1;string m_ERRGuideMessage;
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+ int m_ERRGuidePhase=-1;string m_ERRGuideMessage;bool m_ERRObserverMonitor=false;Actor* m_ERRRecoveryBody=nullptr;float m_ERRRecoveryDeadline=-1;
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Actor* controlled=&actor;int m_ERRObserverReason=ERR_ObserverReason::NONE;
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SCR_ManualCamera* m_ERRObserverCamera=nullptr;Vec m_ERRObserverAnchor;
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int m_ERRObservedId=1;bool m_ERRObserverReady=false;
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--- a/tools/headless_workbench.py
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+++ b/tools/headless_workbench.py
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@@ -33,6 +33,7 @@
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p.add_argument('--timeout', type=int, default=360)
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p.add_argument('--project', choices=['core', 'chat'], default='chat', help='Diagnostic fixture family (both load the combined mod)')
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a = p.parse_args()
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+if a.smoke == 'unconscious-camera' and a.project != 'core': p.error('unconscious-camera requires --project core to keep the general smoke fixture inactive')
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if a.mine_stock:
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if a.smoke != 'mounted-ammo' or a.project != 'chat' or a.rounds != 1 or a.timeout < 360:
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p.error('--mine-stock requires --smoke mounted-ammo --project chat --rounds 1 and timeout at least 360 seconds')
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--- a/tools/check.py
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+++ b/tools/check.py
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@@ -15,6 +15,8 @@
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subprocess.run([sys.executable,str(ROOT/'tests/test_prison_ai.py')],check=True)
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subprocess.run([sys.executable,str(ROOT/'tests/test_native_player_death_fixture.py')],check=True)
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subprocess.run([sys.executable,str(ROOT/'tests/test_hq_planner_budget.py')],check=True)
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+ subprocess.run([sys.executable,str(ROOT/'tests/test_observer_ownership.py')],check=True)
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+ subprocess.run([sys.executable,str(ROOT/'tests/test_native_observer_selector.py')],check=True)
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subprocess.run([sys.executable,str(ROOT/'tests/test_ground_depot_loading.py')],check=True)
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subprocess.run([sys.executable,str(ROOT/'tests/test_ground_depot_lifecycle.py')],check=True)
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subprocess.run([sys.executable,str(ROOT/'tests/test_ground_depot_transfer.py')],check=True)
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--- a/docs/current-status.md
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+++ b/docs/current-status.md
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@@ -1,4 +1,10 @@
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# Current development status
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+
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+**2 October 2026 — spectator callbacks respect local controller ownership:** a retained old controller can no longer restore its old body camera, close the current editor or create a new spectator view after replacement. It stops only its own monitor and releases its owned presentation state. The existing binder keeps watching for a replacement controller and starts its monitor once, retaining normal stop/end cleanup. Independent actual-method tests reproduce the old fault and verify the corrected behavior; all **279 registered regression programs pass**.
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+
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+The [hidden/muted unconscious-camera run](evidence/native-2026-10-02-observer-ownership/report.json) completes **27 assertions and one round**, preserving ordinary unconsciousness, both spectator views, tracking, pose-gap fallback, healing and repeated knockout. It records zero script/runtime failures and thirteen retained installed-resource errors, with confirmed cleanup and unchanged inputs. The first attempt used the wrong Chat fixture selector and failed because the general smoke also ran; that evidence is retained, and the runner now refuses that selector combination before native setup. This is normal camera integration evidence; native controller replacement and real multiplayer remain unverified. [Review and exact limits](evidence/observer-ownership-2026-10-02/review.json).
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+
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+Playtest instructions now open the actual combined Core project and point to the latest retained build. Original missions and inherited changes are preserved. The existing 412-file packaged candidate is unchanged and does not yet contain this observer fix. Human play, multiplayer, physical logistics, comparative FPS and clean release remain unfinished.
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**2 October 2026 — updated development playtest and objective-hint ownership fix:** the [separate ground-depot/guide handoff](../.build/playtest-2026-10-02-ground-depot-guide/README.md) now includes recent finite camp loading, zero-stock engineer resupply, HQ count optimization and a correction preventing a retained old controller from displaying hints after local ownership changes. It contains **403 authored files, 346 exact PAK payloads and three runtime files**, with matching editable source. [Artifact hashes and strict limits](evidence/package-2026-10-02-ground-depot-guide/handoff.json).
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--- a/docs/runtime-testing.md
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+++ b/docs/runtime-testing.md
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@@ -28,13 +28,13 @@
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## Native setup
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-Use matching stable Arma Reforger and Arma Reforger Tools installations. Keep original Escapists and its extensions unloaded. Register `addons` as an addon search directory, and open `addons/chat/addon.gproj`. Open `Worlds/ERR_Everon.ent` in the World Editor. `ERR_ValidateWorldPlugin` logs the authored locations' terrain heights; `-errPlay 1` allows that diagnostic plugin to enter play mode when deliberately invoked.
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+Use matching stable Arma Reforger and Arma Reforger Tools installations. Keep original Escapists and its extensions unloaded. Register `addons` as an addon search directory, and open `addons/core/addon.gproj`. Open `Worlds/ERR_Everon.ent` in the World Editor. `ERR_ValidateWorldPlugin` logs the authored locations' terrain heights; `-errPlay 1` allows that diagnostic plugin to enter play mode when deliberately invoked.
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The command-line conventions follow the [official startup parameter documentation](https://community.bistudio.com/wiki/Arma_Reforger:Startup_Parameters): Workbench uses `-gproj`, `-addonsDir`, `-load` and `-plugin`. Workbench's `-load` is distinct from the game's `-world`. Launching a visible editor is an explicit test step, not part of `tools/check.py`.
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## Acceptance sessions
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-Use the [player route playtest guide](player-route.md) for the intended normal-input sequence. It is derived from source and is not a record of a completed manual run. Packed Core and five-addon Chat each have artifact-bound ordinary startup evidence; this does not resolve the baseline packaging UI shutdown errors or qualify later source changes. See [current status](current-status.md) and the [packaging control](native-packaging-control.md).
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+Use the [player route playtest guide](player-route.md) for the intended normal-input sequence. It is derived from source and is not a record of a completed manual run. The current combined-addon development handoff has artifact-bound ordinary startup evidence; see [the retained playtest](playtest-build.md). Historical Core-only and five-addon results remain separate. Startup evidence does not resolve packaging/resource failures or qualify later source changes. See [current status](current-status.md) and the [packaging control](native-packaging-control.md).
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Record the game/Tools versions, repository tree hash, addon list, player count, AI/vehicle counts, settings, map positions and complete logs for every run. Start from an isolated profile.
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--- a/docs/single-mod.md
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+++ b/docs/single-mod.md
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@@ -29,7 +29,7 @@
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folders. RHS and WCS remain external dependencies, not copied assets. No Workshop
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publication or release qualification is part of this migration.
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-The [30 September development candidate](combined-candidate-2026-09-30.md) packages the current combined source; historical five-addon handoffs remain separate.
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+The [playtest build guide](playtest-build.md) identifies the latest retained, source-matched development candidate. The [30 September candidate](combined-candidate-2026-09-30.md) and historical five-addon handoffs remain earlier snapshots.
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## Source and package checks
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--- a/docs/spectator-guidance.md
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+++ b/docs/spectator-guidance.md
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@@ -15,3 +15,9 @@
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`ERR_UnconsciousCameraProbe` tests native incapacitation, unchanged possession, physical camera tracking, loaded input actions including inherited orbit input, toggling to/from head view, a different manual camera taking over before healing, return to the normal camera, and repeated knockout. It uses a physical stand-in for another player and programmatic input-handler calls; it does not prove physical keyboard delivery or dedicated multiplayer target streaming. Native run results are recorded separately under `.local/analysis/spectator-2026-09-27/`.
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On 27 September, the isolated native fixture completed 25 assertions without script errors or VM exceptions. It verified both camera views, the loaded controls, a separate manual camera takeover, restoration after healing, and repeated knockout. The runner subsequently hit a transient cleanup-classification failure; separate follow-up confirmed the private runtime idle and authored sources unchanged. Existing external resource errors remain. Raw results and failed diagnostic iterations are preserved in the evidence directory above. Physical keyboard delivery, remote client cycling, and native Game Master/ArmaVision menu closure remain manual multiplayer checks.
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+
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+### Observer monitor ownership (2 October 2026)
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+
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+A retained former local controller now stops its observer callback before it can restore its old player camera, close the editor or spawn a spectator camera for the new local session. It clears only its own timer, pending recovery state and owned observer camera. The current controller's timer and view remain intact; the existing 250 ms binder now remains active until stop/end so a replacement controller starts its monitor once. Repeated checks do not create extra timers. Native manual-camera teardown retains its ordinary previous-camera fallback when the deleted camera itself is current.
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+
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+An actual-method regression independently reproduces the old camera/editor change and passes with the guard. All **279 registered regression programs pass**. The [hidden/muted native fixture](evidence/native-2026-10-02-observer-ownership/report.json) completes **27 assertions and one round** for ordinary unconsciousness, target tracking, both views, a head-pose sampling gap, healing and repeated knockout. It has zero script/runtime failures and thirteen retained installed-resource errors, with unchanged source/external inputs and confirmed cleanup. The initial wrong-selector failure is preserved; `unconscious-camera` now requires `--project core` before runtime setup. Native controller replacement, shared input internals and real multiplayer remain unqualified. This correction does not establish the cause of the previously reported first-person drift. [Review and preservation](evidence/observer-ownership-2026-10-02/review.json).
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--- a/addons/core/Scripts/Game/ERR/00_Core/ERR_GameMode.c
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+++ b/addons/core/Scripts/Game/ERR/00_Core/ERR_GameMode.c
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@@ -465,7 +465,7 @@
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SCR_PlayerController controller = SCR_PlayerController.Cast(GetGame().GetPlayerController());
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if (!controller) return;
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controller.ERR_StartObserverMonitor();
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- GetGame().GetCallqueue().Remove(BindLocalObserver);
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+ // Keep watching for a replacement local controller; Start is idempotent.
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}
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protected void StartScenario()
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@@ -0,0 +1 @@
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PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
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@@ -0,0 +1 @@
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PASS: actual guide ownership and scoped timer cancellation, current-controller preservation/reacquisition, hint retry/dedup and observer boundaries; native UI not exercised
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@@ -0,0 +1,19 @@
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check: /tmp/erri-observer-0454/scratch/err-policy-fpxjwhor/check.cpp:134: int main(): Assertion `manager.current==newOwned&&manager.sets==beforeSets&&editor->opened&&editor->closes==0' failed.
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Traceback (most recent call last):
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File "/tmp/erri-observer-0454/tests/test_observer_ownership.py", line 19, in <module>
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run(r'''#include <cassert>
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~~~^^^^^^^^^^^^^^^^^^^^^^^
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#include <set>
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^^^^^^^^^^^^^^
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...<81 lines>...
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}
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^
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''')
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^^^^
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File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 14, in run
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subprocess.run([str(p/'check')],check=True)
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~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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File "/usr/lib/python3.14/subprocess.py", line 578, in run
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raise CalledProcessError(retcode, process.args,
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output=stdout, stderr=stderr)
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subprocess.CalledProcessError: Command '['/tmp/erri-observer-0454/scratch/err-policy-fpxjwhor/check']' died with <Signals.SIGABRT: 6>.
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@@ -0,0 +1,10 @@
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{
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c": {
|
||||
"working_sha256": "7422f79bfa5ecf9b13c37b7ad0cf0b23469ed7059e85462ff96b7704084d29d9",
|
||||
"index_sha256": "d5a962aa46e54b1c68c6b08a2bd69a11e231c0e7d34dd41cc1924ed12fd30b7a"
|
||||
},
|
||||
"tests/test_hint_delivery.py": {
|
||||
"working_sha256": "ed6d856b55d9039064ed5532d423fe9e8f5f2fd077f85f1e25a921c8d9bbf344",
|
||||
"index_sha256": "ed6d856b55d9039064ed5532d423fe9e8f5f2fd077f85f1e25a921c8d9bbf344"
|
||||
}
|
||||
}
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@@ -0,0 +1,13 @@
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{
|
||||
"scope": "Bounded read-only source review of client loading availability, server authority and native casualty removal.",
|
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"finding": "No demonstrated successor defect; no code change proposed.",
|
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"verified": [
|
||||
"Client PhysicalReason/ Nearby has phase, physical state, aircraft, faction, range and LOS checks without server-only roster dependency.",
|
||||
"CanBePerformed consults authoritative RejectionReason only on server.",
|
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"Server CanLoad/Begin/OwnerReady revalidate canonical original lives, fixed settling, exact aircraft/seat/current controller and nonce.",
|
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"Pending committed seat lease survives disconnect/death until proof or expiry and releases only original-casualty reservation.",
|
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"Removal remains stock SCR_RemoveCasualtyUserAction; successor adds no ownership override."
|
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],
|
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"limits": "Source review only. Existing tests were inspected, not independently rerun for this audit. Native held input and multiplayer remain unqualified.",
|
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"original_reference_read_only": true
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}
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@@ -0,0 +1 @@
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PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
|
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@@ -0,0 +1 @@
|
||||
PASS: actual guide ownership and scoped timer cancellation, current-controller preservation/reacquisition, hint retry/dedup and observer boundaries; native UI not exercised
|
||||
@@ -0,0 +1 @@
|
||||
PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
|
||||
@@ -0,0 +1,19 @@
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check: /tmp/err-policy-qhuwh11_/check.cpp:151: int main(): Assertion `queue.owners.count(&binder)' failed.
|
||||
Traceback (most recent call last):
|
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File "/tmp/erri-observer-rebind-0454/tests/test_observer_ownership.py", line 23, in <module>
|
||||
run(r'''#include <cassert>
|
||||
~~~^^^^^^^^^^^^^^^^^^^^^^^
|
||||
#include <set>
|
||||
^^^^^^^^^^^^^^
|
||||
...<102 lines>...
|
||||
}
|
||||
^
|
||||
''')
|
||||
^^^^
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||||
File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 14, in run
|
||||
subprocess.run([str(p/'check')],check=True)
|
||||
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
File "/usr/lib/python3.14/subprocess.py", line 578, in run
|
||||
raise CalledProcessError(retcode, process.args,
|
||||
output=stdout, stderr=stderr)
|
||||
subprocess.CalledProcessError: Command '['/tmp/err-policy-qhuwh11_/check']' died with <Signals.SIGABRT: 6>.
|
||||
@@ -0,0 +1,19 @@
|
||||
check: /tmp/err-policy-5ll0x3bx/check.cpp:134: int main(): Assertion `manager.current==newOwned&&manager.sets==beforeSets&&editor->opened&&editor->closes==0' failed.
|
||||
Traceback (most recent call last):
|
||||
File "/tmp/erri-observer-0454/tests/test_observer_ownership.py", line 19, in <module>
|
||||
run(r'''#include <cassert>
|
||||
~~~^^^^^^^^^^^^^^^^^^^^^^^
|
||||
#include <set>
|
||||
^^^^^^^^^^^^^^
|
||||
...<81 lines>...
|
||||
}
|
||||
^
|
||||
''')
|
||||
^^^^
|
||||
File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 14, in run
|
||||
subprocess.run([str(p/'check')],check=True)
|
||||
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
File "/usr/lib/python3.14/subprocess.py", line 578, in run
|
||||
raise CalledProcessError(retcode, process.args,
|
||||
output=stdout, stderr=stderr)
|
||||
subprocess.CalledProcessError: Command '['/tmp/err-policy-5ll0x3bx/check']' died with <Signals.SIGABRT: 6>.
|
||||
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"status": "Final frozen proposal independently reviewed: no blocker",
|
||||
"source_sha256": {
|
||||
"/home/jakub/devel/escapistsrereintroduced/addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c": "7422f79bfa5ecf9b13c37b7ad0cf0b23469ed7059e85462ff96b7704084d29d9",
|
||||
"/home/jakub/devel/escapistsrereintroduced/addons/core/Prefabs/ERR/SpectatorCamera.et": "cd2dcaca0df4c39816e582c594591a535525ed77827ffa3de24d27b79996544d",
|
||||
"/tmp/erri-vanilla-stock/scripts/Game/Camera/SCR_ManualCamera.c": "3829954162b7067351823d3c137bbe0d00f78df71a061738ff37fc2ab83af478",
|
||||
"/tmp/erri-vanilla-stock/scripts/Game/Camera/SCR_CameraBase.c": "322095927443d1f50c6b987d1d8327e722f8be1f0ed19f80d63605a851e868d1",
|
||||
"/tmp/erri-vanilla-stock/scripts/Game/Camera/Components/SCR_BaseManualCameraComponent.c": "f931860983b80e5c056ba620e624f1e0b49c44483619fd4bfa5a94c4f04339cd",
|
||||
"/tmp/erri-vanilla-stock/scripts/Game/generated/Camera/CameraManager.c": "c266da47e622be67d38432fa419059938ca584d3d655cb9fd111f0d3de7f6b0c"
|
||||
},
|
||||
"findings": [
|
||||
"UpdateObserverClient must verify exact local controller before UpdateRecoveryCamera, which may close global editor and set old player camera.",
|
||||
"Stale cleanup must remove only its bound monitor, reset its monitor latch and recovery body/deadline, and close only its own observer camera.",
|
||||
"SCR_ManualCamera.Terminate invokes owned component exits once, then count=-1. Successor spectator prefab has only ERR_FollowSurvivorCameraComponent; it has no Exit override, while base Exit is empty. No scripted input-context deactivation is involved.",
|
||||
"Manual-camera destructor SwitchToPreviousCamera checks current camera equals this before changing it. Deleting inactive old camera cannot switch a different current camera through visible script code.",
|
||||
"Context activation is in ProcessComponents; noncurrent camera postframe returns before it. Current normal unconscious/recovery handling must remain unchanged."
|
||||
],
|
||||
"limits": "Native camera registration/unregistration implementation is opaque; no native/UI run or real multiplayer claim. Target/reference not edited.",
|
||||
"proposal_patch": {
|
||||
"path": "/tmp/erri-observer-0454/fix.patch",
|
||||
"sha256": "30358e01568a6a6693598dbe93f6a723b38bcd9395bf482e939eac95afcc015d"
|
||||
},
|
||||
"tests": {
|
||||
"red": {
|
||||
"source_sha256": "7422f79bfa5ecf9b13c37b7ad0cf0b23469ed7059e85462ff96b7704084d29d9",
|
||||
"test": "/tmp/erri-observer-0454/tests/test_observer_ownership.py",
|
||||
"test_sha256": "f35d60fbdcdcde6bcdaaa403924fc8316d6684730c25ede6c15e619a4474a80e",
|
||||
"exit_code": 1,
|
||||
"log": "/tmp/erri-observer-review-0454/red.log",
|
||||
"log_sha256": "88266ec197cb4dc85206cf0669bbfeb24eefe095a1b4570f5097fec3410c572f"
|
||||
},
|
||||
"green": {
|
||||
"source_sha256": "4acbd2b23803f1fde3701fbddffd56edd83693196f0be2fe99f3be9b79a12b3d",
|
||||
"test": "/tmp/erri-observer-0454/tests/test_observer_ownership.py",
|
||||
"test_sha256": "f35d60fbdcdcde6bcdaaa403924fc8316d6684730c25ede6c15e619a4474a80e",
|
||||
"exit_code": 0,
|
||||
"log": "/tmp/erri-observer-review-0454/green.log",
|
||||
"log_sha256": "359367fd4e4c429eca157de941b568ba6c66b18e27f64d95e057fe512c73e78d"
|
||||
},
|
||||
"hint-green": {
|
||||
"source_sha256": "4acbd2b23803f1fde3701fbddffd56edd83693196f0be2fe99f3be9b79a12b3d",
|
||||
"test": "/tmp/erri-observer-0454/tests/test_hint_delivery.py",
|
||||
"test_sha256": "1ec462cea5890379ad33ea3f16591896e085d1a30fd1af4a3411b14e5dc8acc3",
|
||||
"exit_code": 0,
|
||||
"log": "/tmp/erri-observer-review-0454/hint-green.log",
|
||||
"log_sha256": "670a12abaa16aae6ff07d3fc7fb3492063a50cf8d78760da610705275e8f7efa"
|
||||
}
|
||||
},
|
||||
"conclusion": "Early local-controller guard prevents stale recovery/editor/camera side effects and stale camera creation. Exact owned old camera is cleaned while newer current camera, timer, hints and placeholder remain unchanged. Normal current-controller recovery and single monitor restart tested. No new production issue identified."
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"exit_code": 0,
|
||||
"registered_programs": 278,
|
||||
"scope": "Initial ownership guard before related rebind and selector corrections"
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
Test audio routed to silent output and muted (stream 685366)
|
||||
{
|
||||
"stopped_unix": 1790910879.3795185,
|
||||
"console_sha256": "7cd19a59529d85c0acf4e2e40aed7a5c54aff800bad1e1c47c568e9b27b9ee83",
|
||||
"end_source_sha256": "4b935b35134264c1edf0899dca993f2129e50171ab56b9a4d24842e0aa8fce3e",
|
||||
"source_unchanged_after_run": true,
|
||||
"source_provenance": "launch_snapshot",
|
||||
"launch_id": "9f5af265-7748-4909-a034-45b75e6e00c1",
|
||||
"launch_source_manifest": "launch-source-sha256.json",
|
||||
"launch_source_metadata": "launch-source.json",
|
||||
"launch_source_sha256": "4b935b35134264c1edf0899dca993f2129e50171ab56b9a4d24842e0aa8fce3e",
|
||||
"external_addons_unchanged_after_run": true,
|
||||
"external_addon_count": 7,
|
||||
"external_addon_inputs": "external-addons-inputs.json",
|
||||
"started_unix": 1790910794.204407,
|
||||
"result": "smoke-completed",
|
||||
"result_before_cleanup": "smoke-completed",
|
||||
"cleanup_confirmed": true,
|
||||
"cleanup_report": {
|
||||
"cleanup_confirmed": true,
|
||||
"idle_verified": true,
|
||||
"errors": [],
|
||||
"orphan_cleanup": {
|
||||
"attempted": true,
|
||||
"report": {
|
||||
"scope": "/tmp/erri-headless-compat/pfx",
|
||||
"candidates": [],
|
||||
"term_sent": [],
|
||||
"kill_sent": [],
|
||||
"cleared": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"runner_error": null,
|
||||
"session": "/home/jakub/devel/escapistsrereintroduced/.build/observer-final-profile-0454/logs/logs_2026-10-02_05-13-15",
|
||||
"rounds_required": 1,
|
||||
"project": "core",
|
||||
"display": "headless Gamescope 1280x720/30Hz",
|
||||
"dedicated_server": false,
|
||||
"audio": "silent sink and per-test-stream mute"
|
||||
}
|
||||
{
|
||||
"log": "/home/jakub/devel/escapistsrereintroduced/.build/observer-final-profile-0454/logs/logs_2026-10-02_05-13-15/console.log",
|
||||
"smoke_completions": 1,
|
||||
"assertions_passed": 27,
|
||||
"script_or_runtime_failures": [],
|
||||
"engine_errors": [
|
||||
"05:13:17.679 RESOURCES (E): Wrong GUID/name for resource @\"{0AFDD005CD669892}Language/rhs_localization.st\" in property \"StringTableSource\"",
|
||||
"05:13:17.680 RESOURCES (E): Wrong GUID/name for resource @\"{41FA2A08B6971D4C}Language/wcs_armament_localization.st\" in property \"StringTableSource\"",
|
||||
"05:13:17.680 RESOURCES (E): Wrong GUID/name for resource @\"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st\" in property \"StringTableSource\"",
|
||||
"05:13:17.680 RESOURCES (E): Wrong GUID/name for resource @\"{E50E557B468C7073}Language/wcs_bmp1_localization.st\" in property \"StringTableSource\"",
|
||||
"05:13:55.290 WORLD (E): Unknown keyword/data 'Parent' at offset 35955(0x8c73)",
|
||||
"05:13:55.290 WORLD (E): Unknown keyword/data 'Parent' at offset 36915(0x9033)",
|
||||
"05:13:55.291 WORLD (E): Unknown keyword/data 'Parent' at offset 42646(0xa696)",
|
||||
"05:13:55.291 WORLD (E): Unknown keyword/data 'Parent' at offset 43645(0xaa7d)",
|
||||
"05:13:55.291 WORLD (E): Unknown keyword/data 'Parent' at offset 44617(0xae49)",
|
||||
"05:13:55.291 WORLD (E): Unknown keyword/data 'Parent' at offset 45590(0xb216)",
|
||||
"05:13:55.388 WORLD (E): Unknown keyword/data 'SlidingTrackMaterial' at offset 19441(0x4bf1)",
|
||||
"05:14:01.526 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)",
|
||||
"05:14:01.526 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)"
|
||||
],
|
||||
"missing_end_screen": [],
|
||||
"scope": "scripted local Workbench integration only; no multiplayer, piloting or FPS claim"
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
{
|
||||
"finding": "Combined normal smoke fallback disables damage handling before separate unconscious-camera probe invokes ForceUnconsciousness. The first combined assertion does not distinguish missing unconsciousness from missing camera.",
|
||||
"evidence": [
|
||||
"NativeSmoke.c:780 disables damage handling; no unconscious-camera selector branch or independent-fixture exclusion in combined smoke initialization.",
|
||||
"NativeBaseSmoke.c:57\u201358 does exclude unconscious-camera, unlike combined fixture.",
|
||||
"UnconsciousCameraProbe.c:50 invokes ForceUnconsciousness without checking/restoring damage enabled.",
|
||||
"Installed CharacterDamageManagerComponent.c:208\u2013220 ForceUnconsciousness uses resilience HandleDamage(TRUE), then UpdateConsciousness.",
|
||||
"Existing NativeCasualtyLoadProbe.c:114\u2013120 documents damage-protection suppression and uses synchronous exact-actor enable/restore.",
|
||||
"Log05:05:28\u201331 fallback gate/cache tests,05:05:33 knockout call,05:05:34\u201335 admin fixture,05:05:36 combined observer-state+camera assertion failure."
|
||||
],
|
||||
"minimal_discriminator": [
|
||||
"Immediately before/after ForceUnconsciousness log damageHandlingEnabled, permitUnconsciousness, resilience health, living/unconscious and exact controlled-body equality.",
|
||||
"At unchanged stage1 assertion log observer reason, monitor latch, exact current controller identity, owned camera presence and current-camera equality; do not start monitor or force camera from diagnostic."
|
||||
],
|
||||
"scope": "Source-level fixture collision identified. Native log does not yet prove resulting resilience/medical state, so do not attribute to new ownership guard or change production based on this run. BindLocalObserver currently starts once then removes its own timer; exact controller replacement would need separate witness if medical state is genuinely unconscious. No target/native changes.",
|
||||
"sha256": {
|
||||
"/home/jakub/devel/escapistsrereintroduced/addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c": "ff651e27c4a981df66f4fc5b55aadb262df75820aef707bb68c369e548c0c3be",
|
||||
"/home/jakub/devel/escapistsrereintroduced/addons/core/Scripts/Game/ERR/00_Core/ERR_UnconsciousCameraProbe.c": "7d5ff3389ee806ac213db5be3a68288b3399142ccc29806df0d65b34a0b2fc3c",
|
||||
"/home/jakub/devel/escapistsrereintroduced/addons/core/Scripts/Game/ERR/00_Core/ERR_NativeCasualtyLoadProbe.c": "94c533deea654ec546df3f1ebb7cd213e6cd79b1125d99bab5303ef8e87b018b",
|
||||
"/tmp/erri-vanilla-stock/scripts/Game/Components/Damage/SCR_CharacterDamageManagerComponent.c": "6ab415c78ac30970089f8cece9764510d5f18f5b3b392a5772eef93cd6d059f5",
|
||||
"/home/jakub/devel/escapistsrereintroduced/.build/observer-profile-0454/logs/logs_2026-10-02_05-04-32/console.log": "c601ad3616b29748555ef91d4e8986cdb5569fcae3b00c9b916e0386c24367e2"
|
||||
},
|
||||
"separate_followup": {
|
||||
"finding": "New local controller in same surviving mode has no existing observer-monitor startup path after one-shot BindLocalObserver finishes.",
|
||||
"evidence": [
|
||||
"Repository-wide ERR_StartObserverMonitor call exists only in ERR_GameMode.BindLocalObserver at467; its repeat is immediately removed at468.",
|
||||
"ERR_PlayerGuide.OnControlledEntityChanged starts only guide monitor.",
|
||||
"Old observer timer correctly cancels itself on ownership mismatch. New controller has separate false m_ERRObserverMonitor latch but no caller."
|
||||
],
|
||||
"scope": "Conditional on actual local controller replacement during surviving mode; source-level missing startup path. Not proven trigger in failed native fixture, and no production change proposed yet.",
|
||||
"suggested_test": "Execute actual binder with current A, replace local controller B, then ensure owned observer monitoring starts for B and stale A cleanup does not mutate B."
|
||||
},
|
||||
"resolution": "Parent confirmed prior passing camera fixture used project=core (-errBaseSmoke); failed invocation used combined chat (-errSmoke), which runs normal smoke/admin. Correct selector to core; no knockout behavior change warranted from this failure."
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
Test audio routed to silent output and muted (stream 684958)
|
||||
{
|
||||
"stopped_unix": 1790910337.383354,
|
||||
"console_sha256": "c601ad3616b29748555ef91d4e8986cdb5569fcae3b00c9b916e0386c24367e2",
|
||||
"end_source_sha256": "caa556002e84ff9846c670ff81c3f95b32d4d1a62b0d9a651b67ebb0f39c71b5",
|
||||
"source_unchanged_after_run": true,
|
||||
"source_provenance": "launch_snapshot",
|
||||
"launch_id": "a5a55cfd-c6e1-4667-b813-c5a4b18d7e4c",
|
||||
"launch_source_manifest": "launch-source-sha256.json",
|
||||
"launch_source_metadata": "launch-source.json",
|
||||
"launch_source_sha256": "caa556002e84ff9846c670ff81c3f95b32d4d1a62b0d9a651b67ebb0f39c71b5",
|
||||
"external_addons_unchanged_after_run": true,
|
||||
"external_addon_count": 7,
|
||||
"external_addon_inputs": "external-addons-inputs.json",
|
||||
"started_unix": 1790910270.9033773,
|
||||
"result": "test-failed",
|
||||
"result_before_cleanup": "test-failed",
|
||||
"cleanup_confirmed": true,
|
||||
"cleanup_report": {
|
||||
"cleanup_confirmed": true,
|
||||
"idle_verified": true,
|
||||
"errors": [],
|
||||
"orphan_cleanup": {
|
||||
"attempted": true,
|
||||
"report": {
|
||||
"scope": "/tmp/erri-headless-compat/pfx",
|
||||
"candidates": [],
|
||||
"term_sent": [],
|
||||
"kill_sent": [],
|
||||
"cleared": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"runner_error": null,
|
||||
"session": "/home/jakub/devel/escapistsrereintroduced/.build/observer-profile-0454/logs/logs_2026-10-02_05-04-32",
|
||||
"rounds_required": 1,
|
||||
"project": "chat",
|
||||
"display": "headless Gamescope 1280x720/30Hz",
|
||||
"dedicated_server": false,
|
||||
"audio": "silent sink and per-test-stream mute"
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
{
|
||||
"status": "Frozen isolated proposal; working tree and index untouched",
|
||||
"files": {
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c": "4acbd2b23803f1fde3701fbddffd56edd83693196f0be2fe99f3be9b79a12b3d",
|
||||
"tests/test_hint_delivery.py": "1ec462cea5890379ad33ea3f16591896e085d1a30fd1af4a3411b14e5dc8acc3",
|
||||
"tests/test_observer_ownership.py": "f35d60fbdcdcde6bcdaaa403924fc8316d6684730c25ede6c15e619a4474a80e"
|
||||
},
|
||||
"baseline": "baseline-manifest.json captures exact separate index/working hashes and files, including inherited Observer43 additions/2 deletions",
|
||||
"patch_sha256": "30358e01568a6a6693598dbe93f6a723b38bcd9395bf482e939eac95afcc015d",
|
||||
"results": {
|
||||
"red": {
|
||||
"exit_code": 1,
|
||||
"log_sha256": "88609415af870674d5da47156077cbbba0d599d587a7286e5767810d7438e065"
|
||||
},
|
||||
"green": {
|
||||
"exit_code": 0,
|
||||
"log_sha256": "359367fd4e4c429eca157de941b568ba6c66b18e27f64d95e057fe512c73e78d"
|
||||
},
|
||||
"hint-green": {
|
||||
"exit_code": 0,
|
||||
"log_sha256": "670a12abaa16aae6ff07d3fc7fb3492063a50cf8d78760da610705275e8f7efa"
|
||||
}
|
||||
},
|
||||
"apply_check": true,
|
||||
"registration_needed": "tests/test_observer_ownership.py is new; parent must register in tools/check.py preserving existing edits",
|
||||
"sdk_evidence": {
|
||||
"source": "/tmp/erri-vanilla-stock/scripts/Game/Camera/SCR_ManualCamera.c",
|
||||
"lines": "EOnInit451-468 sets native global camera; Terminate419 only exits own components; destructor521 invokes SwitchToPreviousCamera266, which first requires exact camera current"
|
||||
},
|
||||
"behavior": "Former local controller retains timer after replacement; awakened former body can close editor and select old body camera, or old observer may spawn camera whose native init selects globally. Guard stops only old monitor/resets recovery latches/cleans exact own observer before any those calls. Current owner normal recovery and restart monitor remain unchanged.",
|
||||
"test_boundary": "Actual Start/Update/Recovery/Close methods; camera/editor/hint/native scheduler doubles. Baseline compiled then fails meaningful global-camera/editor assertion. New current camera, timer, respawn placeholder and hints preserved; exact old current camera native fallback control uses live previous camera. The SDK dynamically finds previous camera: double uses pinned previous solely to model current-identity guard, not native camera-list fidelity. No engine/UI proof.",
|
||||
"index_own_patch": "observer-index-own.patch contains only production11line guard applied to original index baseline; main fix.patch applies against captured working tree. Parent controls staging."
|
||||
}
|
||||
@@ -0,0 +1,158 @@
|
||||
--- a/addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c
|
||||
+++ b/addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c
|
||||
@@ -349,6 +349,17 @@
|
||||
protected void ERR_OnObserverMonitorStarted() {}
|
||||
protected void ERR_UpdateObserverClient()
|
||||
{
|
||||
+ if (!GetGame()) return;
|
||||
+ if (this != GetGame().GetPlayerController())
|
||||
+ {
|
||||
+ // A replaced controller may retain its timer until native destruction.
|
||||
+ // Release only its presentation; never restore its old body camera.
|
||||
+ GetGame().GetCallqueue().Remove(ERR_UpdateObserverClient);
|
||||
+ m_ERRObserverMonitor = false;
|
||||
+ m_ERRRecoveryBody = null; m_ERRRecoveryDeadline = -1;
|
||||
+ ERR_CloseObserverCamera();
|
||||
+ return;
|
||||
+ }
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
ERR_UpdateRecoveryCamera(mode);
|
||||
bool observe = mode && ERR_ObserverRules.View(m_ERRObserverReason, mode.Active(), ERR_Actors.Alive(GetControlledEntity()), ERR_Actors.CanFight(GetControlledEntity()));
|
||||
--- a/tests/test_hint_delivery.py
|
||||
+++ b/tests/test_hint_delivery.py
|
||||
@@ -3,16 +3,16 @@
|
||||
from pathlib import Path
|
||||
import os
|
||||
GUIDE=Path(os.environ.get('ERR_GUIDE_SOURCE', ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerGuide.c'))
|
||||
-OBSERVER=ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c'
|
||||
+OBSERVER=Path(os.environ.get('ERR_OBSERVER_SOURCE', ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c'))
|
||||
def cpp(text):
|
||||
- text=text.replace('protected ', '').replace('override ', '').replace('super.OnControlledEntityChanged(from, to);', 'nativeChanges++;')
|
||||
+ text=text.replace(' = null;', ' = nullptr;').replace('protected ', '').replace('override ', '').replace('super.OnControlledEntityChanged(from, to);', 'nativeChanges++;')
|
||||
for name in ('ERR_GameMode','ERR_Phase','ERR_ObserverReason','ERR_Actors','ERR_ObjectiveText','SCR_HintManagerComponent','ERR_ObserverGuidance','ERR_ObserverRules','Resource','ETransformMode','SCR_ManualCamera','SCR_RespawnSystemComponent','RplId'):
|
||||
text=text.replace(name+'.',name+'::')
|
||||
for typename in ('ERR_GameMode','SCR_HintManagerComponent','Resource','SCR_RespawnSystemComponent','CameraManager'):
|
||||
text=text.replace(typename+' ',typename+'* ')
|
||||
for variable in ('mode','hints','resource','respawn','manager'):
|
||||
text=text.replace(variable+'.',variable+'->')
|
||||
- text=text.replace('GetCallqueue().','GetCallqueue()->').replace('Remove(ERR_UpdateGuide)','Remove(this)').replace('CallLater(ERR_UpdateGuide, 1000, true)','CallLater(this, 1000, true)')
|
||||
+ text=text.replace('GetCallqueue().','GetCallqueue()->').replace('Remove(ERR_UpdateGuide)','Remove(this)').replace('Remove(ERR_UpdateObserverClient)','Remove(this)').replace('CallLater(ERR_UpdateGuide, 1000, true)','CallLater(this, 1000, true)')
|
||||
text=text.replace('GetGame().','GetGame()->').replace('EntitySpawnParams params = new EntitySpawnParams();','EntitySpawnParams params;')
|
||||
return text
|
||||
methods=cpp(body(GUIDE,'protected void ERR_StartGuide(')).replace('ERR_StartGuide()', 'StartActual()')+'\n'+cpp(body(GUIDE,'override void OnControlledEntityChanged('))+'\n'+cpp(body(GUIDE,'protected void ERR_UpdateGuide('))+'\n'+cpp(body(OBSERVER,'protected void ERR_UpdateObserverClient('))
|
||||
@@ -53,7 +53,7 @@
|
||||
Controller(){game.local=this;}
|
||||
void ERR_UpdateRecoveryCamera(ERR_GameMode*){}
|
||||
int nativeChanges=0,starts=0;bool m_ERRGuideStarted=false;void ERR_StartGuide(){starts++;StartActual();}
|
||||
- int m_ERRGuidePhase=-1;string m_ERRGuideMessage;
|
||||
+ int m_ERRGuidePhase=-1;string m_ERRGuideMessage;bool m_ERRObserverMonitor=false;Actor* m_ERRRecoveryBody=nullptr;float m_ERRRecoveryDeadline=-1;
|
||||
Actor* controlled=&actor;int m_ERRObserverReason=ERR_ObserverReason::NONE;
|
||||
SCR_ManualCamera* m_ERRObserverCamera=nullptr;Vec m_ERRObserverAnchor;
|
||||
int m_ERRObservedId=1;bool m_ERRObserverReady=false;
|
||||
--- /dev/null
|
||||
+++ b/tests/test_observer_ownership.py
|
||||
@@ -0,0 +1,104 @@
|
||||
+"""Actual observer monitor/recovery/cleanup; native camera lifecycle is doubled."""
|
||||
+import os,re
|
||||
+from pathlib import Path
|
||||
+from policy_harness import ROOT,body,run
|
||||
+p=Path(os.environ.get('ERR_OBSERVER_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c'))
|
||||
+def cpp(s):
|
||||
+ s=s.replace('protected ','').replace('null','nullptr')
|
||||
+ for n in ('ERR_GameMode','ERR_Actors','ERR_ObserverRules','ERR_ObserverGuidance','SCR_HintManagerComponent','SCR_RespawnSystemComponent','SCR_EditorManagerEntity','Resource','SCR_ManualCamera','RplId','ETransformMode','LogLevel','System'):
|
||||
+ s=s.replace(n+'.',n+'::')
|
||||
+ for n in ('ERR_GameMode','SCR_HintManagerComponent','SCR_RespawnSystemComponent','SCR_EditorManagerEntity','Resource','CameraManager','CameraBase'):
|
||||
+ s=re.sub(r'\b'+n+r' (\w+)',n+r'* \1',s)
|
||||
+ for n in ('mode','hints','respawn','editor','resource','manager','m_ERRObserverCamera'):
|
||||
+ s=s.replace(n+'.',n+'->')
|
||||
+ s=s.replace('GetGame().','GetGame()->').replace('GetWorld().','GetWorld()->').replace('GetCallqueue().','GetCallqueue()->')
|
||||
+ s=s.replace('Remove(ERR_UpdateObserverClient)','Remove(this)').replace('CallLater(ERR_UpdateObserverClient, 250, true)','CallLater(this, 250, true)')
|
||||
+ s=s.replace('EntitySpawnParams params = new EntitySpawnParams();','EntitySpawnParams params;')
|
||||
+ return s
|
||||
+methods='\n'.join(cpp(body(p,n)) for n in ('void ERR_StartObserverMonitor(', 'protected void ERR_UpdateObserverClient(', 'protected void ERR_UpdateRecoveryCamera(', 'protected void ERR_CloseObserverCamera('))
|
||||
+run(r'''#include <cassert>
|
||||
+#include <set>
|
||||
+#include <string>
|
||||
+using string=std::string;
|
||||
+struct Actor {bool alive=true,conscious=true;};using IEntity=Actor*;
|
||||
+struct ERR_Actors {static bool Alive(IEntity a){return a&&a->alive;}static bool CanFight(IEntity a){return Alive(a)&&a->conscious;}};
|
||||
+struct ERR_GameMode {bool active=true;static ERR_GameMode*current;static ERR_GameMode*Get(){return current;}bool Active(){return active;}} mode;
|
||||
+ERR_GameMode*ERR_GameMode::current=&mode;
|
||||
+struct ERR_ObserverRules {static bool View(int reason,bool active,bool alive,bool conscious){return active&&((reason==4&&alive&&!conscious)||(reason!=0&&!alive));}};
|
||||
+struct ERR_ObserverGuidance {static bool Refresh(bool ready,int oldReason,int reason,bool oldAvailable,bool available){return !ready||oldReason!=reason||oldAvailable!=available;}static string Message(int,bool){return "spectating";}};
|
||||
+struct Vec{Vec operator+(const char*)const{return {};}};
|
||||
+struct EntitySpawnParams{int TransformMode=0;Vec Transform[4];};namespace ETransformMode{enum{WORLD};}
|
||||
+struct Resource{static Resource*Load(const char*){static Resource r;return &r;}bool IsValid(){return true;}};
|
||||
+struct CameraBase{virtual ~CameraBase()=default;};
|
||||
+struct CameraManager{CameraBase*current=nullptr;int sets=0;CameraBase*CurrentCamera(){return current;}void SetCamera(CameraBase*c){current=c;sets++;}} manager;
|
||||
+int terminated=0,deleted=0,explicitSwitch=0;
|
||||
+struct SCR_ManualCamera:CameraBase{
|
||||
+ CameraBase*previous=nullptr;bool ended=false;
|
||||
+ static SCR_ManualCamera*Cast(SCR_ManualCamera*c){return c;}
|
||||
+ void TrySwitchToControlledEntityCamera(){explicitSwitch++;}
|
||||
+ void Terminate(){if(!ended){ended=true;terminated++;}}
|
||||
+ // SDK SCR_ManualCamera destructor invokes SwitchToPreviousCamera, which
|
||||
+ // changes only its own currently selected camera, never a foreign current one.
|
||||
+ ~SCR_ManualCamera(){Terminate();if(manager.current==this&&previous)manager.SetCamera(previous);deleted++;}
|
||||
+};
|
||||
+struct SCR_HintManagerComponent{int attempts=0;static SCR_HintManagerComponent*GetInstance(){static SCR_HintManagerComponent h;return &h;}bool ShowCustom(string,string,int){attempts++;return true;}};
|
||||
+struct SCR_RespawnSystemComponent{int clears=0;static SCR_RespawnSystemComponent*GetInstance(){static SCR_RespawnSystemComponent r;return &r;}void DestroyLoadingPlaceholder(){clears++;}};
|
||||
+struct SCR_EditorManagerEntity{bool opened=false;int closes=0;static SCR_EditorManagerEntity*GetInstance(){static SCR_EditorManagerEntity e;return &e;}bool IsOpened(){return opened;}void Close(bool){opened=false;closes++;}};
|
||||
+struct RplId{static int Invalid(){return -1;}};namespace LogLevel{enum{WARNING};}void Print(const char*,int){}
|
||||
+namespace System{bool IsConsoleApp(){return false;}}
|
||||
+struct Queue{std::set<void*>owners;int added=0;void CallLater(void*owner,int,bool){owners.insert(owner);added++;}void Remove(void*owner){owners.erase(owner);}} queue;
|
||||
+struct World{float now=1;float GetWorldTime(){return now;}} world;
|
||||
+struct Game{void*local=nullptr;int spawns=0;void*GetPlayerController(){return local;}Queue*GetCallqueue(){return &queue;}World*GetWorld(){return &world;}CameraManager*GetCameraManager(){return &manager;}
|
||||
+ SCR_ManualCamera*SpawnEntityPrefab(Resource*,World*,EntitySpawnParams){spawns++;auto*c=new SCR_ManualCamera();c->previous=manager.current;manager.SetCamera(c);return c;}} game;
|
||||
+bool gameAvailable=true;Game*GetGame(){return gameAvailable?&game:nullptr;}
|
||||
+struct Controller{
|
||||
+ IEntity actor=nullptr,m_ERRRecoveryBody=nullptr;float m_ERRRecoveryDeadline=-1;
|
||||
+ bool m_ERRObserverMonitor=false,m_ERRObserverReady=false,m_ERRShownObserverAvailable=false;
|
||||
+ int m_ERRObserverReason=0,m_ERRShownObserverReason=0,m_ERRObservedId=1,starts=0;
|
||||
+ Vec m_ERRObserverAnchor;SCR_ManualCamera*m_ERRObserverCamera=nullptr;CameraBase*playerCamera=nullptr;
|
||||
+ IEntity GetControlledEntity(){return actor;}CameraBase*GetPlayerCamera(){return playerCamera;}
|
||||
+ void ERR_OnObserverMonitorStarted(){starts++;}
|
||||
+'''+methods+r'''
|
||||
+};
|
||||
+int main(){
|
||||
+ Actor body;CameraBase formerBodyCamera,newBodyCamera;
|
||||
+ Controller former,current;former.actor=&body;former.playerCamera=&formerBodyCamera;
|
||||
+ game.local=&former;manager.current=&formerBodyCamera;former.ERR_StartObserverMonitor();
|
||||
+ body.conscious=false;former.m_ERRObserverReason=4;former.ERR_UpdateObserverClient();
|
||||
+ assert(former.m_ERRRecoveryBody==&body&&former.m_ERRObserverCamera&&queue.owners.count(&former));
|
||||
+ SCR_ManualCamera*oldOwned=former.m_ERRObserverCamera;
|
||||
+ // New controller owns a separate spectator camera; old body wakes meanwhile.
|
||||
+ current.playerCamera=&newBodyCamera;current.m_ERRObserverReason=1;game.local=¤t;current.ERR_StartObserverMonitor();current.ERR_UpdateObserverClient();
|
||||
+ SCR_ManualCamera*newOwned=current.m_ERRObserverCamera;assert(newOwned&&newOwned!=oldOwned&&manager.current==newOwned);
|
||||
+ auto*editor=SCR_EditorManagerEntity::GetInstance();editor->opened=true;body.conscious=true;
|
||||
+ int beforeClears=SCR_RespawnSystemComponent::GetInstance()->clears;
|
||||
+ int beforeSets=manager.sets,beforeHints=SCR_HintManagerComponent::GetInstance()->attempts,beforeSpawns=game.spawns,beforeDeleted=deleted;
|
||||
+ former.ERR_UpdateObserverClient();
|
||||
+ assert(manager.current==newOwned&&manager.sets==beforeSets&&editor->opened&&editor->closes==0);
|
||||
+ assert(!former.m_ERRRecoveryBody&&former.m_ERRRecoveryDeadline==-1&&!former.m_ERRObserverMonitor&&!former.m_ERRObserverCamera);
|
||||
+ assert(deleted==beforeDeleted+1&&terminated==deleted&&explicitSwitch==0);
|
||||
+ assert(current.m_ERRObserverCamera==newOwned&&queue.owners.count(¤t)==1&&queue.owners.count(&former)==0);
|
||||
+ assert(SCR_HintManagerComponent::GetInstance()->attempts==beforeHints&&game.spawns==beforeSpawns&&SCR_RespawnSystemComponent::GetInstance()->clears==beforeClears);
|
||||
+ // Even a queued stale spectator callback cannot create a camera or a hint.
|
||||
+ former.actor=nullptr;former.m_ERRObserverReason=1;former.ERR_UpdateObserverClient();
|
||||
+ assert(game.spawns==beforeSpawns&&manager.current==newOwned&&SCR_HintManagerComponent::GetInstance()->attempts==beforeHints);
|
||||
+ // Start is still local-only; reacquisition restarts exactly one owned timer.
|
||||
+ int added=queue.added;former.ERR_StartObserverMonitor();assert(queue.added==added);
|
||||
+ game.local=&former;former.actor=&body;former.m_ERRObserverReason=0;former.ERR_StartObserverMonitor();former.ERR_StartObserverMonitor();
|
||||
+ assert(queue.added==added+1&&former.starts==2&&queue.owners.count(¤t)==1);
|
||||
+ // Normal recovery still closes the editor and returns this controller's body.
|
||||
+ body.conscious=false;former.ERR_UpdateObserverClient();assert(former.m_ERRRecoveryBody==&body);
|
||||
+ body.conscious=true;former.ERR_UpdateObserverClient();assert(manager.current==&formerBodyCamera&&!editor->opened&&editor->closes==1&&!former.m_ERRRecoveryBody);
|
||||
+ // Foreign current camera survives this controller's retained camera cleanup.
|
||||
+ game.local=¤t;manager.current=&newBodyCamera;current.ERR_CloseObserverCamera();assert(manager.current==&newBodyCamera&&deleted==beforeDeleted+2);
|
||||
+ // If the old owned camera is still current at replacement, its native
|
||||
+ // destructor may restore its own previous camera; no new-controller camera is deleted.
|
||||
+ Controller abandoned;abandoned.m_ERRObserverReason=1;game.local=&abandoned;manager.current=&newBodyCamera;
|
||||
+ abandoned.ERR_StartObserverMonitor();abandoned.ERR_UpdateObserverClient();assert(manager.current==abandoned.m_ERRObserverCamera);
|
||||
+ game.local=¤t;beforeSets=manager.sets;beforeDeleted=deleted;abandoned.ERR_UpdateObserverClient();
|
||||
+ assert(!abandoned.m_ERRObserverCamera&&manager.current==&newBodyCamera&&manager.sets==beforeSets+1&&deleted==beforeDeleted+1);
|
||||
+ assert(queue.owners.count(&abandoned)==0&&queue.owners.count(¤t)==1);
|
||||
+ gameAvailable=false;former.ERR_UpdateObserverClient();gameAvailable=true;
|
||||
+}
|
||||
+''')
|
||||
+print('PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim')
|
||||
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"status": "Final independent binder review: approved",
|
||||
"scope": "Single successful-bind cancellation removed; existing250ms repeat retained, native-end/Stop/destructor removals unchanged. StartObserverMonitor exact-local/console/started guards make repeat idempotent.",
|
||||
"patch_sha256": "f2a7d75093328256266dd5ec690803caed5fab0a4fcf0b48d73ceb881ac7b2a4",
|
||||
"test_sha256": "879c6185d834c03f8d62e7e35359c8bb5f6821f6dde03c73957be2ba614947c6",
|
||||
"observer_source_sha256": "4acbd2b23803f1fde3701fbddffd56edd83693196f0be2fe99f3be9b79a12b3d",
|
||||
"results": {
|
||||
"rebind-red": {
|
||||
"source_sha256": "251d55779509cb76f66938221b4dc8face53e187a82c9f2c651e6b1d13216c27",
|
||||
"exit_code": 1,
|
||||
"log": "/tmp/erri-observer-review-0454/rebind-red.log",
|
||||
"log_sha256": "b6598166bc1968dcbe1bbf1dcc23a0b35c0245f44593da0b0e055aa771035595"
|
||||
},
|
||||
"rebind-green": {
|
||||
"source_sha256": "ea6e80333cc8b6561fc4b76dd7811a7a539007cf60b4d85dfe4943ff7994f317",
|
||||
"exit_code": 0,
|
||||
"log": "/tmp/erri-observer-review-0454/rebind-green.log",
|
||||
"log_sha256": "359367fd4e4c429eca157de941b568ba6c66b18e27f64d95e057fe512c73e78d"
|
||||
}
|
||||
},
|
||||
"limitations": "Actual binder/observer/recovery/close methods in translated harness. Native queue and camera effects doubled. No native or real multiplayer/controller replacement proof.",
|
||||
"writes": "Only isolated review logs/JSON and compiler temporaries; no target source edits."
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"files": {
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_GameMode.c": "ea6e80333cc8b6561fc4b76dd7811a7a539007cf60b4d85dfe4943ff7994f317",
|
||||
"tests/test_observer_ownership.py": "879c6185d834c03f8d62e7e35359c8bb5f6821f6dde03c73957be2ba614947c6"
|
||||
},
|
||||
"index_capture": {
|
||||
"ERR_GameMode.c": "exact index and working tree saved separately",
|
||||
"tests/test_observer_ownership.py": "absent from index; empty baseline-index placeholder records absence, working version inherited from prior observer fix"
|
||||
},
|
||||
"scope": "Remove only successful-bind cancellation; existing 250ms repeat continues through null/replaced controllers; stopped/native-end guard and destructor/Stop removals preserved",
|
||||
"red": "Baseline method compiles then fails binder timer retained assertion; red.log",
|
||||
"green": "Actual BindLocalObserver plus Start/Update/Recovery/Close pass timer ownership, replacement, null gaps, stop/end and existing camera/recovery checks; green.log",
|
||||
"limitations": "Native camera APIs doubled per SDK; no native run or controller-replacement proof claimed",
|
||||
"abandoned_fixture": "/tmp/erri-camera-fixture-0454 remains unapplied; root identified wrong runner selector. No knockout source changes included."
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
--- a/addons/core/Scripts/Game/ERR/00_Core/ERR_GameMode.c
|
||||
+++ b/addons/core/Scripts/Game/ERR/00_Core/ERR_GameMode.c
|
||||
@@ -465,7 +465,7 @@
|
||||
SCR_PlayerController controller = SCR_PlayerController.Cast(GetGame().GetPlayerController());
|
||||
if (!controller) return;
|
||||
controller.ERR_StartObserverMonitor();
|
||||
- GetGame().GetCallqueue().Remove(BindLocalObserver);
|
||||
+ // Keep watching for a replacement local controller; Start is idempotent.
|
||||
}
|
||||
|
||||
protected void StartScenario()
|
||||
--- a/tests/test_observer_ownership.py
|
||||
+++ b/tests/test_observer_ownership.py
|
||||
@@ -3,6 +3,10 @@
|
||||
from pathlib import Path
|
||||
from policy_harness import ROOT,body,run
|
||||
p=Path(os.environ.get('ERR_OBSERVER_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c'))
|
||||
+game_mode=Path(os.environ.get('ERR_GAME_MODE_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_GameMode.c'))
|
||||
+binder=body(game_mode,'protected void BindLocalObserver(')
|
||||
+binder=binder.replace('protected ', '').replace('SCR_PlayerController controller = SCR_PlayerController.Cast(GetGame().GetPlayerController());','Controller* controller = static_cast<Controller*>(GetGame()->GetPlayerController());')
|
||||
+binder=binder.replace('GetGame().','GetGame()->').replace('GetCallqueue().','GetCallqueue()->').replace('Remove(BindLocalObserver)','Remove(this)').replace('controller.','controller->')
|
||||
def cpp(s):
|
||||
s=s.replace('protected ','').replace('null','nullptr')
|
||||
for n in ('ERR_GameMode','ERR_Actors','ERR_ObserverRules','ERR_ObserverGuidance','SCR_HintManagerComponent','SCR_RespawnSystemComponent','SCR_EditorManagerEntity','Resource','SCR_ManualCamera','RplId','ETransformMode','LogLevel','System'):
|
||||
@@ -60,7 +64,28 @@
|
||||
void ERR_OnObserverMonitorStarted(){starts++;}
|
||||
'''+methods+r'''
|
||||
};
|
||||
+struct Binder {bool m_Stopped=false,m_NativeEndHandled=false;
|
||||
+'''+binder+r'''
|
||||
+};
|
||||
int main(){
|
||||
+ // The real repeating binder must survive the first controller and gaps.
|
||||
+ Binder binder;Controller first,replacement;queue.owners.insert(&binder);
|
||||
+ game.local=nullptr;binder.BindLocalObserver();assert(queue.owners.count(&binder)&&queue.added==0);
|
||||
+ game.local=&first;binder.BindLocalObserver();
|
||||
+ assert(first.m_ERRObserverMonitor&&first.starts==1&&queue.owners.count(&first));
|
||||
+ assert(queue.owners.count(&binder));
|
||||
+ binder.BindLocalObserver();assert(first.starts==1&&queue.added==1);
|
||||
+ game.local=nullptr;binder.BindLocalObserver();assert(queue.owners.count(&binder));
|
||||
+ game.local=&replacement;binder.BindLocalObserver();
|
||||
+ assert(replacement.m_ERRObserverMonitor&&replacement.starts==1&&queue.owners.count(&replacement));
|
||||
+ first.ERR_UpdateObserverClient();
|
||||
+ assert(!first.m_ERRObserverMonitor&&!queue.owners.count(&first)&&queue.owners.count(&replacement));
|
||||
+ binder.BindLocalObserver();assert(replacement.starts==1&&queue.added==2);
|
||||
+ binder.m_Stopped=true;binder.BindLocalObserver();assert(!queue.owners.count(&binder)&&queue.owners.count(&replacement));
|
||||
+ binder.m_Stopped=false;binder.m_NativeEndHandled=true;queue.owners.insert(&binder);binder.BindLocalObserver();
|
||||
+ assert(!queue.owners.count(&binder)&&queue.owners.count(&replacement)&&queue.added==2);
|
||||
+ queue.owners.clear();queue.added=0;game.local=nullptr;
|
||||
+
|
||||
Actor body;CameraBase formerBodyCamera,newBodyCamera;
|
||||
Controller former,current;former.actor=&body;former.playerCamera=&formerBodyCamera;
|
||||
game.local=&former;manager.current=&formerBodyCamera;former.ERR_StartObserverMonitor();
|
||||
@@ -0,0 +1,281 @@
|
||||
{
|
||||
"test_native_maintenance_refuel.py": "15eb8c0ee75778fce2a1caace045940b63cd253f81d16a081f669643b9fefcae",
|
||||
"test_mine_intel.py": "109d5c8532c3725ec3b42f7b0d769dfdf4eda5912a5d2409556c30f203cc6672",
|
||||
"test_mine_intel_discovery_integration.py": "bac2c8ec269d6e51a46fc17893de4114a5613f37899a1e044a9132d97d44cc5a",
|
||||
"test_infantry_combat.py": "03bc85811c52bd894ab8545794135227fc33b911a51f4e70d89fbeb2673de8ee",
|
||||
"test_enemy_medicine.py": "d13ab1d4ebe81614e00a9a579c6bcc6bd5b2c608187458f414e47f47686d7ad0",
|
||||
"test_hunter_combat.py": "240472940515795b205d5caf530392ce416e3e0d2b97e473bb935930f29287d6",
|
||||
"test_hq_local_awareness.py": "00c8023f85e88ffc1113353836962c31e8e541a32c9b2f1f66b91eaff5b923af",
|
||||
"test_unconscious_controls.py": "74d4008a5c02ad0087b55030c177c8320b7099c11b97a14d93acf0ad14941356",
|
||||
"test_town_garrisons.py": "3674f713d7adc62ec9098f7923991c9f6b1d0edfc1431ccfd82fc8031ddae17f",
|
||||
"test_field_sites.py": "fddb0e44e72fdfe32bb94347a14da64efbd2208e4f252754e80c620fbecda56c",
|
||||
"test_gameplay_session_regressions.py": "d9968b06627ce10412e5b1165987de662385d5dcb29090c5626b90fb59df52f2",
|
||||
"test_gameplay_review_fixes.py": "5f988d63ea4b2a8a364b181982ddd462baa628ab66e3a35d0fb5ea6f20c50b0b",
|
||||
"test_server_log_regressions.py": "733084d7d2e33eb96740768c48d9e25bd7f3ffa9081949e38d0776c6822f5748",
|
||||
"test_mortar_load_ack.py": "6eceee33969ec268d904f062bd1ac12ec4269cf87acd235469052b193b048774",
|
||||
"test_hunter_profiles.py": "bdc7898666a7e1078ece35b5dc9bf903d2218843abb24addcea9353fe6b3f7f3",
|
||||
"test_hunter_lifecycle.py": "c2e3bff077dcb4cc181cbae5526d38a8638be7b2187c72ed64b1e279b63cbafc",
|
||||
"test_hunter_opening.py": "8d791372f465b6242a386d81b8e2136865390cbea5dfdcbfc6bb8b4f717c041d",
|
||||
"test_enemy_awareness.py": "881289417a1e4af219546b113d018e9bc6a402a16cf4bfa7e983ab240f41c2aa",
|
||||
"test_intel_body_inspection.py": "04dd19efafc796f349976d29df77cb71b95615e527ad9add4fceda1f6105fc94",
|
||||
"test_body_recovery_lifecycle.py": "b4cc6df60863e12a16ac555ecb9818e318f6325cd989bc97d5bb6ed737857a73",
|
||||
"test_air_support_policy.py": "bedd5437ba0667c371c390cb8c4fb5a3096e8ef6a71c8bac2091264b8d2eebf7",
|
||||
"test_air_logistics_orders.py": "adf7181998f522f8825b71ef10955c9311aba9086e5bb601cfd47599baa46d8a",
|
||||
"test_air_recon.py": "3b6ccb7b5bd60fe638f051094b96e2643c997280330ebfde0856f43a2e3ed3a0",
|
||||
"test_scouts.py": "25c6bb1bcc9cb171d12cb1e59b5b278e256a7a4b257b5ce3a1d76d60d459bb59",
|
||||
"test_mortar_station.py": "6570f18f787b7366ec5341da68dd99acf541cbbc31c6db7a9a3ae967506456ec",
|
||||
"test_random_settings.py": "75fbcba53ff2331811fb91051bbae1b2c28108fa9477d98372e0eb057655f225",
|
||||
"test_debug_ai.py": "7f4b847ba11e8da937eba7be3c4c0ab898b44567f6f553ff842da54c1e7a85c2",
|
||||
"test_generated_sites.py": "111095f40133b025ab67380b6cdcbc25ce0ecbc03379d1a015db6fdb0e5f2b25",
|
||||
"test_terrain_sites.py": "c3534a7fb8fcbae887965c47300fbba3c00db5569fcddc3ad3d8c00e9aa2d2d0",
|
||||
"test_terrain_adapter.py": "bcc6f469a12399f833651c591b3e1ca9a8e7f49d8b98e223a271fddc245bc4c4",
|
||||
"test_terrain_airfields.py": "3a6e7151902657a38d8bf0510fb5c1a8049408d4f84d51ca260a0b5d651431e4",
|
||||
"test_terrain_takeover.py": "5cb36e7faad13867620cae608e119988f84ab9970aa7b40fcd60fb7ec939a8dd",
|
||||
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||||
"test_ordinary_look_evidence.py": "1b98be4b69a5e5bacf46791f1e009fa3c73cdaff875c012837c9888443a61633",
|
||||
"test_relative_look_runner.py": "131d829c60a7bbfe3e047af8e38d255e5ecb9d84b7d2188d14422dde724fa05e",
|
||||
"test_radio_waiting_text.py": "2aa54d8126b3fddae2b77d496f56d2d6e6d393c6d5124bdb5598713d9c29d629",
|
||||
"test_inventory_control_runner.py": "f325fe1975f7a56fbbb1a6357206d2ac0c9e7c32c396473fdfaf1cb80ad39b11",
|
||||
"test_inventory_layout.py": "8e176f8a87c300b8062a37ee34b22a105978c7d9c6147b506757135f4f48a1ff",
|
||||
"test_headless_input_proof.py": "55c84de6dac3a9c44bd1ab4113d306544025a405c613f6e7d26550328e84f6c1",
|
||||
"test_headless_input_exercise_runner.py": "0b812647718a3d7145905a3ed17fef97b025d57b1372773d2c1069a3473a9b1f",
|
||||
"test_private_prefix_cleanup.py": "bc6d3fcf6a5ee5b5266bfc4516642d2f73e71dfc870c527d67cb5a47964dede0",
|
||||
"test_runner_private_cleanup.py": "4380874af7553391ea7e1e234c8a3f8e61922e0f16b1bf9bd4821cc479e5edf4",
|
||||
"test_ordinary_input_runner.py": "1ed373818673a438647fc7074c4c689f5bac0a91e8d55edf29d466b96f6703f8",
|
||||
"test_ordinary_input_observer.py": "09cf661ae47f53cb429a7ab17c2b752ae30a04368a260468227b0678148b2434",
|
||||
"test_aircraft_route_envelope.py": "08b16d4e7f97db96e3f88af0cfccd9b6bc083f6f25ec33cffd7ec36b18798729",
|
||||
"test_aircraft_route_policy.py": "b717734a07a59ada837f05c36172110bd7d0b5a5a277e8fae55a11dcab3e2aa2",
|
||||
"test_aircraft_route_probe.py": "bd8cb998fef33db8f26342eec0198c54b7715662d333530e2bede572c81f162f",
|
||||
"test_rough_intel_feedback.py": "d7395ecc498dda46e1c9a4c8fbf98a64f2bbd013de7806517fb8008756e7b40d",
|
||||
"test_headless_display_probe.py": "d4d6c9907d7419ca888d5d9ba7448cbe6f5d2e53810f74c85660dfbdfc9f7e2d",
|
||||
"test_headless_display_runner.py": "f03a908e813c9ca4dc2ff13b3ade08549931e39490b8636742390a304c73974f",
|
||||
"test_preparation_status.py": "e43cb7ce81232a31d00219004574dc2d1806760e0b6f0c49693725ffcb1b4e9e",
|
||||
"test_hint_delivery.py": "1ec462cea5890379ad33ea3f16591896e085d1a30fd1af4a3411b14e5dc8acc3",
|
||||
"test_native_end_lifecycle.py": "8b187723c9039e68e3e590c812c91dcffe1e5917d4e450ed798dc177888fda7a",
|
||||
"test_native_end_runner.py": "aed94be9b370a412937303cc5b66f0151c2cd64c3e1358f983f9ea53eb0d1057",
|
||||
"test_escape_result_wording.py": "7b3613cccd4f24d3ef4665dfc1854cfc958a69018a59f9b8090617f0185a82a8",
|
||||
"test_native_stats.py": "a9ce90c74f0ae7e5c40e451f6b1d60dadde831c3d858710a70929390d5c70f7c",
|
||||
"test_aircraft_translation.py": "983fcff4800e777cd1c42126431ca94e7c03bc06b5fb34a243704b8ca55dc36d",
|
||||
"test_spawn_retry_budget.py": "c182acfcfd52cd74a94dc3336d7603d14668850a684b758cc7545a98a5d14beb",
|
||||
"test_spawn_preload_timeout.py": "db3a3aa42c20f047da90cac6755cb283d15cb3de6a22a57a6e1f352e9b4511dc",
|
||||
"test_action_feedback.py": "1fec11a218b6da69c8c40ce232523582f0ad390f8357e74f24daccf5d46d3814",
|
||||
"test_native_aircraft_control.py": "3ffed5429896254d96b67ff3fdd01f65689f526e6a1766cc6874e2e63f2e26f3",
|
||||
"test_aircraft_flight_policy.py": "147a27fb57c0b01cded35eae26af4394d7f41eeeb68856f564972e1c89c629c9",
|
||||
"test_aircraft_flight_envelope.py": "6499ec174ed68dbfc07bd49275eaff8a7e60865615bbaefee354de7233a6ff13",
|
||||
"test_ordinary_screenshot.py": "eadd4f8ae2a8057d0ac7bca5e8f4abc260faa10cddfca31b8552d7b49669ab33",
|
||||
"test_participant_selection.py": "e153f69ffa60d186dc3b1a238df1d48f2a0623b2dd8331d2cbbbdd57cce5529e",
|
||||
"test_native_shared_map_ownership.py": "672d248550339dc6350e548034c50b3440d44b91668457f3efb2d91c8445c3dc",
|
||||
"test_shared_map_ownership.py": "486eb3a8a04a47878b87ec3952c613542871077af1de27ea7299fa3d72caff1d",
|
||||
"test_intel_registration.py": "41cd929a29ea5e6b37d856cfc873c33fa2a8130e3aad30146f522ce217875488",
|
||||
"test_mortar_activity_completion.py": "a0db3b63962bc95de42ec12ef17c53730464ac7421a4475020957121513586ec",
|
||||
"test_packed_chat_game.py": "d23c099d17a0dda09e5ee28931a4850f9bf6df5a7874581342eacbd16860565e",
|
||||
"test_native_mortar_refresh.py": "60f3c4fcb063506e9bd85e4abd3cd2fc802304bc71933f3e31d88f5b896aaa7b",
|
||||
"test_archive_packed.py": "37712810b7c6fd11a2df35665df81546f8b98682dc74b317ad1f9ad6ad274d86",
|
||||
"test_mortar_refresh.py": "0ac74cff8aa10fb06ecb75d17eb7ca3a6b80bf5194522bffec583a44fc01a419",
|
||||
"test_packed_core_game.py": "ddac4281f74999b1e60c2052bbdee36c97699192cfd5174a88b6f01ee740111e",
|
||||
"test_pak_inventory.py": "8f0b55bb295117c226900bd641d25175db1021a365866a5ce6482a78d08c7f41",
|
||||
"test_native_mortar_salvo.py": "f45625eb92d16adc8b3eb57bc72b77c8829d46c2c7e5bef40d302fc90252ba72",
|
||||
"test_spectator_guidance.py": "26c02deb1a707f51dcf577a9ccb789bf33f432b41d9404d36a7b1b3c8802298f",
|
||||
"test_spectator_recovery.py": "8bb59c51df003e24532ad9476af4c8ff3b7f4276dca25e8162b91eb77c7b67c2",
|
||||
"test_native_package.py": "0776a1eedede7185aa36c7fe816ea6231e6f475c0f6d210a2c732b23dc6d765e",
|
||||
"test_item_station_teardown.py": "4e0f508dea6172862be82d6c7f295ede2bfb2412c390a0937a75ab176655f4b6",
|
||||
"test_source_bundle.py": "074ad87ee7ab0b41ab94a7cb28efca66a975c24b8e2574122a13a52a4d491d0a",
|
||||
"test_native_flight_footprint.py": "96923c018608f0c4d24294a9f8e769e2037be1fac8f1d51f4d73463706e134ad",
|
||||
"test_native_flight_input_diagnostics.py": "355e2e45b86b9a46c68efb0563d16bef7a032cd7758169704b4b26ea92bee2bc",
|
||||
"test_mortar_logistics.py": "98cdf38e43eb564163d8b409dfc95c4ae23e775c423651f05698acd52a7ef5a2",
|
||||
"test_mortar_courier_storage.py": "0eb75fbcdcd712ff1c2220dcdd87cff6f3ed1e6e8f1c889916daa6b84a4359f5",
|
||||
"test_powered_flight_pad.py": "690c1c6e05f3520a6d4d6c45a0fc5d9184e30a12b24356b3126bdb35c4171b82",
|
||||
"test_prison_escape_policy.py": "d5d54588116eb730a8fda046f25fc4edc89a5345f85774cbc0f0a9b3adb85b98",
|
||||
"test_powered_flight_policy.py": "86bfd5851be6fe3a187e1fe7fd2b7b0965c891cf29b2260b0df292255c5c547a",
|
||||
"test_flight_action_runner.py": "aa14ebe85fce7c0435f48aceec1d4463b33fe8a5792b4e935b543dff94f4ad02",
|
||||
"test_native_local_admission_probe.py": "16864bc359ab607dae3919442bd18f191320721411a8156e23be999f24e4454f",
|
||||
"test_mortar_report_ledger.py": "fd2346e06c37a9e7621e1861e0f472b72ac14786fd2bcfbd785b62700d55ffde",
|
||||
"test_dedicated_native.py": "f0323b20743221bd1ad46d6462246c2a0e2be84b395e40faa39007ef330aaa3c",
|
||||
"test_native_mortar_transfer.py": "3b2a201a73c9ff2509276428988e4a98023c6aa94f8eeb42bc06c6cc604473d2",
|
||||
"test_mortar_aim_renewal.py": "cf228b7f83d247d93277ec4c8644eb1090a20336a7e9ee2b90086c78199a70ca",
|
||||
"test_dedicated_preflight.py": "0d654375db6b8eb91d0b92663b50e32776aaa7ecafbfdb83c00f04826df5236e",
|
||||
"test_mortar_transactions.py": "b169cee3ccde42a24b6a0aa0ac2c3ff879bd1478bed1979dbea7b82c8006ee43",
|
||||
"test_native_mortar_probe.py": "217801a6eddd48f76e99363a72a9812c0f48766ebd2faf8e188f4466ed1e4088",
|
||||
"test_diagnostic_no_splash.py": "d99539a8b3277c2f1ac3e3bfa4c897876fe21e704c9ae33c542eed79fc2e9e65",
|
||||
"test_casualty_incapacitation.py": "55b5cfb7b3eae496a8cc18888872d11331ecc01afb7326fbee3b8d65047dbe93",
|
||||
"test_casualty_remove_probe.py": "e3b8ac386bb8e4a9832215cbbe1cacf7a5bd1314467bd4b07ed4a57b2db75458",
|
||||
"test_extraction_placement_policy.py": "d924f163d98c78989938ca01eca5935891fb454266810f4817cbe49651b84ae2",
|
||||
"test_guard_cancellation_policy.py": "f8f134b6d525a3c775677b2a95c562b12aa84ba287318c08c833d684ad0bd9d8",
|
||||
"test_casualty_ground_policy.py": "6543c594293d7122242ec68d506a92dc81464d110cdb7496a225555cee338c83",
|
||||
"test_casualty_reservation_death.py": "fd68dce04ea48ee2a22fac499c32a5c53847a25e3f14eaba3f50437d2c040f25",
|
||||
"test_casualty_loading_policy.py": "cdf2c0abe4b794502f18228b173db47c4093ea062378ec9e3971e0c4f9e3bf1f",
|
||||
"test_initial_guard_policy.py": "0c80e744db1ce0a0d0746c43d867f5d2f47d9b92bc48d6561ceeb28a204d8743",
|
||||
"test_headless_game_runner.py": "0d84160076ec9961e7315ccd50d6ce45ff971328c298649505fbba6305c22f31",
|
||||
"test_vanilla_game_control.py": "8ab3777a5bd0f8213efae08bd6db70a05790af992c2abfda8e5e5aa079beebbb",
|
||||
"test_archive_game_control.py": "8126e2be91f9ee8c09fceb82d03bb0d9c51247909189a424c3e24dd2b1ed22ce",
|
||||
"test_site_discovery_policy.py": "40fda37b86d469a1cf8fcb7a1fb18abcaab0df44ad09f50018744d42f8f4f649",
|
||||
"test_faction_catalog_scope.py": "c8fab92575f2621f47ed8685243338aa9ea717bb809c2ef9e8e0884af9df263b",
|
||||
"test_mission_rules.py": "f534ae447fe1db6ae939430c3b14568d2bf1b84956dca295cce04211411d9ee7",
|
||||
"test_admin_setting_policy.py": "69af6f74e262ee4981ac428ac1ab85561f8b365aed5879e20d315ededca9ee22",
|
||||
"test_player_admission_policy.py": "745ec0a9e491ffcf5bec53ebf67ecee8333f4dcfa5d19bafbde31cbd1cad7f8b",
|
||||
"test_progression_identity.py": "2fb3725aa735e00b20ba7a4ac45f8e087d4346c58a176bee091bab0a9755c1df",
|
||||
"test_discovery_map_position.py": "0644aea60d4c546e819ef417771563ab7598e84d5e13db2fa63416ae1fe6ddb0",
|
||||
"test_local_admission.py": "0bde82f6d5c31c4187ed0aa1935940b8b9e634868b3a4820eca073580ad136b4",
|
||||
"test_prison_placement_policy.py": "34539744426f0b30e41883203484ed60606df8ca319324014f07e833bcbf854b",
|
||||
"test_recovery_policy.py": "adc4966ab92f0849d08636d93da5bd02b9162d1ad7369b325a1a357903abaa55",
|
||||
"test_player_medical.py": "e4b3140a3afc0161db53f261e5480e51f1ca09f85657e25b0efb7dbba3336e3f",
|
||||
"test_time_policy.py": "45ae5768f6e87009b4074937cbc2e384c59341e905a3f250672bd2a110b2e6c5",
|
||||
"test_environment_policy.py": "66b86e66f47c4ce397c6093a50a724bbe8dedbf3db53e0dd7d53ff33243a0b52",
|
||||
"test_view_distance.py": "ddc6cbeb41485f14a4f2ce23a7a86f1708e7e335bbeecee6309be49fd72e00e7",
|
||||
"test_environment_restart_runner.py": "05bc09bc45db70ba4a635b65b0a96aa38437ba50c98640b47ed8d0683c3a5f71",
|
||||
"test_inventory_enumeration_policy.py": "95cbfd7c4351cb9a8e1cd6783524be79f77255e5996299919a61dcfce8b0f21a",
|
||||
"test_radio_defence_policy.py": "48c9c01dc6135a3f6d2187b0974645758040f041c3c2c2c26b14222fc572dfe1",
|
||||
"test_radio_feedback_policy.py": "6b576472f81a35bd4df4dae3f19925b046eedbba262ad67f9bfe1ce9d220a487",
|
||||
"test_performance_comparison.py": "5f932de9e9898acdd379f26c777a35c884269522dbf8c41991a7a25bf61c369a",
|
||||
"test_release_check.py": "8b6e755ed922ad129ba01c228989610a31f3a79841dc7cdddd4ddbd0e510971b",
|
||||
"test_settings_migration.py": "5a82ba8672b72fb388a95e297d53452e45679ed3b94f5c7d4598455179038aef",
|
||||
"hq_network_regression.py": "f7021b7bbdfdc2eefcdfade2bc4ad2108e1312cd07e8e09025783c626e7c8cae",
|
||||
"helicopter_availability_regression.py": "3f256b7f5db246723b75caa2cc247249881cba95bde71ea1c90733404fe19f35",
|
||||
"mortar_salvo_regression.py": "0f5d5f5d33f64ff43f5a2b954fe4eec032a00697f51f09efa10284537a3682db",
|
||||
"test_prefab_identity.py": "2a1c6e4cb1ead0c7b36b8fffb2ba0c59dc7e025dafaf8344a8158d38fe17582d",
|
||||
"test_spawn_scene.py": "d89ef752906c1cf27c4cc7292997a4d793ddb3b56a6dfbdeff837978350167be",
|
||||
"test_spawn_scene_inventory.py": "f29bee9c629072f51caf66b680013b18f608bbfc5135a1f020e1a2904e89cdd5",
|
||||
"test_spawn_scene_lease.py": "adaf38b259cc36af526884d3d2312ccec0cbe6eca18d7aed2c1a066be8ea0da6",
|
||||
"test_prison_ai.py": "557015a4a3191aede258dcd7dee4ec4f555c3efde02331687185ed124cebb4fc",
|
||||
"test_native_player_death_fixture.py": "0d0825ebb948a68ff8b8f5cbdcc7e27bdf940e5af1e277ba1780d03e12f2ba33",
|
||||
"test_hq_planner_budget.py": "c9e6b85a3d25267c187f503f903136a16aee382e9d842f61ff88c550b5bb4e51",
|
||||
"test_observer_ownership.py": "879c6185d834c03f8d62e7e35359c8bb5f6821f6dde03c73957be2ba614947c6",
|
||||
"test_native_observer_selector.py": "bafdca52e25cc45d94f2fc306c078e5e59d48f2e2540248acc3822b42668e937",
|
||||
"test_ground_depot_loading.py": "61b31dc3c2a6cf6bf0aef67fe3ec92b4b2d51ee93fe47e7cc8dc77f2235747af",
|
||||
"test_ground_depot_lifecycle.py": "927a6f15560e177c838322e18ef555ce7db3acde0651d1a43353a2c6e805f3a8",
|
||||
"test_ground_depot_transfer.py": "fc37626765919dd449432d445a17ec25a390ed687807571a1c5e2570c4ecddb7",
|
||||
"test_ground_depot_provenance.py": "33880dbf308dd4f338cc4e4bb04449d662cc2fe0941721a819528b7f7a6decd7"
|
||||
}
|
||||
@@ -0,0 +1,590 @@
|
||||
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
|
||||
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
|
||||
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
|
||||
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
|
||||
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
|
||||
PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
|
||||
PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
|
||||
PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
|
||||
PASS: actual depot radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
|
||||
PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement
|
||||
PASS: actual full depot leaf, exact custody, isolated callbacks, finite reservation, false/unknown and Stop quarantine, once-only delivery and caps; native movement unqualified
|
||||
PASS: actual authored identity capture, READY-only detached provenance, same shared stock admission, completed exact two-leg proof, lifetime caps and Stop no late adoption
|
||||
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
|
||||
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
|
||||
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
|
||||
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
|
||||
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
|
||||
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
|
||||
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
|
||||
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
|
||||
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
|
||||
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
|
||||
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
|
||||
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
|
||||
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
|
||||
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
|
||||
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
|
||||
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
|
||||
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
|
||||
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
|
||||
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
|
||||
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
|
||||
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
|
||||
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
|
||||
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
|
||||
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
|
||||
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
|
||||
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
|
||||
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
|
||||
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
|
||||
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
|
||||
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
|
||||
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
|
||||
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
|
||||
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
|
||||
PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
|
||||
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
|
||||
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
|
||||
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
|
||||
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
|
||||
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
|
||||
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
|
||||
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
|
||||
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
|
||||
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
|
||||
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
|
||||
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
|
||||
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
|
||||
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
|
||||
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
|
||||
PASS: explicit CLI opt-in, disabled/editor guards and mission-header airport precedence
|
||||
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
|
||||
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
|
||||
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
|
||||
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
|
||||
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
|
||||
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
|
||||
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
|
||||
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
|
||||
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
|
||||
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
|
||||
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
|
||||
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
|
||||
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
|
||||
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
|
||||
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
|
||||
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
|
||||
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
|
||||
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
|
||||
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
|
||||
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
|
||||
PASS: actual convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
|
||||
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
|
||||
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
|
||||
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
|
||||
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
|
||||
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
|
||||
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
|
||||
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
|
||||
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
|
||||
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
|
||||
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
|
||||
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
|
||||
PASS: actual designated zero/one original carrier selection, settled startup, shared finite claims, no refund after submission
|
||||
PASS: actual HQ startup grant readiness forwarding is authoritative and fail-closed
|
||||
PASS: actual finite PMN4 designated-zero/one entitlement, pinned original ownership, shared commit, physical custody, callback quarantine/deletion and no retry
|
||||
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
|
||||
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
|
||||
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
|
||||
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
|
||||
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
|
||||
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
|
||||
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
|
||||
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
|
||||
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
|
||||
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 0.245s
|
||||
|
||||
OK
|
||||
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
|
||||
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
|
||||
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
|
||||
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
|
||||
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
|
||||
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
|
||||
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
|
||||
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
|
||||
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
|
||||
PASS: actual optional candidate barrier, exact callback/custody proof and unchanged mine/primary snapshots; no native transfer claim
|
||||
Native finite mine-stock runner: parser, scope, exclusions and command pass
|
||||
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
|
||||
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
|
||||
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
|
||||
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
|
||||
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
|
||||
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
|
||||
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
|
||||
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
|
||||
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
|
||||
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
|
||||
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
|
||||
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
|
||||
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
|
||||
HQ convoy delivered-report planning and downlink regressions passed
|
||||
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
|
||||
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
|
||||
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
|
||||
PASS: WORKBENCH opt-in diagnostics distinguish cycles/cap/storage/manager/mount failures without repeated native traversal
|
||||
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
|
||||
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
|
||||
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
|
||||
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
|
||||
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
|
||||
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
|
||||
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
|
||||
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
|
||||
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
|
||||
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
|
||||
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
|
||||
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
|
||||
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
|
||||
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.056s
|
||||
|
||||
OK
|
||||
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
|
||||
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 3.544s
|
||||
|
||||
OK
|
||||
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
|
||||
PASS: actual filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
|
||||
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
|
||||
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
|
||||
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
|
||||
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
|
||||
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all12 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact19 bodies without capacity shrinking
|
||||
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
|
||||
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
|
||||
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact19-body composition, source reuse, mode/client guards and no consumed receipt refunds
|
||||
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
|
||||
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
|
||||
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
|
||||
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
|
||||
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
|
||||
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
|
||||
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
|
||||
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
|
||||
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
|
||||
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
|
||||
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
|
||||
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
|
||||
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
|
||||
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
|
||||
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
|
||||
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
|
||||
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
|
||||
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
|
||||
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
|
||||
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
|
||||
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
|
||||
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
|
||||
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs
|
||||
PASS: actual engineer mine preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
|
||||
PASS: actual road mine-site annulus/bend geometry, deterministic bounded candidates, server/query limits, and native ground/water/obstruction rejection; no runtime placement claim
|
||||
PASS: actual HQ mine admission, one site query per tick, maximum two active/32 retained jobs, delivered-only original post, once-per-unit refusal latch, 256-item ceiling and maintenance/teardown ownership
|
||||
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
|
||||
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
|
||||
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
|
||||
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
|
||||
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
|
||||
.......
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.027s
|
||||
|
||||
OK
|
||||
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.412s
|
||||
|
||||
OK
|
||||
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
|
||||
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
|
||||
PASS: actual menu command routing covers all fourteen settings, rejects unsupported keys, gates companions, and matches unique authored widgets
|
||||
PASS: explicit weapon retention buttons use the same ready/authorized server command path
|
||||
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
|
||||
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
|
||||
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
|
||||
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
|
||||
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
|
||||
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
|
||||
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
|
||||
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
|
||||
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
|
||||
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 0.250s
|
||||
|
||||
OK
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 23.382s
|
||||
|
||||
OK
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 2.592s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 2.038s
|
||||
|
||||
OK
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.985s
|
||||
|
||||
OK
|
||||
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
|
||||
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.534s
|
||||
|
||||
OK
|
||||
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
|
||||
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
|
||||
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
|
||||
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
|
||||
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
|
||||
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
|
||||
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
|
||||
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
|
||||
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.561s
|
||||
|
||||
OK
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 0.188s
|
||||
|
||||
OK
|
||||
................
|
||||
----------------------------------------------------------------------
|
||||
Ran 16 tests in 9.064s
|
||||
|
||||
OK
|
||||
......
|
||||
----------------------------------------------------------------------
|
||||
Ran 6 tests in 0.016s
|
||||
|
||||
OK
|
||||
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.052s
|
||||
|
||||
OK
|
||||
.............
|
||||
----------------------------------------------------------------------
|
||||
Ran 13 tests in 4.438s
|
||||
|
||||
OK
|
||||
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
|
||||
..............................
|
||||
----------------------------------------------------------------------
|
||||
Ran 30 tests in 0.355s
|
||||
|
||||
OK
|
||||
..............
|
||||
----------------------------------------------------------------------
|
||||
Ran 14 tests in 0.173s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.103s
|
||||
|
||||
OK
|
||||
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
|
||||
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.076s
|
||||
|
||||
OK
|
||||
.......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 23 tests in 0.035s
|
||||
|
||||
OK
|
||||
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
|
||||
........
|
||||
----------------------------------------------------------------------
|
||||
Ran 8 tests in 0.012s
|
||||
|
||||
OK
|
||||
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
|
||||
.................................................................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 81 tests in 0.557s
|
||||
|
||||
OK
|
||||
......
|
||||
----------------------------------------------------------------------
|
||||
Ran 6 tests in 0.064s
|
||||
|
||||
OK
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 0.004s
|
||||
|
||||
OK
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.064s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.294s
|
||||
|
||||
OK
|
||||
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
|
||||
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
|
||||
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
|
||||
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
|
||||
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
|
||||
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
|
||||
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
|
||||
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
|
||||
.................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 33 tests in 0.088s
|
||||
|
||||
OK
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.031s
|
||||
|
||||
OK
|
||||
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
|
||||
PASS: actual guide ownership and scoped timer cancellation, current-controller preservation/reacquisition, hint retry/dedup and observer boundaries; native UI not exercised
|
||||
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 1.216s
|
||||
|
||||
OK
|
||||
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.094s
|
||||
|
||||
OK
|
||||
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
|
||||
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
|
||||
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
|
||||
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
|
||||
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.197s
|
||||
|
||||
OK
|
||||
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
|
||||
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
|
||||
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
|
||||
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
|
||||
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign/dead bodies; canonical selection/cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
|
||||
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
|
||||
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
|
||||
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
|
||||
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
|
||||
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.090s
|
||||
|
||||
OK
|
||||
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
|
||||
..........................
|
||||
----------------------------------------------------------------------
|
||||
Ran 26 tests in 0.168s
|
||||
|
||||
OK
|
||||
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
|
||||
.....................
|
||||
----------------------------------------------------------------------
|
||||
Ran 21 tests in 0.029s
|
||||
|
||||
OK
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.038s
|
||||
|
||||
OK
|
||||
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
|
||||
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
|
||||
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
|
||||
PASS: actual input dispatch, one press per edge, menu-held suppression; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
|
||||
PASS: first-person pose survives missing samples without drift, follows body motion/rotation, resumes fresh pose and cannot leak between targets
|
||||
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
|
||||
--compat COMPAT [--steam STEAM]
|
||||
[--timeout TIMEOUT]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
[--silent-workbench | --exit-after-init]
|
||||
[--continue-on-failure]
|
||||
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
|
||||
................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 48 tests in 11.492s
|
||||
|
||||
OK
|
||||
.......
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.217s
|
||||
|
||||
OK
|
||||
..............
|
||||
----------------------------------------------------------------------
|
||||
Ran 14 tests in 2.200s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.264s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.051s
|
||||
|
||||
OK
|
||||
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
|
||||
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
|
||||
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
|
||||
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
|
||||
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
|
||||
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
|
||||
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 1.735s
|
||||
|
||||
OK
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 1.170s
|
||||
|
||||
OK
|
||||
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
|
||||
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.011s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.124s
|
||||
|
||||
OK
|
||||
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
|
||||
........
|
||||
----------------------------------------------------------------------
|
||||
Ran 8 tests in 0.013s
|
||||
|
||||
OK
|
||||
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
|
||||
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
|
||||
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
|
||||
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
|
||||
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
|
||||
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
|
||||
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
|
||||
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
|
||||
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
|
||||
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
|
||||
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
|
||||
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
|
||||
PASS: requested guard population requires complete physical conscious membership before deadline
|
||||
......................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 38 tests in 0.018s
|
||||
|
||||
OK
|
||||
..........
|
||||
----------------------------------------------------------------------
|
||||
Ran 10 tests in 0.002s
|
||||
|
||||
OK
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.854s
|
||||
|
||||
OK
|
||||
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
|
||||
...
|
||||
----------------------------------------------------------------------
|
||||
Ran 3 tests in 0.001s
|
||||
|
||||
OK
|
||||
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
|
||||
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
|
||||
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
|
||||
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
|
||||
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
|
||||
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
|
||||
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
|
||||
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
|
||||
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
|
||||
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
|
||||
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
|
||||
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
|
||||
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
|
||||
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
|
||||
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
|
||||
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.519s
|
||||
|
||||
OK
|
||||
.
|
||||
----------------------------------------------------------------------
|
||||
Ran 1 test in 0.323s
|
||||
|
||||
OK
|
||||
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
|
||||
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 2.083s
|
||||
|
||||
OK
|
||||
..............................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 46 tests in 0.888s
|
||||
|
||||
OK
|
||||
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
|
||||
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
|
||||
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
|
||||
PASS: migrated aircraft availability policy (controller migration still pending)
|
||||
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
|
||||
PASS: 35 prefabs have unique saved root entity IDs
|
||||
PASS: 299 original script entries tracked across 18 unfinished responsibilities
|
||||
PASS: 1 isolated addons, acyclic dependencies, 56 unique resources, exact vanilla/authorized external references
|
||||
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
|
||||
@@ -0,0 +1,591 @@
|
||||
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
|
||||
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
|
||||
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
|
||||
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
|
||||
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
|
||||
PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
|
||||
PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
|
||||
PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
|
||||
PASS: wrong observer fixture selector rejected before runtime/profile setup; no engine launched
|
||||
PASS: actual depot radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
|
||||
PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement
|
||||
PASS: actual full depot leaf, exact custody, isolated callbacks, finite reservation, false/unknown and Stop quarantine, once-only delivery and caps; native movement unqualified
|
||||
PASS: actual authored identity capture, READY-only detached provenance, same shared stock admission, completed exact two-leg proof, lifetime caps and Stop no late adoption
|
||||
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
|
||||
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
|
||||
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
|
||||
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
|
||||
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
|
||||
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
|
||||
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
|
||||
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
|
||||
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
|
||||
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
|
||||
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
|
||||
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
|
||||
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
|
||||
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
|
||||
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
|
||||
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
|
||||
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
|
||||
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
|
||||
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
|
||||
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
|
||||
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
|
||||
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
|
||||
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
|
||||
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
|
||||
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
|
||||
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
|
||||
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
|
||||
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
|
||||
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
|
||||
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
|
||||
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
|
||||
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
|
||||
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
|
||||
PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
|
||||
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
|
||||
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
|
||||
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
|
||||
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
|
||||
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
|
||||
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
|
||||
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
|
||||
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
|
||||
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
|
||||
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
|
||||
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
|
||||
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
|
||||
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
|
||||
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
|
||||
PASS: explicit CLI opt-in, disabled/editor guards and mission-header airport precedence
|
||||
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
|
||||
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
|
||||
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
|
||||
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
|
||||
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
|
||||
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
|
||||
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
|
||||
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
|
||||
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
|
||||
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
|
||||
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
|
||||
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
|
||||
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
|
||||
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
|
||||
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
|
||||
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
|
||||
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
|
||||
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
|
||||
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
|
||||
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
|
||||
PASS: actual convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
|
||||
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
|
||||
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
|
||||
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
|
||||
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
|
||||
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
|
||||
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
|
||||
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
|
||||
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
|
||||
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
|
||||
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
|
||||
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
|
||||
PASS: actual designated zero/one original carrier selection, settled startup, shared finite claims, no refund after submission
|
||||
PASS: actual HQ startup grant readiness forwarding is authoritative and fail-closed
|
||||
PASS: actual finite PMN4 designated-zero/one entitlement, pinned original ownership, shared commit, physical custody, callback quarantine/deletion and no retry
|
||||
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
|
||||
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
|
||||
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
|
||||
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
|
||||
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
|
||||
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
|
||||
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
|
||||
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
|
||||
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
|
||||
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 0.247s
|
||||
|
||||
OK
|
||||
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
|
||||
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
|
||||
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
|
||||
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
|
||||
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
|
||||
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
|
||||
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
|
||||
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
|
||||
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
|
||||
PASS: actual optional candidate barrier, exact callback/custody proof and unchanged mine/primary snapshots; no native transfer claim
|
||||
Native finite mine-stock runner: parser, scope, exclusions and command pass
|
||||
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
|
||||
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
|
||||
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
|
||||
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
|
||||
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
|
||||
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
|
||||
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
|
||||
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
|
||||
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
|
||||
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
|
||||
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
|
||||
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
|
||||
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
|
||||
HQ convoy delivered-report planning and downlink regressions passed
|
||||
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
|
||||
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
|
||||
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
|
||||
PASS: WORKBENCH opt-in diagnostics distinguish cycles/cap/storage/manager/mount failures without repeated native traversal
|
||||
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
|
||||
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
|
||||
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
|
||||
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
|
||||
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
|
||||
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
|
||||
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
|
||||
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
|
||||
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
|
||||
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
|
||||
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
|
||||
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
|
||||
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
|
||||
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.060s
|
||||
|
||||
OK
|
||||
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
|
||||
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 3.288s
|
||||
|
||||
OK
|
||||
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
|
||||
PASS: actual filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
|
||||
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
|
||||
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
|
||||
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
|
||||
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
|
||||
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all12 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact19 bodies without capacity shrinking
|
||||
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
|
||||
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
|
||||
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact19-body composition, source reuse, mode/client guards and no consumed receipt refunds
|
||||
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
|
||||
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
|
||||
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
|
||||
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
|
||||
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
|
||||
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
|
||||
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
|
||||
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
|
||||
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
|
||||
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
|
||||
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
|
||||
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
|
||||
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
|
||||
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
|
||||
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
|
||||
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
|
||||
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
|
||||
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
|
||||
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
|
||||
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
|
||||
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
|
||||
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
|
||||
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs
|
||||
PASS: actual engineer mine preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
|
||||
PASS: actual road mine-site annulus/bend geometry, deterministic bounded candidates, server/query limits, and native ground/water/obstruction rejection; no runtime placement claim
|
||||
PASS: actual HQ mine admission, one site query per tick, maximum two active/32 retained jobs, delivered-only original post, once-per-unit refusal latch, 256-item ceiling and maintenance/teardown ownership
|
||||
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
|
||||
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
|
||||
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
|
||||
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
|
||||
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
|
||||
.......
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.029s
|
||||
|
||||
OK
|
||||
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.414s
|
||||
|
||||
OK
|
||||
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
|
||||
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
|
||||
PASS: actual menu command routing covers all fourteen settings, rejects unsupported keys, gates companions, and matches unique authored widgets
|
||||
PASS: explicit weapon retention buttons use the same ready/authorized server command path
|
||||
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
|
||||
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
|
||||
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
|
||||
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
|
||||
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
|
||||
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
|
||||
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
|
||||
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
|
||||
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
|
||||
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 0.269s
|
||||
|
||||
OK
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 26.013s
|
||||
|
||||
OK
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 2.644s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 1.995s
|
||||
|
||||
OK
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.970s
|
||||
|
||||
OK
|
||||
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
|
||||
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.575s
|
||||
|
||||
OK
|
||||
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
|
||||
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
|
||||
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
|
||||
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
|
||||
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
|
||||
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
|
||||
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
|
||||
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
|
||||
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.551s
|
||||
|
||||
OK
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 0.170s
|
||||
|
||||
OK
|
||||
................
|
||||
----------------------------------------------------------------------
|
||||
Ran 16 tests in 9.343s
|
||||
|
||||
OK
|
||||
......
|
||||
----------------------------------------------------------------------
|
||||
Ran 6 tests in 0.016s
|
||||
|
||||
OK
|
||||
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.048s
|
||||
|
||||
OK
|
||||
.............
|
||||
----------------------------------------------------------------------
|
||||
Ran 13 tests in 4.487s
|
||||
|
||||
OK
|
||||
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
|
||||
..............................
|
||||
----------------------------------------------------------------------
|
||||
Ran 30 tests in 0.360s
|
||||
|
||||
OK
|
||||
..............
|
||||
----------------------------------------------------------------------
|
||||
Ran 14 tests in 0.176s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.101s
|
||||
|
||||
OK
|
||||
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
|
||||
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.060s
|
||||
|
||||
OK
|
||||
.......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 23 tests in 0.028s
|
||||
|
||||
OK
|
||||
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
|
||||
........
|
||||
----------------------------------------------------------------------
|
||||
Ran 8 tests in 0.010s
|
||||
|
||||
OK
|
||||
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
|
||||
.................................................................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 81 tests in 0.482s
|
||||
|
||||
OK
|
||||
......
|
||||
----------------------------------------------------------------------
|
||||
Ran 6 tests in 0.069s
|
||||
|
||||
OK
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 0.004s
|
||||
|
||||
OK
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.070s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.329s
|
||||
|
||||
OK
|
||||
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
|
||||
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
|
||||
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
|
||||
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
|
||||
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
|
||||
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
|
||||
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
|
||||
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
|
||||
.................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 33 tests in 0.080s
|
||||
|
||||
OK
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.027s
|
||||
|
||||
OK
|
||||
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
|
||||
PASS: actual guide ownership and scoped timer cancellation, current-controller preservation/reacquisition, hint retry/dedup and observer boundaries; native UI not exercised
|
||||
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 1.217s
|
||||
|
||||
OK
|
||||
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.098s
|
||||
|
||||
OK
|
||||
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
|
||||
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
|
||||
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
|
||||
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
|
||||
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.184s
|
||||
|
||||
OK
|
||||
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
|
||||
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
|
||||
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
|
||||
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
|
||||
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign/dead bodies; canonical selection/cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
|
||||
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
|
||||
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
|
||||
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
|
||||
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
|
||||
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.099s
|
||||
|
||||
OK
|
||||
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
|
||||
..........................
|
||||
----------------------------------------------------------------------
|
||||
Ran 26 tests in 0.185s
|
||||
|
||||
OK
|
||||
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
|
||||
.....................
|
||||
----------------------------------------------------------------------
|
||||
Ran 21 tests in 0.033s
|
||||
|
||||
OK
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.029s
|
||||
|
||||
OK
|
||||
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
|
||||
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
|
||||
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
|
||||
PASS: actual input dispatch, one press per edge, menu-held suppression; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
|
||||
PASS: first-person pose survives missing samples without drift, follows body motion/rotation, resumes fresh pose and cannot leak between targets
|
||||
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
|
||||
--compat COMPAT [--steam STEAM]
|
||||
[--timeout TIMEOUT]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
[--silent-workbench | --exit-after-init]
|
||||
[--continue-on-failure]
|
||||
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
|
||||
................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 48 tests in 11.267s
|
||||
|
||||
OK
|
||||
.......
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.212s
|
||||
|
||||
OK
|
||||
..............
|
||||
----------------------------------------------------------------------
|
||||
Ran 14 tests in 1.986s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.253s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.055s
|
||||
|
||||
OK
|
||||
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
|
||||
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
|
||||
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
|
||||
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
|
||||
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
|
||||
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
|
||||
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 1.824s
|
||||
|
||||
OK
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 1.078s
|
||||
|
||||
OK
|
||||
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
|
||||
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.011s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.132s
|
||||
|
||||
OK
|
||||
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
|
||||
........
|
||||
----------------------------------------------------------------------
|
||||
Ran 8 tests in 0.014s
|
||||
|
||||
OK
|
||||
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
|
||||
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
|
||||
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
|
||||
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
|
||||
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
|
||||
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
|
||||
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
|
||||
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
|
||||
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
|
||||
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
|
||||
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
|
||||
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
|
||||
PASS: requested guard population requires complete physical conscious membership before deadline
|
||||
......................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 38 tests in 0.016s
|
||||
|
||||
OK
|
||||
..........
|
||||
----------------------------------------------------------------------
|
||||
Ran 10 tests in 0.002s
|
||||
|
||||
OK
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.818s
|
||||
|
||||
OK
|
||||
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
|
||||
...
|
||||
----------------------------------------------------------------------
|
||||
Ran 3 tests in 0.001s
|
||||
|
||||
OK
|
||||
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
|
||||
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
|
||||
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
|
||||
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
|
||||
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
|
||||
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
|
||||
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
|
||||
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
|
||||
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
|
||||
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
|
||||
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
|
||||
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
|
||||
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
|
||||
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
|
||||
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
|
||||
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.563s
|
||||
|
||||
OK
|
||||
.
|
||||
----------------------------------------------------------------------
|
||||
Ran 1 test in 0.358s
|
||||
|
||||
OK
|
||||
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
|
||||
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 1.968s
|
||||
|
||||
OK
|
||||
..............................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 46 tests in 0.823s
|
||||
|
||||
OK
|
||||
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
|
||||
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
|
||||
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
|
||||
PASS: migrated aircraft availability policy (controller migration still pending)
|
||||
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
|
||||
PASS: 35 prefabs have unique saved root entity IDs
|
||||
PASS: 299 original script entries tracked across 18 unfinished responsibilities
|
||||
PASS: 1 isolated addons, acyclic dependencies, 56 unique resources, exact vanilla/authorized external references
|
||||
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
|
||||
@@ -0,0 +1,38 @@
|
||||
{
|
||||
"fix": "Former local controller observer timer stops before old recovery can close the editor/select old player camera or create a new spectator camera. Only own timer/camera and recovery bookkeeping are released.",
|
||||
"baseline_compiled_failure_reproduced_independently": true,
|
||||
"regression_programs_passed": 279,
|
||||
"native_evidence": "native-2026-10-02-observer-ownership",
|
||||
"native_assertions": 27,
|
||||
"native_rounds": 1,
|
||||
"native_script_failures": 0,
|
||||
"retained_installed_resource_errors": 13,
|
||||
"native_scope": "Existing unconsciousness, spectator views/tracking, pose-gap fallback, healing camera return and repeated knockout fixture. Native controller replacement and real multiplayer not reproduced.",
|
||||
"cleanup_confirmed": true,
|
||||
"preservation": {
|
||||
"original_missions": {
|
||||
"files": 533,
|
||||
"unchanged": true
|
||||
},
|
||||
"existing_playtest": {
|
||||
"files": 412,
|
||||
"unchanged": true
|
||||
},
|
||||
"inherited_unstaged": {
|
||||
"files": 61,
|
||||
"preserved_with_surgical_own_delta": true
|
||||
}
|
||||
},
|
||||
"replacement_rebinding": "Existing250ms binder continues until normal stop/end cleanup; new local controllers start their monitors once, with no timer growth on stable ownership.",
|
||||
"initial_native_failure": "Wrong Chat selector also enabled general smoke and damage protection. Failure retained; correct Core selector isolates camera fixture. Runner now refuses wrong pair before setup.",
|
||||
"docs_fix": "Native setup now opens actual addons/core project and directs readers to latest retained candidate.",
|
||||
"release_qualified": false,
|
||||
"packaged_candidate_contains_this_fix": false,
|
||||
"remaining": [
|
||||
"Real controller replacement/JIP/reconnect",
|
||||
"Human full escape and12 players",
|
||||
"Physical logistics",
|
||||
"Equivalent-workload FPS",
|
||||
"Clean packaging/release"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"exit_code": 0,
|
||||
"regression_programs": 279,
|
||||
"command": "python3 -B tools/check.py",
|
||||
"log": "regressions-final.log",
|
||||
"frozen_source": ".build/observer-final-frozen-0454"
|
||||
}
|
||||
Reference in New Issue
Block a user