Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
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{
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"problem": "Lost or expired undelivered retask retained its longer hunt cooldown despite shorter surviving orders.",
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"correction": "Clamp existing NextHunt to the maximum of 15-second retry and surviving same-belief active/pending pursuit task expiries plus 180 seconds; never extend current pacing.",
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"ownership": "Retain pending task locally through cancellation. Preserve every surviving assignment, waypoint and pending transaction.",
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"regression_programs": 257,
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"regression_exit": 0,
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"red_before_green_after": [
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"longer lost retask",
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"pending order expires during Assign cleanup"
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],
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"review": "Independent reviewer and parent inspected active/pending ownership and cooldown semantics; author incorporated retained ref and pending expiry path.",
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"native_awareness": "Compiles and passes 53 assertions, then times out waiting to queue the completed-sweep fixture route. Two fixture failures and thirteen installed-resource errors retained. No completed awareness qualification.",
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"normal_route": {
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"assertions": 63,
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"rounds": 1,
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"script_runtime_failures": 0,
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"installed_resource_errors": 13,
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"result_ui": "You escaped",
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"scope": "scripted route; no ordinary piloting/input or multiplayer claim"
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},
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"release_qualified": false,
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"next_gameplay_gap": {
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"feature": "Finite engineer mine placement",
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"owned_reference": "/home/jakub/devel/escapists/escapists-ai/Scripts/Game/EscapistsAI/EAI_MineTask.c",
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"successor_start": "addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyLoadout.c",
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"scope": "Existing finite carried mines have no placement consumer. Consider one original engineer and exact carried mine for one HQ-delivered interception order, bounded approach/placement/withdrawal/friendly clearance; no replacement mines or independent enemy coordinator. Native arming remains separately qualified."
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},
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"both_native_sources_identical": true,
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"only_source_changed_since_prior_native": [
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"addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c"
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],
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"source_external_invariance_and_cleanup_confirmed": true,
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"prior_unstaged_files_preserved": 52,
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"reference_sources_unchanged": 533,
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"packaged_runtime_files_unchanged": 3,
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"published": false,
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"committed": false
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}
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