Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
@@ -0,0 +1,50 @@
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PROPOSAL ONLY; successor/reference untouched; no native launch.
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Scope: at most TWO one-time PMN4 spawn attempts in each existing original admitted
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ammo truck. Quantity is a conservative successor allowance, not a copied convoy
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quantity. Owned EAI_Mines.STOCK is2 per soldier; original supply convoy only fills
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weapons/magazines, while original EAI_AmmoSupply.Fill dynamically fills requested
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mines (maximum96 spawned cargo items). Two spares support one original engineer's
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standard carried allowance without implementing recurring refill.
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Files in fix.patch:
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- new ERR_ConvoyMineStock.c (task-owned optional initial batch and callback)
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- ERR_SupplyConvoyService.c (pin at IssueCargo, tick with existing original-owner guard)
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- ERR_SupplyConvoyTactics.c (task-owned ref, terminal Stop hook)
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- new tests/test_convoy_mine_stock.py
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Registration is a separate registration.patch because tools/check.py has prior edits.
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Copied ERR_HQ.c and ERR_MountedMagazineSeed.c are test inputs only, NOT patch files.
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Primary weapon/magazine/mounted callbacks remain unchanged in task.Cargo. Optional
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mine requests wait until every primary callback is finished; no mine callback is
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inserted into that primary array. Normal InfantryResupply.Stock therefore never
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waits for optional mine operations. Mine requests use remaining actual128 inventory
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headroom and remaining128 combined primary+optional callback allowance. Magazine96
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limits and their priority remain unchanged. Refused submissions still consume an
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attempt; resource/capacity/ownership refusal never retries. One fixed90-second
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window begins on first tick; timeout/stop/capture/mode loss is terminal.
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Native GetItem is valid for Spawn (SDK generated callback lines15-18). Vanilla
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SCR_AITakeItemFromArsenal_InventoryCallback lines12-15 resolves its RplId through
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Replication.FindItem/RplComponent.GetEntity. Only those exact successful native
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spawn identities can enter the final two-entry snapshot, after exact prefab,
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initial-item exclusion, reciprocal slot, original truck storage ownership, alive,
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collision handler and inactive pressure-trigger checks. No inventory-difference
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fallback. Duplicate callback items deduplicate. Missing/late/unsupported identities
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are omitted permanently. Physical uncertain items are preserved; callbacks remain
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retained by the task batch and cannot schedule new work or reopen its snapshot.
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Count()/At() expose frozen INITIAL identities, not a validated current available
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stock count and not authority to transfer them. There is NO mine courier, no new
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spent ledger and no reservation claim in this slice. Future finite mine delivery
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must use these exact originals with the existing service's shared m_Spent and
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appropriate total-cap/mutual-exclusion checks. It cannot pass the magazine-only
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m_Stock to ERR_FiniteMagazineReservation and expect a mine to be accepted. Do not
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claim mine replenishment, physical delivery, native insertion or multiplayer proof.
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Tests: four focused programs pass; logs and results.json alongside proposal.
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New actual-method harness covers the complete batch/callback methods, synchronous
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success with false return, missing/unknown primary callbacks, primary independence,
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128 item/callback limits, owner/mode/manager loss, fixed expiry then late callback,
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preexisting/foreign/armed/dead/non-PMN items, duplicate callback identity and freeze.
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Source hooks are checked directly; native Source/PAK validation remains future work.
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@@ -0,0 +1,22 @@
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[
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{
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"test": "test_radio_defence_policy.py",
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"exit": 0
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},
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{
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"test": "test_player_admission_policy.py",
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"exit": 0
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},
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{
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"test": "test_initial_admission_exhaustion.py",
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"exit": 0
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},
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{
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"test": "test_recovery_policy.py",
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"exit": 0
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},
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{
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"test": "test_native_end_lifecycle.py",
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"exit": 0
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}
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]
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@@ -0,0 +1,264 @@
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--- /dev/null
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+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyMineStock.c
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@@ -0,0 +1,108 @@
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+// Optional initial stock only. Spawn callbacks supply exact identities; these
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+// never enter the magazine readiness barrier or acquire a separate spent ledger.
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+class ERR_ConvoyMineCargo : ScriptedInventoryOperationCallback
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+{
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+ bool Finished;
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+ bool Succeeded;
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+ IEntity Item;
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+ protected void Finish(bool success)
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+ {
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+ if (Finished) return;
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+ Finished = true; Succeeded = success;
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+ if (!success) return;
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+ // GetItem is supported for Spawn, unlike the later Move/Swap operations.
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+ RplComponent replicated = RplComponent.Cast(Replication.FindItem(GetItem()));
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+ if (replicated) Item = replicated.GetEntity();
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+ }
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+ void Refused() { Finish(false); }
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+ protected override void OnComplete() { Finish(true); }
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+ protected override void OnAllComplete() { Finish(true); }
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+ protected override void OnFailed() { Finish(false); }
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+ protected override void OnAllFailed() { Finish(false); }
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+}
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+
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+class ERR_ConvoyMineStock
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+{
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+ protected ERR_GameMode m_Mode;
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+ protected ERR_SupplyConvoyTask m_Task;
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+ protected ERR_ConvoyVehicle m_Original;
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+ protected IEntity m_Truck;
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+ protected InventoryStorageManagerComponent m_Inventory;
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+ protected ref array<ref ERR_ConvoyMineCargo> m_Cargo = {};
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+ protected ref array<IEntity> m_Items = {};
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+ protected ref array<IEntity> m_Before = {};
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+ protected float m_Deadline = -1;
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+ protected float m_LastTick = -1;
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+ protected bool m_Attempted;
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+ protected bool m_Closed;
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+ void ERR_ConvoyMineStock(ERR_GameMode mode, ERR_SupplyConvoyTask task)
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+ {
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+ m_Mode = mode; m_Task = task;
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+ if (!task || task.Vehicles.Count() != 6) return;
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+ m_Original = task.Vehicles[1];
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+ if (!m_Original) return;
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+ m_Truck = m_Original.Entity;
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+ if (m_Truck) m_Inventory = InventoryStorageManagerComponent.Cast(m_Truck.FindComponent(InventoryStorageManagerComponent));
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+ }
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+ // These are initial identities, not a live stock count or transfer authority.
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+ int Count() { return m_Items.Count(); }
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+ IEntity At(int index)
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+ {
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+ if (index < 0 || index >= m_Items.Count()) return null;
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+ return m_Items[index];
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+ }
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+ bool Complete() { return m_Closed; }
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+ void Stop() { m_Closed = true; m_Before.Clear(); }
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+ protected bool Current(bool ownerValid)
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+ {
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+ if (!ownerValid || !Replication.IsServer() || !m_Mode || m_Mode != ERR_GameMode.Get() || !m_Mode.Active()) return false;
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+ if (!m_Task || m_Task.Stopped || !m_Task.Ready || m_Task.Vehicles.Count() != 6 || m_Task.Vehicles[1] != m_Original) return false;
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+ if (!m_Original || m_Original.Entity != m_Truck || !m_Truck || !m_Inventory || m_Inventory.GetOwner() != m_Truck) return false;
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+ return m_Truck.FindComponent(InventoryStorageManagerComponent) == m_Inventory;
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+ }
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+ protected bool ReadyItem(IEntity item, array<IEntity> items)
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+ {
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+ if (!item || m_Before.Contains(item) || !items.Contains(item) || !item.GetPrefabData()
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+ || item.GetPrefabData().GetPrefabName() != ERR_EnemyLoadoutCatalog.MINE) return false;
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+ InventoryItemComponent carried = InventoryItemComponent.Cast(item.FindComponent(InventoryItemComponent));
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+ if (!carried || !carried.GetParentSlot() || carried.GetParentSlot().GetAttachedEntity() != item
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+ || !ERR_InfantryAmmoTransfer.StoredUnder(item, m_Truck)) return false;
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+ if (!ERR_Actors.Alive(item) || !item.FindComponent(SCR_AntiPersonnelMineCollisionHandlerComponent)) return false;
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+ SCR_PressureTriggerComponent trigger = SCR_PressureTriggerComponent.Cast(item.FindComponent(SCR_PressureTriggerComponent));
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+ return trigger && !trigger.IsActivated() && !trigger.IsActivatedByDefault();
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+ }
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+ void Tick(float now, bool ownerValid)
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+ {
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+ if (m_Closed) return;
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+ if (!Current(ownerValid) || !ERR_ForceRules.Finite(now) || now < 0 || now < m_LastTick) { Stop(); return; }
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+ m_LastTick = now;
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+ if (m_Deadline < 0) m_Deadline = now + 90000;
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+ if (now >= m_Deadline) { Stop(); return; }
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+ if (!m_Attempted)
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+ {
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+ if (!m_Task.CargoIssued || !m_Task.MagazinesIssued) return;
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+ int primary = m_Task.Cargo.Count();
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+ if (primary > 128) { Stop(); return; }
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+ foreach (ERR_ConvoyCargoCallback operation : m_Task.Cargo)
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+ if (!operation || !operation.Finished) return;
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+ // All primary insertions have settled before measuring physical headroom.
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+ // A refused optional request still spends one of the two initial attempts.
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+ m_Attempted = true;
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+ ERR_Inventory.Items(m_Inventory, m_Before);
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+ if (m_Before.Count() > 128 || !ERR_EnemyLoadoutCatalog.Available(ERR_EnemyLoadoutCatalog.MINE)) { Stop(); return; }
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+ for (int index = 0; index < 2 && index < 128 - m_Before.Count() && index < 128 - primary; index++)
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+ {
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+ ERR_ConvoyMineCargo load = new ERR_ConvoyMineCargo(); m_Cargo.Insert(load);
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+ if (!m_Inventory.TrySpawnPrefabToStorage(ERR_EnemyLoadoutCatalog.MINE, null, -1, EStoragePurpose.PURPOSE_DEPOSIT, load)) load.Refused();
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+ }
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+ }
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+ foreach (ERR_ConvoyMineCargo pending : m_Cargo) if (!pending.Finished) return;
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+ array<IEntity> items = {}; ERR_Inventory.Items(m_Inventory, items);
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+ // One detached freeze: missing, captured or unsupported native identities
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+ // are omitted, never adopted later. Failed/late operations are never retried.
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+ if (items.Count() <= 128)
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+ foreach (ERR_ConvoyMineCargo completed : m_Cargo)
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+ if (completed.Succeeded && ReadyItem(completed.Item, items) && !m_Items.Contains(completed.Item)) m_Items.Insert(completed.Item);
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+ Stop();
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+ }
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+}
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--- a/addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyService.c
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+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyService.c
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@@ -144,6 +144,7 @@
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ERR_SupplyConvoyTask supply = ERR_SupplyConvoyTask.Cast(task);
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if (!supply || supply.CargoIssued || supply.Stopped) return;
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supply.CargoIssued = true;
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+ supply.MineStock = new ERR_ConvoyMineStock(m_Mode, supply);
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InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(supply.Vehicles[1].Entity.FindComponent(InventoryStorageManagerComponent));
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if (!inventory) { supply.MagazinesIssued = true; return; }
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ERR_Inventory.Items(inventory, supply.CargoBefore);
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@@ -266,6 +267,7 @@
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task.Ready = true; IssueCargo(task);
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}
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IssueMagazines(task, now);
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+ if (task.MineStock) task.MineStock.Tick(now, MountedStockOwner(task, 1, ERR_HQ.Cast(m_Mode.Command())));
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foreach (ERR_ConvoyVehicle checked : task.Vehicles)
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if (!checked.Released && !checked.CrewValid(m_Mode)) checked.Release(m_Mode);
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if (task.Tactics && task.Tactics.Tick(now)) continue;
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--- a/addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyTactics.c
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+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyTactics.c
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@@ -176,10 +176,12 @@
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bool MagazinesIssued;
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ref array<ref ERR_MountedMagazineSeed> MountedStock = {};
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ref array<IEntity> CargoBefore = {};
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+ ref ERR_ConvoyMineStock MineStock;
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override void Stop(ERR_GameMode mode, string reason)
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{
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if (Stopped) return;
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if (Tactics) Tactics.Stop();
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+ if (MineStock) MineStock.Stop();
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foreach (ERR_SupplyTeam team : Teams) team.Release(mode);
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super.Stop(mode, reason);
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}
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--- /dev/null
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+++ b/tests/test_convoy_mine_stock.py
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@@ -0,0 +1,117 @@
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+"""Execute optional finite PMN4 stock and exact spawn callback methods; no engine proof."""
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+from pathlib import Path
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+import os,re
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+from policy_harness import ROOT,body,run
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+BASE=Path(os.environ.get('ERR_MINE_STOCK_ROOT',ROOT));D=BASE/'addons/core/Scripts/Game/ERR/10_AI'
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+s=(D/'ERR_ConvoyMineStock.c').read_text()
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+assert s.count('TrySpawnPrefabToStorage(')==1
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+for forbidden in ('TryMove','SetOrigin','SetAmmoCount','DeleteEntity','ActivateTrigger','m_Spent','ERR_FiniteMagazineReservation'):
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+ assert forbidden not in s,forbidden
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+assert 'm_Task.Cargo.Insert' not in s
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+code=re.sub(r'//[^\n]*','',s).replace('protected ','').replace('override ','').replace('ref ','').replace('class ','struct ').replace(' : ScriptedInventoryOperationCallback',' : ScriptedInventoryOperationCallback')
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+code=code.replace('void ERR_ConvoyMineStock(', 'ERR_ConvoyMineStock(').replace('foreach (','for (').replace('array<','Array<').replace('null','nullptr')
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+for old,new in {
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+ 'RplComponent.Cast(Replication.FindItem(GetItem()))':'Replication::FindItem(GetItem())',
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+ 'InventoryStorageManagerComponent.Cast(m_Truck.FindComponent(InventoryStorageManagerComponent))':'m_Truck->inventory',
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+ 'm_Truck.FindComponent(InventoryStorageManagerComponent)':'m_Truck->inventory',
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+ 'InventoryItemComponent.Cast(item.FindComponent(InventoryItemComponent))':'item->carried',
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+ 'item.FindComponent(SCR_AntiPersonnelMineCollisionHandlerComponent)':'item->collision',
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+ 'SCR_PressureTriggerComponent.Cast(item.FindComponent(SCR_PressureTriggerComponent))':'item->trigger',
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+}.items():code=code.replace(old,new)
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+for typ in ('ERR_GameMode','ERR_SupplyConvoyTask','ERR_ConvoyVehicle','InventoryStorageManagerComponent','RplComponent','InventoryItemComponent','SCR_PressureTriggerComponent','ERR_ConvoyMineCargo','ERR_ConvoyCargoCallback'):
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+ code=re.sub(r'\b'+typ+r' (?=\w)',typ+'* ',code)
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+code=code.replace('Array<ERR_ConvoyMineCargo>','Array<ERR_ConvoyMineCargo*>')
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+code=code.replace('Array<IEntity> items)', 'Array<IEntity>& items)')
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+for ns in ('ERR_GameMode','ERR_Actors','Replication','ERR_Inventory','ERR_InfantryAmmoTransfer','ERR_ForceRules','ERR_EnemyLoadoutCatalog','EStoragePurpose'):
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+ code=code.replace(ns+'.',ns+'::')
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+for var in ('m_Mode','m_Task','m_Original','m_Truck','m_Inventory','task','replicated','item','carried','trigger','operation','load','pending','completed'):
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+ code=re.sub(r'\b'+var+r'\.',var+'->',code)
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+for call in ('GetPrefabData()','GetParentSlot()'):code=code.replace(call+'.',call+'->')
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+code=re.sub(r'\b(bool|IEntity|ERR_GameMode\*|ERR_SupplyConvoyTask\*|ERR_ConvoyVehicle\*|InventoryStorageManagerComponent\*) (\w+);',r'\1 \2{};',code)
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+code=code.replace('\n}\n','\n};\n')
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+run(r'''
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+#include <cassert>
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+#include <vector>
|
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+#include <string>
|
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+#include <algorithm>
|
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+#include <cmath>
|
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+#include <functional>
|
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+#include <limits>
|
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+using string=std::string;
|
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+template<class T>struct Array:std::vector<T>{using std::vector<T>::vector;int Count(){return this->size();}void Insert(T v){this->push_back(v);}void Clear(){this->clear();}bool Contains(T v){return std::find(this->begin(),this->end(),v)!=this->end();}};
|
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+struct Entity;using IEntity=Entity*;struct InventoryStorageManagerComponent;
|
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+struct RplComponent{IEntity entity=nullptr;IEntity GetEntity(){return entity;}};
|
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+struct Replication{inline static bool server=true;static bool IsServer(){return server;}static RplComponent*FindItem(RplComponent* id){return id;}};
|
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+struct ScriptedInventoryOperationCallback{RplComponent*item=nullptr;virtual ~ScriptedInventoryOperationCallback()=default;RplComponent*GetItem(){return item;}virtual void OnComplete(){}virtual void OnAllComplete(){}virtual void OnFailed(){}virtual void OnAllFailed(){}};
|
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+struct Prefab{string name="PMN4";string GetPrefabName(){return name;}};
|
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+struct SCR_PressureTriggerComponent{bool active=false,byDefault=false;bool IsActivated(){return active;}bool IsActivatedByDefault(){return byDefault;}};
|
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+struct Slot{IEntity attached=nullptr;IEntity GetAttachedEntity(){return attached;}};
|
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+struct InventoryItemComponent{Slot*slot=nullptr;Slot*GetParentSlot(){return slot;}};
|
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+struct Entity{InventoryStorageManagerComponent*inventory=nullptr;Prefab*prefab=nullptr;InventoryItemComponent*carried=nullptr;SCR_PressureTriggerComponent*trigger=nullptr;IEntity stored=nullptr;bool alive=true,collision=true;Prefab*GetPrefabData(){return prefab;}};
|
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+struct ERR_GameMode{inline static ERR_GameMode*current=nullptr;bool active=true;static ERR_GameMode*Get(){return current;}bool Active(){return active;}};
|
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+struct ERR_ConvoyCargoCallback{bool Finished=true;};
|
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+struct ERR_ConvoyVehicle{IEntity Entity_=nullptr;IEntity&Entity=Entity_;};
|
||||
+struct ERR_SupplyConvoyTask{bool Stopped=false,Ready=true,CargoIssued=true,MagazinesIssued=true;Array<ERR_ConvoyVehicle*>Vehicles;Array<ERR_ConvoyCargoCallback*>Cargo;};
|
||||
+struct ERR_Actors{static bool Alive(IEntity e){return e&&e->alive;}};
|
||||
+struct ERR_ForceRules{static bool Finite(float n){return std::isfinite(n);}};
|
||||
+struct ERR_EnemyLoadoutCatalog{inline static string MINE="PMN4";inline static bool available=true;static bool Available(string){return available;}};
|
||||
+struct ERR_InfantryAmmoTransfer{static bool StoredUnder(IEntity e,IEntity root){return e&&root&&e->stored==root;}};
|
||||
+struct EStoragePurpose{static const int PURPOSE_DEPOSIT=1;};
|
||||
+struct InventoryStorageManagerComponent{IEntity owner=nullptr;Array<IEntity>items;Array<ScriptedInventoryOperationCallback*>callbacks;int calls=0;bool accept=true;std::function<void(int,ScriptedInventoryOperationCallback*)>effect;
|
||||
+ IEntity GetOwner(){return owner;}bool TrySpawnPrefabToStorage(string prefab,void*,int slot,int purpose,ScriptedInventoryOperationCallback*cb){assert(prefab=="PMN4"&&slot==-1&&purpose==1);int index=calls++;callbacks.Insert(cb);if(effect)effect(index,cb);return accept;}};
|
||||
+struct ERR_Inventory{static void Items(InventoryStorageManagerComponent*i,Array<IEntity>&a){a=i->items;}};
|
||||
+'''+code+r'''
|
||||
+struct Fixture{ERR_GameMode mode;ERR_SupplyConvoyTask task;ERR_ConvoyVehicle truck;Entity root,foreign;InventoryStorageManagerComponent inventory;ERR_ConvoyCargoCallback primary;
|
||||
+ Entity mines[2];Prefab prefabs[2];InventoryItemComponent carried[2];Slot slots[2];SCR_PressureTriggerComponent triggers[2];RplComponent replicated[2];
|
||||
+ Fixture(){ERR_GameMode::current=&mode;ERR_EnemyLoadoutCatalog::available=true;Replication::server=true;truck.Entity=&root;root.inventory=&inventory;inventory.owner=&root;
|
||||
+ task.Vehicles.resize(6,nullptr);task.Vehicles[1]=&truck;task.Cargo={&primary};
|
||||
+ for(int i=0;i<2;i++){mines[i].prefab=&prefabs[i];mines[i].carried=&carried[i];mines[i].trigger=&triggers[i];mines[i].stored=&root;carried[i].slot=&slots[i];slots[i].attached=&mines[i];replicated[i].entity=&mines[i];}}
|
||||
+ ERR_ConvoyMineStock Job(){return ERR_ConvoyMineStock(&mode,&task);}
|
||||
+ void Finish(int i){inventory.items.Insert(&mines[i]);inventory.callbacks[i]->item=&replicated[i];inventory.callbacks[i]->OnComplete();}
|
||||
+};
|
||||
+int main(){
|
||||
+ {Fixture f;auto s=f.Job();s.Tick(0,true);assert(f.inventory.calls==2&&!s.Complete()&&s.Count()==0&&f.task.Cargo.Count()==1);
|
||||
+ f.Finish(0);s.Tick(1000,true);assert(!s.Complete()&&s.Count()==0);f.Finish(1);s.Tick(2000,true);
|
||||
+ assert(s.Complete()&&s.Count()==2&&s.At(0)==&f.mines[0]&&s.At(1)==&f.mines[1]&&!s.At(-1)&&!s.At(2));
|
||||
+ f.inventory.items.clear();s.Tick(3000,true);assert(s.Count()==2&&f.inventory.calls==2);}
|
||||
+ // Primary unknown/missing callbacks never become optional-magazine blockers.
|
||||
+ for(int k=0;k<3;k++){Fixture f;if(k==0)f.primary.Finished=false;if(k==1)f.task.Cargo[0]=nullptr;if(k==2)f.task.MagazinesIssued=false;
|
||||
+ auto s=f.Job();s.Tick(0,true);assert(f.inventory.calls==0&&!s.Complete());s.Tick(90000,true);assert(s.Complete());
|
||||
+ f.primary.Finished=true;f.task.Cargo[0]=&f.primary;f.task.MagazinesIssued=true;s.Tick(90001,true);assert(f.inventory.calls==0);}
|
||||
+ // Physical item and combined callback headroom independently limit the extras.
|
||||
+ for(int k=0;k<4;k++){Fixture f;if(k<2)f.inventory.items.resize(127+k,&f.foreign);else f.task.Cargo.resize(125+k,&f.primary);
|
||||
+ auto s=f.Job();s.Tick(0,true);assert(f.inventory.calls==(k%2==0?1:0));}
|
||||
+ {Fixture f;f.inventory.items.resize(129,&f.foreign);auto s=f.Job();s.Tick(0,true);assert(s.Complete()&&f.inventory.calls==0);}
|
||||
+ {Fixture f;f.task.Cargo.resize(129,&f.primary);auto s=f.Job();s.Tick(0,true);assert(s.Complete()&&f.inventory.calls==0);}
|
||||
+ // Native refusal consumes an attempt; inline completion beats false return.
|
||||
+ {Fixture f;f.inventory.accept=false;auto s=f.Job();s.Tick(0,true);assert(s.Complete()&&s.Count()==0&&f.inventory.calls==2);s.Tick(1,true);assert(f.inventory.calls==2);}
|
||||
+ {Fixture f;f.inventory.accept=false;f.inventory.effect=[&](int i,ScriptedInventoryOperationCallback*cb){f.inventory.items.Insert(&f.mines[i]);cb->item=&f.replicated[i];cb->OnComplete();};
|
||||
+ auto s=f.Job();s.Tick(0,true);assert(s.Complete()&&s.Count()==2&&f.inventory.calls==2);}
|
||||
+ // Unknown, captured or lost optional callbacks cannot reopen a closed snapshot.
|
||||
+ for(int k=0;k<6;k++){Fixture f;auto s=f.Job();s.Tick(0,true);if(k==0)s.Stop();if(k==1)s.Tick(1,false);if(k==2)s.Tick(90000,true);
|
||||
+ if(k==3){f.truck.Entity=&f.foreign;s.Tick(1,true);}if(k==4){f.root.inventory=nullptr;s.Tick(1,true);}if(k==5){f.mode.active=false;s.Tick(1,true);}
|
||||
+ assert(s.Complete());f.Finish(0);f.Finish(1);s.Tick(90001,true);assert(s.Count()==0&&f.inventory.calls==2&&f.task.Cargo.Count()==1);}
|
||||
+ // Only exact callback-produced, current disarmed owned PMN4 items freeze.
|
||||
+ for(int k=0;k<12;k++){Fixture f;auto s=f.Job();if(k==0){f.inventory.items.Insert(&f.mines[0]);}s.Tick(0,true);f.Finish(0);f.inventory.callbacks[1]->OnFailed();
|
||||
+ switch(k){case 1:f.prefabs[0].name="other";break;case 2:f.mines[0].prefab=nullptr;break;case 3:f.mines[0].carried=nullptr;break;case 4:f.carried[0].slot=nullptr;break;
|
||||
+ case 5:f.slots[0].attached=&f.foreign;break;case 6:f.mines[0].stored=&f.foreign;break;case 7:f.mines[0].alive=false;break;case 8:f.mines[0].collision=false;break;
|
||||
+ case 9:f.mines[0].trigger=nullptr;break;case 10:f.triggers[0].active=true;break;case 11:f.triggers[0].byDefault=true;break;}
|
||||
+ s.Tick(1,true);assert(s.Complete()&&s.Count()==0);}
|
||||
+ {Fixture f;auto s=f.Job();s.Tick(0,true);f.Finish(0);f.inventory.callbacks[1]->item=&f.replicated[0];f.inventory.callbacks[1]->OnComplete();s.Tick(1,true);assert(s.Count()==1);}
|
||||
+ {Fixture f;auto s=f.Job();s.Tick(0,true);f.inventory.callbacks[0]->OnComplete();f.inventory.callbacks[1]->OnComplete();s.Tick(1,true);assert(s.Count()==0&&s.Complete());}
|
||||
+ // All current-server/task/truck/manager guards fail before optional spawning.
|
||||
+ for(int k=0;k<10;k++){Fixture f;auto s=f.Job();ERR_GameMode other;ERR_ConvoyVehicle replaced;
|
||||
+ switch(k){case 0:Replication::server=false;break;case 1:f.mode.active=false;break;case 2:ERR_GameMode::current=&other;break;case 3:f.task.Stopped=true;break;
|
||||
+ case 4:f.task.Ready=false;break;case 5:f.task.Vehicles[1]=&replaced;break;case 6:f.truck.Entity=&f.foreign;break;case 7:f.inventory.owner=&f.foreign;break;case 8:f.root.inventory=nullptr;break;case 9:ERR_EnemyLoadoutCatalog::available=false;break;}
|
||||
+ s.Tick(0,true);assert(s.Complete()&&f.inventory.calls==0);}
|
||||
+ {Fixture f;auto s=f.Job();s.Tick(std::numeric_limits<float>::quiet_NaN(),true);assert(s.Complete()&&f.inventory.calls==0);}
|
||||
+ {Fixture f;auto s=f.Job();s.Tick(10,true);s.Tick(9,true);assert(s.Complete());f.Finish(0);f.Finish(1);s.Tick(11,true);assert(s.Count()==0);}
|
||||
+ {Fixture f;auto s=f.Job();s.Stop();s.Tick(0,true);assert(f.inventory.calls==0&&s.Count()==0);}
|
||||
+}
|
||||
+'''.replace(';if(', ';\n if('))
|
||||
+service=(D/'ERR_SupplyConvoyService.c').read_text();task=(D/'ERR_SupplyConvoyTactics.c').read_text()
|
||||
+issue=body(D/'ERR_SupplyConvoyService.c','protected override void IssueCargo(')
|
||||
+assert issue.index('supply.CargoIssued = true;')<issue.index('supply.MineStock = new ERR_ConvoyMineStock')<issue.index('TrySpawnPrefabToStorage')
|
||||
+assert 'if (task.MineStock) task.MineStock.Tick(now, MountedStockOwner(task, 1, ERR_HQ.Cast(m_Mode.Command())));' in service
|
||||
+assert 'ref ERR_ConvoyMineStock MineStock;' in task and 'if (MineStock) MineStock.Stop();' in task
|
||||
+print('PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze')
|
||||
@@ -0,0 +1,106 @@
|
||||
NEXT PHYSICAL MINE RESUPPLY: READ-ONLY PLAN, NOT IMPLEMENTED
|
||||
|
||||
Recommended smallest coherent scope
|
||||
----------------------------------
|
||||
Top up exactly one already demonstrated mine carrier from one usable carried
|
||||
PMN4 to two. Admit only an idle original infantry formation with fresh delivered
|
||||
MineComplete=true, MineMembers==Count and ReadyMines==1, plus the existing fresh
|
||||
truck position/distance<=200m conditions. At the physical rendezvous require one
|
||||
attributable original living on-foot actor still has exactly one owned usable
|
||||
PMN4; move at most ONE original frozen truck PMN4 to that actor. Do not schedule a
|
||||
zero-mine formation, infer mine entitlement from global chance settings, or reset
|
||||
mine-placement attempts. This deliberately covers the narrow one-to-two case;
|
||||
zero-stock recovery and full per-actor need manifests remain later work.
|
||||
|
||||
Why this demand boundary
|
||||
------------------------
|
||||
Owned EAI_Mines.STOCK=2 and Inspect creates per-soldier shortages only after its
|
||||
EAI_MinesIssued flag. Successor MineComplete/MineMembers/ReadyMines are formation
|
||||
aggregates; they carry no issued/selected flag or immutable carrier slot. A fresh
|
||||
zero alone can mean intentionally never issued, dead former carrier, lost mine,
|
||||
or prior placement. Dispatching to every zero would override optional issue policy.
|
||||
Exactly one currently carried supported mine proves a current carrier without
|
||||
inventing historical role or issuing a free new capability to a zero-mine group.
|
||||
|
||||
Existing paths to reuse
|
||||
-----------------------
|
||||
ERR_HQ.PlanResupply()/PlanResupplyTask: keep shared5s round-robin cadence; infantry
|
||||
ammunition retains first priority, mounted demand second, new mine top-up last.
|
||||
Use only existing delivered Watch entries and existing idle-force reservation.
|
||||
|
||||
ERR_InfantryResupply.TryPlan/Tick/Waypoints/Finish/Stop/PollTransfers: reuse the
|
||||
single original truck coordinator and trip token100000+slot*128+trip, original
|
||||
roster validation, two radio downlinks, fresh stopped-truck status, bounded native
|
||||
movement, mutual exclusion and cleanup. Add explicit mine trip kind + dedicated
|
||||
mine transfer leaf; do not duplicate the whole rendezvous controller. Retain every
|
||||
submitted unresolved leaf through Stop and include it in the same Busy/Unresolved
|
||||
checks so infantry/mounted work cannot overlap it. Use existing consumed-report
|
||||
and recipient-cooldown maps. Mine trip moves one item then finishes; no zero-ammo
|
||||
assumptions from the rifle sampler in its physical branch. Status/log counts must
|
||||
distinguish magazine delivery from mine delivery.
|
||||
|
||||
ERR_ConvoyMineStock.Complete/Count/At: after batch closes, capture up to2 exact
|
||||
initial identities once into service-local mine originals. Never adopt replacement
|
||||
entities or re-read arbitrary current cargo as new stock. At plan and execution,
|
||||
revalidate exact original truck, native ownership, alive/disarmed PMN4 and unspent.
|
||||
Closed may mean failed/empty; that grants no entitlement to retry initial spawn.
|
||||
|
||||
ERR_FiniteMagazineReservation: despite its name, Reserve/Commit/ReleaseUnsubmitted
|
||||
operate on exact IEntity plus originals/spent arrays, not magazine components.
|
||||
Pass the separate two-item mine originals array with the EXACT EXISTING service
|
||||
m_Spent array. Do not pass magazine-only m_Stock (Reserve would reject every mine).
|
||||
The existing shared96 spent cap remains conservative: if ammunition consumes all
|
||||
96 attempts, skip mine transfer. Do not add a second spent ledger, raise caps or
|
||||
refund accepted/ambiguous native operations. Commit immediately before native call.
|
||||
|
||||
New ERR_InfantryMineTransfer (needed actual production leaf)
|
||||
----------------------------------------------------------
|
||||
Same mode/current original donor+recipient/physical storage invariants as the
|
||||
existing infantry magazine leaf, and shared ERR_InfantryAmmoAccess.Clear at the
|
||||
original truck. Exact incoming PMN4 must be alive, inactive (including default),
|
||||
originally frozen, reciprocally stored under the original truck, and not present
|
||||
in the recipient. Recipient must be an immutable original member and physically
|
||||
still own exactly one usable PMN4, with native FindStorageForItem/CanMove capacity.
|
||||
Submit one TryMoveItemToStorage only; no compatible-rifle test, no empty-magazine
|
||||
return, no GetItem (native excludes Move), no refill/spawn/delete/retry.
|
||||
Require callback plus exact source absence/destination ownership/reciprocal slot
|
||||
proof. Native false without definitive proof stays spent/quarantined; exact
|
||||
incoming deletion may settle the one-item operation, not capture/damage alone.
|
||||
Caller retains strong leaf/reservation while uncertain. Terminal cleanup releases
|
||||
matching force/vehicle claims only, never transfers player-held items back.
|
||||
|
||||
Engineer lifecycle coupling deliberately NOT changed
|
||||
---------------------------------------------------
|
||||
ERR_HQ.MaintainEngineerMines requires delivered RoadIntercept and active assignment,
|
||||
then permanently sets EngineerMineAttempted once per squad, including refusal.
|
||||
ERR_HQ.ReserveLogistics rejects active Assignment/Waypoint, so an engineer cannot
|
||||
leave an active road post under current generic rendezvous authorization. The
|
||||
new top-up must wait until ordinary assignment teardown, not steal its actions.
|
||||
ERR_EngineerMine.SelectActor/Begin consume an exact carried mine and preserve a
|
||||
round-wide attempted-item tombstone; resupply must not clear that tombstone.
|
||||
Rearming another road post after replenishment would require a separately designed
|
||||
per-task attempt policy, prior-mine spacing and approach safety. It is not implied
|
||||
by a successful item delivery and must not be bundled as a silent latch reset.
|
||||
|
||||
Exact planned file boundaries
|
||||
-----------------------------
|
||||
- ERR_InfantryResupply.c: one trip kind, frozen mine originals, same spent/maps,
|
||||
top-up admission, transfer/poll/Stop integration and clear delivery diagnostics.
|
||||
- ERR_HQ.c: PlanResupplyTask lowest-priority fallback only.
|
||||
- NEW ERR_InfantryMineTransfer.c: exact one-item native move transaction.
|
||||
- Existing tests/test_infantry_resupply_planning.py,
|
||||
tests/test_infantry_resupply_coordinator.py, tests/test_hq_multiconvoy_supply.py,
|
||||
tests/test_mounted_supply_integration.py: mutual exclusion and shared lifecycle.
|
||||
- New actual-method mine leaf test; registration handled separately by parent.
|
||||
No changes required to EngineerMine, mine grants, Watch schema, radio scheduling,
|
||||
initial cargo batches, original reference content, or force budgets for this scope.
|
||||
|
||||
Critical actual-method checks before any native qualification
|
||||
-------------------------------------------------------------
|
||||
Known1 vs unknown/zero/2+, stale/interrupted report, unchanged global issue policy;
|
||||
physical carrier lost/changed count/captured/released; exact frozen mine and shared
|
||||
spent exclusion; inline success+false return; callback without custody; timeout,
|
||||
late success, deleted item vs merely captured; original truck/courier loss; no
|
||||
placement reset; no simultaneous infantry/mounted/mine work; exactly one delivery;
|
||||
normal magazine-only stock counts and priority unchanged. Native consumption and
|
||||
ordinary AI approach remain separate bounded qualification, not implied by tests.
|
||||
@@ -0,0 +1,55 @@
|
||||
{
|
||||
"README.md": "8c43785bd9cf14f79d6e5f12f21c482dda3203a4d216af41b87ba0ff2f0dc4f4",
|
||||
"addons/core/Prefabs/ERR/Prison.et": "c0ca5219aa2d6322ba7d094b92000640b259112ff6611a745c0713c8875d09d4",
|
||||
"addons/core/Prefabs/ERR/PrisonWall.et": "9b410b7c85bb001be4601ad93f750e17b8318b850306d84f29c4dc1b02723d7c",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminMenu.c": "d39dc876487b445efc5c3fadc19e1e06c6900c5cd57c93a01f35c32aa27d6039",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminService.c": "c3e008c8bbf538c5bca3a82a975decc7a283a38543a9d2639d90a81ce592c51e",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_AirfieldPlacement.c": "0c2f4d31a2abc8f3f90bda20546543f2a1cf9306e9bf93351dda1883b990770e",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_EscapeGameOverScreenInfo.c": "6e3c65e55b05cf205040c310b9086faa41b88582c7f9faf49c010afd59da5b07",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_GameMode.c": "251d55779509cb76f66938221b4dc8face53e187a82c9f2c651e6b1d13216c27",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_GeneratedSites.c": "4a23058f27e3ab074df6f8f7bb6f08a8fd26fbadb8943c6fb8d64dcc9c221751",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_JournalText.c": "87a6c19429f12c5630ed73170ca9a8a6d2255d6cd38b130166a78aacd15f2de0",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeAdminMenuProbe.c": "ec8d04b6550b39b9688ef67b40cb2f14a9d98c8fff62b6dfb8d4a43e19b4e4c6",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeAdminSettingsProbe.c": "73e58561e08e50008d33f81eed606dd4e8109fb69a627e892d28ca468d641f7d",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEnvironmentProbe.c": "9e2e66ac5d9778a1c65445348e3300cbb90b68b3f669f3ddf1d2b78a858430eb",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeMedicalProbe.c": "4b73e7cf35e9c8fddb089678a320ea58272e1b6611318d0a762754c171eff785",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeOptionalSiteProbe.c": "19fc19e22348e6213827f620f4fdb5dc26144ea2ce0032de773e79c1fb155a26",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeResultProbe.c": "c9a89cae067f221b9f33965b4d3ab311b78ba79ea383ca65032c4001df44b472",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_ObjectiveText.c": "8d75b35ab977be0cb1a2e3d3d1cb8ef875cdbfba69c35784c3d195451ef944c6",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c": "7422f79bfa5ecf9b13c37b7ad0cf0b23469ed7059e85462ff96b7704084d29d9",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerMedical.c": "e353ece5e1f3a6731875d8080c00fa9511446c309ff2a1454911e53c01f536f9",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_ScenarioComponent.c": "81bf30d358c7b100248be17cbc2e6beb2f107300c939aede8a92d273eb7dae1f",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_Settings.c": "e73b3654ea115568ab24456d43dfe0c6419d3ccfeaf53e5b7752d31f2950b58d",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_SiteDefinition.c": "2088c45798f0eced702e0abd97550b8d1fc97ebcc34c3d497978b7424f6c670d",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_UnconsciousCameraProbe.c": "7d5ff3389ee806ac213db5be3a68288b3399142ccc29806df0d65b34a0b2fc3c",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_BodyRecovery.c": "47d9374095d04f5f1339c220caf518a40938ffc20f891b1b51ae38579e7e1c25",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarFiring.c": "f2597d44c10d10de2462aa5e5450a22b8a5ad0eb99bd0cc09a8cf1ca2dd4a350",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarLogistics.c": "b3624e4a00a2bdef16f6c100bbd79910e3bb8c2ae8ec5fe2ad5aa70bffecd303",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAirLogisticsProbe.c": "58fe863775d0ad575cb566c78cef696c9826691cf49ef9adde76376be7316db1",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeMortarSalvoProbe.c": "fb9ccc6b36247ab3ad828ffbb2556abf5c2838d93ea6cd1ad259c0a015142f5e",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_ReconAirports.c": "7551347d776d6e0eec818d6468cacbca7ac53daee7317e0a1618ca3d39ebc762",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_ReconFlightComponent.c": "4966dad504b3f8f28a9ffc8ac17cc548b00066fe05213c49c662ea56de34c9d4",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_ScoutSystem.c": "63287a252e4e7d5aefce840279f26ce3e1f286cb79cadb32596c37897cec7119",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeHQMemoryProbe.c": "d8fec6c138bb0f5bdbf99ee82ffc3ac9b44d1045d8833da63f8aa5f39beeb7e5",
|
||||
"addons/core/UI/layouts/ERR/AdminMenu.layout": "997e4f33660de5bb54c2939898cacc8857736a73db2c6919888ae0e762050e5c",
|
||||
"docs/environment.md": "2a58f8a969348e42e09e45b906a3d61fb65d887ae2814547605a01987747ab6c",
|
||||
"docs/field-sites.md": "9c3928a04b4b242dcf806d7b20ecf2f4cc636aff9a31ed90d9fd75cfaf776aa0",
|
||||
"docs/prison-opening.md": "be60fee1542185bfae38cba9bacf1f181acf2a032af33d5eb853468a036cc54a",
|
||||
"docs/recovery.md": "026b513982530b8d65a6a1459e8707cd4abaf56450abc00f8449cf01fc660d0d",
|
||||
"docs/spectator-guidance.md": "700840fb639152c61785238ebc383fade6cf34f5d888496204569c60ad6d091d",
|
||||
"docs/vanilla-resources.json": "d80edf67d429b578051cad1630d3c44fae70714d14a277e40294242f9b439783",
|
||||
"tests/test_admin_menu.py": "e7adf7c3ad76274e29135b56223facdd0f9e01911d7a690787949d695073bfba",
|
||||
"tests/test_command_maintenance.py": "be2c942aa11a5f874448e94f06925f2f1de2210a14881fb7e486842119cb673c",
|
||||
"tests/test_escape_result_wording.py": "7b3613cccd4f24d3ef4665dfc1854cfc958a69018a59f9b8090617f0185a82a8",
|
||||
"tests/test_field_sites.py": "fddb0e44e72fdfe32bb94347a14da64efbd2208e4f252754e80c620fbecda56c",
|
||||
"tests/test_headless_game_runner.py": "0d84160076ec9961e7315ccd50d6ce45ff971328c298649505fbba6305c22f31",
|
||||
"tests/test_journal_readability.py": "47764126522e7d7a90100cd9beff741bf49e4d8390111f977919d3e323a5c7df",
|
||||
"tests/test_native_end_lifecycle.py": "8b187723c9039e68e3e590c812c91dcffe1e5917d4e450ed798dc177888fda7a",
|
||||
"tests/test_player_medical.py": "e4b3140a3afc0161db53f261e5480e51f1ca09f85657e25b0efb7dbba3336e3f",
|
||||
"tests/test_settings_migration.py": "5fdfc8815f49f900a1aeda73ec3954cfd767019e702c48c77411dbb7dc016c2f",
|
||||
"tests/test_spectator_recovery.py": "8bb59c51df003e24532ad9476af4c8ff3b7f4276dca25e8162b91eb77c7b67c2",
|
||||
"tools/check.py": "72017cfa91ddebb427e243ca9a0708135a037ce2e14b435a3875ccd53e92b243",
|
||||
"tools/headless_game.py": "e7cab472ee51497343174cb460022b3e4591f148d4acbc6e6f881fc68c0fda1b",
|
||||
"tools/headless_workbench.py": "4722d262c601a795a89da489ed9e01f7fa677d866cd8ac23c995b866e43e0aa2",
|
||||
"tools/import_settings.py": "c44490a568893b0076c73423cae09a174ce9c808d83b959987e06af072d38567"
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"/tmp/erri-vanilla-stock/scripts/Game/generated/InventorySystem/InventoryTask/ScriptedInventoryOperationCallback.c": "d5de8fba8a6a3a3a3d3eb55b7b69f3835e845763b45f6131b248b6895454a9c1",
|
||||
"/tmp/erri-vanilla-stock/scripts/Game/AI/ScriptedNodes/Inventory/SCR_AITakeItemFromArsenal.c": "03e9fc2f3322a711d1da5828b4573db14ad4e2db594bd81c74dd8fd11e5d8457",
|
||||
"/home/jakub/devel/escapists/escapists-ai/Scripts/Game/EscapistsAI/EAI_Mines.c": "108cbe8175e339db88f2c0f36ef3c22d29805cf7794b63cb4edc171e29f92ef3",
|
||||
"/home/jakub/devel/escapists/escapists-ai/Scripts/Game/EscapistsAI/EAI_AmmoSupply.c": "97587483227699b78e78f1223f46ebf286d458ffcf06b79f458807b6e95f969e"
|
||||
}
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,575 @@
|
||||
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
|
||||
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
|
||||
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
|
||||
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
|
||||
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
|
||||
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
|
||||
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
|
||||
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
|
||||
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
|
||||
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
|
||||
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
|
||||
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
|
||||
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
|
||||
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
|
||||
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
|
||||
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
|
||||
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
|
||||
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
|
||||
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
|
||||
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
|
||||
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
|
||||
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
|
||||
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
|
||||
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
|
||||
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
|
||||
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
|
||||
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
|
||||
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
|
||||
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
|
||||
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
|
||||
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
|
||||
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
|
||||
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
|
||||
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
|
||||
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
|
||||
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
|
||||
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
|
||||
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
|
||||
PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
|
||||
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
|
||||
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
|
||||
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
|
||||
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
|
||||
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
|
||||
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
|
||||
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
|
||||
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
|
||||
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
|
||||
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
|
||||
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
|
||||
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
|
||||
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
|
||||
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
|
||||
PASS: explicit CLI opt-in, disabled/editor guards and mission-header airport precedence
|
||||
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
|
||||
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
|
||||
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
|
||||
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
|
||||
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
|
||||
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
|
||||
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
|
||||
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
|
||||
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
|
||||
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
|
||||
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
|
||||
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
|
||||
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
|
||||
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
|
||||
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
|
||||
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
|
||||
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
|
||||
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
|
||||
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
|
||||
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
|
||||
PASS: actual convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
|
||||
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
|
||||
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
|
||||
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
|
||||
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
|
||||
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
|
||||
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
|
||||
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
|
||||
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
|
||||
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
|
||||
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
|
||||
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
|
||||
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
|
||||
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
|
||||
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
|
||||
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
|
||||
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
|
||||
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
|
||||
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
|
||||
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
|
||||
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
|
||||
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 0.246s
|
||||
|
||||
OK
|
||||
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
|
||||
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
|
||||
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
|
||||
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
|
||||
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
|
||||
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
|
||||
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
|
||||
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
|
||||
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
|
||||
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
|
||||
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
|
||||
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
|
||||
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
|
||||
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
|
||||
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
|
||||
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
|
||||
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
|
||||
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
|
||||
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
|
||||
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
|
||||
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
|
||||
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
|
||||
HQ convoy delivered-report planning and downlink regressions passed
|
||||
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
|
||||
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
|
||||
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
|
||||
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
|
||||
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
|
||||
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
|
||||
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
|
||||
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
|
||||
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
|
||||
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
|
||||
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
|
||||
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
|
||||
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
|
||||
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
|
||||
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
|
||||
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
|
||||
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.078s
|
||||
|
||||
OK
|
||||
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
|
||||
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 3.572s
|
||||
|
||||
OK
|
||||
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
|
||||
PASS: actual filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
|
||||
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
|
||||
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
|
||||
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
|
||||
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
|
||||
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all12 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact19 bodies without capacity shrinking
|
||||
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
|
||||
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
|
||||
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact19-body composition, source reuse, mode/client guards and no consumed receipt refunds
|
||||
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
|
||||
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
|
||||
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
|
||||
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
|
||||
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
|
||||
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
|
||||
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
|
||||
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
|
||||
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
|
||||
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
|
||||
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
|
||||
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
|
||||
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
|
||||
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
|
||||
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
|
||||
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
|
||||
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
|
||||
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
|
||||
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
|
||||
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
|
||||
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
|
||||
PASS: actual engineer mine preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
|
||||
PASS: actual road mine-site annulus/bend geometry, deterministic bounded candidates, server/query limits, and native ground/water/obstruction rejection; no runtime placement claim
|
||||
PASS: actual HQ mine admission, one site query per tick, maximum two active/32 retained jobs, delivered-only original post, once-per-unit refusal latch, 256-item ceiling and maintenance/teardown ownership
|
||||
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
|
||||
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
|
||||
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
|
||||
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
|
||||
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
|
||||
.......
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.031s
|
||||
|
||||
OK
|
||||
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.417s
|
||||
|
||||
OK
|
||||
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
|
||||
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
|
||||
PASS: actual menu command routing covers all fourteen settings, rejects unsupported keys, gates companions, and matches unique authored widgets
|
||||
PASS: explicit weapon retention buttons use the same ready/authorized server command path
|
||||
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
|
||||
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
|
||||
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
|
||||
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
|
||||
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
|
||||
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
|
||||
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
|
||||
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
|
||||
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
|
||||
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 0.242s
|
||||
|
||||
OK
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 26.420s
|
||||
|
||||
OK
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 3.234s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 2.529s
|
||||
|
||||
OK
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 1.267s
|
||||
|
||||
OK
|
||||
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
|
||||
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.733s
|
||||
|
||||
OK
|
||||
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
|
||||
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
|
||||
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
|
||||
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
|
||||
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
|
||||
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
|
||||
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
|
||||
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
|
||||
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.744s
|
||||
|
||||
OK
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 0.201s
|
||||
|
||||
OK
|
||||
................
|
||||
----------------------------------------------------------------------
|
||||
Ran 16 tests in 11.538s
|
||||
|
||||
OK
|
||||
......
|
||||
----------------------------------------------------------------------
|
||||
Ran 6 tests in 0.021s
|
||||
|
||||
OK
|
||||
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.065s
|
||||
|
||||
OK
|
||||
.............
|
||||
----------------------------------------------------------------------
|
||||
Ran 13 tests in 5.461s
|
||||
|
||||
OK
|
||||
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
|
||||
..............................
|
||||
----------------------------------------------------------------------
|
||||
Ran 30 tests in 0.459s
|
||||
|
||||
OK
|
||||
..............
|
||||
----------------------------------------------------------------------
|
||||
Ran 14 tests in 0.229s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.127s
|
||||
|
||||
OK
|
||||
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
|
||||
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.081s
|
||||
|
||||
OK
|
||||
.......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 23 tests in 0.038s
|
||||
|
||||
OK
|
||||
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
|
||||
........
|
||||
----------------------------------------------------------------------
|
||||
Ran 8 tests in 0.012s
|
||||
|
||||
OK
|
||||
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
|
||||
.................................................................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 81 tests in 0.585s
|
||||
|
||||
OK
|
||||
......
|
||||
----------------------------------------------------------------------
|
||||
Ran 6 tests in 0.082s
|
||||
|
||||
OK
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 0.005s
|
||||
|
||||
OK
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.141s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.400s
|
||||
|
||||
OK
|
||||
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
|
||||
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
|
||||
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
|
||||
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
|
||||
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
|
||||
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
|
||||
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
|
||||
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
|
||||
.................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 33 tests in 0.109s
|
||||
|
||||
OK
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.037s
|
||||
|
||||
OK
|
||||
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
|
||||
PASS: actual guide/observer monitors retry native refusal, cache successful delivery, deduplicate and preserve living/preparing/spectator boundaries; native UI not exercised
|
||||
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 1.472s
|
||||
|
||||
OK
|
||||
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.129s
|
||||
|
||||
OK
|
||||
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
|
||||
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
|
||||
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
|
||||
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
|
||||
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.326s
|
||||
|
||||
OK
|
||||
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
|
||||
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
|
||||
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
|
||||
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
|
||||
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign/dead bodies; canonical selection/cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
|
||||
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
|
||||
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
|
||||
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
|
||||
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
|
||||
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.119s
|
||||
|
||||
OK
|
||||
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
|
||||
..........................
|
||||
----------------------------------------------------------------------
|
||||
Ran 26 tests in 0.241s
|
||||
|
||||
OK
|
||||
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
|
||||
.....................
|
||||
----------------------------------------------------------------------
|
||||
Ran 21 tests in 0.039s
|
||||
|
||||
OK
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.037s
|
||||
|
||||
OK
|
||||
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
|
||||
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
|
||||
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
|
||||
PASS: actual input dispatch, one press per edge, menu-held suppression; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
|
||||
PASS: first-person pose survives missing samples without drift, follows body motion/rotation, resumes fresh pose and cannot leak between targets
|
||||
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
|
||||
--compat COMPAT [--steam STEAM]
|
||||
[--timeout TIMEOUT]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
[--silent-workbench | --exit-after-init]
|
||||
[--continue-on-failure]
|
||||
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
|
||||
................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 48 tests in 13.996s
|
||||
|
||||
OK
|
||||
.......
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.295s
|
||||
|
||||
OK
|
||||
..............
|
||||
----------------------------------------------------------------------
|
||||
Ran 14 tests in 2.600s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.372s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.067s
|
||||
|
||||
OK
|
||||
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
|
||||
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
|
||||
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
|
||||
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
|
||||
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
|
||||
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
|
||||
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 2.525s
|
||||
|
||||
OK
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 1.286s
|
||||
|
||||
OK
|
||||
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
|
||||
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.016s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.197s
|
||||
|
||||
OK
|
||||
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
|
||||
........
|
||||
----------------------------------------------------------------------
|
||||
Ran 8 tests in 0.015s
|
||||
|
||||
OK
|
||||
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
|
||||
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
|
||||
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
|
||||
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
|
||||
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
|
||||
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
|
||||
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
|
||||
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
|
||||
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
|
||||
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
|
||||
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
|
||||
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
|
||||
PASS: requested guard population requires complete physical conscious membership before deadline
|
||||
......................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 38 tests in 0.022s
|
||||
|
||||
OK
|
||||
..........
|
||||
----------------------------------------------------------------------
|
||||
Ran 10 tests in 0.002s
|
||||
|
||||
OK
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 1.130s
|
||||
|
||||
OK
|
||||
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
|
||||
...
|
||||
----------------------------------------------------------------------
|
||||
Ran 3 tests in 0.001s
|
||||
|
||||
OK
|
||||
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
|
||||
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
|
||||
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
|
||||
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
|
||||
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
|
||||
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
|
||||
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
|
||||
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
|
||||
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
|
||||
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
|
||||
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
|
||||
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
|
||||
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
|
||||
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
|
||||
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
|
||||
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.690s
|
||||
|
||||
OK
|
||||
.
|
||||
----------------------------------------------------------------------
|
||||
Ran 1 test in 0.442s
|
||||
|
||||
OK
|
||||
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
|
||||
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 2.486s
|
||||
|
||||
OK
|
||||
..............................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 46 tests in 0.989s
|
||||
|
||||
OK
|
||||
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
|
||||
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
|
||||
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
|
||||
PASS: migrated aircraft availability policy (controller migration still pending)
|
||||
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
|
||||
PASS: 35 prefabs have unique saved root entity IDs
|
||||
PASS: 299 original script entries tracked across 18 unfinished responsibilities
|
||||
PASS: 1 isolated addons, acyclic dependencies, 56 unique resources, exact vanilla/authorized external references
|
||||
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"test_convoy_mine_stock.py": 0,
|
||||
"test_mounted_initial_stock.py": 0,
|
||||
"test_supply_convoys.py": 0,
|
||||
"test_infantry_resupply_planning.py": 0
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
|
||||
@@ -0,0 +1,19 @@
|
||||
check: /tmp/err-policy-_33jmibs/check.cpp:184: int main(): Assertion `s.Complete()&&s.Count()==0' failed.
|
||||
Traceback (most recent call last):
|
||||
File "/tmp/erri-mine-stock-1605/tests/test_convoy_mine_stock.py", line 32, in <module>
|
||||
run(r'''
|
||||
~~~^^^^^
|
||||
#include <cassert>
|
||||
^^^^^^^^^^^^^^^^^^
|
||||
...<76 lines>...
|
||||
}
|
||||
^
|
||||
'''.replace(';if(', ';\n if('))
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 14, in run
|
||||
subprocess.run([str(p/'check')],check=True)
|
||||
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
File "/usr/lib/python3.14/subprocess.py", line 578, in run
|
||||
raise CalledProcessError(retcode, process.args,
|
||||
output=stdout, stderr=stderr)
|
||||
subprocess.CalledProcessError: Command '['/tmp/err-policy-_33jmibs/check']' died with <Signals.SIGABRT: 6>.
|
||||
@@ -0,0 +1,30 @@
|
||||
{
|
||||
"implementation": "At most two optional once-only initial PMN4 spawn attempts per original admitted ammo truck, after all primary weapon/ammunition callbacks finish; separate optional callback barrier, original owner and bounded physical capacity; exact native callback identities frozen once after prefab/custody/damage/trigger checks.",
|
||||
"quantity": "Successor finite allowance of two; owned predecessor carried stock is two per soldier, but predecessor convoy has no matching fixed mine quantity.",
|
||||
"not_implemented": "No mine replenishment/courier/reservation, no new placement allowance, no runtime refill, no new vehicle or soldier. Frozen initial identities are not current transfer authority.",
|
||||
"regression_programs": 265,
|
||||
"regressions": "passed",
|
||||
"independent_review": "All four focused programs pass. Removing only the initial-item exclusion compiles then assertion-fails on a callback pointing to preexisting stock. Final source/engine boundary inspection found no blocker.",
|
||||
"native": "docs/evidence/native-2026-10-01-mine-stock/report.json",
|
||||
"native_scope": "One normal generated escape round and63 assertions; zero script/runtime failures,13 installed-resource errors retained. Compilation and base-loop integration only, not proof of physical mine cargo insertion or transfer.",
|
||||
"base_audit": "Separate bounded radio-to-extraction/death/reconnect audit found no demonstrated defect; five existing focused suites passed. No gameplay change from that audit.",
|
||||
"preservation": {
|
||||
"inherited_unstaged_paths": 53,
|
||||
"unchanged_inherited_paths": 52,
|
||||
"concurrent_changes_retained": {
|
||||
"README.md": {
|
||||
"baseline_sha256": "8c43785bd9cf14f79d6e5f12f21c482dda3203a4d216af41b87ba0ff2f0dc4f4",
|
||||
"retained_sha256": "5e0a88356396480ec805d755a45fa37afc2d0142b2e804fc39d9ba474a3fddc1",
|
||||
"note": "Concurrent terrain-takeover documentation update, untouched by this implementation; not staged by this turn."
|
||||
}
|
||||
},
|
||||
"tools_check": "only one registration added to both working copy and old index, inherited split preserved",
|
||||
"original_reference_files": 533,
|
||||
"field_candidate_files": 401
|
||||
},
|
||||
"source_sha256": {
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyMineStock.c": "4497d6b790a45df2b76d18541ddaf299b406def88b868caa29f096849026a42c",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyService.c": "dca3fc09fc11cbc719eed38edaf9b141ba86f440b4c5c28579699fbb296d0b6c",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyTactics.c": "78e6b60596189dfe1ee64c9471c62aae5c494ebd9942cb11520babab7c01873c"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
|
||||
@@ -0,0 +1 @@
|
||||
PASS: actual convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
|
||||
@@ -0,0 +1,3 @@
|
||||
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
|
||||
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
|
||||
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
|
||||
@@ -0,0 +1,3 @@
|
||||
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
|
||||
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
|
||||
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
|
||||
Reference in New Issue
Block a user