Capture current mission, AI, map and administration development

Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
2026-10-13 22:52:53 +02:00
parent a951a96edc
commit 6a667d8deb
8104 changed files with 2124945 additions and 2061 deletions
@@ -0,0 +1,84 @@
"""Actual delivered-memory road selector, geometry and native-query boundaries."""
from pathlib import Path
import os,re
from policy_harness import ROOT,body,run
p=Path(os.environ.get('ERR_MOUNTED_INTERCEPT_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedIntercept.c'))
source=p.read_text()
base=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQRoadIntercept.c'
source='class ERR_HQRoadIntercept\n{\n'+'\n'.join(body(base,x) for x in ('static bool Eligible(', 'static bool Unreserved(', 'static bool Better('))+'\n}\n'+source
for forbidden in ('GetPlayer','GetControlledEntity','GetOrigin','Spawn(', 'AddWaypoint','SetOrigin','CallLater'):
assert forbidden not in source,forbidden
rules='\n'.join(body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQPursuit.c', x) for x in ('static bool Finite(', 'static bool PositionValid(', 'static bool Actionable(', 'static bool Heading(', 'static ERR_HQPursuitRole Role(', 'static vector Direction(', 'static vector Objective('))
rules=rules.replace('Math.','Math::').replace('vector.','vector::').replace('ERR_HQPursuitRole.','ERR_HQPursuitRole::').replace('vector offset;','vector offset{};')
s=re.sub(r'//[^\n]*','',source).replace('ref ','').replace('class ERR_HQRoadIntercept','struct ERR_HQRoadIntercept').replace('class ERR_HQMountedInterceptRules','struct ERR_HQMountedInterceptRules').replace('class ERR_ConvoyInterceptOrder','struct ERR_ConvoyInterceptOrder')
s=s.replace('out vector','vector&').replace('out float','float&').replace('array<vector>','Array<vector>').replace('array<BaseRoad>','Array<BaseRoad*>').replace('foreach (','for (')
s=s.replace('SCR_AIWorld.Cast(GetGame().GetAIWorld())','GetGame()->GetAIWorld()')
for name in ('ERR_HQBelief','SCR_AIWorld','BaseRoad','TraceBox','SCR_AIGroup','ERR_ConvoyInterceptOrder','ERR_SettlementSafety','ERR_ConvoyPlacement','ERR_InterceptVehicleFootprint'):
s=re.sub(r'\b'+name+r' (\w+)',name+r'* \1',s)
for name in ('belief','world','road','body','order','settlements','placement','footprint'):
s=s.replace(name+'.',name+'->')
s=s.replace('Footprint.', 'Footprint->')
s=s.replace('GetGame().','GetGame()->').replace('GetRoadNetworkManager().','GetRoadNetworkManager()->').replace('GetWorld().','GetWorld()->')
for name in ('ERR_ForceRules','ERR_HQPursuitRules','ERR_HQPursuitRole','ERR_HQMemoryKind','vector','Math','ERR_Actors','ChimeraWorldUtils','TraceFlags','Replication','ERR_HQRoadIntercept'):
s=s.replace(name+'.',name+'::')
s=s.replace('null','nullptr').replace('string SourceId','std::string SourceId').replace('.IsEmpty()', '.empty()')
s=re.sub(r'\b(bool|int|float) (\w+);',r'\1 \2{};',s).replace('float score, heading;', 'float score=0, heading=0;').replace('\n}\n','\n};\n')
run(r'''
#include <cassert>
#include <algorithm>
#include <cmath>
#include <cstdio>
#include <limits>
#include <vector>
#include <string>
enum class ERR_HQPursuitRole{SEARCH,INTERCEPT,CONTAIN};enum class ERR_HQMemoryKind{SIGHTING,DISTRESS,BODY};
struct SCR_AIGroup{};struct ERR_InterceptVehicleFootprint{bool valid=true;float radius=4;bool Valid(){return valid;}float Radius(){return radius;}};
struct Math{static float Max(float a,float b){return std::max(a,b);}static constexpr float RAD2DEG=57.2957795131f;static float Atan2(float x,float y){return std::atan2(x,y);}static float Clamp(float x,float a,float b){return std::clamp(x,a,b);}static float AbsFloat(float x){return std::abs(x);}};
struct vector{float x=0,y=0,z=0;vector()=default;vector(float a,float b,float c):x(a),y(b),z(c){}vector(const char*s){sscanf(s,"%f %f %f",&x,&y,&z);}float&operator[](int i){return i==0?x:i==1?y:z;}float operator[](int i)const{return i==0?x:i==1?y:z;}
vector operator+(vector b)const{return{x+b.x,y+b.y,z+b.z};}vector operator-(vector b)const{return{x-b.x,y-b.y,z-b.z};}vector operator*(float n)const{return{x*n,y*n,z*n};}bool operator==(vector b)const{return x==b.x&&y==b.y&&z==b.z;}
float Length()const{return std::sqrt(x*x+y*y+z*z);}vector Normalized()const{float n=Length();return{x/n,y/n,z/n};}static float Dot(vector a,vector b){return a.x*b.x+a.y*b.y+a.z*b.z;}static float DistanceXZ(vector a,vector b){return std::hypot(a.x-b.x,a.z-b.z);}static vector Lerp(vector a,vector b,float n){return a+(b-a)*n;}static const vector Zero;};
const vector vector::Zero{};vector Vector(float a,float b,float c){return{a,b,c};}
template<class T>struct Array:std::vector<T>{using std::vector<T>::vector;using std::vector<T>::operator=;int Count(){return this->size();}void Insert(T v){this->push_back(v);}explicit operator bool(){return true;}};
struct ERR_ForceRules{static bool Finite(float n){return std::isfinite(n);}static bool FiniteVector(vector p){return Finite(p.x)&&Finite(p.y)&&Finite(p.z);}};
struct ERR_HQPursuitRules{''' + rules + r'''};
struct ERR_HQBelief{ERR_HQMemoryKind Kind=ERR_HQMemoryKind::SIGHTING;int SampleCount=2,MessageId=1,BeliefId=3,BeliefRevision=2;vector Position={1000,10,1000};float ObservedAt=5000,LastDeliveredAt=7000,Confidence=.9,Radius=40;std::string TravelMode="on foot";vector PredictedPosition={1000,10,1000},Velocity={0,0,4};bool HasVelocity=true;};
struct TraceFlags{static constexpr int WORLD=1,ENTS=2;};struct TraceBox{vector Start,End,Mins,Maxs;int Flags=0;};
struct NativeWorld{int traces=0;float fraction=1;float TraceMove(TraceBox* t,void*){traces++;assert(t->Flags==3&&t->Mins.y==-.9f);return fraction;}};
struct BaseRoad{float width=6;Array<vector>points={{900,10,1300},{1100,10,1300}};float GetWidth(){return width;}void GetPoints(Array<vector>&p){p=points;}};
struct RoadManager{Array<BaseRoad*>roads;int queries=0;void GetRoadsInAABB(vector low,vector high,Array<BaseRoad*>&out){queries++;assert(high.x-low.x==200&&high.z-low.z==200&&high.y-low.y==2000);out=roads;}};
struct SCR_AIWorld{RoadManager manager;bool available=true;RoadManager*GetRoadNetworkManager(){return available?&manager:nullptr;}};
struct Game{NativeWorld world;SCR_AIWorld ai;NativeWorld*GetWorld(){return &world;}SCR_AIWorld*GetAIWorld(){return &ai;}}game;Game*GetGame(){return &game;}
struct Replication{static inline bool server=true;static bool IsServer(){return server;}};
struct ERR_Actors{static inline bool steep=false;static vector Ground(vector p){p.y=10;if(steep&&p.x>1000)p.y=11;return p;}};
struct ChimeraWorldUtils{static inline bool water=false;static bool TryGetWaterSurfaceSimple(NativeWorld*,vector){return water;}};
struct ERR_SettlementSafety{static inline bool clear=true;static inline int calls=0;bool OutsideSettlements(vector){calls++;return clear;}};
struct ERR_ConvoyPlacement{static inline bool clear=true;static inline int calls=0;static inline float heading=0;bool ClearFootprint(vector p,float h,ERR_InterceptVehicleFootprint*){return Clear(p,h);}bool Clear(vector p,float h){calls++;heading=h;assert(p.y==10);return clear;}};
''' + s + r'''
int main(){
using Rules=ERR_HQMountedInterceptRules;ERR_HQBelief belief;ERR_InterceptVehicleFootprint footprint;SCR_AIGroup group;
Array<vector> reserved;BaseRoad road;road.width=8;game.ai.manager.roads={&road};vector result={1,2,3};
auto select=[&](){int q=game.ai.manager.queries;bool ok=Rules::SelectArmored(&belief,10000,reserved,&footprint,result);assert(game.ai.manager.queries-q==1);if(!ok)assert(result==vector::Zero);return ok;};
assert(select()&&result==vector(1000,10,1300));
road.width=7.999;assert(!select());road.width=8;
road.points={{997,10,1300},{1000,10,1300},{1000,10,1303}};assert(!select());
road.points={{996,10,1300},{1004,10,1300}};assert(select());
road.points={{996,20,1300},{1004,20,1300}};assert(!select());
road.points={{996,7,1300},{1004,13,1300}};assert(!select()); // Center matches terrain but footprint ends do not.
road.points={{900,10,1300},{1100,10,1300}};
ERR_ConvoyPlacement::clear=false;assert(!select());ERR_ConvoyPlacement::clear=true;
ERR_SettlementSafety::clear=false;assert(!select());ERR_SettlementSafety::clear=true;
reserved={{1000,10,1379.99f}};assert(!select());reserved={{1000,10,1380}};assert(select());reserved.clear();
footprint.valid=false;int q=game.ai.manager.queries;assert(!Rules::SelectArmored(&belief,10000,reserved,&footprint,result)&&q==game.ai.manager.queries);footprint.valid=true;
auto saved=belief;belief.HasVelocity=false;assert(!Rules::SelectArmored(&belief,10000,reserved,&footprint,result)&&q==game.ai.manager.queries);belief=saved;
road.width=NAN;assert(!select());road.width=8;road.points[0].x=NAN;assert(!select());road.points[0].x=900;
game.ai.manager.roads.assign(129,&road);assert(!select());game.ai.manager.roads={&road};
BaseRoad many;many.width=1;many.points.assign(1024,{1000,10,1300});game.ai.manager.roads={&road,&many,&many,&many,&many,&many};assert(!select());
game.ai.manager.roads={&road};ERR_ConvoyInterceptOrder order;order.Token=400001;order.Group=&group;order.SourceId="original-convoy";order.VehicleIndex=4;order.Armored=true;order.Footprint=&footprint;order.ConfirmedLosses=6;order.Position={1000,10,1300};order.IssuedAt=8000;order.ExpiresAt=125000;order.ObservedAt=5000;order.BeliefId=3;order.BeliefRevision=2;order.ReportId=1;
assert(Rules::Current(&order,&belief,10000));order.ConfirmedLosses=5;assert(!Rules::Current(&order,&belief,10000));order.ConfirmedLosses=6;
order.Armored=false;assert(!Rules::Current(&order,&belief,10000));order.Armored=true;
order.VehicleIndex=0;assert(!Rules::Current(&order,&belief,10000));order.VehicleIndex=4;
footprint.valid=false;assert(!Rules::Current(&order,&belief,10000));footprint.valid=true;order.Footprint=nullptr;assert(!Rules::Current(&order,&belief,10000));
}
''')
print('PASS: actual BMP singleton geometry and typed current order; one survey, full straight segment, width, known history, reservations, settlement/clearance and work caps; placement/footprint tested separately')
@@ -0,0 +1,77 @@
"""Execute actual footprint sampling and native query callback policy with API doubles."""
import re,os
from policy_harness import ROOT,body,run
from pathlib import Path
p=Path(os.environ.get('ERR_CONVOY_PLACEMENT_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyPlacement.c'))
code='\n'.join(body(p,s) for s in ('protected bool Occupancy(', 'static bool Terrain(', 'bool Clear(', 'bool ClearFootprint('))
code=code.replace('null','nullptr').replace('protected ','').replace('IEntity entity','IEntity* entity').replace('entity.GetVObject()', 'entity->GetVObject()')
code=code.replace('ERR_InterceptVehicleFootprint footprint','ERR_InterceptVehicleFootprint* footprint').replace('footprint.','footprint->')
code=code.replace('TraceBox volume', 'TraceBox* volume').replace('volume.', 'volume->').replace('\"0 0.01 0\"', 'Vector(0,.01,0)')
for cls in ('Math','ERR_ForceRules','ERR_Actors','ChimeraWorldUtils','TraceFlags'):code=code.replace(cls+'.',cls+'::')
code=code.replace('GetGame().GetWorld().','GetGame()->GetWorld()->').replace('GetGame().GetWorld()', 'GetGame()->GetWorld()')
code=code.replace('GetGame().', 'GetGame()->')
code=code.replace('low, high, Occupancy','low, high, [this](IEntity* entity){return Occupancy(entity);}')
run(r'''
#include <cassert>
#include <cmath>
#include <algorithm>
#include <vector>
#include <string>
struct vector{float x=0,y=0,z=0;float& operator[](int i){return i==0?x:i==1?y:z;}vector operator+(vector b)const{return{x+b.x,y+b.y,z+b.z};}vector operator-(vector b)const{return{x-b.x,y-b.y,z-b.z};}vector operator*(float n)const{return{x*n,y*n,z*n};}};
vector Vector(float x,float y,float z){return{x,y,z};}
namespace Math{float Ceil(float n){return std::ceil(n);}float DEG2RAD=3.141592653589793/180;float Sin(float n){return std::sin(n);}float Cos(float n){return std::cos(n);}float Min(float a,float b){return std::min(a,b);}float Max(float a,float b){return std::max(a,b);}}
namespace ERR_ForceRules{bool Finite(float n){return std::isfinite(n);}bool FiniteVector(vector v){return Finite(v.x)&&Finite(v.y)&&Finite(v.z);}}
struct ERR_InterceptVehicleFootprint{bool valid=true;float radius=4,height=5;bool Valid(){return valid;}float Radius(){return radius;}float Height(){return height;}};
struct IEntity{bool visible=false;bool GetVObject(){return visible;}};
struct TraceBox {vector Start,End,Mins,Maxs;int Flags=0;IEntity* TraceEnt=nullptr;};
namespace TraceFlags{constexpr int ENTS=1,OCEAN=2,WORLD=4;}
struct World{int traces=0;float fraction=1;IEntity* hit=nullptr;TraceBox last;float TraceMove(TraceBox* volume,void*){traces++;last=*volume;volume->TraceEnt=hit;return fraction;}int queries=0,visits=0;vector low,high;std::vector<IEntity*> entities;template<class C>void QueryEntitiesByAABB(vector a,vector b,C callback){queries++;low=a;high=b;for(auto e:entities){visits++;if(!callback(e))break;}}};
struct Game{World world;World* GetWorld(){return &world;}}game;bool gameAvailable=true;Game* GetGame(){return gameAvailable?&game:nullptr;}
namespace ERR_Actors{int grounds=0;float elevation=10,slope=0;bool invalid=false;vector Ground(vector v){grounds++;v.y=invalid?NAN:elevation+slope*v.x;return v;}}
namespace ChimeraWorldUtils{int waters=0;bool water=false;bool TryGetWaterSurfaceSimple(World*,vector){waters++;return water;}}
struct Placement{float m_LastTrace=-1;std::string m_LastReason;float m_LastLowest=0,m_LastHighest=0;IEntity* m_FirstObstruction=nullptr;bool m_Obstructed=false;int m_Visited=0;'''+code+r'''};
void reset(){game.world=World();ERR_Actors::grounds=0;ERR_Actors::elevation=10;ERR_Actors::slope=0;ERR_Actors::invalid=false;ChimeraWorldUtils::waters=0;ChimeraWorldUtils::water=false;}
bool near(float a,float b){return std::abs(a-b)<.001;}
int main(){
Placement p;reset();assert(p.Clear({0,10,0},0));assert(ERR_Actors::grounds==9&&ChimeraWorldUtils::waters==9&&game.world.queries==1);
assert(near(game.world.low.x,-2)&&near(game.world.high.x,2)&&near(game.world.low.z,-4.5)&&near(game.world.high.z,4.5));assert(near(game.world.low.y,10.05)&&near(game.world.high.y,13.5));
assert(game.world.traces==1&&game.world.last.Flags==(TraceFlags::ENTS|TraceFlags::OCEAN));
assert(near(game.world.last.Start.y+game.world.last.Mins.y,10.05)&&near(game.world.last.Start.y+game.world.last.Maxs.y,13.5));
assert(near(game.world.last.Mins.x,-2)&&near(game.world.last.Maxs.x,2)&&near(game.world.last.Mins.z,-4.5)&&near(game.world.last.Maxs.z,4.5));
assert(game.world.last.End.y>game.world.last.Start.y&&near(game.world.last.End.y-game.world.last.Start.y,.01));
reset();assert(p.Clear({0,10,0},90));assert(near(game.world.low.x,-4.5)&&near(game.world.high.x,4.5)&&near(game.world.low.z,-2)&&near(game.world.high.z,2));
reset();assert(!p.Clear({NAN,10,0},0)&&game.world.queries==0&&ERR_Actors::grounds==0);assert(!p.Clear({0,10,0},NAN));
reset();ERR_Actors::slope=.2;assert(!p.Clear({0,10,0},0)&&game.world.queries==0); // 0.8m cross-footprint rise.
reset();ERR_Actors::elevation=.29;assert(!p.Clear({0,.29,0},0)&&game.world.queries==0);
reset();assert(!p.Clear({0,10.31,0},0)&&game.world.queries==0);
reset();ChimeraWorldUtils::water=true;assert(!p.Clear({0,10,0},0)&&game.world.queries==0&&ERR_Actors::grounds==1);
reset();ERR_Actors::invalid=true;assert(!p.Clear({0,10,0},0)&&game.world.queries==0);
IEntity abstract,obstacle;obstacle.visible=true;
reset();game.world.entities={&abstract,&obstacle,&abstract};assert(p.Clear({0,10,0},0)&&game.world.visits==2&&!p.m_Obstructed&&!p.m_FirstObstruction&&p.m_LastReason=="clear");
// Broad tree/cable bounds overlap, but their actual low geometry does not: accept.
assert(game.world.traces==1&&p.m_LastTrace==1);
// Actual geometry refuses even when the broad diagnostic callback found only abstract entities.
reset();game.world.entities={&abstract};game.world.fraction=.4;game.world.hit=&obstacle;
assert(!p.Clear({0,10,0},0)&&p.m_Obstructed&&p.m_FirstObstruction==&obstacle&&p.m_LastReason=="native filled volume collision");
for(float fraction:{0.f,.999f,NAN,INFINITY}){reset();game.world.fraction=fraction;assert(!p.Clear({0,10,0},0));}
// New query resets previous obstruction. Abstract logic entities do not block.
reset();game.world.entities={nullptr,&abstract};assert(p.Clear({0,10,0},0)&&game.world.visits==2&&!p.m_Obstructed&&!p.m_FirstObstruction&&p.m_LastReason=="clear");
reset();game.world.entities.assign(128,&abstract);assert(p.Clear({0,10,0},0)&&game.world.visits==128);
reset();game.world.entities.assign(130,&abstract);assert(p.Clear({0,10,0},0)&&game.world.visits==129&&game.world.traces==1&&p.m_LastReason=="clear");
assert(Placement::Terrain(10,9.7,10.4));assert(!Placement::Terrain(10,9.7,10.451));assert(!Placement::Terrain(10,10.1,10));assert(!Placement::Terrain(10,NAN,10));
// Execute new measured square while all legacy Clear assertions above remain.
ERR_InterceptVehicleFootprint footprint;reset();gameAvailable=false;assert(!p.ClearFootprint({0,10,0},0,&footprint));gameAvailable=true;assert(p.ClearFootprint({0,10,0},0,&footprint));
assert(ERR_Actors::grounds==25&&ChimeraWorldUtils::waters==25&&game.world.traces==1);
assert(near(game.world.low.x,-4)&&near(game.world.high.x,4)&&near(game.world.low.z,-4)&&near(game.world.high.z,4));
assert(near(game.world.low.y,10.05)&&near(game.world.high.y,15));
reset();assert(p.ClearFootprint({0,10,0},45,&footprint));assert(near(game.world.high.x,4*std::sqrt(2.f))&&near(game.world.high.z,4*std::sqrt(2.f)));
reset();footprint.radius=19.5;footprint.height=14;assert(p.ClearFootprint({0,10,0},0,&footprint));assert(ERR_Actors::grounds==441&&near(game.world.high.y,24));
reset();footprint.radius=4;footprint.height=5;footprint.valid=false;assert(!p.ClearFootprint({0,10,0},0,&footprint)&&ERR_Actors::grounds==0);footprint.valid=true;assert(!p.ClearFootprint({0,10,0},0,nullptr));
reset();ChimeraWorldUtils::water=true;assert(!p.ClearFootprint({0,10,0},0,&footprint)&&game.world.traces==0);
reset();ERR_Actors::invalid=true;assert(!p.ClearFootprint({0,10,0},0,&footprint)&&game.world.traces==0);
reset();ERR_Actors::slope=.1;assert(!p.ClearFootprint({0,10,0},0,&footprint)&&game.world.traces==0);
for(float fraction:{0.f,.99f,NAN,INFINITY}){reset();game.world.fraction=fraction;assert(!p.ClearFootprint({0,10,0},0,&footprint));}
}
''')
print('PASS: actual new measured ClearFootprint 25/441 sample grids, measured extents/height, water/invalid world/terrain/trace refusal plus legacy filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset')
@@ -0,0 +1,103 @@
"""Actual delivered-memory road selector, geometry and native-query boundaries."""
from pathlib import Path
import os,re
from policy_harness import ROOT,body,run
p=Path(os.environ.get('ERR_MOUNTED_INTERCEPT_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedIntercept.c'))
source=p.read_text()
base=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQRoadIntercept.c'
source='class ERR_HQRoadIntercept\n{\n'+'\n'.join(body(base,x) for x in ('static bool Eligible(', 'static bool Unreserved(', 'static bool Better('))+'\n}\n'+source
for forbidden in ('GetPlayer','GetControlledEntity','GetOrigin','Spawn(', 'AddWaypoint','SetOrigin','CallLater'):
assert forbidden not in source,forbidden
rules='\n'.join(body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQPursuit.c', x) for x in ('static bool Finite(', 'static bool PositionValid(', 'static bool Actionable(', 'static bool Heading(', 'static ERR_HQPursuitRole Role(', 'static vector Direction(', 'static vector Objective('))
rules=rules.replace('Math.','Math::').replace('vector.','vector::').replace('ERR_HQPursuitRole.','ERR_HQPursuitRole::').replace('vector offset;','vector offset{};')
s=re.sub(r'//[^\n]*','',source).replace('ref ','').replace('class ERR_HQRoadIntercept','struct ERR_HQRoadIntercept').replace('class ERR_HQMountedInterceptRules','struct ERR_HQMountedInterceptRules').replace('class ERR_ConvoyInterceptOrder','struct ERR_ConvoyInterceptOrder')
s=s.replace('out vector','vector&').replace('out float','float&').replace('array<vector>','Array<vector>').replace('array<BaseRoad>','Array<BaseRoad*>').replace('foreach (','for (')
s=s.replace('SCR_AIWorld.Cast(GetGame().GetAIWorld())','GetGame()->GetAIWorld()')
for name in ('ERR_HQBelief','SCR_AIWorld','BaseRoad','TraceBox','SCR_AIGroup','ERR_ConvoyInterceptOrder','ERR_SettlementSafety','ERR_ConvoyPlacement','ERR_InterceptVehicleFootprint'):
s=re.sub(r'\b'+name+r' (\w+)',name+r'* \1',s)
for name in ('belief','world','road','body','order','settlements','placement','footprint'):
s=s.replace(name+'.',name+'->')
s=s.replace('Footprint.', 'Footprint->')
s=s.replace('GetGame().','GetGame()->').replace('GetRoadNetworkManager().','GetRoadNetworkManager()->').replace('GetWorld().','GetWorld()->')
for name in ('ERR_ForceRules','ERR_HQPursuitRules','ERR_HQPursuitRole','ERR_HQMemoryKind','vector','Math','ERR_Actors','ChimeraWorldUtils','TraceFlags','Replication','ERR_HQRoadIntercept'):
s=s.replace(name+'.',name+'::')
s=s.replace('null','nullptr').replace('string SourceId','std::string SourceId').replace('.IsEmpty()', '.empty()')
s=re.sub(r'\b(bool|int|float) (\w+);',r'\1 \2{};',s).replace('float score, heading;', 'float score=0, heading=0;').replace('\n}\n','\n};\n')
run(r'''
#include <cassert>
#include <algorithm>
#include <cmath>
#include <cstdio>
#include <limits>
#include <vector>
#include <string>
enum class ERR_HQPursuitRole{SEARCH,INTERCEPT,CONTAIN};enum class ERR_HQMemoryKind{SIGHTING,DISTRESS,BODY};
struct SCR_AIGroup{};struct ERR_InterceptVehicleFootprint{bool valid=true;float radius=4;bool Valid(){return valid;}float Radius(){return radius;}};
struct Math{static float Max(float a,float b){return std::max(a,b);}static constexpr float RAD2DEG=57.2957795131f;static float Atan2(float x,float y){return std::atan2(x,y);}static float Clamp(float x,float a,float b){return std::clamp(x,a,b);}static float AbsFloat(float x){return std::abs(x);}};
struct vector{float x=0,y=0,z=0;vector()=default;vector(float a,float b,float c):x(a),y(b),z(c){}vector(const char*s){sscanf(s,"%f %f %f",&x,&y,&z);}float&operator[](int i){return i==0?x:i==1?y:z;}float operator[](int i)const{return i==0?x:i==1?y:z;}
vector operator+(vector b)const{return{x+b.x,y+b.y,z+b.z};}vector operator-(vector b)const{return{x-b.x,y-b.y,z-b.z};}vector operator*(float n)const{return{x*n,y*n,z*n};}bool operator==(vector b)const{return x==b.x&&y==b.y&&z==b.z;}
float Length()const{return std::sqrt(x*x+y*y+z*z);}vector Normalized()const{float n=Length();return{x/n,y/n,z/n};}static float Dot(vector a,vector b){return a.x*b.x+a.y*b.y+a.z*b.z;}static float DistanceXZ(vector a,vector b){return std::hypot(a.x-b.x,a.z-b.z);}static vector Lerp(vector a,vector b,float n){return a+(b-a)*n;}static const vector Zero;};
const vector vector::Zero{};vector Vector(float a,float b,float c){return{a,b,c};}
template<class T>struct Array:std::vector<T>{using std::vector<T>::vector;using std::vector<T>::operator=;int Count(){return this->size();}void Insert(T v){this->push_back(v);}explicit operator bool(){return true;}};
struct ERR_ForceRules{static bool Finite(float n){return std::isfinite(n);}static bool FiniteVector(vector p){return Finite(p.x)&&Finite(p.y)&&Finite(p.z);}};
struct ERR_HQPursuitRules{''' + rules + r'''};
struct ERR_HQBelief{ERR_HQMemoryKind Kind=ERR_HQMemoryKind::SIGHTING;int SampleCount=2,MessageId=1,BeliefId=3,BeliefRevision=2;vector Position={1000,10,1000};float ObservedAt=5000,LastDeliveredAt=7000,Confidence=.9,Radius=40;std::string TravelMode="on foot";vector PredictedPosition={1000,10,1000},Velocity={0,0,4};bool HasVelocity=true;};
struct TraceFlags{static constexpr int WORLD=1,ENTS=2;};struct TraceBox{vector Start,End,Mins,Maxs;int Flags=0;};
struct NativeWorld{int traces=0;float fraction=1;float TraceMove(TraceBox* t,void*){traces++;assert(t->Flags==3&&t->Mins.y==-.9f);return fraction;}};
struct BaseRoad{float width=6;Array<vector>points={{900,10,1300},{1100,10,1300}};float GetWidth(){return width;}void GetPoints(Array<vector>&p){p=points;}};
struct RoadManager{Array<BaseRoad*>roads;int queries=0;void GetRoadsInAABB(vector low,vector high,Array<BaseRoad*>&out){queries++;assert(high.x-low.x==200&&high.z-low.z==200&&high.y-low.y==2000);out=roads;}};
struct SCR_AIWorld{RoadManager manager;bool available=true;RoadManager*GetRoadNetworkManager(){return available?&manager:nullptr;}};
struct Game{NativeWorld world;SCR_AIWorld ai;NativeWorld*GetWorld(){return &world;}SCR_AIWorld*GetAIWorld(){return &ai;}}game;Game*GetGame(){return &game;}
struct Replication{static inline bool server=true;static bool IsServer(){return server;}};
struct ERR_Actors{static inline bool steep=false;static vector Ground(vector p){p.y=10;if(steep&&p.x>1000)p.y=11;return p;}};
struct ChimeraWorldUtils{static inline bool water=false;static bool TryGetWaterSurfaceSimple(NativeWorld*,vector){return water;}};
struct ERR_SettlementSafety{static inline bool clear=true;static inline int calls=0;bool OutsideSettlements(vector){calls++;return clear;}};
struct ERR_ConvoyPlacement{static inline bool clear=true;static inline int calls=0;static inline float heading=0;bool ClearFootprint(vector p,float h,ERR_InterceptVehicleFootprint*){return Clear(p,h);}bool Clear(vector p,float h){calls++;heading=h;assert(p.y==10);return clear;}};
''' + s + r'''
int main(){
using Rules=ERR_HQMountedInterceptRules;ERR_HQBelief belief;SCR_AIGroup group;
assert(Rules::Eligible(&belief,10000));
ERR_ConvoyInterceptOrder order;order.Token=400001;order.Group=&group;order.SourceId="original-convoy";order.VehicleIndex=0;order.Position={1000,10,1300};order.IssuedAt=8000;order.ExpiresAt=125000;order.ObservedAt=5000;order.BeliefId=3;order.BeliefRevision=2;order.ReportId=1;
vector frozen=order.Position;assert(Rules::Current(&order,&belief,10000));belief.PredictedPosition={1050,10,1000};assert(Rules::Current(&order,&belief,11000)&&order.Position==frozen);belief.PredictedPosition={1000,10,1000};
for(int fault=0;fault<21;fault++){auto b=belief;auto o=order;float now=10000;
if(fault==0)o.Token=400000;
if(fault==1)o.Token=400257;
if(fault==2)o.Group=nullptr;
if(fault==3)o.SourceId="";
if(fault==4)o.VehicleIndex=1;
if(fault==5)o.BeliefId++;
if(fault==6)o.BeliefRevision++;
if(fault==7)o.ReportId++;
if(fault==8)o.ObservedAt++;
if(fault==9)o.IssuedAt=6000;
if(fault==10)o.IssuedAt=11000;
if(fault==11)o.ExpiresAt=125001;
if(fault==12)o.ExpiresAt=10000;
if(fault==13)o.IssuedAt=NAN;
if(fault==14)o.Position.x=NAN;
if(fault==15)b.HasVelocity=false;
if(fault==16)b.SampleCount=1;
if(fault==17)b.LastDeliveredAt=10001;
if(fault==18)b.TravelMode="aircraft";
if(fault==19)now=38001;
if(fault==20)b.ObservedAt=-1;
assert(!Rules::Current(&o,&b,now));}
order.VehicleIndex=3;assert(Rules::Current(&order,&belief,38000));order.VehicleIndex=5;assert(Rules::Current(&order,&belief,38000));
assert(!Rules::Eligible(&belief,50001));assert(!Rules::Eligible(nullptr,10000));
Array<vector> reserved;vector result;BaseRoad road;game.ai.manager.roads={&road};
assert(Rules::Select(&belief,10000,reserved,result)&&result==vector(1000,10,1300));assert(ERR_ConvoyPlacement::calls==1&&ERR_SettlementSafety::calls==1);assert(std::abs(ERR_ConvoyPlacement::heading-90)<.001);
road.width=5.99;assert(!Rules::Select(&belief,10000,reserved,result)&&result==vector::Zero);road.width=6;
int placementCalls=ERR_ConvoyPlacement::calls;ERR_SettlementSafety::clear=false;assert(!Rules::Select(&belief,10000,reserved,result)&&result==vector::Zero&&ERR_ConvoyPlacement::calls==placementCalls);ERR_SettlementSafety::clear=true;
ERR_ConvoyPlacement::clear=false;assert(!Rules::Select(&belief,10000,reserved,result)&&result==vector::Zero);ERR_ConvoyPlacement::clear=true;
road.points={{900,20,1300},{1100,20,1300}};placementCalls=ERR_ConvoyPlacement::calls;assert(!Rules::Select(&belief,10000,reserved,result)&&ERR_ConvoyPlacement::calls==placementCalls);road.points={{900,10,1300},{1100,10,1300}};
reserved.Insert({1000,10,1300});assert(!Rules::Select(&belief,10000,reserved,result));reserved.clear();
game.ai.manager.roads.resize(129,&road);assert(!Rules::Select(&belief,10000,reserved,result));game.ai.manager.roads={&road};
auto unknown=belief;unknown.HasVelocity=false;int queries=game.ai.manager.queries;assert(!Rules::Select(&unknown,10000,reserved,result)&&game.ai.manager.queries==queries);
Replication::server=false;assert(!Rules::Select(&belief,10000,reserved,result)&&game.ai.manager.queries==queries);Replication::server=true;
float score,heading;assert(Rules::FromPolyline({{900,10,1300},{1100,10,1300}},belief.Position,belief.Velocity,{1000,10,1350},reserved,result,score,heading)&&result.z==1300);
assert(!Rules::Ahead(belief.Position,belief.Velocity,{1000,10,1299}));assert(!Rules::Ahead(belief.Position,belief.Velocity,{1000,10,1901}));
Array<vector> oversized(1025,{1000,10,1300});assert(!Rules::FromPolyline(oversized,belief.Position,belief.Velocity,{1000,10,1350},reserved,result,score,heading));
}
''')
print('PASS: actual mounted intercept eligibility/order chronology, fixed destinations, native road selection bounds, width, segment heading, clearance and settlement delegation; no native driving claim')
@@ -0,0 +1,134 @@
"""Actual paired road geometry and bounded native survey; native boundaries are doubled."""
from pathlib import Path
import os,re
from policy_harness import ROOT,body,run
p=Path(os.environ.get('ERR_MOUNTED_INTERCEPT_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedIntercept.c'))
source=p.read_text()
base=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQRoadIntercept.c'
source='class ERR_HQRoadIntercept\n{\n'+'\n'.join(body(base,x) for x in ('static bool Eligible(', 'static bool Unreserved(', 'static bool Better('))+'\n}\n'+source
for forbidden in ('GetPlayer','GetControlledEntity','GetOrigin','Spawn(', 'AddWaypoint','SetOrigin','CallLater'):
assert forbidden not in source,forbidden
rules='\n'.join(body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQPursuit.c', x) for x in ('static bool Finite(', 'static bool PositionValid(', 'static bool Actionable(', 'static bool Heading(', 'static ERR_HQPursuitRole Role(', 'static vector Direction(', 'static vector Objective('))
rules=rules.replace('Math.','Math::').replace('vector.','vector::').replace('ERR_HQPursuitRole.','ERR_HQPursuitRole::').replace('vector offset;','vector offset{};')
s=re.sub(r'//[^\n]*','',source).replace('ref ','').replace('class ERR_HQRoadIntercept','struct ERR_HQRoadIntercept').replace('class ERR_HQMountedInterceptRules','struct ERR_HQMountedInterceptRules').replace('class ERR_ConvoyInterceptOrder','struct ERR_ConvoyInterceptOrder')
s=s.replace('out vector','vector&').replace('out float','float&').replace('array<vector>','Array<vector>').replace('array<BaseRoad>','Array<BaseRoad*>').replace('foreach (','for (')
s=s.replace('SCR_AIWorld.Cast(GetGame().GetAIWorld())','GetGame()->GetAIWorld()')
for name in ('ERR_HQBelief','SCR_AIWorld','BaseRoad','TraceBox','SCR_AIGroup','ERR_ConvoyInterceptOrder','ERR_SettlementSafety','ERR_ConvoyPlacement','ERR_InterceptVehicleFootprint'):
s=re.sub(r'\b'+name+r' (\w+)',name+r'* \1',s)
for name in ('belief','world','road','body','order','settlements','placement','footprint'):
s=s.replace(name+'.',name+'->')
s=s.replace('Footprint.', 'Footprint->')
s=s.replace('GetGame().','GetGame()->').replace('GetRoadNetworkManager().','GetRoadNetworkManager()->').replace('GetWorld().','GetWorld()->')
for name in ('ERR_ForceRules','ERR_HQPursuitRules','ERR_HQPursuitRole','ERR_HQMemoryKind','vector','Math','ERR_Actors','ChimeraWorldUtils','TraceFlags','Replication','ERR_HQRoadIntercept'):
s=s.replace(name+'.',name+'::')
s=s.replace('null','nullptr').replace('string SourceId','std::string SourceId').replace('.IsEmpty()', '.empty()')
s=re.sub(r'\b(bool|int|float) (\w+);',r'\1 \2{};',s).replace('float score, heading;', 'float score=0, heading=0;').replace('\n}\n','\n};\n')
run(r'''
#include <cassert>
#include <algorithm>
#include <cmath>
#include <cstdio>
#include <limits>
#include <vector>
#include <string>
enum class ERR_HQPursuitRole{SEARCH,INTERCEPT,CONTAIN};enum class ERR_HQMemoryKind{SIGHTING,DISTRESS,BODY};
struct SCR_AIGroup{};struct ERR_InterceptVehicleFootprint{bool valid=true;float radius=4;bool Valid(){return valid;}float Radius(){return radius;}};
struct Math{static float Max(float a,float b){return std::max(a,b);}static constexpr float RAD2DEG=57.2957795131f;static float Atan2(float x,float y){return std::atan2(x,y);}static float Clamp(float x,float a,float b){return std::clamp(x,a,b);}static float AbsFloat(float x){return std::abs(x);}};
struct vector{float x=0,y=0,z=0;vector()=default;vector(float a,float b,float c):x(a),y(b),z(c){}vector(const char*s){sscanf(s,"%f %f %f",&x,&y,&z);}float&operator[](int i){return i==0?x:i==1?y:z;}float operator[](int i)const{return i==0?x:i==1?y:z;}
vector operator+(vector b)const{return{x+b.x,y+b.y,z+b.z};}vector operator-(vector b)const{return{x-b.x,y-b.y,z-b.z};}vector operator*(float n)const{return{x*n,y*n,z*n};}bool operator==(vector b)const{return x==b.x&&y==b.y&&z==b.z;}
float Length()const{return std::sqrt(x*x+y*y+z*z);}vector Normalized()const{float n=Length();return{x/n,y/n,z/n};}static float Dot(vector a,vector b){return a.x*b.x+a.y*b.y+a.z*b.z;}static float DistanceXZ(vector a,vector b){return std::hypot(a.x-b.x,a.z-b.z);}static vector Lerp(vector a,vector b,float n){return a+(b-a)*n;}static const vector Zero;};
const vector vector::Zero{};vector Vector(float a,float b,float c){return{a,b,c};}
template<class T>struct Array:std::vector<T>{using std::vector<T>::vector;using std::vector<T>::operator=;int Count(){return this->size();}void Insert(T v){this->push_back(v);}explicit operator bool(){return true;}};
struct ERR_ForceRules{static bool Finite(float n){return std::isfinite(n);}static bool FiniteVector(vector p){return Finite(p.x)&&Finite(p.y)&&Finite(p.z);}};
struct ERR_HQPursuitRules{''' + rules + r'''};
struct ERR_HQBelief{ERR_HQMemoryKind Kind=ERR_HQMemoryKind::SIGHTING;int SampleCount=2,MessageId=1,BeliefId=3,BeliefRevision=2;vector Position={1000,10,1000};float ObservedAt=5000,LastDeliveredAt=7000,Confidence=.9,Radius=40;std::string TravelMode="on foot";vector PredictedPosition={1000,10,1000},Velocity={0,0,4};bool HasVelocity=true;};
struct TraceFlags{static constexpr int WORLD=1,ENTS=2;};struct TraceBox{vector Start,End,Mins,Maxs;int Flags=0;};
struct NativeWorld{int traces=0;float fraction=1;float TraceMove(TraceBox* t,void*){traces++;assert(t->Flags==3&&t->Mins.y==-.9f);return fraction;}};
struct BaseRoad{static inline int reads=0;float width=6;Array<vector>points={{900,10,1300},{1100,10,1300}};float GetWidth(){return width;}void GetPoints(Array<vector>&p){reads++;p=points;}};
struct RoadManager{Array<BaseRoad*>roads;int queries=0;void GetRoadsInAABB(vector low,vector high,Array<BaseRoad*>&out){queries++;assert(high.x-low.x==200&&high.z-low.z==200&&high.y-low.y==2000);out=roads;}};
struct SCR_AIWorld{RoadManager manager;bool available=true;RoadManager*GetRoadNetworkManager(){return available?&manager:nullptr;}};
struct Game{NativeWorld world;SCR_AIWorld ai;NativeWorld*GetWorld(){return &world;}SCR_AIWorld*GetAIWorld(){return &ai;}}game;Game*GetGame(){return &game;}
struct Replication{static inline bool server=true;static bool IsServer(){return server;}};
struct ERR_Actors{static inline float rightHeight=10;static vector Ground(vector p){p.y=p.x>1000?rightHeight:10;return p;}};
struct ChimeraWorldUtils{static inline bool water=false;static bool TryGetWaterSurfaceSimple(NativeWorld*,vector){return water;}};
struct ERR_SettlementSafety{static inline bool clear=true,rightClear=true;static inline int calls=0;bool OutsideSettlements(vector p){calls++;return clear&&(p.x<=1000||rightClear);}};
struct ERR_ConvoyPlacement{static inline bool clear=true,rightClear=true,water=false;static inline int calls=0;static inline float heading=0;bool ClearFootprint(vector p,float h,ERR_InterceptVehicleFootprint*){return Clear(p,h);}bool Clear(vector p,float h){calls++;heading=h;assert(p.y==10);return clear&&!water&&(p.x<=1000||rightClear);}};
''' + s + r'''
int main(){
using Rules=ERR_HQMountedInterceptRules;
ERR_HQBelief belief;Array<vector> reserved;vector a={1,2,3},b={4,5,6};float score=0,ha=0,hb=0;
vector origin={1000,10,1000},velocity={0,0,4},seed={1000,10,1300};
auto pair=[&](Array<vector> p){return Rules::PairFromPolyline(p,origin,velocity,seed,reserved,a,b,score,ha,hb);};
auto empty=[&](){assert(a==vector::Zero&&b==vector::Zero);};
// Real arc interpolation over a90-degree bend, not straight interpolation
// between the road's endpoints (which would put both escorts off the road).
assert(pair({{900,10,1300},{1000,10,1300},{1000,10,1400}}));
assert(a==vector(970,10,1300)&&b==vector(1000,10,1330));
assert(std::abs(ha-90)<.001&&std::abs(hb)<.001);
assert(vector::DistanceXZ(a,b)>42&&vector::DistanceXZ(a,b)<43);
// Arc span alone is insufficient on a bend-back/hairpin.
assert(!pair({{970,10,1300},{1000,10,1300},{1000,10,1301},{970,10,1301}}));empty();
assert(!pair({{980,10,1300},{1019.9f,10,1300}}));empty();
assert(pair({{980,10,1300},{1020,10,1300}})&&vector::DistanceXZ(a,b)==40);
// A road aligned with travel must not push a partner behind the300m floor.
assert(pair({{1000,10,1250},{1000,10,1450}}));
assert(a==vector(1000,10,1300)&&b==vector(1000,10,1360));
assert(pair({{1000,10,1450},{1000,10,1250}}));
assert(a==vector(1000,10,1300)&&b==vector(1000,10,1360));
// Actual sloped segment retains height for subsequent bridge validation.
assert(pair({{900,5,1300},{1100,15,1300}}));
assert(a==vector(970,8.5,1300)&&b==vector(1030,11.5,1300));
// Degenerate segments are harmless but a wholly degenerate road has no span.
assert(pair({{900,10,1300},{900,10,1300},{1100,10,1300}}));
assert(!pair({{1000,10,1300},{1000,10,1300}}));empty();
assert(!pair({{900,10,1300},{NAN,10,1300},{1100,10,1300}}));empty();
assert(!pair(Array<vector>(1025,{1000,10,1300})));empty();
assert(!pair({}));empty();assert(!pair({{1000,10,1300}}));empty();
auto good=Array<vector>{{900,10,1300},{1100,10,1300}};
velocity={0,0,0};assert(!pair(good));empty();velocity={0,0,4};
seed.x=NAN;assert(!pair(good));empty();seed={1000,10,1300};
origin.x=NAN;assert(!pair(good));empty();origin={1000,10,1000};
reserved={{970,10,1380}};assert(pair(good));
reserved={{970,10,1379.99f}};assert(!pair(good));empty();
reserved={{NAN,10,1380}};assert(!pair(good));empty();
reserved=Array<vector>(129,{10000,10,10000});assert(!pair(good));empty();reserved.clear();
for(float z:{1290.f,1901.f,700.f}){seed.z=z;assert(!pair({{900,10,z},{1100,10,z}}));empty();}seed.z=1300;
BaseRoad road;road.points=good;game.ai.manager.roads={&road};
int q=game.ai.manager.queries;
assert(Rules::SelectPair(&belief,10000,reserved,a,b));assert(game.ai.manager.queries==q+1);
assert(a==vector(970,10,1300)&&b==vector(1030,10,1300));
assert(ERR_SettlementSafety::calls==2&&ERR_ConvoyPlacement::calls==2);
auto select=[&](){a={1,2,3};b={4,5,6};bool ok=Rules::SelectPair(&belief,10000,reserved,a,b);if(!ok)empty();return ok;};
// Second position cannot escape settlement, water/collision or bridge checks.
int pc=ERR_ConvoyPlacement::calls;ERR_SettlementSafety::rightClear=false;assert(!select());assert(ERR_ConvoyPlacement::calls==pc);ERR_SettlementSafety::rightClear=true;
pc=ERR_ConvoyPlacement::calls;ERR_ConvoyPlacement::rightClear=false;assert(!select());assert(ERR_ConvoyPlacement::calls==pc+2);ERR_ConvoyPlacement::rightClear=true;
pc=ERR_ConvoyPlacement::calls;ERR_ConvoyPlacement::water=true;assert(!select());assert(ERR_ConvoyPlacement::calls==pc+1);ERR_ConvoyPlacement::water=false;
pc=ERR_ConvoyPlacement::calls;ERR_Actors::rightHeight=7;assert(!select());assert(ERR_ConvoyPlacement::calls==pc);ERR_Actors::rightHeight=10;
road.points={{900,20,1300},{1100,20,1300}};assert(!select());road.points=good;
// Reject a pair assembled from two short unrelated roads, even when their
// endpoints could have formed a geometrically spaced chord.
BaseRoad left,right;left.points={{960,10,1300},{980,10,1300}};right.points={{1020,10,1300},{1040,10,1300}};game.ai.manager.roads={&left,&right};assert(!select());
game.ai.manager.roads={&road};road.width=5.99;assert(!select());road.width=NAN;assert(!select());road.width=6;
// All pre-query gates remain cheap; one permitted pair call is one query.
q=game.ai.manager.queries;belief.HasVelocity=false;assert(!select());belief.HasVelocity=true;
Replication::server=false;assert(!select());Replication::server=true;
reserved.resize(129);assert(!select());reserved.clear();
assert(game.ai.manager.queries==q);
game.ai.available=false;assert(!select());game.ai.available=true;assert(game.ai.manager.queries==q);
// Road count bound refuses before any point arrays are read.
game.ai.manager.roads=Array<BaseRoad*>(129,&road);int reads=BaseRoad::reads;assert(!select());assert(BaseRoad::reads==reads);
game.ai.manager.roads=Array<BaseRoad*>(128,&road);assert(select());assert(BaseRoad::reads==reads+128);
// Total4096 segment allowance includes irrelevant/degenerate vertices; an
// earlier valid pair cannot leak through once later roads exhaust the cap.
BaseRoad big,tail;big.points=Array<vector>(1024,{900,10,1300});big.points.back()={1100,10,1300};tail.points=Array<vector>(5,{900,10,1300});tail.points.back()={1100,10,1300};
game.ai.manager.roads={&big,&big,&big,&big,&tail};assert(select());
tail.points.insert(tail.points.begin(),{900,10,1300});pc=ERR_ConvoyPlacement::calls;assert(!select());assert(ERR_ConvoyPlacement::calls==pc);
// Pair failure still permits unchanged singleton selection in a separate
// call; this explicitly consumes the caller's second survey budget.
road.points={{995,10,1300},{1005,10,1300}};game.ai.manager.roads={&road};q=game.ai.manager.queries;
assert(!select());vector singleton;assert(Rules::Select(&belief,10000,reserved,singleton));assert(singleton==vector(1000,10,1300)&&game.ai.manager.queries==q+2);
}
''')
print('PASS: actual paired arc geometry,40m/80m spacing, separate original polylines, both-position validation and128road/4096segment budget; no native driving proof')
@@ -0,0 +1,45 @@
"""Execute full captured footprint class with explicit native bounds/hierarchy doubles."""
from pathlib import Path
import os,re
from policy_harness import ROOT,run
p=Path(os.environ.get('ERR_INTERCEPT_FOOTPRINT_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_InterceptVehicleFootprint.c'))
s=p.read_text();assert 'private float m_Radius;' in s and 'private IEntity m_Root;' in s
s=re.sub(r'//[^\n]*','',s).replace('class ERR_InterceptVehicleFootprint','struct ERR_InterceptVehicleFootprint').replace('private ','').replace('protected ','').replace('ref ','')
s=s.replace('ChimeraCharacter.Cast(entity) != null','entity->character').replace('CompartmentAccessComponent.Cast(entity.FindComponent(CompartmentAccessComponent))','entity->access').replace('InventoryItemComponent.Cast(entity.FindComponent(InventoryItemComponent))','entity->item')
s=s.replace('array<IEntity>','Array<IEntity*>').replace('Array<IEntity*> nodes,','Array<IEntity*>& nodes,').replace('foreach (','for (').replace('out float','float&').replace('vector minimum, maximum;','vector minimum{}, maximum{};').replace('float radius, low, high;','float radius=0,low=0,high=0;')
for cls in ['IEntity','ERR_InterceptVehicleFootprint','CompartmentAccessComponent','InventoryItemComponent','InventoryStorageSlot','BaseInventoryStorageComponent']:
s=re.sub(r'\b'+cls+r' (\w+)',cls+r'* \1',s)
for n in ['root','entity','child','item','slot','storage','access','footprint']:s=s.replace(n+'.',n+'->')
s=s.replace('m_Nodes[0]','m_Nodes[0]').replace('GetCompartment().','GetCompartment()->')
for n in ['ERR_ForceRules','Math','EStoragePurpose']:s=s.replace(n+'.',n+'::')
s=s.replace('null','nullptr').replace('\n}\n','\n};\n');s=re.sub(r'\b(float|int|bool) (\w+);',r'\1 \2{};',s)
run(r'''
#include <cassert>
#include <cmath>
#include <algorithm>
#include <vector>
struct vector{float x=0,y=0,z=0;float&operator[](int n){return n==0?x:n==1?y:z;}vector operator+(vector b)const{return{x+b.x,y+b.y,z+b.z};}vector operator-(vector b)const{return{x-b.x,y-b.y,z-b.z};}};
vector Vector(float x,float y,float z){return{x,y,z};}
namespace Math{float Sqrt(float n){return std::sqrt(n);}float Min(float a,float b){return std::min(a,b);}float Max(float a,float b){return std::max(a,b);}}
namespace ERR_ForceRules{bool Finite(float n){return std::isfinite(n);}bool FiniteVector(vector v){return Finite(v.x)&&Finite(v.y)&&Finite(v.z);}}
template<class T>struct Array:std::vector<T>{using std::vector<T>::vector;int Count(){return this->size();}bool IsEmpty(){return this->empty();}void Insert(T v){this->push_back(v);}bool Contains(T v){return std::find(this->begin(),this->end(),v)!=this->end();}explicit operator bool(){return true;}};
struct IEntity;struct Seat{IEntity*occupant=nullptr;IEntity*GetOccupant(){return occupant;}};
struct CompartmentAccessComponent{bool inside=true;IEntity*owner=nullptr;Seat*seat=nullptr;bool IsInCompartment(){return inside;}IEntity*GetVehicleCompartmentManagerOwner(){return owner;}Seat*GetCompartment(){return seat;}};
struct InventoryStorageSlot;
struct BaseInventoryStorageComponent{InventoryStorageSlot*current=nullptr;InventoryStorageSlot*GetSlot(int id){return id==0?current:nullptr;}IEntity*owner=nullptr;int purpose=1;IEntity*GetOwner(){return owner;}int GetPurpose(){return purpose;}};
struct InventoryStorageSlot{int GetID(){return 0;}BaseInventoryStorageComponent*storage=nullptr;void*container=nullptr;IEntity*attached=nullptr;BaseInventoryStorageComponent*GetStorage(){return storage;}void*GetParentContainer(){return container;}IEntity*GetAttachedEntity(){return attached;}};
struct InventoryItemComponent{InventoryStorageSlot*slot=nullptr;InventoryStorageSlot*GetParentSlot(){return slot;}};
namespace EStoragePurpose{constexpr int PURPOSE_UNSET=0,PURPOSE_DEPOSIT=1,PURPOSE_ANY=127;}
struct IEntity{IEntity*child=nullptr,*sibling=nullptr,*parent=nullptr;InventoryItemComponent*item=nullptr;CompartmentAccessComponent*access=nullptr;bool character=false,geometry=true;vector lo={-1,-.5,-2},hi={1,2,2},origin={100,10,100};float yaw=0;int reads=0;bool GetVObject(){return geometry;}IEntity*GetChildren(){return child;}IEntity*GetSibling(){return sibling;}IEntity*GetParent(){return parent;}void GetBounds(vector&a,vector&b){reads++;a=lo;b=hi;}vector CoordToParent(vector v){return origin+Vector(v.x*std::cos(yaw)+v.z*std::sin(yaw),v.y,-v.x*std::sin(yaw)+v.z*std::cos(yaw));}vector CoordToLocal(vector v){v=v-origin;return{v.x*std::cos(yaw)-v.z*std::sin(yaw),v.y,v.x*std::sin(yaw)+v.z*std::cos(yaw)};}};
''' + s + r'''
int main(){using F=ERR_InterceptVehicleFootprint;IEntity root;auto f=F::Capture(&root);assert(f&&f->Valid()&&f->Matches(&root));assert(std::abs(f->Radius()-(std::sqrt(5.f)+.5f))<.001);assert(std::abs(f->Height()-3.5)<.001);IEntity foreign;assert(!f->Matches(&foreign));float radius=f->Radius();root.origin={-700,33,900};root.yaw=.7;assert(f->Matches(&root)&&f->Radius()==radius);
for(int bad=0;bad<6;bad++){IEntity e;if(bad==0)e.geometry=false;if(bad==1)e.lo.x=NAN;if(bad==2)e.hi.x=e.lo.x;if(bad==3)e.hi.z=41;if(bad==4)e.origin.x=NAN;if(bad==5)e.hi.y=16;assert(!F::Capture(&e));}assert(!F::Capture(nullptr));
IEntity hull,attachment;hull.child=&attachment;attachment.parent=&hull;attachment.lo={-.5,0,-.5};attachment.hi={.5,.5,.5};f=F::Capture(&hull);assert(f&&f->Matches(&hull));attachment.yaw=.8;assert(f->Matches(&hull));attachment.hi.z=9;assert(!f->Matches(&hull));attachment.hi.z=.5;attachment.origin.y=20;assert(!f->Matches(&hull));attachment.origin.y=10;IEntity replacement;hull.child=&replacement;assert(!f->Matches(&hull));hull.child=&attachment;attachment.sibling=&replacement;assert(!f->Matches(&hull));attachment.sibling=nullptr;
// Seated body is measured, but a huge carried inventory child is not traversed.
IEntity body,carried;Seat seat;CompartmentAccessComponent access;hull.child=&body;body.parent=&hull;body.character=true;body.lo={-.4,0,-.4};body.hi={.4,1.5,.4};body.access=&access;access.owner=&hull;access.seat=&seat;seat.occupant=&body;body.child=&carried;carried.hi.z=999;f=F::Capture(&hull);assert(f&&f->Matches(&hull)&&carried.reads==0);access.inside=false;assert(!f->Matches(&hull));access.inside=true;seat.occupant=&foreign;assert(!F::Capture(&hull));seat.occupant=&body;access.owner=&foreign;assert(!F::Capture(&hull));
// Only exact reciprocal in-root deposit cargo is skipped; unknown/foreign is not.
IEntity cargo;InventoryItemComponent item;InventoryStorageSlot slot;BaseInventoryStorageComponent storage;hull.child=&cargo;cargo.parent=&hull;cargo.hi.z=999;cargo.item=&item;item.slot=&slot;slot.storage=&storage;slot.container=&storage;slot.attached=&cargo;storage.owner=&hull;storage.current=&slot;f=F::Capture(&hull);assert(f&&f->Matches(&hull)&&cargo.reads==0);storage.current=nullptr;assert(!F::Capture(&hull)&&!f->Matches(&hull));InventoryStorageSlot otherSlot;storage.current=&otherSlot;assert(!F::Capture(&hull)&&!f->Matches(&hull));storage.current=&slot;assert(f->Matches(&hull));slot.attached=&foreign;assert(!F::Capture(&hull));slot.attached=&cargo;storage.purpose=127;assert(!F::Capture(&hull));storage.purpose=1;storage.owner=&foreign;assert(!F::Capture(&hull));
IEntity nodes[129];for(int i=0;i<128;i++){nodes[i].child=&nodes[i+1];nodes[i+1].parent=&nodes[i];}assert(!F::Capture(&nodes[0]));nodes[127].child=nullptr;f=F::Capture(&nodes[0]);assert(f&&f->Matches(&nodes[0]));nodes[127].child=&nodes[0];assert(!F::Capture(&nodes[0]));
}
''')
print('PASS: actual immutable measured footprint/root/attachment matching, bounds/transforms, moving geometry, seated-body and cargo reciprocity, finite hierarchy caps; native geometry doubled')