Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
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CONTEXT AILibrary global counts
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$9A
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@"9A
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AIWorldClass
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AI limits info
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Active AILimit: %d/%d
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AILibrary global counts
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AI Agent Navigator
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Agent (0x%p) %s
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Group (0x%p) %s
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Agent pos <%f, %f, %f>
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target AI context
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AIAgent name: %s [0x%p]; Parent Group [0x%p]
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Output text is too long!
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Rest of the output was cut. Try lowering the tree depth.
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AI total count = %d
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Active AI count = %d
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AIGroups/ AIAgents
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LOD %02d = %d/ %d
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LOD >0 = %d/ %d
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Danger messages count %d
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AI messages count %d
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AI simulation time ms %.3f
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Postponed AI simulation [s] %.3f
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Highest postponed AI simulation [s] %.3f
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E:\jenkins\workspace\continuous_branches_stable_1.8.0\ARGamecode\Plugins\AILibLegacy\AILib\Source\AILib\Entities\AIWorld.cpp
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This is not the only AIWorld that is present in the world! Make sure You know what You are doing
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Formation
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Formations
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CONTEXT Script profiler
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Texture memory stats
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off,1ms,2ms,5ms,10ms
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Slow script
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Verbose script Print
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off,frame,average,memory
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Script profiler
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Script prof. external
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off,once,periodic
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Test mem-stress
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Flush memory
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Flush audio
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none,on,off
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Memory validation
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Dump render resources
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Counters
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lctrl+num3
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off,1ms,5ms,10ms,20ms,50ms,100ms
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Slow down
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off,120,60,40,30,20,10,5,2,0
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Limit FPS
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Widget statistics
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off,once
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Widget hierarchy to log
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none,hierarchy,time
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Widget update to log
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Loaded particle FX
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No render
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Shape instancing
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CONTEXT Profile Bullet
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Draw Bullet shape AABB
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Draw obj center of mass
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Draw Bullet contacts
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Force sleep Bullet
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disabled,>1ms,>5ms,>10ms,>20ms,>50ms
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Profile Bullet
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Bullet MT
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Debugger
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Replay step fwd
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Replay step back
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Stop replay
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disabled, enabled
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Replay stats
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all, 1, 2, 3, 4
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Replay target
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{735D641EBFC529}system/wbdata/ParticleEditor/defaultMaterial.emat
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{29FBEC1991810EEF}system/wbdata/ParticleEditor/defaultPrefab.et
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Pt1@
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ParticleEffectComponent
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CE@
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LoadParticleEffectResource
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Particles EmitterUpdate
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ParticleEffect %s, emitter '%s' - no prefab assigned
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ParticleEffect %s, emitter '%s' - cannot find prefab '%s'
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ParticleEffect %s, emitter '%s' - no material assigned
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ParticleEffect %s, emitter '%s' - cannot find material '%s'
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ParticleEffect %s, emitter '%s' - assigned material '%s' has incorrect class
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__DefaultDummyParticleMaterial
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CONTEXT Load balancing
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disableNavmeshStreaming
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activeAILimit
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AI diag
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Disable AI damage
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AILib counters
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Load balancing
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-1, 10, -1, 1
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Forced AI simulation LOD
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BT holder
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AI Limits
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Navmesh
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Path index
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Obstacle Avoidance diag
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Current Navlink
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Request parameters
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Movement parameters
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Request Target
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Movement Target
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Orientation Target
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off, projected, default, both
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Formation offsets
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Formation Center
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Move Handlers
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Stuck Teleport
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Out of Navmesh Teleport
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Memory
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Pathfinding
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Debug of AStar
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