Fix inventory layout integration and qualify ordinary UI and radio guidance
This commit is contained in:
@@ -4,6 +4,16 @@ The [first complete keyboard cycle](evidence/game-2026-09-19-165832-input-invent
|
||||
|
||||
The [read-only source audit](evidence/inventory-source-audit-2026-09-19-1700/review.json) hashes five extracted vanilla files without copying them into successor addons. Native `SCR_InventoryMenuUI.ShowStoragesList` creates `{FC579324F5E4B3A4}InventoryCharacterGrid.layout` inside `StoragesListSlot`. The stock `{981ACF4F45EAECAE}InventoryMain.layout` defines that parent as a GridLayoutWidget; the child root is the overlay named Frame0. After its base initializes the widget, `SCR_InventoryStoragesListUI.HandlerAttached` invokes exactly two linear LayoutSlot operations: setting size mode and fill weight. Both are incompatible with the grid child slot. The native deferred storage-list initialization also matches the error timing.
|
||||
|
||||
This is a source-consistent explanation, not a completed vanilla-only runtime control. No successor override of those layouts or handlers was found. Do not suppress these errors or copy/replace the entire inventory implementation on this evidence alone. Next, reproduce an inventory open in an isolated stock control and compare widget behavior. A compatibility correction, if justified, must retain base initialization, RefreshList and the correct slot semantics rather than skipping inventory initialization.
|
||||
The [stock control](evidence/inventory-control-2026-09-19-stock-first/control-review.json) independently reproduces the **same two inventory slot errors**, with no successor addons loaded. Its single loaded-addon block contains exactly engine Core (`5614BBCCBB55ED1C`), vanilla Arma Reforger (`58D0FB3206B6F859`) and the isolated diagnostic addon (`0FFD909E91FC329B`). The fixture records 13 passing assertions and one completion: it opens the actual stock inventory for a stock body, verifies the menu/body/root and direct Frame0-under-grid relationship, then closes it. This is a scripted native API control, not an ordinary keyboard test.
|
||||
|
||||
The native open-labelled screenshot shows the previous world frame. Its file and request marker do not prove inventory visibility. A later screenshot must wait for rendering and revalidate the exact still-open menu before capture. The current source remains 192 authored addon files; only the test tooling and evidence changed during the input experiment. Original Escapists missions are unchanged.
|
||||
The control is **not clean and not isolated from other native errors**. Its [unaltered report](evidence/inventory-control-2026-09-19-stock-first/report.json) retains nine engine errors: the target GUI pair plus seven vanilla vehicle WORLD unknown-keyword errors (`SlidingTrackMaterial` once and `Parent` six times). Consequently `native_clean` is false and the native runner exits 1. The strict control field `stock_slot_error_reproduced` also remains false because its predicate requires exactly two total engine errors, both matching the target. Observing the target pair independently supports the stock-layout diagnosis; it does not change that failed strict result or excuse the other seven errors. The [separate findings record](evidence/inventory-control-findings-2026-09-19-stock-first/findings.json) records this distinction and hashes the original artifacts without modifying them.
|
||||
|
||||
The control's [open-labelled image](evidence/inventory-control-2026-09-19-stock-first/erric-inventory-open.png) is 501×225 and shows only the world view, despite the fixture's 500 ms delay and retained-menu assertion. It is not visual evidence of inventory visibility. A correct native menu/root assertion and a screenshot request do not prove rendered inventory pixels.
|
||||
|
||||
The stock control shows that the original pair also occurs without successor addons. The bounded adapter preserves stock base initialization and RefreshList while placing the existing storage-list root under a successor-owned linear-layout host; it does not filter errors or replace vanilla resources.
|
||||
|
||||
The separate [180423 ordinary adapter run](evidence/game-2026-09-19-180423-inventory-ready/runner.json.txt) is clean and completes all six verified keyboard events with 401 native observer samples, verified window ownership and confirmed cleanup. On the normal first-open path, the native LayoutSlot operations succeed after reparenting, initialization progresses from stage 6/five hit-zone points to stage 7/seven, and the overlay is absent before capture. Its [delayed image](evidence/game-2026-09-19-180423-inventory-ready/err-input-a75280fda4494a0ca7b14a693cf310e9-open.bmp) shows the character, vicinity and clothing slots. This establishes first-open slot compatibility and visible inventory content, not whole-interface readability, item transfers, repeated refresh/reopen behavior or multiplayer.
|
||||
|
||||
The earlier clean [175333 adapter image](evidence/game-2026-09-19-175333-inventory-adapter/runner.json.txt) retained a loading spinner. The clean [175938 run](evidence/game-2026-09-19-175938-inventory-loading-bound/runner.json.txt) emitted no open image; the cause is not established, so it must not be described as a stuck overlay. The first keyboard-cycle and stock-control images remain prior-world-frame evidence only. Historical raw logs, failure reports and images are unchanged.
|
||||
|
||||
The first keyboard-cycle evidence used 192 authored addon files; the 180423 run used unchanged 193-file sources. Original Escapists missions remain untouched. The current evidence does not qualify unrelated gameplay changes, full escape, multiplayer or performance acceptance.
|
||||
|
||||
Reference in New Issue
Block a user