Fix inventory layout integration and qualify ordinary UI and radio guidance
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{
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"scope": "Visual inspection of one native ordinary inventory opening, after bounded keyboard input. Not item transfer, repeated refresh, full escape or multiplayer acceptance.",
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"source_archive": "docs/evidence/game-2026-09-19-180423-inventory-ready",
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"source_image": "err-input-a75280fda4494a0ca7b14a693cf310e9-open.bmp",
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"source_sha256": "f5334992d04e21f521562d2f60f16050efa0706470a52bb27d0de915d3403ef5",
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"png_sha256": "3192f1ba6631f1545954cf01cb686922548f820ab53920c4d605c461ce33351e",
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"conversion": "Lossless BMP to PNG; identical decoded mode, dimensions and pixel bytes.",
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"dimensions": [
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1280,
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720
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],
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"observed": [
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"Character preview is visible.",
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"Vicinity grid and nearby supply crate icon are visible.",
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"Clothing/equipment storage panels and item slots are visible.",
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"Loading spinner and blur overlay are absent.",
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"The escape-prison hint remains visible over the lower character preview."
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],
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"native_initialization": "pending=1 stage=6 hitZones=5 overlay=1, then pending=0 stage=7 hitZones=7 overlay=0; two validated absent-overlay observations precede capture.",
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"native_errors": 0,
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"input_exercise_verified": true,
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"cleanup_confirmed": true,
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"release_qualified": false,
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"pending": [
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"Item transfer and selection usability",
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"Repeated open/close and storage-list refresh without wrapper growth",
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"Remote clients and complete normal-input escape"
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]
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}
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