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# Small-terrain survey corrections — 25 October 2026
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The reported failure contains 48,000 failed checks, including 5,796 road
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proximity refusals and seven primary-aircraft-clearance refusals. No navigation
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failure is listed. It identifies exhaustion of the extraction survey, not proof
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that the terrain has no usable helicopter landing area.
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A second screenshot failed on the prison with 34,381 checks rejected by the
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hard-coded minimum elevation. The water query used the candidate's placeholder
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height rather than the sampled terrain height. Native API documentation says
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`TryGetWaterSurface` tests whether the supplied point is submerged; the simplified
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query takes the same world/point inputs.
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The site grid now checks finite terrain height and water at each actual sampled
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surface point, accepting dry low or negative terrain. The shared `DryGround`
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helper samples without the 10 cm spawn lift, so shallow water stays excluded.
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Site creation, character spawn footprints, primary/secondary aircraft pads and
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mortar setup use this check instead of fixed world-height cutoffs.
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The common site survey applied the camp's 12 m road exclusion and 0.6 m flatness
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limit before the extraction-specific 0.8 m survey. Extraction now permits clear
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roadside/paved ground and uses the landing survey's flatness limit. Camps and
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guard footprints keep their existing constraints. The aircraft checks now use
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centre terrain height, matching `ERR_SiteService` pickup registration, instead
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of the camp grid's lowest sampled height.
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Passed focused production-body tests:
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```
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python3 tests/test_crash_start.py
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python3 tests/test_generated_sites.py
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python3 tests/test_terrain_sites.py
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python3 tests/test_rescue_landing.py
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python3 tests/test_terrain_airfields.py
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python3 tests/test_placement_diagnostics.py
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```
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These cover camp/extraction road separation, a 0.7 m height-range candidate
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accepted only for extraction, 0.9 m refusal, blocked pad/guard refusal, centre
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height passed to aircraft checks, preserved camp floor, navigation and fleet
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refusals, finite scheduling and diagnostics. Added tests execute the production
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dry-ground helper and clearance grid for dry heights 0.5, 0 and -25 m, submerged
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terrain at positive and negative elevations, 5 cm shallow water, a water patch
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between the former nine sample points, non-finite terrain height, slope and
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physical obstruction. Startup consumers are checked for the shared gate.
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The full repository check run passed through the terrain/placement coverage,
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then stopped on a stale objective-copy assertion expecting the old generic
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startup message. That assertion now checks the actual reason and absence of a
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chat-command instruction. Rerunning that check and the remaining 88 checks
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completed successfully. No production source changed during this continuation.
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Both isolated native attempts compiled the Game module with no script errors, then
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failed Steam platform initialization before loading the world. The retained
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log excerpt is compilation evidence only; **no native fixture assertions or
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map-specific startup success are claimed**. Full attempted-run inputs and logs
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are at `/tmp/erri-small-terrain-placement-run-Oct25A1` and
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`/tmp/erri-small-terrain-placement-run-Oct25B1` (final source bytes).
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The first runner timed out with one orphaned Wine device helper. Follow-up cleanup
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verified its exact private prefix, process identity and launch time, stopped
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only that helper, and confirmed the prefix idle; see `cleanup-followup.json`.
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The final compile attempt required the same verified cleanup; its idle check
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also passed (`cleanup-final-followup.json`).
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Reproduce the native attempt with an available Steam session and an unused suffix:
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```
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python3 docs/evidence/small-terrain-placement-2026-10-24/isolated-runner.py Oct25Next
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```
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The screenshots came from another player; the reported terrain is unidentified. These corrections remove
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verified mismatches; they do not guarantee every terrain fits the required fleet.
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