Enable finite automatic convoy startup and scoped gunner skill
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@@ -36,7 +36,7 @@ coordinator=coordinator.replace('GetGame().GetWorld().GetWorldTime()','worldTime
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coordinator=re.sub(r'\b(bool|int|float|SCR_AIGroup|[A-Za-z_]\w*\*) ([A-Za-z_]\w*);',r'\1 \2 {};',coordinator).replace('\n}\n','\n};\n')
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hook_stubs=r'''
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float worldTime=0;
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struct SCR_AICombatComponent{void ERR_BindEnemySkill(ERR_GameMode*,Group*){}};
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struct SCR_AICombatComponent{void ERR_BindEnemySkill(ERR_GameMode*,Group*){} void ERR_RefreshEnemySkill(){}};
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struct ERR_EnemyOptics{ERR_EnemyOptics(IEntity,Group*){}void Check(ERR_GameMode*){}};
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struct ERR_EnemyEquipmentEntry{IEntity Actor=nullptr;struct Group*Group=nullptr;SCR_AICombatComponent*Combat=nullptr;ERR_EnemyOptics*Optics=nullptr;bool Released=false;int SkillChecks=0;
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void Check(ERR_GameMode*){}void Stop(ERR_GameMode*){Released=true;}};
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