Add garage car variants and yard parking; record Workshop 0.0.142
continuous-integration/drone/push Build is passing

This commit is contained in:
2026-11-06 11:32:33 +01:00
parent 9caed3f12d
commit 55c0ec775a
27 changed files with 6158 additions and 35 deletions
+6 -1
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@@ -1,6 +1,11 @@
# Changelog # Changelog
Latest published Workshop version: **0.0.141** Latest published Workshop version: **0.0.142**
## 2026-11-06 — More parked cars
- Added T601 and V2101 cars and optional Rally variants to garage vehicle spawns.
- Added vehicle parking in suitable residential yards, sharing the garage vehicle limit.
## 2026-11-05 — RHS compatibility ## 2026-11-05 — RHS compatibility
@@ -202,10 +202,10 @@ class ERR_AdminService
if (key == "telemetryEnabled") return "Default on. Sends mission results and player identities to the configured statistics service. Disabling clears unsent events immediately."; if (key == "telemetryEnabled") return "Default on. Sends mission results and player identities to the configured statistics service. Disabling clears unsent events immediately.";
if (key == "restartOnEmpty") return "On (1) restarts after the last disconnect; Off (0) preserves the round for reconnects. Default On. Applies immediately; normal round endings still apply."; if (key == "restartOnEmpty") return "On (1) restarts after the last disconnect; Off (0) preserves the round for reconnects. Default On. Applies immediately; normal round endings still apply.";
if (key == "emptyRestartHours") return "0 disables idle restarts; 1..168 real hours continuously empty. Default 5. Applies immediately, measured from mission start or the last disconnect. Connected players, including spectators, prevent idle restarts."; if (key == "emptyRestartHours") return "0 disables idle restarts; 1..168 real hours continuously empty. Default 5. Applies immediately, measured from mission start or the last disconnect. Connected players, including spectators, prevent idle restarts.";
if (key == "garageChancePercent") return "Garage selection chance (0-100%). Default 70%; 100 selects every suitable garage. Next round."; if (key == "garageChancePercent") return "Parking-site selection chance (0-100%). Default 70%; applies to suitable garages and residential yards. Next round.";
if (key == "garageRadiusMetres") return "Spawn radius (250-1500 metres). Distance around players; default 1000 m. Next round."; if (key == "garageRadiusMetres") return "Spawn radius (250-1500 metres). Distance around players; default 1000 m. Next round.";
if (key == "garageSpawnIntervalSeconds") return "Time between spawns (5-60 seconds). Default 5 s. Increase to spread out spawning. Next round."; if (key == "garageSpawnIntervalSeconds") return "Time between spawns (5-60 seconds). Default 5 s. Increase to spread out spawning. Next round.";
if (key == "garageVehicleCount") return "0..24 unclaimed garage vehicles near players; default 16. Used vehicles are kept; distant unused vehicles retire. Optional bikes. Applies next round."; if (key == "garageVehicleCount") return "0..24 unclaimed cars in garages and residential yards; default 16. Used vehicles stay. Optional Rally cars and bikes. Applies next round.";
if (key == "civilianTrafficCount") return "Set 0..6 civilian cars (default 3). Zero disables new traffic. Unclaimed cars retire only far from all players and out of sight; player-entered cars are preserved."; if (key == "civilianTrafficCount") return "Set 0..6 civilian cars (default 3). Zero disables new traffic. Unclaimed cars retire only far from all players and out of sight; player-entered cars are preserved.";
if (key == "showAllSites") return "0 disabled (default), 1 enabled. Show prepared sites at their positions as question marks; recovered intel identifies their types. Applies immediately to everyone."; if (key == "showAllSites") return "0 disabled (default), 1 enabled. Show prepared sites at their positions as question marks; recovered intel identifies their types. Applies immediately to everyone.";
if (key == "selfEpinephrine") return "0 disabled (default), 1 enabled. Unconscious players can press Space to use a carried epinephrine injector. Applies immediately; consumes the item and keeps its normal medical effect."; if (key == "selfEpinephrine") return "0 disabled (default), 1 enabled. Unconscious players can press Space to use a carried epinephrine injector. Applies immediately; consumes the item and keeps its normal medical effect.";
@@ -1,4 +1,4 @@
// Nearby garages are discovered incrementally. Each callback performs one // Nearby garages and residential yards are discovered incrementally. Each callback performs one
// survey, maintenance, planning, resource-load or native-spawn step. // survey, maintenance, planning, resource-load or native-spawn step.
class ERR_GarageVehicleRules class ERR_GarageVehicleRules
{ {
@@ -14,6 +14,26 @@ class ERR_GarageVehicleRules
&& low[1] >= -0.3 && high[1] <= 1.9 && low[1] >= -0.3 && high[1] <= 1.9
&& high[0] > low[0] && high[1] > low[1] && high[2] > low[2]; && high[0] > low[0] && high[1] > low[1] && high[2] > low[2];
} }
static bool Yard(string path)
{
path.ToLower();
return path.EndsWith("/house_village_e_1i01.et") || path.EndsWith("/house_village_e_1i01_beige.et")
|| path.EndsWith("/house_village_e_1i01_v2.et") || path.EndsWith("/house_village_e_1i01_beige_v2.et")
|| path.EndsWith("/house_village_e_1i02.et") || path.EndsWith("/house_village_e_1i02_white.et")
|| path.EndsWith("/house_village_e_1i03.et") || path.EndsWith("/house_village_e_1i03_yellow.et")
|| path.EndsWith("/house_village_e_1i06.et") || path.EndsWith("/house_village_e_1i06_brown.et")
|| path.EndsWith("/house_village_e_1i06_white.et");
}
static vector YardOffset(vector low, vector high, int side)
{
vector centre = (low + high) * 0.5; centre[1] = 0;
// Three metres from the wall leaves almost two metres beside the car.
if (side == 0) centre[0] = low[0] - 3;
else if (side == 1) centre[0] = high[0] + 3;
else if (side == 2) centre[2] = low[2] - 3;
else centre[2] = high[2] + 3;
return centre;
}
} }
class ERR_GarageSite class ERR_GarageSite
{ {
@@ -21,6 +41,8 @@ class ERR_GarageSite
bool Consumed; bool Consumed;
bool Selected; bool Selected;
float NextTry; float NextTry;
bool Yard;
int Side;
} }
class ERR_ParkedVehicle class ERR_ParkedVehicle
{ {
@@ -36,6 +58,7 @@ class ERR_GarageVehicles
protected ref array<ref ERR_ParkedVehicle> m_Parked = {}; protected ref array<ref ERR_ParkedVehicle> m_Parked = {};
protected ref map<string, bool> m_KnownCells = new map<string, bool>(); protected ref map<string, bool> m_KnownCells = new map<string, bool>();
protected ref ERR_MotorbikeCatalog m_Bikes = new ERR_MotorbikeCatalog(); protected ref ERR_MotorbikeCatalog m_Bikes = new ERR_MotorbikeCatalog();
protected ref ERR_ParkedCarCatalog m_Cars = new ERR_ParkedCarCatalog();
protected ref array<ResourceName> m_LoadedNames = {}; protected ref array<ResourceName> m_LoadedNames = {};
protected ref array<ref Resource> m_LoadedResources = {}; protected ref array<ref Resource> m_LoadedResources = {};
protected ref ERR_GarageSite m_Pending; protected ref ERR_GarageSite m_Pending;
@@ -61,6 +84,7 @@ class ERR_GarageVehicles
m_CleanupRadius = Math.Max(1400, m_SpawnRadius + 400); m_CleanupRadius = Math.Max(1400, m_SpawnRadius + 400);
if (m_Requested <= 0 || m_GarageChance <= 0) { Stop(); return; } if (m_Requested <= 0 || m_GarageChance <= 0) { Stop(); return; }
m_Bikes.Find(); m_Bikes.Find();
m_Cars.Find();
GetGame().GetCallqueue().CallLater(Step, 250, true); GetGame().GetCallqueue().CallLater(Step, 250, true);
} }
protected bool Observers(array<vector> positions, array<IEntity> actors) protected bool Observers(array<vector> positions, array<IEntity> actors)
@@ -124,9 +148,13 @@ class ERR_GarageVehicles
protected bool Remember(IEntity entity) protected bool Remember(IEntity entity)
{ {
if (m_Sites.Count() >= 2048) return false; if (m_Sites.Count() >= 2048) return false;
if (!entity.GetPrefabData() || !ERR_GarageVehicleRules.Garage(entity.GetPrefabData().GetPrefabName())) return true; if (!entity.GetPrefabData()) return true;
string prefab = entity.GetPrefabData().GetPrefabName();
bool yard = ERR_GarageVehicleRules.Yard(prefab);
if (!yard && !ERR_GarageVehicleRules.Garage(prefab)) return true;
foreach (ERR_GarageSite site : m_Sites) if (site.Garage == entity) return true; foreach (ERR_GarageSite site : m_Sites) if (site.Garage == entity) return true;
ERR_GarageSite added = new ERR_GarageSite(); added.Garage = entity; ERR_GarageSite added = new ERR_GarageSite(); added.Garage = entity;
added.Yard = yard; added.Side = Math.RandomInt(0, 4);
added.Selected = Math.RandomInt(0, 100) < m_GarageChance; added.Selected = Math.RandomInt(0, 100) < m_GarageChance;
m_Sites.Insert(added); m_Sites.Insert(added);
return true; return true;
@@ -202,6 +230,22 @@ class ERR_GarageVehicles
foreach (ERR_ParkedVehicle parked : m_Parked) if (parked.Site == site) return true; foreach (ERR_ParkedVehicle parked : m_Parked) if (parked.Site == site) return true;
return false; return false;
} }
protected bool YardGround(vector position, vector transform[4])
{
SCR_AIWorld world = SCR_AIWorld.Cast(GetGame().GetAIWorld());
if (!world || !world.GetRoadNetworkManager()) return false;
BaseRoad road; float distance;
world.GetRoadNetworkManager().GetClosestRoad(position, road, distance, skipNavlinks: true);
if (road && (!ERR_ForceRules.Finite(distance) || distance < road.GetWidth() * 0.5 + 4)) return false;
float ground = SCR_TerrainHelper.GetTerrainY(position);
for (int x = -1; x <= 1; x++)
for (int z = -1; z <= 1; z++)
{
vector sample = position + transform[0] * (x * 1.1) + transform[2] * (z * 2.5);
if (!ERR_Actors.DryGround(sample) || Math.AbsFloat(SCR_TerrainHelper.GetTerrainY(sample) - ground) > 0.18) return false;
}
return true;
}
protected void Plan(array<vector> observers, array<IEntity> actors, float now) protected void Plan(array<vector> observers, array<IEntity> actors, float now)
{ {
if (observers.IsEmpty() || now < m_NextSpawn || m_Parked.Count() >= m_Requested || m_Parked.Count() + m_Claimed >= 128 || m_Sites.IsEmpty()) return; if (observers.IsEmpty() || now < m_NextSpawn || m_Parked.Count() >= m_Requested || m_Parked.Count() + m_Claimed >= 128 || m_Sites.IsEmpty()) return;
@@ -211,20 +255,38 @@ class ERR_GarageVehicles
if (m_SiteCursor >= m_Sites.Count()) m_SiteCursor = 0; if (m_SiteCursor >= m_Sites.Count()) m_SiteCursor = 0;
ERR_GarageSite site = m_Sites[m_SiteCursor++]; ERR_GarageSite site = m_Sites[m_SiteCursor++];
if (!site.Selected || site.Consumed || !site.Garage || now < site.NextTry || Occupied(site)) continue; if (!site.Selected || site.Consumed || !site.Garage || now < site.NextTry || Occupied(site)) continue;
vector position = site.Garage.CoordToParent("0 0 -0.5"); vector offset = "0 0 -0.5";
vector angles = site.Garage.GetYawPitchRoll();
if (site.Yard)
{
vector low, high; site.Garage.GetBounds(low, high);
if (!ERR_ForceRules.FiniteVector(low) || !ERR_ForceRules.FiniteVector(high) || (high - low).Length() > 40) continue;
int side = site.Side; site.Side = (site.Side + 1) % 4;
offset = ERR_GarageVehicleRules.YardOffset(low, high, side);
angles[1] = 0; angles[2] = 0;
if (side >= 2) angles[0] = angles[0] + 90;
}
vector position = site.Garage.CoordToParent(offset);
if (!Nearby(position, observers, m_SpawnRadius)) continue; if (!Nearby(position, observers, m_SpawnRadius)) continue;
site.NextTry = now + 15000; site.NextTry = now + 15000;
if (!ERR_CivilianTrafficRules.Far(position, observers, 35) || !ERR_Actors.Alive(site.Garage)) continue; if (!ERR_CivilianTrafficRules.Far(position, observers, 35) || !ERR_Actors.Alive(site.Garage)) continue;
vector transform[4]; site.Garage.GetWorldTransform(transform); vector transform[4]; Math3D.AnglesToMatrix(angles, transform);
TraceParam floor = new TraceParam(); floor.Start = position + "0 1 0"; floor.End = position - "0 1 0"; if (site.Yard)
floor.Flags = TraceFlags.WORLD | TraceFlags.ENTS; {
float fraction = GetGame().GetWorld().TraceMove(floor, null); position = ERR_Actors.Ground(position) + "0 0.08 0";
if (!ERR_ForceRules.Finite(fraction) || fraction >= 1 || floor.TraceNorm[1] < 0.98) return; if (!YardGround(position, transform)) return;
position = vector.Lerp(floor.Start, floor.End, fraction) + "0 0.08 0"; }
vector angles = site.Garage.GetYawPitchRoll(); else
{
TraceParam floor = new TraceParam(); floor.Start = position + "0 1 0"; floor.End = position - "0 1 0";
floor.Flags = TraceFlags.WORLD | TraceFlags.ENTS;
float fraction = GetGame().GetWorld().TraceMove(floor, null);
if (!ERR_ForceRules.Finite(fraction) || fraction >= 1 || floor.TraceNorm[1] < 0.98) return;
position = vector.Lerp(floor.Start, floor.End, fraction) + "0 0.08 0";
}
if (ChimeraWorldUtils.TryGetWaterSurfaceSimple(GetGame().GetWorld(), position) || !Clear(position, transform) || !Hidden(position, angles, actors)) return; if (ChimeraWorldUtils.TryGetWaterSurfaceSimple(GetGame().GetWorld(), position) || !Clear(position, transform) || !Hidden(position, angles, actors)) return;
m_Pending = site; m_Position = position; m_Angles = angles; m_Pending = site; m_Position = position; m_Angles = angles;
m_Prefab = ERR_CivilianTraffic.CarPrefab(Math.RandomInt(0, 2)); m_Prefab = m_Cars.Prefabs[Math.RandomInt(0, m_Cars.Prefabs.Count())];
m_PendingBike = m_Spawned % 4 == 3 && m_BikeCandidate < m_Bikes.Prefabs.Count(); m_PendingBike = m_Spawned % 4 == 3 && m_BikeCandidate < m_Bikes.Prefabs.Count();
if (m_PendingBike) m_Prefab = m_Bikes.Prefabs[m_BikeCandidate]; if (m_PendingBike) m_Prefab = m_Bikes.Prefabs[m_BikeCandidate];
m_Stage = 1; return; m_Stage = 1; return;
@@ -246,6 +308,7 @@ class ERR_GarageVehicles
if (!site.Garage || site.Consumed || !ERR_Actors.Alive(site.Garage) || !Nearby(m_Position, observers, m_SpawnRadius) if (!site.Garage || site.Consumed || !ERR_Actors.Alive(site.Garage) || !Nearby(m_Position, observers, m_SpawnRadius)
|| !ERR_CivilianTrafficRules.Far(m_Position, observers, 35) || !Hidden(m_Position, m_Angles, actors)) return; || !ERR_CivilianTrafficRules.Far(m_Position, observers, 35) || !Hidden(m_Position, m_Angles, actors)) return;
vector transform[4]; Math3D.AnglesToMatrix(m_Angles, transform); vector transform[4]; Math3D.AnglesToMatrix(m_Angles, transform);
if (site.Yard && !YardGround(m_Position, transform)) return;
if (!Clear(m_Position, transform)) return; if (!Clear(m_Position, transform)) return;
m_NextSpawn = Now() + m_SpawnInterval; m_NextSpawn = Now() + m_SpawnInterval;
IEntity entity = ERR_Actors.Spawn(m_Prefab, m_Position, m_Angles); IEntity entity = ERR_Actors.Spawn(m_Prefab, m_Position, m_Angles);
@@ -0,0 +1,39 @@
// Discover only complete civilian cars. Rally is optional and must already be
// mounted; do not add a DLC dependency or bypass its normal access checks.
class ERR_ParkedCarCatalog
{
ref array<ResourceName> Prefabs = {};
protected bool m_Checked;
static bool Candidate(string path, bool rally)
{
path.ToLower();
if (!path.EndsWith(".et") || path.Contains("_base") || path.Contains("_fullkit")
|| path.Contains("_randomized") || path.Contains("_fia")) return false;
if (!path.Contains("/s105/s105_") && !path.Contains("/t601/t601_") && !path.Contains("/v2101/v2101_")) return false;
if (rally) return path.Contains("_rally_0");
return !path.Contains("_rally");
}
void Find()
{
if (m_Checked) return;
m_Checked = true;
Prefabs.Insert(ERR_CivilianTraffic.CarPrefab(0));
Prefabs.Insert(ERR_CivilianTraffic.CarPrefab(1));
SearchResourcesFilter filter = new SearchResourcesFilter();
filter.fileExtensions = {"et"}; filter.recursive = true;
filter.rootPath = "$" + GameProject.GetAddonID("58D0FB3206B6F859") + ":Prefabs/Vehicles/Wheeled";
ResourceDatabase.SearchResources(filter, AddRoad);
array<string> loaded = {}; GameProject.GetLoadedAddons(loaded);
if (!loaded.Contains("6566A2D70498DA6B")) return;
filter.rootPath = "$" + GameProject.GetAddonID("6566A2D70498DA6B") + ":Prefabs/Vehicles/Wheeled";
ResourceDatabase.SearchResources(filter, AddRally);
}
protected void AddRoad(ResourceName resource, string path = "")
{
if (Candidate(resource, false) && Prefabs.Count() < 64 && !Prefabs.Contains(resource)) Prefabs.Insert(resource);
}
protected void AddRally(ResourceName resource, string path = "")
{
if (Candidate(resource, true) && Prefabs.Count() < 64 && !Prefabs.Contains(resource)) Prefabs.Insert(resource);
}
}
+3 -3
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@@ -142,12 +142,12 @@ ButtonWidgetClass : "{DA43C77A0D1E59F8}UI/layouts/ERR/AdminValue.layout" { Name
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_civilianTrafficCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 28 OffsetTop 28 SizeX 100 OffsetRight -320 SizeY 32 OffsetBottom -60 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply" } } } ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_civilianTrafficCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 28 OffsetTop 28 SizeX 100 OffsetRight -320 SizeY 32 OffsetBottom -60 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply" } } }
TextWidgetClass { Name "Saved_civilianTrafficCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 64 OffsetTop 64 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -92 } Color 0.9 0.92 0.94 1 Text "Waiting for server" "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } } TextWidgetClass { Name "Saved_civilianTrafficCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 64 OffsetTop 64 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -92 } Color 0.9 0.92 0.94 1 Text "Waiting for server" "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "Help_civilianTrafficCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 92 OffsetTop 92 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -120 } Color 0.9 0.92 0.94 1 Text "0 disables new traffic. Player-used cars are kept." "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } } TextWidgetClass { Name "Help_civilianTrafficCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 92 OffsetTop 92 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -120 } Color 0.9 0.92 0.94 1 Text "0 disables new traffic. Player-used cars are kept." "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "Label_garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 4 OffsetTop 4 SizeX 456 OffsetRight -964 SizeY 22 OffsetBottom -26 } Color 0.9 0.92 0.94 1 Text "Nearby garage vehicles (0-24; 0 off)" "Font Size" 18 "Min Font Size" 18 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } } TextWidgetClass { Name "Label_garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 4 OffsetTop 4 SizeX 456 OffsetRight -964 SizeY 22 OffsetBottom -26 } Color 0.9 0.92 0.94 1 Text "Garage and yard vehicles (0-24; 0 off)" "Font Size" 18 "Min Font Size" 18 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{DA43C77A0D1E59F8}UI/layouts/ERR/AdminValue.layout" { Name "garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 28 OffsetTop 28 SizeX 180 OffsetRight -688 SizeY 32 OffsetBottom -60 } components { SCR_EditBoxComponent "{547290FFBD5B33E9}" { m_sLabel "" } } } ButtonWidgetClass : "{DA43C77A0D1E59F8}UI/layouts/ERR/AdminValue.layout" { Name "garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 28 OffsetTop 28 SizeX 180 OffsetRight -688 SizeY 32 OffsetBottom -60 } components { SCR_EditBoxComponent "{547290FFBD5B33E9}" { m_sLabel "" } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 700 OffsetLeft 700 PositionY 28 OffsetTop 28 SizeX 100 OffsetRight -800 SizeY 32 OffsetBottom -60 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply" } } } ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 700 OffsetLeft 700 PositionY 28 OffsetTop 28 SizeX 100 OffsetRight -800 SizeY 32 OffsetBottom -60 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply" } } }
TextWidgetClass { Name "Saved_garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 64 OffsetTop 64 SizeX 456 OffsetRight -964 SizeY 28 OffsetBottom -92 } Color 0.9 0.92 0.94 1 Text "Waiting for server" "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } } TextWidgetClass { Name "Saved_garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 64 OffsetTop 64 SizeX 456 OffsetRight -964 SizeY 28 OffsetBottom -92 } Color 0.9 0.92 0.94 1 Text "Waiting for server" "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "Help_garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 92 OffsetTop 92 SizeX 456 OffsetRight -964 SizeY 28 OffsetBottom -120 } Color 0.9 0.92 0.94 1 Text "Default 16 unclaimed vehicles. Set 0 to disable; next round." "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } } TextWidgetClass { Name "Help_garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 92 OffsetTop 92 SizeX 456 OffsetRight -964 SizeY 28 OffsetBottom -120 } Color 0.9 0.92 0.94 1 Text "Default 16 unclaimed vehicles. Set 0 to disable; next round." "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "Label_garageChancePercent" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 144 OffsetTop 144 SizeX 456 OffsetRight -484 SizeY 22 OffsetBottom -166 } Color 0.9 0.92 0.94 1 Text "Garage selection chance (0-100%)" "Font Size" 18 "Min Font Size" 18 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } } TextWidgetClass { Name "Label_garageChancePercent" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 144 OffsetTop 144 SizeX 456 OffsetRight -484 SizeY 22 OffsetBottom -166 } Color 0.9 0.92 0.94 1 Text "Parking-site selection chance (0-100%)" "Font Size" 18 "Min Font Size" 18 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{DA43C77A0D1E59F8}UI/layouts/ERR/AdminValue.layout" { Name "garageChancePercent" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 168 OffsetTop 168 SizeX 180 OffsetRight -208 SizeY 32 OffsetBottom -200 } components { SCR_EditBoxComponent "{547290FFBD5B33E9}" { m_sLabel "" } } } ButtonWidgetClass : "{DA43C77A0D1E59F8}UI/layouts/ERR/AdminValue.layout" { Name "garageChancePercent" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 168 OffsetTop 168 SizeX 180 OffsetRight -208 SizeY 32 OffsetBottom -200 } components { SCR_EditBoxComponent "{547290FFBD5B33E9}" { m_sLabel "" } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_garageChancePercent" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 168 OffsetTop 168 SizeX 100 OffsetRight -320 SizeY 32 OffsetBottom -200 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply" } } } ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_garageChancePercent" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 168 OffsetTop 168 SizeX 100 OffsetRight -320 SizeY 32 OffsetBottom -200 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply" } } }
TextWidgetClass { Name "Saved_garageChancePercent" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 204 OffsetTop 204 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -232 } Color 0.9 0.92 0.94 1 Text "Waiting for server" "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } } TextWidgetClass { Name "Saved_garageChancePercent" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 204 OffsetTop 204 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -232 } Color 0.9 0.92 0.94 1 Text "Waiting for server" "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
@@ -162,7 +162,7 @@ ButtonWidgetClass : "{DA43C77A0D1E59F8}UI/layouts/ERR/AdminValue.layout" { Name
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_garageSpawnIntervalSeconds" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 308 OffsetTop 308 SizeX 100 OffsetRight -320 SizeY 32 OffsetBottom -340 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply" } } } ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_garageSpawnIntervalSeconds" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 308 OffsetTop 308 SizeX 100 OffsetRight -320 SizeY 32 OffsetBottom -340 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply" } } }
TextWidgetClass { Name "Saved_garageSpawnIntervalSeconds" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 344 OffsetTop 344 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -372 } Color 0.9 0.92 0.94 1 Text "Waiting for server" "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } } TextWidgetClass { Name "Saved_garageSpawnIntervalSeconds" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 344 OffsetTop 344 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -372 } Color 0.9 0.92 0.94 1 Text "Waiting for server" "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "Help_garageSpawnIntervalSeconds" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 372 OffsetTop 372 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -400 } Color 0.9 0.92 0.94 1 Text "Default 5 s. Increase to spread out spawning. Next round." "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } } TextWidgetClass { Name "Help_garageSpawnIntervalSeconds" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 372 OffsetTop 372 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -400 } Color 0.9 0.92 0.94 1 Text "Default 5 s. Increase to spread out spawning. Next round." "Font Size" 14 "Min Font Size" 14 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "GarageSettingsNote" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 284 OffsetTop 284 SizeX 456 OffsetRight -964 SizeY 110 OffsetBottom -394 } Color 0.9 0.92 0.94 1 Text "Garage settings apply next round. Used vehicles stay for the round. Empty garages are filled gradually when hidden from players." "Font Size" 18 "Min Font Size" 18 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } } TextWidgetClass { Name "GarageSettingsNote" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 284 OffsetTop 284 SizeX 456 OffsetRight -964 SizeY 110 OffsetBottom -394 } Color 0.9 0.92 0.94 1 Text "Parking settings apply next round. Used vehicles stay. Garages and clear residential yards fill gradually while hidden. Rally cars join when the DLC is loaded." "Font Size" 18 "Min Font Size" 18 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
} } } }
FrameWidgetClass { "Is Visible" 0 Name "TelemetryPage" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 160 OffsetTop 160 SizeX 1000 OffsetRight -1220 SizeY 486 OffsetBottom -646 } { FrameWidgetClass { "Is Visible" 0 Name "TelemetryPage" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 160 OffsetTop 160 SizeX 1000 OffsetRight -1220 SizeY 486 OffsetBottom -646 } {
TextWidgetClass { Name "TelemetryHeading" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 10 OffsetTop 10 SizeX 936 OffsetRight -964 SizeY 32 OffsetBottom -42 } Color 0.9 0.92 0.94 1 Text "Mission statistics" "Font Size" 18 "Min Font Size" 18 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } } TextWidgetClass { Name "TelemetryHeading" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 10 OffsetTop 10 SizeX 936 OffsetRight -964 SizeY 32 OffsetBottom -42 } Color 0.9 0.92 0.94 1 Text "Mission statistics" "Font Size" 18 "Min Font Size" 18 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
+7 -7
View File
@@ -431,21 +431,21 @@ Open **Admin menu → Mission → Civilian vehicles**. Each garage control has a
| Control | Range | Default | | Control | Range | Default |
| --- | --- | --- | | --- | --- | --- |
| Nearby garage vehicles | 0–24; 0 disables | 16 | | Garage and yard vehicles | 0–24; 0 disables | 16 |
| Garage selection chance | 0–100%; 0 disables | 70% | | Parking-site selection chance | 0–100%; 0 disables | 70% |
| Spawn radius | 250–1500 metres | 1000 m | | Spawn radius | 250–1500 metres | 1000 m |
| Time between spawns | 5–60 seconds | 5 s | | Time between spawns | 5–60 seconds | 5 s |
The additional saved keys are `mission.garageChancePercent`, `mission.garageRadiusMetres` and `mission.garageSpawnIntervalSeconds`. Chat equivalents are `/esc mission garagechance set N`, `/esc mission garageradius set N`, and `/esc mission garageinterval set N`. The additional saved keys are `mission.garageChancePercent`, `mission.garageRadiusMetres` and `mission.garageSpawnIntervalSeconds`. Chat equivalents are `/esc mission garagechance set N`, `/esc mission garageradius set N`, and `/esc mission garageinterval set N`.
In **Mission → Civilian vehicles**, set **Nearby garage vehicles** (or `/esc mission garagevehicles set N`). `mission.garageVehicleCount` defaults to 16, accepts 0–24, and applies next round. Zero disables placement. This is a shared limit on **unclaimed nearby vehicles**, not a lifetime limit of 16 across the island. Every fourth vehicle attempts an optional unarmed WCS motorbike when its dependencies are loaded; otherwise cars fill the slots. In **Mission → Civilian vehicles**, set **Garage and yard vehicles** (or `/esc mission garagevehicles set N`). `mission.garageVehicleCount` defaults to 16, accepts 0–24, and applies next round. Zero disables placement. This is a shared limit on **unclaimed nearby vehicles**, not a lifetime limit of 16 across the island. Every fourth vehicle attempts an optional unarmed WCS motorbike when its dependencies are loaded; otherwise cars fill the slots.
As players explore, the server discovers native `Garage_E_01` and `HouseAddon_Garage_E_01` buildings within the configured radius. Each garage uses the configured selection chance, rolled once on discovery. A bay must be at least 35 metres from every player body/spectator target, hidden by scenery from all of them, dry and collision-free. Open editor cameras or unknown observer targets suspend spawning and retirement. Adjacent suitable garages can both contain vehicles; the old 150-metre spacing and whole-island survey are gone. Custom garage models are not currently supported. As players explore, the server discovers native `Garage_E_01` and `HouseAddon_Garage_E_01` buildings, plus yards beside village houses from the `House_Village_E_1I01`, `1I02`, `1I03` and `1I06` families, within the configured radius. Each building uses the configured selection chance, rolled once on discovery. Yards try four positions around the building bounds, with one car per house; they share the garage population limit. Outdoor positions require dry, nearly level terrain across the whole vehicle footprint and clearance from road edges. A bay must be at least 35 metres from every player body/spectator target, hidden by scenery from all of them, dry and collision-free. Open editor cameras or unknown observer targets suspend spawning and retirement. Adjacent suitable garages can both contain vehicles; the old 150-metre spacing and whole-island survey are gone. Custom garage and house models are not currently supported. Cars include civilian S105, T601 and V2101 colour variants. When Rally DLC is mounted, its S105, T601 and V2101 Rally variants also join the pool; no DLC dependency is added, and native DLC access rules still apply. Armed, oversized and inaccessible vehicles are rejected.
Discovery, candidate checks, prefab loading and creation run as separate updates, every 250 ms. Each update scans at most one 500-metre cell, maintains one vehicle, checks one physical bay, loads one prefab, or creates one vehicle. Native creations respect the configured delay, with a minimum of five seconds. Prefabs stay cached for later spawns. Native resource loading and entity creation are indivisible calls, so this limits bursts rather than guaranteeing zero frame spikes. Discovery, candidate checks, prefab loading and creation run as separate updates, every 250 ms. Each update scans at most one 500-metre cell, maintains one vehicle, checks one physical bay, loads one prefab, or creates one vehicle. Native creations respect the configured delay, with a minimum of five seconds. Prefabs stay cached for later spawns. Native resource loading and entity creation are indivisible calls, so this limits bursts rather than guaranteeing zero frame spikes.
Vehicles have 30–80% fuel and no AI crew. Entering a vehicle permanently preserves it, including after exiting. Occupants or movement beyond three metres also protect it as a fallback for missed entry callbacks or towing. Its original garage is then consumed for the round, preventing repeated vehicle farming. Used vehicles do not occupy the nearby unclaimed allowance. A separate limit of 128 retained-plus-current vehicles bounds accumulation during unusually long rounds; it never deletes used vehicles. Vehicles have 30–80% fuel and no AI crew. Entering a vehicle permanently preserves it, including after exiting. Occupants or movement beyond three metres also protect it as a fallback for missed entry callbacks or towing. Its original garage or yard is then consumed for the round, preventing repeated vehicle farming. Used vehicles do not occupy the nearby unclaimed allowance. A separate limit of 128 retained-plus-current vehicles bounds accumulation during unusually long rounds; it never deletes used vehicles.
An untouched vehicle can be retired only when it is at least 1,400 metres from every known observer (or the configured spawn radius plus 400 metres, whichever is larger) and hidden for a sampled 60-second grace period. Returning nearby, gaining visibility or losing observer information cancels that grace period. Retirement frees a nearby slot for the players' new area; an unused garage can become eligible again on a later visit. Unclaimed cars are maintained one at a time. The discovery cache is capped at 16,384 cells and 2,048 garages per round. Vehicles still incur ordinary physics and replication costs. An untouched vehicle can be retired only when it is at least 1,400 metres from every known observer (or the configured spawn radius plus 400 metres, whichever is larger) and hidden for a sampled 60-second grace period. Returning nearby, gaining visibility or losing observer information cancels that grace period. Retirement frees a nearby slot for the players' new area; an unused parking site can become eligible again on a later visit. Unclaimed cars are maintained one at a time. The discovery cache is capped at 16,384 cells and 2,048 garage/yard anchors per round. Vehicles still incur ordinary physics and replication costs.
Validation: [menu settings and round persistence](evidence/garage-vehicles-2026-10-30/menu/report.json), [nearby garage spawning and retention](evidence/garage-vehicles-2026-10-30/nearby/report.json), plus production-method observer, lifecycle, settings and menu tests. Validation: [DLC car fit, optional loading and native yard placement](evidence/garage-dlc-yards-2026-11-06/README.md), [menu settings and round persistence](evidence/garage-vehicles-2026-10-30/menu/report.json), [nearby garage spawning and retention](evidence/garage-vehicles-2026-10-30/nearby/report.json), plus production-method observer, lifecycle, settings and menu tests.
@@ -0,0 +1,32 @@
# Garage cars and residential yards — 6 November 2026
The native Rally-enabled fixture enumerated 28 civilian S105/T601/V2101 variants
and 24 Rally variants. All 52 spawned with bounds inside the existing garage
envelope, an accessible unarmed driver seat, and four simulation wheels.
The yard fixture then placed an S105 and a V2101 Rally car beside native village
houses. Production road-distance, dry/flat footprint, player-distance, visibility
and collision checks were retained. The test supplied one observer, restricted
discovery to yard anchors, selected all candidates and shortened the spawn interval.
It suppressed the ordinary mission to isolate placement. This is not driving or
multiplayer validation.
A second native run used the final production project without the Rally
dependency and verified its 28-car street pool, with no Rally entries. Both runs
completed their scripted checks, retained source/required external-input hashes,
and confirmed private-process cleanup. The strict engine-error reports remain
nonzero because of inherited resource/property diagnostics. No script exception
occurred in either successful run.
The complete repository validator exited 0. The expanded yard-ground regression,
lifecycle checks and generated menu check also passed on the final files.
Tests cover road-width margins, missing road data, water/slope at footprint edges,
nonfinite inputs, prefab-family exclusions, wall offsets, claim retention and
hidden retirement. `current-inputs.json` records the final changed inputs.
The first attempt stopped before compilation because Steam was not running.
Two diagnostic-only errors were corrected: the street-car expectation was 29
instead of the audited 28, and a diagnostic print used unsupported ternary syntax.
Final evidence is in `with-rally/` and `without-rally/`; fixture source is included.
The Rally test adds its official dependency only to the disposable test project.
All tests ran on a hidden display with muted audio. No publication or push was
performed for these changes.
@@ -0,0 +1,9 @@
{
"addons/core/Scripts/Game/ERR/10_AI/ERR_GarageVehicles.c": "25bf94dc3dca90f04dd3b08be79268cf0ef91d601c5affd34edc86f314a627e5",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ParkedCarCatalog.c": "626f1f8e89268ace98dead8d8d445e15648981683de301452ba5905999512d35",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminService.c": "b2656f4052c0bcfad00c673490a6a79d9eb27844bfd0ca515c989a5c063fd24e",
"addons/core/UI/layouts/ERR/AdminMenu.layout": "1511064e6410f8cf49748d55d1ad762c5b38b5542b530e776ca1eb4f9acbf0c0",
"tests/test_garage_vehicle_rules.py": "82edfa3092d243b168961ea757585356cf94057263d01d57638e3159abef6f5d",
"tests/test_garage_vehicle_lifecycle.py": "8f367bf2f14b9ce26cb35112a0f5ea2b91d075437227219b4b11c5d86bb7f14c",
"ui/admin_menu/pages/VehiclesPage.layout.in": "cc9eaa04656d686fb310fd1ea625f7c6f9fa87d0068ed29482a3a856c9898b2f"
}
@@ -0,0 +1,102 @@
#ifdef WORKBENCH
modded class ERR_GameMode
{
protected ref ERR_GarageDLCProbe m_ERRGarageProbe;
protected override void StartScenario() {}
protected override void EOnInit(IEntity owner)
{
super.EOnInit(owner);
if (SCR_Global.IsEditMode() || !Replication.IsServer()) return;
GetGame().GetCallqueue().CallLater(ERR_BeginGarageProbe, 2000, false);
}
protected void ERR_BeginGarageProbe()
{
m_ERRGarageProbe = new ERR_GarageDLCProbe(this); m_ERRGarageProbe.Begin();
}
}
class ERR_GarageDLCProbe : ERR_GarageVehicles
{
protected Vehicle m_Car;
protected IEntity m_Observer;
protected int m_Index, m_Phase, m_Passed, m_Rally, m_Street;
protected float m_Deadline;
void ERR_GarageDLCProbe(ERR_GameMode mode) { m_Mode = mode; }
protected override bool Running() { return true; }
void Begin()
{
m_Cars.Find();
foreach (ResourceName name : m_Cars.Prefabs)
{
PrintFormat("ERR GARAGE CATALOG: %1", name);
if (ERR_ParkedCarCatalog.Candidate(name, true)) m_Rally++;
else m_Street++;
}
if (m_Rally != 24 || m_Street != 28) { Fail("catalog expected 24 Rally variants and 28 street cars"); return; }
PrintFormat("ERR SMOKE PASS: garage catalog street=%1 rally=%2",m_Street,m_Rally);
GetGame().GetCallqueue().CallLater(CheckCar, 2000, true);
}
void Fail(string reason)
{
Print("ERR SMOKE FAIL: garage-dlc " + reason, LogLevel.ERROR);
GetGame().GetCallqueue().Remove(CheckCar); Stop();
}
void CheckCar()
{
if (m_Car)
{
vector low, high; m_Car.GetBounds(low, high);
array<BaseCompartmentSlot> seats = {}; bool driver, armed;
ERR_ConvoyRules.CollectSeats(m_Car,seats);
foreach (BaseCompartmentSlot seat : seats)
{
if (seat.GetType() == ECompartmentType.PILOT && seat.IsCompartmentAccessible()) driver = true;
if (seat.GetType() == ECompartmentType.TURRET) armed = true;
}
VehicleWheeledSimulation simulation = VehicleWheeledSimulation.Cast(m_Car.FindComponent(VehicleWheeledSimulation));
int wheelCount=-1; if (simulation) wheelCount=simulation.WheelCount();
PrintFormat("ERR GARAGE FIT: prefab=%1 low=%2 high=%3 driver=%4 armed=%5 wheels=%6",m_Car.GetPrefabData().GetPrefabName(),low,high,driver,armed,wheelCount);
if (!driver || armed || !ERR_GarageVehicleRules.Envelope(low, high) || !simulation || simulation.WheelCount()!=4)
{ Fail("native car fit/seat/wheel validation"); return; }
m_Passed++; ERR_Actors.DeleteSpawned(m_Car); m_Car=null;
}
if (m_Index < m_Cars.Prefabs.Count())
{
m_Car=Vehicle.Cast(ERR_Actors.Spawn(m_Cars.Prefabs[m_Index++],ERR_Actors.Ground("4788 0 11528")+"0 0.15 0"));
if (!m_Car) Fail("native car spawn");
return;
}
PrintFormat("ERR SMOKE PASS: all %1 cars have fitting bounds, unarmed accessible driver seats and four wheels",m_Passed);
GetGame().GetCallqueue().Remove(CheckCar);
m_Observer=ERR_Actors.Spawn(ERR_CivilianTraffic.DriverPrefab(),ERR_Actors.Ground("9730 0 1560"));
if (!m_Observer) { Fail("observer spawn"); return; }
m_Requested=2; m_GarageChance=100; m_SpawnRadius=1000; m_CleanupRadius=1400; m_SpawnInterval=1000;
m_Deadline=Now()+180000;
GetGame().GetCallqueue().CallLater(Step,250,true);
}
protected override bool Observers(array<vector> positions,array<IEntity> actors)
{
positions.Clear();actors.Clear();
if (!m_Observer) return false;
positions.Insert(m_Observer.GetOrigin());actors.Insert(m_Observer);return true;
}
protected override bool Remember(IEntity entity)
{
if (!entity.GetPrefabData() || !ERR_GarageVehicleRules.Yard(entity.GetPrefabData().GetPrefabName())) return true;
return super.Remember(entity);
}
protected override void Step()
{
super.Step();
if (Now()>m_Deadline) { Fail("yard placement deadline"); return; }
if (m_Parked.Count()!=2) return;
foreach (ERR_ParkedVehicle parked:m_Parked)
{
vector matrix[4]; parked.Entity.GetWorldTransform(matrix);
if (!parked.Site.Yard || !YardGround(parked.Origin,matrix) || !Clear(parked.Origin,matrix,parked.Entity)) {Fail("yard ground/clearance");return;}
PrintFormat("ERR GARAGE YARD: prefab=%1 position=%2 anchor=%3",parked.Entity.GetPrefabData().GetPrefabName(),parked.Origin,parked.Site.Garage.GetPrefabData().GetPrefabName());
}
Print("ERR SMOKE PASS: two native residential yard spawns retain road/ground/visibility/collision vetoes");
Print("ERR SMOKE COMPLETE: garage-dlc catalog and native yard placement");Stop();
}
}
#endif
@@ -0,0 +1,23 @@
{
"street_car_variants": 28,
"optional_rally_variants": 24,
"native_car_fit_seat_wheel_checks_passed": 52,
"native_yard_spawns": 2,
"without_rally_catalog_count": 28,
"with_rally_script_exceptions": 0,
"without_rally_script_exceptions": 0,
"native_scenarios": "isolated arranged fixtures; ordinary mission startup suppressed",
"yard_checks": "production terrain/road/visibility/collision checks unchanged",
"repository_validator_exit_code": 0,
"final_expanded_rules_lifecycle_and_menu_checks": "passed",
"required_external_addons_unchanged": true,
"cleanup_confirmed": true,
"strict_engine_error_report": "nonzero due to inherited resource/property diagnostics",
"published": false,
"pushed": false,
"limits": [
"No player driving or multiplayer qualification.",
"Two yard placements observed beside House_Village_E_1I01; other admitted families share bounds-based placement.",
"Rally mounted only in the test project; production addon dependencies unchanged."
]
}
@@ -0,0 +1,939 @@
Menu layouts and palette are up to date.
.......
----------------------------------------------------------------------
Ran 7 tests in 0.047s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.000s
OK
....../usr/lib/python3.14/tempfile.py:538: ResourceWarning: Implicitly cleaning up <HTTPError 429: 'limited'>
_warnings.warn(self.warn_message, ResourceWarning)
..........
----------------------------------------------------------------------
Ran 16 tests in 0.137s
OK
PASS: authoritative kills/deaths, duplicate-event protection, friendly kills, suicide, GM and vehicle exclusions, down/recovery edges, disconnected escapees and terminal gates
PASS: production roster reconciliation preserves disconnected names and reconnect counters, refuses connection-ID inheritance, freezes records and bounds retained participants
PASS: held/tapped AI horn limits, half-second pulses, 30-second cooldown, clock reset, player/passenger/aircraft/replica exclusion and ended mission cleanup
PASS: telemetry outcomes, exactly-once finish, opt-out gate, stale callbacks, HTTP status handling and bounded retry
PASS: durable installation credential, restart/endpoint/identity isolation, write failure, corruption, bounded retention and disabled-send gates
PASS: running dedicated configuration, automatic server config/lobby name, explicit override, startup absence, rename and payload bound
PASS: map/server/mission/event/outcome validation, bounded counters, stale delivery exclusion, current-round refresh and unavailable recovery
PASS: deployment init waits for mode, runs once, cancels on deletion/world change and bounds retries; respawn RPC registration stays immediate
PASS: native chat retained on both peers, nested ownership detached, absent chat supplied by replicated fallback, authored mission chat preserved
PASS: configurable independent restarts, idle clock reset and live setting changes; last disconnect, pending admission/spectator population, five-hour boundary, repeated empty rounds, preparation, authority and duplicate-end guards
PASS: faction aircraft profiles provide 12+ cargo capacity; FIA/ION crew comes only from the selected faction
PASS: fleet space is required before pickup registration; dispatch rechecks/replaces only the secondary within the original 48-candidate footprint budget
Policy-only arrival from 90 m offset / 150 m height at 15 Hz: original 65.60s, rescue 32.20s
Policy-only arrival from 90 m offset / 150 m height at 30 Hz: original 65.73s, rescue 32.30s
Policy-only arrival from 90 m offset / 150 m height at 60 Hz: original 65.72s, rescue 32.33s
Policy-only arrival from 90 m offset / 150 m height at 120 Hz: original 65.72s, rescue 32.33s
PASS: faster rescue descent, continuous near-ground braking, alignment gate, unchanged recovery/escort/default profile, and bounded settling at 15/30/60/120 Hz
PASS: split-fleet boarding, escort rejection, lost transport failure and both transports airborne for thirty seconds
PASS: actual nearest usable registered-fleet selection, patient reservation priority, independent ranges, audited benches/skids and captured-aircraft handshake guards
PASS: production Cessna boarding requires exact observed occupancy, activates before requesting, caps retries at three with 5s spacing, and preserves transition, ownership, health and seat restrictions; engine behavior is faked
PASS: traffic distance/grace, all-observer veto, player claims, foreign custody, bounded spawn cadence, failure/stall retention and shutdown preserve nearby/claimed entities
PASS: actual observer collection includes spectator targets and controlled bodies; missing views/controllers and open editor cameras veto spawn/cleanup
PASS: civilian traffic defaults to three; menu command resolves to persisted 0..6 setting with zero disabling new cars
PASS: bounded exit-road selection can turn along a coastline when the opposite road is unavailable; no-route case is withheld
PASS: managed traffic pins both native garbage entries; release/retirement removes only those pins, including partial creation
PASS: garage/yard family admission, bounded wall offsets, civilian and optional Rally catalog exclusions, vehicle-fit limits
PASS: bodies and spectator targets are collected; unknown, nonfinite and editor views veto spawning/cleanup; no connected players yields an empty known view
PASS: permanent entry/movement/occupancy claims; far hidden grace cleanup; proximity/visibility/unknown-view resets; one staged operation per update, no same-frame catch-up, stop and client guards
PASS: saved garage menu settings configure the round once; unit conversion and cleanup radius scale correctly; count/chance zero disable startup; clients and stopped rounds do no work
PASS: exhausted/blocked opening keeps configured radius; distant objective fallback rejected; bounds, player clearance, separation, force cap and retry delay retained
PASS: separated rear vehicle approaches, opposite infantry sectors, radio-gated ownership, failed-order preservation, visual cover or bounded supported reconnaissance, bounded dismount/search/regroup and loss cleanup
PASS: production dismount/boarding allocation, all crew allowances, waypoint ownership, one-time vehicle detach/restore and capture/teardown guards
PASS: covering support requires the original conscious turret gunner, valid mounted driver, live crew and delivered assignment
PASS: alternate positions exclude failed and occupied stages, roll back on failed planning/allocation, and preserve the total time budget
PASS: blocked crew deadline survives combat interruptions, defers unsafe exits, resets after recovery; failed stages survive assignments with bounded expiry
PASS: native-callback cleanup, bounded retries and budget, pending quarantine, objective/ownership/lifecycle protection, no evidence retirement or forced entity deletion
PASS: radio intel boundary, exclusions, preparation cap, next-round configuration, sticky unlock, redirection/evidence, fixed retention, automatic recovery and lifecycle guards
PASS: actual terrain refusal reasons, counted summaries, site/attempt/time context, 30-second rate limit and per-site reset
PASS: actual low/negative dry terrain, height-correct shallow/lake/ocean/interior water refusal and downstream startup dry-ground gates
PASS: failure-only menu, repeated-frame/dialog focus, pause fallback, exact error, Esc routing, single local exit, stale/recovered mode guards and listener cleanup; native rendering unverified
PASS: only original fit loaded healthy uncaptured gunners stay mounted; driver can leave; infantry readiness excludes the retained gunner but regroup requires all survivors
PASS: actual HQ allocator selects reachable reports, distinct cover/flanks, simultaneous fronts, bounded reservations and failed-radio/placement rollback
PASS: shared own-force attack spacing, own-group refresh, exact release, expiry/deletion, finite capacity and fresh confirmed sighting-only flank permission
PASS: actual convoy foot transport detachment is idempotent; regroup restores only its live friendly uncaptured original truck
PASS: opposing native flank orders are transactional; arrived teams sweep twice, travelling/boarding teams retain orders, failed redirects retry and replayed contacts are ignored
PASS: expired-report approach, arrival-only search, completion, newer/older/replayed reports, visual priority, interrupted search and bounded travel
PASS: drone cooldown, capacity, freshness, replay, bounded retries, round cap, stop, optional API and radio boundaries
PASS: production camera cone/range rejects behind-camera and distant actors; control directions, damping and limits
PASS: production drone radio queue rejects wrong phase/authority/group, busy or unconscious radios and absent routes; snapshots only eligible observations
PASS: target equipment counts as character contact; unrelated blockers and cyclic hierarchies stay blocked
PASS: burial requires a conscious current player, actual held shovel, dead nearby unobstructed corpse and no vehicle; authority and duplicate deletion guards preserve player/tool
PASS: nearest reported idle team, blocked teams, guards, active/pending orders, combat, radio routes, stale status and distance limit
PASS: six editor listeners transferred idempotently, unrelated handlers retained, authority guard and lifecycle ordering
PASS: takeover reconnect creates only missing managers, restores native roles, never grants non-admin access, skips stale/disconnected/client states
PASS: Game Master button becomes enabled on native permission arrival and disabled on revocation; no permission bypass
PASS: native creation called once per editor; pending/duplicate ownership waits, host works, retry is bounded and stale-world callbacks cannot create editors
PASS: catalog-independent cleanup removes original subscriptions once, handles never-initialized/preload items, preserves live validation and opted-out/editor behavior
PASS: shared config transaction rejects client writes, preserves first-save/prior/fallback state across open, write, backup, partial-copy, readback and mismatch failures
PASS: actual Save/Commit preserves semantically valid backup across unrelated menu edits and repairs; unknown fields/default sections retained; actual terrain parser; other parsers, catalog and disk doubled
.....TTS request rejected: authentication failed (403)
TTS request completed (200)
....TTS request completed (200)
TTS request completed (200)
..
----------------------------------------------------------------------
Ran 11 tests in 1.067s
OK
PASS: all 37 fixed messages have validated exact audio, native graph identities and source-bundle inclusion
PASS: production incremental decoder preserves binary data, bounds each slice, yields on elapsed time and rejects malformed or oversized payloads
PASS: production speech transfer checks order, exact part sizes and stable bounded totals without changing audio
PASS: production client callbacks only queue; shared updates prepare one bounded slice, preserve bytes, handle file failures and cancel safely before playback
PASS: production soldier timeout preserves queued/completed preparation, expires stalled requests and removes stopped graphs only once
PASS: actual welcome tick waits for URL/readiness/server permit, preserves local once-only state across worlds and refuses stopped callbacks
PASS: account greeting survives client/controller/round changes; owner validation, delayed readiness, idempotent retry, stale replies and bounded ledger
PASS: original body/equipment retained past old timeout; expiry, death, canonical account/body, occupied controller, failed handoff, missing/dead/expired body replacement and extraction/duplicate-audit guards
frame_ms=33.3333 buffered_step_variation=0.0336441 baseline=1.32469
frame_ms=16.6667 buffered_step_variation=0.0660537 baseline=0.822226
frame_ms=6.94444 buffered_step_variation=0.0253502 baseline=0.427864
PASS: actual view buffer validates samples, follows position/roll/FOV, rejects stale/foreign/reordered data, buffers jitter without drift, bounds memory and expires gaps
PASS: actual relay rejects noncanonical sources, live/foreign/stale viewers, invalid/replayed/fast packets; bounds leases and owner-only target delivery
PASS: production scope sampling preserves ordinary views, selects active ADS only, carries zoom/zeroing/illumination and rejects mismatched/unstreamed optics; native APIs doubled
PASS: native head/helmet fade is local, target-scoped, restored on exit/switch and does not overwrite a later camera owner
PASS: actual orbit branch rotates and zooms without a target; anchor tracking, bounds, collision and menu gating; corpse/vehicle orbit and living player-view fallback preserved
PASS: production TTS settings/test/enable/failure/disable/timeout flows preserve fallback, secrets, authorization, saved state and late-callback cancellation
PASS: TTS admin authorization, limits, case preservation and menu control contract
PASS: actual atlas preparation shows disclosed markers on overview, regional and detail sheets; cover hidden; overlay matches map rectangle above print for square/wide/tall terrains
PASS: actual objective overlay lifecycle preserves separate ownership, late readiness/reopen, data refresh, pan/zoom/culling, supported sibling/shared-frame parents, coordinate offsets, native task-clear isolation and terminal cleanup; native rendering remains unverified
PASS: actual map element initializes each widget, retries missing widgets, updates position and changes only stale text/icon data; no native image-load claim
PASS: all atlas identifiers, including the quoted question mark, match the generator
PASS: actual native fixture root/config ownership and idempotent cleanup preserve foreign map, selector excludes ordinary route, fixed budgets/screenshots/UGC boundaries retained; native operations not executed
PASS: actual full Inspect rejects canvas parenting, wrong active container/canvas, omitted origin offset, wrong rendered box and stale coordinates; differing origins and DPI accepted
PASS: actual long-warning phases retain visible label through1500ms checkpoint then restore radio before close; synthetic marker separated from unmoved player
PASS: actual Center keeps marker offset within large and small native viewports at both fixture zooms without altering disclosed coordinates
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
PASS: loading protection restores only its own damage change, rejects invalid admission actors, and tolerates repeat/deleted cleanup
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
PASS: former chat controller releases only its own callbacks and preserves replacement menu; current-owner stop/scope and repeated teardown remain intact
PASS: wrong observer fixture selector rejected before runtime/profile setup; no engine launched
PASS: native camera fixture uses current generated sites instead of the obsolete fixed extraction pickup
PASS: actual depot mixed-roster worker/item selection, ownership/refusal and radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement
PASS: actual HQ mine/magazine claim separation, real demand methods, exact token cleanup and original authority gates; native availability doubled
PASS: actual full magazine/inert-PMN4 depot leaf, exact custody, isolated callbacks, finite reservation, false/unknown and Stop quarantine, once-only delivery and caps; native movement unqualified
PASS: actual mine/magazine provenance and separated finite mine imports; actual authored identity capture, READY-only detached provenance, same shared stock admission, completed exact two-leg proof, lifetime caps and Stop no late adoption
PASS: anger per car, all thresholds and remainders, disable/re-enable, wave cap, staged retries, empty-round reset, no backlog, four seats and nearest-player road distance
PASS: motorbikes require all mounted addons and exactly two crew seats; base/wreck prefabs rejected
..
----------------------------------------------------------------------
Ran 2 tests in 0.001s
OK
PASS: road width/bridge/length checks, prison and post spacing, setting bounds/default, finite startup and owned HQ admission
PASS: exact configurable width cutoff, separate quotas and independent disabling
PASS: every saved setting has a fresh-profile constructor default
PASS: actual roadblock scheduler yields initial deadline/attempt cap to background, budgets samples, pauses empty/full worlds, completes 30 after unlock, preserves safety and never replenishes losses; teardown cancels work
PASS: actual staged post creation spawns at most one entity per callback, commits only all four/eight guards, all planned props and waypoint, and rolls back player approach, obstructions, spawn/replication/ledger failure and cancellation; all committed props bypass distance streaming
PASS: both shipped checkpoint layouts preserve vehicle lane, opposing signs, staggered barriers, clear guard slots and separate props across 4–16m roads and all tested headings
PASS: actual prop clearance excludes owned geometry while retaining moved-guard, foreign-obstruction, water and terrain rejection
PASS: road-edge/intersection clearance, mine detour geometry, checkpoint hold authority and retask cancellation
PASS: actual crash geometry, detached definition setup, frozen server choice and guarded phase policy; integration/source ordering checked
PASS: actual GameMode readiness admission and common full-footprint survey require crash authorization and both surveyed areas
PASS: actual start defaults/parse/save, failure retention and authorized command wiring; current/next feedback, aliases and no random choice; native UI and core mode freezing are separate
PASS: native-rejected custom items remain available without startup delay; required map and async insertion safeguards retained
PASS: exact starting-stock edits, quantities/type/total limits, duplicate rejection, saved custom/default modes, authority/read-only/save-failure retention and authenticated catalog routing
PASS: actual immutable measured footprint/root/attachment matching, bounds/transforms, moving geometry, seated-body and cargo reciprocity, finite hierarchy caps; native geometry doubled
PASS: actual BMP singleton geometry and typed current order; one survey, full straight segment, width, known history, reservations, settlement/clearance and work caps; placement/footprint tested separately
PASS: actual five random-radius diagnostic wrappers, disabled transparency, cached opt-in, exact zero and exclusion branch, native arguments/returns/outarg preservation, single superclass call and shared16-log cap
PASS: zero-radius trace disabled by default, scoped before setup, exact opt-in emission; no native launch
PASS: complete actual supply-travel probe, immutable 6+2 formations and 25 actors, admission/travel deadlines, six observed native-boundary moves, stop/ownership/partial-substitution refusals
PASS: actual distinct supply-travel hook, fixed420s selector, original observer protection/restoration, failure/terminal cleanup and no legacy convoy setup
PASS: actual supply-travel selector requires Chat, one round and480s; existing outcomes unaffected; no native launch
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept and --convoy-cover are mutually exclusive
PASS: actual native interception witness requires real radio cursor/lineage, original actor identities, fixed movement/hold/expiry/resume and immutable deadline; no movement/delivery injection
PASS: actual CLI rejects wrong mode/project/rounds/899s/conflict before runtime; valid flag and terminal branch identify synthetic-observation qualification
PASS: visible base hook and actual fixture override delegate once; delivery proof uses retained pre-super route only on successful production transition
actual mounted HQ dispatch planning, radio, ownership and lifecycle checks passed
PASS: actual mounted intercept eligibility/order chronology, fixed destinations, native road selection bounds, width, segment heading, clearance and settlement delegation; no native driving claim
PASS: actual paired arc geometry,40m/80m spacing, separate original polylines, both-position validation and128road/4096segment budget; no native driving proof
PASS: actual typed original BMP singleton, loss/footprint/custody guards and native cancellation, UAZ-only pair admission, rollback, native allocation/revocation boundaries, per-member ownership, hold and expiry
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
PASS: actual movement recovery retries delivered orders three times, respects combat/speed/arrival/progress, then abandons the stalled vehicle
PASS: actual abandonment releases once, detaches transport, requests native exits only for fit original AI aboard, and leaves players/captured crews alone
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
PASS: actual self-injection eligibility matrix and authority/rate limit; default-off persistence, authenticated menu route, owned finite injector and native effect/consumption boundaries
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
PASS: object guard split, hard 1000m exclusion / 1400m activation, footprint support, slopes, holes and invalid traces
PASS: actual fixed-post admission reserves only stationary guards from HQ retasking and tightens their defend radius
PASS: production site classification accepts structures/descriptors and excludes industrial props, fragments, flags, ruins and vehicles
PASS: increased site populations preserve the 32 fixed / 16 mobile field-soldier budget, with guards at every site
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
PASS: observed mortar corrections, radio delivery, bounded expiry, aim preservation and out-of-order impacts; native flight untested
PASS: splash reports retain HQ-estimated movement with matching position/time; stale, mismatched or unsupported estimates rejected
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
PASS: actual hunter cancellation releases exactly the pending source/message once; teardown clears ownership without HQ/game/world
PASS: actual player-entry hook latches original hunter capture before native callbacks; both release layers cancel ownership without new entities/refund; bounded current-owner guards and prior-release policy
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
PASS: delivered ground search survives the 60-second mortar cutoff, with five-minute/500m uncertainty bounds and no live target reads; mortar policy unchanged
PASS: reserve uses HQ reports/dispatch deadlines, preserves radio uncertainty, spends once, respects cooldown/availability/three-reserve/15-vehicle caps
PASS: searches expire ten minutes after observation, ignore replays, wait at arrival, widen within 1 km and bound road queries
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
PASS: 570 folders cover 57 unfinished sites evenly; known/automatic targets excluded, late camps included, and exact issued/authored documents preserved
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
PASS: four-team/twelve-wave bounds; two-thirds nearby radio defence; nearest selection, radio failures, expiry, perimeter separation, protected duties and independent response budgets
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
PASS: production bounded approach deadline, empty-drop reuse, partial-drop protection; cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
PASS: actual helicopter delay applies resolved Random values, preserves countdown on save failure, and leaves active flights running
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
PASS: actual background activation waits an hour empty without consuming placement time; disconnect does not reset active budget
PASS: actual separation keeps randomized extraction within the escape boundary in both placement orders, including fallback
PASS: scenario validation admits randomized extraction definitions and rejects unsupported randomized site kinds
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
PASS: automatic extraction samples the whole terrain immediately and retains geometry/navigation/flatness and fleet-space checks without airport bias
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics
PASS: native name callback preserves authored modes, opt-outs and failures; terrain suffix follows world changes, cached resolution and confirmed takeover text restores on cleanup without changing scenario identity or overwriting later edits
PASS: actual terrain parent traversal, Armenhof/Nogova names, Everon alias, missing-resource fallback, empty names and bounded cycles/depth
PASS: actual loading title/description hooks follow late takeover, apply text limits and empty updates, retain native progress and tolerate missing headers/widgets/game
PASS: saved terrain GUIDs, defaults, restart persistence, clearing, backup recovery, corrupt-file preservation, write failures, and client write denial
PASS: startup terrain capture protects client/editor/menu worlds, default behavior, same-map loads and reload-loop recovery
PASS: actual transition waits for native startup, disconnects without bans, requires an empty session, retains every loaded mod, bounds waiting and consumes requests once
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
PASS: actual Compatible and bounded stock preflight before report/claim consumption, later compatible truck, launcher controls, convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
PASS: actual patrol fixture leaves prison before responder HQ proof, followed by separate permanent-patrol observation
PASS: exact patrol-hq finite responder preparation and native search-radius receipt verification
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
PASS: actual designated zero/one original carrier selection, settled startup, shared finite claims, no refund after submission
PASS: actual HQ startup grant readiness forwarding is authoritative and fail-closed
PASS: actual finite PMN4 designated-zero/one entitlement, pinned original ownership, shared commit, physical custody, callback quarantine/deletion and no retry
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
..................
----------------------------------------------------------------------
Ran 18 tests in 0.252s
OK
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
PASS: actual optional candidate barrier, exact callback/custody proof and unchanged mine/primary snapshots; no native transfer claim
Native finite mine-stock runner: parser, scope, exclusions and command pass
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
PASS: actual BMP capture requires complete armed exact original resource; pinned delivery/slot checks and isolated CLI flag
PASS: actual opt-in pre-unlock isolation refuses wrong mode/phase/flag and existing hunters; no baseline service changes
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
HQ convoy delivered-report planning and downlink regressions passed
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
PASS: WORKBENCH opt-in diagnostics distinguish cycles/cap/storage/manager/mount failures without repeated native traversal
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
----------------------------------------------------------------------
Ran 7 tests in 0.060s
OK
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
.................
----------------------------------------------------------------------
Ran 17 tests in 6.330s
OK
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
PASS: actual new measured ClearFootprint 25/441 sample grids, measured extents/height, water/invalid world/terrain/trace refusal plus legacy filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all10 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact10 bodies without capacity shrinking
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact10-body composition, source reuse, mode/client guards and no consumed receipt refunds
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
PASS: actual combat start releases only exact intercept claims before owning route/orders; foreign claim defers combat takeover
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
PASS: actual convoy support preserves visual cover and ongoing approach, retries masked arrived positions, withholds unsafe moves and preserves ammo withdrawal
PASS: production support geometry rejects occupied, disallowed, blocked and too-close positions; only explicit intermediate approaches waive the firing-lane requirement
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs and exact weighted ticket boundaries (100:1, zero excluded)
PASS: actual engineer native group-envelope admission and phase cancellation, preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
PASS: actual mine selector respects road and settlement flank safety; native boundaries doubled
PASS: actual HQ and post ledger: second delivered post, one query/tick,2 active/32 jobs,4 consumed lifetime attempts, no-stock/query refusal consumption, pending old job and original identity constraints
PASS: actual mine post ledger immutable history, strict chronology/evidence, aliases, >160m separation, detached sites and finite4/32 consumed attempts
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
PASS: actual five/six bounded hypotheses, observation-relative ETA, future lead, hiding/reverse, local negative weighting, immutable report lineage, road bends/heights and finite cache budgets
PASS: actual10/40m local negative patches, same-cell hidden-ground preservation, proportional residual belief, replay, chronology, physical-report guards, caps and cleanup
PASS: actual operation selection/replay, pending reservations, detached reports, identity/sequence/time gates, terminal lifecycle, bounded ledger, finite roles, no shadow mutation or hidden-player inputs
PASS: actual squad judgment, stable caution, delivered casualty/contact/ammo trends, isolation, replay/time validation, recovery hysteresis, no invented healing or enemy knowledge
PASS: actual terrain survey chooses usable cover/concealment, preserves search and bound envelopes, honours finite support, delivered evidence, ownership, async tiles and shared geometry budget
PASS: actual-action speech, finite current cover, local search wording, silence after replacement/transfer/stale queue, stable cooldown and optional direct speech
PASS: actual hunter reservation ledger, pending/delivered replacement, independent six/eight caps, stale/empty status, finite observation deadline, no hidden force-position lookup
PASS: actual coordinated adapter report gates, local evidence, delivered-force snapshots, ownership/lease checks, continuous-contact arbitration, legacy isolation and shadow no-native-order boundary
PASS: actual execution lifecycle, original physical arrivals, failed movement, quiet footprint, local support expiry and delivered report acknowledgments
PASS: native support wiring requires own activity, soldier suppression, actual projectile event and immutable roster; no waypoint-completion arrival shortcut
PASS: actual finite native LOD leases restore prior overrides and protect transferred agents, player ownership and intervening overrides
PASS: actual waypoint pause/resume owns only its finite order, preserves unrelated routes and cannot resurrect a superseded or deleted hold
PASS: installed native priorities authorize group suppression71 over ordinary combat70, below native healing80; tagged soldier suppression91 yields ammo100, retreat110, medics111 and immediate danger (action SHA256=dbc652e6885f5d52d9dcdd465f74a7f8eb742eeb7f3a47d38fd11bb8b93ed1d8)
PASS: actual suppression and projectile methods retain a fixed eight-second last-seen area, deny blind support, require exact owned behavior, preserve finite ammo/shot budgets and bound retries
.............
----------------------------------------------------------------------
Ran 13 tests in 0.668s
OK
PASS: actual coordinated runner admission and explicit blocked-only engine flag; no native launch
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
PASS: actual finite45..110 radius and both ordinary search queue snapshot expressions
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
...........
----------------------------------------------------------------------
Ran 11 tests in 0.299s
OK
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
.....
----------------------------------------------------------------------
Ran 5 tests in 0.618s
OK
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
PASS: actual menu command routing covers all menu settings, rejects unsupported keys, gates companions, and matches unique authored widgets
PASS: explicit weapon retention buttons use the same ready/authorized server command path
PASS: restart toggle submits authorized settings commands; Mission controls fit without overlap
PASS: item editor, preset controls and dynamic item-row layout are structurally valid
PASS: selected choices remain green/red and fully visible when disabled; unselected choices return to neutral
PASS: probability editor and weighted item-row layout have all bound controls
PASS: catalog requests use authenticated sessions, independent admin page selections, loaded-mod allowlisting, bounded pages and allowlisted item mutations
PASS: actual item rules, shared-source conflicts, missing/returning mods, bulk reset, independent named presets, bounds, malformed data and failed-save state preservation
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
......................
----------------------------------------------------------------------
Ran 22 tests in 0.237s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 24.642s
OK
..................
----------------------------------------------------------------------
Ran 18 tests in 3.008s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 2.346s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 1.143s
OK
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
....
----------------------------------------------------------------------
Ran 4 tests in 0.631s
OK
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
.....
----------------------------------------------------------------------
Ran 5 tests in 0.668s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 0.185s
OK
................
----------------------------------------------------------------------
Ran 16 tests in 10.764s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.024s
OK
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
...............
----------------------------------------------------------------------
Ran 15 tests in 0.058s
OK
.............
----------------------------------------------------------------------
Ran 13 tests in 5.123s
OK
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
..............................
----------------------------------------------------------------------
Ran 30 tests in 0.425s
OK
..............
----------------------------------------------------------------------
Ran 14 tests in 0.207s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.116s
OK
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
...........
----------------------------------------------------------------------
Ran 11 tests in 0.072s
OK
.......................
----------------------------------------------------------------------
Ran 23 tests in 0.038s
OK
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
........
----------------------------------------------------------------------
Ran 8 tests in 0.013s
OK
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
.................................................................................
----------------------------------------------------------------------
Ran 81 tests in 0.534s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.080s
OK
.................
----------------------------------------------------------------------
Ran 17 tests in 0.004s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.086s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.347s
OK
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
.................................
----------------------------------------------------------------------
Ran 33 tests in 0.100s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 0.034s
OK
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
PASS: replaced respawn system receives frame updates, disabled updater wakes, stale/non-Escape binding refused; terminal and stale preload leases release black overlay
PASS: actual guide ownership and scoped timer cancellation, current-controller preservation/reacquisition, hint retry/dedup and observer boundaries; native UI not exercised
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
....
----------------------------------------------------------------------
Ran 4 tests in 1.396s
OK
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
...........
----------------------------------------------------------------------
Ran 11 tests in 0.111s
OK
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
.....
----------------------------------------------------------------------
Ran 5 tests in 0.228s
OK
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign bodies; canonical live selection and roster-corpse cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
.........
----------------------------------------------------------------------
Ran 9 tests in 0.109s
OK
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
..........................
----------------------------------------------------------------------
Ran 26 tests in 0.212s
OK
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
.....................
----------------------------------------------------------------------
Ran 21 tests in 0.036s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.035s
OK
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
PASS: actual open-chat capture/context renewal and camera/menu priority, text-entry isolation, held-key release; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
--compat COMPAT [--steam STEAM]
[--timeout TIMEOUT]
[--external-addons EXTERNAL_ADDONS]
[--silent-workbench | --exit-after-init]
[--continue-on-failure]
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
................................
----------------------------------------------------------------------
Ran 48 tests in 24.622s
OK
.......
----------------------------------------------------------------------
Ran 7 tests in 0.251s
OK
..................
----------------------------------------------------------------------
Ran 18 tests in 6.374s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.313s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.061s
OK
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
..................
----------------------------------------------------------------------
Ran 18 tests in 2.050s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 1.193s
OK
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
.........
----------------------------------------------------------------------
Ran 9 tests in 0.014s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.159s
OK
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
.........
----------------------------------------------------------------------
Ran 9 tests in 0.064s
OK
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
PASS: requested guard population requires complete physical conscious membership before deadline
......................................
----------------------------------------------------------------------
Ran 38 tests in 0.022s
OK
..........
----------------------------------------------------------------------
Ran 10 tests in 0.003s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 0.981s
OK
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
...
----------------------------------------------------------------------
Ran 3 tests in 0.001s
OK
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
PASS: hidden/anonymous/rough/identified markers, toggle transitions, prepared sites, no identity leakage, intel discovery and replicated authority wiring
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
PASS: actual native-probe lifecycle/counters with doubled boundaries; fixed deadline, exact seven sources, true forwarding, async close, no late updates and selector wiring
PASS: actual one-argument adapter, explicit refresh, native initialization flag, duplicate/blood ownership, rebind/detach/destruction and foreign-mode transparency
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
PASS: actual combat injector admission/effect alignment; mild blood-only refusal, native threshold equality and all existing useful treatments preserved; engine consumption untested
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
.....
----------------------------------------------------------------------
Ran 5 tests in 0.609s
OK
.
----------------------------------------------------------------------
Ran 1 test in 0.383s
OK
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
...............
----------------------------------------------------------------------
Ran 15 tests in 2.011s
OK
..............................................
----------------------------------------------------------------------
Ran 46 tests in 0.812s
OK
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
PASS: migrated aircraft availability policy (controller migration still pending)
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
PASS: 48 prefabs have unique saved root entity IDs
PASS: 299 original script entries tracked across 18 unfinished responsibilities
PASS: 1 isolated addons, acyclic dependencies, 158 unique resources, exact vanilla/authorized external references
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
@@ -0,0 +1,620 @@
---------------------------------------------
Log Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\native4\logs\logs_2026-11-06_11-18-53\console.log started at 2026-11-06 11:18:53 (2026-11-06 10:18:53 UTC)
11:18:53.620 ENGINE : FileSystem: Adding relative directory 'Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\native4\logs\logs_2026-11-06_11-18-53' to filesystem under name logs
11:18:53.621 ENGINE : FileSystem: Adding relative directory 'Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\native4\profile' to filesystem under name profile
11:18:53.621 ENGINE : FileSystem: Current working directory: 'Z:\home\jakub\.local\share\Steam\steamapps\common\Arma Reforger Tools\Workbench\'
11:18:53.622 PROFILING : Workbench Create Engine took: 8.625800 ms
11:18:54.646 INIT : INIT : Workbench Init Engine
11:18:54.646 ENGINE : Initializing engine, version 193322
11:18:54.647 ENGINE : CLI Params: -gproj Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/source/addons/core/addon.gproj -addonsDir Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/source/addons -profile Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4 -logconsole -wbModule WorldEditor -load Worlds/ERR_Everon.ent -plugin ERR_ValidateWorldPlugin -errPlay 1 -errSmoke 0 -errSmokeOutcome normal-escape-route -noThrow -disableCrashReporter
11:18:54.662 ENGINE : Addon dirs:
11:18:54.662 ENGINE : dir: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/source/addons/core/'
11:18:54.662 ENGINE : dir: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/source/addons'
11:18:54.662 ENGINE : dir: './addons'
11:18:54.662 ENGINE : dir: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons'
11:18:54.662 ENGINE : Available addons:
11:18:54.662 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/source/addons/core/addon.gproj' guid: '2528466DE220D91C'
11:18:54.662 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C' (packed)
11:18:54.662 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ArmaReforger/ArmaReforger.gproj' guid: '58D0FB3206B6F859' (packed)
11:18:54.662 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF' (packed)
11:18:54.662 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB' (packed)
11:18:54.662 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6' (packed)
11:18:54.662 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B' (packed)
11:18:54.662 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577' (packed)
11:18:54.662 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2' (packed)
11:18:54.662 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E' (packed)
11:18:54.662 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/RallyDLC/RallyDLC.gproj' guid: '6566A2D70498DA6B' (packed)
11:18:54.662 ENGINE : FileSystem: Adding relative directory 'Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\source\addons\core' to filesystem under name ERR_Core
11:18:54.663 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_65930CB4CD0237B2/' (pak count: 1) to filesystem under name Parachutes
11:18:54.664 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_5E524E4FEECCA92B/' (pak count: 1) to filesystem under name WCS_BMP-1
11:18:54.665 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_5E389BB9F58B79A6/' (pak count: 1) to filesystem under name WCS_SpaceCore
11:18:54.666 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_629B2BA37EFFD577/' (pak count: 1) to filesystem under name WCS_Armaments
11:18:54.671 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_595F2BF2F44836FB/' (pak count: 1) to filesystem under name RHS_Core
11:18:54.672 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_BADC0DEDABBEDA5E/' (pak count: 2) to filesystem under name RHS_Content_02
11:18:54.678 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_1337C0DE5DABBEEF/' (pak count: 4) to filesystem under name RHS_Content_01
11:18:54.690 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/RallyDLC/' (pak count: 2) to filesystem under name RallyDLC
11:18:54.789 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ArmaReforger/' (pak count: 15) to filesystem under name ArmaReforger
11:18:54.793 ENGINE : FileSystem: Adding package './addons/core/' (pak count: 2) to filesystem under name core
11:18:54.793 ENGINE : CPU vendor : AuthenticAMD
11:18:54.793 ENGINE : CPU type : 2
11:18:54.793 ENGINE : CPU name : AMD Ryzen 7 3800XT 8-Core Processor
11:18:54.793 ENGINE : CPU cache info : L1 [Inst 32KB, Data 32KB], L2 [Unif 512KB], L3 [Unif 16384KB]
11:18:54.793 ENGINE : CPU count logical : 16
11:18:54.793 ENGINE : CPU count physical : 8
11:18:54.793 ENGINE : CPU features : mmx sse sse2 sse3 ssse3 sse4_1 sse4_2 popcnt aesni pclmulqdq osxsave avx sha avx2
11:18:54.793 RESOURCES : ResourceDB: loading cache (id=0 name=ERR_Core path=Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\source\addons\core/resourceDatabase.rdb)
11:18:54.793 RESOURCES : ResourceDB: loading cache (id=1 name=Parachutes path=Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_65930CB4CD0237B2/resourceDatabase.rdb)
11:18:54.794 RESOURCES : ResourceDB: loading cache (id=2 name=WCS_BMP-1 path=Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_5E524E4FEECCA92B/resourceDatabase.rdb)
11:18:54.794 RESOURCES : ResourceDB: loading cache (id=3 name=WCS_SpaceCore path=Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_5E389BB9F58B79A6/resourceDatabase.rdb)
11:18:54.795 RESOURCES : ResourceDB: loading cache (id=4 name=WCS_Armaments path=Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_629B2BA37EFFD577/resourceDatabase.rdb)
11:18:54.797 RESOURCES : ResourceDB: loading cache (id=5 name=RHS_Core path=Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_595F2BF2F44836FB/resourceDatabase.rdb)
11:18:54.804 RESOURCES : ResourceDB: loading cache (id=6 name=RHS_Content_02 path=Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_BADC0DEDABBEDA5E/resourceDatabase.rdb)
11:18:54.806 RESOURCES : ResourceDB: loading cache (id=7 name=RHS_Content_01 path=Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_1337C0DE5DABBEEF/resourceDatabase.rdb)
11:18:54.811 RESOURCES : ResourceDB: loading cache (id=8 name=RallyDLC path=Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/RallyDLC/resourceDatabase.rdb)
11:18:54.818 RESOURCES : ResourceDB: loading cache (id=9 name=ArmaReforger path=Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ArmaReforger/resourceDatabase.rdb)
11:18:54.940 RESOURCES : ResourceDB: loading cache (id=10 name=core path=./addons/core/resourceDatabase.rdb)
11:18:54.941 RESOURCES : ResourceDB: loading cache (id=11 name=profile path=Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\native4\profile/resourceDatabase.rdb)
11:18:54.941 RESOURCES : ResourceDB: loading cache (id=12 name=logs path=Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\native4\logs\logs_2026-11-06_11-18-53/resourceDatabase.rdb)
11:18:55.100 RESOURCES : RESOURCES : ResourceDB: full scan
11:18:55.106 RESOURCES : RESOURCES : scanning...
11:18:55.106 RESOURCES : RESOURCES : scanning @"ERR_Core"
11:18:55.119 RESOURCES : RESOURCES : scanning @"Parachutes"
11:18:55.122 RESOURCES : RESOURCES : scanning @"WCS_BMP-1"
11:18:55.125 RESOURCES : RESOURCES : scanning @"WCS_SpaceCore"
11:18:55.128 RESOURCES : RESOURCES : scanning @"WCS_Armaments"
11:18:55.133 RESOURCES : RESOURCES : scanning @"RHS_Core"
11:18:55.144 RESOURCES : RESOURCES : scanning @"RHS_Content_02"
11:18:55.147 RESOURCES : RESOURCES : scanning @"RHS_Content_01"
11:18:55.154 RESOURCES : RESOURCES : scanning @"RallyDLC"
11:18:55.162 RESOURCES : RESOURCES : scanning @"ArmaReforger"
11:18:55.350 RESOURCES : RESOURCES : scanning @"core"
11:18:55.354 RESOURCES : RESOURCES : scanning @"profile"
11:18:55.354 RESOURCES : RESOURCES : scanning @"logs"
11:18:55.355 RESOURCES : RESOURCES : processing meta-files...
11:18:55.422 RESOURCES : 118377 meta-files cached, 0 loaded again
11:18:55.422 RESOURCES : RESOURCES : processing files...
11:18:55.423 INIT : Workbench startup
11:18:55.423 INIT : Workbench Init Engine
11:18:55.423 RESOURCES : ResourceDB: full scan
11:18:55.423 RESOURCES : processing files...
11:18:55.423 RESOURCES (W): resource not registered: @"$RHS_Core:system/thermal/thermalProfileTreeCrownDefault.conf". Setting null GUID
11:18:55.436 RESOURCES (W): resource not registered: @"$logs:external-addons-inputs.json". Setting null GUID
11:18:55.436 RESOURCES (W): resource not registered: @"$logs:launch-source-sha256.json". Setting null GUID
11:18:55.436 RESOURCES (W): resource not registered: @"$logs:launch-source.json". Setting null GUID
11:18:55.436 RESOURCES : RESOURCES : processing folders...
11:18:55.444 RESOURCES : RESOURCES : creating GUID-item mapping...
11:18:55.459 RESOURCES : RESOURCES : building tree...
11:18:55.520 PROFILING : ResourceDB: full scan took: 419.508800 ms
11:18:55.521 RESOURCES : ResourceDB: saving cache (id=0 name=ERR_Core path=Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\source\addons\core/resourceDatabase.rdb)
11:18:55.523 RESOURCES : ResourceDB: written 38139/38139 bytes
11:18:55.523 RESOURCES : ResourceDB: cache successfully saved
11:18:55.523 RESOURCES : ResourceDB: saving cache (id=11 name=profile path=Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\native4\profile/resourceDatabase.rdb)
11:18:55.525 RESOURCES : ResourceDB: written 51/51 bytes
11:18:55.525 RESOURCES : ResourceDB: cache successfully saved
11:18:55.525 RESOURCES : ResourceDB: saving cache (id=12 name=logs path=Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\native4\logs\logs_2026-11-06_11-18-53/resourceDatabase.rdb)
11:18:55.526 RESOURCES : ResourceDB: written 208/208 bytes
11:18:55.526 RESOURCES : ResourceDB: cache successfully saved
11:18:55.526 ENGINE : GameProject load
11:18:55.526 ENGINE : Loaded addons:
11:18:55.526 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C'
11:18:55.526 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ArmaReforger/ArmaReforger.gproj' guid: '58D0FB3206B6F859'
11:18:55.526 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/RallyDLC/RallyDLC.gproj' guid: '6566A2D70498DA6B'
11:18:55.526 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF'
11:18:55.526 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E'
11:18:55.526 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB'
11:18:55.526 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577'
11:18:55.526 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6'
11:18:55.526 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B'
11:18:55.526 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2'
11:18:55.526 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/source/addons/core/addon.gproj' guid: '2528466DE220D91C'
11:18:55.529 ENGINE : GameProject load
11:18:55.529 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_595F2BF2F44836FB/addon.gproj"
11:18:55.529 RESOURCES (E): Wrong GUID/name for resource @"{0AFDD005CD669892}Language/rhs_localization.st" in property "StringTableSource"
11:18:55.529 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_629B2BA37EFFD577/addon.gproj"
11:18:55.529 RESOURCES (E): Wrong GUID/name for resource @"{41FA2A08B6971D4C}Language/wcs_armament_localization.st" in property "StringTableSource"
11:18:55.530 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_5E389BB9F58B79A6/addon.gproj"
11:18:55.530 RESOURCES (E): Wrong GUID/name for resource @"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st" in property "StringTableSource"
11:18:55.530 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_5E524E4FEECCA92B/addon.gproj"
11:18:55.530 RESOURCES (E): Wrong GUID/name for resource @"{E50E557B468C7073}Language/wcs_bmp1_localization.st" in property "StringTableSource"
11:18:55.531 ENGINE : Loading custom engine user config '$profile:.save/app1874910_user76561198020202999/settings/ReforgerEngineSettings.conf'
11:18:55.531 ENGINE : No Enfusion settings file loaded. Continuing with defaults
11:18:55.637 RENDER : (OK) Adapter 'AMD Radeon RX 6950 XT (RADV NAVI21)' supports feature level 12_0
11:18:55.639 RENDER : Basic screen setup:
11:18:55.639 RENDER : Back buffer format : TEXFMT_R8G8B8A8_SRGB (29)
11:18:55.639 RENDER : MSAA : none
11:18:55.652 RENDER : AMD AGS library initialized, version 6.1.0 x DLL 6.1.0
11:18:55.652 RENDER : Extendeded AMD info for AMD Radeon RX 6950 XT (RADV NAVI21) (primary device)
11:18:55.652 RENDER : * architecture RDNA2, 80 CUs, 40 WGPs (for RDNA), 64 ROPs
11:18:55.652 RENDER : * core clocks 2000 MHz, memory 1124 MHz
11:18:55.652 RENDER : * TFlops 20.5, memory bandwidth (562.0 GB/s)
11:18:55.652 RENDER : AMD AGS correctly initialized
11:18:55.652 RENDER : GPU_ATI (0x1002) (AMD Radeon RX 6950 XT (RADV NAVI21)) with 1 GPU detected, VRAM 16128MB (fast 0MB), shared 64362MB, driver version 99.19.02-230831a-396538C-AMD-Software-Adrenalin-Edition
11:18:55.652 RENDER : Detected output devices:
11:18:55.652 RENDER : * 1 device/s connected to AMD Radeon RX 6950 XT (RADV NAVI21):
11:18:55.652 RENDER : Generic Non-PnP Monitor (\\.\DISPLAY1), 1280x720 (offset 0x0), 30Hz
11:18:55.652 RENDER : Concurrent frames limit 2
11:18:55.732 RENDER : DX12 device successfully created by AMD AGS library
11:18:55.732 RENDER : * user markers not supported in this version AMD SW
11:18:55.732 RENDER : Graphics device features
11:18:55.732 RENDER : Needed:
11:18:55.732 RENDER : * Highest supported shader model: 6.8 (6.0 needed)
11:18:55.732 RENDER : Optional:
11:18:55.732 RENDER : * Allow tearing (VSYNC) : 1
11:18:55.732 RENDER : * 16 bits : 1
11:18:55.732 RENDER : * Resource heap tier : 3
11:18:55.732 RENDER : * Persistent heaps (DRED) : 1
11:18:55.732 RENDER : * DRED 1.2 is supported by compiler
11:18:55.750 RENDER : Main RT format setup.
11:18:55.750 RENDER : Main RT format for quality 0 : TEXFMT_R11G11B10_FLOAT (26)
11:18:55.750 RENDER : Main RT format for quality 1 : TEXFMT_R16G16B16A16_FLOAT (10)
11:18:55.752 ENGINE : Job system settings: coreCount=16, shortJobContextCount=16, shortJobThreadCount=15, longJobThreadCount=16
11:18:55.782 PROFILING : Settings changed took: 0.017300 ms
11:18:56.057 AUDIO : Endpoint: Speakers (PulseAudio Output)
11:18:56.057 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Avg. bytes: 384kB, Sample bits: 32, Block align: 8B
11:18:56.057 AUDIO : Audio client:
11:18:56.057 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Buffer size: 1536B, Frame: 512
11:18:56.059 RENDER : RENDER : Reload shaders
11:18:56.059 RENDER : Enfusion shader version 37
11:18:56.059 INIT : INIT : ShaderListReload
11:18:56.059 PROFILING : ShaderListReload took: 0.000300 ms
11:18:56.331 RENDER : Loaded 4592 newer shader binaries
11:18:56.331 PROFILING : Reload shaders took: 272.253200 ms
11:18:56.331 ENGINE : Initializing inputs.
11:18:56.342 RENDER : Super resolution method available: AMD FSR 1
11:18:56.342 NETWORK : Initializing networking.
11:18:56.342 NETWORK : Using new GameRplScheduler.
11:18:56.343 SCRIPT : SCRIPT : Initializing scripts
11:18:56.343 SCRIPT : SCRIPT : ScriptProjectManager init
11:18:58.945 PROFILING : ScriptProjectManager init took: 2602.170000 ms
11:18:58.979 PROFILING : Initializing scripts took: 2635.972200 ms
11:18:58.995 ENGINE : Enfusion engine successfully created.
11:18:58.995 PROFILING : Workbench Init Engine took: 4348.304700 ms
11:18:58.995 INIT : INIT : Workbench Create Game
11:18:59.022 GUI : Using default language (en_us)
11:18:59.022 GUI : Loading 'en_us' localization file.
11:18:59.022 INIT : INIT : Loading StringTable
11:18:59.046 PROFILING : Loading StringTable took: 24.652900 ms
11:18:59.046 SCRIPT : SCRIPT : Compiling GameLib scripts
11:18:59.102 SCRIPT : Module: Workbench; loaded 18x files; 36x classes; used 125K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 90ce0460
11:18:59.103 SCRIPT : Module: GameLib; loaded 513x files; 704x classes; used 887K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 35487d81
11:18:59.103 PROFILING : Compiling GameLib scripts took: 56.930000 ms
11:18:59.103 SCRIPT : SCRIPT : Compiling Game scripts
11:19:00.044 INIT : Workbench Create Game
11:19:00.044 SCRIPT : Compiling Game scripts
11:19:00.044 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
11:19:00.549 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,787": 'GetPlayerPlatformKind' is obsolete
11:19:00.549 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,788": 'GetPlayerPlatformId' is obsolete
11:19:00.896 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,363": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:19:00.915 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
11:19:00.951 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
11:19:01.073 SCRIPT (W): @"Scripts/Game/Components/Magazines/SCR_MagazineComponent.c,134": Variable 'prefabPath' is not used
11:19:01.088 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
11:19:01.088 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
11:19:01.088 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
11:19:01.088 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
11:19:01.115 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,77": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:19:01.126 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
11:19:01.192 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
11:19:01.192 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
11:19:01.193 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
11:19:01.228 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,186": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:19:01.254 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,311": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:19:01.254 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,323": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:19:01.255 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
11:19:01.255 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
11:19:01.285 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeTransportProbe.c,138": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:19:01.327 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
11:19:01.696 SCRIPT : Module: WorkbenchGame; loaded 187x files; 692x classes; used 2796K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 53d2bfa5
11:19:01.704 SCRIPT : Module: Game; loaded 6913x files; 14313x classes; used 44444K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,SHOW_DISCLAIMER,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,GAME_MODE_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG,WCS_DEFINES_ARMAMENTS,WCS_DEFINES_SPACECORE"; CRC32: 6c554292
11:19:01.756 PROFILING : Compiling Game scripts took: 2652.419100 ms
11:19:01.762 INIT : Creating game instance(ArmaReforgerScripted), version 1.9.0.37 built 2026-10-27 15:39:59 UTC.
11:19:01.814 ENGINE : Game successfully created.
11:19:01.815 PROFILING : Workbench Create Game took: 2820.566300 ms
11:19:01.822 DEFAULT : Using thumbnail cache directory: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Projects/ERR_Core/thumbnails
11:19:02.697 INIT : INIT : Workbench Reload Game
11:19:02.698 ENGINE : Game destroyed.
11:19:02.704 GUI : Using default language (en_us)
11:19:02.704 GUI : Loading 'en_us' localization file.
11:19:02.704 INIT : INIT : Loading StringTable
11:19:02.714 PROFILING : Loading StringTable took: 9.909100 ms
11:19:02.714 INIT : Creating game instance(ArmaReforgerScripted), version 1.9.0.37 built 2026-10-27 15:39:59 UTC.
11:19:02.725 INIT : Workbench Reload Game
11:19:02.725 DEFAULT (E): Failed to request DLC ownership information.
11:19:02.725 SCRIPT : Unable to register a script command due keyword duplicity: ban
11:19:02.725 SCRIPT : Unable to register a script command due keyword duplicity: kick
11:19:02.726 ENGINE : Game successfully created.
11:19:02.726 ENGINE : Game successfully initialized.
11:19:02.726 PROFILING : Workbench Reload Game took: 28.991200 ms
11:19:03.392 WORLD : WORLD : Entities load '$ERR_Core:Worlds/ERR_Everon.ent'
11:19:03.613 PROFILING : Entities load took: 221.425500 ms
11:19:03.615 WORLD : WORLD : CreateEntities
11:19:03.619 WORLD : WORLD : NotifyBeforeEntitiesCreated
11:19:03.619 PROFILING : NotifyBeforeEntitiesCreated took: 0.003000 ms
11:19:03.619 WORLD : WORLD : Wait for preloading data
11:19:03.619 PROFILING : Wait for preloading data took: 0.002300 ms
11:19:03.711 ENTITY : Create entity @"ENTITY:2" ('Eden', GenericTerrainEntity) at <0.000000 0.000000 0.000000> @"{5AD924374E8C7AF6}Prefabs/World/Game/Eden/GenericTerrain_Eden.et"
11:19:03.711 PROFILING : PROFILING : Terrain load
11:19:05.186 PROFILING : Terrain load took: 1474.215500 ms
11:19:07.245 WORLD : CreateEntities
11:19:07.245 ENTITY : Create entity @"ENTITY:135137" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
11:19:07.245 ENTITY : CreateComponent 'ScriptedRadioComponent'
11:19:07.245 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
11:19:09.441 WORLD : WORLD : Wait for preloading data
11:19:09.454 PROFILING : Wait for preloading data took: 13.338000 ms
11:19:13.644 WORLD : WORLD : NotifyBeforeEntitiesInitialized
11:19:13.644 PROFILING : NotifyBeforeEntitiesInitialized took: 0.006500 ms
11:19:14.067 WORLD : InitEntities 'world'
11:19:14.068 ENTITY : Init entity @"ENTITY:2305843009213693953" ('Reintroduced', ERR_GameMode) at <60.452000 1.000000 213.136002> @"{978E045E53EF36C8}Prefabs/ERR/GameMode.et"
11:19:14.068 SCRIPT : Reintroduced [config]: using $profile:Escapists.json; legacy files retained but no longer used.
11:19:14.070 WORLD : WORLD : NotifyEntitiesInitialized
11:19:14.070 TERRAIN : TERRAIN : Initializing road networks...
11:19:14.072 PROFILING : Initializing road networks... took: 2.243000 ms
11:19:14.072 PROFILING : NotifyEntitiesInitialized took: 2.550700 ms
11:19:14.074 WORLD (W): Leaf 4200 Ents 2204 [-687.000000,-432.000000] - [37.000000,100.000000]
11:19:14.074 WORLD : World statistics:
11:19:14.074 WORLD : Leafs 4261
11:19:14.074 WORLD : Leafs with entities 3367
11:19:14.074 WORLD : Avg ents/leaf 93
11:19:14.074 WORLD : Leafs with items 1311
11:19:14.075 WORLD : Leaf items 7213 (ss 2388 occ 1321 li 3504)
11:19:14.075 WORLD : Max items/Leaf 38
11:19:14.075 WORLD : Avg items/leaf 5
11:19:14.075 WORLD : Total entities 314700
11:19:14.075 WORLD : Static entities 286425
11:19:14.075 WORLD : Dynamic entities 27909
11:19:14.075 WORLD : Features entities 212
11:19:14.075 WORLD : NoLink entities 154
11:19:14.075 WORLD : Max ents/leaf 2204
11:19:14.075 WORLD : Max static ents/leaf 2201
11:19:14.075 WORLD : Max dynamic ents/leaf 139
11:19:14.076 PROFILING : CreateEntities took: 10461.563600 ms
11:19:14.222 PROFILING : * WorldEditor: LoadWorld: 10835.850300 ms
11:19:14.481 AUDIO : Endpoint: Speakers (PulseAudio Output)
11:19:14.481 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Avg. bytes: 384kB, Sample bits: 32, Block align: 8B
11:19:14.481 AUDIO : Audio client:
11:19:14.481 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Buffer size: 1536B, Frame: 512
11:19:14.938 TERRAIN : Loading tile map config (worlds/Eden/Eden/tileMap.conf)
11:19:14.938 TERRAIN : Loading minimap config (worlds/Eden/Eden/miniMap.conf)
11:19:14.940 TERRAIN : The default minimap texture ('worlds/Eden/EdenRasterized.edds') not found. Trying 'worlds/Eden/Eden.edds'...
11:19:14.941 TERRAIN : The default minimap texture ('worlds/Eden/Eden.edds') not found. Skipping...
11:19:15.039 SCRIPT : ERR VALIDATION: prison terrain=211.344, radio terrain=159.656, extraction terrain=65.1562
11:19:15.039 SCRIPT : ERR TERRAIN: x=6084 z=7154 y=211.531
11:19:15.039 SCRIPT : ERR TERRAIN: x=6084 z=7157 y=211.516
11:19:15.040 SCRIPT : ERR TERRAIN: x=6084 z=7160 y=211.5
11:19:15.040 SCRIPT : ERR TERRAIN: x=6084 z=7163 y=211.453
11:19:15.040 SCRIPT : ERR TERRAIN: x=6084 z=7166 y=211.406
11:19:15.040 SCRIPT : ERR TERRAIN: x=6087 z=7154 y=211.438
11:19:15.040 SCRIPT : ERR TERRAIN: x=6087 z=7157 y=211.438
11:19:15.040 SCRIPT : ERR TERRAIN: x=6087 z=7160 y=211.422
11:19:15.040 SCRIPT : ERR TERRAIN: x=6087 z=7163 y=211.391
11:19:15.040 SCRIPT : ERR TERRAIN: x=6087 z=7166 y=211.344
11:19:15.041 SCRIPT : ERR TERRAIN: x=6090 z=7154 y=211.344
11:19:15.041 SCRIPT : ERR TERRAIN: x=6090 z=7157 y=211.344
11:19:15.041 SCRIPT : ERR TERRAIN: x=6090 z=7160 y=211.344
11:19:15.041 SCRIPT : ERR TERRAIN: x=6090 z=7163 y=211.328
11:19:15.041 SCRIPT : ERR TERRAIN: x=6090 z=7166 y=211.281
11:19:15.041 SCRIPT : ERR TERRAIN: x=6093 z=7154 y=211.25
11:19:15.042 SCRIPT : ERR TERRAIN: x=6093 z=7157 y=211.281
11:19:15.042 SCRIPT : ERR TERRAIN: x=6093 z=7160 y=211.25
11:19:15.042 SCRIPT : ERR TERRAIN: x=6093 z=7163 y=211.234
11:19:15.042 SCRIPT : ERR TERRAIN: x=6093 z=7166 y=211.188
11:19:15.042 SCRIPT : ERR TERRAIN: x=6096 z=7154 y=211.156
11:19:15.042 SCRIPT : ERR TERRAIN: x=6096 z=7157 y=211.172
11:19:15.042 SCRIPT : ERR TERRAIN: x=6096 z=7160 y=211.156
11:19:15.043 SCRIPT : ERR TERRAIN: x=6096 z=7163 y=211.141
11:19:15.043 SCRIPT : ERR TERRAIN: x=6096 z=7166 y=211.094
11:19:15.066 SCRIPT : ERR SITE CANDIDATE: position=<6090,211.344,7160> elevationRange=0.640625
11:19:15.127 PLATFORM (E): Steamworks: RequestCurrentStats failed
11:19:17.667 INIT : INIT : Workbench Reload Game
11:19:17.669 ENGINE : Game destroyed.
11:19:17.676 GUI : Using default language (en_us)
11:19:17.676 GUI : Loading 'en_us' localization file.
11:19:17.676 INIT : INIT : Loading StringTable
11:19:17.698 PROFILING : Loading StringTable took: 21.743900 ms
11:19:17.699 INIT : Creating game instance(ArmaReforgerScripted), version 1.9.0.37 built 2026-10-27 15:39:59 UTC.
11:19:17.711 SCRIPT : Unable to register a script command due keyword duplicity: ban
11:19:17.711 SCRIPT : Unable to register a script command due keyword duplicity: kick
11:19:17.711 ENGINE : Game successfully created.
11:19:17.711 ENGINE : Game successfully initialized.
11:19:17.711 PROFILING : Workbench Reload Game took: 44.287500 ms
11:19:17.714 DEFAULT (W): LogiLED: Cannot initialize! (service not running or no compatible device detected)
11:19:17.754 PLATFORM : Save data from container 'settings' have been loaded
11:19:17.848 PLATFORM : Save data from container 'sessions' have been loaded
11:19:17.945 DEFAULT : [SaveGameManager] Starting new playthrough nr.0 '' for mission '{B6C516F86302C679}Worlds/ERR_Everon.ent'.
11:19:17.952 WORLD : WORLD : Game::LoadEntities
11:19:17.952 WORLD : WORLD : Initializing world systems @"{6A58ADD30913F600}Configs/Systems/RallySystems.conf"
11:19:17.953 NETWORK : Enabled lag compensation, 29 frames with 100 FPS and 280 ms rewind limits.
11:19:17.953 WORLD : Game::LoadEntities
11:19:17.953 WORLD : Initializing world systems @"{6A58ADD30913F600}Configs/Systems/RallySystems.conf"
11:19:17.953 WORLD (W): Requesting creation of abstract system SCR_RaceSystem, but abstract systems cannot be created.
11:19:17.954 WORLD : WORLD : CreateEntities
11:19:17.954 WORLD : WORLD : CreateEntities
11:19:17.954 WORLD : WORLD : NotifyBeforeEntitiesCreated
11:19:17.961 RESOURCES : Loaded mission headers from 11 addon(s)!
11:19:17.961 PROFILING : NotifyBeforeEntitiesCreated took: 7.340200 ms
11:19:17.961 WORLD : WORLD : Wait for preloading data
11:19:17.961 PROFILING : Wait for preloading data took: 0.000700 ms
11:19:21.128 WORLD : CreateEntities
11:19:21.128 WORLD : CreateEntities
11:19:21.128 ENTITY : Create entity @"ENTITY:135137" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
11:19:21.128 ENTITY : CreateComponent 'ScriptedRadioComponent'
11:19:21.128 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
11:19:22.106 ENTITY : Create entity @"ENTITY:191608" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1080.213013 10.776751 6018.347168>
11:19:22.107 ENTITY : CreateComponent 'Hierarchy'
11:19:22.107 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191608" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1080.213013 10.776751 6018.347168>')
11:19:22.107 ENTITY : Create entity @"ENTITY:191610" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1082.185913 10.778749 6018.331055>
11:19:22.107 ENTITY : CreateComponent 'Hierarchy'
11:19:22.107 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191610" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1082.185913 10.778749 6018.331055>')
11:19:22.107 ENTITY : Create entity @"ENTITY:191612" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1084.190918 10.790751 6018.334961>
11:19:22.107 ENTITY : CreateComponent 'Hierarchy'
11:19:22.107 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191612" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1084.190918 10.790751 6018.334961>')
11:19:22.112 ENTITY : Create entity @"ENTITY:191875" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4425.594727 9.981750 11029.402344>
11:19:22.112 ENTITY : CreateComponent 'Hierarchy'
11:19:22.112 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191875" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4425.594727 9.981750 11029.402344>')
11:19:22.112 ENTITY : Create entity @"ENTITY:191877" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4426.584473 9.983749 11031.109375>
11:19:22.112 ENTITY : CreateComponent 'Hierarchy'
11:19:22.112 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191877" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4426.584473 9.983749 11031.109375>')
11:19:22.112 ENTITY : Create entity @"ENTITY:191879" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4427.572266 9.995750 11032.853516>
11:19:22.112 ENTITY : CreateComponent 'Hierarchy'
11:19:22.112 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191879" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4427.572266 9.995750 11032.853516>')
11:19:22.116 ENTITY : Create entity @"ENTITY:192133" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.946289 10.470250 1551.986084>
11:19:22.116 ENTITY : CreateComponent 'Hierarchy'
11:19:22.116 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:192133" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.946289 10.470250 1551.986084>')
11:19:22.116 ENTITY : Create entity @"ENTITY:192135" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.430664 10.472250 1550.081421>
11:19:22.116 ENTITY : CreateComponent 'Hierarchy'
11:19:22.116 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:192135" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.430664 10.472250 1550.081421>')
11:19:22.116 ENTITY : Create entity @"ENTITY:192137" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10008.926758 10.484250 1548.140869>
11:19:22.116 ENTITY : CreateComponent 'Hierarchy'
11:19:22.116 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:192137" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10008.926758 10.484250 1548.140869>')
11:19:24.288 WORLD : WORLD : Wait for preloading data
11:19:24.292 PROFILING : Wait for preloading data took: 3.967500 ms
11:19:25.546 ENTITY : Create entity @"ENTITY:2305843009213693956" ('Factions', SCR_FactionManager) at <0.000000 0.000000 0.000000> @"{5414041A15DC4B54}Prefabs/ERR/FactionManager.et"
11:19:25.546 RESOURCES : GetResourceObject @"{CC22252205B0DEEE}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS_M134_M261.et"
11:19:25.546 WORLD : Entity prefab load @"{CC22252205B0DEEE}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS_M134_M261.et"
11:19:25.546 RESOURCES : GetResourceObject @"{59769013F69B1DE9}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS.et"
11:19:25.546 WORLD : Entity prefab load @"{59769013F69B1DE9}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS.et"
11:19:25.546 RESOURCES : GetResourceObject @"{5555DCAFADB8CE2A}Prefabs/Vehicles/Wheeled/S105/S105_rally.et"
11:19:25.546 WORLD : Entity prefab load @"{5555DCAFADB8CE2A}Prefabs/Vehicles/Wheeled/S105/S105_rally.et"
11:19:25.546 WORLD (E): Unknown keyword/data 'Pacejka' at offset 939(0x3ab)
11:19:25.546 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 1320(0x528)
11:19:25.546 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 1346(0x542)
11:19:25.546 WORLD (E): Unknown keyword/data 'Pacejka' at offset 1251(0x4e3)
11:19:25.546 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 1670(0x686)
11:19:25.546 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 1697(0x6a1)
11:19:25.569 RESOURCES : GetResourceObject @"{828E8711567C3242}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA_Desert.et"
11:19:25.569 WORLD : Entity prefab load @"{828E8711567C3242}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA_Desert.et"
11:19:25.569 RESOURCES : GetResourceObject @"{BF0050432603DD9E}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA.et"
11:19:25.569 WORLD : Entity prefab load @"{BF0050432603DD9E}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA.et"
11:19:25.569 RESOURCES : GetResourceObject @"{3868E03D9A4AF186}Prefabs/Vehicles/Tracked/BMP1/BMP1P_Base.et"
11:19:25.569 WORLD : Entity prefab load @"{3868E03D9A4AF186}Prefabs/Vehicles/Tracked/BMP1/BMP1P_Base.et"
11:19:25.569 RESOURCES : GetResourceObject @"{1DC01AAACFFA8B63}Prefabs/Vehicles/Tracked/BMP1/BMP1_Base.et"
11:19:25.569 WORLD : Entity prefab load @"{1DC01AAACFFA8B63}Prefabs/Vehicles/Tracked/BMP1/BMP1_Base.et"
11:19:25.569 WORLD (E): Unknown keyword/data 'm_aWheels' at offset 31979(0x7ceb)
11:19:25.570 WORLD (E): Unknown keyword/data 'Pacejka' at offset 45708(0xb28c)
11:19:25.570 WORLD (E): Unknown keyword/data 'ClutchFeedbackRpm' at offset 47045(0xb7c5)
11:19:25.570 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 47074(0xb7e2)
11:19:25.570 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 47100(0xb7fc)
11:19:25.796 RESOURCES : GetResourceObject @"{1DF4C30C130D8FAD}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed_Camo.et"
11:19:25.796 WORLD : Entity prefab load @"{1DF4C30C130D8FAD}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed_Camo.et"
11:19:25.796 RESOURCES : GetResourceObject @"{AB5DE68E3E654FCA}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed.et"
11:19:25.796 WORLD : Entity prefab load @"{AB5DE68E3E654FCA}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed.et"
11:19:25.796 RESOURCES : GetResourceObject @"{863A65C2E3330F2F}Prefabs/Vehicles/Wheeled/K4386/K4386_Base.et"
11:19:25.796 WORLD : Entity prefab load @"{863A65C2E3330F2F}Prefabs/Vehicles/Wheeled/K4386/K4386_Base.et"
11:19:25.796 WORLD (E): Unknown keyword/data 'Pacejka' at offset 30372(0x76a4)
11:19:25.796 WORLD (E): Unknown keyword/data 'ClutchFeedbackRpm' at offset 31503(0x7b0f)
11:19:25.796 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 31531(0x7b2b)
11:19:25.796 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 31557(0x7b45)
11:19:25.798 RESOURCES : GetResourceObject @"{DD20465C217BB8BF}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed_camoExpo.et"
11:19:25.798 WORLD : Entity prefab load @"{DD20465C217BB8BF}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed_camoExpo.et"
11:19:25.798 RESOURCES : GetResourceObject @"{3B899AC9449C35F0}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed.et"
11:19:25.798 WORLD : Entity prefab load @"{3B899AC9449C35F0}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed.et"
11:19:25.798 RESOURCES : GetResourceObject @"{8C271634056DAD5A}Prefabs/Vehicles/Wheeled/K17/APC_K17_base.et"
11:19:25.798 WORLD : Entity prefab load @"{8C271634056DAD5A}Prefabs/Vehicles/Wheeled/K17/APC_K17_base.et"
11:19:25.798 WORLD (E): Unknown keyword/data 'Pacejka' at offset 43124(0xa874)
11:19:25.798 WORLD (E): Unknown keyword/data 'ClutchFeedbackRpm' at offset 44146(0xac72)
11:19:25.798 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 44174(0xac8e)
11:19:25.798 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 44200(0xaca8)
11:19:26.060 WORLD : WORLD : NotifyBeforeEntitiesInitialized
11:19:26.060 PROFILING : NotifyBeforeEntitiesInitialized took: 0.033200 ms
11:19:29.225 WORLD : InitEntities 'world'
11:19:29.225 ENTITY : Init entity @"ENTITY:2305843009213693953" ('Reintroduced', ERR_GameMode) at <60.452000 1.000000 213.136002> @"{978E045E53EF36C8}Prefabs/ERR/GameMode.et"
11:19:29.225 SCRIPT : Reintroduced [loading]: respawn animation and preparation display attached to Escape
11:19:29.252 WORLD : WORLD : NotifyEntitiesInitialized
11:19:29.252 TERRAIN : TERRAIN : Initializing road networks...
11:19:29.257 PROFILING : Initializing road networks... took: 5.705900 ms
11:19:29.257 DEFAULT : DEFAULT : WorldVolumesCollection
11:19:29.270 PROFILING : WorldVolumesCollection took: 12.421900 ms
11:19:29.270 INIT : INIT : SoundWorldInit
11:19:29.284 PROFILING : SoundWorldInit took: 14.231900 ms
11:19:29.284 PROFILING : NotifyEntitiesInitialized took: 32.695300 ms
11:19:29.286 WORLD : World statistics:
11:19:29.286 WORLD : Leafs 4261
11:19:29.286 WORLD : Leafs with entities 3204
11:19:29.286 WORLD : Avg ents/leaf 94
11:19:29.286 WORLD : Leafs with items 1311
11:19:29.286 WORLD : Leaf items 7252 (ss 2388 occ 1321 li 3543)
11:19:29.286 WORLD : Max items/Leaf 38
11:19:29.286 WORLD : Avg items/leaf 5
11:19:29.286 WORLD : Total entities 307610
11:19:29.286 WORLD : Static entities 282259
11:19:29.286 WORLD : Dynamic entities 19898
11:19:29.286 WORLD : Features entities 5
11:19:29.286 WORLD : NoLink entities 5448
11:19:29.286 WORLD : Max ents/leaf 1317
11:19:29.286 WORLD : Max static ents/leaf 1223
11:19:29.286 WORLD : Max dynamic ents/leaf 118
11:19:29.286 PROFILING : CreateEntities took: 11331.384600 ms
11:19:29.286 PROFILING : CreateEntities took: 11331.567400 ms
11:19:29.295 WORLD : WORLD : Wait for preloading data around camera
11:19:29.295 PROFILING : Wait for preloading data around camera took: 0.000500 ms
11:19:29.295 WORLD : WORLD : EOnActivate
11:19:29.302 PROFILING : EOnActivate took: 7.020200 ms
11:19:29.303 PROFILING : Game::LoadEntities took: 11349.328100 ms
11:19:29.529 DEFAULT : Entered offline game state.
11:19:33.422 SCRIPT : Map load time: 2251ms
11:19:33.424 NETWORK : Player connected: connectionID=2147483646
11:19:33.424 NETWORK : ### Connecting player: connectionID=2147483646, Name=
11:19:33.424 NETWORK : ### Creating player: PlayerId=1, Name=jakub
11:19:33.427 RESOURCES : GetResourceObject @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:19:33.427 WORLD : Entity prefab load @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:19:33.427 RESOURCES : GetResourceObject @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
11:19:33.427 WORLD : Entity prefab load @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
11:19:33.428 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)
11:19:33.428 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)
11:19:33.431 ENTITY : SpawnEntityPrefab @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:19:33.432 ENTITY : Create entity @"ENTITY:4611686018427388637" ('SCR_PlayerController') at <0.000000 0.000000 0.000000>
11:19:33.432 ENTITY : EntityPrefabUse @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:19:33.432 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_PUNISHMENT_KILLING_SET'. There should only be one of each key!
11:19:33.432 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_TYPE_DISABLED'. There should only be one of each key!
11:19:33.434 SCRIPT (W): Can't open config file ""
11:19:33.440 WORLD : InitEntities 'world'
11:19:33.440 ENTITY : Init entity @"ENTITY:4611686018427388637" ('SCR_PlayerController') at <0.000000 0.000000 0.000000> @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:19:33.440 GUI : WidgetManager: CrateWidgets @"{3C9DCDD76AB83157}UI/layouts/HUD/HUDLayouts/HUDManager_Root.layout"
11:19:33.440 SCRIPT (W): Slot_WeaponInfo Has no Content!
11:19:33.440 SCRIPT (W): Slot_Chat Has no Content!
11:19:33.440 SCRIPT (W): Slot_VON Has no Content!
11:19:33.440 SCRIPT (W): Slot_AvailableActions Has no Content!
11:19:33.440 SCRIPT (W): Slot_Vehicle Has no Content!
11:19:33.441 SCRIPT (W): Slot_GameVersion Has no Content!
11:19:33.441 SCRIPT (W): Slot_Notifications Has no Content!
11:19:33.441 SCRIPT (W): Slot_Hints Has no Content!
11:19:33.453 ENTITY : SpawnEntityPrefab @"{59EF8ECAE1DCD417}Prefabs/Editor/Modes/EditorModeEdit.et"
11:19:33.454 ENTITY : Create entity @"ENTITY:4611686018427388640" ('SCR_EditorModeEntity') at <0.000000 0.000000 0.000000>
11:19:33.454 ENTITY : EntityPrefabUse @"{59EF8ECAE1DCD417}Prefabs/Editor/Modes/EditorModeEdit.et"
11:19:33.454 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {259EE7B78C51B624}UAZ469.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
11:19:33.455 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
11:19:33.456 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
11:19:33.459 NETWORK : ### Updating player: PlayerId=1, Name=jakub, rplIdentity=0xFFFFFFFE, IdentityId=00000000-0000-0000-0000-000000000000
11:19:33.459 SCRIPT (W): Ban Settings could not be loaded from BE Storage: Relying on default config
11:19:33.460 NETWORK : Players connecting: 0
11:19:33.460 NETWORK : Players connected: 1 / 1
11:19:33.486 DEFAULT : Using autosave directory: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Projects/ERR_Core/autosaves
11:19:33.487 PROFILING : Workbench startup took: 39918.476800 ms
11:19:33.587 WORLD : Frame start
11:19:33.587 SCRIPT : ScenarioFramework: Available tasks are empty, no new tasks will be generated.
11:19:33.598 WORLD : UpdateEntities
11:19:33.598 WORLD : Frame
11:19:33.598 SCRIPT : SCR_BaseGameMode::OnGameStateChanged = GAME
11:19:33.742 WORLD : UpdateEntities
11:19:33.742 WORLD : PostFrame
11:19:33.743 GUI : WidgetManager: CrateWidgets @"{D89BBA18F99053D6}UI/layouts/HUD/Chat/ChatHud.layout"
11:19:33.743 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
11:19:33.802 RESOURCES : GetResourceObject @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
11:19:33.802 GUI : Layout load @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
11:19:33.803 GUI : Widget prefab @"{EA1CC57D868E94F9}UI/layouts/HUD/Hint/Hint.layout"
11:19:33.803 GUI (W): Overridden prefab member (GUID: '{661AB14E0F471C66}' type: ButtonWidgetClass) no longer exists in prefab
11:19:33.923 RENDER : RENDER : ObjectsHeightMap::Build
11:19:33.923 RENDER : RENDER : MeshOccupancyGridManager::GenerateAllForWorld
11:19:33.958 PROFILING : MeshOccupancyGridManager::GenerateAllForWorld took: 33.748000 ms
11:19:33.965 PROFILING : ObjectsHeightMap::Build took: 41.967200 ms
11:19:35.644 SCRIPT : ERR GARAGE CATALOG: {AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et
11:19:35.644 SCRIPT : ERR GARAGE CATALOG: {8EB38BBD860DA06E}Prefabs/Vehicles/Wheeled/S105/S105_lightblue.et
11:19:35.645 SCRIPT : ERR GARAGE CATALOG: {1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et
11:19:35.645 SCRIPT : ERR GARAGE CATALOG: {AE99BC6F557A648F}Prefabs/Vehicles/Wheeled/V2101/V2101_white.et
11:19:35.645 SCRIPT : ERR GARAGE CATALOG: {85F0BD6AF0F42D6D}Prefabs/Vehicles/Wheeled/S105/S105_red.et
11:19:35.645 SCRIPT : ERR GARAGE CATALOG: {321016E0F9361A22}Prefabs/Vehicles/Wheeled/S105/S105_lightgreen.et
11:19:35.645 SCRIPT : ERR GARAGE CATALOG: {9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et
11:19:35.646 SCRIPT : ERR GARAGE CATALOG: {D6D6234A989BE564}Prefabs/Vehicles/Wheeled/T601/T601_orange.et
11:19:35.646 SCRIPT : ERR GARAGE CATALOG: {4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et
11:19:35.646 SCRIPT : ERR GARAGE CATALOG: {F185576106FA87E7}Prefabs/Vehicles/Wheeled/T601/T601_orange_twoTone.et
11:19:35.646 SCRIPT : ERR GARAGE CATALOG: {02582024FDD52845}Prefabs/Vehicles/Wheeled/V2101/V2101_yellow.et
11:19:35.646 SCRIPT : ERR GARAGE CATALOG: {F69FB3BEBCF96315}Prefabs/Vehicles/Wheeled/T601/T601_grey.et
11:19:35.647 SCRIPT : ERR GARAGE CATALOG: {9C3269FB43F989A3}Prefabs/Vehicles/Wheeled/S105/S105_darkblue.et
11:19:35.647 SCRIPT : ERR GARAGE CATALOG: {54C3CC22DEBD57BE}Prefabs/Vehicles/Wheeled/S105/S105_beige.et
11:19:35.647 SCRIPT : ERR GARAGE CATALOG: {1B416443AC87C8C1}Prefabs/Vehicles/Wheeled/V2101/V2101_green.et
11:19:35.647 SCRIPT : ERR GARAGE CATALOG: {18DB666895492297}Prefabs/Vehicles/Wheeled/T601/T601_blue.et
11:19:35.647 SCRIPT : ERR GARAGE CATALOG: {6303FEB76E4B719A}Prefabs/Vehicles/Wheeled/T601/T601_beige.et
11:19:35.647 SCRIPT : ERR GARAGE CATALOG: {63880E311299A016}Prefabs/Vehicles/Wheeled/S105/S105_white.et
11:19:35.648 SCRIPT : ERR GARAGE CATALOG: {54483CA4A26F8632}Prefabs/Vehicles/Wheeled/T601/T601_white.et
11:19:35.648 SCRIPT : ERR GARAGE CATALOG: {A6B0D2923262E755}Prefabs/Vehicles/Wheeled/S105/S105_yellow.et
11:19:35.648 SCRIPT : ERR GARAGE CATALOG: {6F97E3363DB4BC2E}Prefabs/Vehicles/Wheeled/V2101/V2101_lightBlue.et
11:19:35.648 SCRIPT : ERR GARAGE CATALOG: {4A5D95F81DBAC29F}Prefabs/Vehicles/Wheeled/T601/T601_blue_twoTone.et
11:19:35.648 SCRIPT : ERR GARAGE CATALOG: {8000A0F649FB4B0D}Prefabs/Vehicles/Wheeled/S105/S105_darkred.et
11:19:35.649 SCRIPT : ERR GARAGE CATALOG: {1B416443AC87C8C2}Prefabs/Vehicles/Wheeled/V2101/V2101_darkRed.et
11:19:35.649 SCRIPT : ERR GARAGE CATALOG: {5E696DD4888CE406}Prefabs/Vehicles/Wheeled/V2101/V2101_beige.et
11:19:35.649 SCRIPT : ERR GARAGE CATALOG: {99EAA21F54EFE595}Prefabs/Vehicles/Wheeled/T601/T601_beige_twoTone.et
11:19:35.649 SCRIPT : ERR GARAGE CATALOG: {A1CD41DFE0C93CAD}Prefabs/Vehicles/Wheeled/S105/S105_darkbrown.et
11:19:35.649 SCRIPT : ERR GARAGE CATALOG: {1846AF973412368A}Prefabs/Vehicles/Wheeled/V2101/V2101_darkBlue.et
11:19:35.650 SCRIPT : ERR GARAGE CATALOG: {837A967D423C2F81}Prefabs/Vehicles/Wheeled/S105/S105_rally_01.et
11:19:35.650 SCRIPT : ERR GARAGE CATALOG: {EF2EA29DFEF8A0AF}Prefabs/Vehicles/Wheeled/S105/S105_rally_02.et
11:19:35.650 SCRIPT : ERR GARAGE CATALOG: {0AB2EE64F21D37C4}Prefabs/Vehicles/Wheeled/S105/S105_rally_03.et
11:19:35.650 SCRIPT : ERR GARAGE CATALOG: {3786CB5C8771BEF3}Prefabs/Vehicles/Wheeled/S105/S105_rally_04.et
11:19:35.650 SCRIPT : ERR GARAGE CATALOG: {D21A87A58B942998}Prefabs/Vehicles/Wheeled/S105/S105_rally_05.et
11:19:35.651 SCRIPT : ERR GARAGE CATALOG: {BE4EB3453750A6B6}Prefabs/Vehicles/Wheeled/S105/S105_rally_06.et
11:19:35.651 SCRIPT : ERR GARAGE CATALOG: {5BD2FFBC3BB531DD}Prefabs/Vehicles/Wheeled/S105/S105_rally_07.et
11:19:35.651 SCRIPT : ERR GARAGE CATALOG: {C426F935DD89B4D8}Prefabs/Vehicles/Wheeled/S105/S105_rally_08.et
11:19:35.651 SCRIPT : ERR GARAGE CATALOG: {28325CEEF699DCF7}Prefabs/Vehicles/Wheeled/T601/T601_rally_01.et
11:19:35.651 SCRIPT : ERR GARAGE CATALOG: {CAF3908876BF6975}Prefabs/Vehicles/Wheeled/T601/T601_rally_02.et
11:19:35.652 SCRIPT : ERR GARAGE CATALOG: {C1BADCBD607F6E01}Prefabs/Vehicles/Wheeled/T601/T601_rally_03.et
11:19:35.652 SCRIPT : ERR GARAGE CATALOG: {2ED094BE7B53C97F}Prefabs/Vehicles/Wheeled/T601/T601_rally_04.et
11:19:35.652 SCRIPT : ERR GARAGE CATALOG: {0333D665947EB6C1}Prefabs/Vehicles/Wheeled/T601/T601_rally_05.et
11:19:35.652 SCRIPT : ERR GARAGE CATALOG: {2389DB8934DBE643}Prefabs/Vehicles/Wheeled/T601/T601_rally_06.et
11:19:35.652 SCRIPT : ERR GARAGE CATALOG: {17230A89CDED6ED7}Prefabs/Vehicles/Wheeled/T601/T601_rally_07.et
11:19:35.652 SCRIPT : ERR GARAGE CATALOG: {F2932238780FD44C}Prefabs/Vehicles/Wheeled/T601/T601_rally_08.et
11:19:35.653 SCRIPT : ERR GARAGE CATALOG: {070E501135D790A8}Prefabs/Vehicles/Wheeled/V2101/V2101_rally_01.et
11:19:35.653 SCRIPT : ERR GARAGE CATALOG: {6B5A64F189131F86}Prefabs/Vehicles/Wheeled/V2101/V2101_rally_02.et
11:19:35.653 SCRIPT : ERR GARAGE CATALOG: {8EC6280885F688ED}Prefabs/Vehicles/Wheeled/V2101/V2101_rally_03.et
11:19:35.653 SCRIPT : ERR GARAGE CATALOG: {B3F20D30F09A01DA}Prefabs/Vehicles/Wheeled/V2101/V2101_rally_04.et
11:19:35.654 SCRIPT : ERR GARAGE CATALOG: {566E41C9FC7F96B1}Prefabs/Vehicles/Wheeled/V2101/V2101_rally_05.et
11:19:35.654 SCRIPT : ERR GARAGE CATALOG: {3A3A752940BB199F}Prefabs/Vehicles/Wheeled/V2101/V2101_rally_06.et
11:19:35.654 SCRIPT : ERR GARAGE CATALOG: {DFA639D04C5E8EF4}Prefabs/Vehicles/Wheeled/V2101/V2101_rally_07.et
11:19:35.654 SCRIPT : ERR GARAGE CATALOG: {40523F59AA620BF1}Prefabs/Vehicles/Wheeled/V2101/V2101_rally_08.et
11:19:35.654 SCRIPT : ERR SMOKE PASS: garage catalog street=28 rally=24
11:19:39.629 SCRIPT : ERR GARAGE FIT: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et low=<-0.944883,0.131804,-2.23144> high=<0.944884,1.48838,2.2079> driver=1 armed=0 wheels=4
11:19:41.632 SCRIPT : ERR GARAGE FIT: prefab={8EB38BBD860DA06E}Prefabs/Vehicles/Wheeled/S105/S105_lightblue.et low=<-0.944883,0.131804,-2.23144> high=<0.944884,1.48838,2.2079> driver=1 armed=0 wheels=4
11:19:43.635 SCRIPT : ERR GARAGE FIT: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et low=<-0.918301,0.104755,-2.13026> high=<0.839198,1.43058,2.12734> driver=1 armed=0 wheels=4
11:19:45.634 SCRIPT : ERR GARAGE FIT: prefab={AE99BC6F557A648F}Prefabs/Vehicles/Wheeled/V2101/V2101_white.et low=<-0.918301,0.104755,-2.13026> high=<0.839198,1.43058,2.12734> driver=1 armed=0 wheels=4
11:19:47.635 SCRIPT : ERR GARAGE FIT: prefab={85F0BD6AF0F42D6D}Prefabs/Vehicles/Wheeled/S105/S105_red.et low=<-0.944883,0.131804,-2.23144> high=<0.944884,1.48838,2.2079> driver=1 armed=0 wheels=4
11:19:49.636 SCRIPT : ERR GARAGE FIT: prefab={321016E0F9361A22}Prefabs/Vehicles/Wheeled/S105/S105_lightgreen.et low=<-0.944883,0.131804,-2.23144> high=<0.944884,1.48838,2.2079> driver=1 armed=0 wheels=4
11:19:51.638 SCRIPT : ERR GARAGE FIT: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et low=<-0.802245,0.186438,-1.95466> high=<0.802244,1.76839,1.68981> driver=1 armed=0 wheels=4
11:19:53.641 SCRIPT : ERR GARAGE FIT: prefab={D6D6234A989BE564}Prefabs/Vehicles/Wheeled/T601/T601_orange.et low=<-0.802245,0.186438,-1.95466> high=<0.802244,1.76839,1.68981> driver=1 armed=0 wheels=4
11:19:55.642 SCRIPT : ERR GARAGE FIT: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et low=<-0.918301,0.104755,-2.13026> high=<0.839198,1.43058,2.12734> driver=1 armed=0 wheels=4
11:19:57.646 SCRIPT : ERR GARAGE FIT: prefab={F185576106FA87E7}Prefabs/Vehicles/Wheeled/T601/T601_orange_twoTone.et low=<-0.802245,0.186438,-1.95466> high=<0.802244,1.76839,1.68981> driver=1 armed=0 wheels=4
11:19:59.649 SCRIPT : ERR GARAGE FIT: prefab={02582024FDD52845}Prefabs/Vehicles/Wheeled/V2101/V2101_yellow.et low=<-0.918301,0.104755,-2.13026> high=<0.839198,1.43058,2.12734> driver=1 armed=0 wheels=4
11:20:01.653 SCRIPT : ERR GARAGE FIT: prefab={F69FB3BEBCF96315}Prefabs/Vehicles/Wheeled/T601/T601_grey.et low=<-0.802245,0.186438,-1.95466> high=<0.802244,1.76839,1.68981> driver=1 armed=0 wheels=4
11:20:03.654 SCRIPT : ERR GARAGE FIT: prefab={9C3269FB43F989A3}Prefabs/Vehicles/Wheeled/S105/S105_darkblue.et low=<-0.944883,0.131804,-2.23144> high=<0.944884,1.48838,2.2079> driver=1 armed=0 wheels=4
11:20:05.658 SCRIPT : ERR GARAGE FIT: prefab={54C3CC22DEBD57BE}Prefabs/Vehicles/Wheeled/S105/S105_beige.et low=<-0.944883,0.131804,-2.23144> high=<0.944884,1.48838,2.2079> driver=1 armed=0 wheels=4
11:20:07.660 SCRIPT : ERR GARAGE FIT: prefab={1B416443AC87C8C1}Prefabs/Vehicles/Wheeled/V2101/V2101_green.et low=<-0.918301,0.104755,-2.13026> high=<0.839198,1.43058,2.12734> driver=1 armed=0 wheels=4
11:20:09.662 SCRIPT : ERR GARAGE FIT: prefab={18DB666895492297}Prefabs/Vehicles/Wheeled/T601/T601_blue.et low=<-0.802245,0.186438,-1.95466> high=<0.802244,1.76839,1.68981> driver=1 armed=0 wheels=4
11:20:11.663 SCRIPT : ERR GARAGE FIT: prefab={6303FEB76E4B719A}Prefabs/Vehicles/Wheeled/T601/T601_beige.et low=<-0.802245,0.186438,-1.95466> high=<0.802244,1.76839,1.68981> driver=1 armed=0 wheels=4
11:20:13.665 SCRIPT : ERR GARAGE FIT: prefab={63880E311299A016}Prefabs/Vehicles/Wheeled/S105/S105_white.et low=<-0.944883,0.131804,-2.23144> high=<0.944884,1.48838,2.2079> driver=1 armed=0 wheels=4
11:20:15.668 SCRIPT : ERR GARAGE FIT: prefab={54483CA4A26F8632}Prefabs/Vehicles/Wheeled/T601/T601_white.et low=<-0.802245,0.186438,-1.95466> high=<0.802244,1.76839,1.68981> driver=1 armed=0 wheels=4
11:20:17.670 SCRIPT : ERR GARAGE FIT: prefab={A6B0D2923262E755}Prefabs/Vehicles/Wheeled/S105/S105_yellow.et low=<-0.944883,0.131804,-2.23144> high=<0.944884,1.48838,2.2079> driver=1 armed=0 wheels=4
11:20:19.671 SCRIPT : ERR GARAGE FIT: prefab={6F97E3363DB4BC2E}Prefabs/Vehicles/Wheeled/V2101/V2101_lightBlue.et low=<-0.918301,0.104755,-2.13026> high=<0.839198,1.43058,2.12734> driver=1 armed=0 wheels=4
11:20:21.671 SCRIPT : ERR GARAGE FIT: prefab={4A5D95F81DBAC29F}Prefabs/Vehicles/Wheeled/T601/T601_blue_twoTone.et low=<-0.802245,0.186438,-1.95466> high=<0.802244,1.76839,1.68981> driver=1 armed=0 wheels=4
11:20:23.672 SCRIPT : ERR GARAGE FIT: prefab={8000A0F649FB4B0D}Prefabs/Vehicles/Wheeled/S105/S105_darkred.et low=<-0.944883,0.131804,-2.23144> high=<0.944884,1.48838,2.2079> driver=1 armed=0 wheels=4
11:20:25.673 SCRIPT : ERR GARAGE FIT: prefab={1B416443AC87C8C2}Prefabs/Vehicles/Wheeled/V2101/V2101_darkRed.et low=<-0.918301,0.104755,-2.13026> high=<0.839198,1.43058,2.12734> driver=1 armed=0 wheels=4
11:20:27.675 SCRIPT : ERR GARAGE FIT: prefab={5E696DD4888CE406}Prefabs/Vehicles/Wheeled/V2101/V2101_beige.et low=<-0.918301,0.104755,-2.13026> high=<0.839198,1.43058,2.12734> driver=1 armed=0 wheels=4
11:20:29.675 SCRIPT : ERR GARAGE FIT: prefab={99EAA21F54EFE595}Prefabs/Vehicles/Wheeled/T601/T601_beige_twoTone.et low=<-0.802245,0.186438,-1.95466> high=<0.802244,1.76839,1.68981> driver=1 armed=0 wheels=4
11:20:31.677 SCRIPT : ERR GARAGE FIT: prefab={A1CD41DFE0C93CAD}Prefabs/Vehicles/Wheeled/S105/S105_darkbrown.et low=<-0.944883,0.131804,-2.23144> high=<0.944884,1.48838,2.2079> driver=1 armed=0 wheels=4
11:20:33.679 SCRIPT : ERR GARAGE FIT: prefab={1846AF973412368A}Prefabs/Vehicles/Wheeled/V2101/V2101_darkBlue.et low=<-0.918301,0.104755,-2.13026> high=<0.839198,1.43058,2.12734> driver=1 armed=0 wheels=4
11:20:35.682 SCRIPT : ERR GARAGE FIT: prefab={837A967D423C2F81}Prefabs/Vehicles/Wheeled/S105/S105_rally_01.et low=<-0.944883,0.131804,-2.17644> high=<0.944884,1.48838,2.20789> driver=1 armed=0 wheels=4
11:20:37.683 SCRIPT : ERR GARAGE FIT: prefab={EF2EA29DFEF8A0AF}Prefabs/Vehicles/Wheeled/S105/S105_rally_02.et low=<-0.944883,0.131804,-2.17644> high=<0.944884,1.48838,2.20789> driver=1 armed=0 wheels=4
11:20:39.685 SCRIPT : ERR GARAGE FIT: prefab={0AB2EE64F21D37C4}Prefabs/Vehicles/Wheeled/S105/S105_rally_03.et low=<-0.944883,0.131804,-2.17644> high=<0.944884,1.48838,2.20789> driver=1 armed=0 wheels=4
11:20:41.687 SCRIPT : ERR GARAGE FIT: prefab={3786CB5C8771BEF3}Prefabs/Vehicles/Wheeled/S105/S105_rally_04.et low=<-0.944883,0.131804,-2.17644> high=<0.944884,1.48838,2.20789> driver=1 armed=0 wheels=4
11:20:43.687 SCRIPT : ERR GARAGE FIT: prefab={D21A87A58B942998}Prefabs/Vehicles/Wheeled/S105/S105_rally_05.et low=<-0.944883,0.131804,-2.17644> high=<0.944884,1.48838,2.20789> driver=1 armed=0 wheels=4
11:20:45.688 SCRIPT : ERR GARAGE FIT: prefab={BE4EB3453750A6B6}Prefabs/Vehicles/Wheeled/S105/S105_rally_06.et low=<-0.944883,0.131804,-2.17644> high=<0.944884,1.48838,2.20789> driver=1 armed=0 wheels=4
11:20:47.688 SCRIPT : ERR GARAGE FIT: prefab={5BD2FFBC3BB531DD}Prefabs/Vehicles/Wheeled/S105/S105_rally_07.et low=<-0.944883,0.131804,-2.17644> high=<0.944884,1.48838,2.20789> driver=1 armed=0 wheels=4
11:20:49.691 SCRIPT : ERR GARAGE FIT: prefab={C426F935DD89B4D8}Prefabs/Vehicles/Wheeled/S105/S105_rally_08.et low=<-0.944883,0.131804,-2.17644> high=<0.944884,1.48838,2.20789> driver=1 armed=0 wheels=4
11:20:51.692 SCRIPT : ERR GARAGE FIT: prefab={28325CEEF699DCF7}Prefabs/Vehicles/Wheeled/T601/T601_rally_01.et low=<-0.802245,0.186438,-1.95466> high=<0.802244,1.76839,1.68981> driver=1 armed=0 wheels=4
11:20:53.692 SCRIPT : ERR GARAGE FIT: prefab={CAF3908876BF6975}Prefabs/Vehicles/Wheeled/T601/T601_rally_02.et low=<-0.802245,0.186438,-1.95466> high=<0.802244,1.76839,1.68981> driver=1 armed=0 wheels=4
11:20:55.694 SCRIPT : ERR GARAGE FIT: prefab={C1BADCBD607F6E01}Prefabs/Vehicles/Wheeled/T601/T601_rally_03.et low=<-0.802245,0.186438,-1.95466> high=<0.802244,1.76839,1.68981> driver=1 armed=0 wheels=4
11:20:57.694 SCRIPT : ERR GARAGE FIT: prefab={2ED094BE7B53C97F}Prefabs/Vehicles/Wheeled/T601/T601_rally_04.et low=<-0.802245,0.186438,-1.95466> high=<0.802244,1.76839,1.68981> driver=1 armed=0 wheels=4
11:20:59.696 SCRIPT : ERR GARAGE FIT: prefab={0333D665947EB6C1}Prefabs/Vehicles/Wheeled/T601/T601_rally_05.et low=<-0.802245,0.186438,-1.95466> high=<0.802244,1.76839,1.68981> driver=1 armed=0 wheels=4
11:21:01.697 SCRIPT : ERR GARAGE FIT: prefab={2389DB8934DBE643}Prefabs/Vehicles/Wheeled/T601/T601_rally_06.et low=<-0.802245,0.186438,-1.95466> high=<0.802244,1.76839,1.68981> driver=1 armed=0 wheels=4
11:21:03.698 SCRIPT : ERR GARAGE FIT: prefab={17230A89CDED6ED7}Prefabs/Vehicles/Wheeled/T601/T601_rally_07.et low=<-0.802245,0.186438,-1.95466> high=<0.802244,1.76839,1.68981> driver=1 armed=0 wheels=4
11:21:05.700 SCRIPT : ERR GARAGE FIT: prefab={F2932238780FD44C}Prefabs/Vehicles/Wheeled/T601/T601_rally_08.et low=<-0.802245,0.186438,-1.95466> high=<0.802244,1.76839,1.68981> driver=1 armed=0 wheels=4
11:21:07.700 SCRIPT : ERR GARAGE FIT: prefab={070E501135D790A8}Prefabs/Vehicles/Wheeled/V2101/V2101_rally_01.et low=<-0.918301,0.104755,-2.07113> high=<0.835084,1.43058,2.0306> driver=1 armed=0 wheels=4
11:21:09.703 SCRIPT : ERR GARAGE FIT: prefab={6B5A64F189131F86}Prefabs/Vehicles/Wheeled/V2101/V2101_rally_02.et low=<-0.918301,0.104755,-2.07113> high=<0.835084,1.43058,2.0306> driver=1 armed=0 wheels=4
11:21:11.707 SCRIPT : ERR GARAGE FIT: prefab={8EC6280885F688ED}Prefabs/Vehicles/Wheeled/V2101/V2101_rally_03.et low=<-0.918301,0.104755,-2.07113> high=<0.835084,1.43058,2.0306> driver=1 armed=0 wheels=4
11:21:13.710 SCRIPT : ERR GARAGE FIT: prefab={B3F20D30F09A01DA}Prefabs/Vehicles/Wheeled/V2101/V2101_rally_04.et low=<-0.918301,0.104755,-2.07113> high=<0.835084,1.43058,2.0306> driver=1 armed=0 wheels=4
11:21:15.711 SCRIPT : ERR GARAGE FIT: prefab={566E41C9FC7F96B1}Prefabs/Vehicles/Wheeled/V2101/V2101_rally_05.et low=<-0.918301,0.104755,-2.07113> high=<0.835084,1.43058,2.0306> driver=1 armed=0 wheels=4
11:21:17.710 SCRIPT : ERR GARAGE FIT: prefab={3A3A752940BB199F}Prefabs/Vehicles/Wheeled/V2101/V2101_rally_06.et low=<-0.918301,0.104755,-2.07113> high=<0.835084,1.43058,2.0306> driver=1 armed=0 wheels=4
11:21:19.713 SCRIPT : ERR GARAGE FIT: prefab={DFA639D04C5E8EF4}Prefabs/Vehicles/Wheeled/V2101/V2101_rally_07.et low=<-0.918301,0.104755,-2.07113> high=<0.835084,1.43058,2.0306> driver=1 armed=0 wheels=4
11:21:21.716 SCRIPT : ERR GARAGE FIT: prefab={40523F59AA620BF1}Prefabs/Vehicles/Wheeled/V2101/V2101_rally_08.et low=<-0.918301,0.104755,-2.07113> high=<0.835084,1.43058,2.0306> driver=1 armed=0 wheels=4
11:21:21.719 SCRIPT : ERR SMOKE PASS: all 52 cars have fitting bounds, unarmed accessible driver seats and four wheels
11:21:28.271 SCRIPT : ERR GARAGE YARD: prefab={63880E311299A016}Prefabs/Vehicles/Wheeled/S105/S105_white.et position=<9880.57,3.34391,1551.53> anchor={EDBC0E94793BA9F1}Prefabs/Structures/Houses/Village/House_Village_E_1I01/House_Village_E_1I01.et
11:21:28.272 SCRIPT : ERR GARAGE YARD: prefab={DFA639D04C5E8EF4}Prefabs/Vehicles/Wheeled/V2101/V2101_rally_07.et position=<9692.63,25.055,1331.86> anchor={EDBC0E94793BA9F1}Prefabs/Structures/Houses/Village/House_Village_E_1I01/House_Village_E_1I01.et
11:21:28.272 SCRIPT : ERR SMOKE PASS: two native residential yard spawns retain road/ground/visibility/collision vetoes
11:21:28.272 SCRIPT : ERR SMOKE COMPLETE: garage-dlc catalog and native yard placement
@@ -0,0 +1,173 @@
---------------------------------------------
Log Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\native4\logs\logs_2026-11-06_11-18-53\error.log started at 2026-11-06 11:18:55 (2026-11-06 10:18:55 UTC)
11:18:55.423 INIT : Workbench startup
11:18:55.423 INIT : Workbench Init Engine
11:18:55.423 RESOURCES : ResourceDB: full scan
11:18:55.423 RESOURCES : processing files...
11:18:55.423 RESOURCES (W): resource not registered: @"$RHS_Core:system/thermal/thermalProfileTreeCrownDefault.conf". Setting null GUID
11:18:55.436 RESOURCES (W): resource not registered: @"$logs:external-addons-inputs.json". Setting null GUID
11:18:55.436 RESOURCES (W): resource not registered: @"$logs:launch-source-sha256.json". Setting null GUID
11:18:55.436 RESOURCES (W): resource not registered: @"$logs:launch-source.json". Setting null GUID
11:18:55.529 ENGINE : GameProject load
11:18:55.529 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_595F2BF2F44836FB/addon.gproj"
11:18:55.529 RESOURCES (E): Wrong GUID/name for resource @"{0AFDD005CD669892}Language/rhs_localization.st" in property "StringTableSource"
11:18:55.529 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_629B2BA37EFFD577/addon.gproj"
11:18:55.529 RESOURCES (E): Wrong GUID/name for resource @"{41FA2A08B6971D4C}Language/wcs_armament_localization.st" in property "StringTableSource"
11:18:55.530 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_5E389BB9F58B79A6/addon.gproj"
11:18:55.530 RESOURCES (E): Wrong GUID/name for resource @"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st" in property "StringTableSource"
11:18:55.530 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/addons/ERRI_5E524E4FEECCA92B/addon.gproj"
11:18:55.530 RESOURCES (E): Wrong GUID/name for resource @"{E50E557B468C7073}Language/wcs_bmp1_localization.st" in property "StringTableSource"
11:19:00.044 INIT : Workbench Create Game
11:19:00.044 SCRIPT : Compiling Game scripts
11:19:00.044 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
11:19:00.549 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,787": 'GetPlayerPlatformKind' is obsolete
11:19:00.549 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,788": 'GetPlayerPlatformId' is obsolete
11:19:00.896 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,363": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:19:00.915 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
11:19:00.951 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
11:19:01.073 SCRIPT (W): @"Scripts/Game/Components/Magazines/SCR_MagazineComponent.c,134": Variable 'prefabPath' is not used
11:19:01.087 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
11:19:01.088 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
11:19:01.088 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
11:19:01.088 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
11:19:01.115 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,77": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:19:01.125 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
11:19:01.192 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
11:19:01.192 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
11:19:01.193 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
11:19:01.228 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,186": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:19:01.253 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,311": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:19:01.254 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,323": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:19:01.255 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
11:19:01.255 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
11:19:01.285 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeTransportProbe.c,138": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:19:01.326 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
11:19:02.725 INIT : Workbench Reload Game
11:19:02.725 DEFAULT (E): Failed to request DLC ownership information.
11:19:07.245 WORLD : CreateEntities
11:19:07.245 ENTITY : Create entity @"ENTITY:135137" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
11:19:07.245 ENTITY : CreateComponent 'ScriptedRadioComponent'
11:19:07.245 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
11:19:14.074 WORLD (W): Leaf 4200 Ents 2204 [-687.000000,-432.000000] - [37.000000,100.000000]
11:19:15.127 PLATFORM (E): Steamworks: RequestCurrentStats failed
11:19:17.713 DEFAULT (W): LogiLED: Cannot initialize! (service not running or no compatible device detected)
11:19:17.953 WORLD : Game::LoadEntities
11:19:17.953 WORLD : Initializing world systems @"{6A58ADD30913F600}Configs/Systems/RallySystems.conf"
11:19:17.953 WORLD (W): Requesting creation of abstract system SCR_RaceSystem, but abstract systems cannot be created.
11:19:21.128 WORLD : CreateEntities
11:19:21.128 WORLD : CreateEntities
11:19:21.128 ENTITY : Create entity @"ENTITY:135137" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
11:19:21.128 ENTITY : CreateComponent 'ScriptedRadioComponent'
11:19:21.128 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
11:19:22.106 ENTITY : Create entity @"ENTITY:191608" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1080.213013 10.776751 6018.347168>
11:19:22.107 ENTITY : CreateComponent 'Hierarchy'
11:19:22.107 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191608" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1080.213013 10.776751 6018.347168>')
11:19:22.107 ENTITY : Create entity @"ENTITY:191610" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1082.185913 10.778749 6018.331055>
11:19:22.107 ENTITY : CreateComponent 'Hierarchy'
11:19:22.107 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191610" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1082.185913 10.778749 6018.331055>')
11:19:22.107 ENTITY : Create entity @"ENTITY:191612" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1084.190918 10.790751 6018.334961>
11:19:22.107 ENTITY : CreateComponent 'Hierarchy'
11:19:22.107 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191612" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1084.190918 10.790751 6018.334961>')
11:19:22.112 ENTITY : Create entity @"ENTITY:191875" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4425.594727 9.981750 11029.402344>
11:19:22.112 ENTITY : CreateComponent 'Hierarchy'
11:19:22.112 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191875" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4425.594727 9.981750 11029.402344>')
11:19:22.112 ENTITY : Create entity @"ENTITY:191877" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4426.584473 9.983749 11031.109375>
11:19:22.112 ENTITY : CreateComponent 'Hierarchy'
11:19:22.112 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191877" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4426.584473 9.983749 11031.109375>')
11:19:22.112 ENTITY : Create entity @"ENTITY:191879" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4427.572266 9.995750 11032.853516>
11:19:22.112 ENTITY : CreateComponent 'Hierarchy'
11:19:22.112 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191879" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4427.572266 9.995750 11032.853516>')
11:19:22.116 ENTITY : Create entity @"ENTITY:192133" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.946289 10.470250 1551.986084>
11:19:22.116 ENTITY : CreateComponent 'Hierarchy'
11:19:22.116 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:192133" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.946289 10.470250 1551.986084>')
11:19:22.116 ENTITY : Create entity @"ENTITY:192135" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.430664 10.472250 1550.081421>
11:19:22.116 ENTITY : CreateComponent 'Hierarchy'
11:19:22.116 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:192135" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.430664 10.472250 1550.081421>')
11:19:22.116 ENTITY : Create entity @"ENTITY:192137" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10008.926758 10.484250 1548.140869>
11:19:22.116 ENTITY : CreateComponent 'Hierarchy'
11:19:22.116 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:192137" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10008.926758 10.484250 1548.140869>')
11:19:25.546 ENTITY : Create entity @"ENTITY:2305843009213693956" ('Factions', SCR_FactionManager) at <0.000000 0.000000 0.000000> @"{5414041A15DC4B54}Prefabs/ERR/FactionManager.et"
11:19:25.546 RESOURCES : GetResourceObject @"{CC22252205B0DEEE}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS_M134_M261.et"
11:19:25.546 WORLD : Entity prefab load @"{CC22252205B0DEEE}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS_M134_M261.et"
11:19:25.546 RESOURCES : GetResourceObject @"{59769013F69B1DE9}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS.et"
11:19:25.546 WORLD : Entity prefab load @"{59769013F69B1DE9}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS.et"
11:19:25.546 RESOURCES : GetResourceObject @"{5555DCAFADB8CE2A}Prefabs/Vehicles/Wheeled/S105/S105_rally.et"
11:19:25.546 WORLD : Entity prefab load @"{5555DCAFADB8CE2A}Prefabs/Vehicles/Wheeled/S105/S105_rally.et"
11:19:25.546 WORLD (E): Unknown keyword/data 'Pacejka' at offset 939(0x3ab)
11:19:25.546 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 1320(0x528)
11:19:25.546 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 1346(0x542)
11:19:25.546 WORLD (E): Unknown keyword/data 'Pacejka' at offset 1251(0x4e3)
11:19:25.546 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 1670(0x686)
11:19:25.546 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 1697(0x6a1)
11:19:25.569 RESOURCES : GetResourceObject @"{828E8711567C3242}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA_Desert.et"
11:19:25.569 WORLD : Entity prefab load @"{828E8711567C3242}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA_Desert.et"
11:19:25.569 RESOURCES : GetResourceObject @"{BF0050432603DD9E}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA.et"
11:19:25.569 WORLD : Entity prefab load @"{BF0050432603DD9E}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA.et"
11:19:25.569 RESOURCES : GetResourceObject @"{3868E03D9A4AF186}Prefabs/Vehicles/Tracked/BMP1/BMP1P_Base.et"
11:19:25.569 WORLD : Entity prefab load @"{3868E03D9A4AF186}Prefabs/Vehicles/Tracked/BMP1/BMP1P_Base.et"
11:19:25.569 RESOURCES : GetResourceObject @"{1DC01AAACFFA8B63}Prefabs/Vehicles/Tracked/BMP1/BMP1_Base.et"
11:19:25.569 WORLD : Entity prefab load @"{1DC01AAACFFA8B63}Prefabs/Vehicles/Tracked/BMP1/BMP1_Base.et"
11:19:25.569 WORLD (E): Unknown keyword/data 'm_aWheels' at offset 31979(0x7ceb)
11:19:25.570 WORLD (E): Unknown keyword/data 'Pacejka' at offset 45708(0xb28c)
11:19:25.570 WORLD (E): Unknown keyword/data 'ClutchFeedbackRpm' at offset 47045(0xb7c5)
11:19:25.570 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 47074(0xb7e2)
11:19:25.570 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 47100(0xb7fc)
11:19:25.796 RESOURCES : GetResourceObject @"{1DF4C30C130D8FAD}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed_Camo.et"
11:19:25.796 WORLD : Entity prefab load @"{1DF4C30C130D8FAD}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed_Camo.et"
11:19:25.796 RESOURCES : GetResourceObject @"{AB5DE68E3E654FCA}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed.et"
11:19:25.796 WORLD : Entity prefab load @"{AB5DE68E3E654FCA}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed.et"
11:19:25.796 RESOURCES : GetResourceObject @"{863A65C2E3330F2F}Prefabs/Vehicles/Wheeled/K4386/K4386_Base.et"
11:19:25.796 WORLD : Entity prefab load @"{863A65C2E3330F2F}Prefabs/Vehicles/Wheeled/K4386/K4386_Base.et"
11:19:25.796 WORLD (E): Unknown keyword/data 'Pacejka' at offset 30372(0x76a4)
11:19:25.796 WORLD (E): Unknown keyword/data 'ClutchFeedbackRpm' at offset 31503(0x7b0f)
11:19:25.796 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 31531(0x7b2b)
11:19:25.796 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 31557(0x7b45)
11:19:25.798 RESOURCES : GetResourceObject @"{DD20465C217BB8BF}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed_camoExpo.et"
11:19:25.798 WORLD : Entity prefab load @"{DD20465C217BB8BF}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed_camoExpo.et"
11:19:25.798 RESOURCES : GetResourceObject @"{3B899AC9449C35F0}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed.et"
11:19:25.798 WORLD : Entity prefab load @"{3B899AC9449C35F0}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed.et"
11:19:25.798 RESOURCES : GetResourceObject @"{8C271634056DAD5A}Prefabs/Vehicles/Wheeled/K17/APC_K17_base.et"
11:19:25.798 WORLD : Entity prefab load @"{8C271634056DAD5A}Prefabs/Vehicles/Wheeled/K17/APC_K17_base.et"
11:19:25.798 WORLD (E): Unknown keyword/data 'Pacejka' at offset 43124(0xa874)
11:19:25.798 WORLD (E): Unknown keyword/data 'ClutchFeedbackRpm' at offset 44146(0xac72)
11:19:25.798 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 44174(0xac8e)
11:19:25.798 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 44200(0xaca8)
11:19:33.427 RESOURCES : GetResourceObject @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:19:33.427 WORLD : Entity prefab load @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:19:33.427 RESOURCES : GetResourceObject @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
11:19:33.427 WORLD : Entity prefab load @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
11:19:33.428 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)
11:19:33.428 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)
11:19:33.431 ENTITY : SpawnEntityPrefab @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:19:33.432 ENTITY : Create entity @"ENTITY:4611686018427388637" ('SCR_PlayerController') at <0.000000 0.000000 0.000000>
11:19:33.432 ENTITY : EntityPrefabUse @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:19:33.432 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_PUNISHMENT_KILLING_SET'. There should only be one of each key!
11:19:33.432 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_TYPE_DISABLED'. There should only be one of each key!
11:19:33.434 SCRIPT (W): Can't open config file ""
11:19:33.440 WORLD : InitEntities 'world'
11:19:33.440 ENTITY : Init entity @"ENTITY:4611686018427388637" ('SCR_PlayerController') at <0.000000 0.000000 0.000000> @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:19:33.440 GUI : WidgetManager: CrateWidgets @"{3C9DCDD76AB83157}UI/layouts/HUD/HUDLayouts/HUDManager_Root.layout"
11:19:33.440 SCRIPT (W): Slot_WeaponInfo Has no Content!
11:19:33.440 SCRIPT (W): Slot_Chat Has no Content!
11:19:33.440 SCRIPT (W): Slot_VON Has no Content!
11:19:33.440 SCRIPT (W): Slot_AvailableActions Has no Content!
11:19:33.440 SCRIPT (W): Slot_Vehicle Has no Content!
11:19:33.441 SCRIPT (W): Slot_GameVersion Has no Content!
11:19:33.441 SCRIPT (W): Slot_Notifications Has no Content!
11:19:33.441 SCRIPT (W): Slot_Hints Has no Content!
11:19:33.453 ENTITY : SpawnEntityPrefab @"{59EF8ECAE1DCD417}Prefabs/Editor/Modes/EditorModeEdit.et"
11:19:33.454 ENTITY : Create entity @"ENTITY:4611686018427388640" ('SCR_EditorModeEntity') at <0.000000 0.000000 0.000000>
11:19:33.454 ENTITY : EntityPrefabUse @"{59EF8ECAE1DCD417}Prefabs/Editor/Modes/EditorModeEdit.et"
11:19:33.454 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {259EE7B78C51B624}UAZ469.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
11:19:33.455 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
11:19:33.455 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
11:19:33.459 SCRIPT (W): Ban Settings could not be loaded from BE Storage: Relying on default config
11:19:33.742 WORLD : UpdateEntities
11:19:33.742 WORLD : PostFrame
11:19:33.743 GUI : WidgetManager: CrateWidgets @"{D89BBA18F99053D6}UI/layouts/HUD/Chat/ChatHud.layout"
11:19:33.743 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
11:19:33.802 RESOURCES : GetResourceObject @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
11:19:33.802 GUI : Layout load @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
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11:19:33.803 GUI (W): Overridden prefab member (GUID: '{661AB14E0F471C66}' type: ButtonWidgetClass) no longer exists in prefab
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"addons/core/UI/layouts/ERR/ItemRow.layout": "6d364ce48158b90abd2185ca87ee27b095d0f7a5c8d59a0c65940e4be5488ac3",
"addons/core/UI/layouts/ERR/ItemRow.layout.meta": "33eaef9c403ea3a030e58ec17f78e46af457048243571ad5856fff04101fb60b",
"addons/core/UI/layouts/ERR/ItemWeightRow.layout": "dfa6b87420efc683cb278178553350daa7753004d64672741a3dc13b4316810d",
"addons/core/UI/layouts/ERR/ItemWeightRow.layout.meta": "eb4b28587abdf6100092fd6eee1695663fa6e1548d5e53017173c4a5f7320240",
"addons/core/UI/layouts/ERR/PauseModsButton.layout": "d21d436291e2c1b262e33dc228b0d60a1d188dc9e85cfda6d2373f8281431b79",
"addons/core/UI/layouts/ERR/PauseModsButton.layout.meta": "9ed6adabd8f53eb9a562d7186789876bba5c4202155ca894c1af866ca47354f3",
"addons/core/UI/layouts/ERR/PreparationFailure.layout": "b7c4a2e6aa2be0992b478bb4f969f80355753573fffbc15be44670f3b136ea2e",
"addons/core/UI/layouts/ERR/PreparationFailure.layout.meta": "17ca2c9a12f691680883cec368ff06f511c996e5da5c25498f5f0955887867b0",
"addons/core/UI/layouts/ERR/PreparationStatus.layout": "ec3369f4030e593d34043e70a311b0963606cf024cb452648671556f25f5b52a",
"addons/core/UI/layouts/ERR/PreparationStatus.layout.meta": "75b12176a443bb911fc4ad446982d762201fda42ed38736b79bc5439fca31ccc",
"addons/core/UI/layouts/ERR/RoundResults.layout": "8550ebc009024f619827a43fd766aff8b7fbf8bc87ef7593db0fd7f4d778c615",
"addons/core/UI/layouts/ERR/RoundResults.layout.meta": "7509e050b3910ee5730dd25c60aacf405110e943f4ab46e3fc2186b3b15a3cf9",
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout": "82d9ae77f076f945583791dfa0b01f1c925e6ff8aaebcf382fd56089fe61a115",
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout.meta": "8691fe2eaf46568bca4a9f8128b247a8da810bb87a5546aa7ca3334e740270d6",
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout": "aef5d565301046ae902033ec4eb4799ff1bdd9a37bc507898781d8790f04fc2a",
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout.meta": "5c846445cc089e2e08899ba703059d4adb805ff30ab5a16409a3cd59718cbd54",
"addons/core/Worlds/ERR_Everon.ent": "22324bc7eb0d80dec8a1f3bd61a9df9201b72f749f4e751766b0c9d0b7d46b87",
"addons/core/Worlds/ERR_Everon.ent.meta": "19d1903ca72baa326b4724a6791d0da1104a1e53f3f31dc1ca41a856efd68e83",
"addons/core/Worlds/ERR_Everon_Layers/default.layer": "6bcb7fbb27b6282719dae8a37486e518d4cbaea385f2ea9af1918b36bb28b175",
"addons/core/addon.gproj": "6ccf0d3a2817a5f865e605d5abe89bd794e7c8654f2dd005d0f496f05d91e76a"
}
@@ -0,0 +1,45 @@
{
"schema_version": 1,
"launch_id": "91fe337f-98f3-4af7-8561-151faa8be01d",
"captured_unix": 1793960332.2320626,
"source_root": "/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/source",
"command": [
"gamescope",
"--backend",
"headless",
"-W",
"1280",
"-H",
"720",
"-w",
"1280",
"-h",
"720",
"-r",
"30",
"--",
"/home/jakub/.local/share/Steam/steamapps/common/Proton - Experimental/proton",
"run",
"/home/jakub/.local/share/Steam/steamapps/common/Arma Reforger Tools/Workbench/ArmaReforgerWorkbenchSteamDiag.exe",
"-gproj",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/source/addons/core/addon.gproj",
"-addonsDir",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/source/addons",
"-profile",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4",
"-logconsole",
"-wbModule=WorldEditor",
"-load",
"Worlds/ERR_Everon.ent",
"-plugin=ERR_ValidateWorldPlugin",
"-errPlay",
"1",
"-errSmoke",
"0",
"-errSmokeOutcome",
"normal-escape-route",
"-noThrow",
"-disableCrashReporter"
],
"manifest_sha256": "72f4fe11d5e67bfa936f083c839d8c0ee4721d513e860f87875e1d9841367108"
}
@@ -0,0 +1,34 @@
{
"stopped_unix": 1793960494.945671,
"console_sha256": "724774f68bb29036aa7774c2bb3be111e88c409d3d87b928f9384d049f2cdbb7",
"end_source_sha256": "72f4fe11d5e67bfa936f083c839d8c0ee4721d513e860f87875e1d9841367108",
"source_unchanged_after_run": true,
"source_provenance": "launch_snapshot",
"launch_id": "91fe337f-98f3-4af7-8561-151faa8be01d",
"launch_source_manifest": "launch-source-sha256.json",
"launch_source_metadata": "launch-source.json",
"launch_source_sha256": "72f4fe11d5e67bfa936f083c839d8c0ee4721d513e860f87875e1d9841367108",
"external_addons_unchanged_after_run": true,
"external_addon_count": 7,
"external_addon_inputs": "external-addons-inputs.json",
"started_unix": 1793960332.2321641,
"result": "smoke-completed",
"result_before_cleanup": "smoke-completed",
"cleanup_confirmed": true,
"cleanup_report": {
"cleanup_confirmed": true,
"idle_verified": true,
"errors": [],
"orphan_cleanup": {
"attempted": false,
"reason": "noncanonical-private-prefix"
}
},
"runner_error": null,
"session": "/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/native4/logs/logs_2026-11-06_11-18-53",
"rounds_required": 1,
"project": "chat",
"display": "headless Gamescope 1280x720/30Hz",
"dedicated_server": false,
"audio": "silent sink and per-test-stream mute"
}
@@ -0,0 +1,23 @@
#ifdef WORKBENCH
modded class ERR_GameMode
{
protected override void StartScenario() {}
protected override void EOnInit(IEntity owner)
{
super.EOnInit(owner);
if (SCR_Global.IsEditMode() || !Replication.IsServer()) return;
GetGame().GetCallqueue().CallLater(ERR_CheckRoadCars,2000,false);
}
protected void ERR_CheckRoadCars()
{
array<string> loaded={};GameProject.GetLoadedAddons(loaded);
ERR_ParkedCarCatalog catalog=new ERR_ParkedCarCatalog();catalog.Find();
if (loaded.Contains("6566A2D70498DA6B") || catalog.Prefabs.Count()!=28)
{ Print("ERR SMOKE FAIL: garage street-only catalog",LogLevel.ERROR);return; }
foreach (ResourceName name:catalog.Prefabs)
if (ERR_ParkedCarCatalog.Candidate(name,true)) {Print("ERR SMOKE FAIL: Rally leaked into street-only catalog",LogLevel.ERROR);return;}
Print("ERR SMOKE PASS: garage catalog resolves 28 street cars without Rally mounted");
Print("ERR SMOKE COMPLETE: garage optional DLC absence");
}
}
#endif
@@ -0,0 +1,530 @@
---------------------------------------------
Log Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\without-dlc\logs\logs_2026-11-06_11-21-59\console.log started at 2026-11-06 11:21:59 (2026-11-06 10:21:59 UTC)
11:21:59.006 ENGINE : FileSystem: Adding relative directory 'Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\without-dlc\logs\logs_2026-11-06_11-21-59' to filesystem under name logs
11:21:59.006 ENGINE : FileSystem: Adding relative directory 'Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\without-dlc\profile' to filesystem under name profile
11:21:59.006 ENGINE : FileSystem: Current working directory: 'Z:\home\jakub\.local\share\Steam\steamapps\common\Arma Reforger Tools\Workbench\'
11:21:59.008 PROFILING : Workbench Create Engine took: 8.742100 ms
11:22:00.034 INIT : INIT : Workbench Init Engine
11:22:00.034 ENGINE : Initializing engine, version 193322
11:22:00.034 ENGINE : CLI Params: -gproj Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc-source/addons/core/addon.gproj -addonsDir Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc-source/addons -profile Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc -logconsole -wbModule WorldEditor -load Worlds/ERR_Everon.ent -plugin ERR_ValidateWorldPlugin -errPlay 1 -errSmoke 0 -errSmokeOutcome normal-escape-route -noThrow -disableCrashReporter
11:22:00.045 ENGINE : Addon dirs:
11:22:00.045 ENGINE : dir: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc-source/addons/core/'
11:22:00.045 ENGINE : dir: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc-source/addons'
11:22:00.045 ENGINE : dir: './addons'
11:22:00.045 ENGINE : dir: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons'
11:22:00.045 ENGINE : Available addons:
11:22:00.045 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc-source/addons/core/addon.gproj' guid: '2528466DE220D91C'
11:22:00.045 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C' (packed)
11:22:00.045 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ArmaReforger/ArmaReforger.gproj' guid: '58D0FB3206B6F859' (packed)
11:22:00.045 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF' (packed)
11:22:00.045 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB' (packed)
11:22:00.045 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6' (packed)
11:22:00.045 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B' (packed)
11:22:00.045 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577' (packed)
11:22:00.045 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2' (packed)
11:22:00.045 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E' (packed)
11:22:00.046 ENGINE : FileSystem: Adding relative directory 'Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\without-dlc-source\addons\core' to filesystem under name ERR_Core
11:22:00.046 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_65930CB4CD0237B2/' (pak count: 1) to filesystem under name Parachutes
11:22:00.047 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_5E524E4FEECCA92B/' (pak count: 1) to filesystem under name WCS_BMP-1
11:22:00.048 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_5E389BB9F58B79A6/' (pak count: 1) to filesystem under name WCS_SpaceCore
11:22:00.050 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_629B2BA37EFFD577/' (pak count: 1) to filesystem under name WCS_Armaments
11:22:00.055 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_595F2BF2F44836FB/' (pak count: 1) to filesystem under name RHS_Core
11:22:00.056 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_BADC0DEDABBEDA5E/' (pak count: 2) to filesystem under name RHS_Content_02
11:22:00.061 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_1337C0DE5DABBEEF/' (pak count: 4) to filesystem under name RHS_Content_01
11:22:00.166 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ArmaReforger/' (pak count: 15) to filesystem under name ArmaReforger
11:22:00.169 ENGINE : FileSystem: Adding package './addons/core/' (pak count: 2) to filesystem under name core
11:22:00.169 ENGINE : CPU vendor : AuthenticAMD
11:22:00.169 ENGINE : CPU type : 2
11:22:00.169 ENGINE : CPU name : AMD Ryzen 7 3800XT 8-Core Processor
11:22:00.169 ENGINE : CPU cache info : L1 [Inst 32KB, Data 32KB], L2 [Unif 512KB], L3 [Unif 16384KB]
11:22:00.169 ENGINE : CPU count logical : 16
11:22:00.169 ENGINE : CPU count physical : 8
11:22:00.169 ENGINE : CPU features : mmx sse sse2 sse3 ssse3 sse4_1 sse4_2 popcnt aesni pclmulqdq osxsave avx sha avx2
11:22:00.169 RESOURCES : ResourceDB: loading cache (id=0 name=ERR_Core path=Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\without-dlc-source\addons\core/resourceDatabase.rdb)
11:22:00.169 RESOURCES : ResourceDB: loading cache (id=1 name=Parachutes path=Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_65930CB4CD0237B2/resourceDatabase.rdb)
11:22:00.170 RESOURCES : ResourceDB: loading cache (id=2 name=WCS_BMP-1 path=Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_5E524E4FEECCA92B/resourceDatabase.rdb)
11:22:00.170 RESOURCES : ResourceDB: loading cache (id=3 name=WCS_SpaceCore path=Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_5E389BB9F58B79A6/resourceDatabase.rdb)
11:22:00.171 RESOURCES : ResourceDB: loading cache (id=4 name=WCS_Armaments path=Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_629B2BA37EFFD577/resourceDatabase.rdb)
11:22:00.173 RESOURCES : ResourceDB: loading cache (id=5 name=RHS_Core path=Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_595F2BF2F44836FB/resourceDatabase.rdb)
11:22:00.182 RESOURCES : ResourceDB: loading cache (id=6 name=RHS_Content_02 path=Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_BADC0DEDABBEDA5E/resourceDatabase.rdb)
11:22:00.184 RESOURCES : ResourceDB: loading cache (id=7 name=RHS_Content_01 path=Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_1337C0DE5DABBEEF/resourceDatabase.rdb)
11:22:00.190 RESOURCES : ResourceDB: loading cache (id=8 name=ArmaReforger path=Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ArmaReforger/resourceDatabase.rdb)
11:22:00.323 RESOURCES : ResourceDB: loading cache (id=9 name=core path=./addons/core/resourceDatabase.rdb)
11:22:00.324 RESOURCES : ResourceDB: loading cache (id=10 name=profile path=Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\without-dlc\profile/resourceDatabase.rdb)
11:22:00.324 RESOURCES : ResourceDB: loading cache (id=11 name=logs path=Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\without-dlc\logs\logs_2026-11-06_11-21-59/resourceDatabase.rdb)
11:22:00.476 RESOURCES : RESOURCES : ResourceDB: full scan
11:22:00.481 RESOURCES : RESOURCES : scanning...
11:22:00.481 RESOURCES : RESOURCES : scanning @"ERR_Core"
11:22:00.504 RESOURCES : RESOURCES : scanning @"Parachutes"
11:22:00.508 RESOURCES : RESOURCES : scanning @"WCS_BMP-1"
11:22:00.511 RESOURCES : RESOURCES : scanning @"WCS_SpaceCore"
11:22:00.514 RESOURCES : RESOURCES : scanning @"WCS_Armaments"
11:22:00.519 RESOURCES : RESOURCES : scanning @"RHS_Core"
11:22:00.530 RESOURCES : RESOURCES : scanning @"RHS_Content_02"
11:22:00.534 RESOURCES : RESOURCES : scanning @"RHS_Content_01"
11:22:00.542 RESOURCES : RESOURCES : scanning @"ArmaReforger"
11:22:00.765 RESOURCES : RESOURCES : scanning @"core"
11:22:00.769 RESOURCES : RESOURCES : scanning @"profile"
11:22:00.769 RESOURCES : RESOURCES : scanning @"logs"
11:22:00.769 RESOURCES : RESOURCES : processing meta-files...
11:22:00.879 RESOURCES : 115981 meta-files cached, 158 loaded again
11:22:00.879 RESOURCES : RESOURCES : processing files...
11:22:00.880 INIT : Workbench startup
11:22:00.880 INIT : Workbench Init Engine
11:22:00.880 RESOURCES : ResourceDB: full scan
11:22:00.880 RESOURCES : processing files...
11:22:00.880 RESOURCES (W): resource not registered: @"$RHS_Core:system/thermal/thermalProfileTreeCrownDefault.conf". Setting null GUID
11:22:00.893 RESOURCES (W): resource not registered: @"$logs:external-addons-inputs.json". Setting null GUID
11:22:00.893 RESOURCES (W): resource not registered: @"$logs:launch-source-sha256.json". Setting null GUID
11:22:00.893 RESOURCES (W): resource not registered: @"$logs:launch-source.json". Setting null GUID
11:22:00.893 RESOURCES : RESOURCES : processing folders...
11:22:00.901 RESOURCES : RESOURCES : creating GUID-item mapping...
11:22:00.918 RESOURCES : RESOURCES : building tree...
11:22:00.972 PROFILING : ResourceDB: full scan took: 496.312800 ms
11:22:00.973 RESOURCES : ResourceDB: saving cache (id=0 name=ERR_Core path=Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\without-dlc-source\addons\core/resourceDatabase.rdb)
11:22:00.975 RESOURCES : ResourceDB: written 38139/38139 bytes
11:22:00.975 RESOURCES : ResourceDB: cache successfully saved
11:22:00.975 RESOURCES : ResourceDB: saving cache (id=10 name=profile path=Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\without-dlc\profile/resourceDatabase.rdb)
11:22:00.977 RESOURCES : ResourceDB: written 51/51 bytes
11:22:00.977 RESOURCES : ResourceDB: cache successfully saved
11:22:00.977 RESOURCES : ResourceDB: saving cache (id=11 name=logs path=Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\without-dlc\logs\logs_2026-11-06_11-21-59/resourceDatabase.rdb)
11:22:00.978 RESOURCES : ResourceDB: written 208/208 bytes
11:22:00.978 RESOURCES : ResourceDB: cache successfully saved
11:22:00.978 ENGINE : GameProject load
11:22:00.978 ENGINE : Loaded addons:
11:22:00.978 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C'
11:22:00.978 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ArmaReforger/ArmaReforger.gproj' guid: '58D0FB3206B6F859'
11:22:00.978 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF'
11:22:00.978 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E'
11:22:00.978 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB'
11:22:00.978 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577'
11:22:00.978 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6'
11:22:00.978 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B'
11:22:00.978 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2'
11:22:00.978 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc-source/addons/core/addon.gproj' guid: '2528466DE220D91C'
11:22:00.980 ENGINE : GameProject load
11:22:00.980 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_595F2BF2F44836FB/addon.gproj"
11:22:00.980 RESOURCES (E): Wrong GUID/name for resource @"{0AFDD005CD669892}Language/rhs_localization.st" in property "StringTableSource"
11:22:00.981 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_629B2BA37EFFD577/addon.gproj"
11:22:00.981 RESOURCES (E): Wrong GUID/name for resource @"{41FA2A08B6971D4C}Language/wcs_armament_localization.st" in property "StringTableSource"
11:22:00.981 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_5E389BB9F58B79A6/addon.gproj"
11:22:00.981 RESOURCES (E): Wrong GUID/name for resource @"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st" in property "StringTableSource"
11:22:00.981 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_5E524E4FEECCA92B/addon.gproj"
11:22:00.981 RESOURCES (E): Wrong GUID/name for resource @"{E50E557B468C7073}Language/wcs_bmp1_localization.st" in property "StringTableSource"
11:22:00.982 ENGINE : Loading custom engine user config '$profile:.save/app1874910_user76561198020202999/settings/ReforgerEngineSettings.conf'
11:22:00.982 ENGINE : No Enfusion settings file loaded. Continuing with defaults
11:22:01.082 RENDER : (OK) Adapter 'AMD Radeon RX 6950 XT (RADV NAVI21)' supports feature level 12_0
11:22:01.083 RENDER : Basic screen setup:
11:22:01.083 RENDER : Back buffer format : TEXFMT_R8G8B8A8_SRGB (29)
11:22:01.083 RENDER : MSAA : none
11:22:01.094 RENDER : AMD AGS library initialized, version 6.1.0 x DLL 6.1.0
11:22:01.094 RENDER : Extendeded AMD info for AMD Radeon RX 6950 XT (RADV NAVI21) (primary device)
11:22:01.094 RENDER : * architecture RDNA2, 80 CUs, 40 WGPs (for RDNA), 64 ROPs
11:22:01.094 RENDER : * core clocks 2000 MHz, memory 1124 MHz
11:22:01.094 RENDER : * TFlops 20.5, memory bandwidth (562.0 GB/s)
11:22:01.094 RENDER : AMD AGS correctly initialized
11:22:01.095 RENDER : GPU_ATI (0x1002) (AMD Radeon RX 6950 XT (RADV NAVI21)) with 1 GPU detected, VRAM 16128MB (fast 0MB), shared 64362MB, driver version 99.19.02-230831a-396538C-AMD-Software-Adrenalin-Edition
11:22:01.095 RENDER : Detected output devices:
11:22:01.095 RENDER : * 1 device/s connected to AMD Radeon RX 6950 XT (RADV NAVI21):
11:22:01.095 RENDER : Generic Non-PnP Monitor (\\.\DISPLAY1), 1280x720 (offset 0x0), 30Hz
11:22:01.095 RENDER : Concurrent frames limit 2
11:22:01.169 RENDER : DX12 device successfully created by AMD AGS library
11:22:01.169 RENDER : * user markers not supported in this version AMD SW
11:22:01.169 RENDER : Graphics device features
11:22:01.169 RENDER : Needed:
11:22:01.169 RENDER : * Highest supported shader model: 6.8 (6.0 needed)
11:22:01.169 RENDER : Optional:
11:22:01.169 RENDER : * Allow tearing (VSYNC) : 1
11:22:01.169 RENDER : * 16 bits : 1
11:22:01.169 RENDER : * Resource heap tier : 3
11:22:01.169 RENDER : * Persistent heaps (DRED) : 1
11:22:01.169 RENDER : * DRED 1.2 is supported by compiler
11:22:01.187 RENDER : Main RT format setup.
11:22:01.187 RENDER : Main RT format for quality 0 : TEXFMT_R11G11B10_FLOAT (26)
11:22:01.187 RENDER : Main RT format for quality 1 : TEXFMT_R16G16B16A16_FLOAT (10)
11:22:01.189 ENGINE : Job system settings: coreCount=16, shortJobContextCount=16, shortJobThreadCount=15, longJobThreadCount=16
11:22:01.220 PROFILING : Settings changed took: 0.014900 ms
11:22:01.488 AUDIO : Endpoint: Speakers (PulseAudio Output)
11:22:01.488 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Avg. bytes: 384kB, Sample bits: 32, Block align: 8B
11:22:01.488 AUDIO : Audio client:
11:22:01.488 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Buffer size: 1536B, Frame: 512
11:22:01.490 RENDER : RENDER : Reload shaders
11:22:01.491 RENDER : Enfusion shader version 37
11:22:01.491 INIT : INIT : ShaderListReload
11:22:01.491 PROFILING : ShaderListReload took: 0.000400 ms
11:22:01.733 RENDER : Loaded 4592 newer shader binaries
11:22:01.733 PROFILING : Reload shaders took: 242.689600 ms
11:22:01.733 ENGINE : Initializing inputs.
11:22:01.744 RENDER : Super resolution method available: AMD FSR 1
11:22:01.744 NETWORK : Initializing networking.
11:22:01.744 NETWORK : Using new GameRplScheduler.
11:22:01.745 SCRIPT : SCRIPT : Initializing scripts
11:22:01.745 SCRIPT : SCRIPT : ScriptProjectManager init
11:22:04.077 PROFILING : ScriptProjectManager init took: 2332.086500 ms
11:22:04.115 PROFILING : Initializing scripts took: 2369.521000 ms
11:22:04.132 ENGINE : Enfusion engine successfully created.
11:22:04.132 PROFILING : Workbench Init Engine took: 4098.744500 ms
11:22:04.132 INIT : INIT : Workbench Create Game
11:22:04.162 GUI : Using default language (en_us)
11:22:04.162 GUI : Loading 'en_us' localization file.
11:22:04.162 INIT : INIT : Loading StringTable
11:22:04.189 PROFILING : Loading StringTable took: 27.028000 ms
11:22:04.189 SCRIPT : SCRIPT : Compiling GameLib scripts
11:22:04.246 SCRIPT : Module: Workbench; loaded 18x files; 36x classes; used 125K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 90ce0460
11:22:04.246 SCRIPT : Module: GameLib; loaded 513x files; 704x classes; used 887K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 35487d81
11:22:04.247 PROFILING : Compiling GameLib scripts took: 57.884300 ms
11:22:04.247 SCRIPT : SCRIPT : Compiling Game scripts
11:22:05.190 INIT : Workbench Create Game
11:22:05.190 SCRIPT : Compiling Game scripts
11:22:05.190 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
11:22:05.673 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,787": 'GetPlayerPlatformKind' is obsolete
11:22:05.673 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,788": 'GetPlayerPlatformId' is obsolete
11:22:05.997 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,363": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:22:06.014 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
11:22:06.058 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
11:22:06.191 SCRIPT (W): @"Scripts/Game/Components/Magazines/SCR_MagazineComponent.c,134": Variable 'prefabPath' is not used
11:22:06.208 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
11:22:06.208 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
11:22:06.208 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
11:22:06.208 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
11:22:06.237 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,77": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:22:06.248 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
11:22:06.323 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
11:22:06.323 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
11:22:06.326 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
11:22:06.357 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,186": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:22:06.383 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,311": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:22:06.383 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,323": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:22:06.385 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
11:22:06.385 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
11:22:06.414 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeTransportProbe.c,138": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:22:06.448 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
11:22:06.828 SCRIPT : Module: WorkbenchGame; loaded 187x files; 692x classes; used 2796K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 53d2bfa5
11:22:06.836 SCRIPT : Module: Game; loaded 6862x files; 14192x classes; used 44071K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,SHOW_DISCLAIMER,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,GAME_MODE_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG,WCS_DEFINES_ARMAMENTS,WCS_DEFINES_SPACECORE"; CRC32: 1de64d4a
11:22:06.892 PROFILING : Compiling Game scripts took: 2646.063900 ms
11:22:06.897 INIT : Creating game instance(ArmaReforgerScripted), version 1.9.0.37 built 2026-10-27 15:39:59 UTC.
11:22:06.950 ENGINE : Game successfully created.
11:22:06.951 PROFILING : Workbench Create Game took: 2819.694800 ms
11:22:06.958 DEFAULT : Using thumbnail cache directory: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Projects/ERR_Core/thumbnails
11:22:07.760 INIT : INIT : Workbench Reload Game
11:22:07.761 ENGINE : Game destroyed.
11:22:07.767 GUI : Using default language (en_us)
11:22:07.767 GUI : Loading 'en_us' localization file.
11:22:07.767 INIT : INIT : Loading StringTable
11:22:07.778 PROFILING : Loading StringTable took: 10.803700 ms
11:22:07.778 INIT : Creating game instance(ArmaReforgerScripted), version 1.9.0.37 built 2026-10-27 15:39:59 UTC.
11:22:07.790 INIT : Workbench Reload Game
11:22:07.790 DEFAULT (E): Failed to request DLC ownership information.
11:22:07.791 SCRIPT : Unable to register a script command due keyword duplicity: ban
11:22:07.791 SCRIPT : Unable to register a script command due keyword duplicity: kick
11:22:07.791 ENGINE : Game successfully created.
11:22:07.791 ENGINE : Game successfully initialized.
11:22:07.791 PROFILING : Workbench Reload Game took: 31.230500 ms
11:22:08.458 WORLD : WORLD : Entities load '$ERR_Core:Worlds/ERR_Everon.ent'
11:22:08.697 PROFILING : Entities load took: 238.856100 ms
11:22:08.698 WORLD : WORLD : CreateEntities
11:22:08.703 WORLD : WORLD : NotifyBeforeEntitiesCreated
11:22:08.703 PROFILING : NotifyBeforeEntitiesCreated took: 0.002500 ms
11:22:08.703 WORLD : WORLD : Wait for preloading data
11:22:08.703 PROFILING : Wait for preloading data took: 0.002000 ms
11:22:08.802 ENTITY : Create entity @"ENTITY:2" ('Eden', GenericTerrainEntity) at <0.000000 0.000000 0.000000> @"{5AD924374E8C7AF6}Prefabs/World/Game/Eden/GenericTerrain_Eden.et"
11:22:08.802 PROFILING : PROFILING : Terrain load
11:22:10.373 PROFILING : Terrain load took: 1570.914200 ms
11:22:12.499 WORLD : CreateEntities
11:22:12.499 ENTITY : Create entity @"ENTITY:135137" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
11:22:12.499 ENTITY : CreateComponent 'ScriptedRadioComponent'
11:22:12.499 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
11:22:14.698 WORLD : WORLD : Wait for preloading data
11:22:14.711 PROFILING : Wait for preloading data took: 12.065500 ms
11:22:19.047 WORLD : WORLD : NotifyBeforeEntitiesInitialized
11:22:19.048 PROFILING : NotifyBeforeEntitiesInitialized took: 0.005300 ms
11:22:19.490 WORLD : InitEntities 'world'
11:22:19.490 ENTITY : Init entity @"ENTITY:2305843009213693953" ('Reintroduced', ERR_GameMode) at <60.452000 1.000000 213.136002> @"{978E045E53EF36C8}Prefabs/ERR/GameMode.et"
11:22:19.490 SCRIPT : Reintroduced [config]: using $profile:Escapists.json; legacy files retained but no longer used.
11:22:19.492 WORLD : WORLD : NotifyEntitiesInitialized
11:22:19.492 TERRAIN : TERRAIN : Initializing road networks...
11:22:19.494 PROFILING : Initializing road networks... took: 2.149500 ms
11:22:19.494 PROFILING : NotifyEntitiesInitialized took: 2.404500 ms
11:22:19.496 WORLD (W): Leaf 4200 Ents 2204 [-687.000000,-432.000000] - [37.000000,100.000000]
11:22:19.496 WORLD : World statistics:
11:22:19.496 WORLD : Leafs 4261
11:22:19.496 WORLD : Leafs with entities 3367
11:22:19.496 WORLD : Avg ents/leaf 93
11:22:19.497 WORLD : Leafs with items 1311
11:22:19.497 WORLD : Leaf items 7213 (ss 2388 occ 1321 li 3504)
11:22:19.497 WORLD : Max items/Leaf 38
11:22:19.497 WORLD : Avg items/leaf 5
11:22:19.497 WORLD : Total entities 314700
11:22:19.497 WORLD : Static entities 286425
11:22:19.497 WORLD : Dynamic entities 27909
11:22:19.497 WORLD : Features entities 212
11:22:19.497 WORLD : NoLink entities 154
11:22:19.497 WORLD : Max ents/leaf 2204
11:22:19.497 WORLD : Max static ents/leaf 2201
11:22:19.498 WORLD : Max dynamic ents/leaf 139
11:22:19.498 PROFILING : CreateEntities took: 10799.145000 ms
11:22:19.651 PROFILING : * WorldEditor: LoadWorld: 11197.552500 ms
11:22:19.894 AUDIO : Endpoint: Speakers (PulseAudio Output)
11:22:19.894 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Avg. bytes: 384kB, Sample bits: 32, Block align: 8B
11:22:19.895 AUDIO : Audio client:
11:22:19.895 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Buffer size: 1536B, Frame: 512
11:22:20.309 TERRAIN : Loading tile map config (worlds/Eden/Eden/tileMap.conf)
11:22:20.309 TERRAIN : Loading minimap config (worlds/Eden/Eden/miniMap.conf)
11:22:20.311 TERRAIN : The default minimap texture ('worlds/Eden/EdenRasterized.edds') not found. Trying 'worlds/Eden/Eden.edds'...
11:22:20.311 TERRAIN : The default minimap texture ('worlds/Eden/Eden.edds') not found. Skipping...
11:22:20.406 SCRIPT : ERR VALIDATION: prison terrain=211.344, radio terrain=159.656, extraction terrain=65.1562
11:22:20.407 SCRIPT : ERR TERRAIN: x=6084 z=7154 y=211.531
11:22:20.407 SCRIPT : ERR TERRAIN: x=6084 z=7157 y=211.516
11:22:20.407 SCRIPT : ERR TERRAIN: x=6084 z=7160 y=211.5
11:22:20.407 SCRIPT : ERR TERRAIN: x=6084 z=7163 y=211.453
11:22:20.407 SCRIPT : ERR TERRAIN: x=6084 z=7166 y=211.406
11:22:20.407 SCRIPT : ERR TERRAIN: x=6087 z=7154 y=211.438
11:22:20.407 SCRIPT : ERR TERRAIN: x=6087 z=7157 y=211.438
11:22:20.408 SCRIPT : ERR TERRAIN: x=6087 z=7160 y=211.422
11:22:20.408 SCRIPT : ERR TERRAIN: x=6087 z=7163 y=211.391
11:22:20.408 SCRIPT : ERR TERRAIN: x=6087 z=7166 y=211.344
11:22:20.408 SCRIPT : ERR TERRAIN: x=6090 z=7154 y=211.344
11:22:20.408 SCRIPT : ERR TERRAIN: x=6090 z=7157 y=211.344
11:22:20.408 SCRIPT : ERR TERRAIN: x=6090 z=7160 y=211.344
11:22:20.408 SCRIPT : ERR TERRAIN: x=6090 z=7163 y=211.328
11:22:20.408 SCRIPT : ERR TERRAIN: x=6090 z=7166 y=211.281
11:22:20.409 SCRIPT : ERR TERRAIN: x=6093 z=7154 y=211.25
11:22:20.409 SCRIPT : ERR TERRAIN: x=6093 z=7157 y=211.281
11:22:20.409 SCRIPT : ERR TERRAIN: x=6093 z=7160 y=211.25
11:22:20.409 SCRIPT : ERR TERRAIN: x=6093 z=7163 y=211.234
11:22:20.409 SCRIPT : ERR TERRAIN: x=6093 z=7166 y=211.188
11:22:20.409 SCRIPT : ERR TERRAIN: x=6096 z=7154 y=211.156
11:22:20.409 SCRIPT : ERR TERRAIN: x=6096 z=7157 y=211.172
11:22:20.409 SCRIPT : ERR TERRAIN: x=6096 z=7160 y=211.156
11:22:20.410 SCRIPT : ERR TERRAIN: x=6096 z=7163 y=211.141
11:22:20.410 SCRIPT : ERR TERRAIN: x=6096 z=7166 y=211.094
11:22:20.430 SCRIPT : ERR SITE CANDIDATE: position=<6090,211.344,7160> elevationRange=0.640625
11:22:20.493 PLATFORM (E): Steamworks: RequestCurrentStats failed
11:22:23.126 INIT : INIT : Workbench Reload Game
11:22:23.128 ENGINE : Game destroyed.
11:22:23.134 GUI : Using default language (en_us)
11:22:23.134 GUI : Loading 'en_us' localization file.
11:22:23.134 INIT : INIT : Loading StringTable
11:22:23.154 PROFILING : Loading StringTable took: 20.113900 ms
11:22:23.154 INIT : Creating game instance(ArmaReforgerScripted), version 1.9.0.37 built 2026-10-27 15:39:59 UTC.
11:22:23.166 SCRIPT : Unable to register a script command due keyword duplicity: ban
11:22:23.166 SCRIPT : Unable to register a script command due keyword duplicity: kick
11:22:23.167 ENGINE : Game successfully created.
11:22:23.167 ENGINE : Game successfully initialized.
11:22:23.167 PROFILING : Workbench Reload Game took: 41.065100 ms
11:22:23.169 DEFAULT (W): LogiLED: Cannot initialize! (service not running or no compatible device detected)
11:22:23.206 PLATFORM : Save data from container 'settings' have been loaded
11:22:23.301 PLATFORM : Save data from container 'sessions' have been loaded
11:22:23.399 DEFAULT : [SaveGameManager] Starting new playthrough nr.0 '' for mission '{B6C516F86302C679}Worlds/ERR_Everon.ent'.
11:22:23.407 WORLD : WORLD : Game::LoadEntities
11:22:23.407 WORLD : WORLD : Initializing world systems @"{1C60D2EDA2B468B8}Configs/Systems/BaseGameModeSystems.conf"
11:22:23.408 NETWORK : Enabled lag compensation, 29 frames with 100 FPS and 280 ms rewind limits.
11:22:23.408 WORLD : WORLD : CreateEntities
11:22:23.408 WORLD : WORLD : CreateEntities
11:22:23.408 WORLD : WORLD : NotifyBeforeEntitiesCreated
11:22:23.413 WORLD : Game::LoadEntities
11:22:23.413 WORLD : CreateEntities
11:22:23.413 WORLD : CreateEntities
11:22:23.413 WORLD : NotifyBeforeEntitiesCreated
11:22:23.413 RESOURCES : GetResourceObject '$ArmaReforger:Missions/RallyAirport.conf'
11:22:23.413 DEFAULT : Config load '$ArmaReforger:Missions/RallyAirport.conf'
11:22:23.413 RESOURCES (E): Wrong GUID/name for resource @"{F54981E40A49B531}worlds/Rally_Arland_AirportRun.ent" in property "World"
11:22:23.413 RESOURCES (E): Wrong GUID/name for resource @"{6A58ADD30913F600}Configs/Systems/RallySystems.conf" in property "SystemsConfig"
11:22:23.413 RESOURCES : GetResourceObject '$ArmaReforger:Missions/RallyCainCoastToCoast.conf'
11:22:23.413 DEFAULT : Config load '$ArmaReforger:Missions/RallyCainCoastToCoast.conf'
11:22:23.413 RESOURCES (E): Wrong GUID/name for resource @"{1A128D63484B1F5A}worlds/Rally_Cain_CoastToCoast.ent" in property "World"
11:22:23.413 RESOURCES (E): Wrong GUID/name for resource @"{6A58ADD30913F600}Configs/Systems/RallySystems.conf" in property "SystemsConfig"
11:22:23.413 RESOURCES : GetResourceObject '$ArmaReforger:Missions/RallyCainMineralyDescent.conf'
11:22:23.413 DEFAULT : Config load '$ArmaReforger:Missions/RallyCainMineralyDescent.conf'
11:22:23.413 RESOURCES (E): Wrong GUID/name for resource @"{8D7E7DB9E63DE59C}worlds/Rally_Cain_MineralyDescent.ent" in property "World"
11:22:23.413 RESOURCES (E): Wrong GUID/name for resource @"{6A58ADD30913F600}Configs/Systems/RallySystems.conf" in property "SystemsConfig"
11:22:23.414 RESOURCES : GetResourceObject '$ArmaReforger:Missions/RallyLighthouse.conf'
11:22:23.414 DEFAULT : Config load '$ArmaReforger:Missions/RallyLighthouse.conf'
11:22:23.414 RESOURCES (E): Wrong GUID/name for resource @"{DD52D70DCA9A5E82}worlds/Rally_Arland_ArlandLighthouse.ent" in property "World"
11:22:23.414 RESOURCES (E): Wrong GUID/name for resource @"{6A58ADD30913F600}Configs/Systems/RallySystems.conf" in property "SystemsConfig"
11:22:23.414 RESOURCES : GetResourceObject '$ArmaReforger:Missions/RallyMontford.conf'
11:22:23.414 DEFAULT : Config load '$ArmaReforger:Missions/RallyMontford.conf'
11:22:23.414 RESOURCES (E): Wrong GUID/name for resource @"{DC896591E44FBC92}worlds/Rally_Everon_Montfront.ent" in property "World"
11:22:23.414 RESOURCES (E): Wrong GUID/name for resource @"{6A58ADD30913F600}Configs/Systems/RallySystems.conf" in property "SystemsConfig"
11:22:23.414 RESOURCES : GetResourceObject '$ArmaReforger:Missions/RallyNorthernForest.conf'
11:22:23.414 DEFAULT : Config load '$ArmaReforger:Missions/RallyNorthernForest.conf'
11:22:23.414 RESOURCES (E): Wrong GUID/name for resource @"{75033D4FB2FE793E}worlds/Rally_Everon_NorthernForest.ent" in property "World"
11:22:23.414 RESOURCES (E): Wrong GUID/name for resource @"{6A58ADD30913F600}Configs/Systems/RallySystems.conf" in property "SystemsConfig"
11:22:23.417 RESOURCES : Loaded mission headers from 10 addon(s)!
11:22:23.417 PROFILING : NotifyBeforeEntitiesCreated took: 8.482500 ms
11:22:23.417 WORLD : WORLD : Wait for preloading data
11:22:23.417 PROFILING : Wait for preloading data took: 0.000300 ms
11:22:26.539 ENTITY : Create entity @"ENTITY:135137" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
11:22:26.539 ENTITY : CreateComponent 'ScriptedRadioComponent'
11:22:26.539 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
11:22:27.538 ENTITY : Create entity @"ENTITY:191608" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1080.213013 10.776751 6018.347168>
11:22:27.538 ENTITY : CreateComponent 'Hierarchy'
11:22:27.538 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191608" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1080.213013 10.776751 6018.347168>')
11:22:27.538 ENTITY : Create entity @"ENTITY:191610" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1082.185913 10.778749 6018.331055>
11:22:27.538 ENTITY : CreateComponent 'Hierarchy'
11:22:27.538 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191610" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1082.185913 10.778749 6018.331055>')
11:22:27.538 ENTITY : Create entity @"ENTITY:191612" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1084.190918 10.790751 6018.334961>
11:22:27.538 ENTITY : CreateComponent 'Hierarchy'
11:22:27.538 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191612" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1084.190918 10.790751 6018.334961>')
11:22:27.544 ENTITY : Create entity @"ENTITY:191875" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4425.594727 9.981750 11029.402344>
11:22:27.544 ENTITY : CreateComponent 'Hierarchy'
11:22:27.544 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191875" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4425.594727 9.981750 11029.402344>')
11:22:27.544 ENTITY : Create entity @"ENTITY:191877" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4426.584473 9.983749 11031.109375>
11:22:27.544 ENTITY : CreateComponent 'Hierarchy'
11:22:27.544 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191877" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4426.584473 9.983749 11031.109375>')
11:22:27.544 ENTITY : Create entity @"ENTITY:191879" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4427.572266 9.995750 11032.853516>
11:22:27.544 ENTITY : CreateComponent 'Hierarchy'
11:22:27.544 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191879" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4427.572266 9.995750 11032.853516>')
11:22:27.549 ENTITY : Create entity @"ENTITY:192133" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.946289 10.470250 1551.986084>
11:22:27.549 ENTITY : CreateComponent 'Hierarchy'
11:22:27.549 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:192133" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.946289 10.470250 1551.986084>')
11:22:27.549 ENTITY : Create entity @"ENTITY:192135" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.430664 10.472250 1550.081421>
11:22:27.549 ENTITY : CreateComponent 'Hierarchy'
11:22:27.549 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:192135" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.430664 10.472250 1550.081421>')
11:22:27.549 ENTITY : Create entity @"ENTITY:192137" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10008.926758 10.484250 1548.140869>
11:22:27.549 ENTITY : CreateComponent 'Hierarchy'
11:22:27.549 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:192137" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10008.926758 10.484250 1548.140869>')
11:22:29.751 WORLD : WORLD : Wait for preloading data
11:22:29.756 PROFILING : Wait for preloading data took: 4.683600 ms
11:22:31.011 ENTITY : Create entity @"ENTITY:2305843009213693956" ('Factions', SCR_FactionManager) at <0.000000 0.000000 0.000000> @"{5414041A15DC4B54}Prefabs/ERR/FactionManager.et"
11:22:31.011 RESOURCES : GetResourceObject @"{CC22252205B0DEEE}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS_M134_M261.et"
11:22:31.011 WORLD : Entity prefab load @"{CC22252205B0DEEE}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS_M134_M261.et"
11:22:31.011 RESOURCES : GetResourceObject @"{59769013F69B1DE9}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS.et"
11:22:31.011 WORLD : Entity prefab load @"{59769013F69B1DE9}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS.et"
11:22:31.011 RESOURCES : GetResourceObject @"{5555DCAFADB8CE2A}Prefabs/Vehicles/Wheeled/S105/S105_rally.et"
11:22:31.011 WORLD : Entity prefab load @"{5555DCAFADB8CE2A}Prefabs/Vehicles/Wheeled/S105/S105_rally.et"
11:22:31.011 WORLD (E): Unknown keyword/data 'Pacejka' at offset 939(0x3ab)
11:22:31.011 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 1320(0x528)
11:22:31.011 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 1346(0x542)
11:22:31.011 WORLD (E): Unknown keyword/data 'Pacejka' at offset 1251(0x4e3)
11:22:31.011 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 1670(0x686)
11:22:31.011 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 1697(0x6a1)
11:22:31.030 RESOURCES : GetResourceObject @"{828E8711567C3242}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA_Desert.et"
11:22:31.030 WORLD : Entity prefab load @"{828E8711567C3242}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA_Desert.et"
11:22:31.030 RESOURCES : GetResourceObject @"{BF0050432603DD9E}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA.et"
11:22:31.030 WORLD : Entity prefab load @"{BF0050432603DD9E}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA.et"
11:22:31.030 RESOURCES : GetResourceObject @"{3868E03D9A4AF186}Prefabs/Vehicles/Tracked/BMP1/BMP1P_Base.et"
11:22:31.030 WORLD : Entity prefab load @"{3868E03D9A4AF186}Prefabs/Vehicles/Tracked/BMP1/BMP1P_Base.et"
11:22:31.030 RESOURCES : GetResourceObject @"{1DC01AAACFFA8B63}Prefabs/Vehicles/Tracked/BMP1/BMP1_Base.et"
11:22:31.030 WORLD : Entity prefab load @"{1DC01AAACFFA8B63}Prefabs/Vehicles/Tracked/BMP1/BMP1_Base.et"
11:22:31.030 WORLD (E): Unknown keyword/data 'm_aWheels' at offset 31979(0x7ceb)
11:22:31.031 WORLD (E): Unknown keyword/data 'Pacejka' at offset 45708(0xb28c)
11:22:31.031 WORLD (E): Unknown keyword/data 'ClutchFeedbackRpm' at offset 47045(0xb7c5)
11:22:31.031 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 47074(0xb7e2)
11:22:31.031 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 47100(0xb7fc)
11:22:31.257 RESOURCES : GetResourceObject @"{1DF4C30C130D8FAD}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed_Camo.et"
11:22:31.257 WORLD : Entity prefab load @"{1DF4C30C130D8FAD}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed_Camo.et"
11:22:31.257 RESOURCES : GetResourceObject @"{AB5DE68E3E654FCA}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed.et"
11:22:31.257 WORLD : Entity prefab load @"{AB5DE68E3E654FCA}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed.et"
11:22:31.257 RESOURCES : GetResourceObject @"{863A65C2E3330F2F}Prefabs/Vehicles/Wheeled/K4386/K4386_Base.et"
11:22:31.257 WORLD : Entity prefab load @"{863A65C2E3330F2F}Prefabs/Vehicles/Wheeled/K4386/K4386_Base.et"
11:22:31.257 WORLD (E): Unknown keyword/data 'Pacejka' at offset 30372(0x76a4)
11:22:31.257 WORLD (E): Unknown keyword/data 'ClutchFeedbackRpm' at offset 31503(0x7b0f)
11:22:31.257 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 31531(0x7b2b)
11:22:31.257 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 31557(0x7b45)
11:22:31.259 RESOURCES : GetResourceObject @"{DD20465C217BB8BF}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed_camoExpo.et"
11:22:31.259 WORLD : Entity prefab load @"{DD20465C217BB8BF}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed_camoExpo.et"
11:22:31.259 RESOURCES : GetResourceObject @"{3B899AC9449C35F0}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed.et"
11:22:31.259 WORLD : Entity prefab load @"{3B899AC9449C35F0}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed.et"
11:22:31.259 RESOURCES : GetResourceObject @"{8C271634056DAD5A}Prefabs/Vehicles/Wheeled/K17/APC_K17_base.et"
11:22:31.259 WORLD : Entity prefab load @"{8C271634056DAD5A}Prefabs/Vehicles/Wheeled/K17/APC_K17_base.et"
11:22:31.259 WORLD (E): Unknown keyword/data 'Pacejka' at offset 43124(0xa874)
11:22:31.259 WORLD (E): Unknown keyword/data 'ClutchFeedbackRpm' at offset 44146(0xac72)
11:22:31.259 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 44174(0xac8e)
11:22:31.259 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 44200(0xaca8)
11:22:31.527 WORLD : WORLD : NotifyBeforeEntitiesInitialized
11:22:31.527 PROFILING : NotifyBeforeEntitiesInitialized took: 0.035200 ms
11:22:35.052 WORLD : InitEntities 'world'
11:22:35.052 ENTITY : Init entity @"ENTITY:2305843009213693953" ('Reintroduced', ERR_GameMode) at <60.452000 1.000000 213.136002> @"{978E045E53EF36C8}Prefabs/ERR/GameMode.et"
11:22:35.052 SCRIPT : Reintroduced [loading]: respawn animation and preparation display attached to Escape
11:22:35.080 WORLD : WORLD : NotifyEntitiesInitialized
11:22:35.080 TERRAIN : TERRAIN : Initializing road networks...
11:22:35.086 PROFILING : Initializing road networks... took: 5.740600 ms
11:22:35.086 DEFAULT : DEFAULT : WorldVolumesCollection
11:22:35.101 PROFILING : WorldVolumesCollection took: 15.283800 ms
11:22:35.101 INIT : INIT : SoundWorldInit
11:22:35.118 PROFILING : SoundWorldInit took: 16.148900 ms
11:22:35.118 PROFILING : NotifyEntitiesInitialized took: 37.455000 ms
11:22:35.120 WORLD : World statistics:
11:22:35.120 WORLD : Leafs 4261
11:22:35.120 WORLD : Leafs with entities 3204
11:22:35.120 WORLD : Avg ents/leaf 94
11:22:35.120 WORLD : Leafs with items 1311
11:22:35.120 WORLD : Leaf items 7252 (ss 2388 occ 1321 li 3543)
11:22:35.120 WORLD : Max items/Leaf 38
11:22:35.120 WORLD : Avg items/leaf 5
11:22:35.120 WORLD : Total entities 307610
11:22:35.120 WORLD : Static entities 282259
11:22:35.120 WORLD : Dynamic entities 19898
11:22:35.120 WORLD : Features entities 5
11:22:35.120 WORLD : NoLink entities 5448
11:22:35.120 WORLD : Max ents/leaf 1317
11:22:35.120 WORLD : Max static ents/leaf 1223
11:22:35.120 WORLD : Max dynamic ents/leaf 118
11:22:35.120 PROFILING : CreateEntities took: 11711.193000 ms
11:22:35.120 PROFILING : CreateEntities took: 11711.382000 ms
11:22:35.127 WORLD : WORLD : Wait for preloading data around camera
11:22:35.127 PROFILING : Wait for preloading data around camera took: 0.000900 ms
11:22:35.127 WORLD : WORLD : EOnActivate
11:22:35.137 PROFILING : EOnActivate took: 9.550500 ms
11:22:35.137 PROFILING : Game::LoadEntities took: 11729.885700 ms
11:22:35.456 DEFAULT : Entered offline game state.
11:22:39.572 SCRIPT : Map load time: 2315ms
11:22:39.574 NETWORK : Player connected: connectionID=2147483646
11:22:39.574 NETWORK : ### Connecting player: connectionID=2147483646, Name=
11:22:39.575 NETWORK : ### Creating player: PlayerId=1, Name=jakub
11:22:39.578 RESOURCES : GetResourceObject @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:22:39.578 WORLD : Entity prefab load @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:22:39.579 RESOURCES : GetResourceObject @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
11:22:39.579 WORLD : Entity prefab load @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
11:22:39.579 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)
11:22:39.579 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)
11:22:39.585 ENTITY : SpawnEntityPrefab @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:22:39.585 ENTITY : Create entity @"ENTITY:4611686018427388637" ('SCR_PlayerController') at <0.000000 0.000000 0.000000>
11:22:39.585 ENTITY : EntityPrefabUse @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:22:39.586 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_PUNISHMENT_KILLING_SET'. There should only be one of each key!
11:22:39.586 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_TYPE_DISABLED'. There should only be one of each key!
11:22:39.588 SCRIPT (W): Can't open config file ""
11:22:39.596 WORLD : InitEntities 'world'
11:22:39.596 ENTITY : Init entity @"ENTITY:4611686018427388637" ('SCR_PlayerController') at <0.000000 0.000000 0.000000> @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:22:39.597 GUI : WidgetManager: CrateWidgets @"{3C9DCDD76AB83157}UI/layouts/HUD/HUDLayouts/HUDManager_Root.layout"
11:22:39.597 SCRIPT (W): Slot_WeaponInfo Has no Content!
11:22:39.597 SCRIPT (W): Slot_Chat Has no Content!
11:22:39.597 SCRIPT (W): Slot_VON Has no Content!
11:22:39.597 SCRIPT (W): Slot_AvailableActions Has no Content!
11:22:39.597 SCRIPT (W): Slot_Vehicle Has no Content!
11:22:39.598 SCRIPT (W): Slot_GameVersion Has no Content!
11:22:39.598 SCRIPT (W): Slot_Notifications Has no Content!
11:22:39.598 SCRIPT (W): Slot_Hints Has no Content!
11:22:39.613 ENTITY : SpawnEntityPrefab @"{59EF8ECAE1DCD417}Prefabs/Editor/Modes/EditorModeEdit.et"
11:22:39.614 ENTITY : Create entity @"ENTITY:4611686018427388640" ('SCR_EditorModeEntity') at <0.000000 0.000000 0.000000>
11:22:39.614 ENTITY : EntityPrefabUse @"{59EF8ECAE1DCD417}Prefabs/Editor/Modes/EditorModeEdit.et"
11:22:39.614 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {259EE7B78C51B624}UAZ469.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
11:22:39.615 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
11:22:39.616 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
11:22:39.620 NETWORK : ### Updating player: PlayerId=1, Name=jakub, rplIdentity=0xFFFFFFFE, IdentityId=00000000-0000-0000-0000-000000000000
11:22:39.621 SCRIPT (W): Ban Settings could not be loaded from BE Storage: Relying on default config
11:22:39.621 NETWORK : Players connecting: 0
11:22:39.621 NETWORK : Players connected: 1 / 1
11:22:39.651 DEFAULT : Using autosave directory: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Projects/ERR_Core/autosaves
11:22:39.652 PROFILING : Workbench startup took: 40701.058500 ms
11:22:39.747 WORLD : Frame start
11:22:39.747 SCRIPT : ScenarioFramework: Available tasks are empty, no new tasks will be generated.
11:22:39.758 WORLD : UpdateEntities
11:22:39.758 WORLD : Frame
11:22:39.758 SCRIPT : SCR_BaseGameMode::OnGameStateChanged = GAME
11:22:39.904 WORLD : UpdateEntities
11:22:39.904 WORLD : PostFrame
11:22:39.905 GUI : WidgetManager: CrateWidgets @"{D89BBA18F99053D6}UI/layouts/HUD/Chat/ChatHud.layout"
11:22:39.905 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
11:22:39.972 RESOURCES : GetResourceObject @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
11:22:39.972 GUI : Layout load @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
11:22:39.972 GUI : Widget prefab @"{EA1CC57D868E94F9}UI/layouts/HUD/Hint/Hint.layout"
11:22:39.973 GUI (W): Overridden prefab member (GUID: '{661AB14E0F471C66}' type: ButtonWidgetClass) no longer exists in prefab
11:22:40.105 RENDER : RENDER : ObjectsHeightMap::Build
11:22:40.105 RENDER : RENDER : MeshOccupancyGridManager::GenerateAllForWorld
11:22:40.142 PROFILING : MeshOccupancyGridManager::GenerateAllForWorld took: 36.738900 ms
11:22:40.149 PROFILING : ObjectsHeightMap::Build took: 43.889100 ms
11:22:41.812 SCRIPT : ERR SMOKE PASS: garage catalog resolves 28 street cars without Rally mounted
11:22:41.812 SCRIPT : ERR SMOKE COMPLETE: garage optional DLC absence
@@ -0,0 +1,196 @@
---------------------------------------------
Log Z:\home\jakub\devel\escapistsrereintroduced\.local\garage-dlc-20261106\without-dlc\logs\logs_2026-11-06_11-21-59\error.log started at 2026-11-06 11:22:00 (2026-11-06 10:22:00 UTC)
11:22:00.880 INIT : Workbench startup
11:22:00.880 INIT : Workbench Init Engine
11:22:00.880 RESOURCES : ResourceDB: full scan
11:22:00.880 RESOURCES : processing files...
11:22:00.880 RESOURCES (W): resource not registered: @"$RHS_Core:system/thermal/thermalProfileTreeCrownDefault.conf". Setting null GUID
11:22:00.893 RESOURCES (W): resource not registered: @"$logs:external-addons-inputs.json". Setting null GUID
11:22:00.893 RESOURCES (W): resource not registered: @"$logs:launch-source-sha256.json". Setting null GUID
11:22:00.893 RESOURCES (W): resource not registered: @"$logs:launch-source.json". Setting null GUID
11:22:00.980 ENGINE : GameProject load
11:22:00.980 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_595F2BF2F44836FB/addon.gproj"
11:22:00.980 RESOURCES (E): Wrong GUID/name for resource @"{0AFDD005CD669892}Language/rhs_localization.st" in property "StringTableSource"
11:22:00.981 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_629B2BA37EFFD577/addon.gproj"
11:22:00.981 RESOURCES (E): Wrong GUID/name for resource @"{41FA2A08B6971D4C}Language/wcs_armament_localization.st" in property "StringTableSource"
11:22:00.981 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_5E389BB9F58B79A6/addon.gproj"
11:22:00.981 RESOURCES (E): Wrong GUID/name for resource @"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st" in property "StringTableSource"
11:22:00.981 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/addons/ERRI_5E524E4FEECCA92B/addon.gproj"
11:22:00.981 RESOURCES (E): Wrong GUID/name for resource @"{E50E557B468C7073}Language/wcs_bmp1_localization.st" in property "StringTableSource"
11:22:05.190 INIT : Workbench Create Game
11:22:05.190 SCRIPT : Compiling Game scripts
11:22:05.190 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
11:22:05.673 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,787": 'GetPlayerPlatformKind' is obsolete
11:22:05.673 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,788": 'GetPlayerPlatformId' is obsolete
11:22:05.997 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,363": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:22:06.014 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
11:22:06.058 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
11:22:06.190 SCRIPT (W): @"Scripts/Game/Components/Magazines/SCR_MagazineComponent.c,134": Variable 'prefabPath' is not used
11:22:06.208 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
11:22:06.208 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
11:22:06.208 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
11:22:06.208 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
11:22:06.237 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,77": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:22:06.248 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
11:22:06.323 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
11:22:06.323 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
11:22:06.325 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
11:22:06.357 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,186": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:22:06.383 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,311": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:22:06.383 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,323": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:22:06.385 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
11:22:06.385 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
11:22:06.413 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeTransportProbe.c,138": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
11:22:06.448 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
11:22:07.790 INIT : Workbench Reload Game
11:22:07.790 DEFAULT (E): Failed to request DLC ownership information.
11:22:12.499 WORLD : CreateEntities
11:22:12.499 ENTITY : Create entity @"ENTITY:135137" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
11:22:12.499 ENTITY : CreateComponent 'ScriptedRadioComponent'
11:22:12.499 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
11:22:19.496 WORLD (W): Leaf 4200 Ents 2204 [-687.000000,-432.000000] - [37.000000,100.000000]
11:22:20.493 PLATFORM (E): Steamworks: RequestCurrentStats failed
11:22:23.169 DEFAULT (W): LogiLED: Cannot initialize! (service not running or no compatible device detected)
11:22:23.413 WORLD : Game::LoadEntities
11:22:23.413 WORLD : CreateEntities
11:22:23.413 WORLD : CreateEntities
11:22:23.413 WORLD : NotifyBeforeEntitiesCreated
11:22:23.413 RESOURCES : GetResourceObject '$ArmaReforger:Missions/RallyAirport.conf'
11:22:23.413 DEFAULT : Config load '$ArmaReforger:Missions/RallyAirport.conf'
11:22:23.413 RESOURCES (E): Wrong GUID/name for resource @"{F54981E40A49B531}worlds/Rally_Arland_AirportRun.ent" in property "World"
11:22:23.413 RESOURCES (E): Wrong GUID/name for resource @"{6A58ADD30913F600}Configs/Systems/RallySystems.conf" in property "SystemsConfig"
11:22:23.413 RESOURCES : GetResourceObject '$ArmaReforger:Missions/RallyCainCoastToCoast.conf'
11:22:23.413 DEFAULT : Config load '$ArmaReforger:Missions/RallyCainCoastToCoast.conf'
11:22:23.413 RESOURCES (E): Wrong GUID/name for resource @"{1A128D63484B1F5A}worlds/Rally_Cain_CoastToCoast.ent" in property "World"
11:22:23.413 RESOURCES (E): Wrong GUID/name for resource @"{6A58ADD30913F600}Configs/Systems/RallySystems.conf" in property "SystemsConfig"
11:22:23.413 RESOURCES : GetResourceObject '$ArmaReforger:Missions/RallyCainMineralyDescent.conf'
11:22:23.413 DEFAULT : Config load '$ArmaReforger:Missions/RallyCainMineralyDescent.conf'
11:22:23.413 RESOURCES (E): Wrong GUID/name for resource @"{8D7E7DB9E63DE59C}worlds/Rally_Cain_MineralyDescent.ent" in property "World"
11:22:23.413 RESOURCES (E): Wrong GUID/name for resource @"{6A58ADD30913F600}Configs/Systems/RallySystems.conf" in property "SystemsConfig"
11:22:23.414 RESOURCES : GetResourceObject '$ArmaReforger:Missions/RallyLighthouse.conf'
11:22:23.414 DEFAULT : Config load '$ArmaReforger:Missions/RallyLighthouse.conf'
11:22:23.414 RESOURCES (E): Wrong GUID/name for resource @"{DD52D70DCA9A5E82}worlds/Rally_Arland_ArlandLighthouse.ent" in property "World"
11:22:23.414 RESOURCES (E): Wrong GUID/name for resource @"{6A58ADD30913F600}Configs/Systems/RallySystems.conf" in property "SystemsConfig"
11:22:23.414 RESOURCES : GetResourceObject '$ArmaReforger:Missions/RallyMontford.conf'
11:22:23.414 DEFAULT : Config load '$ArmaReforger:Missions/RallyMontford.conf'
11:22:23.414 RESOURCES (E): Wrong GUID/name for resource @"{DC896591E44FBC92}worlds/Rally_Everon_Montfront.ent" in property "World"
11:22:23.414 RESOURCES (E): Wrong GUID/name for resource @"{6A58ADD30913F600}Configs/Systems/RallySystems.conf" in property "SystemsConfig"
11:22:23.414 RESOURCES : GetResourceObject '$ArmaReforger:Missions/RallyNorthernForest.conf'
11:22:23.414 DEFAULT : Config load '$ArmaReforger:Missions/RallyNorthernForest.conf'
11:22:23.414 RESOURCES (E): Wrong GUID/name for resource @"{75033D4FB2FE793E}worlds/Rally_Everon_NorthernForest.ent" in property "World"
11:22:23.414 RESOURCES (E): Wrong GUID/name for resource @"{6A58ADD30913F600}Configs/Systems/RallySystems.conf" in property "SystemsConfig"
11:22:26.539 ENTITY : Create entity @"ENTITY:135137" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
11:22:26.539 ENTITY : CreateComponent 'ScriptedRadioComponent'
11:22:26.539 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
11:22:27.538 ENTITY : Create entity @"ENTITY:191608" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1080.213013 10.776751 6018.347168>
11:22:27.538 ENTITY : CreateComponent 'Hierarchy'
11:22:27.538 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191608" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1080.213013 10.776751 6018.347168>')
11:22:27.538 ENTITY : Create entity @"ENTITY:191610" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1082.185913 10.778749 6018.331055>
11:22:27.538 ENTITY : CreateComponent 'Hierarchy'
11:22:27.538 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191610" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1082.185913 10.778749 6018.331055>')
11:22:27.538 ENTITY : Create entity @"ENTITY:191612" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1084.190918 10.790751 6018.334961>
11:22:27.538 ENTITY : CreateComponent 'Hierarchy'
11:22:27.538 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191612" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1084.190918 10.790751 6018.334961>')
11:22:27.544 ENTITY : Create entity @"ENTITY:191875" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4425.594727 9.981750 11029.402344>
11:22:27.544 ENTITY : CreateComponent 'Hierarchy'
11:22:27.544 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191875" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4425.594727 9.981750 11029.402344>')
11:22:27.544 ENTITY : Create entity @"ENTITY:191877" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4426.584473 9.983749 11031.109375>
11:22:27.544 ENTITY : CreateComponent 'Hierarchy'
11:22:27.544 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191877" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4426.584473 9.983749 11031.109375>')
11:22:27.544 ENTITY : Create entity @"ENTITY:191879" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4427.572266 9.995750 11032.853516>
11:22:27.544 ENTITY : CreateComponent 'Hierarchy'
11:22:27.544 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191879" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4427.572266 9.995750 11032.853516>')
11:22:27.549 ENTITY : Create entity @"ENTITY:192133" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.946289 10.470250 1551.986084>
11:22:27.549 ENTITY : CreateComponent 'Hierarchy'
11:22:27.549 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:192133" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.946289 10.470250 1551.986084>')
11:22:27.549 ENTITY : Create entity @"ENTITY:192135" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.430664 10.472250 1550.081421>
11:22:27.549 ENTITY : CreateComponent 'Hierarchy'
11:22:27.549 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:192135" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.430664 10.472250 1550.081421>')
11:22:27.549 ENTITY : Create entity @"ENTITY:192137" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10008.926758 10.484250 1548.140869>
11:22:27.549 ENTITY : CreateComponent 'Hierarchy'
11:22:27.549 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:192137" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10008.926758 10.484250 1548.140869>')
11:22:31.011 ENTITY : Create entity @"ENTITY:2305843009213693956" ('Factions', SCR_FactionManager) at <0.000000 0.000000 0.000000> @"{5414041A15DC4B54}Prefabs/ERR/FactionManager.et"
11:22:31.011 RESOURCES : GetResourceObject @"{CC22252205B0DEEE}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS_M134_M261.et"
11:22:31.011 WORLD : Entity prefab load @"{CC22252205B0DEEE}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS_M134_M261.et"
11:22:31.011 RESOURCES : GetResourceObject @"{59769013F69B1DE9}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS.et"
11:22:31.011 WORLD : Entity prefab load @"{59769013F69B1DE9}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS.et"
11:22:31.011 RESOURCES : GetResourceObject @"{5555DCAFADB8CE2A}Prefabs/Vehicles/Wheeled/S105/S105_rally.et"
11:22:31.011 WORLD : Entity prefab load @"{5555DCAFADB8CE2A}Prefabs/Vehicles/Wheeled/S105/S105_rally.et"
11:22:31.011 WORLD (E): Unknown keyword/data 'Pacejka' at offset 939(0x3ab)
11:22:31.011 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 1320(0x528)
11:22:31.011 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 1346(0x542)
11:22:31.011 WORLD (E): Unknown keyword/data 'Pacejka' at offset 1251(0x4e3)
11:22:31.011 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 1670(0x686)
11:22:31.011 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 1697(0x6a1)
11:22:31.030 RESOURCES : GetResourceObject @"{828E8711567C3242}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA_Desert.et"
11:22:31.030 WORLD : Entity prefab load @"{828E8711567C3242}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA_Desert.et"
11:22:31.030 RESOURCES : GetResourceObject @"{BF0050432603DD9E}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA.et"
11:22:31.030 WORLD : Entity prefab load @"{BF0050432603DD9E}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA.et"
11:22:31.030 RESOURCES : GetResourceObject @"{3868E03D9A4AF186}Prefabs/Vehicles/Tracked/BMP1/BMP1P_Base.et"
11:22:31.030 WORLD : Entity prefab load @"{3868E03D9A4AF186}Prefabs/Vehicles/Tracked/BMP1/BMP1P_Base.et"
11:22:31.030 RESOURCES : GetResourceObject @"{1DC01AAACFFA8B63}Prefabs/Vehicles/Tracked/BMP1/BMP1_Base.et"
11:22:31.030 WORLD : Entity prefab load @"{1DC01AAACFFA8B63}Prefabs/Vehicles/Tracked/BMP1/BMP1_Base.et"
11:22:31.030 WORLD (E): Unknown keyword/data 'm_aWheels' at offset 31979(0x7ceb)
11:22:31.031 WORLD (E): Unknown keyword/data 'Pacejka' at offset 45708(0xb28c)
11:22:31.031 WORLD (E): Unknown keyword/data 'ClutchFeedbackRpm' at offset 47045(0xb7c5)
11:22:31.031 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 47074(0xb7e2)
11:22:31.031 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 47100(0xb7fc)
11:22:31.257 RESOURCES : GetResourceObject @"{1DF4C30C130D8FAD}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed_Camo.et"
11:22:31.257 WORLD : Entity prefab load @"{1DF4C30C130D8FAD}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed_Camo.et"
11:22:31.257 RESOURCES : GetResourceObject @"{AB5DE68E3E654FCA}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed.et"
11:22:31.257 WORLD : Entity prefab load @"{AB5DE68E3E654FCA}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed.et"
11:22:31.257 RESOURCES : GetResourceObject @"{863A65C2E3330F2F}Prefabs/Vehicles/Wheeled/K4386/K4386_Base.et"
11:22:31.257 WORLD : Entity prefab load @"{863A65C2E3330F2F}Prefabs/Vehicles/Wheeled/K4386/K4386_Base.et"
11:22:31.257 WORLD (E): Unknown keyword/data 'Pacejka' at offset 30372(0x76a4)
11:22:31.257 WORLD (E): Unknown keyword/data 'ClutchFeedbackRpm' at offset 31503(0x7b0f)
11:22:31.257 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 31531(0x7b2b)
11:22:31.257 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 31557(0x7b45)
11:22:31.259 RESOURCES : GetResourceObject @"{DD20465C217BB8BF}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed_camoExpo.et"
11:22:31.259 WORLD : Entity prefab load @"{DD20465C217BB8BF}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed_camoExpo.et"
11:22:31.259 RESOURCES : GetResourceObject @"{3B899AC9449C35F0}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed.et"
11:22:31.259 WORLD : Entity prefab load @"{3B899AC9449C35F0}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed.et"
11:22:31.259 RESOURCES : GetResourceObject @"{8C271634056DAD5A}Prefabs/Vehicles/Wheeled/K17/APC_K17_base.et"
11:22:31.259 WORLD : Entity prefab load @"{8C271634056DAD5A}Prefabs/Vehicles/Wheeled/K17/APC_K17_base.et"
11:22:31.259 WORLD (E): Unknown keyword/data 'Pacejka' at offset 43124(0xa874)
11:22:31.259 WORLD (E): Unknown keyword/data 'ClutchFeedbackRpm' at offset 44146(0xac72)
11:22:31.259 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 44174(0xac8e)
11:22:31.259 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 44200(0xaca8)
11:22:39.578 RESOURCES : GetResourceObject @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:22:39.578 WORLD : Entity prefab load @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:22:39.579 RESOURCES : GetResourceObject @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
11:22:39.579 WORLD : Entity prefab load @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
11:22:39.579 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)
11:22:39.579 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)
11:22:39.585 ENTITY : SpawnEntityPrefab @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:22:39.585 ENTITY : Create entity @"ENTITY:4611686018427388637" ('SCR_PlayerController') at <0.000000 0.000000 0.000000>
11:22:39.585 ENTITY : EntityPrefabUse @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:22:39.586 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_PUNISHMENT_KILLING_SET'. There should only be one of each key!
11:22:39.586 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_TYPE_DISABLED'. There should only be one of each key!
11:22:39.588 SCRIPT (W): Can't open config file ""
11:22:39.596 WORLD : InitEntities 'world'
11:22:39.596 ENTITY : Init entity @"ENTITY:4611686018427388637" ('SCR_PlayerController') at <0.000000 0.000000 0.000000> @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
11:22:39.597 GUI : WidgetManager: CrateWidgets @"{3C9DCDD76AB83157}UI/layouts/HUD/HUDLayouts/HUDManager_Root.layout"
11:22:39.597 SCRIPT (W): Slot_WeaponInfo Has no Content!
11:22:39.597 SCRIPT (W): Slot_Chat Has no Content!
11:22:39.597 SCRIPT (W): Slot_VON Has no Content!
11:22:39.597 SCRIPT (W): Slot_AvailableActions Has no Content!
11:22:39.597 SCRIPT (W): Slot_Vehicle Has no Content!
11:22:39.598 SCRIPT (W): Slot_GameVersion Has no Content!
11:22:39.598 SCRIPT (W): Slot_Notifications Has no Content!
11:22:39.598 SCRIPT (W): Slot_Hints Has no Content!
11:22:39.613 ENTITY : SpawnEntityPrefab @"{59EF8ECAE1DCD417}Prefabs/Editor/Modes/EditorModeEdit.et"
11:22:39.614 ENTITY : Create entity @"ENTITY:4611686018427388640" ('SCR_EditorModeEntity') at <0.000000 0.000000 0.000000>
11:22:39.614 ENTITY : EntityPrefabUse @"{59EF8ECAE1DCD417}Prefabs/Editor/Modes/EditorModeEdit.et"
11:22:39.614 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {259EE7B78C51B624}UAZ469.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
11:22:39.615 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
11:22:39.616 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
11:22:39.621 SCRIPT (W): Ban Settings could not be loaded from BE Storage: Relying on default config
11:22:39.904 WORLD : UpdateEntities
11:22:39.904 WORLD : PostFrame
11:22:39.905 GUI : WidgetManager: CrateWidgets @"{D89BBA18F99053D6}UI/layouts/HUD/Chat/ChatHud.layout"
11:22:39.905 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
11:22:39.972 RESOURCES : GetResourceObject @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
11:22:39.972 GUI : Layout load @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
11:22:39.972 GUI : Widget prefab @"{EA1CC57D868E94F9}UI/layouts/HUD/Hint/Hint.layout"
11:22:39.973 GUI (W): Overridden prefab member (GUID: '{661AB14E0F471C66}' type: ButtonWidgetClass) no longer exists in prefab
@@ -0,0 +1,851 @@
{
"1337C0DE5DABBEEF": {
"path": "/home/jakub/.local/share/Steam/steamapps/compatdata/1874880/pfx/drive_c/users/steamuser/Documents/My Games/ArmaReforger/addons/RHS-ContentPack01_1337C0DE5DABBEEF",
"title": "RHS: Status Quo - Content Pack 01",
"version": "0.16.5236",
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"addons/core/UI/layouts/ERR/PauseModsButton.layout": "d21d436291e2c1b262e33dc228b0d60a1d188dc9e85cfda6d2373f8281431b79",
"addons/core/UI/layouts/ERR/PauseModsButton.layout.meta": "9ed6adabd8f53eb9a562d7186789876bba5c4202155ca894c1af866ca47354f3",
"addons/core/UI/layouts/ERR/PreparationFailure.layout": "b7c4a2e6aa2be0992b478bb4f969f80355753573fffbc15be44670f3b136ea2e",
"addons/core/UI/layouts/ERR/PreparationFailure.layout.meta": "17ca2c9a12f691680883cec368ff06f511c996e5da5c25498f5f0955887867b0",
"addons/core/UI/layouts/ERR/PreparationStatus.layout": "ec3369f4030e593d34043e70a311b0963606cf024cb452648671556f25f5b52a",
"addons/core/UI/layouts/ERR/PreparationStatus.layout.meta": "75b12176a443bb911fc4ad446982d762201fda42ed38736b79bc5439fca31ccc",
"addons/core/UI/layouts/ERR/RoundResults.layout": "8550ebc009024f619827a43fd766aff8b7fbf8bc87ef7593db0fd7f4d778c615",
"addons/core/UI/layouts/ERR/RoundResults.layout.meta": "7509e050b3910ee5730dd25c60aacf405110e943f4ab46e3fc2186b3b15a3cf9",
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout": "82d9ae77f076f945583791dfa0b01f1c925e6ff8aaebcf382fd56089fe61a115",
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout.meta": "8691fe2eaf46568bca4a9f8128b247a8da810bb87a5546aa7ca3334e740270d6",
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout": "aef5d565301046ae902033ec4eb4799ff1bdd9a37bc507898781d8790f04fc2a",
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout.meta": "5c846445cc089e2e08899ba703059d4adb805ff30ab5a16409a3cd59718cbd54",
"addons/core/Worlds/ERR_Everon.ent": "22324bc7eb0d80dec8a1f3bd61a9df9201b72f749f4e751766b0c9d0b7d46b87",
"addons/core/Worlds/ERR_Everon.ent.meta": "19d1903ca72baa326b4724a6791d0da1104a1e53f3f31dc1ca41a856efd68e83",
"addons/core/Worlds/ERR_Everon_Layers/default.layer": "6bcb7fbb27b6282719dae8a37486e518d4cbaea385f2ea9af1918b36bb28b175",
"addons/core/addon.gproj": "73e973a1f1c5910393e16f86a3a40d792031bb2fa3fc7f4dd87a06a16c3e34a4"
}
@@ -0,0 +1,45 @@
{
"schema_version": 1,
"launch_id": "40d89ddb-be66-4c6d-9640-43df99036ac3",
"captured_unix": 1793960517.616245,
"source_root": "/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc-source",
"command": [
"gamescope",
"--backend",
"headless",
"-W",
"1280",
"-H",
"720",
"-w",
"1280",
"-h",
"720",
"-r",
"30",
"--",
"/home/jakub/.local/share/Steam/steamapps/common/Proton - Experimental/proton",
"run",
"/home/jakub/.local/share/Steam/steamapps/common/Arma Reforger Tools/Workbench/ArmaReforgerWorkbenchSteamDiag.exe",
"-gproj",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc-source/addons/core/addon.gproj",
"-addonsDir",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc-source/addons",
"-profile",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc",
"-logconsole",
"-wbModule=WorldEditor",
"-load",
"Worlds/ERR_Everon.ent",
"-plugin=ERR_ValidateWorldPlugin",
"-errPlay",
"1",
"-errSmoke",
"0",
"-errSmokeOutcome",
"normal-escape-route",
"-noThrow",
"-disableCrashReporter"
],
"manifest_sha256": "fc62e1f73f6f46b9de00e4038cbfa905df0d6acd7a1f62f008acbfa85339f2fe"
}
@@ -0,0 +1,34 @@
{
"stopped_unix": 1793960568.247227,
"console_sha256": "c8d3645cb506037a4f5ff302b833f46c058936f18a4b6164b8d2d347b30e3eaa",
"end_source_sha256": "fc62e1f73f6f46b9de00e4038cbfa905df0d6acd7a1f62f008acbfa85339f2fe",
"source_unchanged_after_run": true,
"source_provenance": "launch_snapshot",
"launch_id": "40d89ddb-be66-4c6d-9640-43df99036ac3",
"launch_source_manifest": "launch-source-sha256.json",
"launch_source_metadata": "launch-source.json",
"launch_source_sha256": "fc62e1f73f6f46b9de00e4038cbfa905df0d6acd7a1f62f008acbfa85339f2fe",
"external_addons_unchanged_after_run": true,
"external_addon_count": 7,
"external_addon_inputs": "external-addons-inputs.json",
"started_unix": 1793960517.6163476,
"result": "smoke-completed",
"result_before_cleanup": "smoke-completed",
"cleanup_confirmed": true,
"cleanup_report": {
"cleanup_confirmed": true,
"idle_verified": true,
"errors": [],
"orphan_cleanup": {
"attempted": false,
"reason": "noncanonical-private-prefix"
}
},
"runner_error": null,
"session": "/home/jakub/devel/escapistsrereintroduced/.local/garage-dlc-20261106/without-dlc/logs/logs_2026-11-06_11-21-59",
"rounds_required": 1,
"project": "chat",
"display": "headless Gamescope 1280x720/30Hz",
"dedicated_server": false,
"audio": "silent sink and per-test-stream mute"
}
+5 -5
View File
@@ -78,7 +78,7 @@ print('PASS: permanent entry/movement/occupancy claims; far hidden grace cleanup
# The current round takes one snapshot of the saved menu values. No polling # The current round takes one snapshot of the saved menu values. No polling
# should silently apply next-round changes or restart disabled/client services. # should silently apply next-round changes or restart disabled/client services.
start=body(p,'void Start(').replace('Replication.', 'Replication::').replace('Math.Max', 'std::max') start=body(p,'void Start(').replace('Replication.', 'Replication::').replace('Math.Max', 'std::max')
start=start.replace('m_Mode.Settings().Get(', 'settings.Get(').replace('m_Bikes.Find()', 'bikeLookups++') start=start.replace('m_Mode.Settings().Get(', 'settings.Get(').replace('m_Bikes.Find()', 'bikeLookups++').replace('m_Cars.Find()', 'carLookups++')
start=start.replace('GetGame().GetCallqueue().CallLater(Step, 250, true)', 'queueCalls++') start=start.replace('GetGame().GetCallqueue().CallLater(Step, 250, true)', 'queueCalls++')
run(r''' run(r'''
#include <cassert> #include <cassert>
@@ -89,15 +89,15 @@ namespace Replication{bool authority=true;bool IsServer(){return authority;}}
struct Settings{std::map<std::string,int> values={{"garageVehicleCount",16},{"garageChancePercent",70},{"garageRadiusMetres",1000},{"garageSpawnIntervalSeconds",5}};int Get(std::string k){return values.at(k);}}; struct Settings{std::map<std::string,int> values={{"garageVehicleCount",16},{"garageChancePercent",70},{"garageRadiusMetres",1000},{"garageSpawnIntervalSeconds",5}};int Get(std::string k){return values.at(k);}};
struct Service{ struct Service{
Settings settings;bool m_Started=false,m_Stopped=false; Settings settings;bool m_Started=false,m_Stopped=false;
int m_Requested=0,m_GarageChance=0,m_SpawnRadius=0,m_SpawnInterval=0,m_CleanupRadius=0,bikeLookups=0,queueCalls=0; int m_Requested=0,m_GarageChance=0,m_SpawnRadius=0,m_SpawnInterval=0,m_CleanupRadius=0,bikeLookups=0,carLookups=0,queueCalls=0;
void Stop(){m_Stopped=true;} void Stop(){m_Stopped=true;}
''' + start + r''' ''' + start + r'''
}; };
int main(){ int main(){
Service normal;normal.Start();assert(normal.m_Requested==16&&normal.m_GarageChance==70&&normal.m_SpawnRadius==1000&&normal.m_SpawnInterval==5000&&normal.m_CleanupRadius==1400&&normal.queueCalls==1); Service normal;normal.Start();assert(normal.m_Requested==16&&normal.m_GarageChance==70&&normal.m_SpawnRadius==1000&&normal.m_SpawnInterval==5000&&normal.m_CleanupRadius==1400&&normal.queueCalls==1&&normal.carLookups==1);
normal.settings.values["garageRadiusMetres"]=1500;normal.settings.values["garageSpawnIntervalSeconds"]=60;normal.Start();assert(normal.m_SpawnRadius==1000&&normal.m_SpawnInterval==5000&&normal.queueCalls==1); normal.settings.values["garageRadiusMetres"]=1500;normal.settings.values["garageSpawnIntervalSeconds"]=60;normal.Start();assert(normal.m_SpawnRadius==1000&&normal.m_SpawnInterval==5000&&normal.queueCalls==1&&normal.carLookups==1);
Service custom;custom.settings.values={{"garageVehicleCount",24},{"garageChancePercent",100},{"garageRadiusMetres",1500},{"garageSpawnIntervalSeconds",60}};custom.Start();assert(custom.m_Requested==24&&custom.m_GarageChance==100&&custom.m_SpawnRadius==1500&&custom.m_SpawnInterval==60000&&custom.m_CleanupRadius==1900); Service custom;custom.settings.values={{"garageVehicleCount",24},{"garageChancePercent",100},{"garageRadiusMetres",1500},{"garageSpawnIntervalSeconds",60}};custom.Start();assert(custom.m_Requested==24&&custom.m_GarageChance==100&&custom.m_SpawnRadius==1500&&custom.m_SpawnInterval==60000&&custom.m_CleanupRadius==1900);
for(auto key:{"garageVehicleCount","garageChancePercent"}){Service disabled;disabled.settings.values[key]=0;disabled.Start();assert(disabled.m_Stopped&&disabled.queueCalls==0&&disabled.bikeLookups==0);} for(auto key:{"garageVehicleCount","garageChancePercent"}){Service disabled;disabled.settings.values[key]=0;disabled.Start();assert(disabled.m_Stopped&&disabled.queueCalls==0&&disabled.bikeLookups==0&&disabled.carLookups==0);}
Service small;small.settings.values["garageRadiusMetres"]=250;small.Start();assert(small.m_CleanupRadius==1400); Service small;small.settings.values["garageRadiusMetres"]=250;small.Start();assert(small.m_CleanupRadius==1400);
Service stopped;stopped.m_Stopped=true;stopped.Start();assert(stopped.queueCalls==0); Service stopped;stopped.m_Stopped=true;stopped.Start();assert(stopped.queueCalls==0);
Service client;Replication::authority=false;client.Start();assert(!client.m_Started&&client.queueCalls==0&&client.bikeLookups==0); Service client;Replication::authority=false;client.Start();assert(!client.m_Started&&client.queueCalls==0&&client.bikeLookups==0);
+64 -3
View File
@@ -1,7 +1,8 @@
"""Run production garage filtering and vehicle-fit rules against unsafe inputs.""" """Run production garage filtering and vehicle-fit rules against unsafe inputs."""
from policy_harness import ROOT, body, run from policy_harness import ROOT, body, run
p = ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_GarageVehicles.c' p = ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_GarageVehicles.c'
rules = '\n'.join(body(p, s) for s in ('static bool Garage(', 'static bool Envelope(')) rules = '\n'.join(body(p, s) for s in ('static bool Garage(', 'static bool Envelope(', 'static bool Yard(', 'static vector YardOffset('))
rules += '\n' + body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_ParkedCarCatalog.c', 'static bool Candidate(')
rules = rules.replace('vector ', 'Vec ').replace('ERR_ForceRules.', 'ERR_ForceRules::') rules = rules.replace('vector ', 'Vec ').replace('ERR_ForceRules.', 'ERR_ForceRules::')
run(r''' run(r'''
#include <cassert> #include <cassert>
@@ -13,9 +14,10 @@ run(r'''
struct string : std::string { struct string : std::string {
using std::string::string; using std::string::string;
void ToLower(){std::transform(begin(),end(),begin(),[](unsigned char c){return std::tolower(c);});} void ToLower(){std::transform(begin(),end(),begin(),[](unsigned char c){return std::tolower(c);});}
bool Contains(const std::string& needle){return find(needle)!=npos;}
bool EndsWith(const std::string& suffix){return size()>=suffix.size() && compare(size()-suffix.size(),suffix.size(),suffix)==0;} bool EndsWith(const std::string& suffix){return size()>=suffix.size() && compare(size()-suffix.size(),suffix.size(),suffix)==0;}
}; };
struct Vec {float v[3];float operator[](int i)const{return v[i];}}; struct Vec {float v[3];float& operator[](int i){return v[i];}float operator[](int i)const{return v[i];}Vec operator+(Vec b)const{return {{v[0]+b[0],v[1]+b[1],v[2]+b[2]}};}Vec operator*(float n)const{return {{v[0]*n,v[1]*n,v[2]*n}};}};
namespace ERR_ForceRules {bool FiniteVector(Vec v){return std::isfinite(v[0])&&std::isfinite(v[1])&&std::isfinite(v[2]);}} namespace ERR_ForceRules {bool FiniteVector(Vec v){return std::isfinite(v[0])&&std::isfinite(v[1])&&std::isfinite(v[2]);}}
''' + rules + r''' ''' + rules + r'''
int main(){ int main(){
@@ -25,6 +27,25 @@ int main(){
assert(!Garage("Prefabs/Structures/Houses/Garage/Garage_E_01/Furniture/Garage_E_01_furniture_01.et")); assert(!Garage("Prefabs/Structures/Houses/Garage/Garage_E_01/Furniture/Garage_E_01_furniture_01.et"));
assert(!Garage("Prefabs/Structures/BuildingParts/Doors/Door_Garage_E_01_A_LEFT_EXT_COV_B.et")); assert(!Garage("Prefabs/Structures/BuildingParts/Doors/Door_Garage_E_01_A_LEFT_EXT_COV_B.et"));
assert(!Garage("Prefabs/Structures/Military/Houses/GarageMilitary_E_01/GarageMilitary_E_01.et")); assert(!Garage("Prefabs/Structures/Military/Houses/GarageMilitary_E_01/GarageMilitary_E_01.et"));
assert(Yard("Prefabs/Structures/Houses/Village/House_Village_E_1I01/House_Village_E_1I01_beige_V2.et"));
assert(Yard("Prefabs/Structures/Houses/Village/House_Village_E_1I06/House_Village_E_1I06_white.et"));
assert(!Yard("Prefabs/Structures/Houses/Village/House_Village_E_1I06/House_Village_E_1I06_base.et"));
assert(!Yard("Prefabs/Structures/Houses/Village/House_Village_E_1I06/Dst/House_Village_E_1I06_ruin.et"));
assert(!Yard("Prefabs/Structures/Houses/Village/House_Village_E_1I06/Furniture/House_Village_E_1I06_furniture_01.et"));
Vec low={{-4,-1,-6}},high={{6,8,8}};
assert(YardOffset(low,high,0)[0]==-7 && YardOffset(low,high,0)[2]==1);
assert(YardOffset(low,high,1)[0]==9 && YardOffset(low,high,1)[1]==0);
assert(YardOffset(low,high,2)[2]==-9 && YardOffset(low,high,2)[0]==1);
assert(YardOffset(low,high,3)[2]==11);
assert(Candidate("{GUID}Prefabs/Vehicles/Wheeled/T601/T601_blue_twoTone.et",false));
assert(Candidate("Prefabs/Vehicles/Wheeled/V2101/V2101_lightBlue.et",false));
assert(Candidate("Prefabs/Vehicles/Wheeled/S105/S105_rally_08.et",true));
assert(!Candidate("Prefabs/Vehicles/Wheeled/S105/S105_rally_08.et",false));
assert(!Candidate("Prefabs/Vehicles/Wheeled/S105/S105_green.et",true));
assert(!Candidate("Prefabs/Vehicles/Wheeled/T601/T601_base.et",false));
assert(!Candidate("Prefabs/Vehicles/Wheeled/T601/T601_rally_01_fullkit.et",true));
assert(!Candidate("Prefabs/Vehicles/Wheeled/T601/VehParts/Wheels/T601_wheel_Rally_Blue.et",false));
assert(!Candidate("Prefabs/Vehicles/Wheeled/S105/S105_FIA.et",false));
assert(Envelope({{-1,-0.2,-2.3}},{{1,1.8,2.3}})); assert(Envelope({{-1,-0.2,-2.3}},{{1,1.8,2.3}}));
assert(!Envelope({{-1.06f,0,-2}},{{1,1.8,2}})); assert(!Envelope({{-1.06f,0,-2}},{{1,1.8,2}}));
assert(!Envelope({{-1,0,-2.5}},{{1,1.8,2}})); assert(!Envelope({{-1,0,-2.5}},{{1,1.8,2}}));
@@ -35,4 +56,44 @@ int main(){
assert(!Envelope({{-1,0,-2}},{{1,INFINITY,2}})); assert(!Envelope({{-1,0,-2}},{{1,INFINITY,2}}));
} }
''') ''')
print('PASS: native garage families only; rubble/furniture/military garages rejected; oversized and invalid vehicle bounds rejected') print('PASS: garage/yard family admission, bounded wall offsets, civilian and optional Rally catalog exclusions, vehicle-fit limits')
# Execute the actual yard ground veto with road/terrain doubles. A flat centre
# alone must not admit a sloping or submerged edge of the parking footprint.
ground = body(p, 'protected bool YardGround(')
ground = ground.replace('protected ', '').replace('vector ', 'Vec ')
ground = ground.replace('SCR_AIWorld world = SCR_AIWorld.Cast(GetGame().GetAIWorld());', 'SCR_AIWorld* world = worldAvailable ? &nativeWorld : nullptr;')
ground = ground.replace('BaseRoad road; float distance;', 'BaseRoad* road = nullptr; float distance = 0;')
ground = ground.replace('world.', 'world->').replace('road.', 'road->').replace('GetRoadNetworkManager().', 'GetRoadNetworkManager()->')
ground = ground.replace('skipNavlinks: true', 'true')
for name in ['ERR_ForceRules', 'ERR_Actors', 'SCR_TerrainHelper', 'Math']:
ground = ground.replace(name + '.', name + '::')
run(r'''
#include <cassert>
#include <cmath>
struct Vec {float v[3];float operator[](int i)const{return v[i];}
Vec operator+(Vec b)const{return {{v[0]+b[0],v[1]+b[1],v[2]+b[2]}};}
Vec operator*(float n)const{return {{v[0]*n,v[1]*n,v[2]*n}};}};
bool worldAvailable=true,managerAvailable=true,hasRoad=true,wetEdge=false;
float roadDistance=20,edgeHeight=0;
struct BaseRoad{float width=10;float GetWidth(){return width;}} roadInstance;
struct Roads{void GetClosestRoad(Vec,BaseRoad*& road,float& distance,bool){road=hasRoad?&roadInstance:nullptr;distance=roadDistance;}} roads;
struct SCR_AIWorld{Roads* GetRoadNetworkManager(){return managerAvailable?&roads:nullptr;}} nativeWorld;
namespace ERR_ForceRules{bool Finite(float n){return std::isfinite(n);}}
namespace SCR_TerrainHelper{float GetTerrainY(Vec p){return p[0]>.5f?edgeHeight:0;}}
namespace ERR_Actors{bool DryGround(Vec p){return !(wetEdge&&p[2]>2)&&std::isfinite(SCR_TerrainHelper::GetTerrainY(p));}}
namespace Math{float AbsFloat(float n){return std::abs(n);}}
''' + ground + r'''
int main(){Vec p={{0,0,0}},matrix[4]={{{1,0,0}},{{0,1,0}},{{0,0,1}},{{0,0,0}}};
assert(YardGround(p,matrix));
roadDistance=8.99f;assert(!YardGround(p,matrix));roadDistance=9;assert(YardGround(p,matrix));
hasRoad=false;assert(YardGround(p,matrix));hasRoad=true;
worldAvailable=false;assert(!YardGround(p,matrix));worldAvailable=true;
managerAvailable=false;assert(!YardGround(p,matrix));managerAvailable=true;
wetEdge=true;assert(!YardGround(p,matrix));wetEdge=false;
edgeHeight=.19f;assert(!YardGround(p,matrix));edgeHeight=.17f;assert(YardGround(p,matrix));
edgeHeight=NAN;assert(!YardGround(p,matrix));edgeHeight=0;
roadDistance=NAN;assert(!YardGround(p,matrix));
}
''')
print('PASS: yard road-width margin, missing road data, footprint water/slope and nonfinite-input vetoes')
+3 -3
View File
@@ -4,12 +4,12 @@ ButtonWidgetClass : "{DA43C77A0D1E59F8}UI/layouts/ERR/AdminValue.layout" { Name
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_civilianTrafficCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 28 OffsetTop 28 SizeX 100 OffsetRight -320 SizeY 32 OffsetBottom -60 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply" } } } ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_civilianTrafficCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 28 OffsetTop 28 SizeX 100 OffsetRight -320 SizeY 32 OffsetBottom -60 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply" } } }
TextWidgetClass { Name "Saved_civilianTrafficCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 64 OffsetTop 64 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -92 } Color {{COLOR_TEXT}} Text "Waiting for server" "Font Size" {{SIZE_CAPTION_SMALL}} "Min Font Size" {{SIZE_CAPTION_SMALL}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } } TextWidgetClass { Name "Saved_civilianTrafficCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 64 OffsetTop 64 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -92 } Color {{COLOR_TEXT}} Text "Waiting for server" "Font Size" {{SIZE_CAPTION_SMALL}} "Min Font Size" {{SIZE_CAPTION_SMALL}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } }
TextWidgetClass { Name "Help_civilianTrafficCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 92 OffsetTop 92 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -120 } Color {{COLOR_TEXT}} Text "0 disables new traffic. Player-used cars are kept." "Font Size" {{SIZE_CAPTION_SMALL}} "Min Font Size" {{SIZE_CAPTION_SMALL}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } } TextWidgetClass { Name "Help_civilianTrafficCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 92 OffsetTop 92 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -120 } Color {{COLOR_TEXT}} Text "0 disables new traffic. Player-used cars are kept." "Font Size" {{SIZE_CAPTION_SMALL}} "Min Font Size" {{SIZE_CAPTION_SMALL}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } }
TextWidgetClass { Name "Label_garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 4 OffsetTop 4 SizeX 456 OffsetRight -964 SizeY 22 OffsetBottom -26 } Color {{COLOR_TEXT}} Text "Nearby garage vehicles (0-24; 0 off)" "Font Size" {{SIZE_BODY}} "Min Font Size" {{SIZE_BODY}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } } TextWidgetClass { Name "Label_garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 4 OffsetTop 4 SizeX 456 OffsetRight -964 SizeY 22 OffsetBottom -26 } Color {{COLOR_TEXT}} Text "Garage and yard vehicles (0-24; 0 off)" "Font Size" {{SIZE_BODY}} "Min Font Size" {{SIZE_BODY}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } }
ButtonWidgetClass : "{DA43C77A0D1E59F8}UI/layouts/ERR/AdminValue.layout" { Name "garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 28 OffsetTop 28 SizeX 180 OffsetRight -688 SizeY 32 OffsetBottom -60 } components { SCR_EditBoxComponent "{547290FFBD5B33E9}" { m_sLabel "" } } } ButtonWidgetClass : "{DA43C77A0D1E59F8}UI/layouts/ERR/AdminValue.layout" { Name "garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 28 OffsetTop 28 SizeX 180 OffsetRight -688 SizeY 32 OffsetBottom -60 } components { SCR_EditBoxComponent "{547290FFBD5B33E9}" { m_sLabel "" } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 700 OffsetLeft 700 PositionY 28 OffsetTop 28 SizeX 100 OffsetRight -800 SizeY 32 OffsetBottom -60 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply" } } } ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 700 OffsetLeft 700 PositionY 28 OffsetTop 28 SizeX 100 OffsetRight -800 SizeY 32 OffsetBottom -60 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply" } } }
TextWidgetClass { Name "Saved_garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 64 OffsetTop 64 SizeX 456 OffsetRight -964 SizeY 28 OffsetBottom -92 } Color {{COLOR_TEXT}} Text "Waiting for server" "Font Size" {{SIZE_CAPTION_SMALL}} "Min Font Size" {{SIZE_CAPTION_SMALL}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } } TextWidgetClass { Name "Saved_garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 64 OffsetTop 64 SizeX 456 OffsetRight -964 SizeY 28 OffsetBottom -92 } Color {{COLOR_TEXT}} Text "Waiting for server" "Font Size" {{SIZE_CAPTION_SMALL}} "Min Font Size" {{SIZE_CAPTION_SMALL}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } }
TextWidgetClass { Name "Help_garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 92 OffsetTop 92 SizeX 456 OffsetRight -964 SizeY 28 OffsetBottom -120 } Color {{COLOR_TEXT}} Text "Default 16 unclaimed vehicles. Set 0 to disable; next round." "Font Size" {{SIZE_CAPTION_SMALL}} "Min Font Size" {{SIZE_CAPTION_SMALL}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } } TextWidgetClass { Name "Help_garageVehicleCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 92 OffsetTop 92 SizeX 456 OffsetRight -964 SizeY 28 OffsetBottom -120 } Color {{COLOR_TEXT}} Text "Default 16 unclaimed vehicles. Set 0 to disable; next round." "Font Size" {{SIZE_CAPTION_SMALL}} "Min Font Size" {{SIZE_CAPTION_SMALL}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } }
TextWidgetClass { Name "Label_garageChancePercent" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 144 OffsetTop 144 SizeX 456 OffsetRight -484 SizeY 22 OffsetBottom -166 } Color {{COLOR_TEXT}} Text "Garage selection chance (0-100%)" "Font Size" {{SIZE_BODY}} "Min Font Size" {{SIZE_BODY}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } } TextWidgetClass { Name "Label_garageChancePercent" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 144 OffsetTop 144 SizeX 456 OffsetRight -484 SizeY 22 OffsetBottom -166 } Color {{COLOR_TEXT}} Text "Parking-site selection chance (0-100%)" "Font Size" {{SIZE_BODY}} "Min Font Size" {{SIZE_BODY}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } }
ButtonWidgetClass : "{DA43C77A0D1E59F8}UI/layouts/ERR/AdminValue.layout" { Name "garageChancePercent" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 168 OffsetTop 168 SizeX 180 OffsetRight -208 SizeY 32 OffsetBottom -200 } components { SCR_EditBoxComponent "{547290FFBD5B33E9}" { m_sLabel "" } } } ButtonWidgetClass : "{DA43C77A0D1E59F8}UI/layouts/ERR/AdminValue.layout" { Name "garageChancePercent" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 168 OffsetTop 168 SizeX 180 OffsetRight -208 SizeY 32 OffsetBottom -200 } components { SCR_EditBoxComponent "{547290FFBD5B33E9}" { m_sLabel "" } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_garageChancePercent" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 168 OffsetTop 168 SizeX 100 OffsetRight -320 SizeY 32 OffsetBottom -200 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply" } } } ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_garageChancePercent" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 168 OffsetTop 168 SizeX 100 OffsetRight -320 SizeY 32 OffsetBottom -200 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply" } } }
TextWidgetClass { Name "Saved_garageChancePercent" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 204 OffsetTop 204 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -232 } Color {{COLOR_TEXT}} Text "Waiting for server" "Font Size" {{SIZE_CAPTION_SMALL}} "Min Font Size" {{SIZE_CAPTION_SMALL}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } } TextWidgetClass { Name "Saved_garageChancePercent" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 204 OffsetTop 204 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -232 } Color {{COLOR_TEXT}} Text "Waiting for server" "Font Size" {{SIZE_CAPTION_SMALL}} "Min Font Size" {{SIZE_CAPTION_SMALL}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } }
@@ -24,5 +24,5 @@ ButtonWidgetClass : "{DA43C77A0D1E59F8}UI/layouts/ERR/AdminValue.layout" { Name
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_garageSpawnIntervalSeconds" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 308 OffsetTop 308 SizeX 100 OffsetRight -320 SizeY 32 OffsetBottom -340 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply" } } } ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_garageSpawnIntervalSeconds" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 308 OffsetTop 308 SizeX 100 OffsetRight -320 SizeY 32 OffsetBottom -340 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply" } } }
TextWidgetClass { Name "Saved_garageSpawnIntervalSeconds" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 344 OffsetTop 344 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -372 } Color {{COLOR_TEXT}} Text "Waiting for server" "Font Size" {{SIZE_CAPTION_SMALL}} "Min Font Size" {{SIZE_CAPTION_SMALL}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } } TextWidgetClass { Name "Saved_garageSpawnIntervalSeconds" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 344 OffsetTop 344 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -372 } Color {{COLOR_TEXT}} Text "Waiting for server" "Font Size" {{SIZE_CAPTION_SMALL}} "Min Font Size" {{SIZE_CAPTION_SMALL}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } }
TextWidgetClass { Name "Help_garageSpawnIntervalSeconds" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 372 OffsetTop 372 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -400 } Color {{COLOR_TEXT}} Text "Default 5 s. Increase to spread out spawning. Next round." "Font Size" {{SIZE_CAPTION_SMALL}} "Min Font Size" {{SIZE_CAPTION_SMALL}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } } TextWidgetClass { Name "Help_garageSpawnIntervalSeconds" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 372 OffsetTop 372 SizeX 456 OffsetRight -484 SizeY 28 OffsetBottom -400 } Color {{COLOR_TEXT}} Text "Default 5 s. Increase to spread out spawning. Next round." "Font Size" {{SIZE_CAPTION_SMALL}} "Min Font Size" {{SIZE_CAPTION_SMALL}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } }
TextWidgetClass { Name "GarageSettingsNote" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 284 OffsetTop 284 SizeX 456 OffsetRight -964 SizeY 110 OffsetBottom -394 } Color {{COLOR_TEXT}} Text "Garage settings apply next round. Used vehicles stay for the round. Empty garages are filled gradually when hidden from players." "Font Size" {{SIZE_BODY}} "Min Font Size" {{SIZE_BODY}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } } TextWidgetClass { Name "GarageSettingsNote" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 284 OffsetTop 284 SizeX 456 OffsetRight -964 SizeY 110 OffsetBottom -394 } Color {{COLOR_TEXT}} Text "Parking settings apply next round. Used vehicles stay. Garages and clear residential yards fill gradually while hidden. Rally cars join when the DLC is loaded." "Font Size" {{SIZE_BODY}} "Min Font Size" {{SIZE_BODY}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } }
} } } }