Add civilian traffic variants, farm tractors and UI scaling; record Workshop 0.0.143
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2026-11-06 12:37:08 +01:00
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# Civilian road traffic
Unarmed civilians drive ordinary S105 cars and S1203 vans along the terrain's roads. This is ambient life, separate from enemy convoys and VirtualHQ: drivers receive no enemy loadouts, intelligence or pursuit orders.
Unarmed civilians drive ordinary S105 and V2101 cars and S1203 vans along the terrain's roads. The street-car catalog is discovered once per traffic service, with an 80% car / 20% van selection. Rally cars and tractors are excluded from moving traffic. T601 cars remain in the parked pool: native AI failed to start them on two test routes in 1.9.0.37. This is ambient life, separate from enemy convoys and VirtualHQ: drivers receive no enemy loadouts, intelligence or pursuit orders.
The admin menu's **Mission → Civilian vehicles** page has **Civilian traffic (0–6 cars)**. The default is 3. Set 0 to stop new traffic; existing unclaimed cars retire only when the normal distance and visibility checks allow it. The same setting is available as `/esc mission traffic set N` and `mission.civilianTrafficCount` in the unified server `Escapists.json`. Old configurations receive the default automatically.