Add civilian traffic variants, farm tractors and UI scaling; record Workshop 0.0.143
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2026-11-06 12:37:08 +01:00
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# Civilian road traffic
Unarmed civilians drive ordinary S105 cars and S1203 vans along the terrain's roads. This is ambient life, separate from enemy convoys and VirtualHQ: drivers receive no enemy loadouts, intelligence or pursuit orders.
Unarmed civilians drive ordinary S105 and V2101 cars and S1203 vans along the terrain's roads. The street-car catalog is discovered once per traffic service, with an 80% car / 20% van selection. Rally cars and tractors are excluded from moving traffic. T601 cars remain in the parked pool: native AI failed to start them on two test routes in 1.9.0.37. This is ambient life, separate from enemy convoys and VirtualHQ: drivers receive no enemy loadouts, intelligence or pursuit orders.
The admin menu's **Mission → Civilian vehicles** page has **Civilian traffic (0–6 cars)**. The default is 3. Set 0 to stop new traffic; existing unclaimed cars retire only when the normal distance and visibility checks allow it. The same setting is available as `/esc mission traffic set N` and `mission.civilianTrafficCount` in the unified server `Escapists.json`. Old configurations receive the default automatically.
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An untouched vehicle can be retired only when it is at least 1,400 metres from every known observer (or the configured spawn radius plus 400 metres, whichever is larger) and hidden for a sampled 60-second grace period. Returning nearby, gaining visibility or losing observer information cancels that grace period. Retirement frees a nearby slot for the players' new area; an unused parking site can become eligible again on a later visit. Unclaimed cars are maintained one at a time. The discovery cache is capped at 16,384 cells and 2,048 garage/yard anchors per round. Vehicles still incur ordinary physics and replication costs.
Validation: [DLC car fit, optional loading and native yard placement](evidence/garage-dlc-yards-2026-11-06/README.md), [menu settings and round persistence](evidence/garage-vehicles-2026-10-30/menu/report.json), [nearby garage spawning and retention](evidence/garage-vehicles-2026-10-30/nearby/report.json), plus production-method observer, lifecycle, settings and menu tests.
### Farm tractors and interface scaling (1.9)
When Rally is loaded, the parked-vehicle service can also place a Tozer tractor
beside intact native barns and cowsheds. Farm sites use at most a 15% selection
chance (or the configured parking chance if lower), share the garage/yard limit,
and never put tractors in residential garages. Farm placement uses four metres
of wall clearance, a larger dry/flat footprint, taller visibility samples and a
larger collision envelope. Used tractors receive the same permanent claim
protection as cars. Normal DLC driver restrictions remain in effect.
The administration menu keeps the selected UI scale while its panel fits, then
reduces only that panel enough to remain inside the viewport with a small margin.
It does not change the player's saved interface scale or other game UI.
@@ -0,0 +1,74 @@
# Reforger 1.9 mission review
Requested: apply civilian vehicle variety (3), check ACE repacking (1), AI
spawning/dormancy (4), and UI scaling (5). Tested with installed 1.9.0.37.
## Changes
- Moving civilian traffic discovers ordinary S105/V2101 variants once, with
80% car / 20% existing S1203 van selection. The native catalog contained 19
moving-car entries. Rally cars and tractors remain outside moving traffic.
- T601 stays in the parked pool. Two native road locations left its original
AI driver seated without starting the engine; the diagnostic recorded engine
off, handbrake on and negligible movement. V2101 drove on those tests. No
speculative engine or vanilla prefab override was added.
- Optional Rally Z7211 civilian tractors can appear beside supported barns and
cowsheds. Farm selection is capped at 15%, shares the existing parked fleet
limit, and uses wider ground/collision and taller visibility checks. Existing
claim and distant cleanup rules remain in use. No new DLC dependency.
- The admin panel shrinks only when necessary to fit the viewport, without
changing the user's saved UI scale. Baseline 150% scale clipped vertically;
final native measurements fit at 75%, 100%, 125% and 150%.
## Checks without changes
Installed ACE Magazine Repack 1.4.3 already handles inventory drag/drop through
its `SCR_InventoryMenuUI.MoveItemToStorageSlot` override and server-side ammo
transfer. It checks matching magazine wells and available capacity. This is a
source inspection, not a new multiplayer ACE/RHS interoperability test. No
duplicate repacking implementation was added.
Site squads, patrols and related groups already request queued native spawning.
Town garrisons instead create one actor per background callback, with mission
placement and exclusion checks. Convoys and aircraft have explicit AI activity
requirements. The isolated native world reported partial fill and dormancy
enabled with an active AI limit of 128; its zero active count is not a production
load measurement. No priority or global dormancy change was made. Native group
despawn/recreation can reset inventory and health, so further optimization needs
to preserve the mission's finite ammunition, casualties and crew continuity.
Official context: [1.9 changelog](https://reforger.armaplatform.com/news/changelog-november-4-2026),
[September modding update](https://reforger.armaplatform.com/news/modding-update-sept-24-2026),
[October modding update](https://reforger.armaplatform.com/news/modding-update-oct-21-2026).
## Evidence and limits
`final.log` records both original S105/V2101 drivers travelling over 100 metres,
native tractor placement through production Plan/Pending ground, visibility and
collision checks, and UI geometry. The fixture supplies a stationary observer
and a spawned native barn; it forces that barn's selection to exercise placement.
It does not test random farm frequency or multiplayer observers. UI measurements
use the 501x225 Workbench game viewport, not manual controller/TV usability.
`runner.json` reports `smoke-completed`, unchanged source/external inputs and
confirmed cleanup. `production-source-comparison.json` verifies all changed
production scripts/layout match the tested snapshot. The test-only probe and
launch manifests are included. Tests used hidden, muted Gamescope and a disposable
Proton prefix; the normal mission startup was suppressed in the fixture.
The strict runner still exits nonzero because the complete log contains resource
errors: external localization references, legacy vehicle prefab fields, a DLC
ownership request failure, and fixture path-only resource lookups. There are no
Game script compilation errors or VM exceptions in the final run. Tractor resource
and seat checks passed, but live client DLC entitlement/driver access is unqualified.
This is not a clean-all-engine-logs or dedicated multiplayer certification.
`repository-check.log` records the full passing repository validator. After the
final T601 exclusion, catalog rules, traffic, garage lifecycle, panel fit and menu
source tests passed again. `ui-baseline.log` and `t601-diagnostic.log` preserve the
earlier failures that informed the changes. Other exploratory runs included a
test-only API typo and observer-fixture failure; neither changed production logic.
Workbench subsequently confirmed successful upload of 0.0.143 at 12:35:36 on
2026-11-06. See `publication.json`; the changelog version was recorded with
`tools/workshop_changelog.py --published` before committing this release.
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Log Z:\home\jakub\devel\escapistsrereintroduced\.local\review-1.9\native7\logs\logs_2026-11-06_12-04-20\console.log started at 2026-11-06 12:04:20 (2026-11-06 11:04:20 UTC)
12:04:20.126 ENGINE : FileSystem: Adding relative directory 'Z:\home\jakub\devel\escapistsrereintroduced\.local\review-1.9\native7\logs\logs_2026-11-06_12-04-20' to filesystem under name logs
12:04:20.127 ENGINE : FileSystem: Adding relative directory 'Z:\home\jakub\devel\escapistsrereintroduced\.local\review-1.9\native7\profile' to filesystem under name profile
12:04:20.127 ENGINE : FileSystem: Current working directory: 'Z:\home\jakub\.local\share\Steam\steamapps\common\Arma Reforger Tools\Workbench\'
12:04:20.128 PROFILING : Workbench Create Engine took: 8.566400 ms
12:04:21.149 INIT : INIT : Workbench Init Engine
12:04:21.149 ENGINE : Initializing engine, version 193322
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12:04:21.163 ENGINE : Addon dirs:
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12:04:21.163 ENGINE : dir: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/source7/addons'
12:04:21.163 ENGINE : dir: './addons'
12:04:21.163 ENGINE : dir: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons'
12:04:21.163 ENGINE : Available addons:
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12:04:21.163 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ArmaReforger/ArmaReforger.gproj' guid: '58D0FB3206B6F859' (packed)
12:04:21.163 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF' (packed)
12:04:21.163 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB' (packed)
12:04:21.163 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6' (packed)
12:04:21.163 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B' (packed)
12:04:21.163 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577' (packed)
12:04:21.163 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2' (packed)
12:04:21.163 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E' (packed)
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12:04:21.163 ENGINE : FileSystem: Adding relative directory 'Z:\home\jakub\devel\escapistsrereintroduced\.local\review-1.9\source7\addons\core' to filesystem under name ERR_Core
12:04:21.164 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_65930CB4CD0237B2/' (pak count: 1) to filesystem under name Parachutes
12:04:21.165 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_5E524E4FEECCA92B/' (pak count: 1) to filesystem under name WCS_BMP-1
12:04:21.166 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_5E389BB9F58B79A6/' (pak count: 1) to filesystem under name WCS_SpaceCore
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12:04:21.174 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_BADC0DEDABBEDA5E/' (pak count: 2) to filesystem under name RHS_Content_02
12:04:21.179 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_1337C0DE5DABBEEF/' (pak count: 4) to filesystem under name RHS_Content_01
12:04:21.190 ENGINE : FileSystem: Adding package 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/RallyDLC/' (pak count: 2) to filesystem under name RallyDLC
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12:04:21.303 RESOURCES : ResourceDB: loading cache (id=1 name=Parachutes path=Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_65930CB4CD0237B2/resourceDatabase.rdb)
12:04:21.303 RESOURCES : ResourceDB: loading cache (id=2 name=WCS_BMP-1 path=Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_5E524E4FEECCA92B/resourceDatabase.rdb)
12:04:21.304 RESOURCES : ResourceDB: loading cache (id=3 name=WCS_SpaceCore path=Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_5E389BB9F58B79A6/resourceDatabase.rdb)
12:04:21.305 RESOURCES : ResourceDB: loading cache (id=4 name=WCS_Armaments path=Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_629B2BA37EFFD577/resourceDatabase.rdb)
12:04:21.307 RESOURCES : ResourceDB: loading cache (id=5 name=RHS_Core path=Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_595F2BF2F44836FB/resourceDatabase.rdb)
12:04:21.315 RESOURCES : ResourceDB: loading cache (id=6 name=RHS_Content_02 path=Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_BADC0DEDABBEDA5E/resourceDatabase.rdb)
12:04:21.317 RESOURCES : ResourceDB: loading cache (id=7 name=RHS_Content_01 path=Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_1337C0DE5DABBEEF/resourceDatabase.rdb)
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12:04:21.460 RESOURCES : ResourceDB: loading cache (id=10 name=core path=./addons/core/resourceDatabase.rdb)
12:04:21.461 RESOURCES : ResourceDB: loading cache (id=11 name=profile path=Z:\home\jakub\devel\escapistsrereintroduced\.local\review-1.9\native7\profile/resourceDatabase.rdb)
12:04:21.461 RESOURCES : ResourceDB: loading cache (id=12 name=logs path=Z:\home\jakub\devel\escapistsrereintroduced\.local\review-1.9\native7\logs\logs_2026-11-06_12-04-20/resourceDatabase.rdb)
12:04:21.624 RESOURCES : RESOURCES : ResourceDB: full scan
12:04:21.629 RESOURCES : RESOURCES : scanning...
12:04:21.629 RESOURCES : RESOURCES : scanning @"ERR_Core"
12:04:21.647 RESOURCES : RESOURCES : scanning @"Parachutes"
12:04:21.650 RESOURCES : RESOURCES : scanning @"WCS_BMP-1"
12:04:21.653 RESOURCES : RESOURCES : scanning @"WCS_SpaceCore"
12:04:21.655 RESOURCES : RESOURCES : scanning @"WCS_Armaments"
12:04:21.660 RESOURCES : RESOURCES : scanning @"RHS_Core"
12:04:21.672 RESOURCES : RESOURCES : scanning @"RHS_Content_02"
12:04:21.676 RESOURCES : RESOURCES : scanning @"RHS_Content_01"
12:04:21.683 RESOURCES : RESOURCES : scanning @"RallyDLC"
12:04:21.690 RESOURCES : RESOURCES : scanning @"ArmaReforger"
12:04:21.882 RESOURCES : RESOURCES : scanning @"core"
12:04:21.886 RESOURCES : RESOURCES : scanning @"profile"
12:04:21.886 RESOURCES : RESOURCES : scanning @"logs"
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12:04:21.965 RESOURCES (W): resource not registered: @"$logs:launch-source-sha256.json". Setting null GUID
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12:04:22.042 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/RallyDLC/RallyDLC.gproj' guid: '6566A2D70498DA6B'
12:04:22.042 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF'
12:04:22.042 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E'
12:04:22.042 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB'
12:04:22.042 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577'
12:04:22.042 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6'
12:04:22.042 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B'
12:04:22.042 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2'
12:04:22.042 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/source7/addons/core/addon.gproj' guid: '2528466DE220D91C'
12:04:22.044 ENGINE : GameProject load
12:04:22.044 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_595F2BF2F44836FB/addon.gproj"
12:04:22.044 RESOURCES (E): Wrong GUID/name for resource @"{0AFDD005CD669892}Language/rhs_localization.st" in property "StringTableSource"
12:04:22.044 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_629B2BA37EFFD577/addon.gproj"
12:04:22.044 RESOURCES (E): Wrong GUID/name for resource @"{41FA2A08B6971D4C}Language/wcs_armament_localization.st" in property "StringTableSource"
12:04:22.045 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_5E389BB9F58B79A6/addon.gproj"
12:04:22.045 RESOURCES (E): Wrong GUID/name for resource @"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st" in property "StringTableSource"
12:04:22.045 INIT : GameProject load project data @"Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/addons/ERRI_5E524E4FEECCA92B/addon.gproj"
12:04:22.045 RESOURCES (E): Wrong GUID/name for resource @"{E50E557B468C7073}Language/wcs_bmp1_localization.st" in property "StringTableSource"
12:04:22.046 ENGINE : Loading custom engine user config '$profile:.save/app1874910_user76561198020202999/settings/ReforgerEngineSettings.conf'
12:04:22.046 ENGINE : No Enfusion settings file loaded. Continuing with defaults
12:04:22.135 RENDER : (OK) Adapter 'AMD Radeon RX 6950 XT (RADV NAVI21)' supports feature level 12_0
12:04:22.136 RENDER : Basic screen setup:
12:04:22.136 RENDER : Back buffer format : TEXFMT_R8G8B8A8_SRGB (29)
12:04:22.136 RENDER : MSAA : none
12:04:22.146 RENDER : AMD AGS library initialized, version 6.1.0 x DLL 6.1.0
12:04:22.146 RENDER : Extendeded AMD info for AMD Radeon RX 6950 XT (RADV NAVI21) (primary device)
12:04:22.146 RENDER : * architecture RDNA2, 80 CUs, 40 WGPs (for RDNA), 64 ROPs
12:04:22.146 RENDER : * core clocks 2000 MHz, memory 1124 MHz
12:04:22.146 RENDER : * TFlops 20.5, memory bandwidth (562.0 GB/s)
12:04:22.146 RENDER : AMD AGS correctly initialized
12:04:22.147 RENDER : GPU_ATI (0x1002) (AMD Radeon RX 6950 XT (RADV NAVI21)) with 1 GPU detected, VRAM 16128MB (fast 0MB), shared 64362MB, driver version 99.19.02-230831a-396538C-AMD-Software-Adrenalin-Edition
12:04:22.147 RENDER : Detected output devices:
12:04:22.147 RENDER : * 1 device/s connected to AMD Radeon RX 6950 XT (RADV NAVI21):
12:04:22.147 RENDER : Generic Non-PnP Monitor (\\.\DISPLAY1), 1280x720 (offset 0x0), 30Hz
12:04:22.147 RENDER : Concurrent frames limit 2
12:04:22.212 RENDER : DX12 device successfully created by AMD AGS library
12:04:22.212 RENDER : * user markers not supported in this version AMD SW
12:04:22.212 RENDER : Graphics device features
12:04:22.212 RENDER : Needed:
12:04:22.212 RENDER : * Highest supported shader model: 6.8 (6.0 needed)
12:04:22.212 RENDER : Optional:
12:04:22.212 RENDER : * Allow tearing (VSYNC) : 1
12:04:22.212 RENDER : * 16 bits : 1
12:04:22.212 RENDER : * Resource heap tier : 3
12:04:22.212 RENDER : * Persistent heaps (DRED) : 1
12:04:22.212 RENDER : * DRED 1.2 is supported by compiler
12:04:22.231 RENDER : Main RT format setup.
12:04:22.231 RENDER : Main RT format for quality 0 : TEXFMT_R11G11B10_FLOAT (26)
12:04:22.231 RENDER : Main RT format for quality 1 : TEXFMT_R16G16B16A16_FLOAT (10)
12:04:22.233 ENGINE : Job system settings: coreCount=16, shortJobContextCount=16, shortJobThreadCount=15, longJobThreadCount=16
12:04:22.261 PROFILING : Settings changed took: 0.012300 ms
12:04:22.524 AUDIO : Endpoint: Speakers (PulseAudio Output)
12:04:22.524 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Avg. bytes: 384kB, Sample bits: 32, Block align: 8B
12:04:22.524 AUDIO : Audio client:
12:04:22.524 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Buffer size: 1536B, Frame: 512
12:04:22.526 RENDER : RENDER : Reload shaders
12:04:22.526 RENDER : Enfusion shader version 37
12:04:22.526 INIT : INIT : ShaderListReload
12:04:22.526 PROFILING : ShaderListReload took: 0.000400 ms
12:04:22.767 RENDER : Loaded 4592 newer shader binaries
12:04:22.767 PROFILING : Reload shaders took: 240.376400 ms
12:04:22.767 ENGINE : Initializing inputs.
12:04:22.779 RENDER : Super resolution method available: AMD FSR 1
12:04:22.779 NETWORK : Initializing networking.
12:04:22.779 NETWORK : Using new GameRplScheduler.
12:04:22.780 SCRIPT : SCRIPT : Initializing scripts
12:04:22.780 SCRIPT : SCRIPT : ScriptProjectManager init
12:04:25.351 PROFILING : ScriptProjectManager init took: 2571.143100 ms
12:04:25.384 PROFILING : Initializing scripts took: 2604.070500 ms
12:04:25.400 ENGINE : Enfusion engine successfully created.
12:04:25.400 PROFILING : Workbench Init Engine took: 4250.669300 ms
12:04:25.400 INIT : INIT : Workbench Create Game
12:04:25.426 GUI : Using default language (en_us)
12:04:25.426 GUI : Loading 'en_us' localization file.
12:04:25.426 INIT : INIT : Loading StringTable
12:04:25.450 PROFILING : Loading StringTable took: 23.682100 ms
12:04:25.450 SCRIPT : SCRIPT : Compiling GameLib scripts
12:04:25.502 SCRIPT : Module: Workbench; loaded 18x files; 36x classes; used 125K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 90ce0460
12:04:25.502 SCRIPT : Module: GameLib; loaded 513x files; 704x classes; used 887K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 35487d81
12:04:25.502 PROFILING : Compiling GameLib scripts took: 52.404600 ms
12:04:25.502 SCRIPT : SCRIPT : Compiling Game scripts
12:04:26.376 INIT : Workbench Create Game
12:04:26.376 SCRIPT : Compiling Game scripts
12:04:26.376 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
12:04:26.903 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,787": 'GetPlayerPlatformKind' is obsolete
12:04:26.903 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,788": 'GetPlayerPlatformId' is obsolete
12:04:27.263 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,363": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
12:04:27.282 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
12:04:27.319 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
12:04:27.435 SCRIPT (W): @"Scripts/Game/Components/Magazines/SCR_MagazineComponent.c,134": Variable 'prefabPath' is not used
12:04:27.451 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
12:04:27.451 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
12:04:27.451 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
12:04:27.451 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
12:04:27.475 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,77": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
12:04:27.486 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
12:04:27.552 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
12:04:27.552 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
12:04:27.553 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
12:04:27.584 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,186": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
12:04:27.606 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,311": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
12:04:27.606 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,323": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
12:04:27.608 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
12:04:27.608 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
12:04:27.635 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeTransportProbe.c,138": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
12:04:27.669 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
12:04:28.046 SCRIPT : Module: WorkbenchGame; loaded 187x files; 692x classes; used 2796K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 53d2bfa5
12:04:28.054 SCRIPT : Module: Game; loaded 6913x files; 14314x classes; used 44459K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,SHOW_DISCLAIMER,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,GAME_MODE_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG,WCS_DEFINES_ARMAMENTS,WCS_DEFINES_SPACECORE"; CRC32: 19e5830d
12:04:28.111 PROFILING : Compiling Game scripts took: 2608.883700 ms
12:04:28.117 INIT : Creating game instance(ArmaReforgerScripted), version 1.9.0.37 built 2026-10-27 15:39:59 UTC.
12:04:28.172 ENGINE : Game successfully created.
12:04:28.173 PROFILING : Workbench Create Game took: 2772.529600 ms
12:04:28.180 DEFAULT : Using thumbnail cache directory: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Projects/ERR_Core/thumbnails
12:04:28.937 INIT : INIT : Workbench Reload Game
12:04:28.938 ENGINE : Game destroyed.
12:04:28.943 GUI : Using default language (en_us)
12:04:28.943 GUI : Loading 'en_us' localization file.
12:04:28.943 INIT : INIT : Loading StringTable
12:04:28.953 PROFILING : Loading StringTable took: 9.815000 ms
12:04:28.953 INIT : Creating game instance(ArmaReforgerScripted), version 1.9.0.37 built 2026-10-27 15:39:59 UTC.
12:04:28.964 INIT : Workbench Reload Game
12:04:28.964 DEFAULT (E): Failed to request DLC ownership information.
12:04:28.964 SCRIPT : Unable to register a script command due keyword duplicity: ban
12:04:28.965 SCRIPT : Unable to register a script command due keyword duplicity: kick
12:04:28.965 ENGINE : Game successfully created.
12:04:28.965 ENGINE : Game successfully initialized.
12:04:28.965 PROFILING : Workbench Reload Game took: 28.105500 ms
12:04:29.600 WORLD : WORLD : Entities load '$ERR_Core:Worlds/ERR_Everon.ent'
12:04:29.817 PROFILING : Entities load took: 217.244300 ms
12:04:29.818 WORLD : WORLD : CreateEntities
12:04:29.823 WORLD : WORLD : NotifyBeforeEntitiesCreated
12:04:29.823 PROFILING : NotifyBeforeEntitiesCreated took: 0.003500 ms
12:04:29.824 WORLD : WORLD : Wait for preloading data
12:04:29.824 PROFILING : Wait for preloading data took: 0.002200 ms
12:04:29.932 ENTITY : Create entity @"ENTITY:2" ('Eden', GenericTerrainEntity) at <0.000000 0.000000 0.000000> @"{5AD924374E8C7AF6}Prefabs/World/Game/Eden/GenericTerrain_Eden.et"
12:04:29.932 PROFILING : PROFILING : Terrain load
12:04:31.513 PROFILING : Terrain load took: 1580.121000 ms
12:04:33.516 WORLD : CreateEntities
12:04:33.516 ENTITY : Create entity @"ENTITY:135137" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
12:04:33.517 ENTITY : CreateComponent 'ScriptedRadioComponent'
12:04:33.517 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
12:04:35.614 WORLD : WORLD : Wait for preloading data
12:04:35.625 PROFILING : Wait for preloading data took: 11.337300 ms
12:04:39.998 WORLD : WORLD : NotifyBeforeEntitiesInitialized
12:04:39.998 PROFILING : NotifyBeforeEntitiesInitialized took: 0.005600 ms
12:04:40.409 WORLD : InitEntities 'world'
12:04:40.410 ENTITY : Init entity @"ENTITY:2305843009213693953" ('Reintroduced', ERR_GameMode) at <60.452000 1.000000 213.136002> @"{978E045E53EF36C8}Prefabs/ERR/GameMode.et"
12:04:40.410 SCRIPT : Reintroduced [config]: using $profile:Escapists.json; legacy files retained but no longer used.
12:04:40.412 WORLD : WORLD : NotifyEntitiesInitialized
12:04:40.412 TERRAIN : TERRAIN : Initializing road networks...
12:04:40.415 PROFILING : Initializing road networks... took: 2.546500 ms
12:04:40.415 PROFILING : NotifyEntitiesInitialized took: 2.890200 ms
12:04:40.417 WORLD (W): Leaf 4200 Ents 2204 [-687.000000,-432.000000] - [37.000000,100.000000]
12:04:40.417 WORLD : World statistics:
12:04:40.417 WORLD : Leafs 4261
12:04:40.417 WORLD : Leafs with entities 3367
12:04:40.418 WORLD : Avg ents/leaf 93
12:04:40.418 WORLD : Leafs with items 1311
12:04:40.418 WORLD : Leaf items 7213 (ss 2388 occ 1321 li 3504)
12:04:40.418 WORLD : Max items/Leaf 38
12:04:40.418 WORLD : Avg items/leaf 5
12:04:40.418 WORLD : Total entities 314700
12:04:40.418 WORLD : Static entities 286425
12:04:40.418 WORLD : Dynamic entities 27909
12:04:40.419 WORLD : Features entities 212
12:04:40.419 WORLD : NoLink entities 154
12:04:40.419 WORLD : Max ents/leaf 2204
12:04:40.419 WORLD : Max static ents/leaf 2201
12:04:40.419 WORLD : Max dynamic ents/leaf 139
12:04:40.419 PROFILING : CreateEntities took: 10599.458300 ms
12:04:40.566 PROFILING : * WorldEditor: LoadWorld: 10969.913300 ms
12:04:40.824 AUDIO : Endpoint: Speakers (PulseAudio Output)
12:04:40.824 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Avg. bytes: 384kB, Sample bits: 32, Block align: 8B
12:04:40.825 AUDIO : Audio client:
12:04:40.825 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Buffer size: 1536B, Frame: 512
12:04:41.280 TERRAIN : Loading tile map config (worlds/Eden/Eden/tileMap.conf)
12:04:41.280 TERRAIN : Loading minimap config (worlds/Eden/Eden/miniMap.conf)
12:04:41.281 TERRAIN : The default minimap texture ('worlds/Eden/EdenRasterized.edds') not found. Trying 'worlds/Eden/Eden.edds'...
12:04:41.282 TERRAIN : The default minimap texture ('worlds/Eden/Eden.edds') not found. Skipping...
12:04:41.367 SCRIPT : ERR VALIDATION: prison terrain=211.344, radio terrain=159.656, extraction terrain=65.1562
12:04:41.367 SCRIPT : ERR TERRAIN: x=6084 z=7154 y=211.531
12:04:41.368 SCRIPT : ERR TERRAIN: x=6084 z=7157 y=211.516
12:04:41.368 SCRIPT : ERR TERRAIN: x=6084 z=7160 y=211.5
12:04:41.368 SCRIPT : ERR TERRAIN: x=6084 z=7163 y=211.453
12:04:41.368 SCRIPT : ERR TERRAIN: x=6084 z=7166 y=211.406
12:04:41.368 SCRIPT : ERR TERRAIN: x=6087 z=7154 y=211.438
12:04:41.368 SCRIPT : ERR TERRAIN: x=6087 z=7157 y=211.438
12:04:41.368 SCRIPT : ERR TERRAIN: x=6087 z=7160 y=211.422
12:04:41.368 SCRIPT : ERR TERRAIN: x=6087 z=7163 y=211.391
12:04:41.369 SCRIPT : ERR TERRAIN: x=6087 z=7166 y=211.344
12:04:41.369 SCRIPT : ERR TERRAIN: x=6090 z=7154 y=211.344
12:04:41.369 SCRIPT : ERR TERRAIN: x=6090 z=7157 y=211.344
12:04:41.369 SCRIPT : ERR TERRAIN: x=6090 z=7160 y=211.344
12:04:41.369 SCRIPT : ERR TERRAIN: x=6090 z=7163 y=211.328
12:04:41.369 SCRIPT : ERR TERRAIN: x=6090 z=7166 y=211.281
12:04:41.369 SCRIPT : ERR TERRAIN: x=6093 z=7154 y=211.25
12:04:41.369 SCRIPT : ERR TERRAIN: x=6093 z=7157 y=211.281
12:04:41.369 SCRIPT : ERR TERRAIN: x=6093 z=7160 y=211.25
12:04:41.370 SCRIPT : ERR TERRAIN: x=6093 z=7163 y=211.234
12:04:41.370 SCRIPT : ERR TERRAIN: x=6093 z=7166 y=211.188
12:04:41.370 SCRIPT : ERR TERRAIN: x=6096 z=7154 y=211.156
12:04:41.370 SCRIPT : ERR TERRAIN: x=6096 z=7157 y=211.172
12:04:41.370 SCRIPT : ERR TERRAIN: x=6096 z=7160 y=211.156
12:04:41.370 SCRIPT : ERR TERRAIN: x=6096 z=7163 y=211.141
12:04:41.370 SCRIPT : ERR TERRAIN: x=6096 z=7166 y=211.094
12:04:41.391 SCRIPT : ERR SITE CANDIDATE: position=<6090,211.344,7160> elevationRange=0.640625
12:04:43.901 INIT : INIT : Workbench Reload Game
12:04:43.903 ENGINE : Game destroyed.
12:04:43.909 GUI : Using default language (en_us)
12:04:43.909 GUI : Loading 'en_us' localization file.
12:04:43.909 INIT : INIT : Loading StringTable
12:04:43.930 PROFILING : Loading StringTable took: 20.876600 ms
12:04:43.930 INIT : Creating game instance(ArmaReforgerScripted), version 1.9.0.37 built 2026-10-27 15:39:59 UTC.
12:04:43.942 SCRIPT : Unable to register a script command due keyword duplicity: ban
12:04:43.942 SCRIPT : Unable to register a script command due keyword duplicity: kick
12:04:43.942 ENGINE : Game successfully created.
12:04:43.942 ENGINE : Game successfully initialized.
12:04:43.943 PROFILING : Workbench Reload Game took: 41.472400 ms
12:04:43.945 DEFAULT (W): LogiLED: Cannot initialize! (service not running or no compatible device detected)
12:04:44.001 PLATFORM : Save data from container 'settings' have been loaded
12:04:44.096 PLATFORM : Save data from container 'sessions' have been loaded
12:04:44.194 DEFAULT : [SaveGameManager] Starting new playthrough nr.0 '' for mission '{B6C516F86302C679}Worlds/ERR_Everon.ent'.
12:04:44.200 WORLD : WORLD : Game::LoadEntities
12:04:44.200 WORLD : WORLD : Initializing world systems @"{6A58ADD30913F600}Configs/Systems/RallySystems.conf"
12:04:44.201 NETWORK : Enabled lag compensation, 29 frames with 100 FPS and 280 ms rewind limits.
12:04:44.201 WORLD : Game::LoadEntities
12:04:44.201 WORLD : Initializing world systems @"{6A58ADD30913F600}Configs/Systems/RallySystems.conf"
12:04:44.201 WORLD (W): Requesting creation of abstract system SCR_RaceSystem, but abstract systems cannot be created.
12:04:44.202 WORLD : WORLD : CreateEntities
12:04:44.202 WORLD : WORLD : CreateEntities
12:04:44.202 WORLD : WORLD : NotifyBeforeEntitiesCreated
12:04:44.208 RESOURCES : Loaded mission headers from 11 addon(s)!
12:04:44.208 PROFILING : NotifyBeforeEntitiesCreated took: 6.186500 ms
12:04:44.208 WORLD : WORLD : Wait for preloading data
12:04:44.208 PROFILING : Wait for preloading data took: 0.000300 ms
12:04:46.273 WORLD : CreateEntities
12:04:46.273 WORLD : CreateEntities
12:04:46.273 ENTITY : Create entity @"ENTITY:135137" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
12:04:46.273 ENTITY : CreateComponent 'ScriptedRadioComponent'
12:04:46.273 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
12:04:47.080 ENTITY : Create entity @"ENTITY:191608" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1080.213013 10.776751 6018.347168>
12:04:47.080 ENTITY : CreateComponent 'Hierarchy'
12:04:47.080 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191608" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1080.213013 10.776751 6018.347168>')
12:04:47.080 ENTITY : Create entity @"ENTITY:191610" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1082.185913 10.778749 6018.331055>
12:04:47.080 ENTITY : CreateComponent 'Hierarchy'
12:04:47.080 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191610" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1082.185913 10.778749 6018.331055>')
12:04:47.080 ENTITY : Create entity @"ENTITY:191612" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1084.190918 10.790751 6018.334961>
12:04:47.080 ENTITY : CreateComponent 'Hierarchy'
12:04:47.080 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191612" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1084.190918 10.790751 6018.334961>')
12:04:47.086 ENTITY : Create entity @"ENTITY:191875" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4425.594727 9.981750 11029.402344>
12:04:47.086 ENTITY : CreateComponent 'Hierarchy'
12:04:47.086 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191875" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4425.594727 9.981750 11029.402344>')
12:04:47.086 ENTITY : Create entity @"ENTITY:191877" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4426.584473 9.983749 11031.109375>
12:04:47.086 ENTITY : CreateComponent 'Hierarchy'
12:04:47.086 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191877" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4426.584473 9.983749 11031.109375>')
12:04:47.086 ENTITY : Create entity @"ENTITY:191879" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4427.572266 9.995750 11032.853516>
12:04:47.086 ENTITY : CreateComponent 'Hierarchy'
12:04:47.086 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:191879" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4427.572266 9.995750 11032.853516>')
12:04:47.090 ENTITY : Create entity @"ENTITY:192133" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.946289 10.470250 1551.986084>
12:04:47.090 ENTITY : CreateComponent 'Hierarchy'
12:04:47.090 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:192133" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.946289 10.470250 1551.986084>')
12:04:47.090 ENTITY : Create entity @"ENTITY:192135" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.430664 10.472250 1550.081421>
12:04:47.090 ENTITY : CreateComponent 'Hierarchy'
12:04:47.090 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:192135" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.430664 10.472250 1550.081421>')
12:04:47.090 ENTITY : Create entity @"ENTITY:192137" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10008.926758 10.484250 1548.140869>
12:04:47.090 ENTITY : CreateComponent 'Hierarchy'
12:04:47.090 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:192137" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10008.926758 10.484250 1548.140869>')
12:04:49.020 WORLD : WORLD : Wait for preloading data
12:04:49.024 PROFILING : Wait for preloading data took: 3.606400 ms
12:04:50.245 ENTITY : Create entity @"ENTITY:2305843009213693956" ('Factions', SCR_FactionManager) at <0.000000 0.000000 0.000000> @"{5414041A15DC4B54}Prefabs/ERR/FactionManager.et"
12:04:50.245 RESOURCES : GetResourceObject @"{CC22252205B0DEEE}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS_M134_M261.et"
12:04:50.245 WORLD : Entity prefab load @"{CC22252205B0DEEE}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS_M134_M261.et"
12:04:50.245 RESOURCES : GetResourceObject @"{59769013F69B1DE9}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS.et"
12:04:50.245 WORLD : Entity prefab load @"{59769013F69B1DE9}Prefabs/Vehicles/Wheeled/S105/S105_rally_WCS.et"
12:04:50.245 RESOURCES : GetResourceObject @"{5555DCAFADB8CE2A}Prefabs/Vehicles/Wheeled/S105/S105_rally.et"
12:04:50.245 WORLD : Entity prefab load @"{5555DCAFADB8CE2A}Prefabs/Vehicles/Wheeled/S105/S105_rally.et"
12:04:50.245 WORLD (E): Unknown keyword/data 'Pacejka' at offset 939(0x3ab)
12:04:50.245 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 1320(0x528)
12:04:50.245 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 1346(0x542)
12:04:50.245 WORLD (E): Unknown keyword/data 'Pacejka' at offset 1251(0x4e3)
12:04:50.245 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 1670(0x686)
12:04:50.245 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 1697(0x6a1)
12:04:50.267 RESOURCES : GetResourceObject @"{828E8711567C3242}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA_Desert.et"
12:04:50.267 WORLD : Entity prefab load @"{828E8711567C3242}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA_Desert.et"
12:04:50.267 RESOURCES : GetResourceObject @"{BF0050432603DD9E}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA.et"
12:04:50.267 WORLD : Entity prefab load @"{BF0050432603DD9E}Prefabs/Vehicles/Tracked/BMP1/BMP1P_FIA.et"
12:04:50.267 RESOURCES : GetResourceObject @"{3868E03D9A4AF186}Prefabs/Vehicles/Tracked/BMP1/BMP1P_Base.et"
12:04:50.267 WORLD : Entity prefab load @"{3868E03D9A4AF186}Prefabs/Vehicles/Tracked/BMP1/BMP1P_Base.et"
12:04:50.267 RESOURCES : GetResourceObject @"{1DC01AAACFFA8B63}Prefabs/Vehicles/Tracked/BMP1/BMP1_Base.et"
12:04:50.267 WORLD : Entity prefab load @"{1DC01AAACFFA8B63}Prefabs/Vehicles/Tracked/BMP1/BMP1_Base.et"
12:04:50.267 WORLD (E): Unknown keyword/data 'm_aWheels' at offset 31979(0x7ceb)
12:04:50.267 WORLD (E): Unknown keyword/data 'Pacejka' at offset 45708(0xb28c)
12:04:50.267 WORLD (E): Unknown keyword/data 'ClutchFeedbackRpm' at offset 47045(0xb7c5)
12:04:50.267 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 47074(0xb7e2)
12:04:50.267 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 47100(0xb7fc)
12:04:50.460 RESOURCES : GetResourceObject @"{1DF4C30C130D8FAD}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed_Camo.et"
12:04:50.460 WORLD : Entity prefab load @"{1DF4C30C130D8FAD}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed_Camo.et"
12:04:50.460 RESOURCES : GetResourceObject @"{AB5DE68E3E654FCA}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed.et"
12:04:50.460 WORLD : Entity prefab load @"{AB5DE68E3E654FCA}Prefabs/Vehicles/Wheeled/K4386/K4386_Armed.et"
12:04:50.460 RESOURCES : GetResourceObject @"{863A65C2E3330F2F}Prefabs/Vehicles/Wheeled/K4386/K4386_Base.et"
12:04:50.460 WORLD : Entity prefab load @"{863A65C2E3330F2F}Prefabs/Vehicles/Wheeled/K4386/K4386_Base.et"
12:04:50.460 WORLD (E): Unknown keyword/data 'Pacejka' at offset 30372(0x76a4)
12:04:50.460 WORLD (E): Unknown keyword/data 'ClutchFeedbackRpm' at offset 31503(0x7b0f)
12:04:50.460 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 31531(0x7b2b)
12:04:50.460 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 31557(0x7b45)
12:04:50.461 RESOURCES : GetResourceObject @"{DD20465C217BB8BF}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed_camoExpo.et"
12:04:50.462 WORLD : Entity prefab load @"{DD20465C217BB8BF}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed_camoExpo.et"
12:04:50.462 RESOURCES : GetResourceObject @"{3B899AC9449C35F0}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed.et"
12:04:50.462 WORLD : Entity prefab load @"{3B899AC9449C35F0}Prefabs/Vehicles/Wheeled/K17/APC_K17_unarmed.et"
12:04:50.462 RESOURCES : GetResourceObject @"{8C271634056DAD5A}Prefabs/Vehicles/Wheeled/K17/APC_K17_base.et"
12:04:50.462 WORLD : Entity prefab load @"{8C271634056DAD5A}Prefabs/Vehicles/Wheeled/K17/APC_K17_base.et"
12:04:50.462 WORLD (E): Unknown keyword/data 'Pacejka' at offset 43124(0xa874)
12:04:50.462 WORLD (E): Unknown keyword/data 'ClutchFeedbackRpm' at offset 44146(0xac72)
12:04:50.462 WORLD (E): Unknown keyword/data 'ClutchUncoupleRpm' at offset 44174(0xac8e)
12:04:50.462 WORLD (E): Unknown keyword/data 'ClutchCoupleRpm' at offset 44200(0xaca8)
12:04:50.698 WORLD : WORLD : NotifyBeforeEntitiesInitialized
12:04:50.698 PROFILING : NotifyBeforeEntitiesInitialized took: 0.041400 ms
12:04:53.997 WORLD : InitEntities 'world'
12:04:53.997 ENTITY : Init entity @"ENTITY:2305843009213693953" ('Reintroduced', ERR_GameMode) at <60.452000 1.000000 213.136002> @"{978E045E53EF36C8}Prefabs/ERR/GameMode.et"
12:04:53.997 SCRIPT : Reintroduced [loading]: respawn animation and preparation display attached to Escape
12:04:54.023 WORLD : WORLD : NotifyEntitiesInitialized
12:04:54.023 TERRAIN : TERRAIN : Initializing road networks...
12:04:54.028 PROFILING : Initializing road networks... took: 4.518500 ms
12:04:54.028 DEFAULT : DEFAULT : WorldVolumesCollection
12:04:54.040 PROFILING : WorldVolumesCollection took: 12.377700 ms
12:04:54.040 INIT : INIT : SoundWorldInit
12:04:54.053 PROFILING : SoundWorldInit took: 12.323800 ms
12:04:54.053 PROFILING : NotifyEntitiesInitialized took: 29.457900 ms
12:04:54.054 WORLD : World statistics:
12:04:54.054 WORLD : Leafs 4261
12:04:54.054 WORLD : Leafs with entities 3204
12:04:54.054 WORLD : Avg ents/leaf 94
12:04:54.054 WORLD : Leafs with items 1311
12:04:54.054 WORLD : Leaf items 7252 (ss 2388 occ 1321 li 3543)
12:04:54.054 WORLD : Max items/Leaf 38
12:04:54.054 WORLD : Avg items/leaf 5
12:04:54.054 WORLD : Total entities 307610
12:04:54.054 WORLD : Static entities 282259
12:04:54.054 WORLD : Dynamic entities 19898
12:04:54.054 WORLD : Features entities 5
12:04:54.054 WORLD : NoLink entities 5448
12:04:54.054 WORLD : Max ents/leaf 1317
12:04:54.054 WORLD : Max static ents/leaf 1223
12:04:54.054 WORLD : Max dynamic ents/leaf 118
12:04:54.054 PROFILING : CreateEntities took: 9852.296500 ms
12:04:54.054 PROFILING : CreateEntities took: 9852.476100 ms
12:04:54.062 WORLD : WORLD : Wait for preloading data around camera
12:04:54.062 PROFILING : Wait for preloading data around camera took: 0.000700 ms
12:04:54.062 WORLD : WORLD : EOnActivate
12:04:54.069 PROFILING : EOnActivate took: 7.114600 ms
12:04:54.070 PROFILING : Game::LoadEntities took: 9869.388700 ms
12:04:54.370 DEFAULT : Entered offline game state.
12:04:58.242 SCRIPT : Map load time: 2249ms
12:04:58.244 NETWORK : Player connected: connectionID=2147483646
12:04:58.244 NETWORK : ### Connecting player: connectionID=2147483646, Name=
12:04:58.244 NETWORK : ### Creating player: PlayerId=1, Name=jakub
12:04:58.247 RESOURCES : GetResourceObject @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
12:04:58.247 WORLD : Entity prefab load @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
12:04:58.248 RESOURCES : GetResourceObject @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
12:04:58.248 WORLD : Entity prefab load @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
12:04:58.248 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)
12:04:58.248 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)
12:04:58.252 ENTITY : SpawnEntityPrefab @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
12:04:58.252 ENTITY : Create entity @"ENTITY:4611686018427388637" ('SCR_PlayerController') at <0.000000 0.000000 0.000000>
12:04:58.252 ENTITY : EntityPrefabUse @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
12:04:58.252 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_PUNISHMENT_KILLING_SET'. There should only be one of each key!
12:04:58.252 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_TYPE_DISABLED'. There should only be one of each key!
12:04:58.254 SCRIPT (W): Can't open config file ""
12:04:58.259 WORLD : InitEntities 'world'
12:04:58.260 ENTITY : Init entity @"ENTITY:4611686018427388637" ('SCR_PlayerController') at <0.000000 0.000000 0.000000> @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
12:04:58.260 GUI : WidgetManager: CrateWidgets @"{3C9DCDD76AB83157}UI/layouts/HUD/HUDLayouts/HUDManager_Root.layout"
12:04:58.260 SCRIPT (W): Slot_WeaponInfo Has no Content!
12:04:58.260 SCRIPT (W): Slot_Chat Has no Content!
12:04:58.260 SCRIPT (W): Slot_VON Has no Content!
12:04:58.260 SCRIPT (W): Slot_AvailableActions Has no Content!
12:04:58.260 SCRIPT (W): Slot_Vehicle Has no Content!
12:04:58.261 SCRIPT (W): Slot_GameVersion Has no Content!
12:04:58.261 SCRIPT (W): Slot_Notifications Has no Content!
12:04:58.261 SCRIPT (W): Slot_Hints Has no Content!
12:04:58.273 ENTITY : SpawnEntityPrefab @"{59EF8ECAE1DCD417}Prefabs/Editor/Modes/EditorModeEdit.et"
12:04:58.273 ENTITY : Create entity @"ENTITY:4611686018427388640" ('SCR_EditorModeEntity') at <0.000000 0.000000 0.000000>
12:04:58.273 ENTITY : EntityPrefabUse @"{59EF8ECAE1DCD417}Prefabs/Editor/Modes/EditorModeEdit.et"
12:04:58.274 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {259EE7B78C51B624}UAZ469.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
12:04:58.274 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
12:04:58.275 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
12:04:58.278 NETWORK : ### Updating player: PlayerId=1, Name=jakub, rplIdentity=0xFFFFFFFE, IdentityId=00000000-0000-0000-0000-000000000000
12:04:58.278 SCRIPT (W): Ban Settings could not be loaded from BE Storage: Relying on default config
12:04:58.279 NETWORK : Players connecting: 0
12:04:58.279 NETWORK : Players connected: 1 / 1
12:04:58.304 DEFAULT : Using autosave directory: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Projects/ERR_Core/autosaves
12:04:58.305 PROFILING : Workbench startup took: 38230.777100 ms
12:04:58.395 WORLD : Frame start
12:04:58.395 SCRIPT : ScenarioFramework: Available tasks are empty, no new tasks will be generated.
12:04:58.406 WORLD : UpdateEntities
12:04:58.406 WORLD : Frame
12:04:58.406 SCRIPT : SCR_BaseGameMode::OnGameStateChanged = GAME
12:04:58.544 WORLD : UpdateEntities
12:04:58.544 WORLD : PostFrame
12:04:58.544 GUI : WidgetManager: CrateWidgets @"{D89BBA18F99053D6}UI/layouts/HUD/Chat/ChatHud.layout"
12:04:58.544 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:04:58.613 RESOURCES : GetResourceObject @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
12:04:58.613 GUI : Layout load @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
12:04:58.613 GUI : Widget prefab @"{EA1CC57D868E94F9}UI/layouts/HUD/Hint/Hint.layout"
12:04:58.614 GUI (W): Overridden prefab member (GUID: '{661AB14E0F471C66}' type: ButtonWidgetClass) no longer exists in prefab
12:04:58.756 RENDER : RENDER : ObjectsHeightMap::Build
12:04:58.756 RENDER : RENDER : MeshOccupancyGridManager::GenerateAllForWorld
12:04:58.798 PROFILING : MeshOccupancyGridManager::GenerateAllForWorld took: 41.050200 ms
12:04:58.806 PROFILING : ObjectsHeightMap::Build took: 49.482400 ms
12:05:00.548 ENTITY : SpawnEntityPrefab @"{939AC713213C2BA1}Prefabs/Vehicles/Wheeled/Z7211/Z7211_red_CIV.et"
12:05:00.548 WORLD : InitEntities 'world'
12:05:00.548 ENTITY : Init entity @"ENTITY:4611686018427388643" ('Vehicle','Assets/Vehicles/Wheeled/Z7211/Z7211_base.xob') at <4788.000000 28.593750 11528.000000> @"{939AC713213C2BA1}Prefabs/Vehicles/Wheeled/Z7211/Z7211_red_CIV.et"
12:05:00.549 SCRIPT (W): AUDIO: SCR_HitZoneStateSignal: No HitZone found
12:05:00.549 SCRIPT (W): AUDIO: SCR_HitZoneStateSignal: No HitZone found
12:05:02.474 SCRIPT : ERR REVIEW TRACTOR: prefab={939AC713213C2BA1}Prefabs/Vehicles/Wheeled/Z7211/Z7211_red_CIV.et low=<-1.10021,0.263591,-2.60995> high=<1.10381,2.69422,1.49574> driver=1
12:05:02.477 RESOURCES (E): Wrong GUID for resource @"{0000000000000000}Prefabs/Structures/Agriculture/Barn/Barn_E_01/Barn_E_01.et" in property "prefab"
12:05:02.548 SCRIPT : ERR REVIEW BARN: exists=1 low=<-7.56165,-3.95,-5.43061> high=<7.55593,12.0565,5.33792> alive=1 sites=1
12:05:02.555 SCRIPT : ERR REVIEW CATALOG: moving=19 tractors=0
12:05:02.659 SCRIPT : ERR REVIEW AI: partial=1 dormancy=1 limit=128 active=0
12:05:02.724 SCRIPT : ERR REVIEW FARM VETO: side=0 pos=<4776.44,28.6175,11528> ground=1 clear=1 hidden=1 distance=111.562
12:05:02.724 SCRIPT : ERR REVIEW FARM VETO: side=1 pos=<4799.56,28.1314,11528> ground=1 clear=1 hidden=0 distance=88.4439
12:05:02.724 SCRIPT : ERR REVIEW FARM VETO: side=2 pos=<4788,28.5238,11518.6> ground=1 clear=1 hidden=0 distance=100.447
12:05:02.725 SCRIPT : ERR REVIEW FARM VETO: side=3 pos=<4788,28.555,11537.3> ground=1 clear=1 hidden=0 distance=100.438
12:05:02.978 RESOURCES (E): Wrong GUID for resource @"{0000000000000000}UI/layouts/ERR/AdminMenu.layout" in property "(null)"
12:05:02.984 GUI : WidgetManager: CrateWidgets @"{AE761C0439D25FB8}UI/layouts/ERR/AdminMenu.layout"
12:05:02.984 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.984 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.985 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.985 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.986 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.986 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.986 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.987 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.987 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.987 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.988 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.988 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.989 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.989 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.990 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.990 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.991 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.991 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.992 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.992 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.992 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.993 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.994 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.994 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.994 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.995 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.995 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.996 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.996 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.996 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.997 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.997 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.997 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.998 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.998 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.999 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.999 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:02.999 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.000 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.000 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.000 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.001 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.001 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.002 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.003 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.003 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.003 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.004 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.005 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.481 SCRIPT : ERR REVIEW UI: dpi=0.75 panel=155.188,53.125 190.625x118.75 root=501x225 fits=1
12:05:03.485 RESOURCES (E): Wrong GUID for resource @"{0000000000000000}UI/layouts/ERR/AdminMenu.layout" in property "(null)"
12:05:03.486 GUI : WidgetManager: CrateWidgets @"{AE761C0439D25FB8}UI/layouts/ERR/AdminMenu.layout"
12:05:03.486 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.486 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.487 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.487 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.487 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.487 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.488 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.488 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.488 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.489 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.489 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.489 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.489 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.490 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.490 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.491 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.491 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.491 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.492 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.492 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.492 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.492 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.493 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.493 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.493 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.494 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.494 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.494 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.495 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.495 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.495 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.495 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.496 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.496 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.496 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.497 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.497 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.498 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.498 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.498 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.499 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.499 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.499 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.500 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.501 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.501 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.502 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.502 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.503 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.980 SCRIPT : ERR REVIEW UI: dpi=1 panel=123.417,33.3333 254.167x158.333 root=501x225 fits=1
12:05:03.984 RESOURCES (E): Wrong GUID for resource @"{0000000000000000}UI/layouts/ERR/AdminMenu.layout" in property "(null)"
12:05:03.985 GUI : WidgetManager: CrateWidgets @"{AE761C0439D25FB8}UI/layouts/ERR/AdminMenu.layout"
12:05:03.985 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.986 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.986 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.986 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.987 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.987 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.987 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.987 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.988 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.988 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.988 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.989 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.989 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.989 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.990 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.990 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.990 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.991 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.991 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.991 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.992 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.992 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.992 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.993 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.993 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.993 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.993 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.994 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.994 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.994 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.995 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.995 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.995 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.995 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.996 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.996 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.996 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.997 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.997 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.997 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.997 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.998 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.998 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.998 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:03.999 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.000 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.000 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.001 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.001 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.476 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:05:04.476 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=0.00569952 seated=1
12:05:04.476 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:05:04.476 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=0.0133654 seated=1
12:05:04.483 SCRIPT : ERR REVIEW UI: dpi=1.25 panel=91.6458,13.5417 317.708x197.917 root=501x225 fits=1
12:05:04.487 RESOURCES (E): Wrong GUID for resource @"{0000000000000000}UI/layouts/ERR/AdminMenu.layout" in property "(null)"
12:05:04.488 GUI : WidgetManager: CrateWidgets @"{AE761C0439D25FB8}UI/layouts/ERR/AdminMenu.layout"
12:05:04.488 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.489 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.489 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.489 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.489 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.490 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.490 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.490 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.491 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.491 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.491 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.491 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.492 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.492 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.493 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.493 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.493 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.494 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.494 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.494 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.495 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.495 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.495 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.496 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.496 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.496 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.497 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.497 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.497 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.497 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.498 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.498 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.498 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.499 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.499 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.499 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.500 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.500 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.500 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.501 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.501 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.501 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.502 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.502 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.503 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.504 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.504 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.505 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.506 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
12:05:04.985 SCRIPT : ERR REVIEW UI: dpi=1.5 panel=77.1316,4.50001 346.737x216 root=501x225 fits=1
12:05:06.478 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=1 throttle=0 rpm=0 handbrake=0 gear=1 auto=0
12:05:06.478 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=0.00704209 seated=1
12:05:06.478 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=0 brake=1 throttle=0 rpm=0 handbrake=0 gear=1 auto=0
12:05:06.478 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=0.0133654 seated=1
12:05:08.478 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=1 rpm=3246.92 handbrake=0 gear=0 auto=0
12:05:08.478 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=0.00163775 seated=1
12:05:08.478 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=3954.5 handbrake=0 gear=0 auto=0
12:05:08.478 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=0.00907271 seated=1
12:05:10.480 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=0.33464 rpm=2310.32 handbrake=0 gear=0 auto=0
12:05:10.481 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=4.84767 seated=1
12:05:10.481 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=800 handbrake=0 gear=2 auto=0
12:05:10.481 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=4.69306 seated=1
12:05:12.483 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=1 throttle=0 rpm=885.045 handbrake=0 gear=0 auto=0
12:05:12.483 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=8.86798 seated=1
12:05:12.483 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=1 throttle=0 rpm=1202.04 handbrake=0 gear=2 auto=0
12:05:12.484 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=6.00958 seated=1
12:05:14.486 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=1 rpm=5529.07 handbrake=0 gear=2 auto=0
12:05:14.487 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=9.19322 seated=1
12:05:14.487 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=5672.38 handbrake=0 gear=0 auto=0
12:05:14.487 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=5.18172 seated=1
12:05:16.487 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=0.3326 rpm=2475.74 handbrake=0 gear=2 auto=0
12:05:16.488 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=12.9666 seated=1
12:05:16.488 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=1805.71 handbrake=0 gear=2 auto=0
12:05:16.488 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=4.11791 seated=1
12:05:18.388 ENTITY : SpawnEntityPrefab @"{939AC713213C2BA1}Prefabs/Vehicles/Wheeled/Z7211/Z7211_red_CIV.et"
12:05:18.388 WORLD : InitEntities 'world'
12:05:18.388 ENTITY : Init entity @"ENTITY:4611686018427388884" ('Vehicle','Assets/Vehicles/Wheeled/Z7211/Z7211_base.xob') at <4776.438477 28.617500 11527.954102> @"{939AC713213C2BA1}Prefabs/Vehicles/Wheeled/Z7211/Z7211_red_CIV.et"
12:05:18.388 SCRIPT (W): AUDIO: SCR_HitZoneStateSignal: No HitZone found
12:05:18.388 SCRIPT (W): AUDIO: SCR_HitZoneStateSignal: No HitZone found
12:05:18.389 SCRIPT : ERR REVIEW FARM: prefab={939AC713213C2BA1}Prefabs/Vehicles/Wheeled/Z7211/Z7211_red_CIV.et position=<4776.44,28.6175,11528> anchor={99F6E8E52B71B137}Prefabs/Structures/Agriculture/Barn/Barn_E_01/Barn_E_01.et
12:05:18.390 SCRIPT : ERR SMOKE PASS: native farm tractor placement with production ground, visibility and collision checks
12:05:18.491 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=1 rpm=4305.6 handbrake=0 gear=2 auto=0
12:05:18.491 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=21.0339 seated=1
12:05:18.492 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.0103609 rpm=5343.62 handbrake=0 gear=2 auto=0
12:05:18.492 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=18.4669 seated=1
12:05:20.495 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=1 rpm=2873.13 handbrake=0 gear=3 auto=0
12:05:20.496 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=35.9355 seated=1
12:05:20.496 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0.255199 throttle=0 rpm=3955.39 handbrake=0 gear=3 auto=0
12:05:20.496 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=41.4843 seated=1
12:05:22.498 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=0.989265 rpm=3571.92 handbrake=0 gear=3 auto=0
12:05:22.498 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=53.6067 seated=1
12:05:22.498 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=3913.37 handbrake=0 gear=3 auto=0
12:05:22.498 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=65.0457 seated=1
12:05:24.501 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=0.751357 rpm=3711.13 handbrake=0 gear=3 auto=0
12:05:24.501 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=73.613 seated=1
12:05:24.501 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0.250001 throttle=0 rpm=3889.15 handbrake=0 gear=3 auto=0
12:05:24.502 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=88.506 seated=1
12:05:26.501 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=0.599024 rpm=3836.51 handbrake=0 gear=3 auto=0
12:05:26.501 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=93.9692 seated=1
12:05:26.501 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=2827.64 handbrake=0 gear=3 auto=0
12:05:26.501 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=103.199 seated=1
12:05:28.503 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=0.615298 rpm=4266.23 handbrake=0 gear=4 auto=0
12:05:28.504 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=114.633 seated=1
12:05:28.504 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.678276 rpm=5294.77 handbrake=0 gear=2 auto=0
12:05:28.504 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=106.427 seated=1
12:05:28.504 SCRIPT : ERR SMOKE PASS: S105 and V2101 street-car families driven over 100m by original native AI drivers
12:05:28.723 SCRIPT : ERR SMOKE COMPLETE: 1.9 review vehicles and UI measurements
@@ -0,0 +1,68 @@
12:05:02.474 SCRIPT : ERR REVIEW TRACTOR: prefab={939AC713213C2BA1}Prefabs/Vehicles/Wheeled/Z7211/Z7211_red_CIV.et low=<-1.10021,0.263591,-2.60995> high=<1.10381,2.69422,1.49574> driver=1
12:05:02.548 SCRIPT : ERR REVIEW BARN: exists=1 low=<-7.56165,-3.95,-5.43061> high=<7.55593,12.0565,5.33792> alive=1 sites=1
12:05:02.555 SCRIPT : ERR REVIEW CATALOG: moving=19 tractors=0
12:05:02.659 SCRIPT : ERR REVIEW AI: partial=1 dormancy=1 limit=128 active=0
12:05:02.724 SCRIPT : ERR REVIEW FARM VETO: side=0 pos=<4776.44,28.6175,11528> ground=1 clear=1 hidden=1 distance=111.562
12:05:02.724 SCRIPT : ERR REVIEW FARM VETO: side=1 pos=<4799.56,28.1314,11528> ground=1 clear=1 hidden=0 distance=88.4439
12:05:02.724 SCRIPT : ERR REVIEW FARM VETO: side=2 pos=<4788,28.5238,11518.6> ground=1 clear=1 hidden=0 distance=100.447
12:05:02.725 SCRIPT : ERR REVIEW FARM VETO: side=3 pos=<4788,28.555,11537.3> ground=1 clear=1 hidden=0 distance=100.438
12:05:03.481 SCRIPT : ERR REVIEW UI: dpi=0.75 panel=155.188,53.125 190.625x118.75 root=501x225 fits=1
12:05:03.980 SCRIPT : ERR REVIEW UI: dpi=1 panel=123.417,33.3333 254.167x158.333 root=501x225 fits=1
12:05:04.476 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:05:04.476 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=0.00569952 seated=1
12:05:04.476 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:05:04.476 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=0.0133654 seated=1
12:05:04.483 SCRIPT : ERR REVIEW UI: dpi=1.25 panel=91.6458,13.5417 317.708x197.917 root=501x225 fits=1
12:05:04.985 SCRIPT : ERR REVIEW UI: dpi=1.5 panel=77.1316,4.50001 346.737x216 root=501x225 fits=1
12:05:06.478 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=1 throttle=0 rpm=0 handbrake=0 gear=1 auto=0
12:05:06.478 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=0.00704209 seated=1
12:05:06.478 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=0 brake=1 throttle=0 rpm=0 handbrake=0 gear=1 auto=0
12:05:06.478 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=0.0133654 seated=1
12:05:08.478 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=1 rpm=3246.92 handbrake=0 gear=0 auto=0
12:05:08.478 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=0.00163775 seated=1
12:05:08.478 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=3954.5 handbrake=0 gear=0 auto=0
12:05:08.478 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=0.00907271 seated=1
12:05:10.480 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=0.33464 rpm=2310.32 handbrake=0 gear=0 auto=0
12:05:10.481 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=4.84767 seated=1
12:05:10.481 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=800 handbrake=0 gear=2 auto=0
12:05:10.481 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=4.69306 seated=1
12:05:12.483 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=1 throttle=0 rpm=885.045 handbrake=0 gear=0 auto=0
12:05:12.483 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=8.86798 seated=1
12:05:12.483 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=1 throttle=0 rpm=1202.04 handbrake=0 gear=2 auto=0
12:05:12.484 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=6.00958 seated=1
12:05:14.486 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=1 rpm=5529.07 handbrake=0 gear=2 auto=0
12:05:14.487 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=9.19322 seated=1
12:05:14.487 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=5672.38 handbrake=0 gear=0 auto=0
12:05:14.487 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=5.18172 seated=1
12:05:16.487 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=0.3326 rpm=2475.74 handbrake=0 gear=2 auto=0
12:05:16.488 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=12.9666 seated=1
12:05:16.488 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=1805.71 handbrake=0 gear=2 auto=0
12:05:16.488 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=4.11791 seated=1
12:05:18.389 SCRIPT : ERR REVIEW FARM: prefab={939AC713213C2BA1}Prefabs/Vehicles/Wheeled/Z7211/Z7211_red_CIV.et position=<4776.44,28.6175,11528> anchor={99F6E8E52B71B137}Prefabs/Structures/Agriculture/Barn/Barn_E_01/Barn_E_01.et
12:05:18.390 SCRIPT : ERR SMOKE PASS: native farm tractor placement with production ground, visibility and collision checks
12:05:18.491 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=1 rpm=4305.6 handbrake=0 gear=2 auto=0
12:05:18.491 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=21.0339 seated=1
12:05:18.492 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.0103609 rpm=5343.62 handbrake=0 gear=2 auto=0
12:05:18.492 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=18.4669 seated=1
12:05:20.495 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=1 rpm=2873.13 handbrake=0 gear=3 auto=0
12:05:20.496 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=35.9355 seated=1
12:05:20.496 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0.255199 throttle=0 rpm=3955.39 handbrake=0 gear=3 auto=0
12:05:20.496 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=41.4843 seated=1
12:05:22.498 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=0.989265 rpm=3571.92 handbrake=0 gear=3 auto=0
12:05:22.498 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=53.6067 seated=1
12:05:22.498 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=3913.37 handbrake=0 gear=3 auto=0
12:05:22.498 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=65.0457 seated=1
12:05:24.501 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=0.751357 rpm=3711.13 handbrake=0 gear=3 auto=0
12:05:24.501 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=73.613 seated=1
12:05:24.501 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0.250001 throttle=0 rpm=3889.15 handbrake=0 gear=3 auto=0
12:05:24.502 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=88.506 seated=1
12:05:26.501 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=0.599024 rpm=3836.51 handbrake=0 gear=3 auto=0
12:05:26.501 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=93.9692 seated=1
12:05:26.501 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=2827.64 handbrake=0 gear=3 auto=0
12:05:26.501 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=103.199 seated=1
12:05:28.503 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=1 brake=0 throttle=0.615298 rpm=4266.23 handbrake=0 gear=4 auto=0
12:05:28.504 SCRIPT : ERR REVIEW TRAFFIC: prefab={AD80FB47D868C775}Prefabs/Vehicles/Wheeled/S105/S105_green.et ready=1 travelled=114.633 seated=1
12:05:28.504 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.678276 rpm=5294.77 handbrake=0 gear=2 auto=0
12:05:28.504 SCRIPT : ERR REVIEW TRAFFIC: prefab={1689340AD95AE7F4}Prefabs/Vehicles/Wheeled/V2101/V2101_red.et ready=1 travelled=106.427 seated=1
12:05:28.504 SCRIPT : ERR SMOKE PASS: S105 and V2101 street-car families driven over 100m by original native AI drivers
12:05:28.723 SCRIPT : ERR SMOKE COMPLETE: 1.9 review vehicles and UI measurements
@@ -0,0 +1,724 @@
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"addons/core/UI/layouts/ERR/PauseModsButton.layout.meta": "9ed6adabd8f53eb9a562d7186789876bba5c4202155ca894c1af866ca47354f3",
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}
@@ -0,0 +1,45 @@
{
"schema_version": 1,
"launch_id": "5aeb8de5-7726-4e89-8cda-f359bc788ad7",
"captured_unix": 1793963058.7821145,
"source_root": "/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/source7",
"command": [
"gamescope",
"--backend",
"headless",
"-W",
"1280",
"-H",
"720",
"-w",
"1280",
"-h",
"720",
"-r",
"30",
"--",
"/home/jakub/.local/share/Steam/steamapps/common/Proton - Experimental/proton",
"run",
"/home/jakub/.local/share/Steam/steamapps/common/Arma Reforger Tools/Workbench/ArmaReforgerWorkbenchSteamDiag.exe",
"-gproj",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/source7/addons/core/addon.gproj",
"-addonsDir",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/source7/addons",
"-profile",
"Z:/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7",
"-logconsole",
"-wbModule=WorldEditor",
"-load",
"Worlds/ERR_Everon.ent",
"-plugin=ERR_ValidateWorldPlugin",
"-errPlay",
"1",
"-errSmoke",
"0",
"-errSmokeOutcome",
"normal-escape-route",
"-noThrow",
"-disableCrashReporter"
],
"manifest_sha256": "a010e9f6b9abbe3767b19c6536dcf7133c54f6d02c341a53fcec01fad8b525c5"
}
@@ -0,0 +1,172 @@
#ifdef WORKBENCH
modded class ERR_GameMode
{
protected ref ERR_ReviewProbe m_ReviewProbe;
protected override void StartScenario() {}
protected override void EOnInit(IEntity owner)
{
super.EOnInit(owner);
if (SCR_Global.IsEditMode() || !Replication.IsServer()) return;
GetGame().GetCallqueue().CallLater(ReviewBegin,2000,false);
}
protected void ReviewBegin() { m_ReviewProbe=new ERR_ReviewProbe(this);m_ReviewProbe.Begin(); }
}
class ERR_ReviewTraffic : ERR_CivilianTraffic
{
protected ref array<ref ERR_CivilianCar> m_ProbeCars={};
protected float m_Deadline;
bool Done;
void Begin()
{
Neutral(); m_Catalog.Find(false);
if (m_Catalog.RoadPrefabs.Count()<3 || !m_Catalog.Tractors.IsEmpty()) { Print("ERR SMOKE FAIL: traffic street-only catalog",LogLevel.ERROR);return; }
PrintFormat("ERR REVIEW CATALOG: moving=%1 tractors=%2",m_Catalog.RoadPrefabs.Count(),m_Catalog.Tractors.Count());
array<ResourceName> choices={};
foreach (ResourceName name:m_Catalog.RoadPrefabs)
{
string lower=name;lower.ToLower();
if ((choices.IsEmpty() && lower.Contains("/s105/")) || (choices.Count()==1 && lower.Contains("/v2101/"))) choices.Insert(name);
}
if (choices.Count()!=2) { Print("ERR SMOKE FAIL: traffic family discovery",LogLevel.ERROR);return; }
for(int i=0;i<choices.Count();i++)
{
vector position,angles,middle,destination,unused;
if (!ERR_SupplyConvoySystem.ApproachDirected(Vector(6900+i*400,0,3600),position,angles,500)
|| !ERR_SupplyConvoySystem.ApproachDirected(position+"250 0 250",middle,unused,500)
|| !ERR_SupplyConvoySystem.ApproachDirected(position+"500 0 500",destination,unused,500)) { Print("ERR SMOKE FAIL: traffic test road",LogLevel.ERROR);return; }
ERR_CivilianCar car=new ERR_CivilianCar();car.Number=i;car.Prefab=choices[i];car.Route={position,middle,destination};car.ProgressPosition=position;
car.Car=Vehicle.Cast(ERR_Actors.Spawn(choices[i],position,angles));
car.Group=SCR_AIGroup.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.GroupPrefab(),position));
Faction civilian=GetGame().GetFactionManager().GetFactionByKey("CIV");car.Group.SetFaction(civilian);car.Group.SetDeleteWhenEmpty(false);ERR_Actors.SetFaction(car.Car,civilian);
array<BaseCompartmentSlot> seats={};ERR_ConvoyRules.CollectSeats(car.Car,seats);
foreach(BaseCompartmentSlot seat:seats) if(seat.GetType()==ECompartmentType.PILOT) {car.Seat=seat;break;}
if (!car.Seat) { Print("ERR SMOKE FAIL: traffic seat",LogLevel.ERROR);return; }
AIGroup group=car.Group;car.Driver=car.Seat.SpawnCharacterInCompartment(DriverPrefab(),group,ERR_ConvoyResources.GroupPrefab());ERR_Actors.SetFaction(car.Driver,civilian);
AICarMovementComponent movement=AICarMovementComponent.Cast(car.Car.FindComponent(AICarMovementComponent));
if (!movement) { Print("ERR SMOKE FAIL: traffic AI movement component",LogLevel.ERROR);return; } movement.SetCruiseSpeed(40);
m_ProbeCars.Insert(car);
}
m_Deadline=GetGame().GetWorld().GetWorldTime()+240000;
GetGame().GetCallqueue().CallLater(Check,2000,true);
}
void Check()
{
int driven;
foreach(ERR_CivilianCar car:m_ProbeCars)
{
if(!car.Ready) Prepare(car);
float distance=vector.DistanceXZ(car.Car.GetOrigin(),car.Route[0]);
CarControllerComponent control=CarControllerComponent.Cast(car.Car.FindComponent(CarControllerComponent));
VehicleWheeledSimulation sim=VehicleWheeledSimulation.Cast(car.Car.FindComponent(VehicleWheeledSimulation));
PrintFormat("ERR REVIEW DRIVE STATE: car=%1 engine=%2 brake=%3 throttle=%4 rpm=%5 handbrake=%6 gear=%7 auto=%8",car.Number,control.IsEngineOn(),sim.GetBrake(),sim.GetThrottle(),sim.EngineGetRPM(),control.GetPersistentHandBrake(),control.GetCurrentGear(),control.HasAutomaticGearbox());
PrintFormat("ERR REVIEW TRAFFIC: prefab=%1 ready=%2 travelled=%3 seated=%4",car.Prefab,car.Ready,distance,car.Seat.GetOccupant()==car.Driver);
if(car.Ready && distance>=100 && car.Seat.GetOccupant()==car.Driver) car.Finished=true;
if(car.Finished) driven++;
}
if(driven==2) {Done=true;Print("ERR SMOKE PASS: S105 and V2101 street-car families driven over 100m by original native AI drivers");GetGame().GetCallqueue().Remove(Check);}
else if(GetGame().GetWorld().GetWorldTime()>m_Deadline) { Print("ERR SMOKE FAIL: traffic driving deadline",LogLevel.ERROR);GetGame().GetCallqueue().Remove(Check); }
}
}
class ERR_ReviewProbe : ERR_GarageVehicles
{
protected Vehicle m_Tractor;
protected IEntity m_Observer;
protected IEntity m_Barn;
protected ref ERR_ReviewTraffic m_Traffic;
protected float m_Deadline;
protected bool m_FarmDone;
protected bool m_FarmReported;
protected int m_UIStep;
protected Widget m_UI;
protected float m_OriginalDPI;
void ERR_ReviewProbe(ERR_GameMode mode) {m_Mode=mode;}
protected override bool Running(){return true;}
void Begin()
{
m_Cars.Find();
if(m_Cars.Tractors.Count()!=1 || m_Cars.RoadPrefabs.Count()<3 || m_Cars.Prefabs.Count()!=52) {Fail("catalog");return;}
m_Tractor=Vehicle.Cast(ERR_Actors.Spawn(m_Cars.Tractors[0],ERR_Actors.Ground("4788 0 11528")+"0 0.15 0"));
m_OriginalDPI=GetGame().GetWorkspace().GetUserDPIScale();
GetGame().GetCallqueue().CallLater(Inspect,2000,false);
}
void Fail(string reason){Print("ERR SMOKE FAIL: 1.9 review "+reason,LogLevel.ERROR);Stop();GetGame().GetWorkspace().SetUserDPIScale(m_OriginalDPI);}
void Inspect()
{
vector low,high;m_Tractor.GetBounds(low,high);
array<BaseCompartmentSlot> seats={};ERR_ConvoyRules.CollectSeats(m_Tractor,seats);bool driver;
foreach(BaseCompartmentSlot seat:seats) if(seat.GetType()==ECompartmentType.PILOT && seat.IsCompartmentAccessible()) driver=true;
PrintFormat("ERR REVIEW TRACTOR: prefab=%1 low=%2 high=%3 driver=%4",m_Cars.Tractors[0],low,high,driver);
if(!driver || !ERR_GarageVehicleRules.FarmEnvelope(low,high)){Fail("tractor envelope/seat");return;}
ERR_Actors.DeleteSpawned(m_Tractor);
m_Barn=ERR_Actors.Spawn("Prefabs/Structures/Agriculture/Barn/Barn_E_01/Barn_E_01.et",ERR_Actors.Ground("4788 0 11528"));
m_Observer=ERR_Actors.Spawn(ERR_CivilianTraffic.DriverPrefab(),ERR_Actors.Ground("4888 0 11528"));
m_Requested=1;m_GarageChance=100;m_SpawnRadius=1500;m_CleanupRadius=1900;m_SpawnInterval=1000;
m_Deadline=Now()+180000;
Remember(m_Barn);
vector bl,bh;m_Barn.GetBounds(bl,bh);PrintFormat("ERR REVIEW BARN: exists=%1 low=%2 high=%3 alive=%4 sites=%5",m_Barn!=null,bl,bh,ERR_Actors.Alive(m_Barn),m_Sites.Count());
m_Traffic=new ERR_ReviewTraffic(m_Mode);m_Traffic.Begin();
ChimeraAIWorld ai=ChimeraAIWorld.Cast(GetGame().GetAIWorld());PrintFormat("ERR REVIEW AI: partial=%1 dormancy=%2 limit=%3 active=%4",ai.IsPartialFillEnabled(),ai.IsGroupDormancyEnabled(),ai.GetLimitOfActiveAIs(),ai.GetCurrentNumOfActiveAIs());
GetGame().GetCallqueue().CallLater(Step,250,true);
GetGame().GetCallqueue().CallLater(UI,500,true);
}
void UI()
{
if(m_UI)
{
m_UI.Update();ERR_AdminMenuView.FitPanel(m_UI);m_UI.Update();Widget panel=m_UI.FindAnyWidget("Panel");float x,y,w,h,rw,rh;
panel.GetScreenPos(x,y);panel.GetScreenSize(w,h);m_UI.GetScreenSize(rw,rh);
PrintFormat("ERR REVIEW UI: dpi=%1 panel=%2,%3 %4x%5 root=%6x%7 fits=%8",GetGame().GetWorkspace().GetUserDPIScale(),x,y,w,h,rw,rh,x>=0 && y>=0 && x+w<=rw && y+h<=rh);
m_UI.RemoveFromHierarchy();m_UI=null;
}
if(m_UIStep==4){GetGame().GetWorkspace().SetUserDPIScale(m_OriginalDPI);GetGame().GetCallqueue().Remove(UI);return;}
GetGame().GetWorkspace().SetUserDPIScale(0.75+m_UIStep*0.25);m_UIStep++;
m_UI=GetGame().GetWorkspace().CreateWidgets("UI/layouts/ERR/AdminMenu.layout");
}
protected override bool Observers(array<vector> positions,array<IEntity> actors)
{
positions.Clear();actors.Clear();if(!m_Observer)return false;positions.Insert(m_Observer.GetOrigin());actors.Insert(m_Observer);return true;
}
protected override bool Remember(IEntity entity)
{
if(entity!=m_Barn)return true;
bool result=super.Remember(entity);
foreach(ERR_GarageSite site:m_Sites) site.Selected=true;
return result;
}
protected override void Plan(array<vector> observers,array<IEntity> actors,float now)
{
if(!m_FarmReported && !m_Sites.IsEmpty() && !observers.IsEmpty())
{
m_FarmReported=true;vector low,high;m_Barn.GetBounds(low,high);
for(int side=0;side<4;side++)
{
vector offset=ERR_GarageVehicleRules.YardOffset(low,high,side,4);vector pos=ERR_Actors.Ground(m_Barn.CoordToParent(offset))+"0 0.08 0";
vector angle=m_Barn.GetYawPitchRoll();angle[1]=0;angle[2]=0;if(side>=2)angle[0]=angle[0]+90;
vector mat[4];Math3D.AnglesToMatrix(angle,mat);
PrintFormat("ERR REVIEW FARM VETO: side=%1 pos=%2 ground=%3 clear=%4 hidden=%5 distance=%6",side,pos,YardGround(pos,mat,true),Clear(pos,mat,null,true),Hidden(pos,angle,actors,null,true),vector.DistanceXZ(pos,observers[0]));
}
}
super.Plan(observers,actors,now);
}
protected override void Step()
{
if(!m_FarmDone)
{
array<vector> views = {m_Observer.GetOrigin()};
array<IEntity> actors = {m_Observer};
if(m_Pending) Pending(views,actors);
else Plan(views,actors,Now());
}
if(m_Sites.Count()>0 && m_Sites[0].NextTry==Now()) PrintFormat("ERR REVIEW FARM SITES: %1",m_Sites.Count());
if(Now()>m_Deadline){Fail("farm spawn deadline");return;}
if(!m_FarmDone && m_Parked.Count()==1)
{
ERR_ParkedVehicle parked=m_Parked[0];vector matrix[4];parked.Entity.GetWorldTransform(matrix);
if(!parked.Site.Farm || !YardGround(parked.Origin,matrix,true) || !Clear(parked.Origin,matrix,parked.Entity,true)){Fail("farm checks");return;}
PrintFormat("ERR REVIEW FARM: prefab=%1 position=%2 anchor=%3",parked.Entity.GetPrefabData().GetPrefabName(),parked.Origin,parked.Site.Garage.GetPrefabData().GetPrefabName());
m_FarmDone=true;Print("ERR SMOKE PASS: native farm tractor placement with production ground, visibility and collision checks");
}
if(m_FarmDone && m_Traffic.Done){Print("ERR SMOKE COMPLETE: 1.9 review vehicles and UI measurements");Stop();}
}
}
#endif
@@ -0,0 +1,30 @@
{
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminMenu.c": {
"sha256": "0b637c4c4f663e6ce6fb029b6679c97964dc79368c54cf9510cbbf996db9076b",
"matches_native7": true
},
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminMenuView.c": {
"sha256": "6c34557350659782bc1a098169dbbabf1f71502c35cdf711b83ce0efad907142",
"matches_native7": true
},
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminService.c": {
"sha256": "277df355d00458bf4a337b68feeb926ec4aa12c1546a604d039121a1bde7d995",
"matches_native7": true
},
"addons/core/Scripts/Game/ERR/10_AI/ERR_ParkedCarCatalog.c": {
"sha256": "1d865c263e910071b127ccd1bdc8b58dd45768c4629194da49705f76995ff0e7",
"matches_native7": true
},
"addons/core/Scripts/Game/ERR/10_AI/ERR_CivilianTraffic.c": {
"sha256": "b56023f446303f0c34109fb2cc21a4da8afae8742c4f17d43e671195258c7ee7",
"matches_native7": true
},
"addons/core/Scripts/Game/ERR/10_AI/ERR_GarageVehicles.c": {
"sha256": "665e7c1f2fc966b861a2c1b802e32678db510a3a44c44ed7392bb40a0da297f0",
"matches_native7": true
},
"addons/core/UI/layouts/ERR/AdminMenu.layout": {
"sha256": "edbd2bd0e177b2d632f7880a222526cf990eb78f6c96d41c1c4f9579995f9221",
"matches_native7": true
}
}
@@ -0,0 +1,12 @@
{
"addon_id": "2528466DE220D91C",
"version": "0.0.143",
"confirmation": "Workbench successful upload result",
"log": "/home/jakub/.local/share/Steam/steamapps/compatdata/1874910/pfx/drive_c/users/steamuser/Documents/My Games/ArmaReforgerWorkbench/logs/logs_2026-11-06_11-26-49/console.log",
"result_lines": [
"12:35:23.699 RESOURCES : Saving manifest successful: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Publishing/2528466DE220D91C/manifest.json",
"12:35:25.347 DEFAULT : Publishing project to Workshop...",
"12:35:36.015 DEFAULT : Uploading finished",
"12:35:36.015 DEFAULT : Project uploaded successfully"
]
}
@@ -0,0 +1,941 @@
Menu layouts and palette are up to date.
.......
----------------------------------------------------------------------
Ran 7 tests in 0.049s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.001s
OK
....../usr/lib/python3.14/tempfile.py:538: ResourceWarning: Implicitly cleaning up <HTTPError 429: 'limited'>
_warnings.warn(self.warn_message, ResourceWarning)
..........
----------------------------------------------------------------------
Ran 16 tests in 0.130s
OK
PASS: authoritative kills/deaths, duplicate-event protection, friendly kills, suicide, GM and vehicle exclusions, down/recovery edges, disconnected escapees and terminal gates
PASS: production roster reconciliation preserves disconnected names and reconnect counters, refuses connection-ID inheritance, freezes records and bounds retained participants
PASS: held/tapped AI horn limits, half-second pulses, 30-second cooldown, clock reset, player/passenger/aircraft/replica exclusion and ended mission cleanup
PASS: telemetry outcomes, exactly-once finish, opt-out gate, stale callbacks, HTTP status handling and bounded retry
PASS: durable installation credential, restart/endpoint/identity isolation, write failure, corruption, bounded retention and disabled-send gates
PASS: running dedicated configuration, automatic server config/lobby name, explicit override, startup absence, rename and payload bound
PASS: map/server/mission/event/outcome validation, bounded counters, stale delivery exclusion, current-round refresh and unavailable recovery
PASS: deployment init waits for mode, runs once, cancels on deletion/world change and bounds retries; respawn RPC registration stays immediate
PASS: native chat retained on both peers, nested ownership detached, absent chat supplied by replicated fallback, authored mission chat preserved
PASS: configurable independent restarts, idle clock reset and live setting changes; last disconnect, pending admission/spectator population, five-hour boundary, repeated empty rounds, preparation, authority and duplicate-end guards
PASS: faction aircraft profiles provide 12+ cargo capacity; FIA/ION crew comes only from the selected faction
PASS: fleet space is required before pickup registration; dispatch rechecks/replaces only the secondary within the original 48-candidate footprint budget
Policy-only arrival from 90 m offset / 150 m height at 15 Hz: original 65.60s, rescue 32.20s
Policy-only arrival from 90 m offset / 150 m height at 30 Hz: original 65.73s, rescue 32.30s
Policy-only arrival from 90 m offset / 150 m height at 60 Hz: original 65.72s, rescue 32.33s
Policy-only arrival from 90 m offset / 150 m height at 120 Hz: original 65.72s, rescue 32.33s
PASS: faster rescue descent, continuous near-ground braking, alignment gate, unchanged recovery/escort/default profile, and bounded settling at 15/30/60/120 Hz
PASS: split-fleet boarding, escort rejection, lost transport failure and both transports airborne for thirty seconds
PASS: actual nearest usable registered-fleet selection, patient reservation priority, independent ranges, audited benches/skids and captured-aircraft handshake guards
PASS: production Cessna boarding requires exact observed occupancy, activates before requesting, caps retries at three with 5s spacing, and preserves transition, ownership, health and seat restrictions; engine behavior is faked
PASS: traffic distance/grace, all-observer veto, player claims, foreign custody, bounded spawn cadence, failure/stall retention and shutdown preserve nearby/claimed entities
PASS: actual observer collection includes spectator targets and controlled bodies; missing views/controllers and open editor cameras veto spawn/cleanup
PASS: civilian traffic defaults to three; menu command resolves to persisted 0..6 setting with zero disabling new cars
PASS: bounded exit-road selection can turn along a coastline when the opposite road is unavailable; no-route case is withheld
PASS: managed traffic pins both native garbage entries; release/retirement removes only those pins, including partial creation
PASS: garage/yard family admission, bounded wall offsets, civilian and optional Rally catalog exclusions, vehicle-fit limits
PASS: yard road-width margin, missing road data, footprint water/slope and nonfinite-input vetoes
PASS: bodies and spectator targets are collected; unknown, nonfinite and editor views veto spawning/cleanup; no connected players yields an empty known view
PASS: permanent entry/movement/occupancy claims; far hidden grace cleanup; proximity/visibility/unknown-view resets; one staged operation per update, no same-frame catch-up, stop and client guards
PASS: saved garage menu settings configure the round once; unit conversion and cleanup radius scale correctly; count/chance zero disable startup; clients and stopped rounds do no work
PASS: exhausted/blocked opening keeps configured radius; distant objective fallback rejected; bounds, player clearance, separation, force cap and retry delay retained
PASS: separated rear vehicle approaches, opposite infantry sectors, radio-gated ownership, failed-order preservation, visual cover or bounded supported reconnaissance, bounded dismount/search/regroup and loss cleanup
PASS: production dismount/boarding allocation, all crew allowances, waypoint ownership, one-time vehicle detach/restore and capture/teardown guards
PASS: covering support requires the original conscious turret gunner, valid mounted driver, live crew and delivered assignment
PASS: alternate positions exclude failed and occupied stages, roll back on failed planning/allocation, and preserve the total time budget
PASS: blocked crew deadline survives combat interruptions, defers unsafe exits, resets after recovery; failed stages survive assignments with bounded expiry
PASS: native-callback cleanup, bounded retries and budget, pending quarantine, objective/ownership/lifecycle protection, no evidence retirement or forced entity deletion
PASS: radio intel boundary, exclusions, preparation cap, next-round configuration, sticky unlock, redirection/evidence, fixed retention, automatic recovery and lifecycle guards
PASS: actual terrain refusal reasons, counted summaries, site/attempt/time context, 30-second rate limit and per-site reset
PASS: actual low/negative dry terrain, height-correct shallow/lake/ocean/interior water refusal and downstream startup dry-ground gates
PASS: failure-only menu, repeated-frame/dialog focus, pause fallback, exact error, Esc routing, single local exit, stale/recovered mode guards and listener cleanup; native rendering unverified
PASS: only original fit loaded healthy uncaptured gunners stay mounted; driver can leave; infantry readiness excludes the retained gunner but regroup requires all survivors
PASS: actual HQ allocator selects reachable reports, distinct cover/flanks, simultaneous fronts, bounded reservations and failed-radio/placement rollback
PASS: shared own-force attack spacing, own-group refresh, exact release, expiry/deletion, finite capacity and fresh confirmed sighting-only flank permission
PASS: actual convoy foot transport detachment is idempotent; regroup restores only its live friendly uncaptured original truck
PASS: opposing native flank orders are transactional; arrived teams sweep twice, travelling/boarding teams retain orders, failed redirects retry and replayed contacts are ignored
PASS: expired-report approach, arrival-only search, completion, newer/older/replayed reports, visual priority, interrupted search and bounded travel
PASS: drone cooldown, capacity, freshness, replay, bounded retries, round cap, stop, optional API and radio boundaries
PASS: production camera cone/range rejects behind-camera and distant actors; control directions, damping and limits
PASS: production drone radio queue rejects wrong phase/authority/group, busy or unconscious radios and absent routes; snapshots only eligible observations
PASS: target equipment counts as character contact; unrelated blockers and cyclic hierarchies stay blocked
PASS: burial requires a conscious current player, actual held shovel, dead nearby unobstructed corpse and no vehicle; authority and duplicate deletion guards preserve player/tool
PASS: nearest reported idle team, blocked teams, guards, active/pending orders, combat, radio routes, stale status and distance limit
PASS: six editor listeners transferred idempotently, unrelated handlers retained, authority guard and lifecycle ordering
PASS: takeover reconnect creates only missing managers, restores native roles, never grants non-admin access, skips stale/disconnected/client states
PASS: Game Master button becomes enabled on native permission arrival and disabled on revocation; no permission bypass
PASS: native creation called once per editor; pending/duplicate ownership waits, host works, retry is bounded and stale-world callbacks cannot create editors
PASS: catalog-independent cleanup removes original subscriptions once, handles never-initialized/preload items, preserves live validation and opted-out/editor behavior
PASS: shared config transaction rejects client writes, preserves first-save/prior/fallback state across open, write, backup, partial-copy, readback and mismatch failures
PASS: actual Save/Commit preserves semantically valid backup across unrelated menu edits and repairs; unknown fields/default sections retained; actual terrain parser; other parsers, catalog and disk doubled
.....TTS request rejected: authentication failed (403)
TTS request completed (200)
....TTS request completed (200)
TTS request completed (200)
..
----------------------------------------------------------------------
Ran 11 tests in 1.069s
OK
PASS: all 37 fixed messages have validated exact audio, native graph identities and source-bundle inclusion
PASS: production incremental decoder preserves binary data, bounds each slice, yields on elapsed time and rejects malformed or oversized payloads
PASS: production speech transfer checks order, exact part sizes and stable bounded totals without changing audio
PASS: production client callbacks only queue; shared updates prepare one bounded slice, preserve bytes, handle file failures and cancel safely before playback
PASS: production soldier timeout preserves queued/completed preparation, expires stalled requests and removes stopped graphs only once
PASS: actual welcome tick waits for URL/readiness/server permit, preserves local once-only state across worlds and refuses stopped callbacks
PASS: account greeting survives client/controller/round changes; owner validation, delayed readiness, idempotent retry, stale replies and bounded ledger
PASS: original body/equipment retained past old timeout; expiry, death, canonical account/body, occupied controller, failed handoff, missing/dead/expired body replacement and extraction/duplicate-audit guards
frame_ms=33.3333 buffered_step_variation=0.0336441 baseline=1.32469
frame_ms=16.6667 buffered_step_variation=0.0660537 baseline=0.822226
frame_ms=6.94444 buffered_step_variation=0.0253502 baseline=0.427864
PASS: actual view buffer validates samples, follows position/roll/FOV, rejects stale/foreign/reordered data, buffers jitter without drift, bounds memory and expires gaps
PASS: actual relay rejects noncanonical sources, live/foreign/stale viewers, invalid/replayed/fast packets; bounds leases and owner-only target delivery
PASS: production scope sampling preserves ordinary views, selects active ADS only, carries zoom/zeroing/illumination and rejects mismatched/unstreamed optics; native APIs doubled
PASS: native head/helmet fade is local, target-scoped, restored on exit/switch and does not overwrite a later camera owner
PASS: actual orbit branch rotates and zooms without a target; anchor tracking, bounds, collision and menu gating; corpse/vehicle orbit and living player-view fallback preserved
PASS: production TTS settings/test/enable/failure/disable/timeout flows preserve fallback, secrets, authorization, saved state and late-callback cancellation
PASS: TTS admin authorization, limits, case preservation and menu control contract
PASS: actual atlas preparation shows disclosed markers on overview, regional and detail sheets; cover hidden; overlay matches map rectangle above print for square/wide/tall terrains
PASS: actual objective overlay lifecycle preserves separate ownership, late readiness/reopen, data refresh, pan/zoom/culling, supported sibling/shared-frame parents, coordinate offsets, native task-clear isolation and terminal cleanup; native rendering remains unverified
PASS: actual map element initializes each widget, retries missing widgets, updates position and changes only stale text/icon data; no native image-load claim
PASS: all atlas identifiers, including the quoted question mark, match the generator
PASS: actual native fixture root/config ownership and idempotent cleanup preserve foreign map, selector excludes ordinary route, fixed budgets/screenshots/UGC boundaries retained; native operations not executed
PASS: actual full Inspect rejects canvas parenting, wrong active container/canvas, omitted origin offset, wrong rendered box and stale coordinates; differing origins and DPI accepted
PASS: actual long-warning phases retain visible label through1500ms checkpoint then restore radio before close; synthetic marker separated from unmoved player
PASS: actual Center keeps marker offset within large and small native viewports at both fixture zooms without altering disclosed coordinates
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
PASS: loading protection restores only its own damage change, rejects invalid admission actors, and tolerates repeat/deleted cleanup
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
PASS: former chat controller releases only its own callbacks and preserves replacement menu; current-owner stop/scope and repeated teardown remain intact
PASS: wrong observer fixture selector rejected before runtime/profile setup; no engine launched
PASS: native camera fixture uses current generated sites instead of the obsolete fixed extraction pickup
PASS: actual depot mixed-roster worker/item selection, ownership/refusal and radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement
PASS: actual HQ mine/magazine claim separation, real demand methods, exact token cleanup and original authority gates; native availability doubled
PASS: actual full magazine/inert-PMN4 depot leaf, exact custody, isolated callbacks, finite reservation, false/unknown and Stop quarantine, once-only delivery and caps; native movement unqualified
PASS: actual mine/magazine provenance and separated finite mine imports; actual authored identity capture, READY-only detached provenance, same shared stock admission, completed exact two-leg proof, lifetime caps and Stop no late adoption
PASS: anger per car, all thresholds and remainders, disable/re-enable, wave cap, staged retries, empty-round reset, no backlog, four seats and nearest-player road distance
PASS: motorbikes require all mounted addons and exactly two crew seats; base/wreck prefabs rejected
..
----------------------------------------------------------------------
Ran 2 tests in 0.001s
OK
PASS: road width/bridge/length checks, prison and post spacing, setting bounds/default, finite startup and owned HQ admission
PASS: exact configurable width cutoff, separate quotas and independent disabling
PASS: every saved setting has a fresh-profile constructor default
PASS: actual roadblock scheduler yields initial deadline/attempt cap to background, budgets samples, pauses empty/full worlds, completes 30 after unlock, preserves safety and never replenishes losses; teardown cancels work
PASS: actual staged post creation spawns at most one entity per callback, commits only all four/eight guards, all planned props and waypoint, and rolls back player approach, obstructions, spawn/replication/ledger failure and cancellation; all committed props bypass distance streaming
PASS: both shipped checkpoint layouts preserve vehicle lane, opposing signs, staggered barriers, clear guard slots and separate props across 4–16m roads and all tested headings
PASS: actual prop clearance excludes owned geometry while retaining moved-guard, foreign-obstruction, water and terrain rejection
PASS: road-edge/intersection clearance, mine detour geometry, checkpoint hold authority and retask cancellation
PASS: actual crash geometry, detached definition setup, frozen server choice and guarded phase policy; integration/source ordering checked
PASS: actual GameMode readiness admission and common full-footprint survey require crash authorization and both surveyed areas
PASS: actual start defaults/parse/save, failure retention and authorized command wiring; current/next feedback, aliases and no random choice; native UI and core mode freezing are separate
PASS: native-rejected custom items remain available without startup delay; required map and async insertion safeguards retained
PASS: exact starting-stock edits, quantities/type/total limits, duplicate rejection, saved custom/default modes, authority/read-only/save-failure retention and authenticated catalog routing
PASS: actual immutable measured footprint/root/attachment matching, bounds/transforms, moving geometry, seated-body and cargo reciprocity, finite hierarchy caps; native geometry doubled
PASS: actual BMP singleton geometry and typed current order; one survey, full straight segment, width, known history, reservations, settlement/clearance and work caps; placement/footprint tested separately
PASS: actual five random-radius diagnostic wrappers, disabled transparency, cached opt-in, exact zero and exclusion branch, native arguments/returns/outarg preservation, single superclass call and shared16-log cap
PASS: zero-radius trace disabled by default, scoped before setup, exact opt-in emission; no native launch
PASS: complete actual supply-travel probe, immutable 6+2 formations and 25 actors, admission/travel deadlines, six observed native-boundary moves, stop/ownership/partial-substitution refusals
PASS: actual distinct supply-travel hook, fixed420s selector, original observer protection/restoration, failure/terminal cleanup and no legacy convoy setup
PASS: actual supply-travel selector requires Chat, one round and480s; existing outcomes unaffected; no native launch
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--large-roadblock-probe-count {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept and --convoy-cover are mutually exclusive
PASS: actual native interception witness requires real radio cursor/lineage, original actor identities, fixed movement/hold/expiry/resume and immutable deadline; no movement/delivery injection
PASS: actual CLI rejects wrong mode/project/rounds/899s/conflict before runtime; valid flag and terminal branch identify synthetic-observation qualification
PASS: visible base hook and actual fixture override delegate once; delivery proof uses retained pre-super route only on successful production transition
actual mounted HQ dispatch planning, radio, ownership and lifecycle checks passed
PASS: actual mounted intercept eligibility/order chronology, fixed destinations, native road selection bounds, width, segment heading, clearance and settlement delegation; no native driving claim
PASS: actual paired arc geometry,40m/80m spacing, separate original polylines, both-position validation and128road/4096segment budget; no native driving proof
PASS: actual typed original BMP singleton, loss/footprint/custody guards and native cancellation, UAZ-only pair admission, rollback, native allocation/revocation boundaries, per-member ownership, hold and expiry
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
PASS: actual movement recovery retries delivered orders three times, respects combat/speed/arrival/progress, then abandons the stalled vehicle
PASS: actual abandonment releases once, detaches transport, requests native exits only for fit original AI aboard, and leaves players/captured crews alone
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
PASS: actual self-injection eligibility matrix and authority/rate limit; default-off persistence, authenticated menu route, owned finite injector and native effect/consumption boundaries
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
PASS: object guard split, hard 1000m exclusion / 1400m activation, footprint support, slopes, holes and invalid traces
PASS: actual fixed-post admission reserves only stationary guards from HQ retasking and tightens their defend radius
PASS: production site classification accepts structures/descriptors and excludes industrial props, fragments, flags, ruins and vehicles
PASS: increased site populations preserve the 32 fixed / 16 mobile field-soldier budget, with guards at every site
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
PASS: observed mortar corrections, radio delivery, bounded expiry, aim preservation and out-of-order impacts; native flight untested
PASS: splash reports retain HQ-estimated movement with matching position/time; stale, mismatched or unsupported estimates rejected
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
PASS: actual hunter cancellation releases exactly the pending source/message once; teardown clears ownership without HQ/game/world
PASS: actual player-entry hook latches original hunter capture before native callbacks; both release layers cancel ownership without new entities/refund; bounded current-owner guards and prior-release policy
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
PASS: delivered ground search survives the 60-second mortar cutoff, with five-minute/500m uncertainty bounds and no live target reads; mortar policy unchanged
PASS: reserve uses HQ reports/dispatch deadlines, preserves radio uncertainty, spends once, respects cooldown/availability/three-reserve/15-vehicle caps
PASS: searches expire ten minutes after observation, ignore replays, wait at arrival, widen within 1 km and bound road queries
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
PASS: 570 folders cover 57 unfinished sites evenly; known/automatic targets excluded, late camps included, and exact issued/authored documents preserved
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
PASS: four-team/twelve-wave bounds; two-thirds nearby radio defence; nearest selection, radio failures, expiry, perimeter separation, protected duties and independent response budgets
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
PASS: production bounded approach deadline, empty-drop reuse, partial-drop protection; cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
PASS: actual helicopter delay applies resolved Random values, preserves countdown on save failure, and leaves active flights running
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
PASS: actual background activation waits an hour empty without consuming placement time; disconnect does not reset active budget
PASS: actual separation keeps randomized extraction within the escape boundary in both placement orders, including fallback
PASS: scenario validation admits randomized extraction definitions and rejects unsupported randomized site kinds
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
PASS: automatic extraction samples the whole terrain immediately and retains geometry/navigation/flatness and fleet-space checks without airport bias
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics
PASS: native name callback preserves authored modes, opt-outs and failures; terrain suffix follows world changes, cached resolution and confirmed takeover text restores on cleanup without changing scenario identity or overwriting later edits
PASS: actual terrain parent traversal, Armenhof/Nogova names, Everon alias, missing-resource fallback, empty names and bounded cycles/depth
PASS: actual loading title/description hooks follow late takeover, apply text limits and empty updates, retain native progress and tolerate missing headers/widgets/game
PASS: saved terrain GUIDs, defaults, restart persistence, clearing, backup recovery, corrupt-file preservation, write failures, and client write denial
PASS: startup terrain capture protects client/editor/menu worlds, default behavior, same-map loads and reload-loop recovery
PASS: actual transition waits for native startup, disconnects without bans, requires an empty session, retains every loaded mod, bounds waiting and consumes requests once
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
PASS: actual Compatible and bounded stock preflight before report/claim consumption, later compatible truck, launcher controls, convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
PASS: actual patrol fixture leaves prison before responder HQ proof, followed by separate permanent-patrol observation
PASS: exact patrol-hq finite responder preparation and native search-radius receipt verification
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
PASS: actual designated zero/one original carrier selection, settled startup, shared finite claims, no refund after submission
PASS: actual HQ startup grant readiness forwarding is authoritative and fail-closed
PASS: actual finite PMN4 designated-zero/one entitlement, pinned original ownership, shared commit, physical custody, callback quarantine/deletion and no retry
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
..................
----------------------------------------------------------------------
Ran 18 tests in 0.285s
OK
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
PASS: actual optional candidate barrier, exact callback/custody proof and unchanged mine/primary snapshots; no native transfer claim
Native finite mine-stock runner: parser, scope, exclusions and command pass
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
PASS: actual BMP capture requires complete armed exact original resource; pinned delivery/slot checks and isolated CLI flag
PASS: actual opt-in pre-unlock isolation refuses wrong mode/phase/flag and existing hunters; no baseline service changes
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
HQ convoy delivered-report planning and downlink regressions passed
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
PASS: WORKBENCH opt-in diagnostics distinguish cycles/cap/storage/manager/mount failures without repeated native traversal
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
----------------------------------------------------------------------
Ran 7 tests in 0.063s
OK
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
.................
----------------------------------------------------------------------
Ran 17 tests in 6.360s
OK
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
PASS: actual new measured ClearFootprint 25/441 sample grids, measured extents/height, water/invalid world/terrain/trace refusal plus legacy filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all10 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact10 bodies without capacity shrinking
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact10-body composition, source reuse, mode/client guards and no consumed receipt refunds
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
PASS: actual combat start releases only exact intercept claims before owning route/orders; foreign claim defers combat takeover
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
PASS: actual convoy support preserves visual cover and ongoing approach, retries masked arrived positions, withholds unsafe moves and preserves ammo withdrawal
PASS: production support geometry rejects occupied, disallowed, blocked and too-close positions; only explicit intermediate approaches waive the firing-lane requirement
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs and exact weighted ticket boundaries (100:1, zero excluded)
PASS: actual engineer native group-envelope admission and phase cancellation, preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
PASS: actual mine selector respects road and settlement flank safety; native boundaries doubled
PASS: actual HQ and post ledger: second delivered post, one query/tick,2 active/32 jobs,4 consumed lifetime attempts, no-stock/query refusal consumption, pending old job and original identity constraints
PASS: actual mine post ledger immutable history, strict chronology/evidence, aliases, >160m separation, detached sites and finite4/32 consumed attempts
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
PASS: actual five/six bounded hypotheses, observation-relative ETA, future lead, hiding/reverse, local negative weighting, immutable report lineage, road bends/heights and finite cache budgets
PASS: actual10/40m local negative patches, same-cell hidden-ground preservation, proportional residual belief, replay, chronology, physical-report guards, caps and cleanup
PASS: actual operation selection/replay, pending reservations, detached reports, identity/sequence/time gates, terminal lifecycle, bounded ledger, finite roles, no shadow mutation or hidden-player inputs
PASS: actual squad judgment, stable caution, delivered casualty/contact/ammo trends, isolation, replay/time validation, recovery hysteresis, no invented healing or enemy knowledge
PASS: actual terrain survey chooses usable cover/concealment, preserves search and bound envelopes, honours finite support, delivered evidence, ownership, async tiles and shared geometry budget
PASS: actual-action speech, finite current cover, local search wording, silence after replacement/transfer/stale queue, stable cooldown and optional direct speech
PASS: actual hunter reservation ledger, pending/delivered replacement, independent six/eight caps, stale/empty status, finite observation deadline, no hidden force-position lookup
PASS: actual coordinated adapter report gates, local evidence, delivered-force snapshots, ownership/lease checks, continuous-contact arbitration, legacy isolation and shadow no-native-order boundary
PASS: actual execution lifecycle, original physical arrivals, failed movement, quiet footprint, local support expiry and delivered report acknowledgments
PASS: native support wiring requires own activity, soldier suppression, actual projectile event and immutable roster; no waypoint-completion arrival shortcut
PASS: actual finite native LOD leases restore prior overrides and protect transferred agents, player ownership and intervening overrides
PASS: actual waypoint pause/resume owns only its finite order, preserves unrelated routes and cannot resurrect a superseded or deleted hold
PASS: installed native priorities authorize group suppression71 over ordinary combat70, below native healing80; tagged soldier suppression91 yields ammo100, retreat110, medics111 and immediate danger (action SHA256=dbc652e6885f5d52d9dcdd465f74a7f8eb742eeb7f3a47d38fd11bb8b93ed1d8)
PASS: actual suppression and projectile methods retain a fixed eight-second last-seen area, deny blind support, require exact owned behavior, preserve finite ammo/shot budgets and bound retries
.............
----------------------------------------------------------------------
Ran 13 tests in 0.710s
OK
PASS: actual coordinated runner admission and explicit blocked-only engine flag; no native launch
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
PASS: actual finite45..110 radius and both ordinary search queue snapshot expressions
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
...........
----------------------------------------------------------------------
Ran 11 tests in 0.296s
OK
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
.....
----------------------------------------------------------------------
Ran 5 tests in 0.679s
OK
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
PASS: actual menu command routing covers all menu settings, rejects unsupported keys, gates companions, and matches unique authored widgets
PASS: explicit weapon retention buttons use the same ready/authorized server command path
PASS: restart toggle submits authorized settings commands; Mission controls fit without overlap
PASS: item editor, preset controls and dynamic item-row layout are structurally valid
PASS: selected choices remain green/red and fully visible when disabled; unselected choices return to neutral
PASS: probability editor and weighted item-row layout have all bound controls
PASS: panel fits narrow/large-DPI viewports, restores requested size, avoids repeated writes and preserves user DPI
PASS: catalog requests use authenticated sessions, independent admin page selections, loaded-mod allowlisting, bounded pages and allowlisted item mutations
PASS: actual item rules, shared-source conflicts, missing/returning mods, bulk reset, independent named presets, bounds, malformed data and failed-save state preservation
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
......................
----------------------------------------------------------------------
Ran 22 tests in 0.244s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 23.668s
OK
..................
----------------------------------------------------------------------
Ran 18 tests in 2.613s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 2.130s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 1.050s
OK
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
....
----------------------------------------------------------------------
Ran 4 tests in 0.544s
OK
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
.....
----------------------------------------------------------------------
Ran 5 tests in 0.642s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 0.194s
OK
................
----------------------------------------------------------------------
Ran 16 tests in 9.202s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.020s
OK
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
...............
----------------------------------------------------------------------
Ran 15 tests in 0.046s
OK
.............
----------------------------------------------------------------------
Ran 13 tests in 4.383s
OK
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
..............................
----------------------------------------------------------------------
Ran 30 tests in 0.374s
OK
..............
----------------------------------------------------------------------
Ran 14 tests in 0.173s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.098s
OK
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
...........
----------------------------------------------------------------------
Ran 11 tests in 0.060s
OK
.......................
----------------------------------------------------------------------
Ran 23 tests in 0.029s
OK
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
........
----------------------------------------------------------------------
Ran 8 tests in 0.011s
OK
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
.................................................................................
----------------------------------------------------------------------
Ran 81 tests in 0.482s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.064s
OK
.................
----------------------------------------------------------------------
Ran 17 tests in 0.004s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.071s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.297s
OK
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
.................................
----------------------------------------------------------------------
Ran 33 tests in 0.081s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 0.027s
OK
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
PASS: replaced respawn system receives frame updates, disabled updater wakes, stale/non-Escape binding refused; terminal and stale preload leases release black overlay
PASS: actual guide ownership and scoped timer cancellation, current-controller preservation/reacquisition, hint retry/dedup and observer boundaries; native UI not exercised
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
....
----------------------------------------------------------------------
Ran 4 tests in 1.156s
OK
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
...........
----------------------------------------------------------------------
Ran 11 tests in 0.088s
OK
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
.....
----------------------------------------------------------------------
Ran 5 tests in 0.184s
OK
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign bodies; canonical live selection and roster-corpse cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
.........
----------------------------------------------------------------------
Ran 9 tests in 0.092s
OK
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
..........................
----------------------------------------------------------------------
Ran 26 tests in 0.173s
OK
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
.....................
----------------------------------------------------------------------
Ran 21 tests in 0.033s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.030s
OK
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
PASS: actual open-chat capture/context renewal and camera/menu priority, text-entry isolation, held-key release; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
--compat COMPAT [--steam STEAM]
[--timeout TIMEOUT]
[--external-addons EXTERNAL_ADDONS]
[--silent-workbench | --exit-after-init]
[--continue-on-failure]
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
................................
----------------------------------------------------------------------
Ran 48 tests in 21.840s
OK
.......
----------------------------------------------------------------------
Ran 7 tests in 0.264s
OK
..................
----------------------------------------------------------------------
Ran 18 tests in 6.970s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.324s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.060s
OK
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
..................
----------------------------------------------------------------------
Ran 18 tests in 2.016s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 1.190s
OK
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
.........
----------------------------------------------------------------------
Ran 9 tests in 0.014s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.155s
OK
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
.........
----------------------------------------------------------------------
Ran 9 tests in 0.061s
OK
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
PASS: requested guard population requires complete physical conscious membership before deadline
......................................
----------------------------------------------------------------------
Ran 38 tests in 0.019s
OK
..........
----------------------------------------------------------------------
Ran 10 tests in 0.003s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 0.981s
OK
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
...
----------------------------------------------------------------------
Ran 3 tests in 0.001s
OK
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
PASS: hidden/anonymous/rough/identified markers, toggle transitions, prepared sites, no identity leakage, intel discovery and replicated authority wiring
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
PASS: actual native-probe lifecycle/counters with doubled boundaries; fixed deadline, exact seven sources, true forwarding, async close, no late updates and selector wiring
PASS: actual one-argument adapter, explicit refresh, native initialization flag, duplicate/blood ownership, rebind/detach/destruction and foreign-mode transparency
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
PASS: actual combat injector admission/effect alignment; mild blood-only refusal, native threshold equality and all existing useful treatments preserved; engine consumption untested
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
.....
----------------------------------------------------------------------
Ran 5 tests in 0.600s
OK
.
----------------------------------------------------------------------
Ran 1 test in 0.382s
OK
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
...............
----------------------------------------------------------------------
Ran 15 tests in 2.239s
OK
..............................................
----------------------------------------------------------------------
Ran 46 tests in 0.899s
OK
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
PASS: migrated aircraft availability policy (controller migration still pending)
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
PASS: 48 prefabs have unique saved root entity IDs
PASS: 299 original script entries tracked across 18 unfinished responsibilities
PASS: 1 isolated addons, acyclic dependencies, 158 unique resources, exact vanilla/authorized external references
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
@@ -0,0 +1,34 @@
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"stopped_unix": 1793963135.652884,
"console_sha256": "a935d2b5c6cae68a5fdeea17877b2788583477a317919d9fb7d4003630f1f4e8",
"end_source_sha256": "a010e9f6b9abbe3767b19c6536dcf7133c54f6d02c341a53fcec01fad8b525c5",
"source_unchanged_after_run": true,
"source_provenance": "launch_snapshot",
"launch_id": "5aeb8de5-7726-4e89-8cda-f359bc788ad7",
"launch_source_manifest": "launch-source-sha256.json",
"launch_source_metadata": "launch-source.json",
"launch_source_sha256": "a010e9f6b9abbe3767b19c6536dcf7133c54f6d02c341a53fcec01fad8b525c5",
"external_addons_unchanged_after_run": true,
"external_addon_count": 7,
"external_addon_inputs": "external-addons-inputs.json",
"started_unix": 1793963058.78222,
"result": "smoke-completed",
"result_before_cleanup": "smoke-completed",
"cleanup_confirmed": true,
"cleanup_report": {
"cleanup_confirmed": true,
"idle_verified": true,
"errors": [],
"orphan_cleanup": {
"attempted": false,
"reason": "noncanonical-private-prefix"
}
},
"runner_error": null,
"session": "/home/jakub/devel/escapistsrereintroduced/.local/review-1.9/native7/logs/logs_2026-11-06_12-04-20",
"rounds_required": 1,
"project": "chat",
"display": "headless Gamescope 1280x720/30Hz",
"dedicated_server": false,
"audio": "silent sink and per-test-stream mute"
}
@@ -0,0 +1,374 @@
12:00:53.763 SCRIPT : ERR REVIEW TRACTOR: prefab={939AC713213C2BA1}Prefabs/Vehicles/Wheeled/Z7211/Z7211_red_CIV.et low=<-1.10021,0.263591,-2.60995> high=<1.10381,2.69422,1.49574> driver=1
12:00:53.839 SCRIPT : ERR REVIEW BARN: exists=1 low=<-7.56165,-3.95,-5.43061> high=<7.55593,12.0565,5.33792> alive=1 sites=1
12:00:53.943 SCRIPT : ERR REVIEW AI: partial=1 dormancy=1 limit=128 active=0
12:00:54.014 SCRIPT : ERR REVIEW FARM VETO: side=0 pos=<4776.44,28.6175,11528> ground=1 clear=1 hidden=1 distance=111.562
12:00:54.014 SCRIPT : ERR REVIEW FARM VETO: side=1 pos=<4799.56,28.1314,11528> ground=1 clear=1 hidden=0 distance=88.4439
12:00:54.014 SCRIPT : ERR REVIEW FARM VETO: side=2 pos=<4788,28.5238,11518.6> ground=1 clear=1 hidden=0 distance=100.447
12:00:54.014 SCRIPT : ERR REVIEW FARM VETO: side=3 pos=<4788,28.555,11537.3> ground=1 clear=1 hidden=0 distance=100.438
12:00:54.769 SCRIPT : ERR REVIEW UI: dpi=0.75 panel=155.188,53.125 190.625x118.75 root=501x225 fits=1
12:00:55.274 SCRIPT : ERR REVIEW UI: dpi=1 panel=123.417,33.3333 254.167x158.333 root=501x225 fits=1
12:00:55.763 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:00:55.763 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00276214 seated=1
12:00:55.764 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:00:55.764 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=0.0133654 seated=1
12:00:55.777 SCRIPT : ERR REVIEW UI: dpi=1.25 panel=91.6458,13.5417 317.708x197.917 root=501x225 fits=1
12:00:56.279 SCRIPT : ERR REVIEW UI: dpi=1.5 panel=77.1316,4.50001 346.737x216 root=501x225 fits=1
12:00:57.764 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:00:57.764 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00259525 seated=1
12:00:57.764 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=0 brake=1 throttle=0 rpm=0 handbrake=0 gear=1 auto=0
12:00:57.764 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=0.0133654 seated=1
12:00:59.765 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:00:59.765 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00259525 seated=1
12:00:59.766 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=4960.08 handbrake=0 gear=0 auto=0
12:00:59.766 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=0.211852 seated=1
12:01:01.767 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:01.768 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00259525 seated=1
12:01:01.768 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=1 throttle=1 rpm=4588.59 handbrake=0 gear=2 auto=0
12:01:01.768 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=4.98027 seated=1
12:01:03.768 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:03.768 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00298012 seated=1
12:01:03.768 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=1 throttle=0 rpm=800 handbrake=0 gear=2 auto=0
12:01:03.769 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=6.20368 seated=1
12:01:05.768 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:06.155 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00298012 seated=1
12:01:06.155 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=1 throttle=0 rpm=2148.77 handbrake=0 gear=0 auto=0
12:01:06.155 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=4.19794 seated=1
12:01:07.966 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:07.966 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00298012 seated=1
12:01:07.967 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=5354.48 handbrake=0 gear=2 auto=0
12:01:07.967 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=6.4996 seated=1
12:01:09.967 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:09.967 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00298012 seated=1
12:01:09.967 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=3919.3 handbrake=0 gear=3 auto=0
12:01:09.968 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=24.5577 seated=1
12:01:11.969 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:11.970 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00298012 seated=1
12:01:11.970 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0.241113 throttle=0 rpm=3957.16 handbrake=0 gear=3 auto=0
12:01:11.970 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=47.931 seated=1
12:01:13.969 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:13.970 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00298012 seated=1
12:01:13.970 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=3953.33 handbrake=0 gear=3 auto=0
12:01:13.970 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=71.5185 seated=1
12:01:15.971 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:15.971 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00284714 seated=1
12:01:15.972 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0.982862 throttle=0 rpm=2891.94 handbrake=0 gear=3 auto=0
12:01:15.972 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=94.6524 seated=1
12:01:17.973 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:17.973 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00284714 seated=1
12:01:17.973 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.715072 rpm=3222.72 handbrake=0 gear=3 auto=0
12:01:17.974 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=104.159 seated=1
12:01:19.976 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:19.977 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00284714 seated=1
12:01:19.977 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.234435 rpm=5339.33 handbrake=0 gear=2 auto=0
12:01:19.977 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=107.583 seated=1
12:01:21.976 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:21.977 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00284714 seated=1
12:01:21.977 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.536553 rpm=3375.85 handbrake=0 gear=3 auto=0
12:01:21.977 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=113.716 seated=1
12:01:23.978 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:23.979 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00284714 seated=1
12:01:23.979 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.700911 rpm=3367.15 handbrake=0 gear=3 auto=0
12:01:23.979 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=117.144 seated=1
12:01:25.979 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:25.980 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00284714 seated=1
12:01:25.980 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.672861 rpm=5304.99 handbrake=0 gear=3 auto=0
12:01:25.980 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=120.267 seated=1
12:01:27.979 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:27.980 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00284714 seated=1
12:01:27.980 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.328837 rpm=3510.56 handbrake=0 gear=3 auto=0
12:01:27.980 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=128.745 seated=1
12:01:29.984 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:29.984 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00284714 seated=1
12:01:29.985 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.148019 rpm=4530.82 handbrake=0 gear=2 auto=0
12:01:29.985 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=140.295 seated=1
12:01:31.985 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:31.985 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00327549 seated=1
12:01:31.985 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.626707 rpm=3142.38 handbrake=0 gear=3 auto=0
12:01:31.986 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=150.897 seated=1
12:01:33.989 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:33.989 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00327549 seated=1
12:01:33.989 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.576573 rpm=3392.88 handbrake=0 gear=3 auto=0
12:01:33.990 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=163.329 seated=1
12:01:35.989 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:35.989 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00327549 seated=1
12:01:35.989 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.466321 rpm=3455.57 handbrake=0 gear=3 auto=0
12:01:35.989 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=177.467 seated=1
12:01:37.990 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:37.991 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00327549 seated=1
12:01:37.991 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.48416 rpm=3402.82 handbrake=0 gear=3 auto=0
12:01:37.991 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=193.257 seated=1
12:01:39.992 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:39.993 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00327549 seated=1
12:01:39.993 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=5223.49 handbrake=0 gear=2 auto=0
12:01:39.993 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=204.298 seated=1
12:01:40.249 SCRIPT : ERR REVIEW FARM: prefab={939AC713213C2BA1}Prefabs/Vehicles/Wheeled/Z7211/Z7211_red_CIV.et position=<4776.44,28.6175,11528> anchor={99F6E8E52B71B137}Prefabs/Structures/Agriculture/Barn/Barn_E_01/Barn_E_01.et
12:01:40.250 SCRIPT : ERR SMOKE PASS: native farm tractor placement with production ground, visibility and collision checks
12:01:41.992 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:41.992 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00317383 seated=1
12:01:41.992 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=4416.77 handbrake=0 gear=2 auto=0
12:01:41.992 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=208.147 seated=1
12:01:43.996 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:43.997 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00317383 seated=1
12:01:43.997 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=5789.35 handbrake=0 gear=2 auto=0
12:01:43.997 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=201.113 seated=1
12:01:45.998 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:45.998 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00317383 seated=1
12:01:45.998 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.254427 rpm=3331.31 handbrake=0 gear=3 auto=0
12:01:45.998 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=182.749 seated=1
12:01:47.999 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:48.000 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00317383 seated=1
12:01:48.000 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.0486851 rpm=3645.57 handbrake=0 gear=3 auto=0
12:01:48.000 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=161.246 seated=1
12:01:50.002 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:50.003 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00317383 seated=1
12:01:50.003 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.470588 rpm=4750.21 handbrake=0 gear=2 auto=0
12:01:50.003 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=144.966 seated=1
12:01:52.005 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:52.005 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00317383 seated=1
12:01:52.005 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.823966 rpm=5366.57 handbrake=0 gear=2 auto=0
12:01:52.005 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=143.185 seated=1
12:01:54.008 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:54.008 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00362941 seated=1
12:01:54.008 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.58709 rpm=5367.4 handbrake=0 gear=2 auto=0
12:01:54.009 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=150.761 seated=1
12:01:56.009 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:56.009 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00362941 seated=1
12:01:56.009 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.703816 rpm=3383.22 handbrake=0 gear=3 auto=0
12:01:56.009 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=166.916 seated=1
12:01:58.009 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:01:58.009 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00362941 seated=1
12:01:58.009 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.764159 rpm=3368.27 handbrake=0 gear=3 auto=0
12:01:58.010 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=185.594 seated=1
12:02:00.013 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:00.014 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00355474 seated=1
12:02:00.014 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.747842 rpm=3398.08 handbrake=0 gear=3 auto=0
12:02:00.014 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=201.797 seated=1
12:02:02.013 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:02.013 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00355474 seated=1
12:02:02.014 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.731917 rpm=3370.71 handbrake=0 gear=3 auto=0
12:02:02.014 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=218.468 seated=1
12:02:04.017 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:04.018 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00355474 seated=1
12:02:04.018 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.677983 rpm=3477.14 handbrake=0 gear=3 auto=0
12:02:04.019 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=238.554 seated=1
12:02:06.018 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:06.019 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00355474 seated=1
12:02:06.019 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.67596 rpm=3445.78 handbrake=0 gear=3 auto=0
12:02:06.019 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=258.952 seated=1
12:02:08.022 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:08.022 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00355474 seated=1
12:02:08.023 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=1 throttle=0 rpm=2501.85 handbrake=0 gear=3 auto=0
12:02:08.023 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=279.214 seated=1
12:02:10.027 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:10.028 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00355474 seated=1
12:02:10.028 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=3878.46 handbrake=0 gear=0 auto=0
12:02:10.028 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=282.527 seated=1
12:02:12.027 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:12.027 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00355474 seated=1
12:02:12.027 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=1 throttle=1 rpm=2434.04 handbrake=0 gear=2 auto=0
12:02:12.027 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=277.545 seated=1
12:02:14.029 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:14.029 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00355474 seated=1
12:02:14.029 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=1958.06 handbrake=0 gear=2 auto=0
12:02:14.029 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=276.266 seated=1
12:02:16.031 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:16.031 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00355474 seated=1
12:02:16.032 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.962111 rpm=5221.37 handbrake=0 gear=2 auto=0
12:02:16.032 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=265.277 seated=1
12:02:18.034 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:18.034 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00402647 seated=1
12:02:18.034 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=3759.76 handbrake=0 gear=3 auto=0
12:02:18.034 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=244.255 seated=1
12:02:20.034 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:20.034 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00402647 seated=1
12:02:20.034 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=3615.47 handbrake=0 gear=3 auto=0
12:02:20.034 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=220.943 seated=1
12:02:22.035 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:22.035 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00397432 seated=1
12:02:22.036 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=3951.62 handbrake=0 gear=3 auto=0
12:02:22.036 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=201.709 seated=1
12:02:24.036 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:24.036 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00397432 seated=1
12:02:24.036 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=3956.98 handbrake=0 gear=3 auto=0
12:02:24.037 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=181.984 seated=1
12:02:26.039 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:26.040 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00397432 seated=1
12:02:26.040 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=3902.85 handbrake=0 gear=3 auto=0
12:02:26.040 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=159.683 seated=1
12:02:28.040 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:28.040 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00397432 seated=1
12:02:28.041 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0.245685 throttle=0 rpm=3852.47 handbrake=0 gear=3 auto=0
12:02:28.041 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=146.561 seated=1
12:02:30.042 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:30.042 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00397432 seated=1
12:02:30.042 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=3913.78 handbrake=0 gear=3 auto=0
12:02:30.043 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=147.77 seated=1
12:02:32.046 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:32.046 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00397432 seated=1
12:02:32.046 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.360043 rpm=3422.32 handbrake=0 gear=3 auto=0
12:02:32.046 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=167.214 seated=1
12:02:34.049 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:34.049 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00397432 seated=1
12:02:34.049 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.334223 rpm=5094.71 handbrake=0 gear=2 auto=0
12:02:34.049 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=187.096 seated=1
12:02:36.049 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:36.049 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00397432 seated=1
12:02:36.049 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.530383 rpm=3355.81 handbrake=0 gear=3 auto=0
12:02:36.050 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=206.535 seated=1
12:02:38.053 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:38.053 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00397432 seated=1
12:02:38.053 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.273123 rpm=5487.91 handbrake=0 gear=2 auto=0
12:02:38.053 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=224.779 seated=1
12:02:40.055 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:40.055 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00397432 seated=1
12:02:40.055 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.0854722 rpm=3520.9 handbrake=0 gear=2 auto=0
12:02:40.055 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=243.05 seated=1
12:02:42.056 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:42.057 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00445515 seated=1
12:02:42.057 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0.47811 throttle=0 rpm=2567.71 handbrake=0 gear=3 auto=0
12:02:42.057 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=262.891 seated=1
12:02:44.060 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:44.060 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00442157 seated=1
12:02:44.060 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.188397 rpm=3347.49 handbrake=0 gear=3 auto=0
12:02:44.061 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=278.122 seated=1
12:02:46.060 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:46.060 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00442157 seated=1
12:02:46.060 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.047276 rpm=3979.17 handbrake=0 gear=3 auto=0
12:02:46.060 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=293.042 seated=1
12:02:48.061 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:48.062 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00442157 seated=1
12:02:48.062 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=3448.4 handbrake=0 gear=4 auto=0
12:02:48.062 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=313.121 seated=1
12:02:50.065 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:50.065 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00442157 seated=1
12:02:50.065 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0.283274 throttle=0 rpm=2471.63 handbrake=0 gear=4 auto=0
12:02:50.066 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=336.409 seated=1
12:02:52.065 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:52.066 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00442157 seated=1
12:02:52.066 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=3906.08 handbrake=0 gear=3 auto=0
12:02:52.066 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=359.562 seated=1
12:02:54.069 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:54.069 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00442157 seated=1
12:02:54.069 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=3908.1 handbrake=0 gear=3 auto=0
12:02:54.069 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=382.185 seated=1
12:02:56.069 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:56.069 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00442157 seated=1
12:02:56.069 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=3887.47 handbrake=0 gear=3 auto=0
12:02:56.069 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=405.12 seated=1
12:02:58.072 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:02:58.072 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00442157 seated=1
12:02:58.072 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=3675.03 handbrake=0 gear=3 auto=0
12:02:58.073 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=428.795 seated=1
12:03:00.073 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:00.073 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00442157 seated=1
12:03:00.073 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.160123 rpm=3470.77 handbrake=0 gear=3 auto=0
12:03:00.073 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=449.87 seated=1
12:03:02.073 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:02.074 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00442157 seated=1
12:03:02.074 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.183364 rpm=3509.5 handbrake=0 gear=3 auto=0
12:03:02.074 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=469.644 seated=1
12:03:04.076 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:04.076 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00442157 seated=1
12:03:04.076 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=2917.23 handbrake=1 gear=3 auto=0
12:03:04.076 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=488.096 seated=1
12:03:06.077 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:06.077 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00442157 seated=1
12:03:06.077 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=800 handbrake=1 gear=3 auto=0
12:03:06.077 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=494.641 seated=1
12:03:08.080 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:08.081 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00442157 seated=1
12:03:08.081 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=800 handbrake=1 gear=2 auto=0
12:03:08.081 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=494.861 seated=1
12:03:10.079 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:10.080 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00442157 seated=1
12:03:10.080 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=2 auto=0
12:03:10.080 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=494.862 seated=1
12:03:12.082 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:12.082 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00442157 seated=1
12:03:12.082 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=0 brake=0 throttle=0 rpm=-32.7053 handbrake=1 gear=2 auto=0
12:03:12.083 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=494.862 seated=0
12:03:14.085 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:14.086 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00488891 seated=1
12:03:14.086 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=2 auto=0
12:03:14.086 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=494.862 seated=0
12:03:16.088 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:16.088 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00488891 seated=1
12:03:16.088 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=2 auto=0
12:03:16.089 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=494.862 seated=0
12:03:18.088 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:18.089 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00488891 seated=1
12:03:18.089 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=2 auto=0
12:03:18.089 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=494.862 seated=0
12:03:20.092 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:20.092 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00488891 seated=1
12:03:20.092 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=2 auto=0
12:03:20.092 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=494.862 seated=0
12:03:22.093 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:22.093 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00488891 seated=1
12:03:22.093 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=2 auto=0
12:03:22.093 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=494.862 seated=1
12:03:24.096 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:24.097 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00488891 seated=1
12:03:24.097 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=0 brake=1 throttle=0 rpm=33.1996 handbrake=0 gear=2 auto=0
12:03:24.097 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=494.863 seated=1
12:03:26.100 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:26.101 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00488891 seated=1
12:03:26.101 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=0 brake=1 throttle=0 rpm=0 handbrake=0 gear=2 auto=0
12:03:26.101 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=494.863 seated=1
12:03:28.104 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:28.105 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00488891 seated=1
12:03:28.105 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0.256855 throttle=0 rpm=800 handbrake=0 gear=2 auto=0
12:03:28.105 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=495.196 seated=1
12:03:30.106 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:30.106 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00488891 seated=1
12:03:30.107 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=2863.64 handbrake=0 gear=0 auto=0
12:03:30.107 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=496.91 seated=1
12:03:32.107 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:32.108 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00488891 seated=1
12:03:32.108 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=5222.82 handbrake=0 gear=2 auto=0
12:03:32.108 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=495.973 seated=1
12:03:34.110 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:34.110 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00488281 seated=1
12:03:34.110 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=1145.5 handbrake=0 gear=2 auto=0
12:03:34.111 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=499.787 seated=1
12:03:36.113 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:36.114 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00488281 seated=1
12:03:36.114 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=911.418 handbrake=0 gear=2 auto=0
12:03:36.114 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=503.747 seated=1
12:03:38.115 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:38.115 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00537109 seated=1
12:03:38.115 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=1 rpm=2298.4 handbrake=0 gear=2 auto=0
12:03:38.116 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=508.225 seated=1
12:03:40.116 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:40.117 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00537109 seated=1
12:03:40.117 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.158895 rpm=5304.66 handbrake=0 gear=2 auto=0
12:03:40.117 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=523.221 seated=1
12:03:42.119 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:42.120 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00537109 seated=1
12:03:42.120 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.28229 rpm=3514.93 handbrake=0 gear=3 auto=0
12:03:42.120 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=544.065 seated=1
12:03:44.122 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:44.123 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00537109 seated=1
12:03:44.123 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.253435 rpm=3535.15 handbrake=0 gear=3 auto=0
12:03:44.123 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=565.608 seated=1
12:03:46.123 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:46.124 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00537109 seated=1
12:03:46.124 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0.253812 rpm=3542.79 handbrake=0 gear=3 auto=0
12:03:46.124 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=587.184 seated=1
12:03:48.125 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:48.125 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00537109 seated=1
12:03:48.126 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=800 handbrake=1 gear=3 auto=0
12:03:48.126 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=603.433 seated=1
12:03:50.129 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:50.129 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00537109 seated=1
12:03:50.129 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=1 brake=0 throttle=0 rpm=800 handbrake=1 gear=2 auto=0
12:03:50.130 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=605.432 seated=1
12:03:52.133 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:52.134 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00537109 seated=1
12:03:52.134 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=2 auto=0
12:03:52.134 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=605.432 seated=1
12:03:54.137 SCRIPT : ERR REVIEW DRIVE STATE: car=0 engine=0 brake=0 throttle=0 rpm=0 handbrake=1 gear=1 auto=0
12:03:54.138 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.00537664 seated=1
12:03:54.138 SCRIPT : ERR REVIEW DRIVE STATE: car=1 engine=0 brake=0 throttle=0 rpm=33.496 handbrake=1 gear=2 auto=0
12:03:54.138 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=605.432 seated=0
12:03:54.258 SCRIPT (E): ERR SMOKE FAIL: 1.9 review farm spawn deadline
@@ -0,0 +1,246 @@
11:47:47.945 SCRIPT : ERR REVIEW TRACTOR: prefab={939AC713213C2BA1}Prefabs/Vehicles/Wheeled/Z7211/Z7211_red_CIV.et low=<-1.10021,0.263591,-2.60995> high=<1.10381,2.69422,1.49574> driver=1
11:47:48.949 SCRIPT : ERR REVIEW UI: dpi=0.75 panel=155.188,53.125 190.625x118.75 root=501x225 fits=1
11:47:49.451 SCRIPT : ERR REVIEW UI: dpi=1 panel=123.417,33.3333 254.167x158.333 root=501x225 fits=1
11:47:49.947 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0205311 seated=1
11:47:49.947 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=0.00556726 seated=1
11:47:49.953 SCRIPT : ERR REVIEW UI: dpi=1.25 panel=91.6459,13.5417 317.708x197.917 root=501x225 fits=1
11:47:50.455 SCRIPT : ERR REVIEW UI: dpi=1.5 panel=59.875,-6.25 381.25x237.5 root=501x225 fits=0
11:47:51.946 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0203107 seated=1
11:47:51.946 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=0.0076272 seated=1
11:47:53.946 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0201042 seated=1
11:47:53.947 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=0.00811561 seated=1
11:47:55.949 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0198821 seated=1
11:47:55.950 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=3.76473 seated=1
11:47:57.951 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0198821 seated=1
11:47:57.951 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=8.77009 seated=1
11:47:59.952 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0198821 seated=1
11:47:59.952 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=9.26204 seated=1
11:48:01.955 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0196832 seated=1
11:48:01.955 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=8.80666 seated=1
11:48:03.959 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0196832 seated=1
11:48:03.959 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=10.5349 seated=1
11:48:05.961 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0196832 seated=1
11:48:05.961 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=7.37198 seated=1
11:48:07.964 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0196832 seated=1
11:48:07.964 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=9.07192 seated=1
11:48:09.967 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0194946 seated=1
11:48:09.968 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=14.3904 seated=1
11:48:11.970 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0194946 seated=1
11:48:11.971 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=24.6484 seated=1
11:48:13.974 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0192686 seated=1
11:48:13.974 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=43.2639 seated=1
11:48:15.975 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0186332 seated=1
11:48:15.976 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=63.2861 seated=1
11:48:17.975 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0179539 seated=1
11:48:17.975 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=83.6089 seated=1
11:48:19.975 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0179539 seated=1
11:48:19.975 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=104.049 seated=1
11:48:21.975 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0177284 seated=1
11:48:21.975 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=124.995 seated=1
11:48:23.982 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0179539 seated=1
11:48:23.982 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=146.357 seated=1
11:48:25.981 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0177737 seated=1
11:48:25.982 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=167.961 seated=1
11:48:27.983 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0177737 seated=1
11:48:27.984 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=189.573 seated=1
11:48:29.989 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0177737 seated=1
11:48:29.990 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=211.191 seated=1
11:48:31.990 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0177737 seated=1
11:48:31.991 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=226.564 seated=1
11:48:33.990 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0173185 seated=1
11:48:33.990 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=221.041 seated=1
11:48:35.993 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0173185 seated=1
11:48:35.993 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=205.377 seated=1
11:48:37.995 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0171456 seated=1
11:48:37.996 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=188.819 seated=1
11:48:39.997 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0171456 seated=1
11:48:39.997 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=172.026 seated=1
11:48:42.000 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0171456 seated=1
11:48:42.000 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=155.366 seated=1
11:48:44.001 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0169849 seated=1
11:48:44.001 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=141.199 seated=1
11:48:46.003 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0167535 seated=1
11:48:46.003 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=138.567 seated=1
11:48:48.003 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0169849 seated=1
11:48:48.003 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=153.144 seated=1
11:48:50.005 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0169849 seated=1
11:48:50.005 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=165.911 seated=1
11:48:52.005 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0168369 seated=1
11:48:52.005 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=160.394 seated=1
11:48:54.009 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0168369 seated=1
11:48:54.009 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=150.416 seated=1
11:48:56.009 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0168369 seated=1
11:48:56.009 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=137.844 seated=1
11:48:58.008 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0168369 seated=1
11:48:58.009 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=123.216 seated=1
11:49:00.008 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0167018 seated=1
11:49:00.009 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=110.412 seated=1
11:49:02.011 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0167018 seated=1
11:49:02.011 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=103.154 seated=1
11:49:04.016 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0167018 seated=1
11:49:04.017 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=104.388 seated=1
11:49:06.018 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0164664 seated=1
11:49:06.019 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=111.651 seated=1
11:49:08.023 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.01658 seated=1
11:49:08.023 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=122.114 seated=1
11:49:10.026 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.01658 seated=1
11:49:10.026 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=135.688 seated=1
11:49:12.027 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0163428 seated=1
11:49:12.028 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=151.996 seated=1
11:49:14.028 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0163428 seated=1
11:49:14.028 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=169.488 seated=1
11:49:16.032 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0162331 seated=1
11:49:16.032 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=187.421 seated=1
11:49:18.035 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0162331 seated=1
11:49:18.035 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=205.925 seated=1
11:49:20.038 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0162331 seated=1
11:49:20.039 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=224.397 seated=1
11:49:22.039 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0162331 seated=1
11:49:22.039 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=232.509 seated=1
11:49:24.039 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0161373 seated=1
11:49:24.039 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=232.639 seated=1
11:49:26.041 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0161373 seated=1
11:49:26.042 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=232.639 seated=0
11:49:28.045 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0161373 seated=1
11:49:28.045 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=232.639 seated=0
11:49:30.047 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0163775 seated=1
11:49:30.047 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=232.639 seated=0
11:49:32.047 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0162972 seated=1
11:49:32.047 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=232.639 seated=0
11:49:34.051 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0162972 seated=1
11:49:34.051 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=232.639 seated=0
11:49:36.052 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0162972 seated=1
11:49:36.052 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=232.639 seated=0
11:49:38.055 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0160558 seated=1
11:49:38.056 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=232.639 seated=1
11:49:40.056 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0159889 seated=1
11:49:40.057 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=232.639 seated=1
11:49:42.060 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0159889 seated=1
11:49:42.060 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=232.641 seated=1
11:49:44.060 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0159889 seated=1
11:49:44.061 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=234.292 seated=1
11:49:46.062 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0159889 seated=1
11:49:46.062 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=247.334 seated=1
11:49:48.062 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0159889 seated=1
11:49:48.062 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=259.738 seated=1
11:49:50.063 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0159366 seated=1
11:49:50.063 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=277.508 seated=1
11:49:52.067 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0156935 seated=1
11:49:52.067 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=296.114 seated=1
11:49:54.068 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0154505 seated=1
11:49:54.069 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=314.44 seated=1
11:49:56.072 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0154505 seated=1
11:49:56.072 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=329.959 seated=1
11:49:58.076 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0154505 seated=1
11:49:58.076 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=339.506 seated=1
11:50:00.079 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0154118 seated=1
11:50:00.079 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=342.853 seated=1
11:50:02.083 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0154118 seated=1
11:50:02.083 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=346.336 seated=1
11:50:04.084 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0151682 seated=1
11:50:04.085 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=349.901 seated=1
11:50:06.084 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0151682 seated=1
11:50:06.085 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=353.494 seated=1
11:50:08.088 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0149006 seated=1
11:50:08.089 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=357.109 seated=1
11:50:10.089 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0149006 seated=1
11:50:10.089 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=360.657 seated=1
11:50:12.091 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0149006 seated=1
11:50:12.092 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=364.65 seated=1
11:50:14.092 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0151446 seated=1
11:50:14.092 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=370.521 seated=1
11:50:16.095 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0149006 seated=1
11:50:16.096 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=380.057 seated=1
11:50:18.096 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0148926 seated=1
11:50:18.096 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=393.74 seated=1
11:50:20.099 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0148926 seated=1
11:50:20.100 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=412.249 seated=1
11:50:22.101 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0146484 seated=1
11:50:22.101 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=431.049 seated=1
11:50:24.101 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0146484 seated=1
11:50:24.102 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=450.606 seated=1
11:50:26.101 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0146484 seated=1
11:50:26.101 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=469.694 seated=1
11:50:28.105 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0146566 seated=1
11:50:28.105 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=485.64 seated=1
11:50:30.106 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0146566 seated=1
11:50:30.106 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=500.447 seated=1
11:50:32.108 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0146566 seated=1
11:50:32.109 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=517.006 seated=1
11:50:34.110 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0146566 seated=1
11:50:34.111 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=532.78 seated=1
11:50:36.111 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0149246 seated=1
11:50:36.112 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=548.807 seated=1
11:50:38.111 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0149246 seated=1
11:50:38.112 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=564.912 seated=1
11:50:40.116 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0149246 seated=1
11:50:40.117 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=584.395 seated=1
11:50:42.118 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0149246 seated=1
11:50:42.118 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=602.998 seated=1
11:50:44.120 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0149644 seated=1
11:50:44.120 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=622.482 seated=1
11:50:46.124 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0149644 seated=1
11:50:46.124 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=642.925 seated=1
11:50:48.127 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0149644 seated=1
11:50:48.128 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=663.709 seated=1
11:50:50.130 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0149644 seated=1
11:50:50.130 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=679.991 seated=1
11:50:52.134 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0147215 seated=1
11:50:52.134 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:50:54.135 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0147215 seated=1
11:50:54.135 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:50:56.136 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0147781 seated=1
11:50:56.136 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:50:58.141 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0150201 seated=1
11:50:58.142 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:00.144 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0147781 seated=1
11:51:00.146 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:02.144 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0147781 seated=1
11:51:02.144 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:04.145 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0147781 seated=1
11:51:04.145 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:06.148 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0147781 seated=1
11:51:06.149 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:08.149 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0148505 seated=1
11:51:08.149 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:10.149 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0146097 seated=1
11:51:10.149 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:12.152 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0146097 seated=1
11:51:12.152 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:14.153 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0143691 seated=1
11:51:14.153 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:16.153 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0144601 seated=1
11:51:16.153 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:18.154 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0144601 seated=1
11:51:18.154 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:20.158 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0146992 seated=1
11:51:20.158 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:22.161 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0146992 seated=1
11:51:22.161 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:24.162 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0146992 seated=1
11:51:24.163 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:26.162 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0148043 seated=1
11:51:26.163 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:28.164 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0148043 seated=1
11:51:28.164 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:30.168 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0148043 seated=1
11:51:30.168 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:32.172 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0148043 seated=1
11:51:32.172 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:34.172 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0148043 seated=1
11:51:34.173 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:36.172 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0145668 seated=1
11:51:36.173 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:38.172 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0143296 seated=1
11:51:38.173 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:40.174 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0144539 seated=1
11:51:40.174 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:42.176 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0144539 seated=1
11:51:42.176 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:44.176 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0144539 seated=1
11:51:44.177 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:46.178 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0144539 seated=1
11:51:46.179 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:48.182 SCRIPT : ERR REVIEW TRAFFIC: prefab={9A40C9D2689EE151}Prefabs/Vehicles/Wheeled/T601/T601_green.et ready=1 travelled=0.0144539 seated=1
11:51:48.182 SCRIPT : ERR REVIEW TRAFFIC: prefab={4477ED1B4762DFCB}Prefabs/Vehicles/Wheeled/V2101/V2101_lightGreen.et ready=1 travelled=680.314 seated=1
11:51:48.182 SCRIPT (E): ERR SMOKE FAIL: traffic driving deadline