Advance standalone admission, finite artillery and native validation
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@@ -109,7 +109,7 @@
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"addons/core/Scripts/Game/ERR/ERR_Actors.c",
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"addons/core/Scripts/Game/ERR/ERR_GameMode.c"
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],
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"remaining": "Vanilla health/casualty systems are the basis. Verify unconsciousness, revival, transport, bleedout and their mission consequences."
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"remaining": "Local native blood-loss treatment, consumed supplies, consciousness recovery, ground casualty loading and vanilla door removal pass bounded fixtures. Verify ordinary input/animation, remote ownership, bleedout, interrupted treatment and flight with casualties."
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},
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{
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"id": "enemy_coordination",
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@@ -177,7 +177,7 @@
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"id": "ambient",
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"title": "Ambient patrols, vehicles and civilians",
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"scope": "first-release",
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"status": "pending",
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"status": "partial",
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"original_scripts": [
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"Scripts/Game/AmbientEvents/AmbientEventTypes/ESCT_AmbientEventBase.c",
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"Scripts/Game/AmbientEvents/AmbientEventTypes/ESCT_HeliFlybyEvent.c",
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@@ -197,7 +197,7 @@
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"Scripts/Game/Systems/ESCT_AmbientVehicleSystem.c"
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],
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"replacement_files": [],
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"remaining": "Author bounded initial population and routes, integrate reports with HQ, and measure runtime cost; no alert-driven population duplication."
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"remaining": "Two bounded physical patrol routes and HQ Search preemption/resumption pass local native checks. Qualify perception/report transit, wider population needs, losses and measured runtime cost without alert-driven population duplication."
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},
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{
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"id": "factions",
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@@ -226,7 +226,7 @@
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"addons/core/Scripts/Game/ERR/ERR_FactionCatalog.c",
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"addons/core/Configs/ERR/VanillaFactions.conf"
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],
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"remaining": "Validate injected vanilla catalog and asset affiliation. Alternative faction packs remain later scope."
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"remaining": "Narrow successor vanilla catalogs compile and initialize without earlier vehicle-schema errors; preserve required faction, medical, item and radio behavior. Verify remote affiliation and full mission use. Alternative faction packs remain later scope."
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},
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{
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"id": "prison",
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@@ -270,7 +270,7 @@
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"addons/core/Scripts/Game/ERR/ERR_PlayerEscapeResult.c",
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"addons/core/Configs/ERR/GameOverScreens.conf"
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],
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"remaining": "Physical twelve-character occupancy, isolated identity/partial results and local native result-widget checks pass. Manual piloting/boarding, real remote reconnect and empty-server flight, casualty loading and network loss/restart acceptance remain."
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"remaining": "Physical twelve-character occupancy, local identity/results, initial aircraft settling, ground loading and vanilla casualty removal have native evidence. Manual piloting/boarding, real reconnect, empty-server flight, remote rescue contention and loss/restart acceptance remain."
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},
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{
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"id": "objectives_intel",
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@@ -477,7 +477,7 @@
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"addons/core/Scripts/Game/ERR/ERR_AdminService.c",
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"addons/core/Scripts/Game/ERR/ERR_Settings.c"
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],
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"remaining": "Core commands and startup status need native and remote validation; complete player-facing pre-round setup and environment/difficulty choices."
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"remaining": "Core administration/settings and saved environment changes pass local native checks, including two restart rounds. Complete ordinary startup/admission, remote authorization, player-facing pre-round setup and difficulty choices."
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},
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{
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"id": "mission",
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