Advance standalone admission, finite artillery and native validation

This commit is contained in:
2026-09-19 09:02:31 +02:00
parent af5146a317
commit 40a474934c
532 changed files with 56456 additions and 199 deletions
+6 -6
View File
@@ -109,7 +109,7 @@
"addons/core/Scripts/Game/ERR/ERR_Actors.c",
"addons/core/Scripts/Game/ERR/ERR_GameMode.c"
],
"remaining": "Vanilla health/casualty systems are the basis. Verify unconsciousness, revival, transport, bleedout and their mission consequences."
"remaining": "Local native blood-loss treatment, consumed supplies, consciousness recovery, ground casualty loading and vanilla door removal pass bounded fixtures. Verify ordinary input/animation, remote ownership, bleedout, interrupted treatment and flight with casualties."
},
{
"id": "enemy_coordination",
@@ -177,7 +177,7 @@
"id": "ambient",
"title": "Ambient patrols, vehicles and civilians",
"scope": "first-release",
"status": "pending",
"status": "partial",
"original_scripts": [
"Scripts/Game/AmbientEvents/AmbientEventTypes/ESCT_AmbientEventBase.c",
"Scripts/Game/AmbientEvents/AmbientEventTypes/ESCT_HeliFlybyEvent.c",
@@ -197,7 +197,7 @@
"Scripts/Game/Systems/ESCT_AmbientVehicleSystem.c"
],
"replacement_files": [],
"remaining": "Author bounded initial population and routes, integrate reports with HQ, and measure runtime cost; no alert-driven population duplication."
"remaining": "Two bounded physical patrol routes and HQ Search preemption/resumption pass local native checks. Qualify perception/report transit, wider population needs, losses and measured runtime cost without alert-driven population duplication."
},
{
"id": "factions",
@@ -226,7 +226,7 @@
"addons/core/Scripts/Game/ERR/ERR_FactionCatalog.c",
"addons/core/Configs/ERR/VanillaFactions.conf"
],
"remaining": "Validate injected vanilla catalog and asset affiliation. Alternative faction packs remain later scope."
"remaining": "Narrow successor vanilla catalogs compile and initialize without earlier vehicle-schema errors; preserve required faction, medical, item and radio behavior. Verify remote affiliation and full mission use. Alternative faction packs remain later scope."
},
{
"id": "prison",
@@ -270,7 +270,7 @@
"addons/core/Scripts/Game/ERR/ERR_PlayerEscapeResult.c",
"addons/core/Configs/ERR/GameOverScreens.conf"
],
"remaining": "Physical twelve-character occupancy, isolated identity/partial results and local native result-widget checks pass. Manual piloting/boarding, real remote reconnect and empty-server flight, casualty loading and network loss/restart acceptance remain."
"remaining": "Physical twelve-character occupancy, local identity/results, initial aircraft settling, ground loading and vanilla casualty removal have native evidence. Manual piloting/boarding, real reconnect, empty-server flight, remote rescue contention and loss/restart acceptance remain."
},
{
"id": "objectives_intel",
@@ -477,7 +477,7 @@
"addons/core/Scripts/Game/ERR/ERR_AdminService.c",
"addons/core/Scripts/Game/ERR/ERR_Settings.c"
],
"remaining": "Core commands and startup status need native and remote validation; complete player-facing pre-round setup and environment/difficulty choices."
"remaining": "Core administration/settings and saved environment changes pass local native checks, including two restart rounds. Complete ordinary startup/admission, remote authorization, player-facing pre-round setup and difficulty choices."
},
{
"id": "mission",