Fix telemetry delivery and report loaded island names; record Workshop 0.0.130
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@@ -147,18 +147,19 @@ Never distribute the administrator or read credential to game servers.
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Opening `/`, `/api/summary`, or `/api/mission-events` in a browser returns public
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JSON with collected win/failure totals. No token is required for these summaries.
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Use `?terrain=URL_ENCODED_WORLD_RESOURCE` to restrict totals to one map, and add
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Use `?terrain=URL_ENCODED_ISLAND_NAME` to restrict totals to one map, and add
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`&serverId=SERVER_UUID` to include that installation's record for the same map.
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Without a terrain filter, the response includes overall totals and up to 100 maps
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with separate win/failure counts. The response contains counts and map resources,
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with separate win/failure counts. The response contains counts and reported island names,
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not player/server names, account IDs, raw events or credentials. Full records
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remain protected by admin/read credentials.
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Each summary has `schemaVersion: 1`, `terrain`, `allServers` and optional `server`.
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Each record contains `completed`, `wins`, `losses`, `partialMissions`, and
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`winRate` (percentage; null when there are no completed rounds). Map identity is
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the actual loaded world resource, compared case-insensitively. Different worlds
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are kept separate even when their generic scenario title is the same.
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`winRate` (percentage; null when there are no completed rounds). The game server resolves the island name from its loaded root scene, independently
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of the scenario title. Names are compared case-insensitively. Older reports
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through 0.0.129 retain their world-resource identifiers; query those with the
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original resource path. The receiver does not infer or rewrite historical islands.
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The acknowledgement for an accepted victory/defeat event also includes a
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`community` summary for that event's map, server, mission and event ID. It is
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