Fix telemetry delivery and report loaded island names; record Workshop 0.0.130
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@@ -82,7 +82,7 @@ receiver must accept chunked request bodies (used by the native HTTP client):
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"outcome": "victory",
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"previousMissionId": "",
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"previousOutcome": "",
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"terrain": "{RESOURCE_GUID}Worlds/Example.ent",
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"terrain": "Everon",
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"scenario": "Escape",
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"gameVersion": "engine build version",
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"mods": [{"id": "2528466DE220D91C", "name": "Co10 Escape Reintroduced", "version": ""}],
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@@ -109,8 +109,11 @@ not an observed random roll. `phase` is 0 preparing, 1 prison, 2 radio search,
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3 radio defence, 4 extraction, 5 victory, 6 defeat. `mods` describes mounted
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non-vanilla addons; version is the locally active Workshop revision when exposed
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by the engine, otherwise empty. Never infer the newest Workshop version from an
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empty value. Terrain is the actual loaded world resource, including takeover
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scenarios, rather than the next-round terrain preference.
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empty value. `terrain` is the island name resolved by the reporting game server
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from the loaded root scene (for example `Everon`), using the mission title
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resolver. It does not use the Game Master scenario filename or the next-round
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terrain preference. Reports through 0.0.129 contain world resource paths instead;
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existing queued payloads retain their original values and event IDs.
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## Event and outcome semantics
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@@ -149,7 +152,7 @@ precision), not survival time. Reconnects reuse the authenticated identity.
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## Reliable ingestion and aggregation
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The default receiver also returns public map aggregates from `GET /api/summary`
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(and `GET /api/mission-events`). `terrain` filters the actual world resource;
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(and `GET /api/mission-events`). `terrain` filters the reported island name (or world resource in older reports);
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`serverId` adds the installation's record for that map. Summaries expose counts
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only; detailed player and mission records still require a read/admin token.
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@@ -197,6 +200,11 @@ of a claimed installation, not its operator's identity or gameplay honesty.
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Operator-created server records are labelled separately. These are reports from
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community-hosted missions, not independent anti-cheat attestations.
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Published clients through 0.0.129 can send fractional `elapsedSeconds`. The
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receiver accepts finite, nonnegative durations within the integer range and
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rounds down before hashing and storage. This also lets existing saved queues
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retry without edits; retries still use the original event IDs and count once.
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## Buffering, disabling and limits
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Requests have a 15-second timeout, with a 30-second callback watchdog. Retries
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