Expand independent escape routes and finite site discovery

This commit is contained in:
2026-09-19 03:49:19 +02:00
parent ce19ec68df
commit 39f2e74527
90 changed files with 8641 additions and 56 deletions
+4 -3
View File
@@ -335,7 +335,7 @@
"addons/core/Scripts/Game/ERR/ERR_SiteService.c",
"addons/core/Prefabs/ERR/SupplyCache.et"
],
"remaining": "More supply locations, balancing, manual inventory access, destruction and network ownership; finite stock replaces refill systems."
"remaining": "Two independent clue caches and optional medical/outpost stock are authored. Manual access, route balance, medical treatment, destruction and network ownership remain unverified; finite stock replaces refill systems."
},
{
"id": "vehicles",
@@ -405,9 +405,10 @@
],
"replacement_files": [
"addons/core/Scripts/Game/ERR/ERR_SiteDefinition.c",
"addons/core/Scripts/Game/ERR/ERR_SiteService.c"
"addons/core/Scripts/Game/ERR/ERR_SiteService.c",
"addons/core/Prefabs/ERR/FieldCover.et"
],
"remaining": "Expand towns/outposts/checkpoints and turret population, retain losses, establish proximity/discovery events and bounded cleanup."
"remaining": "Seven sites and bounded proximity/discovery events are implemented. Expand towns/checkpoints and turret population, validate authored static cover, loss retention, manual access and multiplayer cleanup."
},
{
"id": "lifecycle",