Expand independent escape routes and finite site discovery

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2026-09-19 03:49:19 +02:00
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An independently authored replacement for the abandoned Escapists base mission, initially targeting vanilla Everon and up to twelve players. This is a separate repository and **not a completed or release-ready replacement**. The base rewrite is the primary deliverable; companion migration supports it.
The current base supplies prison spawning, finite scavenging stock, physical radio documents, discovered map markers, native objectives, continuous radio defence, helicopter escape, defeat/restart, identity-based lives and local spectator following. Authored site definitions and an injected vanilla faction/asset catalog own the initial physical population. Core provides administration and startup diagnostics; the optional AI, Intel, Chat and Map addons extend its interfaces. HQ coordinates enemy responses through physical radios and available forces.
The current base supplies prison spawning, two independent scavenging/clue routes, finite medical and outpost stock, physical radio documents, named discovery markers, native objectives, continuous radio defence, helicopter escape, defeat/restart, identity-based lives and local spectator following. Authored site definitions and an injected vanilla faction/asset catalog own the initial physical population. Core provides administration and startup diagnostics; the optional AI, Intel, Chat and Map addons extend its interfaces. HQ coordinates enemy responses through physical radios and available forces.
The [original responsibility inventory](docs/original-feature-coverage.md) tracks all 299 original script entries across 18 unfinished areas. It is a filename-based coverage map, not proof of behavioral equivalence. Additional mission content, full support/logistics, manual gameplay, multiplayer, performance and release qualification remain unfinished. Native vehicle-resource errors and intermittent inherited catalog cleanup errors also remain.
@@ -25,7 +25,7 @@ Run source/resource isolation and production-policy regressions with Python 3 an
python3 tools/check.py
```
For bounded hidden, muted local native tests, see [runtime testing](docs/runtime-testing.md). The Core-only fixture completes two escape/restart rounds with 102 assertions, including catalog injection, administration, finite inventory, objectives and unconsciousness/recovery. The full companion fixture completes two rounds with 96 assertions, including the existing HQ/Intel command aliases. A separate deliberate startup-failure fixture verifies that no population spawns and the mission cannot advance after invalid setup.
For bounded hidden, muted local native tests, see [runtime testing](docs/runtime-testing.md). The expanded Core-only cache-loss fixture completes two escape/restart rounds with 148 assertions, including independent radio-clue routes, finite inventory, colliding outpost cover, blocked/clear discovery, catalog/admin checks and unconsciousness/recovery. The expanded full-companion fixture completes one primary-route escape with 48 assertions, including the existing HQ/Intel command aliases. A separate deliberate startup-failure fixture verifies that no population spawns and the mission cannot advance after invalid setup.
These fixtures teleport actors and the helicopter and manipulate native controller states. They do not prove manual escape/piloting, medical treatment, real remote reconnects, twelve-player correctness or improved FPS. [Validation evidence](docs/validation.md) preserves failed iterations and remaining engine errors. `docs/acceptance.json` keeps unverified release requirements pending.