Expand independent escape routes and finite site discovery
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An independently authored replacement for the abandoned Escapists base mission, initially targeting vanilla Everon and up to twelve players. This is a separate repository and **not a completed or release-ready replacement**. The base rewrite is the primary deliverable; companion migration supports it.
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The current base supplies prison spawning, finite scavenging stock, physical radio documents, discovered map markers, native objectives, continuous radio defence, helicopter escape, defeat/restart, identity-based lives and local spectator following. Authored site definitions and an injected vanilla faction/asset catalog own the initial physical population. Core provides administration and startup diagnostics; the optional AI, Intel, Chat and Map addons extend its interfaces. HQ coordinates enemy responses through physical radios and available forces.
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The current base supplies prison spawning, two independent scavenging/clue routes, finite medical and outpost stock, physical radio documents, named discovery markers, native objectives, continuous radio defence, helicopter escape, defeat/restart, identity-based lives and local spectator following. Authored site definitions and an injected vanilla faction/asset catalog own the initial physical population. Core provides administration and startup diagnostics; the optional AI, Intel, Chat and Map addons extend its interfaces. HQ coordinates enemy responses through physical radios and available forces.
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The [original responsibility inventory](docs/original-feature-coverage.md) tracks all 299 original script entries across 18 unfinished areas. It is a filename-based coverage map, not proof of behavioral equivalence. Additional mission content, full support/logistics, manual gameplay, multiplayer, performance and release qualification remain unfinished. Native vehicle-resource errors and intermittent inherited catalog cleanup errors also remain.
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@@ -25,7 +25,7 @@ Run source/resource isolation and production-policy regressions with Python 3 an
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python3 tools/check.py
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```
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For bounded hidden, muted local native tests, see [runtime testing](docs/runtime-testing.md). The Core-only fixture completes two escape/restart rounds with 102 assertions, including catalog injection, administration, finite inventory, objectives and unconsciousness/recovery. The full companion fixture completes two rounds with 96 assertions, including the existing HQ/Intel command aliases. A separate deliberate startup-failure fixture verifies that no population spawns and the mission cannot advance after invalid setup.
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For bounded hidden, muted local native tests, see [runtime testing](docs/runtime-testing.md). The expanded Core-only cache-loss fixture completes two escape/restart rounds with 148 assertions, including independent radio-clue routes, finite inventory, colliding outpost cover, blocked/clear discovery, catalog/admin checks and unconsciousness/recovery. The expanded full-companion fixture completes one primary-route escape with 48 assertions, including the existing HQ/Intel command aliases. A separate deliberate startup-failure fixture verifies that no population spawns and the mission cannot advance after invalid setup.
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These fixtures teleport actors and the helicopter and manipulate native controller states. They do not prove manual escape/piloting, medical treatment, real remote reconnects, twelve-player correctness or improved FPS. [Validation evidence](docs/validation.md) preserves failed iterations and remaining engine errors. `docs/acceptance.json` keeps unverified release requirements pending.
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