Author reusable mission sites with finite scavenging stock

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2026-09-19 02:40:52 +02:00
parent 92fd23f274
commit 35daefa860
96 changed files with 10626 additions and 130 deletions
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@@ -10,7 +10,7 @@ The base replacement has priority over extension feature migration. [Base respon
- New mission state rules, scenario assembly, location/discovery state, vanilla faction catalog, basic native spawning and settings owner.
- Physical radio network, visual observation intake, report snapshots, bounded HQ journal and an initial infantry response coordinator.
- Core-owned document recovery and objective map markers, optional enemy-carried intel and shared field map, replicated discovery markers and a limited administration command surface.
- New Everon child world, prison composition, fixed radio objective and extraction marker using referenced vanilla resources.
- New Everon child world, definition-driven prison, finite supply cache, radio and extraction sites using referenced vanilla resources.
## Incomplete milestones
@@ -21,7 +21,7 @@ The base replacement has priority over extension feature migration. [Base respon
| HQ/support/companion integration | Physical infantry coordination and selected helpers ported | Migrate full HQ scheduling, aircraft, mortars, ammunition, convoy/depot logistics, existing applicable commands and settings |
| Multiplayer/performance/release | Test ledger and regression tooling exist | Dedicated server and 12-player sessions, failures/restarts/cleanup, equivalent-workload FPS evidence, native builds, packaging and publication |
The prison/site layout is a prototype. Terrain heights were checked, but collision, slope, navmesh accessibility, vehicle seating and extraction takeoff have not passed gameplay acceptance. Two guaranteed physical documents outside the prison now provide progression even with random enemy intel disabled. Geometry diagnostics replaced the sloping footprint with an open surveyed site and resized the gate to its opening. Native gate passage and two scripted victory rounds pass; manual gameplay acceptance remains outstanding.
The prison/site layout is a prototype. Terrain heights were checked, but collision, slope, navmesh accessibility, vehicle seating and extraction takeoff have not passed gameplay acceptance. Two guaranteed radio documents in the finite supply cache about 125 metres from the prison provide progression even with random enemy intel disabled. Geometry diagnostics replaced the sloping footprint with an open surveyed site and resized the gate to its opening. Native gate passage and two scripted victory rounds pass; manual gameplay acceptance remains outstanding.
## Commands presently implemented