Improve AI garrisons, player recovery and mission administration
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# Workshop preview
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Project name: **Escapists Reintroduced**. Author: **Jakub Jim Žáček**.
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Project name: **Co10 Escape Reintroduced**. Author: **Jakub Jim Žáček**.
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Both scenario headers contain this author, including the loading-screen metadata.
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The current scenario is **Escapists Reintroduced — Everon**. The project name
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stays **Escapists Reintroduced**; each island's mission header supplies its own
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The current scenario is **Co10 Escape Reintroduced — Everon**. The project name
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stays **Co10 Escape Reintroduced**; each island's mission header supplies its own
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island suffix and world resource. The island is scenario metadata, not a shared
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UI label hardcoded across all maps.
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@@ -1,3 +1,3 @@
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Correct the project name to Escapists Reintroduced and the current scenario title to Escapists Reintroduced — Everon, including the loading screen. Set the scenario author to Jakub Jim Žáček. Each island's scenario can use its own island suffix.
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Correct the project name to Co10 Escape Reintroduced and the current scenario title to Co10 Escape Reintroduced — Everon, including the loading screen. Set the scenario author to Jakub Jim Žáček. Each island's scenario can use its own island suffix.
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Restore the framed metal prison gate used by the earlier improvised prison, including its original-size door and adjoining wall fit. Keep enemy AI inactive during preparation and imprisonment, then resume the existing soldiers when the prison objective completes through lockpicking (or a valid physical escape). Pause HQ tactical updates and dormant patrol movement until escape.
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