Improve AI garrisons, player recovery and mission administration

This commit is contained in:
2026-09-24 22:12:45 +02:00
parent 1b1a8b5173
commit 2551d171b3
115 changed files with 3622 additions and 547 deletions
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# Workshop preview
Project name: **Escapists Reintroduced**. Author: **Jakub Jim Žáček**.
Project name: **Co10 Escape Reintroduced**. Author: **Jakub Jim Žáček**.
Both scenario headers contain this author, including the loading-screen metadata.
The current scenario is **Escapists Reintroduced — Everon**. The project name
stays **Escapists Reintroduced**; each island's mission header supplies its own
The current scenario is **Co10 Escape Reintroduced — Everon**. The project name
stays **Co10 Escape Reintroduced**; each island's mission header supplies its own
island suffix and world resource. The island is scenario metadata, not a shared
UI label hardcoded across all maps.
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Correct the project name to Escapists Reintroduced and the current scenario title to Escapists Reintroduced — Everon, including the loading screen. Set the scenario author to Jakub Jim Žáček. Each island's scenario can use its own island suffix.
Correct the project name to Co10 Escape Reintroduced and the current scenario title to Co10 Escape Reintroduced — Everon, including the loading screen. Set the scenario author to Jakub Jim Žáček. Each island's scenario can use its own island suffix.
Restore the framed metal prison gate used by the earlier improvised prison, including its original-size door and adjoining wall fit. Keep enemy AI inactive during preparation and imprisonment, then resume the existing soldiers when the prison objective completes through lockpicking (or a valid physical escape). Pause HQ tactical updates and dormant patrol movement until escape.