Improve AI garrisons, player recovery and mission administration
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# Escapists Reintroduced
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# Co10 Escape Reintroduced
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Author: **Jakub Jim Žáček**.
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## Workbench project and scenario
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Open **`addons/core/addon.gproj`**, titled **Escapists Reintroduced**. This is the
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Open **`addons/core/addon.gproj`**, titled **Co10 Escape Reintroduced**. This is the
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single project to develop, package and eventually publish as one Workshop mod.
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Use **`Missions/ERR_Everon.conf`** (`{C1E20667DCE324ED}`) for the full scenario.
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The Core directory and addon GUID `2528466DE220D91C` are retained for continuity.
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@@ -57,3 +57,7 @@ For bounded hidden, muted local native tests, see [runtime testing](docs/runtime
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These scripted local fixtures manipulate positions and selected native states. They do not establish manual escape/piloting, real remote reconnects, twelve connected players or improved FPS. Separate regular-game runs establish standalone startup/admission; an isolated native Linux run establishes empty-server preparation, with inherited resource errors reproduced by a vanilla control. [Current status](docs/current-status.md) separates those gaps from demonstrated development behavior. [Validation evidence](docs/validation.md) preserves exact source checkpoints and failed iterations; `docs/acceptance.json` keeps unverified release requirements pending.
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The [development source bundle tool](docs/development-source-bundle.md) previews a deterministic handoff of the single editable project and writes only an explicitly requested new ZIP. It is **DEVELOPMENT SOURCE BUNDLE**, not a native `.pak` or qualified release; release-mode requests remain blocked by pending acceptance. No release package has been published.
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Random field hospitals and camps, their permanent/mobile guard split, finite supplies and authoring options are documented in [Field sites](docs/field-sites.md).
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Town population and its 700-metre spawning rule: [town garrisons](docs/town-garrisons.md).
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