Gate radio intel behind configurable site discovery; record Workshop 0.0.119
continuous-integration/drone/push Build is passing

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2026-10-21 16:36:22 +02:00
parent ac285b5c97
commit 253dde90cd
43 changed files with 5131 additions and 28 deletions
+7 -1
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@@ -1,6 +1,12 @@
# Changelog # Changelog
Latest published Workshop version: **0.0.118** Latest published Workshop version: **0.0.119**
## 2026-10-21 — Radio intel progression
- Radio intel unlocks after five distinct non-radio sites are fully identified; finding and using radios in person remains unrestricted.
- Configure the requirement under Intel → Radio intel, with live progress and a zero option to disable it for the next round.
- Early ordinary folders reveal other sites; fixed radio documents stay available and are read automatically after unlocking.
## 2026-10-21 — Recon drones, body burial and spectator camera ## 2026-10-21 — Recon drones, body burial and spectator camera
@@ -198,6 +198,7 @@ class ERR_AdminMenu : ChimeraMenuBase
int divider = entry.IndexOf("="); int divider = entry.IndexOf("=");
if (divider <= 0) continue; if (divider <= 0) continue;
string key = entry.Substring(0, divider); string key = entry.Substring(0, divider);
if (key == "radioIntelProgress") { SetText("RadioIntelProgress", entry.Substring(divider + 1, entry.Length() - divider - 1)); continue; }
if (key == "droneRuntime") { SetText("DroneRuntime", entry.Substring(divider + 1, entry.Length() - divider - 1)); continue; } if (key == "droneRuntime") { SetText("DroneRuntime", entry.Substring(divider + 1, entry.Length() - divider - 1)); continue; }
if (key == "recommendedBikeRuntime") { SetText("RecommendedBikeRuntime", entry.Substring(divider + 1, entry.Length() - divider - 1)); continue; } if (key == "recommendedBikeRuntime") { SetText("RecommendedBikeRuntime", entry.Substring(divider + 1, entry.Length() - divider - 1)); continue; }
if (key.IndexOf("recommended_") == 0) if (key.IndexOf("recommended_") == 0)
@@ -3,7 +3,7 @@ class ERR_AdminMenuFields
{ {
static array<string> Keys() static array<string> Keys()
{ {
return {"aiDoctrine", "aiShadow", "automaticEquipmentChancePercent", "sarkaAngerPerCar", "motorbikeCount", "droneReconCount", "droneCooldownSeconds", "planeAltitudeMetres", "planeReplacementSeconds", "planeSectorSeconds", "fieldCampCount", "fieldHospitalCount", "startWeaponCount", "startMagazineCount", "objectGuardCount", "objectGuardEvery", "objectGuardHQMode", "hunterSpawnDistanceMetres", "roadblockCount", "civilianTrafficCount", "emptyRestartHours", "startMode", "radioDefenceSeconds", "aiIntelChancePercent", "intelRevealChancePercent", "startTimeMinutes", "timeMultiplier", "startDateCode", "weatherProfile", "viewDistanceMetres", "reportIntervalSeconds", "supportSquadLimit", "responseRadiusMetres", "convoyCount", "antiAirChancePercent", "antiPersonnelMineChancePercent", "heliTimerMinutes"}; return {"aiDoctrine", "aiShadow", "automaticEquipmentChancePercent", "sarkaAngerPerCar", "motorbikeCount", "droneReconCount", "droneCooldownSeconds", "planeAltitudeMetres", "planeReplacementSeconds", "planeSectorSeconds", "fieldCampCount", "fieldHospitalCount", "startWeaponCount", "startMagazineCount", "objectGuardCount", "objectGuardEvery", "objectGuardHQMode", "hunterSpawnDistanceMetres", "roadblockCount", "civilianTrafficCount", "emptyRestartHours", "startMode", "radioDefenceSeconds", "aiIntelChancePercent", "intelRevealChancePercent", "radioIntelSiteCount", "startTimeMinutes", "timeMultiplier", "startDateCode", "weatherProfile", "viewDistanceMetres", "reportIntervalSeconds", "supportSquadLimit", "responseRadiusMetres", "convoyCount", "antiAirChancePercent", "antiPersonnelMineChancePercent", "heliTimerMinutes"};
} }
static bool Available(string key, bool hq, bool intel) static bool Available(string key, bool hq, bool intel)
{ {
@@ -69,6 +69,7 @@ class ERR_AdminMenuFields
else if (key == "radioDefenceSeconds") prefix = "mission radio"; else if (key == "radioDefenceSeconds") prefix = "mission radio";
else if (key == "aiIntelChancePercent") prefix = "intel carrying"; else if (key == "aiIntelChancePercent") prefix = "intel carrying";
else if (key == "intelRevealChancePercent") prefix = "intel reveal"; else if (key == "intelRevealChancePercent") prefix = "intel reveal";
else if (key == "radioIntelSiteCount") prefix = "intel radiosites";
else if (key == "startTimeMinutes") prefix = "mission time"; else if (key == "startTimeMinutes") prefix = "mission time";
else if (key == "timeMultiplier") prefix = "mission speed"; else if (key == "timeMultiplier") prefix = "mission speed";
else if (key == "startDateCode") prefix = "mission date"; else if (key == "startDateCode") prefix = "mission date";
@@ -24,17 +24,18 @@ enum ERR_AdminPage
STARTER = 20, STARTER = 20,
SARKA = 21, SARKA = 21,
DRONES = 22, DRONES = 22,
RADIO_INTEL = 23,
} }
class ERR_AdminMenuPages class ERR_AdminMenuPages
{ {
static array<string> Pages() { return {"SettingsPage", "HQPage", "JournalPage", "ModsPage", "FactionsPage", "WorldPage", "IntelPage", "StatusPage", "TerrainsPage", "ItemsPage", "TTSPage", "ForcesPage", "GuardsPage", "SitesPage", "PlanePage", "RecommendationsPage", "WeightsPage", "AllowedItemsPage", "ItemPresetsPage", "AIPage", "StarterPage", "SarkaPage", "DronesPage"}; } static array<string> Pages() { return {"SettingsPage", "HQPage", "JournalPage", "ModsPage", "FactionsPage", "WorldPage", "IntelPage", "StatusPage", "TerrainsPage", "ItemsPage", "TTSPage", "ForcesPage", "GuardsPage", "SitesPage", "PlanePage", "RecommendationsPage", "WeightsPage", "AllowedItemsPage", "ItemPresetsPage", "AIPage", "StarterPage", "SarkaPage", "DronesPage", "RadioIntelPage"}; }
static array<string> Navigation() { return {"OpenSettings", "OpenHQ", "OpenJournal", "OpenMods", "OpenFactions", "OpenWorld", "OpenIntel", "OpenStatus", "OpenTerrains", "OpenItems", "OpenTTS", "OpenForces", "OpenGuards", "OpenSites", "OpenPlane", "OpenRecommendations", "OpenWeights", "OpenAllowedItems", "OpenItemPresets", "OpenAI", "OpenStarter", "OpenSarka", "OpenDrones"}; } static array<string> Navigation() { return {"OpenSettings", "OpenHQ", "OpenJournal", "OpenMods", "OpenFactions", "OpenWorld", "OpenIntel", "OpenStatus", "OpenTerrains", "OpenItems", "OpenTTS", "OpenForces", "OpenGuards", "OpenSites", "OpenPlane", "OpenRecommendations", "OpenWeights", "OpenAllowedItems", "OpenItemPresets", "OpenAI", "OpenStarter", "OpenSarka", "OpenDrones", "OpenRadioIntel"}; }
static array<string> MainButtons() { return {"Main_Mission", "Main_Forces", "Main_HQ", "Main_Intel", "Main_Items", "Main_Mods", "Main_Audio", "Main_Status"}; } static array<string> MainButtons() { return {"Main_Mission", "Main_Forces", "Main_HQ", "Main_Intel", "Main_Items", "Main_Mods", "Main_Audio", "Main_Status"}; }
static array<string> Sidebars() { return {"Sidebar_Mission", "Sidebar_Forces", "Sidebar_HQ", "Sidebar_Intel", "Sidebar_Items", "Sidebar_Mods", "Sidebar_Audio", "Sidebar_Status"}; } static array<string> Sidebars() { return {"Sidebar_Mission", "Sidebar_Forces", "Sidebar_HQ", "Sidebar_Intel", "Sidebar_Items", "Sidebar_Mods", "Sidebar_Audio", "Sidebar_Status"}; }
static int Group(int page) static int Group(int page)
{ {
array<int> groups = {0, 2, 7, 5, 1, 0, 3, 7, 0, 4, 6, 1, 1, 1, 2, 5, 4, 4, 4, 2, 4, 1, 2}; array<int> groups = {0, 2, 7, 5, 1, 0, 3, 7, 0, 4, 6, 1, 1, 1, 2, 5, 4, 4, 4, 2, 4, 1, 2, 3};
if (page < 0 || page >= groups.Count()) return -1; if (page < 0 || page >= groups.Count()) return -1;
return groups[page]; return groups[page];
} }
@@ -31,6 +31,7 @@ class ERR_CommandArguments
if (section == "mission" && option == "emptyhours") return "emptyRestartHours"; if (section == "mission" && option == "emptyhours") return "emptyRestartHours";
if (section == "mission" && option == "radio") return "radioDefenceSeconds"; if (section == "mission" && option == "radio") return "radioDefenceSeconds";
if (section == "intel" && option == "sites") return "showAllSites"; if (section == "intel" && option == "sites") return "showAllSites";
if (section == "intel" && option == "radiosites") return "radioIntelSiteCount";
if (section == "intel" && option == "reveal") return "intelRevealChancePercent"; if (section == "intel" && option == "reveal") return "intelRevealChancePercent";
return ""; return "";
} }
@@ -197,12 +198,14 @@ class ERR_AdminService
if (key == "keepWeaponOnUnconscious") return "Set 1 to retain the held firearm during unconsciousness and equip it after recovery; 0 keeps normal dropping. Applies to the next knockout."; if (key == "keepWeaponOnUnconscious") return "Set 1 to retain the held firearm during unconsciousness and equip it after recovery; 0 keeps normal dropping. Applies to the next knockout.";
if (key == "antiAirChancePercent" || key == "antiPersonnelMineChancePercent") if (key == "antiAirChancePercent" || key == "antiPersonnelMineChancePercent")
return "Set 0..100 percent or Random. Applies to newly equipped enemy soldiers; existing loadouts are not rerolled or replenished."; return "Set 0..100 percent or Random. Applies to newly equipped enemy soldiers; existing loadouts are not rerolled or replenished.";
if (key == "radioIntelSiteCount") return "Sites required before radio intel: 0..20, default 5; 0 disables. Fully identify distinct non-radio sites; starting reveals do not count. Applies next round. Finding and using radios in person remains unrestricted.";
if (key == "intelRevealChancePercent") if (key == "intelRevealChancePercent")
return "Use /esc intel reveal set N (0-100) or random. This is the chance that a first document identifies its location exactly; otherwise it gives a rough location. A second document for that location always identifies it. With all sites shown, the first document always identifies the type. Changes affect newly recovered documents immediately; known locations and spent documents remain unchanged."; return "Use /esc intel reveal set N (0-100) or random. This is the chance that a first document identifies its location exactly; otherwise it gives a rough location. A second document for that location always identifies it. With all sites shown, the first document always identifies the type. Changes affect newly recovered documents immediately; known locations and spent documents remain unchanged.";
return ""; return "";
} }
protected string RoadblockTiming(string key) protected string RoadblockTiming(string key)
{ {
if (key == "radioIntelSiteCount") return " for next round";
if (key == "aiDoctrine" || key == "aiShadow" || key == "droneReconCount" || key == "droneCooldownSeconds") return " for next round"; if (key == "aiDoctrine" || key == "aiShadow" || key == "droneReconCount" || key == "droneCooldownSeconds") return " for next round";
if (key == "motorbikeCount" || key == "planeAltitudeMetres" || key == "planeReplacementSeconds" || key == "planeSectorSeconds" || key == "planeReconEnabled" || key == "fieldCampCount" || key == "fieldHospitalCount" || key == "startWeaponCount" || key == "startMagazineCount" || key == "objectGuardCount" || key == "objectGuardEvery" || key == "objectGuardHQMode" || key == "hunterSpawnDistanceMetres" || key == "roadblockCount") return " for next round"; if (key == "motorbikeCount" || key == "planeAltitudeMetres" || key == "planeReplacementSeconds" || key == "planeSectorSeconds" || key == "planeReconEnabled" || key == "fieldCampCount" || key == "fieldHospitalCount" || key == "startWeaponCount" || key == "startMagazineCount" || key == "objectGuardCount" || key == "objectGuardEvery" || key == "objectGuardHQMode" || key == "hunterSpawnDistanceMetres" || key == "roadblockCount") return " for next round";
return ""; return "";
@@ -154,6 +154,7 @@ class ERR_AdminSession
if (key == "convoyCount" || key == "startTimeMinutes" || key == "timeMultiplier" || key == "startDateCode" || key == "weatherProfile") continue; if (key == "convoyCount" || key == "startTimeMinutes" || key == "timeMultiplier" || key == "startDateCode" || key == "weatherProfile") continue;
if (m_Mode.Settings().Get(key) == -1) values.Insert("resolved_" + key + "=" + m_Mode.Settings().Runtime(key).ToString()); if (m_Mode.Settings().Get(key) == -1) values.Insert("resolved_" + key + "=" + m_Mode.Settings().Runtime(key).ToString());
} }
if (m_Mode.Discovery()) values.Insert("radioIntelProgress=" + m_Mode.Discovery().RadioIntelStatus());
m_Mode.Admin().Capabilities(values); m_Mode.Admin().Capabilities(values);
ERR_RecommendedAddons.Snapshot(m_Mode, values); ERR_RecommendedAddons.Snapshot(m_Mode, values);
GetGame().ERR_ServerItems().Snapshot(m_Mode, values, m_ItemAddon, m_ItemPage); GetGame().ERR_ServerItems().Snapshot(m_Mode, values, m_ItemAddon, m_ItemPage);
@@ -29,7 +29,58 @@ class ERR_DiscoveryService
protected int m_CleanupCursor; protected int m_CleanupCursor;
protected float m_CleanupNow; protected float m_CleanupNow;
protected bool m_Stopped; protected bool m_Stopped;
void ERR_DiscoveryService(ERR_GameMode mode) { m_Mode = mode; } protected int m_RadioIntelRequired;
protected int m_RadioIntelIdentified;
protected bool m_RadioIntelFinalized;
protected bool m_RadioIntelUnlocked;
void ERR_DiscoveryService(ERR_GameMode mode)
{
m_Mode = mode;
// Freeze the saved setting for this round; menu edits affect the next one.
m_RadioIntelRequired = mode.Settings().Get("radioIntelSiteCount");
m_RadioIntelUnlocked = m_RadioIntelRequired == 0;
}
protected bool CountsForRadioIntel(ERR_LocationComponent location)
{
if (!location || !location.Prepared() || location.Kind() == ERR_LocationKind.RADIO || location.Kind() == ERR_LocationKind.PRISON || location.Kind() == ERR_LocationKind.EXTRACTION) return false;
ERR_SiteService sites = m_Mode.Sites();
ERR_SiteRuntime site;
if (sites) site = sites.Find(location.Id());
return !site || !site.Definition || !site.Definition.RevealOnEscape;
}
protected void RefreshRadioIntel()
{
if (m_Stopped || !m_Mode || !Replication.IsServer()) return;
array<ERR_LocationComponent> locations = {};
m_Mode.Locations(locations);
set<string> available = new set<string>();
set<string> identified = new set<string>();
foreach (ERR_LocationComponent location : locations)
{
if (!CountsForRadioIntel(location)) continue;
available.Insert(location.Id());
if (location.Knowledge() == 2) identified.Insert(location.Id());
}
m_RadioIntelIdentified = identified.Count();
// Background generation can still add eligible sites. Finalize only once
// the active world's preparation has finished, including sparse terrains.
if (!m_RadioIntelFinalized && m_Mode.Active() && !m_Mode.WorldPreparing())
{
m_RadioIntelRequired = Math.Min(m_RadioIntelRequired, available.Count());
m_RadioIntelFinalized = true;
}
if (m_RadioIntelIdentified >= m_RadioIntelRequired) m_RadioIntelUnlocked = true;
}
bool RadioIntelAllowed() { RefreshRadioIntel(); return m_RadioIntelUnlocked; }
string RadioIntelStatus()
{
RefreshRadioIntel();
string state = "locked";
if (m_RadioIntelUnlocked) state = "unlocked";
string progress = string.Format("Radio intel %1: %2 / %3 non-radio sites identified this round.", state, m_RadioIntelIdentified, m_RadioIntelRequired);
if (!m_RadioIntelFinalized) progress += " Site preparation is still in progress.";
return progress;
}
// Shared ledger for recovered and administratively retired documents. // Shared ledger for recovered and administratively retired documents.
bool IsSpent(IEntity folder) { return folder && m_Spent.Contains(folder); } bool IsSpent(IEntity folder) { return folder && m_Spent.Contains(folder); }
bool CanMarkSpent(IEntity folder) bool CanMarkSpent(IEntity folder)
@@ -145,10 +196,22 @@ class ERR_DiscoveryService
array<ERR_LocationComponent> eligible = {}; array<ERR_LocationComponent> eligible = {};
ERR_DocumentComponent document = ERR_DocumentComponent.Cast(folder.FindComponent(ERR_DocumentComponent)); ERR_DocumentComponent document = ERR_DocumentComponent.Cast(folder.FindComponent(ERR_DocumentComponent));
string sealedTarget = m_Mode.Evidence().Target(folder); string sealedTarget = m_Mode.Evidence().Target(folder);
bool radioAllowed = RadioIntelAllowed();
bool redirectRadio;
if (!radioAllowed && !document && !sealedTarget.IsEmpty())
{
foreach (ERR_LocationComponent target : locations)
if (target && target.Id() == sealedTarget && target.Kind() == ERR_LocationKind.RADIO) redirectRadio = true;
}
foreach (ERR_LocationComponent location : locations) foreach (ERR_LocationComponent location : locations)
{ {
if (!location || location.Knowledge() >= 2) continue; if (!location || location.Knowledge() >= 2) continue;
if (!sealedTarget.IsEmpty() && location.Id() != sealedTarget) continue; if (!radioAllowed && location.Kind() == ERR_LocationKind.RADIO)
{
if (document && location.Id() == document.TargetId()) m_Mode.ERR_RadioIntelWaiting();
continue;
}
if (!redirectRadio && !sealedTarget.IsEmpty() && location.Id() != sealedTarget) continue;
if (document) if (document)
{ {
if (location.Id() == document.TargetId()) eligible.Insert(location); if (location.Id() == document.TargetId()) eligible.Insert(location);
@@ -157,7 +220,7 @@ class ERR_DiscoveryService
} }
if (eligible.IsEmpty()) if (eligible.IsEmpty())
{ {
if (!document && !m_Mode.WorldPreparing() && MarkSpent(folder)) if (!document && radioAllowed && !m_Mode.WorldPreparing() && MarkSpent(folder))
{ {
QueueCleanup(folder, m_CleanupNow); QueueCleanup(folder, m_CleanupNow);
if (!mineRecovered) m_Mode.ERR_IntelExhausted(!sealedTarget.IsEmpty()); if (!mineRecovered) m_Mode.ERR_IntelExhausted(!sealedTarget.IsEmpty());
@@ -166,6 +229,7 @@ class ERR_DiscoveryService
} }
ERR_LocationComponent chosen = eligible.GetRandomElement(); ERR_LocationComponent chosen = eligible.GetRandomElement();
if (!chosen.Discover(Math.RandomInt(0, 100), m_Mode.Settings().Runtime("intelRevealChancePercent"))) continue; if (!chosen.Discover(Math.RandomInt(0, 100), m_Mode.Settings().Runtime("intelRevealChancePercent"))) continue;
if (redirectRadio) m_Mode.Evidence().Retarget(folder, chosen.Id());
m_Spent.Insert(folder); m_Spent.Insert(folder);
PrintFormat("Reintroduced [intel]: player %1 recovered folder; location=%2 knowledge=%3", GetGame().GetPlayerManager().GetPlayerIdFromControlledEntity(player), chosen.Id(), chosen.Knowledge()); PrintFormat("Reintroduced [intel]: player %1 recovered folder; location=%2 knowledge=%3", GetGame().GetPlayerManager().GetPlayerIdFromControlledEntity(player), chosen.Id(), chosen.Knowledge());
@@ -775,6 +775,10 @@ modded class ERR_GameMode
ERR_SiteRuntime medical = Sites().Find("everon-medical-1"); ERR_SiteRuntime medical = Sites().Find("everon-medical-1");
if (!ERR_BaseCheck(medical.Location.Knowledge() == 2 && medical.Location.Label() == "Medical stash" && m_ERRMedicalDiscoveries == 1, "conscious nearby player visually discovers named medical stash once")) return; if (!ERR_BaseCheck(medical.Location.Knowledge() == 2 && medical.Location.Label() == "Medical stash" && m_ERRMedicalDiscoveries == 1, "conscious nearby player visually discovers named medical stash once")) return;
if (!ERR_BaseCheck(!Sites().CanObserve(m_ERRBasePlayer, Sites().Find("everon-radio-1")), "distant medical-site discovery does not reveal the radio")) return; if (!ERR_BaseCheck(!Sites().CanObserve(m_ERRBasePlayer, Sites().Find("everon-radio-1")), "distant medical-site discovery does not reveal the radio")) return;
// This sparse historical fixture has two eligible sites. Arrange the
// remaining identification before testing document ownership and recovery.
Sites().Find("everon-outpost-1").Location.Discover(0, 100);
if (!ERR_BaseCheck(Discovery().RadioIntelAllowed(), "identified optional sites unlock the historical radio documents")) return;
m_ERRBaseStep = 1; m_ERRBaseStep = 1;
} }
else if (m_ERRBaseStep == 1 || m_ERRBaseStep == 2) else if (m_ERRBaseStep == 1 || m_ERRBaseStep == 2)
@@ -9,12 +9,13 @@ class ERR_Settings
static array<string> Keys() static array<string> Keys()
{ {
return {"aiDoctrine", "aiShadow", "sarkaAngerPerCar", "motorbikeCount", "planeAltitudeMetres", "planeReplacementSeconds", "planeSectorSeconds", "planeReconEnabled", "droneReconCount", "droneCooldownSeconds", "fieldCampCount", "fieldHospitalCount", "startWeaponCount", "startMagazineCount", "objectGuardCount", "objectGuardEvery", "objectGuardHQMode", "hunterSpawnDistanceMetres", "roadblockCount", "civilianTrafficCount", "startMode", "keepWeaponOnUnconscious", "selfEpinephrine", "restartOnEmpty", "emptyRestartHours", "reportIntervalSeconds", "supportSquadLimit", "responseRadiusMetres", "aiIntelChancePercent", "intelRevealChancePercent", "showAllSites", "radioDefenceSeconds", "startTimeMinutes", "timeMultiplier", "startDateCode", "weatherProfile", "viewDistanceMetres", "antiAirChancePercent", "antiPersonnelMineChancePercent", "automaticEquipmentChancePercent", "automaticConvoyEnabled", "convoyCount", "heliTimerMinutes"}; return {"aiDoctrine", "aiShadow", "sarkaAngerPerCar", "motorbikeCount", "planeAltitudeMetres", "planeReplacementSeconds", "planeSectorSeconds", "planeReconEnabled", "droneReconCount", "droneCooldownSeconds", "fieldCampCount", "fieldHospitalCount", "startWeaponCount", "startMagazineCount", "objectGuardCount", "objectGuardEvery", "objectGuardHQMode", "hunterSpawnDistanceMetres", "roadblockCount", "civilianTrafficCount", "startMode", "keepWeaponOnUnconscious", "selfEpinephrine", "restartOnEmpty", "emptyRestartHours", "reportIntervalSeconds", "supportSquadLimit", "responseRadiusMetres", "aiIntelChancePercent", "intelRevealChancePercent", "radioIntelSiteCount", "showAllSites", "radioDefenceSeconds", "startTimeMinutes", "timeMultiplier", "startDateCode", "weatherProfile", "viewDistanceMetres", "antiAirChancePercent", "antiPersonnelMineChancePercent", "automaticEquipmentChancePercent", "automaticConvoyEnabled", "convoyCount", "heliTimerMinutes"};
} }
static bool Valid(string key, int value) static bool Valid(string key, int value)
{ {
if (key == "aiDoctrine" || key == "aiShadow") return value == 0 || value == 1; if (key == "aiDoctrine" || key == "aiShadow") return value == 0 || value == 1;
if (key == "radioIntelSiteCount") return value >= 0 && value <= 20;
if (key == "sarkaAngerPerCar") return value >= 0 && value <= 30; if (key == "sarkaAngerPerCar") return value >= 0 && value <= 30;
if (key == "motorbikeCount") return value >= 0 && value <= 6; if (key == "motorbikeCount") return value >= 0 && value <= 6;
if (key == "droneReconCount") return value >= 0 && value <= 3; if (key == "droneReconCount") return value >= 0 && value <= 3;
@@ -121,6 +122,7 @@ class ERR_Settings
static int AddedDefault(string key) static int AddedDefault(string key)
{ {
if (key == "aiDoctrine" || key == "aiShadow") return 0; if (key == "aiDoctrine" || key == "aiShadow") return 0;
if (key == "radioIntelSiteCount") return 5;
if (key == "sarkaAngerPerCar") return 3; if (key == "sarkaAngerPerCar") return 3;
if (key == "motorbikeCount") return 2; if (key == "motorbikeCount") return 2;
if (key == "droneReconCount") return 0; if (key == "droneReconCount") return 0;
@@ -186,6 +188,7 @@ class ERR_Settings
m_Values.Set("responseRadiusMetres", 2000); m_Values.Set("responseRadiusMetres", 2000);
m_Values.Set("aiIntelChancePercent", 60); m_Values.Set("aiIntelChancePercent", 60);
m_Values.Set("intelRevealChancePercent", 15); m_Values.Set("intelRevealChancePercent", 15);
m_Values.Set("radioIntelSiteCount", 5);
m_Values.Set("showAllSites", AddedDefault("showAllSites")); m_Values.Set("showAllSites", AddedDefault("showAllSites"));
m_Values.Set("radioDefenceSeconds", 180); m_Values.Set("radioDefenceSeconds", 180);
m_Values.Set("startTimeMinutes", AddedDefault("startTimeMinutes")); m_Values.Set("startTimeMinutes", AddedDefault("startTimeMinutes"));
@@ -13,6 +13,8 @@ class ERR_IntelAdminProvider : ERR_AdminProvider
if (arguments == "intel show") if (arguments == "intel show")
{ {
replies.Insert("aiIntelChancePercent=" + mode.Settings().Get("aiIntelChancePercent").ToString()); replies.Insert("aiIntelChancePercent=" + mode.Settings().Get("aiIntelChancePercent").ToString());
replies.Insert("radioIntelSiteCount=" + mode.Settings().Get("radioIntelSiteCount").ToString() + " (next round)");
if (mode.Discovery()) replies.Insert(mode.Discovery().RadioIntelStatus());
replies.Insert("showAllSites=" + mode.Settings().Get("showAllSites").ToString()); replies.Insert("showAllSites=" + mode.Settings().Get("showAllSites").ToString());
replies.Insert("intelRevealChancePercent=" + mode.Settings().Get("intelRevealChancePercent").ToString()); replies.Insert("intelRevealChancePercent=" + mode.Settings().Get("intelRevealChancePercent").ToString());
return true; return true;
@@ -31,6 +33,7 @@ class ERR_IntelAdminProvider : ERR_AdminProvider
override bool Help(string topic, array<string> replies) override bool Help(string topic, array<string> replies)
{ {
if (topic != "intel") return false; if (topic != "intel") return false;
replies.Insert("/esc intel radiosites show|set N|help (0-20; 0 disables); non-radio sites required before radio intel, next round.");
replies.Insert("/esc intel sites show|set on|off; show anonymous site positions and let intel identify their types."); replies.Insert("/esc intel sites show|set on|off; show anonymous site positions and let intel identify their types.");
replies.Insert("/esc intel show | intel carrying show|set N (0-100; alias: intel chance)"); replies.Insert("/esc intel show | intel carrying show|set N (0-100; alias: intel chance)");
replies.Insert("Carrying changes affect newly registered AI. /esc intel reroll applies to eligible living AI; intel reroll show reports progress."); replies.Insert("Carrying changes affect newly registered AI. /esc intel reroll applies to eligible living AI; intel reroll show reports progress.");
@@ -7,6 +7,7 @@ modded class ERR_GameMode
protected float m_ERRIntelMessageAt; protected float m_ERRIntelMessageAt;
protected float m_ERRIntelExhaustedAt; protected float m_ERRIntelExhaustedAt;
protected bool m_ERRIntelDuplicateReported, m_ERRIntelExhaustionReported; protected bool m_ERRIntelDuplicateReported, m_ERRIntelExhaustionReported;
protected bool m_ERRRadioIntelWaitingReported;
protected bool m_ERRIntelFeedbackStopped; protected bool m_ERRIntelFeedbackStopped;
protected int m_ERRIntelMessageSequence; protected int m_ERRIntelMessageSequence;
protected int m_ERRIntelReceivedSequence; protected int m_ERRIntelReceivedSequence;
@@ -62,6 +63,15 @@ modded class ERR_GameMode
m_ERRIntelReceivedSequence = sequence; m_ERRIntelReceivedSequence = sequence;
SCR_ChatComponent.RadioProtocolMessage(message); SCR_ChatComponent.RadioProtocolMessage(message);
} }
void ERR_RadioIntelWaiting()
{
if (!Replication.IsServer() || m_ERRIntelFeedbackStopped || !Active() || m_ERRRadioIntelWaitingReported) return;
m_ERRRadioIntelWaitingReported = true;
string message = "Keep this radio document. Identify more non-radio sites to decipher it; it will be read automatically when ready.";
m_ERRIntelMessageSequence++;
ERR_ReceiveDiscoveryFeedback(m_ERRIntelMessageSequence, message);
Rpc(ERR_ReceiveDiscoveryFeedback, m_ERRIntelMessageSequence, message);
}
void ERR_IntelExhausted(bool duplicate = false) void ERR_IntelExhausted(bool duplicate = false)
{ {
if (!Replication.IsServer() || m_ERRIntelFeedbackStopped || !Active()) return; if (!Replication.IsServer() || m_ERRIntelFeedbackStopped || !Active()) return;
@@ -48,16 +48,18 @@ class ERR_IntelEvidence
} }
// Spread new folders over unfinished sites. Counts persist after recovery or // Spread new folders over unfinished sites. Counts persist after recovery or
// retirement so extra camps/AI do not repeatedly roll the same early targets. // retirement so extra camps/AI do not repeatedly roll the same early targets.
// Existing sealed contents are never rewritten when team knowledge changes. // Only recovery of a progression-locked radio folder can redirect its contents.
protected string NextTarget() protected string NextTarget()
{ {
array<ERR_LocationComponent> locations = {}; array<ERR_LocationComponent> locations = {};
ERR_GameMode.Get().Locations(locations); ERR_GameMode.Get().Locations(locations);
array<ERR_LocationComponent> candidates = {}; array<ERR_LocationComponent> candidates = {};
int least = -1; int least = -1;
bool radioAllowed = ERR_GameMode.Get().Discovery() && ERR_GameMode.Get().Discovery().RadioIntelAllowed();
foreach (ERR_LocationComponent location : locations) foreach (ERR_LocationComponent location : locations)
{ {
if (!location || location.Knowledge() >= 2 || location.Kind() == ERR_LocationKind.PRISON || location.Kind() == ERR_LocationKind.EXTRACTION) continue; if (!location || location.Knowledge() >= 2 || location.Kind() == ERR_LocationKind.PRISON || location.Kind() == ERR_LocationKind.EXTRACTION) continue;
if (!radioAllowed && location.Kind() == ERR_LocationKind.RADIO) continue;
int assigned = 0; int assigned = 0;
m_TargetAssignments.Find(location.Id(), assigned); m_TargetAssignments.Find(location.Id(), assigned);
if (least < 0 || assigned < least) { least = assigned; candidates.Clear(); } if (least < 0 || assigned < least) { least = assigned; candidates.Clear(); }
@@ -99,6 +101,20 @@ class ERR_IntelEvidence
foreach (ERR_IssuedIntel issued : record.Issued) if (issued.Folder == folder) return issued.SiteId; foreach (ERR_IssuedIntel issued : record.Issued) if (issued.Folder == folder) return issued.SiteId;
return ""; return "";
} }
// Update physical document bookkeeping only. Inspect() has already copied
// any queued report into its own Missing list; delivered HQ reports stay intact.
void Retarget(IEntity folder, string target)
{
if (!Replication.IsServer() || m_Stopped || !folder || target.IsEmpty()) return;
bool changed;
foreach (ERR_BodyEvidence record : m_Roster)
foreach (ERR_IssuedIntel issued : record.Issued)
if (issued.Folder == folder && issued.SiteId != target) { issued.SiteId = target; changed = true; }
if (!changed) return;
int assigned;
m_TargetAssignments.Find(target, assigned);
m_TargetAssignments.Set(target, assigned + 1);
}
void Tick(float now) void Tick(float now)
{ {
if (m_Stopped) return; if (m_Stopped) return;
@@ -50,6 +50,8 @@ ImageWidgetClass { "Is Visible" 0 Name "Selected_Main_Intel" Slot FrameWidgetSlo
FrameWidgetClass { "Is Visible" 0 Name "Sidebar_Intel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 166 OffsetTop 166 SizeX 180 OffsetRight -208 SizeY 480 OffsetBottom -646 } { FrameWidgetClass { "Is Visible" 0 Name "Sidebar_Intel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 166 OffsetTop 166 SizeX 180 OffsetRight -208 SizeY 480 OffsetBottom -646 } {
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenIntel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 0 OffsetTop 0 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -42 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Intelligence" } } } ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenIntel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 0 OffsetTop 0 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -42 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Intelligence" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenIntel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 44 OffsetTop 44 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -47 } Color 0.9 0.66 0.25 1 } ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenIntel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 44 OffsetTop 44 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -47 } Color 0.9 0.66 0.25 1 }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "OpenRadioIntel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 54 OffsetTop 54 SizeX 180 OffsetRight -180 SizeY 42 OffsetBottom -96 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Radio intel" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_OpenRadioIntel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 0 OffsetLeft 0 PositionY 98 OffsetTop 98 SizeX 180 OffsetRight -180 SizeY 3 OffsetBottom -101 } Color 0.9 0.66 0.25 1 }
} } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Main_Items" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 612 OffsetLeft 612 PositionY 106 OffsetTop 106 SizeX 138 OffsetRight -750 SizeY 42 OffsetBottom -148 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Items" } } } ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Main_Items" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 612 OffsetLeft 612 PositionY 106 OffsetTop 106 SizeX 138 OffsetRight -750 SizeY 42 OffsetBottom -148 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Items" } } }
ImageWidgetClass { "Is Visible" 0 Name "Selected_Main_Items" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 612 OffsetLeft 612 PositionY 150 OffsetTop 150 SizeX 138 OffsetRight -750 SizeY 3 OffsetBottom -153 } Color 0.9 0.66 0.25 1 } ImageWidgetClass { "Is Visible" 0 Name "Selected_Main_Items" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 612 OffsetLeft 612 PositionY 150 OffsetTop 150 SizeX 138 OffsetRight -750 SizeY 3 OffsetBottom -153 } Color 0.9 0.66 0.25 1 }
@@ -763,6 +765,19 @@ ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_But
components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Disabled" } } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Disabled" } }
} }
} } } }
FrameWidgetClass { "Is Visible" 0 Name "RadioIntelPage" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 160 OffsetTop 160 SizeX 1000 OffsetRight -1220 SizeY 486 OffsetBottom -646 } {
TextWidgetClass { Name "RadioIntelHeading" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 6 OffsetTop 6 SizeX 710 OffsetRight -738 SizeY 32 OffsetBottom -38 } Color 0.9 0.92 0.94 1 Text "Radio intel progression" "Font Size" 22 "Min Font Size" 22 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "RadioIntelHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 50 OffsetTop 50 SizeX 936 OffsetRight -964 SizeY 44 OffsetBottom -94 } Color 0.9 0.92 0.94 1 Text "Identify other sites before documents reveal radio stations. Finding and using a radio in person is always allowed." "Font Size" 18 "Min Font Size" 18 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "Label_radioIntelSiteCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 112 OffsetTop 112 SizeX 590 OffsetRight -618 SizeY 32 OffsetBottom -144 } Color 0.9 0.92 0.94 1 Text "Sites required before radio intel (0-20)" "Font Size" 20 "Min Font Size" 20 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
ButtonWidgetClass : "{DA43C77A0D1E59F8}UI/layouts/ERR/AdminValue.layout" { Name "radioIntelSiteCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 640 OffsetLeft 640 PositionY 108 OffsetTop 108 SizeX 112 OffsetRight -752 SizeY 38 OffsetBottom -146 } components { SCR_EditBoxComponent "{547290FFBD5B33E9}" { m_sLabel "" } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_radioIntelSiteCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 764 OffsetLeft 764 PositionY 108 OffsetTop 108 SizeX 200 OffsetRight -964 SizeY 38 OffsetBottom -146 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply" } } }
TextWidgetClass { Name "Saved_radioIntelSiteCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 640 OffsetLeft 640 PositionY 148 OffsetTop 148 SizeX 324 OffsetRight -964 SizeY 24 OffsetBottom -172 } Color 0.9 0.92 0.94 1 Text "Waiting for server" "Font Size" 16 "Min Font Size" 16 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "Help_radioIntelSiteCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 176 OffsetTop 176 SizeX 936 OffsetRight -964 SizeY 26 OffsetBottom -202 } Color 0.9 0.92 0.94 1 Text "Default 5. Set 0 to disable. Apply saves the requirement for the next round." "Font Size" 17 "Min Font Size" 17 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "RadioIntelSettingsHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 424 OffsetTop 424 SizeX 936 OffsetRight -964 SizeY 52 OffsetBottom -476 } Color 0.9 0.92 0.94 1 Text "Only fully identified non-radio sites count. Prison, extraction and automatic starting reveals are excluded. The requirement adjusts to available sites after preparation finishes." "Font Size" 18 "Min Font Size" 18 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "RadioIntelProgress" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 232 OffsetTop 232 SizeX 936 OffsetRight -964 SizeY 64 OffsetBottom -296 } Color 0.9 0.92 0.94 1 Text "Waiting for current-round progress" "Font Size" 18 "Min Font Size" 18 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "RadioIntelDocumentsHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 316 OffsetTop 316 SizeX 936 OffsetRight -964 SizeY 76 OffsetBottom -392 } Color 0.9 0.92 0.94 1 Text "Ordinary folders reveal other sites while radio intel is locked. Keep fixed radio documents: they will be read automatically after unlocking. Question marks and rough clues do not count as identified sites." "Font Size" 18 "Min Font Size" 18 Wrap 1 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
} }
FrameWidgetClass { "Is Visible" 0 Name "StatusPage" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 160 OffsetTop 160 SizeX 1000 OffsetRight -1220 SizeY 486 OffsetBottom -646 } { FrameWidgetClass { "Is Visible" 0 Name "StatusPage" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 160 OffsetTop 160 SizeX 1000 OffsetRight -1220 SizeY 486 OffsetBottom -646 } {
TextWidgetClass { TextWidgetClass {
Name "StatusHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 6 OffsetTop 6 SizeX 936 OffsetRight -964 SizeY 50 OffsetBottom -56 } Name "StatusHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 6 OffsetTop 6 SizeX 936 OffsetRight -964 SizeY 50 OffsetBottom -56 }
+29
View File
@@ -21,3 +21,32 @@ Chat delegates the reveal alias to Core instead of defining a duplicate. Its `in
`ERR_NativeAdminSettingsProbe.Run(ERR_GameMode mode)` is an opt-in WORKBENCH test awaiting central native execution. It checks actual authorized read/help dispatch and unauthorized/invalid mutation rejection. Valid changes exercise the same production setting-command handler with a separate `ERR_Settings` instance at `$profile:erri-native-admin-settings-probe.json`; they never mutate the active mission's settings. The fixture rejects already-existing fixture files, verifies native save/reload and unrelated values, then removes only its own fixture primary, backup and temporary files. `ERR_NativeAdminSettingsProbe.Run(ERR_GameMode mode)` is an opt-in WORKBENCH test awaiting central native execution. It checks actual authorized read/help dispatch and unauthorized/invalid mutation rejection. Valid changes exercise the same production setting-command handler with a separate `ERR_Settings` instance at `$profile:erri-native-admin-settings-probe.json`; they never mutate the active mission's settings. The fixture rejects already-existing fixture files, verifies native save/reload and unrelated values, then removes only its own fixture primary, backup and temporary files.
A policy pass does not prove native script compilation, remote RPC ownership or readable chat presentation. Run the native probe inside Core-only and companion regression fixtures, then retain real-client administration in multiplayer acceptance. A policy pass does not prove native script compilation, remote RPC ownership or readable chat presentation. Run the native probe inside Core-only and companion regression fixtures, then retain real-client administration in multiplayer acceptance.
## Radio intel progression
**Intel → Radio intel** configures `radioIntelSiteCount` (0–20, default 5).
Use `/esc intel radiosites show|set N|help` from the same authenticated command
path. Zero disables the requirement. The discovery service snapshots the saved
value at round initialization; edits affect the next round. Older settings files
receive the default without changing their other values.
Only distinct, prepared, fully identified (`Knowledge() == 2`) non-radio sites
count. Prison, extraction and sites marked `RevealOnEscape` are excluded. Rough
clues and anonymous question marks do not contribute. After all background site
preparation finishes, the effective requirement is capped at the available
eligible site count. Once unlocked, radio intel stays unlocked for that round.
The submenu shows this round's progress separately from the saved requirement.
Ordinary document assignment and recovery exclude radios while locked. An issued
ordinary folder already targeting a radio redirects to another unfinished site;
its issued evidence identity is updated, but already queued or delivered enemy
reports keep their copied contents. With no alternative, the folder remains
unspent. Fixed objective documents keep their radio targets and are automatically
read from player inventory after unlocking. A team notice explains the wait once
per round. Normal exhaustion/cleanup behavior resumes after unlock.
The gate applies only to document targeting. Physical observation, map question
marks, radio interaction and radio defence retain their existing rules.
Validation: `tests/test_radio_intel.py`, settings/menu/feedback regressions and
[the isolated native mission evidence](evidence/radio-intel-2026-10-21/README.md).
@@ -0,0 +1,56 @@
# Radio intel progression — native checks, 21 October 2026
The isolated Workbench mission completed **12 assertions with no script/runtime
failures**. It used real player inventory, prepared sites, the normal discovery
service and the actual radio-defence entry point. The runner verified source and
external inputs and cleanup of its private prefix.
The strict whole-engine reporter exits 1 because of 13 existing resource/world
errors, matching the earlier standard body-burial run. They are retained without
filtering in [native/report.json](native/report.json) and the complete console log.
This is a successful feature fixture, not a clean whole-engine verdict.
The fixture verified:
- Default five-site requirement starts locked after preparation.
- A fixed radio document in actual player inventory stays unspent and reveals
nothing before the threshold, including after four distinct identifications.
- Native line of sight and the normal site observation tick identify a nearby
radio while radio intel remains locked.
- The real `TuneRadio` / radio-defence service starts while intel is locked.
- Identifying the fifth non-radio site unlocks intel. The ordinary discovery tick
automatically processes the held document and identifies its target, retaining
the physical objective document.
Five eligible sites are provided by the historical medical stash/outpost plus
three fixture-only supply locations. A second real radio entity is the document
target so early physical discovery of the original radio does not invalidate the
later document assertion. No installed addon or live server is modified.
`tests/test_radio_intel.py` executes the production gate, recovery, assignment and
retarget methods against explicit native API doubles. It covers exclusions,
duplicate IDs, rough versus exact knowledge, sticky unlock, sparse/preparing
worlds, next-round edits, disabled gating, redirection/evidence, held fixed clues,
no alternative target and ownership/lifecycle rejection. Settings/menu/feedback
regressions cover migration, ranges, command routing and non-repeating notices.
The historical Core smoke arranges its remaining eligible outpost identification
before its separate document ownership checks, accommodating the new default.
Reproduce using installed dependencies and the existing private Workbench prefix:
```
python3 docs/evidence/radio-intel-2026-10-21/isolated-runner.py next01
python3 tests/test_radio_intel.py
```
Choose an unused alphanumeric suffix. The runner freezes source into `/tmp` and
uses a disposable profile. This scripted local mission does not establish remote
multiplayer UI/RPC presentation or ordinary human input timing.
Repository validation covered every check in `tools/check.py`. The full run
stopped at an older help-line-count assertion; the resumed sequence stopped at
an older Intel-summary test double. Both were updated for the new setting and
rerun successfully, then all 134 remaining checks passed. The ordered transcripts
are retained in [validation](validation/); earlier failures there are test-adapter
mismatches corrected by the following run, not outstanding failures. Menu source
regeneration and `git diff --check` also passed.
@@ -0,0 +1,63 @@
#!/usr/bin/env python3
"""Frozen local Workbench radio intel fixture; no live server or installed asset writes."""
from pathlib import Path
import hashlib,json,shutil,subprocess,sys
ROOT=Path(__file__).resolve().parents[3]
sys.path.insert(0,str(ROOT/'tools'))
from source_manifest import addon_manifest
from headless_game import assert_prefix_idle
from external_addons import parse_project
name=sys.argv[1]
absent="--with-drones" not in sys.argv[2:]
if not name.isalnum(): raise ValueError('Use an alphanumeric run suffix')
source=Path('/tmp/erri-radio-intel-source-'+name)
profile=Path('/tmp/erri-radio-intel-run-'+name)
compat=ROOT/'.local/playtest-compat-20260920'
assert_prefix_idle(compat)
source.mkdir();profile.mkdir()
for rel in addon_manifest(ROOT):
target=source/rel;target.parent.mkdir(parents=True,exist_ok=True);shutil.copy2(ROOT/rel,target)
shutil.copytree(ROOT/'tools',source/'tools',ignore=shutil.ignore_patterns('__pycache__'))
(source/'docs').mkdir();shutil.copy2(ROOT/'docs/external-addons.json',source/'docs/external-addons.json')
fixture=Path(__file__).with_name('native-fixture.c')
shutil.copy2(fixture,source/'addons/core/Scripts/Game/ERR/00_Core/ERR_ZRadioIntelFixture.c')
# Opt-in fixture is independent of the historical generic Core smoke.
p=source/'addons/core/Scripts/Game/ERR/00_Core/ERR_NativeBaseSmoke.c'
p.write_text(p.read_text().replace('array<string> independentFixtures = {','array<string> independentFixtures = {"radio-intel", '))
p=source/'tools/headless_workbench.py'
p.write_text(p.read_text().replace("choices=['coordinated-ai',", "choices=['radio-intel', 'coordinated-ai',").replace("a.smoke not in {'coordinated-ai',", "a.smoke not in {'radio-intel', 'coordinated-ai',"))
# The optional drone addon is added only for the compatibility variant to this isolated source's
# exact dependency policy only. Runtime files are hashed and checked by the
# normal runner, and all original dependency checks remain enabled.
installed=Path.home()/'.local/share/Steam/steamapps/compatdata/1874880/pfx/drive_c/users/steamuser/Documents/My Games/ArmaReforger/addons'
optional={'65AD60E204191D37':('Realistic Combat Drones','RealisticCombatDrones_65AD60E204191D37')}
if absent: optional={}
policy_file=source/'docs/external-addons.json';policy=json.loads(policy_file.read_text());allowed={}
for guid,(title,folder) in optional.items():
project=installed/folder/'addon.gproj';actual,deps=parse_project(project.read_text());assert actual==guid
allowed[guid]=deps
policy['addons'][guid]={'title':title,'version':'2.3.7; installed 2026-10-21','dependencies':sorted(deps),'project_sha256':hashlib.sha256(project.read_bytes()).hexdigest()}
policy['direct_ai_dependencies'].append(guid)
policy_file.write_text(json.dumps(policy,indent=2)+'\n')
p=source/'tools/external_addons.py'
s=p.read_text();i=s.index('\ndef require(')
s=s[:i]+'\nALLOWED.update('+repr(allowed)+')\nDIRECT += '+repr(tuple(optional))+'\n'+s[i:];p.write_text(s)
if not absent:
p=source/'addons/core/addon.gproj';s=p.read_text().replace(' Dependencies {',' Dependencies {\n "65AD60E204191D37"');p.write_text(s)
# Add three real prepared non-radio sites: together with the legacy medical
# stash and outpost they make the default five-site boundary reachable.
p=source/'addons/core/Configs/ERR/Tests/LegacySites.conf'
s=p.read_text(); pos=s.rfind(' }')
extra=''
for index in range(3):
extra += '\n ERR_SiteDefinition { Id "fixture-site-%d" Label "Progression site %d" Kind 4 Prefab "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et" Position %d 0 7400 Guarded 0 DiscoverRadius 25 }\n' % (index,index,6000+index*60)
s=s[:pos]+extra+s[pos:];p.write_text(s)
(profile/'profile').mkdir()
(profile/'profile/EscapistsFactions.json').write_text(json.dumps({'escapists':'ussr','enemy':'us','independent':'fia'})+'\n')
(profiles:=profile/'fixture-inputs.json').write_text(json.dumps({'fixture_sha256':hashlib.sha256(fixture.read_bytes()).hexdigest(),'production_sources':addon_manifest(ROOT),'source':str(source),'profile':str(profile)},indent=2)+'\n')
command=[sys.executable,str(source/'tools/headless_workbench.py'),'--compat',str(compat),'--profile',str(profile),'--external-addons',str(installed),'--project','core','--smoke','radio-intel','--rounds','1','--timeout','180']
with (profile/'runner-output.log').open('w') as output:
result=subprocess.run(command,stdout=output,stderr=subprocess.STDOUT)
print(json.dumps({'exit':result.returncode,'source':str(source),'profile':str(profile)}))
print('\n'.join((profile/'runner-output.log').read_text().splitlines()[-45:]))
raise SystemExit(result.returncode)
@@ -0,0 +1,86 @@
#ifdef WORKBENCH
modded class ERR_GameMode
{
IEntity m_RITestPlayer, m_RITestFolder;
ERR_LocationComponent m_RITestClue;
ERR_SiteRuntime m_RITestRadio;
ref array<ERR_LocationComponent> m_RITestSites = {};
int m_RITestStage;
float m_RITestWait, m_RITestDeadline;
bool m_RITestStopped;
override protected void EOnInit(IEntity owner)
{
super.EOnInit(owner);
string kind;
if (SCR_Global.IsEditMode() || !System.GetCLIParam("errSmokeOutcome", kind) || kind != "radio-intel") return;
GetGame().GetCallqueue().CallLater(ERR_RITestTick, 100, true);
}
bool ERR_RITestCheck(bool condition, string label)
{
if (condition) { Print("ERR SMOKE PASS: radio-intel " + label); return true; }
Print("ERR SMOKE FAIL: radio-intel " + label, LogLevel.ERROR);
m_RITestStopped = true; GetGame().GetCallqueue().Remove(ERR_RITestTick);
return false;
}
void ERR_RITestTick()
{
if (m_RITestStopped || !Active()) return;
float now = GetWorld().GetWorldTime();
if (m_RITestDeadline > 0 && now > m_RITestDeadline) { ERR_RITestCheck(false, "deadline stage " + m_RITestStage); return; }
if (now < m_RITestWait) return;
if (m_RITestStage == 0)
{
m_RITestPlayer = GetGame().GetPlayerController().GetControlledEntity();
if (!m_RITestPlayer || !Players().CurrentActor(m_RITestPlayer)) return;
DamageManagerComponent.Cast(m_RITestPlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
Settings().Set("intelRevealChancePercent", 100);
m_RITestRadio = Sites().Find("everon-radio-1");
for (int i = 0; i < Sites().Count(); i++)
{
ERR_SiteRuntime site = Sites().At(i);
if (site.Location.Kind() != ERR_LocationKind.PRISON && site.Location.Kind() != ERR_LocationKind.EXTRACTION && site.Location.Kind() != ERR_LocationKind.RADIO && !site.Definition.RevealOnEscape) m_RITestSites.Insert(site.Location);
}
if (!ERR_RITestCheck(m_RITestSites.Count() == 5 && !Discovery().RadioIntelAllowed(), "default five-site requirement locked in prepared world")) return;
// A second real radio entity is the fixed document target, so observing the
// original radio does not make the later automatic-document test a duplicate.
IEntity clue = ERR_Actors.Spawn("{47D725F56A904ACE}Prefabs/ERR/RadioCamp.et", ERR_Actors.Ground(m_RITestPlayer.GetOrigin() + Vector(80,0,80)));
Own(clue);
m_RITestClue = ERR_LocationComponent.Cast(clue.FindComponent(ERR_LocationComponent));
if (!ERR_RITestCheck(m_RITestClue && m_RITestClue.Configure("fixture-radio", ERR_LocationKind.RADIO), "real extra radio target registered")) return;
m_RITestFolder = ERR_Actors.Spawn(ERR_Resources.ObjectiveDocument(), m_RITestPlayer.GetOrigin());
ERR_DocumentComponent.Cast(m_RITestFolder.FindComponent(ERR_DocumentComponent)).SetTarget("fixture-radio");
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(m_RITestPlayer.FindComponent(InventoryStorageManagerComponent));
if (!ERR_RITestCheck(inventory.TryInsertItem(m_RITestFolder), "fixed document inserted into real player inventory")) return;
if (!ERR_RITestCheck(UnlockPrison(m_RITestPlayer), "ordinary prison escape remains available")) return;
vector transform[4]; m_RITestPlayer.GetWorldTransform(transform);
transform[3] = ERR_Actors.Ground(m_RITestRadio.Location.Position() + Vector(2,0,0));
ChimeraCharacter.Cast(m_RITestPlayer).Teleport(transform);
m_RITestStage = 1; m_RITestWait = now + 2000; m_RITestDeadline = now + 15000; return;
}
if (m_RITestStage == 1)
{
if (!ERR_RITestCheck(!Discovery().IsSpent(m_RITestFolder) && m_RITestClue.Knowledge() == 0, "held fixed radio document stays unspent and undisclosed")) return;
if (!ERR_RITestCheck(!Discovery().RadioIntelAllowed() && Sites().CanObserve(m_RITestPlayer, m_RITestRadio), "native line-of-sight physical radio discovery allowed before unlock")) return;
Sites().Tick(now + 5000);
if (!ERR_RITestCheck(m_RITestRadio.Location.Knowledge() == 2 && !Discovery().RadioIntelAllowed(), "actual site tick identifies physical radio without unlocking intel")) return;
if (!ERR_RITestCheck(TuneRadio(m_RITestPlayer, m_RITestRadio.Location), "actual native radio defence starts while radio intel is locked")) return;
for (int i = 0; i < 4; i++) m_RITestSites[i].Discover(0,100);
if (!ERR_RITestCheck(!Discovery().RadioIntelAllowed(), "four distinct non-radio sites are insufficient")) return;
m_RITestStage = 2; m_RITestWait = now + 2000; return;
}
if (m_RITestStage == 2)
{
if (!ERR_RITestCheck(!Discovery().IsSpent(m_RITestFolder) && m_RITestClue.Knowledge() == 0, "fixed clue still retained at four of five")) return;
m_RITestSites[4].Discover(0,100);
if (!ERR_RITestCheck(Discovery().RadioIntelAllowed(), "fifth distinct site unlocks radio intel")) return;
m_RITestStage = 3; m_RITestWait = now + 2000; return;
}
if (m_RITestStage == 3)
{
if (!ERR_RITestCheck(Discovery().IsSpent(m_RITestFolder) && m_RITestClue.Knowledge() == 2 && m_RITestFolder != null, "held fixed document automatically reveals target after unlock and is retained")) return;
Print("ERR SMOKE COMPLETE: radio-intel");
m_RITestStopped = true; GetGame().GetCallqueue().Remove(ERR_RITestTick);
}
}
}
#endif
@@ -0,0 +1,528 @@
---------------------------------------------
Log Z:\tmp\erri-radio-intel-run-A2\logs\logs_2026-10-21_16-06-01\console.log started at 2026-10-21 16:06:01 (2026-10-21 14:06:01 UTC)
16:06:01.765 ENGINE : FileSystem: Adding relative directory 'Z:\tmp\erri-radio-intel-run-A2\logs\logs_2026-10-21_16-06-01' to filesystem under name logs
16:06:01.765 ENGINE : FileSystem: Adding relative directory 'Z:\tmp\erri-radio-intel-run-A2\profile' to filesystem under name profile
16:06:01.765 ENGINE : FileSystem: Current working directory: 'Z:\home\jakub\.local\share\Steam\steamapps\common\Arma Reforger Tools\Workbench\'
16:06:01.767 PROFILING : Workbench Create Engine took: 9.796200 ms
16:06:02.800 INIT : INIT : Workbench Init Engine
16:06:02.800 ENGINE : Initializing engine, version 192142
16:06:02.800 ENGINE : CLI Params: -gproj Z:/tmp/erri-radio-intel-source-A2/addons/core/addon.gproj -addonsDir Z:/tmp/erri-radio-intel-source-A2/addons -profile Z:/tmp/erri-radio-intel-run-A2 -logconsole -wbModule WorldEditor -load Worlds/ERR_Everon.ent -plugin ERR_ValidateBaseWorldPlugin -errPlay 1 -errBaseSmoke 1 -errSmokeOutcome radio-intel -noThrow -disableCrashReporter
16:06:02.814 ENGINE : Addon dirs:
16:06:02.814 ENGINE : dir: 'Z:/tmp/erri-radio-intel-source-A2/addons/core/'
16:06:02.814 ENGINE : dir: 'Z:/tmp/erri-radio-intel-source-A2/addons'
16:06:02.814 ENGINE : dir: './addons'
16:06:02.814 ENGINE : dir: 'Z:/tmp/erri-radio-intel-run-A2/addons'
16:06:02.814 ENGINE : Available addons:
16:06:02.814 ENGINE : gproj: 'Z:/tmp/erri-radio-intel-source-A2/addons/core/addon.gproj' guid: '2528466DE220D91C'
16:06:02.814 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C' (packed)
16:06:02.814 ENGINE : gproj: 'Z:/tmp/erri-radio-intel-run-A2/addons/ArmaReforger/ArmaReforger.gproj' guid: '58D0FB3206B6F859' (packed)
16:06:02.814 ENGINE : gproj: 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF' (packed)
16:06:02.814 ENGINE : gproj: 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB' (packed)
16:06:02.814 ENGINE : gproj: 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6' (packed)
16:06:02.814 ENGINE : gproj: 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B' (packed)
16:06:02.814 ENGINE : gproj: 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577' (packed)
16:06:02.814 ENGINE : gproj: 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2' (packed)
16:06:02.814 ENGINE : gproj: 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E' (packed)
16:06:02.814 ENGINE : FileSystem: Adding relative directory 'Z:\tmp\erri-radio-intel-source-A2\addons\core' to filesystem under name ERR_Core
16:06:02.815 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_65930CB4CD0237B2/' (pak count: 1) to filesystem under name Parachutes
16:06:02.816 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_5E524E4FEECCA92B/' (pak count: 1) to filesystem under name WCS_BMP-1
16:06:02.817 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_5E389BB9F58B79A6/' (pak count: 1) to filesystem under name WCS_SpaceCore
16:06:02.819 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_629B2BA37EFFD577/' (pak count: 1) to filesystem under name WCS_Armaments
16:06:02.824 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_595F2BF2F44836FB/' (pak count: 1) to filesystem under name RHS_Core
16:06:02.826 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_BADC0DEDABBEDA5E/' (pak count: 2) to filesystem under name RHS_Content_02
16:06:02.831 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_1337C0DE5DABBEEF/' (pak count: 4) to filesystem under name RHS_Content_01
16:06:02.945 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-radio-intel-run-A2/addons/ArmaReforger/' (pak count: 14) to filesystem under name ArmaReforger
16:06:02.948 ENGINE : FileSystem: Adding package './addons/core/' (pak count: 2) to filesystem under name core
16:06:02.948 ENGINE : CPU vendor : AuthenticAMD
16:06:02.948 ENGINE : CPU type : 2
16:06:02.948 ENGINE : CPU name : AMD Ryzen 7 3800XT 8-Core Processor
16:06:02.948 ENGINE : CPU cache info : L1 [Inst 32KB, Data 32KB], L2 [Unif 512KB], L3 [Unif 16384KB]
16:06:02.948 ENGINE : CPU count logical : 16
16:06:02.948 ENGINE : CPU count physical : 8
16:06:02.948 ENGINE : CPU features : mmx sse sse2 sse3 ssse3 sse4_1 sse4_2 popcnt aesni pclmulqdq osxsave avx sha avx2
16:06:02.948 RESOURCES : ResourceDB: loading cache (id=0 name=ERR_Core path=Z:\tmp\erri-radio-intel-source-A2\addons\core/resourceDatabase.rdb)
16:06:02.948 RESOURCES : ResourceDB: loading cache (id=1 name=Parachutes path=Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_65930CB4CD0237B2/resourceDatabase.rdb)
16:06:02.949 RESOURCES : ResourceDB: loading cache (id=2 name=WCS_BMP-1 path=Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_5E524E4FEECCA92B/resourceDatabase.rdb)
16:06:02.950 RESOURCES : ResourceDB: loading cache (id=3 name=WCS_SpaceCore path=Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_5E389BB9F58B79A6/resourceDatabase.rdb)
16:06:02.950 RESOURCES : ResourceDB: loading cache (id=4 name=WCS_Armaments path=Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_629B2BA37EFFD577/resourceDatabase.rdb)
16:06:02.953 RESOURCES : ResourceDB: loading cache (id=5 name=RHS_Core path=Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_595F2BF2F44836FB/resourceDatabase.rdb)
16:06:02.966 RESOURCES : ResourceDB: loading cache (id=6 name=RHS_Content_02 path=Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_BADC0DEDABBEDA5E/resourceDatabase.rdb)
16:06:02.968 RESOURCES : ResourceDB: loading cache (id=7 name=RHS_Content_01 path=Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_1337C0DE5DABBEEF/resourceDatabase.rdb)
16:06:02.974 RESOURCES : ResourceDB: loading cache (id=8 name=ArmaReforger path=Z:/tmp/erri-radio-intel-run-A2/addons/ArmaReforger/resourceDatabase.rdb)
16:06:03.113 RESOURCES : ResourceDB: loading cache (id=9 name=core path=./addons/core/resourceDatabase.rdb)
16:06:03.114 RESOURCES : ResourceDB: loading cache (id=10 name=profile path=Z:\tmp\erri-radio-intel-run-A2\profile/resourceDatabase.rdb)
16:06:03.114 RESOURCES : ResourceDB: loading cache (id=11 name=logs path=Z:\tmp\erri-radio-intel-run-A2\logs\logs_2026-10-21_16-06-01/resourceDatabase.rdb)
16:06:03.290 RESOURCES : RESOURCES : ResourceDB: full scan
16:06:03.295 RESOURCES : RESOURCES : scanning...
16:06:03.295 RESOURCES : RESOURCES : scanning @"ERR_Core"
16:06:03.316 RESOURCES : RESOURCES : scanning @"Parachutes"
16:06:03.319 RESOURCES : RESOURCES : scanning @"WCS_BMP-1"
16:06:03.322 RESOURCES : RESOURCES : scanning @"WCS_SpaceCore"
16:06:03.325 RESOURCES : RESOURCES : scanning @"WCS_Armaments"
16:06:03.331 RESOURCES : RESOURCES : scanning @"RHS_Core"
16:06:03.343 RESOURCES : RESOURCES : scanning @"RHS_Content_02"
16:06:03.347 RESOURCES : RESOURCES : scanning @"RHS_Content_01"
16:06:03.355 RESOURCES : RESOURCES : scanning @"ArmaReforger"
16:06:03.568 RESOURCES : RESOURCES : scanning @"core"
16:06:03.573 RESOURCES : RESOURCES : scanning @"profile"
16:06:03.574 RESOURCES : RESOURCES : scanning @"logs"
16:06:03.574 RESOURCES : RESOURCES : processing meta-files...
16:06:03.694 RESOURCES : RESOURCES : processing files...
16:06:03.695 INIT : Workbench startup
16:06:03.695 INIT : Workbench Init Engine
16:06:03.695 RESOURCES : ResourceDB: full scan
16:06:03.695 RESOURCES : processing files...
16:06:03.695 RESOURCES (W): resource not registered: @"$RHS_Core:system/thermal/thermalProfileTreeCrownDefault.conf". Setting null GUID
16:06:03.707 RESOURCES (W): resource not registered: @"$profile:EscapistsFactions.json". Setting null GUID
16:06:03.707 RESOURCES (W): resource not registered: @"$logs:external-addons-inputs.json". Setting null GUID
16:06:03.707 RESOURCES (W): resource not registered: @"$logs:launch-source-sha256.json". Setting null GUID
16:06:03.707 RESOURCES (W): resource not registered: @"$logs:launch-source.json". Setting null GUID
16:06:03.707 RESOURCES : RESOURCES : processing folders...
16:06:03.715 RESOURCES : RESOURCES : creating GUID-item mapping...
16:06:03.736 RESOURCES : RESOURCES : building tree...
16:06:03.810 PROFILING : ResourceDB: full scan took: 519.353400 ms
16:06:03.811 RESOURCES : ResourceDB: saving cache (id=0 name=ERR_Core path=Z:\tmp\erri-radio-intel-source-A2\addons\core/resourceDatabase.rdb)
16:06:03.813 RESOURCES : ResourceDB: written 36632/36632 bytes
16:06:03.813 RESOURCES : ResourceDB: cache successfully saved
16:06:03.813 RESOURCES : ResourceDB: saving cache (id=10 name=profile path=Z:\tmp\erri-radio-intel-run-A2\profile/resourceDatabase.rdb)
16:06:03.814 RESOURCES : ResourceDB: written 92/92 bytes
16:06:03.814 RESOURCES : ResourceDB: cache successfully saved
16:06:03.814 RESOURCES : ResourceDB: saving cache (id=11 name=logs path=Z:\tmp\erri-radio-intel-run-A2\logs\logs_2026-10-21_16-06-01/resourceDatabase.rdb)
16:06:03.816 RESOURCES : ResourceDB: written 208/208 bytes
16:06:03.816 RESOURCES : ResourceDB: cache successfully saved
16:06:03.816 ENGINE : GameProject load
16:06:03.816 ENGINE : Loaded addons:
16:06:03.816 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C'
16:06:03.816 ENGINE : gproj: 'Z:/tmp/erri-radio-intel-run-A2/addons/ArmaReforger/ArmaReforger.gproj' guid: '58D0FB3206B6F859'
16:06:03.816 ENGINE : gproj: 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF'
16:06:03.816 ENGINE : gproj: 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E'
16:06:03.816 ENGINE : gproj: 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB'
16:06:03.816 ENGINE : gproj: 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577'
16:06:03.816 ENGINE : gproj: 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6'
16:06:03.816 ENGINE : gproj: 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B'
16:06:03.816 ENGINE : gproj: 'Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2'
16:06:03.816 ENGINE : gproj: 'Z:/tmp/erri-radio-intel-source-A2/addons/core/addon.gproj' guid: '2528466DE220D91C'
16:06:03.819 ENGINE : GameProject load
16:06:03.819 INIT : GameProject load project data @"Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_595F2BF2F44836FB/addon.gproj"
16:06:03.819 RESOURCES (E): Wrong GUID/name for resource @"{0AFDD005CD669892}Language/rhs_localization.st" in property "StringTableSource"
16:06:03.819 INIT : GameProject load project data @"Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_629B2BA37EFFD577/addon.gproj"
16:06:03.819 RESOURCES (E): Wrong GUID/name for resource @"{41FA2A08B6971D4C}Language/wcs_armament_localization.st" in property "StringTableSource"
16:06:03.819 INIT : GameProject load project data @"Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_5E389BB9F58B79A6/addon.gproj"
16:06:03.819 RESOURCES (E): Wrong GUID/name for resource @"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st" in property "StringTableSource"
16:06:03.820 INIT : GameProject load project data @"Z:/tmp/erri-radio-intel-run-A2/addons/ERRI_5E524E4FEECCA92B/addon.gproj"
16:06:03.820 RESOURCES (E): Wrong GUID/name for resource @"{E50E557B468C7073}Language/wcs_bmp1_localization.st" in property "StringTableSource"
16:06:03.821 ENGINE : Loading custom engine user config '$profile:.save/app1874910_user76561198020202999/settings/ReforgerEngineSettings.conf'
16:06:03.821 ENGINE : No Enfusion settings file loaded. Continuing with defaults
16:06:03.922 RENDER : (OK) Adapter 'AMD Radeon RX 6950 XT (RADV NAVI21)' supports feature level 12_0
16:06:03.923 RENDER : Basic screen setup:
16:06:03.923 RENDER : Back buffer format : TEXFMT_R8G8B8A8_SRGB (29)
16:06:03.923 RENDER : MSAA : none
16:06:03.938 RENDER : AMD AGS library initialized, version 6.1.0 x DLL 6.1.0
16:06:03.938 RENDER : Extendeded AMD info for AMD Radeon RX 6950 XT (RADV NAVI21) (primary device)
16:06:03.938 RENDER : * architecture RDNA2, 80 CUs, 40 WGPs (for RDNA), 64 ROPs
16:06:03.938 RENDER : * core clocks 2720 MHz, memory 1124 MHz
16:06:03.938 RENDER : * TFlops 27.9, memory bandwidth (562.0 GB/s)
16:06:03.938 RENDER : AMD AGS correctly initialized
16:06:03.938 RENDER : GPU_ATI (0x1002) (AMD Radeon RX 6950 XT (RADV NAVI21)) with 1 GPU detected, VRAM 16128MB (fast 0MB), shared 64362MB, driver version 99.19.02-230831a-396538C-AMD-Software-Adrenalin-Edition
16:06:03.938 RENDER : Detected output devices:
16:06:03.938 RENDER : * 1 device/s connected to AMD Radeon RX 6950 XT (RADV NAVI21):
16:06:03.938 RENDER : Generic Non-PnP Monitor (\\.\DISPLAY1), 1280x720 (offset 0x0), 30Hz
16:06:03.938 RENDER : Concurrent frames limit 2
16:06:04.017 RENDER : DX12 device successfully created by AMD AGS library
16:06:04.017 RENDER : * user markers not supported in this version AMD SW
16:06:04.017 RENDER : Graphics device features
16:06:04.017 RENDER : Needed:
16:06:04.017 RENDER : * Highest supported shader model: 6.8 (6.0 needed)
16:06:04.017 RENDER : Optional:
16:06:04.017 RENDER : * Allow tearing (VSYNC) : 1
16:06:04.017 RENDER : * 16 bits : 1
16:06:04.017 RENDER : * Resource heap tier : 3
16:06:04.017 RENDER : * Persistent heaps (DRED) : 1
16:06:04.017 RENDER : * DRED 1.2 is supported by compiler
16:06:04.036 RENDER : Main RT format setup.
16:06:04.036 RENDER : Main RT format for quality 0 : TEXFMT_R11G11B10_FLOAT (26)
16:06:04.036 RENDER : Main RT format for quality 1 : TEXFMT_R16G16B16A16_FLOAT (10)
16:06:04.037 ENGINE : Job system settings: coreCount=16, shortJobContextCount=16, shortJobThreadCount=15, longJobThreadCount=16
16:06:04.064 PROFILING : Settings changed took: 0.018700 ms
16:06:05.208 AUDIO : Endpoint: Speakers (PulseAudio Output)
16:06:05.208 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Avg. bytes: 384kB, Sample bits: 32, Block align: 8B
16:06:05.208 AUDIO : Audio client:
16:06:05.208 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Buffer size: 1536B, Frame: 512
16:06:05.212 RENDER : RENDER : Reload shaders
16:06:05.212 RENDER : Enfusion shader version 13
16:06:05.212 INIT : INIT : ShaderListReload
16:06:05.212 PROFILING : ShaderListReload took: 0.000400 ms
16:06:05.358 AUDIO : Endpoint: Speakers (PulseAudio Output)
16:06:05.358 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Avg. bytes: 384kB, Sample bits: 32, Block align: 8B
16:06:05.358 AUDIO : Audio client:
16:06:05.358 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Buffer size: 1536B, Frame: 512
16:06:05.435 RENDER : Loaded 3752 newer shader binaries
16:06:05.435 PROFILING : Reload shaders took: 223.633400 ms
16:06:05.435 ENGINE : Initializing inputs.
16:06:05.447 NETWORK : Initializing networking.
16:06:05.447 NETWORK : Using new GameRplScheduler.
16:06:05.447 SCRIPT : SCRIPT : Initializing scripts
16:06:05.447 SCRIPT : SCRIPT : ScriptProjectManager init
16:06:06.922 PROFILING : ScriptProjectManager init took: 1474.755900 ms
16:06:06.954 PROFILING : Initializing scripts took: 1506.099600 ms
16:06:06.970 ENGINE : Enfusion engine successfully created.
16:06:06.970 PROFILING : Workbench Init Engine took: 4170.160000 ms
16:06:06.970 INIT : INIT : Workbench Create Game
16:06:06.980 GUI : Using default language (en_us)
16:06:06.980 GUI : Loading 'en_us' localization file.
16:06:06.980 INIT : INIT : Loading StringTable
16:06:07.004 PROFILING : Loading StringTable took: 24.385100 ms
16:06:07.004 SCRIPT : SCRIPT : Compiling GameLib scripts
16:06:07.049 SCRIPT : Module: Workbench; loaded 18x files; 36x classes; used 125K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 90ce0460
16:06:07.049 SCRIPT : Module: GameLib; loaded 466x files; 648x classes; used 828K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: d66caacb
16:06:07.050 PROFILING : Compiling GameLib scripts took: 45.670300 ms
16:06:07.050 SCRIPT : SCRIPT : Compiling Game scripts
16:06:07.852 INIT : Workbench Create Game
16:06:07.852 SCRIPT : Compiling Game scripts
16:06:07.852 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
16:06:08.388 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,785": 'GetPlayerPlatformKind' is obsolete
16:06:08.388 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,786": 'GetPlayerPlatformId' is obsolete
16:06:08.764 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,362": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
16:06:08.779 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
16:06:08.822 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
16:06:08.978 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
16:06:08.978 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
16:06:08.978 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
16:06:08.978 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
16:06:09.011 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,77": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
16:06:09.021 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
16:06:09.091 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
16:06:09.091 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
16:06:09.093 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
16:06:09.122 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,186": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
16:06:09.148 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,300": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
16:06:09.148 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,312": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
16:06:09.150 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
16:06:09.150 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
16:06:09.180 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeTransportProbe.c,138": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
16:06:09.216 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
16:06:09.633 SCRIPT : Module: WorkbenchGame; loaded 187x files; 658x classes; used 2755K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: b5662d84
16:06:09.640 SCRIPT : Module: Game; loaded 6786x files; 14048x classes; used 43568K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,SHOW_DISCLAIMER,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,GAME_MODE_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG,WCS_DEFINES_ARMAMENTS,WCS_DEFINES_SPACECORE"; CRC32: 18d16cf3
16:06:09.692 PROFILING : Compiling Game scripts took: 2641.866900 ms
16:06:09.697 INIT : Creating game instance(ArmaReforgerScripted), version 1.8.0.13 built 2026-08-21 14:30:18 UTC.
16:06:09.747 ENGINE : Game successfully created.
16:06:09.748 PROFILING : Workbench Create Game took: 2778.524900 ms
16:06:09.757 DEFAULT : Using thumbnail cache directory: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Projects/ERR_Core/thumbnails
16:06:10.646 INIT : INIT : Workbench Reload Game
16:06:10.648 ENGINE : Game destroyed.
16:06:10.654 GUI : Using default language (en_us)
16:06:10.654 GUI : Loading 'en_us' localization file.
16:06:10.654 INIT : INIT : Loading StringTable
16:06:10.665 PROFILING : Loading StringTable took: 10.896300 ms
16:06:10.665 INIT : Creating game instance(ArmaReforgerScripted), version 1.8.0.13 built 2026-08-21 14:30:18 UTC.
16:06:10.674 SCRIPT : Unable to register a script command due keyword duplicity: ban
16:06:10.674 SCRIPT : Unable to register a script command due keyword duplicity: kick
16:06:10.674 ENGINE : Game successfully created.
16:06:10.674 ENGINE : Game successfully initialized.
16:06:10.674 PROFILING : Workbench Reload Game took: 28.312300 ms
16:06:11.377 WORLD : WORLD : Entities load '$ERR_Core:Worlds/ERR_Everon.ent'
16:06:12.360 PROFILING : Entities load took: 982.671100 ms
16:06:12.370 WORLD : WORLD : CreateEntities
16:06:12.374 WORLD : WORLD : NotifyBeforeEntitiesCreated
16:06:12.374 PROFILING : NotifyBeforeEntitiesCreated took: 0.002600 ms
16:06:12.374 WORLD : WORLD : Wait for preloading data
16:06:12.374 PROFILING : Wait for preloading data took: 0.003100 ms
16:06:12.480 ENTITY : Create entity @"ENTITY:2" ('Eden', GenericTerrainEntity) at <0.000000 0.000000 0.000000> @"{5AD924374E8C7AF6}Prefabs/World/Game/Eden/GenericTerrain_Eden.et"
16:06:12.480 PROFILING : PROFILING : Terrain load
16:06:13.986 PROFILING : Terrain load took: 1505.298900 ms
16:06:17.845 WORLD : CreateEntities
16:06:17.845 ENTITY : Create entity @"ENTITY:610406" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
16:06:17.845 ENTITY : CreateComponent 'ScriptedRadioComponent'
16:06:17.845 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
16:06:27.224 WORLD : WORLD : NotifyBeforeEntitiesInitialized
16:06:27.224 PROFILING : NotifyBeforeEntitiesInitialized took: 0.005200 ms
16:06:27.684 WORLD : InitEntities 'world'
16:06:27.684 ENTITY : Init entity @"ENTITY:2305843009213693953" ('Reintroduced', ERR_GameMode) at <60.452000 1.000000 213.136002> @"{978E045E53EF36C8}Prefabs/ERR/GameMode.et"
16:06:27.684 SCRIPT : Reintroduced [config]: using $profile:Escapists.json; legacy files retained but no longer used.
16:06:27.686 WORLD : WORLD : NotifyEntitiesInitialized
16:06:27.687 TERRAIN : TERRAIN : Initializing road networks...
16:06:27.689 PROFILING : Initializing road networks... took: 2.219600 ms
16:06:27.689 PROFILING : NotifyEntitiesInitialized took: 2.554700 ms
16:06:27.689 PROFILING : CreateEntities took: 15319.055000 ms
16:06:27.874 PROFILING : * WorldEditor: LoadWorld: 16502.665900 ms
16:06:29.290 TERRAIN : Loading tile map config (worlds/Eden/Eden/tileMap.conf)
16:06:29.290 TERRAIN : Loading minimap config (worlds/Eden/Eden/miniMap.conf)
16:06:29.291 TERRAIN : The default minimap texture ('worlds/Eden/EdenRasterized.edds') not found. Trying 'worlds/Eden/Eden.edds'...
16:06:29.292 TERRAIN : The default minimap texture ('worlds/Eden/Eden.edds') not found. Skipping...
16:06:29.374 SCRIPT : ERR SITE SURVEY: supply=6150/7050 elevationRange=0.625 min=202.875 max=203.5
16:06:29.397 BACKEND : Attempting online Game Config instead.
16:06:32.511 INIT : INIT : Workbench Reload Game
16:06:32.514 ENGINE : Game destroyed.
16:06:32.520 GUI : Using default language (en_us)
16:06:32.520 GUI : Loading 'en_us' localization file.
16:06:32.520 INIT : INIT : Loading StringTable
16:06:32.541 PROFILING : Loading StringTable took: 20.687400 ms
16:06:32.541 INIT : Creating game instance(ArmaReforgerScripted), version 1.8.0.13 built 2026-08-21 14:30:18 UTC.
16:06:32.550 SCRIPT : Unable to register a script command due keyword duplicity: ban
16:06:32.550 SCRIPT : Unable to register a script command due keyword duplicity: kick
16:06:32.550 ENGINE : Game successfully created.
16:06:32.550 ENGINE : Game successfully initialized.
16:06:32.551 PROFILING : Workbench Reload Game took: 38.992700 ms
16:06:32.554 DEFAULT (W): LogiLED: Cannot initialize! (service not running or no compatible device detected)
16:06:32.605 PLATFORM : Save data from container 'settings' have been loaded
16:06:32.695 PLATFORM : Save data from container 'sessions' have been loaded
16:06:32.792 DEFAULT : [SaveGameManager] Starting new playthrough nr.0 '' for mission '{B6C516F86302C679}Worlds/ERR_Everon.ent'.
16:06:32.800 WORLD : WORLD : Game::LoadEntities
16:06:32.800 WORLD : WORLD : Initializing world systems @"{1C60D2EDA2B468B8}Configs/Systems/BaseGameModeSystems.conf"
16:06:32.801 NETWORK : Enabled lag compensation, 29 frames with 100 FPS and 280 ms rewind limits.
16:06:32.801 WORLD : WORLD : CreateEntities
16:06:32.801 WORLD : WORLD : CreateEntities
16:06:32.801 WORLD : WORLD : NotifyBeforeEntitiesCreated
16:06:32.806 RESOURCES : Loaded mission headers from 10 addon(s)!
16:06:32.806 PROFILING : NotifyBeforeEntitiesCreated took: 4.916500 ms
16:06:32.806 WORLD : WORLD : Wait for preloading data
16:06:32.806 PROFILING : Wait for preloading data took: 0.000800 ms
16:06:37.368 WORLD : Game::LoadEntities
16:06:37.368 WORLD : CreateEntities
16:06:37.368 WORLD : CreateEntities
16:06:37.368 ENTITY : Create entity @"ENTITY:610406" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
16:06:37.368 ENTITY : CreateComponent 'ScriptedRadioComponent'
16:06:37.368 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
16:06:38.901 ENTITY : Create entity @"ENTITY:842066" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1080.213013 10.776751 6018.347168>
16:06:38.901 ENTITY : CreateComponent 'Hierarchy'
16:06:38.901 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842066" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1080.213013 10.776751 6018.347168>')
16:06:38.901 ENTITY : Create entity @"ENTITY:842068" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1082.185913 10.778749 6018.331055>
16:06:38.901 ENTITY : CreateComponent 'Hierarchy'
16:06:38.901 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842068" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1082.185913 10.778749 6018.331055>')
16:06:38.901 ENTITY : Create entity @"ENTITY:842070" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1084.190918 10.790751 6018.334961>
16:06:38.901 ENTITY : CreateComponent 'Hierarchy'
16:06:38.901 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842070" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1084.190918 10.790751 6018.334961>')
16:06:38.908 ENTITY : Create entity @"ENTITY:842333" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4425.594727 9.981750 11029.402344>
16:06:38.908 ENTITY : CreateComponent 'Hierarchy'
16:06:38.908 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842333" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4425.594727 9.981750 11029.402344>')
16:06:38.908 ENTITY : Create entity @"ENTITY:842335" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4426.584473 9.983749 11031.109375>
16:06:38.908 ENTITY : CreateComponent 'Hierarchy'
16:06:38.908 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842335" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4426.584473 9.983749 11031.109375>')
16:06:38.908 ENTITY : Create entity @"ENTITY:842337" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4427.572266 9.995750 11032.853516>
16:06:38.908 ENTITY : CreateComponent 'Hierarchy'
16:06:38.908 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842337" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4427.572266 9.995750 11032.853516>')
16:06:38.913 ENTITY : Create entity @"ENTITY:842591" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.946289 10.470250 1551.986084>
16:06:38.913 ENTITY : CreateComponent 'Hierarchy'
16:06:38.913 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842591" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.946289 10.470250 1551.986084>')
16:06:38.913 ENTITY : Create entity @"ENTITY:842593" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.430664 10.472250 1550.081421>
16:06:38.913 ENTITY : CreateComponent 'Hierarchy'
16:06:38.913 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842593" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.430664 10.472250 1550.081421>')
16:06:38.913 ENTITY : Create entity @"ENTITY:842595" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10008.926758 10.484250 1548.140869>
16:06:38.913 ENTITY : CreateComponent 'Hierarchy'
16:06:38.913 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842595" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10008.926758 10.484250 1548.140869>')
16:06:43.674 ENTITY : Create entity @"ENTITY:2305843009213693956" ('Factions', SCR_FactionManager) at <0.000000 0.000000 0.000000> @"{5414041A15DC4B54}Prefabs/ERR/FactionManager.et"
16:06:43.674 RESOURCES : GetResourceObject @"{442939C9617DF228}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_FIA.et"
16:06:43.674 WORLD : Entity prefab load @"{442939C9617DF228}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_FIA.et"
16:06:43.674 RESOURCES : GetResourceObject @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
16:06:43.674 WORLD : Entity prefab load @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
16:06:43.674 RESOURCES : GetResourceObject @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
16:06:43.674 WORLD : Entity prefab load @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
16:06:43.674 WORLD (E): Unknown keyword/data 'Parent' at offset 35955(0x8c73)
16:06:43.674 WORLD (E): Unknown keyword/data 'Parent' at offset 36915(0x9033)
16:06:43.676 RESOURCES : GetResourceObject @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et"
16:06:43.676 WORLD : Entity prefab load @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et"
16:06:43.676 RESOURCES : GetResourceObject @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et"
16:06:43.676 WORLD : Entity prefab load @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et"
16:06:43.676 RESOURCES : GetResourceObject @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
16:06:43.676 WORLD : Entity prefab load @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
16:06:43.676 RESOURCES : GetResourceObject @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
16:06:43.676 WORLD : Entity prefab load @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
16:06:43.676 WORLD (E): Unknown keyword/data 'Parent' at offset 42646(0xa696)
16:06:43.676 WORLD (E): Unknown keyword/data 'Parent' at offset 43645(0xaa7d)
16:06:43.676 WORLD (E): Unknown keyword/data 'Parent' at offset 44617(0xae49)
16:06:43.676 WORLD (E): Unknown keyword/data 'Parent' at offset 45590(0xb216)
16:06:43.799 RESOURCES : GetResourceObject @"{F6B23D17D5067C11}Prefabs/Vehicles/Wheeled/M151A2/M151A2_M2HB.et"
16:06:43.799 WORLD : Entity prefab load @"{F6B23D17D5067C11}Prefabs/Vehicles/Wheeled/M151A2/M151A2_M2HB.et"
16:06:43.799 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
16:06:43.799 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
16:06:43.799 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
16:06:43.799 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
16:06:43.799 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
16:06:43.799 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
16:06:43.799 WORLD (E): Unknown keyword/data 'SlidingTrackMaterial' at offset 19441(0x4bf1)
16:06:44.476 WORLD : WORLD : NotifyBeforeEntitiesInitialized
16:06:44.476 PROFILING : NotifyBeforeEntitiesInitialized took: 0.034400 ms
16:06:46.421 WORLD : InitEntities 'world'
16:06:46.421 ENTITY : Init entity @"ENTITY:2305843009213693953" ('Reintroduced', ERR_GameMode) at <60.452000 1.000000 213.136002> @"{978E045E53EF36C8}Prefabs/ERR/GameMode.et"
16:06:46.421 SCRIPT : Reintroduced [loading]: respawn animation and preparation display attached to Escape
16:06:46.438 WORLD : WORLD : NotifyEntitiesInitialized
16:06:46.438 TERRAIN : TERRAIN : Initializing road networks...
16:06:46.444 PROFILING : Initializing road networks... took: 6.094900 ms
16:06:46.444 DEFAULT : DEFAULT : WorldVolumesCollection
16:06:46.497 PROFILING : WorldVolumesCollection took: 52.833000 ms
16:06:46.497 INIT : INIT : SoundWorldInit
16:06:46.513 PROFILING : SoundWorldInit took: 16.003500 ms
16:06:46.513 PROFILING : NotifyEntitiesInitialized took: 75.158000 ms
16:06:46.513 PROFILING : CreateEntities took: 13711.734600 ms
16:06:46.514 PROFILING : CreateEntities took: 13711.916900 ms
16:06:46.514 WORLD : WORLD : Wait for preloading data around camera
16:06:46.514 PROFILING : Wait for preloading data around camera took: 0.001100 ms
16:06:46.514 WORLD : WORLD : EOnActivate
16:06:46.545 PROFILING : EOnActivate took: 30.454200 ms
16:06:46.545 PROFILING : Game::LoadEntities took: 13744.440400 ms
16:06:46.894 DEFAULT : Entered offline game state.
16:06:51.081 SCRIPT : Map load time: 2397ms
16:06:51.082 NETWORK : Player connected: connectionID=2147483646
16:06:51.082 NETWORK : ### Connecting player: connectionID=2147483646, Name=
16:06:51.082 NETWORK : ### Creating player: PlayerId=1, Name=jakub
16:06:51.086 RESOURCES : GetResourceObject @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
16:06:51.086 WORLD : Entity prefab load @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
16:06:51.086 RESOURCES : GetResourceObject @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
16:06:51.086 WORLD : Entity prefab load @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
16:06:51.086 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)
16:06:51.086 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)
16:06:51.090 ENTITY : SpawnEntityPrefab @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
16:06:51.091 ENTITY : Create entity @"ENTITY:4611686018427388386" ('SCR_PlayerController') at <0.000000 0.000000 0.000000>
16:06:51.091 ENTITY : EntityPrefabUse @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
16:06:51.091 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_PUNISHMENT_KILLING_SET'. There should only be one of each key!
16:06:51.091 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_TYPE_DISABLED'. There should only be one of each key!
16:06:51.093 SCRIPT (W): Can't open config file ""
16:06:51.099 WORLD : InitEntities 'world'
16:06:51.099 ENTITY : Init entity @"ENTITY:4611686018427388386" ('SCR_PlayerController') at <0.000000 0.000000 0.000000> @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
16:06:51.099 GUI : WidgetManager: CrateWidgets @"{3C9DCDD76AB83157}UI/layouts/HUD/HUDLayouts/HUDManager_Root.layout"
16:06:51.099 SCRIPT (W): Slot_WeaponInfo Has no Content!
16:06:51.099 SCRIPT (W): Slot_Chat Has no Content!
16:06:51.099 SCRIPT (W): Slot_VON Has no Content!
16:06:51.100 SCRIPT (W): Slot_AvailableActions Has no Content!
16:06:51.100 SCRIPT (W): Slot_Vehicle Has no Content!
16:06:51.100 SCRIPT (W): Slot_GameVersion Has no Content!
16:06:51.100 SCRIPT (W): Slot_Notifications Has no Content!
16:06:51.100 SCRIPT (W): Slot_Hints Has no Content!
16:06:51.113 ENTITY : SpawnEntityPrefab @"{59EF8ECAE1DCD417}Prefabs/Editor/Modes/EditorModeEdit.et"
16:06:51.114 ENTITY : Create entity @"ENTITY:4611686018427388389" ('SCR_EditorModeEntity') at <0.000000 0.000000 0.000000>
16:06:51.114 ENTITY : EntityPrefabUse @"{59EF8ECAE1DCD417}Prefabs/Editor/Modes/EditorModeEdit.et"
16:06:51.114 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {259EE7B78C51B624}UAZ469.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
16:06:51.114 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
16:06:51.115 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
16:06:51.118 NETWORK : ### Updating player: PlayerId=1, Name=jakub, rplIdentity=0xFFFFFFFE, IdentityId=00000000-0000-0000-0000-000000000000
16:06:51.119 SCRIPT (W): Ban Settings could not be loaded from BE Storage: Relying on default config
16:06:51.119 NETWORK : Players connecting: 0
16:06:51.119 NETWORK : Players connected: 1 / 1
16:06:51.148 DEFAULT : Using autosave directory: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Projects/ERR_Core/autosaves
16:06:51.150 PROFILING : Workbench startup took: 49451.556100 ms
16:06:51.250 WORLD : Frame start
16:06:51.250 SCRIPT : ScenarioFramework: Available tasks are empty, no new tasks will be generated.
16:06:51.263 WORLD : UpdateEntities
16:06:51.263 WORLD : Frame
16:06:51.263 SCRIPT : SCR_BaseGameMode::OnGameStateChanged = GAME
16:06:51.434 WORLD : UpdateEntities
16:06:51.434 WORLD : PostFrame
16:06:51.435 GUI : WidgetManager: CrateWidgets @"{D89BBA18F99053D6}UI/layouts/HUD/Chat/ChatHud.layout"
16:06:51.435 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
16:06:51.480 RESOURCES : GetResourceObject @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
16:06:51.480 GUI : Layout load @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
16:06:51.480 GUI : Widget prefab @"{EA1CC57D868E94F9}UI/layouts/HUD/Hint/Hint.layout"
16:06:51.480 GUI (W): Overridden prefab member (GUID: '{661AB14E0F471C66}' type: ButtonWidgetClass) no longer exists in prefab
16:06:51.609 RENDER : RENDER : ObjectsHeightMap::Build
16:06:51.609 RENDER : RENDER : MeshOccupancyGridManager::GenerateAllForWorld
16:06:51.757 PROFILING : MeshOccupancyGridManager::GenerateAllForWorld took: 147.416700 ms
16:06:51.764 PROFILING : ObjectsHeightMap::Build took: 155.352100 ms
16:06:52.895 SCRIPT : Co10 Escape Reintroduced factions: players=USSR enemy=US independent=FIA
16:06:52.942 SCRIPT : Reintroduced [sites]: authored everon-prison-1 at <6090,211.444,7160>
16:06:52.942 SCRIPT : Reintroduced [sites]: cache clearance position=<6150,203.288,7050> clear=1
16:06:52.999 SCRIPT : Reintroduced [sites]: authored everon-supply-1 at <6150,203.288,7050>
16:06:53.001 ENTITY : SpawnEntityPrefab @"{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et"
16:06:53.002 ENTITY : Create entity @"ENTITY:4611686018427388514" ('GenericEntity','Assets/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02.xob') at <6496.000000 160.006256 7202.000000> @"{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et"
16:06:53.002 ENTITY : CreateComponent 'ScriptedRadioComponent'
16:06:53.003 DEFAULT (W): BaseRadioComponent does not have any transceiver. (Entity: @"ENTITY:4611686018427388514" ('GenericEntity','Assets/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02.xob') at <6496.000000 160.006256 7202.000000> @"{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et"). Only printing this message once. There're possibly more nodes with this requirement.
16:06:53.006 SCRIPT : Reintroduced [sites]: authored everon-radio-1 at <6500,159.756,7200>
16:06:53.009 SCRIPT : Reintroduced [sites]: authored everon-extraction-1 at <7000,65.2562,7500>
16:06:53.009 SCRIPT : Reintroduced [sites]: cache clearance position=<5960,220.256,7220> clear=1
16:06:53.027 SCRIPT : Reintroduced [sites]: transport parking=<5960,220.256,7212> radius=4 terrainRange=0.8125 obstructed=0 clear=1
16:06:53.110 SCRIPT : Reintroduced [sites]: authored everon-supply-2 at <5960,220.256,7220>
16:06:53.110 SCRIPT : Reintroduced [sites]: cache clearance position=<6340,175.788,7400> clear=1
16:06:53.112 SCRIPT : Reintroduced [sites]: authored everon-medical-1 at <6340,175.788,7400>
16:06:53.113 SCRIPT : Reintroduced [sites]: cache clearance position=<6740,140.6,7300> clear=1
16:06:53.120 SCRIPT : Reintroduced [sites]: cache clearance position=<6740,140.913,7296> clear=1
16:06:53.121 SCRIPT : Reintroduced [sites]: cache clearance position=<6736,140.975,7300> clear=1
16:06:53.121 SCRIPT : Reintroduced [sites]: cache clearance position=<6744,140.288,7300> clear=1
16:06:53.123 SCRIPT : Reintroduced [sites]: authored everon-outpost-1 at <6740,140.6,7300>
16:06:53.123 SCRIPT : Reintroduced [sites]: authored fixture-site-0 at <6000,202.444,7400>
16:06:53.123 SCRIPT : Reintroduced [sites]: authored fixture-site-1 at <6060,193.975,7400>
16:06:53.124 SCRIPT : Reintroduced [sites]: authored fixture-site-2 at <6120,187.788,7400>
16:06:53.124 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=0 conscious=0 nativeComplete=0
16:06:53.124 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=0 conscious=0 nativeComplete=0
16:06:53.124 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=4 physical=0 conscious=0 nativeComplete=0
16:06:53.124 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=4 physical=0 conscious=0 nativeComplete=0
16:06:53.124 SCRIPT : Reintroduced [guards]: initial site=everon-supply-2 requested=4 physical=0 conscious=0 nativeComplete=0
16:06:53.125 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=0 conscious=0 nativeComplete=0
16:06:54.007 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=1 conscious=1 nativeComplete=0
16:06:54.008 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=1 conscious=1 nativeComplete=0
16:06:54.008 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=4 physical=1 conscious=1 nativeComplete=0
16:06:54.008 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=4 physical=1 conscious=1 nativeComplete=0
16:06:54.535 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=2 conscious=2 nativeComplete=0
16:06:54.535 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=2 conscious=2 nativeComplete=0
16:06:54.535 SCRIPT : Reintroduced [guards]: initial site=everon-supply-2 requested=4 physical=1 conscious=1 nativeComplete=0
16:06:54.536 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=1 conscious=1 nativeComplete=0
16:06:55.040 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=3 conscious=3 nativeComplete=0
16:06:55.041 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=4 physical=2 conscious=2 nativeComplete=0
16:06:55.041 SCRIPT : Reintroduced [guards]: initial site=everon-supply-2 requested=4 physical=2 conscious=2 nativeComplete=0
16:06:55.041 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=2 conscious=2 nativeComplete=0
16:06:55.557 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=4 physical=3 conscious=3 nativeComplete=0
16:06:55.557 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=4 physical=2 conscious=2 nativeComplete=0
16:06:55.557 SCRIPT : Reintroduced [guards]: initial site=everon-supply-2 requested=4 physical=3 conscious=3 nativeComplete=0
16:06:55.558 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=3 conscious=3 nativeComplete=0
16:06:56.077 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=4 conscious=4 nativeComplete=0
16:06:56.078 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=3 conscious=3 nativeComplete=0
16:06:56.078 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=4 physical=4 conscious=4 nativeComplete=1
16:06:56.078 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=4 physical=3 conscious=3 nativeComplete=0
16:06:56.585 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=4 conscious=4 nativeComplete=0
16:06:56.586 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=4 physical=4 conscious=4 nativeComplete=1
16:06:56.586 SCRIPT : Reintroduced [guards]: initial site=everon-supply-2 requested=4 physical=4 conscious=4 nativeComplete=1
16:06:56.586 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=4 conscious=4 nativeComplete=1
16:06:57.067 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=5 conscious=5 nativeComplete=1
16:06:57.076 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=5 conscious=5 nativeComplete=1
16:06:57.323 SCRIPT : Reintroduced [sites]: 10 sites and 122 physical stock items ready
16:07:09.476 SCRIPT : Reintroduced [environment]: date=authored weather=authored
16:07:09.477 SCRIPT : Reintroduced [time]: started at 14:00 with 1x progression
16:07:09.477 SCRIPT : Reintroduced [mission]: phase 0 -> 1
16:07:09.477 SCRIPT : Reintroduced [prison]: owned composition raw={BE6B8D56349038A6}Prefabs/ERR/Prison.et resolved={BE6B8D56349038A6}Prefabs/ERR/Prison.et position=<6090,211.444,7160>
16:07:09.478 SCRIPT : Reintroduced [prison]: gate candidate raw= resolved={67F17696FF278AE0}Prefabs/Structures/BuildingParts/Doors/Door_Metal_A_RIGHT_EXT_COV_B.et lock=1 door=1 position=<6089.34,211.444,7154.05>
16:07:09.478 SCRIPT : Reintroduced [prison]: one intact successor lock in owned prison
16:07:09.609 SCRIPT : INFO: Faction: player jakub (playerID = 1 | UUID = 00000000-0000-0000-0000-000000000000) has joined faction #AR-Faction_USSR (USSR)
16:07:09.621 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 waiting for 67 replicated objects and 28 inventory items
16:07:09.621 SCRIPT : Reintroduced [spawn scene]: client token=1 waiting for 67 replicated objects and 28 inventory items
16:07:09.710 SCRIPT : Reintroduced [spawn scene]: client token=1 final=0 all 67 objects and 28 storage items ready
16:07:09.710 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 final=0 storage acknowledged after 103.348ms
16:07:09.716 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 scene ready after 109.33ms; starting asset preload
16:07:10.717 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 preload finished; verifying held storage
16:07:11.458 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-prison-1 faction=US group=<0x00000001C11C4270> SCR_AIGroup position=<6125,209.938,7160> living=5
16:07:11.458 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-supply-1 faction=FIA group=<0x00000001C11C8EF0> SCR_AIGroup position=<6168,202.217,7050> living=5
16:07:11.459 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-radio-1 faction=US group=<0x00000001C11C9770> SCR_AIGroup position=<6530,157.768,7200> living=4
16:07:11.459 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-extraction-1 faction=US group=<0x00000001D47B0690> SCR_AIGroup position=<7030,62.1142,7500> living=4
16:07:11.460 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-supply-2 faction=US group=<0x00000001DA627420> SCR_AIGroup position=<5976,218.937,7220> living=4
16:07:11.461 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-outpost-1 faction=US group=<0x00000001DA628960> SCR_AIGroup position=<6756,139.37,7300> living=4
16:07:11.839 SCRIPT : Reintroduced [spawn scene]: client token=1 final=1 all 67 objects and 28 storage items ready
16:07:11.840 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 final=1 storage acknowledged after 2232.54ms
16:07:11.849 SCRIPT : Reintroduced [spawn]: player 1 at <6088.5,211.389,7158.5>
16:07:11.850 SCRIPT : Reintroduced [spawn scene]: player=1 retaining 67 objects until leaving the spawn area
16:07:11.956 SCRIPT : ERR SMOKE PASS: radio-intel default five-site requirement locked in prepared world
16:07:11.957 SCRIPT : ERR SMOKE PASS: radio-intel real extra radio target registered
16:07:11.957 SCRIPT : ERR SMOKE PASS: radio-intel fixed document inserted into real player inventory
16:07:11.957 SCRIPT : Reintroduced [mission]: phase 1 -> 2
16:07:11.960 SCRIPT : ERR SMOKE PASS: radio-intel ordinary prison escape remains available
16:07:14.189 SCRIPT : ERR SMOKE PASS: radio-intel held fixed radio document stays unspent and undisclosed
16:07:14.189 SCRIPT : ERR SMOKE PASS: radio-intel native line-of-sight physical radio discovery allowed before unlock
16:07:14.190 SCRIPT : ERR SMOKE PASS: radio-intel actual site tick identifies physical radio without unlocking intel
16:07:14.190 SCRIPT : Reintroduced [mission]: phase 2 -> 3
16:07:14.192 SCRIPT : Reintroduced [extraction]: stage=0 Escapists, this is rescue command. We are preparing your escape route and assembling transports with armed escort helicopters. Hold the radio position until preparations are complete. Keep your smoke grenades ready and stand by for pickup coordinates.
16:07:14.193 SCRIPT : ERR SMOKE PASS: radio-intel actual native radio defence starts while radio intel is locked
16:07:14.193 SCRIPT : ERR SMOKE PASS: radio-intel four distinct non-radio sites are insufficient
16:07:14.200 SCRIPT : Reintroduced [welcome voice]: playing startup clip
16:07:15.062 SCRIPT : Reintroduced [welcome voice]: playing startup clip
16:07:15.138 SCRIPT : Reintroduced [SPAWN GROUP]: source=roadblock-0 faction=US group=<0x00000001C0FECA60> SCR_AIGroup position=<7655.63,1.44398,9244.13> living=4
16:07:15.138 SCRIPT : Reintroduced [roadblocks]: roadblock-0 at <7648.72,1.69869,9245.04> guards=4 props=18 networkedProps=18 propStreaming=always roadPassage=open HQ=registered
16:07:15.892 SCRIPT : Reintroduced [SPAWN GROUP]: source=aggression-uaz-1 faction=US group=<0x00000001E8E49210> SCR_AIGroup position=<6842.71,136.482,6280.42> living=3
16:07:16.285 SCRIPT : ERR SMOKE PASS: radio-intel fixed clue still retained at four of five
16:07:16.285 SCRIPT : ERR SMOKE PASS: radio-intel fifth distinct site unlocks radio intel
16:07:16.935 SCRIPT : Reintroduced [intel]: player 1 recovered folder; location=fixture-radio knowledge=2
16:07:18.282 SCRIPT : Reintroduced [SPAWN GROUP]: source=aggression-uaz-2 faction=US group=<0x00000001EC9EED90> SCR_AIGroup position=<5737.28,208.579,7440.1> living=3
16:07:18.754 SCRIPT : ERR SMOKE PASS: radio-intel held fixed document automatically reveals target after unlock and is retained
16:07:18.755 SCRIPT : ERR SMOKE COMPLETE: radio-intel
16:07:19.152 SCRIPT : Reintroduced [SPAWN GROUP]: source=defence-everon-medical-1 faction=US group=<0x00000001E5729FE0> SCR_AIGroup position=<6360,175.557,7420> living=3
16:07:19.153 SCRIPT : Reintroduced [SPAWN GROUP]: source=defence-fixture-site-0 faction=US group=<0x00000001E572ACA0> SCR_AIGroup position=<6019.87,197.522,7420.07> living=5
16:07:19.154 SCRIPT : Reintroduced [SPAWN GROUP]: source=defence-fixture-site-1 faction=US group=<0x00000001E572B520> SCR_AIGroup position=<6080,188.646,7420> living=4
16:07:19.155 SCRIPT : Reintroduced [SPAWN GROUP]: source=defence-fixture-site-2 faction=US group=<0x00000001E7E605C0> SCR_AIGroup position=<6139.62,184.628,7419.84> living=4
16:07:20.227 SCRIPT : Reintroduced [SPAWN GROUP]: source=aggression-truck-3 faction=US group=<0x00000001EE63E890> SCR_AIGroup position=<7305.19,41.473,7572.54> living=15
16:07:22.188 SCRIPT : Reintroduced [SPAWN GROUP]: source=formation-1 faction=US group=<0x00000001E2E04070> SCR_AIGroup position=<6000,203.397,7004> living=4
@@ -0,0 +1,861 @@
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}
@@ -0,0 +1,45 @@
{
"schema_version": 1,
"launch_id": "e3a1d11c-5df3-4426-9345-b22a08e47237",
"captured_unix": 1792591560.2716055,
"source_root": "/tmp/erri-radio-intel-source-A2",
"command": [
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"--backend",
"headless",
"-W",
"1280",
"-H",
"720",
"-w",
"1280",
"-h",
"720",
"-r",
"30",
"--",
"/home/jakub/.local/share/Steam/steamapps/common/Proton - Experimental/proton",
"run",
"/home/jakub/.local/share/Steam/steamapps/common/Arma Reforger Tools/Workbench/ArmaReforgerWorkbenchSteamDiag.exe",
"-gproj",
"Z:/tmp/erri-radio-intel-source-A2/addons/core/addon.gproj",
"-addonsDir",
"Z:/tmp/erri-radio-intel-source-A2/addons",
"-profile",
"Z:/tmp/erri-radio-intel-run-A2",
"-logconsole",
"-wbModule=WorldEditor",
"-load",
"Worlds/ERR_Everon.ent",
"-plugin=ERR_ValidateBaseWorldPlugin",
"-errPlay",
"1",
"-errBaseSmoke",
"1",
"-errSmokeOutcome",
"radio-intel",
"-noThrow",
"-disableCrashReporter"
],
"manifest_sha256": "92ce336a7d578ebf25aaf0d4a0ab3d410005bef399c6fa7065a651b1ab8c7346"
}
@@ -0,0 +1,13 @@
16:07:11.956 SCRIPT : ERR SMOKE PASS: radio-intel default five-site requirement locked in prepared world
16:07:11.957 SCRIPT : ERR SMOKE PASS: radio-intel real extra radio target registered
16:07:11.957 SCRIPT : ERR SMOKE PASS: radio-intel fixed document inserted into real player inventory
16:07:11.960 SCRIPT : ERR SMOKE PASS: radio-intel ordinary prison escape remains available
16:07:14.189 SCRIPT : ERR SMOKE PASS: radio-intel held fixed radio document stays unspent and undisclosed
16:07:14.189 SCRIPT : ERR SMOKE PASS: radio-intel native line-of-sight physical radio discovery allowed before unlock
16:07:14.190 SCRIPT : ERR SMOKE PASS: radio-intel actual site tick identifies physical radio without unlocking intel
16:07:14.193 SCRIPT : ERR SMOKE PASS: radio-intel actual native radio defence starts while radio intel is locked
16:07:14.193 SCRIPT : ERR SMOKE PASS: radio-intel four distinct non-radio sites are insufficient
16:07:16.285 SCRIPT : ERR SMOKE PASS: radio-intel fixed clue still retained at four of five
16:07:16.285 SCRIPT : ERR SMOKE PASS: radio-intel fifth distinct site unlocks radio intel
16:07:18.754 SCRIPT : ERR SMOKE PASS: radio-intel held fixed document automatically reveals target after unlock and is retained
16:07:18.755 SCRIPT : ERR SMOKE COMPLETE: radio-intel
@@ -0,0 +1,23 @@
{
"log": "console.log",
"smoke_completions": 1,
"assertions_passed": 12,
"script_or_runtime_failures": [],
"engine_errors": [
"16:06:03.819 RESOURCES (E): Wrong GUID/name for resource @\"{0AFDD005CD669892}Language/rhs_localization.st\" in property \"StringTableSource\"",
"16:06:03.819 RESOURCES (E): Wrong GUID/name for resource @\"{41FA2A08B6971D4C}Language/wcs_armament_localization.st\" in property \"StringTableSource\"",
"16:06:03.819 RESOURCES (E): Wrong GUID/name for resource @\"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st\" in property \"StringTableSource\"",
"16:06:03.820 RESOURCES (E): Wrong GUID/name for resource @\"{E50E557B468C7073}Language/wcs_bmp1_localization.st\" in property \"StringTableSource\"",
"16:06:43.674 WORLD (E): Unknown keyword/data 'Parent' at offset 35955(0x8c73)",
"16:06:43.674 WORLD (E): Unknown keyword/data 'Parent' at offset 36915(0x9033)",
"16:06:43.676 WORLD (E): Unknown keyword/data 'Parent' at offset 42646(0xa696)",
"16:06:43.676 WORLD (E): Unknown keyword/data 'Parent' at offset 43645(0xaa7d)",
"16:06:43.676 WORLD (E): Unknown keyword/data 'Parent' at offset 44617(0xae49)",
"16:06:43.676 WORLD (E): Unknown keyword/data 'Parent' at offset 45590(0xb216)",
"16:06:43.799 WORLD (E): Unknown keyword/data 'SlidingTrackMaterial' at offset 19441(0x4bf1)",
"16:06:51.086 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)",
"16:06:51.086 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)"
],
"missing_end_screen": [],
"scope": "scripted local Workbench integration only; no multiplayer, piloting or FPS claim"
}
@@ -0,0 +1,34 @@
{
"stopped_unix": 1792591645.9352434,
"console_sha256": "4e5149ccbe96058bc3849b69b1ead2f50263a37ec5b995102ab74ba3d8211819",
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"source_unchanged_after_run": true,
"source_provenance": "launch_snapshot",
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"launch_source_manifest": "launch-source-sha256.json",
"launch_source_metadata": "launch-source.json",
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"external_addons_unchanged_after_run": true,
"external_addon_count": 7,
"external_addon_inputs": "external-addons-inputs.json",
"started_unix": 1792591560.2716935,
"result": "smoke-completed",
"result_before_cleanup": "smoke-completed",
"cleanup_confirmed": true,
"cleanup_report": {
"cleanup_confirmed": true,
"idle_verified": true,
"errors": [],
"orphan_cleanup": {
"attempted": false,
"reason": "noncanonical-private-prefix"
}
},
"runner_error": null,
"session": "/tmp/erri-radio-intel-run-A2/logs/logs_2026-10-21_16-06-01",
"rounds_required": 1,
"project": "core",
"display": "headless Gamescope 1280x720/30Hz",
"dedicated_server": false,
"audio": "silent sink and per-test-stream mute"
}
@@ -0,0 +1,701 @@
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}
@@ -0,0 +1,366 @@
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
......................
----------------------------------------------------------------------
Ran 22 tests in 0.249s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 24.616s
OK
..................
----------------------------------------------------------------------
Ran 18 tests in 2.842s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 2.260s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 1.142s
OK
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
....
----------------------------------------------------------------------
Ran 4 tests in 0.635s
OK
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
.....
----------------------------------------------------------------------
Ran 5 tests in 0.611s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 0.170s
OK
................
----------------------------------------------------------------------
Ran 16 tests in 9.923s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.016s
OK
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
...............
----------------------------------------------------------------------
Ran 15 tests in 0.061s
OK
.............
----------------------------------------------------------------------
Ran 13 tests in 4.688s
OK
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
..............................
----------------------------------------------------------------------
Ran 30 tests in 0.446s
OK
..............
----------------------------------------------------------------------
Ran 14 tests in 0.221s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.111s
OK
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
...........
----------------------------------------------------------------------
Ran 11 tests in 0.061s
OK
.......................
----------------------------------------------------------------------
Ran 23 tests in 0.037s
OK
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
........
----------------------------------------------------------------------
Ran 8 tests in 0.011s
OK
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
.................................................................................
----------------------------------------------------------------------
Ran 81 tests in 0.544s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.074s
OK
.................
----------------------------------------------------------------------
Ran 17 tests in 0.005s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.084s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.329s
OK
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
.................................
----------------------------------------------------------------------
Ran 33 tests in 0.086s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 0.032s
OK
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
PASS: replaced respawn system receives frame updates, disabled updater wakes, stale/non-Escape binding refused; terminal and stale preload leases release black overlay
PASS: actual guide ownership and scoped timer cancellation, current-controller preservation/reacquisition, hint retry/dedup and observer boundaries; native UI not exercised
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
....
----------------------------------------------------------------------
Ran 4 tests in 1.287s
OK
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
...........
----------------------------------------------------------------------
Ran 11 tests in 0.093s
OK
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
.....
----------------------------------------------------------------------
Ran 5 tests in 0.207s
OK
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign bodies; canonical live selection and roster-corpse cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
.........
----------------------------------------------------------------------
Ran 9 tests in 0.116s
OK
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
..........................
----------------------------------------------------------------------
Ran 26 tests in 0.206s
OK
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
.....................
----------------------------------------------------------------------
Ran 21 tests in 0.038s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.031s
OK
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
PASS: actual open-chat capture/context renewal and camera/menu priority, text-entry isolation, held-key release; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
--compat COMPAT [--steam STEAM]
[--timeout TIMEOUT]
[--external-addons EXTERNAL_ADDONS]
[--silent-workbench | --exit-after-init]
[--continue-on-failure]
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
................................
----------------------------------------------------------------------
Ran 48 tests in 22.083s
OK
.......
----------------------------------------------------------------------
Ran 7 tests in 0.247s
OK
..................
----------------------------------------------------------------------
Ran 18 tests in 5.797s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.276s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.063s
OK
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
..................
----------------------------------------------------------------------
Ran 18 tests in 1.846s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 1.142s
OK
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
.........
----------------------------------------------------------------------
Ran 9 tests in 0.017s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.153s
OK
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
.........
----------------------------------------------------------------------
Ran 9 tests in 0.053s
OK
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
PASS: requested guard population requires complete physical conscious membership before deadline
......................................
----------------------------------------------------------------------
Ran 38 tests in 0.022s
OK
..........
----------------------------------------------------------------------
Ran 10 tests in 0.003s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 0.882s
OK
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
...
----------------------------------------------------------------------
Ran 3 tests in 0.001s
OK
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
PASS: hidden/anonymous/rough/identified markers, toggle transitions, prepared sites, no identity leakage, intel discovery and replicated authority wiring
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
PASS: actual native-probe lifecycle/counters with doubled boundaries; fixed deadline, exact seven sources, true forwarding, async close, no late updates and selector wiring
PASS: actual one-argument adapter, explicit refresh, native initialization flag, duplicate/blood ownership, rebind/detach/destruction and foreign-mode transparency
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
.....
----------------------------------------------------------------------
Ran 5 tests in 0.557s
OK
.
----------------------------------------------------------------------
Ran 1 test in 0.350s
OK
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
...............
----------------------------------------------------------------------
Ran 15 tests in 2.086s
OK
..............................................
----------------------------------------------------------------------
Ran 46 tests in 0.844s
OK
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
PASS: migrated aircraft availability policy (controller migration still pending)
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
Remaining check failures: []
@@ -0,0 +1,564 @@
Menu layouts and palette are up to date.
.......
----------------------------------------------------------------------
Ran 7 tests in 0.047s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.001s
OK
................
----------------------------------------------------------------------
Ran 16 tests in 0.134s
OK
PASS: deployment init waits for mode, runs once, cancels on deletion/world change and bounds retries; respawn RPC registration stays immediate
PASS: native chat retained on both peers, nested ownership detached, absent chat supplied by replicated fallback, authored mission chat preserved
PASS: configurable independent restarts, idle clock reset and live setting changes; last disconnect, pending admission/spectator population, five-hour boundary, repeated empty rounds, preparation, authority and duplicate-end guards
PASS: faction aircraft profiles provide 12+ cargo capacity; FIA/ION crew comes only from the selected faction
PASS: fleet space is required before pickup registration; dispatch rechecks/replaces only the secondary within the original 48-candidate footprint budget
Policy-only arrival from 90 m offset / 150 m height at 15 Hz: original 65.60s, rescue 32.20s
Policy-only arrival from 90 m offset / 150 m height at 30 Hz: original 65.73s, rescue 32.30s
Policy-only arrival from 90 m offset / 150 m height at 60 Hz: original 65.72s, rescue 32.33s
Policy-only arrival from 90 m offset / 150 m height at 120 Hz: original 65.72s, rescue 32.33s
PASS: faster rescue descent, continuous near-ground braking, alignment gate, unchanged recovery/escort/default profile, and bounded settling at 15/30/60/120 Hz
PASS: split-fleet boarding, escort rejection, lost transport failure and both transport escape boundaries
PASS: actual nearest usable registered-fleet selection, patient reservation priority, independent ranges, audited benches/skids and captured-aircraft handshake guards
PASS: production Cessna boarding requires exact observed occupancy, activates before requesting, caps retries at three with 5s spacing, and preserves transition, ownership, health and seat restrictions; engine behavior is faked
PASS: traffic distance/grace, all-observer veto, player claims, foreign custody, bounded spawn cadence, failure/stall retention and shutdown preserve nearby/claimed entities
PASS: actual observer collection includes spectator targets and controlled bodies; missing views/controllers and open editor cameras veto spawn/cleanup
PASS: civilian traffic defaults to three; menu command resolves to persisted 0..6 setting with zero disabling new cars
PASS: bounded exit-road selection can turn along a coastline when the opposite road is unavailable; no-route case is withheld
PASS: managed traffic pins both native garbage entries; release/retirement removes only those pins, including partial creation
PASS: exhausted/blocked opening keeps configured radius; distant objective fallback rejected; bounds, player clearance, separation, force cap and retry delay retained
PASS: separated rear vehicle approaches, opposite infantry sectors, radio-gated ownership, failed-order preservation, visual cover or bounded supported reconnaissance, bounded dismount/search/regroup and loss cleanup
PASS: production dismount/boarding allocation, all crew allowances, waypoint ownership, one-time vehicle detach/restore and capture/teardown guards
PASS: covering support requires the original conscious turret gunner, valid mounted driver, live crew and delivered assignment
PASS: alternate positions exclude failed and occupied stages, roll back on failed planning/allocation, and preserve the total time budget
PASS: blocked crew deadline survives combat interruptions, defers unsafe exits, resets after recovery; failed stages survive assignments with bounded expiry
PASS: native-callback cleanup, bounded retries and budget, pending quarantine, objective/ownership/lifecycle protection, no evidence retirement or forced entity deletion
PASS: radio intel boundary, exclusions, preparation cap, next-round configuration, sticky unlock, redirection/evidence, fixed retention, automatic recovery and lifecycle guards
PASS: only original fit loaded healthy uncaptured gunners stay mounted; driver can leave; infantry readiness excludes the retained gunner but regroup requires all survivors
PASS: actual HQ allocator selects reachable reports, distinct cover/flanks, simultaneous fronts, bounded reservations and failed-radio/placement rollback
PASS: shared own-force attack spacing, own-group refresh, exact release, expiry/deletion, finite capacity and fresh confirmed sighting-only flank permission
PASS: actual convoy foot transport detachment is idempotent; regroup restores only its live friendly uncaptured original truck
PASS: opposing native flank orders are transactional; arrived teams sweep twice, travelling/boarding teams retain orders, failed redirects retry and replayed contacts are ignored
PASS: expired-report approach, arrival-only search, completion, newer/older/replayed reports, visual priority, interrupted search and bounded travel
PASS: drone cooldown, capacity, freshness, replay, bounded retries, round cap, stop, optional API and radio boundaries
PASS: production camera cone/range rejects behind-camera and distant actors; control directions, damping and limits
PASS: production drone radio queue rejects wrong phase/authority/group, busy or unconscious radios and absent routes; snapshots only eligible observations
PASS: target equipment counts as character contact; unrelated blockers and cyclic hierarchies stay blocked
PASS: burial requires a conscious current player, actual held shovel, dead nearby unobstructed corpse and no vehicle; authority and duplicate deletion guards preserve player/tool
PASS: nearest reported idle team, blocked teams, guards, active/pending orders, combat, radio routes, stale status and distance limit
PASS: six editor listeners transferred idempotently, unrelated handlers retained, authority guard and lifecycle ordering
PASS: takeover reconnect creates only missing managers, restores native roles, never grants non-admin access, skips stale/disconnected/client states
PASS: Game Master button becomes enabled on native permission arrival and disabled on revocation; no permission bypass
PASS: native creation called once per editor; pending/duplicate ownership waits, host works, retry is bounded and stale-world callbacks cannot create editors
PASS: catalog-independent cleanup removes original subscriptions once, handles never-initialized/preload items, preserves live validation and opted-out/editor behavior
PASS: shared config transaction rejects client writes, preserves first-save/prior/fallback state across open, write, backup, partial-copy, readback and mismatch failures
PASS: actual Save/Commit preserves semantically valid backup across unrelated menu edits and repairs; unknown fields/default sections retained; actual terrain parser; other parsers, catalog and disk doubled
.....TTS request rejected: authentication failed (403)
TTS request completed (200)
....TTS request completed (200)
TTS request completed (200)
..
----------------------------------------------------------------------
Ran 11 tests in 1.062s
OK
PASS: all 37 fixed messages have validated exact audio, native graph identities and source-bundle inclusion
PASS: production incremental decoder preserves binary data, bounds each slice, yields on elapsed time and rejects malformed or oversized payloads
PASS: production speech transfer checks order, exact part sizes and stable bounded totals without changing audio
PASS: production client callbacks only queue; shared updates prepare one bounded slice, preserve bytes, handle file failures and cancel safely before playback
PASS: production soldier timeout preserves queued/completed preparation, expires stalled requests and removes stopped graphs only once
PASS: actual welcome tick waits for URL/readiness/server permit, preserves local once-only state across worlds and refuses stopped callbacks
PASS: account greeting survives client/controller/round changes; owner validation, delayed readiness, idempotent retry, stale replies and bounded ledger
PASS: original body/equipment retained past old timeout; expiry, death, canonical account/body, occupied controller, failed handoff and no replacement life
frame_ms=33.3333 buffered_step_variation=0.0336441 baseline=1.32469
frame_ms=16.6667 buffered_step_variation=0.0660537 baseline=0.822226
frame_ms=6.94444 buffered_step_variation=0.0253502 baseline=0.427864
PASS: actual view buffer validates samples, follows position/roll/FOV, rejects stale/foreign/reordered data, buffers jitter without drift, bounds memory and expires gaps
PASS: actual relay rejects noncanonical sources, live/foreign/stale viewers, invalid/replayed/fast packets; bounds leases and owner-only target delivery
PASS: production scope sampling preserves ordinary views, selects active ADS only, carries zoom/zeroing/illumination and rejects mismatched/unstreamed optics; native APIs doubled
PASS: native head/helmet fade is local, target-scoped, restored on exit/switch and does not overwrite a later camera owner
PASS: actual orbit branch rotates and zooms without a target; anchor tracking, bounds, collision and menu gating; corpse/vehicle orbit and living player-view fallback preserved
PASS: production TTS settings/test/enable/failure/disable/timeout flows preserve fallback, secrets, authorization, saved state and late-callback cancellation
PASS: TTS admin authorization, limits, case preservation and menu control contract
PASS: actual atlas preparation shows disclosed markers on overview, regional and detail sheets; cover hidden; overlay matches map rectangle above print for square/wide/tall terrains
PASS: actual objective overlay lifecycle preserves separate ownership, late readiness/reopen, data refresh, pan/zoom/culling, supported sibling/shared-frame parents, coordinate offsets, native task-clear isolation and terminal cleanup; native rendering remains unverified
PASS: actual map element initializes each widget, retries missing widgets, updates position and changes only stale text/icon data; no native image-load claim
PASS: all atlas identifiers, including the quoted question mark, match the generator
PASS: actual native fixture root/config ownership and idempotent cleanup preserve foreign map, selector excludes ordinary route, fixed budgets/screenshots/UGC boundaries retained; native operations not executed
PASS: actual full Inspect rejects canvas parenting, wrong active container/canvas, omitted origin offset, wrong rendered box and stale coordinates; differing origins and DPI accepted
PASS: actual long-warning phases retain visible label through1500ms checkpoint then restore radio before close; synthetic marker separated from unmoved player
PASS: actual Center keeps marker offset within large and small native viewports at both fixture zooms without altering disclosed coordinates
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
PASS: loading protection restores only its own damage change, rejects invalid admission actors, and tolerates repeat/deleted cleanup
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
PASS: former chat controller releases only its own callbacks and preserves replacement menu; current-owner stop/scope and repeated teardown remain intact
PASS: wrong observer fixture selector rejected before runtime/profile setup; no engine launched
PASS: native camera fixture uses current generated sites instead of the obsolete fixed extraction pickup
PASS: actual depot mixed-roster worker/item selection, ownership/refusal and radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement
PASS: actual HQ mine/magazine claim separation, real demand methods, exact token cleanup and original authority gates; native availability doubled
PASS: actual full magazine/inert-PMN4 depot leaf, exact custody, isolated callbacks, finite reservation, false/unknown and Stop quarantine, once-only delivery and caps; native movement unqualified
PASS: actual mine/magazine provenance and separated finite mine imports; actual authored identity capture, READY-only detached provenance, same shared stock admission, completed exact two-leg proof, lifetime caps and Stop no late adoption
PASS: anger per car, all thresholds and remainders, disable/re-enable, wave cap, staged retries, empty-round reset, no backlog, four seats and nearest-player road distance
PASS: motorbikes require all mounted addons and exactly two crew seats; base/wreck prefabs rejected
..
----------------------------------------------------------------------
Ran 2 tests in 0.001s
OK
PASS: road width/bridge/length checks, prison and post spacing, setting bounds/default, finite startup and owned HQ admission
PASS: actual roadblock scheduler yields initial deadline/attempt cap to background, budgets samples, pauses empty/full worlds, completes 30 after unlock, preserves safety and never replenishes losses; teardown cancels work
PASS: actual staged post creation spawns at most one entity per callback, commits only all four guards/all planned props/waypoint, and rolls back player approach, obstructions, spawn/replication/ledger failure and cancellation; all committed props bypass distance streaming
PASS: shipped checkpoint layout preserves vehicle lane, opposing signs, staggered barriers, clear guard slots and separate props across 4–16m roads and all tested headings
PASS: actual prop clearance excludes owned geometry while retaining moved-guard, foreign-obstruction, water and terrain rejection
PASS: road-edge/intersection clearance, mine detour geometry, checkpoint hold authority and retask cancellation
PASS: actual crash geometry, detached definition setup, frozen server choice and guarded phase policy; integration/source ordering checked
PASS: actual GameMode readiness admission and common full-footprint survey require crash authorization and both surveyed areas
PASS: actual start defaults/parse/save, failure retention and authorized command wiring; current/next feedback, aliases and no random choice; native UI and core mode freezing are separate
PASS: exact starting-stock edits, quantities/type/total limits, duplicate rejection, saved custom/default modes, authority/read-only/save-failure retention and authenticated catalog routing
PASS: actual immutable measured footprint/root/attachment matching, bounds/transforms, moving geometry, seated-body and cargo reciprocity, finite hierarchy caps; native geometry doubled
PASS: actual BMP singleton geometry and typed current order; one survey, full straight segment, width, known history, reservations, settlement/clearance and work caps; placement/footprint tested separately
PASS: actual five random-radius diagnostic wrappers, disabled transparency, cached opt-in, exact zero and exclusion branch, native arguments/returns/outarg preservation, single superclass call and shared16-log cap
PASS: zero-radius trace disabled by default, scoped before setup, exact opt-in emission; no native launch
PASS: complete actual supply-travel probe, immutable 6+2 formations and 25 actors, admission/travel deadlines, six observed native-boundary moves, stop/ownership/partial-substitution refusals
PASS: actual distinct supply-travel hook, fixed420s selector, original observer protection/restoration, failure/terminal cleanup and no legacy convoy setup
PASS: actual supply-travel selector requires Chat, one round and480s; existing outcomes unaffected; no native launch
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {coordinated-ai,crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,self-epinephrine,starter-backpack,speech-download,bundled-speech,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,sarka-hunters,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,roadblocks,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--roadblock-probe-count {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}]
[--speech-probe-url SPEECH_PROBE_URL]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--coordinated-blocked-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept and --convoy-cover are mutually exclusive
PASS: actual native interception witness requires real radio cursor/lineage, original actor identities, fixed movement/hold/expiry/resume and immutable deadline; no movement/delivery injection
PASS: actual CLI rejects wrong mode/project/rounds/899s/conflict before runtime; valid flag and terminal branch identify synthetic-observation qualification
PASS: visible base hook and actual fixture override delegate once; delivery proof uses retained pre-super route only on successful production transition
actual mounted HQ dispatch planning, radio, ownership and lifecycle checks passed
PASS: actual mounted intercept eligibility/order chronology, fixed destinations, native road selection bounds, width, segment heading, clearance and settlement delegation; no native driving claim
PASS: actual paired arc geometry,40m/80m spacing, separate original polylines, both-position validation and128road/4096segment budget; no native driving proof
PASS: actual typed original BMP singleton, loss/footprint/custody guards and native cancellation, UAZ-only pair admission, rollback, native allocation/revocation boundaries, per-member ownership, hold and expiry
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
PASS: actual movement recovery retries delivered orders three times, respects combat/speed/arrival/progress, then abandons the stalled vehicle
PASS: actual abandonment releases once, detaches transport, requests native exits only for fit original AI aboard, and leaves players/captured crews alone
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
PASS: actual self-injection eligibility matrix and authority/rate limit; default-off persistence, authenticated menu route, owned finite injector and native effect/consumption boundaries
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
PASS: object guard split, hard 1000m exclusion / 1400m activation, footprint support, slopes, holes and invalid traces
PASS: actual fixed-post admission reserves only stationary guards from HQ retasking and tightens their defend radius
PASS: production site classification accepts structures/descriptors and excludes industrial props, fragments, flags, ruins and vehicles
PASS: increased site populations preserve the 32 fixed / 16 mobile field-soldier budget, with guards at every site
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
PASS: observed mortar corrections, radio delivery, bounded expiry, aim preservation and out-of-order impacts; native flight untested
PASS: splash reports retain HQ-estimated movement with matching position/time; stale, mismatched or unsupported estimates rejected
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
PASS: actual hunter cancellation releases exactly the pending source/message once; teardown clears ownership without HQ/game/world
PASS: actual player-entry hook latches original hunter capture before native callbacks; both release layers cancel ownership without new entities/refund; bounded current-owner guards and prior-release policy
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
PASS: delivered ground search survives the 60-second mortar cutoff, with five-minute/500m uncertainty bounds and no live target reads; mortar policy unchanged
PASS: reserve uses HQ reports/dispatch deadlines, preserves radio uncertainty, spends once, respects cooldown/availability/three-reserve/15-vehicle caps
PASS: searches expire ten minutes after observation, ignore replays, wait at arrival, widen within 1 km and bound road queries
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
PASS: 570 folders cover 57 unfinished sites evenly; known/automatic targets excluded, late camps included, and exact issued/authored documents preserved
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
PASS: four-team/twelve-wave bounds; two-thirds nearby radio defence; nearest selection, radio failures, expiry, perimeter separation, protected duties and independent response budgets
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
PASS: production bounded approach deadline, empty-drop reuse, partial-drop protection; cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
PASS: actual helicopter delay applies resolved Random values, preserves countdown on save failure, and leaves active flights running
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
PASS: actual background activation waits an hour empty without consuming placement time; disconnect does not reset active budget
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
PASS: real sampling handles absent airports and extraction clearance preserves geometry/navigation/flatness while selecting the correct aircraft survey
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics
PASS: native name callback preserves authored modes, opt-outs and failures; terrain suffix follows world changes, cached resolution and confirmed takeover metadata restores on cleanup without changing scenario resource or overwriting later titles
PASS: actual terrain parent traversal, Armenhof/Nogova names, Everon alias, missing-resource fallback, empty names and bounded cycles/depth
PASS: actual loading title hooks follow late takeover/terrain changes, keep native initialization/progress updates, bound refreshes and tolerate missing headers/widgets/game
PASS: saved terrain GUIDs, defaults, restart persistence, clearing, backup recovery, corrupt-file preservation, write failures, and client write denial
PASS: startup terrain capture protects client/editor/menu worlds, default behavior, same-map loads and reload-loop recovery
PASS: actual transition waits for native startup, disconnects without bans, requires an empty session, retains every loaded mod, bounds waiting and consumes requests once
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
PASS: actual Compatible and bounded stock preflight before report/claim consumption, later compatible truck, launcher controls, convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
PASS: actual patrol fixture leaves prison before responder HQ proof, followed by separate permanent-patrol observation
PASS: exact patrol-hq finite responder preparation and native search-radius receipt verification
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
PASS: actual designated zero/one original carrier selection, settled startup, shared finite claims, no refund after submission
PASS: actual HQ startup grant readiness forwarding is authoritative and fail-closed
PASS: actual finite PMN4 designated-zero/one entitlement, pinned original ownership, shared commit, physical custody, callback quarantine/deletion and no retry
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
..................
----------------------------------------------------------------------
Ran 18 tests in 0.273s
OK
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
PASS: actual optional candidate barrier, exact callback/custody proof and unchanged mine/primary snapshots; no native transfer claim
Native finite mine-stock runner: parser, scope, exclusions and command pass
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
PASS: actual BMP capture requires complete armed exact original resource; pinned delivery/slot checks and isolated CLI flag
PASS: actual opt-in pre-unlock isolation refuses wrong mode/phase/flag and existing hunters; no baseline service changes
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
HQ convoy delivered-report planning and downlink regressions passed
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
PASS: WORKBENCH opt-in diagnostics distinguish cycles/cap/storage/manager/mount failures without repeated native traversal
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
----------------------------------------------------------------------
Ran 7 tests in 0.058s
OK
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
.................
----------------------------------------------------------------------
Ran 17 tests in 6.219s
OK
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
PASS: actual new measured ClearFootprint 25/441 sample grids, measured extents/height, water/invalid world/terrain/trace refusal plus legacy filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all10 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact10 bodies without capacity shrinking
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact10-body composition, source reuse, mode/client guards and no consumed receipt refunds
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
PASS: actual combat start releases only exact intercept claims before owning route/orders; foreign claim defers combat takeover
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
PASS: actual convoy support preserves visual cover and ongoing approach, retries masked arrived positions, withholds unsafe moves and preserves ammo withdrawal
PASS: production support geometry rejects occupied, disallowed, blocked and too-close positions; only explicit intermediate approaches waive the firing-lane requirement
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs and exact weighted ticket boundaries (100:1, zero excluded)
PASS: actual engineer native group-envelope admission and phase cancellation, preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
PASS: actual mine selector respects road and settlement flank safety; native boundaries doubled
PASS: actual HQ and post ledger: second delivered post, one query/tick,2 active/32 jobs,4 consumed lifetime attempts, no-stock/query refusal consumption, pending old job and original identity constraints
PASS: actual mine post ledger immutable history, strict chronology/evidence, aliases, >160m separation, detached sites and finite4/32 consumed attempts
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
PASS: actual five/six bounded hypotheses, observation-relative ETA, future lead, hiding/reverse, local negative weighting, immutable report lineage, road bends/heights and finite cache budgets
PASS: actual10/40m local negative patches, same-cell hidden-ground preservation, proportional residual belief, replay, chronology, physical-report guards, caps and cleanup
PASS: actual operation selection/replay, pending reservations, detached reports, identity/sequence/time gates, terminal lifecycle, bounded ledger, finite roles, no shadow mutation or hidden-player inputs
PASS: actual squad judgment, stable caution, delivered casualty/contact/ammo trends, isolation, replay/time validation, recovery hysteresis, no invented healing or enemy knowledge
PASS: actual terrain survey chooses usable cover/concealment, preserves search and bound envelopes, honours finite support, delivered evidence, ownership, async tiles and shared geometry budget
PASS: actual-action speech, finite current cover, local search wording, silence after replacement/transfer/stale queue, stable cooldown and optional direct speech
PASS: actual hunter reservation ledger, pending/delivered replacement, independent six/eight caps, stale/empty status, finite observation deadline, no hidden force-position lookup
PASS: actual coordinated adapter report gates, local evidence, delivered-force snapshots, ownership/lease checks, continuous-contact arbitration, legacy isolation and shadow no-native-order boundary
PASS: actual execution lifecycle, original physical arrivals, failed movement, quiet footprint, local support expiry and delivered report acknowledgments
PASS: native support wiring requires own activity, soldier suppression, actual projectile event and immutable roster; no waypoint-completion arrival shortcut
PASS: actual finite native LOD leases restore prior overrides and protect transferred agents, player ownership and intervening overrides
PASS: actual waypoint pause/resume owns only its finite order, preserves unrelated routes and cannot resurrect a superseded or deleted hold
PASS: installed native priorities authorize group suppression71 over ordinary combat70, below native healing80; tagged soldier suppression91 yields ammo100, retreat110, medics111 and immediate danger (action SHA256=eb9ba812538707940b90d2386432faeb8c8aca3c83a547d5b59bf7af4887627c)
PASS: actual suppression and projectile methods retain a fixed eight-second last-seen area, deny blind support, require exact owned behavior, preserve finite ammo/shot budgets and bound retries
.............
----------------------------------------------------------------------
Ran 13 tests in 0.794s
OK
PASS: actual coordinated runner admission and explicit blocked-only engine flag; no native launch
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
PASS: actual finite45..110 radius and both ordinary search queue snapshot expressions
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
...........
----------------------------------------------------------------------
Ran 11 tests in 0.324s
OK
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
.....
----------------------------------------------------------------------
Ran 5 tests in 0.649s
OK
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
check: /tmp/err-policy-k248ch9l/check.cpp:128: int main(): Assertion `ih.Help("intel",lines)&&lines.size()<=4' failed.
Traceback (most recent call last):
File "/home/jakub/devel/escapistsrereintroduced/tests/test_admin_providers.py", line 28, in <module>
run(r'''
~~~^^^^^
#include <cassert>
^^^^^^^^^^^^^^^^^^
...<42 lines>...
}
^
''')
^^^^
File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 14, in run
subprocess.run([str(p/'check')],check=True)
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.14/subprocess.py", line 578, in run
raise CalledProcessError(retcode, process.args,
output=stdout, stderr=stderr)
subprocess.CalledProcessError: Command '['/tmp/err-policy-k248ch9l/check']' died with <Signals.SIGABRT: 6>.
PASS: 48 prefabs have unique saved root entity IDs
PASS: 299 original script entries tracked across 18 unfinished responsibilities
PASS: 1 isolated addons, acyclic dependencies, 155 unique resources, exact vanilla/authorized external references
Traceback (most recent call last):
File "/home/jakub/devel/escapistsrereintroduced/tools/check.py", line 138, in <module>
if __name__=='__main__':check()
~~~~~^^
File "/home/jakub/devel/escapistsrereintroduced/tools/check.py", line 136, in check
subprocess.run([sys.executable,str(ROOT/'tests'/name)],check=True)
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.14/subprocess.py", line 578, in run
raise CalledProcessError(retcode, process.args,
output=stdout, stderr=stderr)
subprocess.CalledProcessError: Command '['/usr/bin/python3', '/home/jakub/devel/escapistsrereintroduced/tests/test_admin_providers.py']' returned non-zero exit status 1.
@@ -0,0 +1,43 @@
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
PASS: actual menu command routing covers all menu settings, rejects unsupported keys, gates companions, and matches unique authored widgets
PASS: explicit weapon retention buttons use the same ready/authorized server command path
PASS: restart toggle submits authorized settings commands; Mission controls fit without overlap
PASS: item editor, preset controls and dynamic item-row layout are structurally valid
PASS: selected choices remain green/red and fully visible when disabled; unselected choices return to neutral
PASS: probability editor and weighted item-row layout have all bound controls
PASS: catalog requests use authenticated sessions, independent admin page selections, loaded-mod allowlisting, bounded pages and allowlisted item mutations
PASS: actual item rules, shared-source conflicts, missing/returning mods, bulk reset, independent named presets, bounds, malformed data and failed-save state preservation
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
/tmp/err-policy-wherbjig/check.cpp: In member function ‘bool Admin::Extension(Mode*, string, Array<std::__cxx11::basic_string<char> >&)’:
/tmp/err-policy-wherbjig/check.cpp:26:14: error: ‘struct Mode’ has no member named ‘Discovery’
26 | if (mode->Discovery()) replies.Insert(mode->Discovery().RadioIntelStatus());
| ^~~~~~~~~
/tmp/err-policy-wherbjig/check.cpp:26:48: error: ‘struct Mode’ has no member named ‘Discovery’
26 | if (mode->Discovery()) replies.Insert(mode->Discovery().RadioIntelStatus());
| ^~~~~~~~~
Traceback (most recent call last):
File "/home/jakub/devel/escapistsrereintroduced/tests/test_intel_admin.py", line 17, in <module>
run(r'''
~~~^^^^^
#include <cassert>
^^^^^^^^^^^^^^^^^^
...<36 lines>...
}
^
''')
^^^^
File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 13, in run
subprocess.run(['g++','-std=c++17','-Wall','-Werror',str(p/'check.cpp'),'-o',str(p/'check')],check=True)
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.14/subprocess.py", line 578, in run
raise CalledProcessError(retcode, process.args,
output=stdout, stderr=stderr)
subprocess.CalledProcessError: Command '['g++', '-std=c++17', '-Wall', '-Werror', '/tmp/err-policy-wherbjig/check.cpp', '-o', '/tmp/err-policy-wherbjig/check']' returned non-zero exit status 1.
Traceback (most recent call last):
File "<stdin>", line 7, in <module>
File "/usr/lib/python3.14/subprocess.py", line 578, in run
raise CalledProcessError(retcode, process.args,
output=stdout, stderr=stderr)
subprocess.CalledProcessError: Command '['/usr/bin/python3', '/home/jakub/devel/escapistsrereintroduced/tests/test_intel_admin.py']' returned non-zero exit status 1.
+2 -2
View File
@@ -55,7 +55,7 @@ assert 'Apply_planeReconEnabled' not in names # Saved-state toggle pair, not a
assert len(names) == len(set(names)), 'Menu widget names must be unique' assert len(names) == len(set(names)), 'Menu widget names must be unique'
for key in keys: for key in keys:
assert all(name in names for name in (key, 'Apply_' + key, 'Saved_' + key, 'Help_' + key)) assert all(name in names for name in (key, 'Apply_' + key, 'Saved_' + key, 'Help_' + key))
if key not in ('droneReconCount','droneCooldownSeconds','sarkaAngerPerCar','emptyRestartHours','aiDoctrine','aiShadow','motorbikeCount','planeAltitudeMetres','planeReplacementSeconds','planeSectorSeconds','fieldCampCount','fieldHospitalCount','startMode','civilianTrafficCount','roadblockCount','hunterSpawnDistanceMetres','objectGuardCount','objectGuardEvery','objectGuardHQMode','startWeaponCount','startMagazineCount'): assert ('Default_' if key == 'viewDistanceMetres' else 'Random_') + key in names if key not in ('radioIntelSiteCount','droneReconCount','droneCooldownSeconds','sarkaAngerPerCar','emptyRestartHours','aiDoctrine','aiShadow','motorbikeCount','planeAltitudeMetres','planeReplacementSeconds','planeSectorSeconds','fieldCampCount','fieldHospitalCount','startMode','civilianTrafficCount','roadblockCount','hunterSpawnDistanceMetres','objectGuardCount','objectGuardEvery','objectGuardHQMode','startWeaponCount','startMagazineCount'): assert ('Default_' if key == 'viewDistanceMetres' else 'Random_') + key in names
else: assert 'Random_startMode' not in names else: assert 'Random_startMode' not in names
for name in ('Close', 'SettingsPage', 'HQPage', 'JournalPage', 'JournalText', 'JournalContent', 'JournalScroll', 'PauseJournal', 'LatestJournal', 'Status'): for name in ('Close', 'SettingsPage', 'HQPage', 'JournalPage', 'JournalText', 'JournalContent', 'JournalScroll', 'PauseJournal', 'LatestJournal', 'Status'):
assert name in names assert name in names
@@ -103,7 +103,7 @@ int main() {
assert(Fields::FollowJournal(true,0,0,400,false)); assert(Fields::FollowJournal(true,0,0,400,false));
std::vector<std::pair<string,string>> cases={ std::vector<std::pair<string,string>> cases={
{"droneReconCount","mission drones"},{"droneCooldownSeconds","mission dronecooldown"},{"emptyRestartHours","mission emptyhours"},{"aiDoctrine","mission doctrine"},{"aiShadow","mission aishadow"},{"automaticEquipmentChancePercent","hq equipment"},{"startMode","mission start"},{"radioDefenceSeconds","mission radio"},{"aiIntelChancePercent","intel carrying"}, {"droneReconCount","mission drones"},{"droneCooldownSeconds","mission dronecooldown"},{"emptyRestartHours","mission emptyhours"},{"aiDoctrine","mission doctrine"},{"aiShadow","mission aishadow"},{"automaticEquipmentChancePercent","hq equipment"},{"startMode","mission start"},{"radioDefenceSeconds","mission radio"},{"aiIntelChancePercent","intel carrying"},
{"intelRevealChancePercent","intel reveal"},{"startTimeMinutes","mission time"}, {"intelRevealChancePercent","intel reveal"},{"radioIntelSiteCount","intel radiosites"},{"startTimeMinutes","mission time"},
{"timeMultiplier","mission speed"},{"startDateCode","mission date"}, {"timeMultiplier","mission speed"},{"startDateCode","mission date"},
{"weatherProfile","mission weather"},{"viewDistanceMetres","mission viewdistance"},{"reportIntervalSeconds","hq interval"}, {"weatherProfile","mission weather"},{"viewDistanceMetres","mission viewdistance"},{"reportIntervalSeconds","hq interval"},
{"planeAltitudeMetres","mission planealtitude"},{"planeReplacementSeconds","mission planereplacement"},{"planeSectorSeconds","mission planesector"},{"fieldCampCount","mission camps"},{"fieldHospitalCount","mission hospitals"},{"objectGuardCount","mission objectguards"},{"objectGuardEvery","mission objectevery"},{"objectGuardHQMode","mission objecthq"},{"hunterSpawnDistanceMetres","mission hunterdistance"},{"roadblockCount","mission roadblocks"},{"civilianTrafficCount","mission traffic"},{"heliTimerMinutes","hq heli timer"},{"supportSquadLimit","hq squads"},{"responseRadiusMetres","hq radius"},{"convoyCount","hq convoy count"},{"antiAirChancePercent","hq aa"},{"antiPersonnelMineChancePercent","hq mines"}}; {"planeAltitudeMetres","mission planealtitude"},{"planeReplacementSeconds","mission planereplacement"},{"planeSectorSeconds","mission planesector"},{"fieldCampCount","mission camps"},{"fieldHospitalCount","mission hospitals"},{"objectGuardCount","mission objectguards"},{"objectGuardEvery","mission objectevery"},{"objectGuardHQMode","mission objecthq"},{"hunterSpawnDistanceMetres","mission hunterdistance"},{"roadblockCount","mission roadblocks"},{"civilianTrafficCount","mission traffic"},{"heliTimerMinutes","hq heli timer"},{"supportSquadLimit","hq squads"},{"responseRadiusMetres","hq radius"},{"convoyCount","hq convoy count"},{"antiAirChancePercent","hq aa"},{"antiPersonnelMineChancePercent","hq mines"}};
+1 -1
View File
@@ -67,7 +67,7 @@ int main(){
assert(ha.Setting("intel","carrying").empty()&&ha.Setting("hq","stinger")=="antiAirChancePercent"); assert(ha.Setting("intel","carrying").empty()&&ha.Setting("hq","stinger")=="antiAirChancePercent");
assert(ia.Setting("intel","chance")=="aiIntelChancePercent"&&ia.Setting("intel","carrying")=="aiIntelChancePercent"); assert(ia.Setting("intel","chance")=="aiIntelChancePercent"&&ia.Setting("intel","carrying")=="aiIntelChancePercent");
assert(ia.Setting("hq","chance").empty()&&ia.Setting("intel","spawn").empty()); assert(ia.Setting("hq","chance").empty()&&ia.Setting("intel","spawn").empty());
HQHelp hh;IntelHelp ih;lines.clear();assert(hh.Help("hq",lines)&&lines.size()<=5);lines.clear();assert(ih.Help("intel",lines)&&lines.size()<=4); HQHelp hh;IntelHelp ih;lines.clear();assert(hh.Help("hq",lines)&&lines.size()<=5);lines.clear();assert(ih.Help("intel",lines)&&lines.size()<=5&&lines[0].find("radiosites")!=string::npos);
lines.clear();assert(!hh.Help("unknown",lines)&&!ih.Help("unknown",lines)&&lines.empty()); lines.clear();assert(!hh.Help("unknown",lines)&&!ih.Help("unknown",lines)&&lines.empty());
} }
''') ''')
+3
View File
@@ -11,6 +11,9 @@ rules=(rules.replace('string ', 'std::string ').replace('out int ', 'int& ')
.replace(' < 0) return false;', ' == std::string::npos) return false;').replace('text.ToInt()', 'std::stoi(text)')) .replace(' < 0) return false;', ' == std::string::npos) return false;').replace('text.ToInt()', 'std::stoi(text)'))
run('#include <cassert>\n#include <string>\n'+rules+r''' run('#include <cassert>\n#include <string>\n'+rules+r'''
int main(){ int main(){
assert(CoreSetting("intel","radiosites")=="radioIntelSiteCount");
assert(Valid("radioIntelSiteCount",0)&&Valid("radioIntelSiteCount",5)&&Valid("radioIntelSiteCount",20));
assert(!Valid("radioIntelSiteCount",-1)&&!Valid("radioIntelSiteCount",21));
assert(CoreSetting("mission","doctrine")=="aiDoctrine"); assert(CoreSetting("mission","doctrine")=="aiDoctrine");
assert(CoreSetting("mission","aishadow")=="aiShadow"); assert(CoreSetting("mission","aishadow")=="aiShadow");
assert(CoreSetting("mission","restartempty")=="restartOnEmpty"); assert(CoreSetting("mission","restartempty")=="restartOnEmpty");
+5 -4
View File
@@ -11,7 +11,7 @@ extension = (extension.replace('override ', '').replace('bool Execute(', 'bool E
.replace('ERR_HQ hq', 'HQ* hq').replace('ERR_HQ.Cast(', 'HQ::Cast(') .replace('ERR_HQ hq', 'HQ* hq').replace('ERR_HQ.Cast(', 'HQ::Cast(')
.replace('super.Extension(', 'Base::Extension(').replace('Math.Max(', 'std::max(') .replace('super.Extension(', 'Base::Extension(').replace('Math.Max(', 'std::max(')
.replace('mode.', 'mode->').replace('intel.', 'intel->').replace('hq.', 'hq->') .replace('mode.', 'mode->').replace('intel.', 'intel->').replace('hq.', 'hq->')
.replace('Settings().', 'Settings()->').replace('Journal().', 'Journal()->')) .replace('Settings().', 'Settings()->').replace('Discovery().', 'Discovery()->').replace('Journal().', 'Journal()->'))
ledger = '\n'.join(body(discovery, signature) for signature in ('bool IsSpent(', 'bool CanMarkSpent(', 'bool MarkSpent(')) ledger = '\n'.join(body(discovery, signature) for signature in ('bool IsSpent(', 'bool CanMarkSpent(', 'bool MarkSpent('))
ledger = ledger.replace('Replication.', 'Replication::') ledger = ledger.replace('Replication.', 'Replication::')
run(r''' run(r'''
@@ -26,11 +26,12 @@ template<class T> struct Array:std::vector<T>{void Insert(T v){this->push_back(v
template<class T> struct Set:std::set<T>{bool Contains(T v){return this->count(v);}void Insert(T v){this->insert(v);}int Count(){return this->size();}}; template<class T> struct Set:std::set<T>{bool Contains(T v){return this->count(v);}void Insert(T v){this->insert(v);}int Count(){return this->size();}};
namespace Replication { bool server=true; bool IsServer(){return server;} } namespace Replication { bool server=true; bool IsServer(){return server;} }
struct Number {int n;string ToString(){return std::to_string(n);}}; struct Number {int n;string ToString(){return std::to_string(n);}};
struct Settings {Number Get(string key){return {key=="aiIntelChancePercent"?60:(key=="showAllSites"?0:15)};}}; struct Settings {Number Get(string key){return {key=="aiIntelChancePercent"?60:(key=="showAllSites"?0:(key=="radioIntelSiteCount"?5:15))};}};
struct Intel {int starts=0;bool canStart=true;bool BeginReroll(){starts++;return canStart;}string RerollStatus(){return "batch status";}}; struct Intel {int starts=0;bool canStart=true;bool BeginReroll(){starts++;return canStart;}string RerollStatus(){return "batch status";}};
struct Journal {int Sequence(){return 0;}void Read(int,Array<string>&,int&) {}}; struct Journal {int Sequence(){return 0;}void Read(int,Array<string>&,int&) {}};
struct HQ {struct Journal journal;static HQ* Cast(HQ* h){return h;}string Status(){return "hq";}struct Journal* Journal(){return &journal;}}; struct HQ {struct Journal journal;static HQ* Cast(HQ* h){return h;}string Status(){return "hq";}struct Journal* Journal(){return &journal;}};
struct Mode {struct Settings settings;struct Intel* intel=nullptr;struct HQ* hq=nullptr;struct Settings* Settings(){return &settings;}struct Intel* Intel(){return intel;}struct HQ* Command(){return hq;}}; struct Gate {string RadioIntelStatus(){return "radio progress";}};
struct Mode {Gate gate;Gate*Discovery(){return &gate;}struct Settings settings;struct Intel* intel=nullptr;struct HQ* hq=nullptr;struct Settings* Settings(){return &settings;}struct Intel* Intel(){return intel;}struct HQ* Command(){return hq;}};
struct Base {bool Extension(Mode*,string,Array<string>&){return false;}}; struct Base {bool Extension(Mode*,string,Array<string>&){return false;}};
struct Admin:Base { struct Admin:Base {
'''+extension+r''' '''+extension+r'''
@@ -40,7 +41,7 @@ struct Ledger {Set<IEntity> m_Spent;
}; };
int main(){ int main(){
Admin admin;Mode mode;Array<string> replies;Intel intel;mode.intel=&intel; Admin admin;Mode mode;Array<string> replies;Intel intel;mode.intel=&intel;
assert(admin.Extension(&mode,"intel show",replies));assert(replies.size()==3&&replies[0]=="aiIntelChancePercent=60"&&replies[1]=="showAllSites=0"&&replies[2]=="intelRevealChancePercent=15"&&intel.starts==0); assert(admin.Extension(&mode,"intel show",replies));assert(replies.size()==5&&replies[0]=="aiIntelChancePercent=60"&&replies[1]=="radioIntelSiteCount=5 (next round)"&&replies[2]=="radio progress"&&replies[3]=="showAllSites=0"&&replies[4]=="intelRevealChancePercent=15"&&intel.starts==0);
replies.clear();assert(admin.Extension(&mode,"intel reroll show",replies));assert(intel.starts==0&&replies.size()==1&&replies[0]=="batch status"); replies.clear();assert(admin.Extension(&mode,"intel reroll show",replies));assert(intel.starts==0&&replies.size()==1&&replies[0]=="batch status");
replies.clear();assert(admin.Extension(&mode,"intel reroll",replies));assert(intel.starts==1&&replies.size()==1); replies.clear();assert(admin.Extension(&mode,"intel reroll",replies));assert(intel.starts==1&&replies.size()==1);
intel.canStart=false;replies.clear();assert(admin.Extension(&mode,"intel reroll",replies));assert(intel.starts==2&&replies.size()==2&&replies[1]=="batch status"); intel.canStart=false;replies.clear();assert(admin.Extension(&mode,"intel reroll",replies));assert(intel.starts==2&&replies.size()==2&&replies[1]=="batch status");
+3 -2
View File
@@ -104,7 +104,7 @@ for n in ('location','record','issued','item','document'):
selection=selection.replace(n+'.',n+'->') selection=selection.replace(n+'.',n+'->')
for n in ('ERR_GameMode','ERR_Actors','ERR_DiscoveryService','ERR_LocationKind'): for n in ('ERR_GameMode','ERR_Actors','ERR_DiscoveryService','ERR_LocationKind'):
selection=selection.replace(n+'.',n+'::') selection=selection.replace(n+'.',n+'::')
selection=selection.replace('ERR_GameMode::Get().','ERR_GameMode::Get()->').replace('GetRandomElement().Id()', 'GetRandomElement()->Id()') selection=selection.replace('ERR_GameMode::Get().','ERR_GameMode::Get()->').replace('GetRandomElement().Id()', 'GetRandomElement()->Id()').replace('Discovery().', 'Discovery()->')
selection=selection.replace('bool known;', 'bool known=false;') selection=selection.replace('bool known;', 'bool known=false;')
run(r''' run(r'''
#include <cassert> #include <cassert>
@@ -117,7 +117,8 @@ template<class T>struct Array:std::vector<T>{using std::vector<T>::vector;void C
template<class K,class V>struct Map:std::map<K,V>{bool Find(K k,V& v){auto i=this->find(k);if(i==this->end())return false;v=i->second;return true;}void Set(K k,V v){(*this)[k]=v;}}; template<class K,class V>struct Map:std::map<K,V>{bool Find(K k,V& v){auto i=this->find(k);if(i==this->end())return false;v=i->second;return true;}void Set(K k,V v){(*this)[k]=v;}};
namespace ERR_LocationKind{enum{PRISON,EXTRACTION,RADIO,OUTPOST};} namespace ERR_LocationKind{enum{PRISON,EXTRACTION,RADIO,OUTPOST};}
struct ERR_LocationComponent{string id;int knowledge=0,kind=ERR_LocationKind::OUTPOST;string Id(){return id;}int Knowledge(){return knowledge;}int Kind(){return kind;}}; struct ERR_LocationComponent{string id;int knowledge=0,kind=ERR_LocationKind::OUTPOST;string Id(){return id;}int Knowledge(){return knowledge;}int Kind(){return kind;}};
struct ERR_GameMode{Array<ERR_LocationComponent*> locations;static ERR_GameMode*Get(){static ERR_GameMode m;return &m;}void Locations(Array<ERR_LocationComponent*>&out){out=locations;}}; struct Gate{bool RadioIntelAllowed(){return true;}};
struct ERR_GameMode{Gate gate;Gate*Discovery(){return &gate;}Array<ERR_LocationComponent*> locations;static ERR_GameMode*Get(){static ERR_GameMode m;return &m;}void Locations(Array<ERR_LocationComponent*>&out){out=locations;}};
struct ERR_DocumentComponent{string target;string TargetId(){return target;}}; struct ERR_DocumentComponent{string target;string TargetId(){return target;}};
struct Entity;using IEntity=Entity*; struct Entity;using IEntity=Entity*;
struct InventoryStorageManagerComponent{Array<IEntity>folders;}; struct InventoryStorageManagerComponent{Array<IEntity>folders;};
+8 -2
View File
@@ -17,7 +17,7 @@ def cpp(s):
s=s.replace('OnTick().Remove(ERR_FlushDiscoveryFeedback);','OnTick().Remove(0);') s=s.replace('OnTick().Remove(ERR_FlushDiscoveryFeedback);','OnTick().Remove(0);')
s=s.replace('string.Format(', 'Format(') s=s.replace('string.Format(', 'Format(')
return s return s
methods='\n'.join(cpp(body(P,s)) for s in ('protected void ERR_QueueDiscoveryFeedback(', 'protected void ERR_FlushDiscoveryFeedback(', 'protected void ERR_ReceiveDiscoveryFeedback(', 'protected void ERR_StopDiscoveryFeedback(', 'void ERR_IntelExhausted(')) methods='\n'.join(cpp(body(P,s)) for s in ('protected void ERR_QueueDiscoveryFeedback(', 'protected void ERR_FlushDiscoveryFeedback(', 'protected void ERR_ReceiveDiscoveryFeedback(', 'protected void ERR_StopDiscoveryFeedback(', 'void ERR_IntelExhausted(', 'void ERR_RadioIntelWaiting('))
run(r''' run(r'''
#include <cassert> #include <cassert>
#include <string> #include <string>
@@ -44,7 +44,7 @@ struct ERR_GameMode {
static ERR_GameMode* current;static ERR_GameMode* Get(){return current;} static ERR_GameMode* current;static ERR_GameMode* Get(){return current;}
bool active=true;int phase=ERR_Phase::RADIO_SEARCH;bool Active(){return active;}int Phase(){return phase;}World* GetWorld(){return &world;} bool active=true;int phase=ERR_Phase::RADIO_SEARCH;bool Active(){return active;}int Phase(){return phase;}World* GetWorld(){return &world;}
Map<ERR_LocationComponent*,int> m_ERRIntelSeen,m_ERRIntelPending; Map<ERR_LocationComponent*,int> m_ERRIntelSeen,m_ERRIntelPending;
float m_ERRIntelMessageAt=0,m_ERRIntelExhaustedAt=0;bool m_ERRIntelFeedbackStopped=false,m_ERRIntelDuplicateReported=false,m_ERRIntelExhaustionReported=false;int m_ERRIntelMessageSequence=0,m_ERRIntelReceivedSequence=0; float m_ERRIntelMessageAt=0,m_ERRIntelExhaustedAt=0;bool m_ERRRadioIntelWaitingReported=false,m_ERRIntelFeedbackStopped=false,m_ERRIntelDuplicateReported=false,m_ERRIntelExhaustionReported=false;int m_ERRIntelMessageSequence=0,m_ERRIntelReceivedSequence=0;
Events discovered,tick;Events& OnLocationDiscovered(){return discovered;}Events& OnTick(){return tick;} Events discovered,tick;Events& OnLocationDiscovered(){return discovered;}Events& OnTick(){return tick;}
int rpcCount=0;void Rpc(int sequence,string message){rpcCount++;ERR_ReceiveDiscoveryFeedback(sequence,message);} int rpcCount=0;void Rpc(int sequence,string message){rpcCount++;ERR_ReceiveDiscoveryFeedback(sequence,message);}
'''+methods+r''' '''+methods+r'''
@@ -99,6 +99,12 @@ int main(){
surplus.ERR_StopDiscoveryFeedback();surplus.ERR_IntelExhausted();assert(surplus.rpcCount==3); surplus.ERR_StopDiscoveryFeedback();surplus.ERR_IntelExhausted();assert(surplus.rpcCount==3);
ERR_GameMode freshRound;ERR_GameMode::current=&freshRound;world.time=0;freshRound.ERR_IntelExhausted();assert(freshRound.rpcCount==1); ERR_GameMode freshRound;ERR_GameMode::current=&freshRound;world.time=0;freshRound.ERR_IntelExhausted();assert(freshRound.rpcCount==1);
// Fixed-document waiting feedback is once per round, regardless of scan count.
ERR_GameMode held;ERR_GameMode::current=&held;
for(int i=0;i<100;i++)held.ERR_RadioIntelWaiting();
assert(held.rpcCount==1&&held.m_ERRIntelMessageSequence==1);
ERR_GameMode stopped;ERR_GameMode::current=&stopped;stopped.ERR_StopDiscoveryFeedback();stopped.ERR_RadioIntelWaiting();assert(stopped.rpcCount==0);
ERR_GameMode client;ERR_GameMode::current=&client;Replication::server=false;client.ERR_RadioIntelWaiting();assert(client.rpcCount==0);
} }
''') ''')
for required in ('OnLocationDiscovered().Insert(ERR_QueueDiscoveryFeedback)', 'OnTick().Insert(ERR_FlushDiscoveryFeedback)', 'OnStop().Insert(ERR_StopDiscoveryFeedback)', '[RplRpc(RplChannel.Reliable, RplRcver.Broadcast)]'): for required in ('OnLocationDiscovered().Insert(ERR_QueueDiscoveryFeedback)', 'OnTick().Insert(ERR_FlushDiscoveryFeedback)', 'OnStop().Insert(ERR_StopDiscoveryFeedback)', '[RplRpc(RplChannel.Reliable, RplRcver.Broadcast)]'):
@@ -12,10 +12,11 @@ for typ in ('InventoryStorageManagerComponent','SCR_InventoryStorageManagerCompo
s=s.replace('Array<ERR_LocationComponent>','Array<ERR_LocationComponent*>').replace('bool mineRecovered;', 'bool mineRecovered=false;') s=s.replace('Array<ERR_LocationComponent>','Array<ERR_LocationComponent*>').replace('bool mineRecovered;', 'bool mineRecovered=false;')
for ns in ('Replication','ERR_Actors','SCR_FactionManager','InventoryStorageManagerComponent','SCR_InventoryStorageManagerComponent','SCR_EntityHelper','ERR_DocumentComponent','ERR_LocationKind','Math'): for ns in ('Replication','ERR_Actors','SCR_FactionManager','InventoryStorageManagerComponent','SCR_InventoryStorageManagerComponent','SCR_EntityHelper','ERR_DocumentComponent','ERR_LocationKind','Math'):
s=s.replace(ns+'.',ns+'::') s=s.replace(ns+'.',ns+'::')
for obj in ('m_Mode','player','folder','location','document','chosen','scrInventory'): for obj in ('m_Mode','player','folder','target','location','document','chosen','scrInventory'):
s=re.sub(r'\b'+obj+r'\.',obj+'->',s) s=re.sub(r'\b'+obj+r'\.',obj+'->',s)
for method in ('Players','Evidence','Settings','MineIntel','GetGame','GetPlayerManager'): for method in ('Players','Evidence','Settings','MineIntel','GetGame','GetPlayerManager'):
s=s.replace(method+'().',method+'()->') s=s.replace(method+'().',method+'()->')
s=s.replace('bool redirectRadio;', 'bool redirectRadio=false;')
s=re.sub(r'FindComponent\((\w+)\)',r'FindComponent("\1")',s) s=re.sub(r'FindComponent\((\w+)\)',r'FindComponent("\1")',s)
run(r''' run(r'''
#include <cassert> #include <cassert>
@@ -38,14 +39,14 @@ namespace ERR_LocationKind{enum{PRISON,RADIO,EXTRACTION,DEPOT};}
namespace Math{int RandomInt(int,int){return 99;}} namespace Math{int RandomInt(int,int){return 99;}}
struct ERR_LocationComponent{string id;int kind=ERR_LocationKind::RADIO,knowledge=0,calls=0;bool allow=true;int Kind(){return kind;}int Knowledge(){return knowledge;}string Id(){return id;}bool Discover(int,int){calls++;if(!allow)return false;knowledge++;return true;}}; struct ERR_LocationComponent{string id;int kind=ERR_LocationKind::RADIO,knowledge=0,calls=0;bool allow=true;int Kind(){return kind;}int Knowledge(){return knowledge;}string Id(){return id;}bool Discover(int,int){calls++;if(!allow)return false;knowledge++;return true;}};
struct Roster{IEntity CurrentActor(IEntity e){return e&&e->canonical?e:nullptr;}}; struct Roster{IEntity CurrentActor(IEntity e){return e&&e->canonical?e:nullptr;}};
struct Evidence{IEntity sealed=nullptr,retired=nullptr;string target;string Target(IEntity e){return e==sealed?target:"";}void Retire(IEntity e){retired=e;}}; struct Evidence{void Retarget(IEntity,string){}IEntity sealed=nullptr,retired=nullptr;string target;string Target(IEntity e){return e==sealed?target:"";}void Retire(IEntity e){retired=e;}};
struct Settings{int Runtime(string){return 15;}}; struct Settings{int Runtime(string){return 15;}};
struct MineIntel{bool newlyRecovered=false;int calls=0;Array<IEntity> recovered;Array<IEntity>*spent=nullptr;IEntity lastPlayer=nullptr;bool Recover(IEntity player,IEntity folder){assert(spent&&!spent->Contains(folder));calls++;lastPlayer=player;recovered.Insert(folder);return newlyRecovered;}}; struct MineIntel{bool newlyRecovered=false;int calls=0;Array<IEntity> recovered;Array<IEntity>*spent=nullptr;IEntity lastPlayer=nullptr;bool Recover(IEntity player,IEntity folder){assert(spent&&!spent->Contains(folder));calls++;lastPlayer=player;recovered.Insert(folder);return newlyRecovered;}};
struct Mode{bool worldPreparing=false;bool WorldPreparing(){return worldPreparing;}Roster roster;struct Evidence evidence;struct Settings settings;struct MineIntel mine;Faction*faction=nullptr;bool haveMine=true;Array<ERR_LocationComponent*>locations;int exhausted=0; struct Mode{void ERR_RadioIntelWaiting(){}bool worldPreparing=false;bool WorldPreparing(){return worldPreparing;}Roster roster;struct Evidence evidence;struct Settings settings;struct MineIntel mine;Faction*faction=nullptr;bool haveMine=true;Array<ERR_LocationComponent*>locations;int exhausted=0;
Roster*Players(){return &roster;}Faction*PlayerFaction(){return faction;}struct Evidence*Evidence(){return &evidence;}struct Settings*Settings(){return &settings;}struct MineIntel*MineIntel(){return haveMine?&mine:nullptr;}void Locations(Array<ERR_LocationComponent*>&out){out=locations;}void ERR_IntelExhausted(bool){exhausted++;}}; Roster*Players(){return &roster;}Faction*PlayerFaction(){return faction;}struct Evidence*Evidence(){return &evidence;}struct Settings*Settings(){return &settings;}struct MineIntel*MineIntel(){return haveMine?&mine:nullptr;}void Locations(Array<ERR_LocationComponent*>&out){out=locations;}void ERR_IntelExhausted(bool){exhausted++;}};
struct PlayerManager{int GetPlayerIdFromControlledEntity(IEntity){return 1;}};struct Game{PlayerManager manager;PlayerManager*GetPlayerManager(){return &manager;}}game;Game*GetGame(){return &game;} struct PlayerManager{int GetPlayerIdFromControlledEntity(IEntity){return 1;}};struct Game{PlayerManager manager;PlayerManager*GetPlayerManager(){return &manager;}}game;Game*GetGame(){return &game;}
template<class...T>void PrintFormat(T...){} template<class...T>void PrintFormat(T...){}
struct Discovery{bool m_Stopped=false;float m_CleanupNow=0;Mode*m_Mode=nullptr;Array<IEntity>m_Spent,cleanup;void QueueCleanup(IEntity item,float){cleanup.Insert(item);}void Folders(InventoryStorageManagerComponent*i,Array<IEntity>&out){out=i->folders;}bool MarkSpent(IEntity e){if(!m_Spent.Contains(e))m_Spent.Insert(e);return true;} struct Discovery{bool RadioIntelAllowed(){return true;}bool m_Stopped=false;float m_CleanupNow=0;Mode*m_Mode=nullptr;Array<IEntity>m_Spent,cleanup;void QueueCleanup(IEntity item,float){cleanup.Insert(item);}void Folders(InventoryStorageManagerComponent*i,Array<IEntity>&out){out=i->folders;}bool MarkSpent(IEntity e){if(!m_Spent.Contains(e))m_Spent.Insert(e);return true;}
'''+s+r''' '''+s+r'''
}; };
struct Fixture{Faction friendly,foreign;Mode mode;Discovery discovery;Entity player,second,folder;SCR_InventoryStorageManagerComponent firstInv,secondInv;ERR_DocumentComponent objective;ERR_LocationComponent radio,other; struct Fixture{Faction friendly,foreign;Mode mode;Discovery discovery;Entity player,second,folder;SCR_InventoryStorageManagerComponent firstInv,secondInv;ERR_DocumentComponent objective;ERR_LocationComponent radio,other;
+119
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@@ -0,0 +1,119 @@
"""Run the production radio gate, folder recovery and evidence targeting bodies.
Native inventory/discovery calls are explicit doubles; the retained Workbench
fixture separately exercises real inventory, world observation and tuning.
"""
import re
from policy_harness import ROOT, body, run
core = ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_DiscoveryService.c'
evidence = ROOT/'addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelEvidence.c'
def cpp(s):
s=s.replace('protected ', '').replace('foreach (', 'for (').replace('null', 'nullptr')
s=s.replace('ERR_DocumentComponent.Cast(folder.FindComponent(ERR_DocumentComponent))','folder->document')
s=s.replace('InventoryStorageManagerComponent.Cast(player.FindComponent(InventoryStorageManagerComponent))','player->inventory')
s=s.replace('set<string> available = new set<string>();','Set<string> available;').replace('set<string> identified = new set<string>();','Set<string> identified;')
s=s.replace('array<ERR_LocationComponent>', 'Array<ERR_LocationComponent*>').replace('array<IEntity>','Array<IEntity>')
for t in ('ERR_GameMode','ERR_LocationComponent','ERR_SiteService','ERR_SiteRuntime','ERR_DocumentComponent','InventoryStorageManagerComponent','ERR_IssuedIntel','ERR_BodyEvidence'):
s=re.sub(r'\b'+t+r' (\w+)',t+r'* \1',s)
s=s.replace('ERR_SiteRuntime* site;', 'ERR_SiteRuntime* site=nullptr;').replace('bool redirectRadio;', 'bool redirectRadio=false;').replace('bool changed;', 'bool changed=false;').replace('int assigned;', 'int assigned=0;')
for n in ('Replication','ERR_LocationKind','ERR_Actors','SCR_FactionManager','ERR_GameMode','Math'):
s=s.replace(n+'.', n+'::')
for n in ('m_Mode','mode','location','target','chosen','sites','site','document','player','record','issued'):
s=re.sub(r'\b'+n+r'\.', n+'->',s)
for n in ('Settings','Sites','Players','MineIntel','Evidence','Discovery','Get','GetPlayerManager'):
s=s.replace(n+'().',n+'()->')
s=s.replace('site->Definition.', 'site->Definition->').replace('GetGame().','GetGame()->').replace('GetRandomElement().','GetRandomElement()->')
s=s.replace('void ERR_DiscoveryService(', 'Service(')
return s.replace('target->IsEmpty()', 'target.IsEmpty()')
gate='\n'.join(body(core,sig) for sig in ('void ERR_DiscoveryService(', 'protected bool CountsForRadioIntel(', 'protected void RefreshRadioIntel(', 'bool RadioIntelAllowed()', 'bool MarkSpent(', 'protected void Recover('))
ev='\n'.join(body(evidence,sig) for sig in ('protected string NextTarget(', 'string Target(', 'void Retarget('))
run(r'''
#include <cassert>
#include <string>
#include <vector>
#include <map>
#include <set>
#include <algorithm>
struct string:std::string{using std::string::string;using std::string::operator=;string(std::string s):std::string(s){}bool IsEmpty(){return empty();}};
template<class T>struct Array:std::vector<T>{using std::vector<T>::vector;void Insert(T x){this->push_back(x);}void Clear(){this->clear();}int Count(){return this->size();}bool IsEmpty(){return this->empty();}bool Contains(T x){return std::find(this->begin(),this->end(),x)!=this->end();}T GetRandomElement(){return this->front();}};
template<class T>struct Set:std::set<T>{void Insert(T x){this->insert(x);}int Count(){return this->size();}bool Contains(T x){return this->count(x);}};
template<class K,class V>struct Map:std::map<K,V>{bool Find(K k,V& v){auto i=this->find(k);if(i==this->end())return false;v=i->second;return true;}void Set(K k,V v){(*this)[k]=v;}};
namespace Replication{bool server=true;bool IsServer(){return server;}}
namespace Math{int Min(int a,int b){return std::min(a,b);}int RandomInt(int,int){return 99;}}
namespace ERR_LocationKind{enum{PRISON,RADIO,EXTRACTION,OUTPOST,DEPOT,MORTAR,HOSPITAL};}
struct ERR_LocationComponent{string id;int kind=ERR_LocationKind::OUTPOST,knowledge=0;bool prepared=true;string Id(){return id;}int Kind(){return kind;}int Knowledge(){return knowledge;}bool Prepared(){return prepared;}bool Discover(int roll,int chance){if(!prepared||knowledge>=2)return false;knowledge=knowledge==1||roll<chance?2:1;return true;}};
struct Definition{bool RevealOnEscape=false;};
struct ERR_SiteRuntime{struct Definition*Definition=nullptr;};
struct ERR_SiteService{std::map<string,ERR_SiteRuntime*>sites;ERR_SiteRuntime*Find(string id){return sites.count(id)?sites[id]:nullptr;}};
struct ERR_DocumentComponent{string target;string TargetId(){return target;}};
struct Entity;using IEntity=Entity*;
struct InventoryStorageManagerComponent{Array<IEntity>folders;};
struct Entity{bool alive=true,current=true;int faction=1;InventoryStorageManagerComponent*inventory=nullptr;ERR_DocumentComponent*document=nullptr;};
namespace ERR_Actors{bool Alive(IEntity p){return p&&p->alive;}}
namespace SCR_FactionManager{int SGetFaction(IEntity p){return p->faction;}}
struct Roster{bool CurrentActor(IEntity p){return p&&p->current;}};
struct Settings{int required=5,chance=100;int Get(string key){assert(key=="radioIntelSiteCount");return required;}int Runtime(string){return chance;}};
struct Mines{bool Recover(IEntity,IEntity){return false;}};
struct PM{int GetPlayerIdFromControlledEntity(IEntity){return 1;}};
struct Game{PM pm;PM*GetPlayerManager(){return &pm;}}game;Game*GetGame(){return &game;}
void PrintFormat(string,int,string,int){}
struct ERR_IssuedIntel{IEntity Folder=nullptr;string SiteId;};
struct ERR_BodyEvidence{Array<ERR_IssuedIntel*>Issued;bool Searched=false;};
struct Service;struct Evidence;
struct ERR_GameMode{inline static ERR_GameMode*current=nullptr;struct Settings settings;struct Evidence*evidence=nullptr;Service*discovery=nullptr;ERR_SiteService sites;Roster roster;Mines mines;Array<ERR_LocationComponent*>locations;bool active=true,preparing=false;int waiting=0,exhausted=0;
static ERR_GameMode*Get(){return current;}struct Settings*Settings(){return &settings;}struct Evidence*Evidence(){return evidence;}Service*Discovery(){return discovery;}ERR_SiteService*Sites(){return &sites;}Roster*Players(){return &roster;}Mines*MineIntel(){return &mines;}int PlayerFaction(){return 1;}bool Active(){return active;}bool WorldPreparing(){return preparing;}void Locations(Array<ERR_LocationComponent*>&out){out=locations;}void ERR_RadioIntelWaiting(){waiting++;}void ERR_IntelExhausted(bool){exhausted++;}
};
struct Evidence{Array<ERR_BodyEvidence*>m_Roster;Map<string,int>m_TargetAssignments;bool m_Stopped=false;string NextTarget();string Target(IEntity);void Retarget(IEntity,string);};
struct Service{ERR_GameMode*m_Mode;int m_RadioIntelRequired=0,m_RadioIntelIdentified=0;bool m_RadioIntelFinalized=false,m_RadioIntelUnlocked=false,m_Stopped=false;Set<IEntity>m_Spent;float m_CleanupNow=0;int cleanups=0;void QueueCleanup(IEntity,float){cleanups++;}void Folders(InventoryStorageManagerComponent*i,Array<IEntity>&out){out=i->folders;}
'''+cpp(gate)+r'''
};
'''+cpp(ev).replace('string NextTarget(', 'string Evidence::NextTarget(').replace('string Target(', 'string Evidence::Target(').replace('void Retarget(', 'void Evidence::Retarget(')+r'''
struct Fixture{ERR_GameMode mode;Evidence evidence;Service service;ERR_LocationComponent sites[9];Definition automatic;ERR_SiteRuntime autoSite;Entity player,folder;InventoryStorageManagerComponent inv;ERR_DocumentComponent doc;ERR_IssuedIntel issued;ERR_BodyEvidence record;
Fixture():service(&mode){ERR_GameMode::current=&mode;Replication::server=true;mode.discovery=&service;mode.evidence=&evidence;player.inventory=&inv;inv.folders={&folder};
for(int i=0;i<9;i++){sites[i].id="site-"+std::to_string(i);mode.locations.Insert(&sites[i]);}
sites[0].kind=ERR_LocationKind::RADIO;sites[1].kind=ERR_LocationKind::PRISON;sites[2].kind=ERR_LocationKind::EXTRACTION;
automatic.RevealOnEscape=true;autoSite.Definition=&automatic;mode.sites.sites[sites[3].id]=&autoSite;
}
void SealRadio(){issued.Folder=&folder;issued.SiteId=sites[0].id;record.Issued={&issued};evidence.m_Roster={&record};}
void FixedRadio(){doc.target=sites[0].id;folder.document=&doc;}
void Identify(int count){for(int i=4;i<4+count;i++)sites[i].knowledge=2;}
};
int main(){
// Default boundary, exclusions and unique IDs (including duplicate observations).
{Fixture f;for(int i=0;i<4;i++)f.sites[i].knowledge=2;f.Identify(4);f.sites[8].knowledge=1;
f.mode.locations.Insert(&f.sites[4]);f.mode.locations.Insert(nullptr);
assert(!f.service.RadioIntelAllowed()&&f.service.m_RadioIntelIdentified==4&&f.service.m_RadioIntelRequired==5);
f.sites[8].knowledge=2;assert(f.service.RadioIntelAllowed());f.mode.locations.Clear();assert(f.service.RadioIntelAllowed());}
// Setting edits are next-round only; fresh service snapshots the saved value.
{Fixture f;f.mode.settings.required=0;assert(!f.service.RadioIntelAllowed());Service next(&f.mode);assert(next.RadioIntelAllowed());}
// Preparation never lowers the requirement; completed sparse world caps it once.
{Fixture f;f.mode.locations={&f.sites[4],&f.sites[5]};f.mode.preparing=true;f.Identify(2);
assert(!f.service.RadioIntelAllowed()&&f.service.m_RadioIntelRequired==5);f.mode.preparing=false;assert(f.service.RadioIntelAllowed()&&f.service.m_RadioIntelRequired==2);}
{Fixture f;f.mode.locations.Clear();f.mode.active=false;assert(!f.service.RadioIntelAllowed());f.mode.active=true;assert(f.service.RadioIntelAllowed()&&f.service.m_RadioIntelRequired==0);}
// Unprepared sites cannot contribute knowledge or increase the final cap.
{Fixture f;f.sites[8].prepared=false;f.Identify(4);assert(f.service.RadioIntelAllowed()&&f.service.m_RadioIntelRequired==4);}
// Ordinary initial assignments and unsealed recovery both avoid radios.
{Fixture f;assert(f.evidence.NextTarget()!=f.sites[0].id);f.service.Recover(&f.player);assert(f.sites[0].knowledge==0&&f.service.m_Spent.Contains(&f.folder)&&f.service.cleanups==1);}
// Sealed radio folders redirect, including searched bodies; existing report
// snapshots stay detached. Updated evidence remains after ordinary cleanup.
{Fixture f;f.SealRadio();f.record.Searched=true;string queued=f.evidence.Target(&f.folder);f.service.Recover(&f.player);
assert(queued==f.sites[0].id&&f.evidence.Target(&f.folder)!=queued&&f.sites[0].knowledge==0);
assert(f.evidence.Target(&f.folder)==f.sites[3].id&&f.evidence.m_TargetAssignments[f.sites[3].id]==1);}
// A fixed document stays unspent through four sites and processes automatically
// on the next ordinary inventory scan after the fifth becomes fully known.
{Fixture f;f.FixedRadio();f.Identify(4);f.service.Recover(&f.player);f.service.Recover(&f.player);
assert(f.service.m_Spent.empty()&&f.service.cleanups==0&&f.sites[0].knowledge==0);
f.sites[8].knowledge=2;f.service.Recover(&f.player);assert(f.service.m_Spent.Contains(&f.folder)&&f.sites[0].knowledge==2&&f.service.cleanups==0);}
// If there are no alternatives yet, keep ordinary folders and issued targets.
{Fixture f;f.SealRadio();f.mode.preparing=true;f.mode.locations={&f.sites[0]};f.service.Recover(&f.player);
assert(f.service.m_Spent.empty()&&f.service.cleanups==0&&f.mode.exhausted==0&&f.evidence.Target(&f.folder)==f.sites[0].id);
assert(f.evidence.NextTarget().IsEmpty());}
// A redirected rough clue counts only on full identification, never on reuse.
{Fixture f;f.SealRadio();f.mode.settings.chance=0;f.sites[3].knowledge=2;f.service.Recover(&f.player);
assert(f.sites[4].knowledge==1&&f.evidence.Target(&f.folder)==f.sites[4].id);f.service.Recover(&f.player);assert(f.sites[4].knowledge==1);}
// Stopped/client/wrong-owner inventory recovery preserves the authorization gate.
for(int fault=0;fault<4;fault++){Fixture f;if(fault==0)Replication::server=false;if(fault==1)f.service.m_Stopped=true;if(fault==2)f.player.current=false;if(fault==3)f.player.faction=2;f.service.Recover(&f.player);assert(f.service.m_Spent.empty());}
}
''')
print('PASS: radio intel boundary, exclusions, preparation cap, next-round configuration, sticky unlock, redirection/evidence, fixed retention, automatic recovery and lifecycle guards')
+1 -1
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@@ -5,7 +5,7 @@ from policy_harness import ROOT,body,run
spec=importlib.util.spec_from_file_location('import_settings',BASE/'tools/import_settings.py') spec=importlib.util.spec_from_file_location('import_settings',BASE/'tools/import_settings.py')
m=importlib.util.module_from_spec(spec);spec.loader.exec_module(m) m=importlib.util.module_from_spec(spec);spec.loader.exec_module(m)
result,deferred=m.merge({'configVersion':1,'reportIntervalSeconds':20.0,'supportSquadLimit':2,'responseRadiusMetres':1500,'convoyCount':3},{'aiIntelChancePercent':0,'intelRevealChancePercent':100}) result,deferred=m.merge({'configVersion':1,'reportIntervalSeconds':20.0,'supportSquadLimit':2,'responseRadiusMetres':1500,'convoyCount':3},{'aiIntelChancePercent':0,'intelRevealChancePercent':100})
assert result==dict(droneReconCount=0,droneCooldownSeconds=300,aiDoctrine=0,aiShadow=0,planeAltitudeMetres=250,planeReplacementSeconds=60,planeSectorSeconds=120,planeReconEnabled=1,roadblockCount=4,civilianTrafficCount=3,startMode=0,keepWeaponOnUnconscious=1,selfEpinephrine=0,restartOnEmpty=1,emptyRestartHours=5,reportIntervalSeconds=20,supportSquadLimit=2,responseRadiusMetres=1500,aiIntelChancePercent=0,intelRevealChancePercent=100,showAllSites=0,radioDefenceSeconds=180,startTimeMinutes=840,timeMultiplier=1,startDateCode=0,weatherProfile=0,viewDistanceMetres=0,automaticEquipmentChancePercent=25,antiAirChancePercent=7,antiPersonnelMineChancePercent=60,automaticConvoyEnabled=1,convoyCount=3,heliTimerMinutes=15) assert result==dict(droneReconCount=0,droneCooldownSeconds=300,aiDoctrine=0,aiShadow=0,planeAltitudeMetres=250,planeReplacementSeconds=60,planeSectorSeconds=120,planeReconEnabled=1,roadblockCount=4,civilianTrafficCount=3,startMode=0,keepWeaponOnUnconscious=1,selfEpinephrine=0,restartOnEmpty=1,emptyRestartHours=5,reportIntervalSeconds=20,supportSquadLimit=2,responseRadiusMetres=1500,aiIntelChancePercent=0,intelRevealChancePercent=100,radioIntelSiteCount=5,showAllSites=0,radioDefenceSeconds=180,startTimeMinutes=840,timeMultiplier=1,startDateCode=0,weatherProfile=0,viewDistanceMetres=0,automaticEquipmentChancePercent=25,antiAirChancePercent=7,antiPersonnelMineChancePercent=60,automaticConvoyEnabled=1,convoyCount=3,heliTimerMinutes=15)
assert deferred==[] assert deferred==[]
for count in (0,1,3,20): for count in (0,1,3,20):
values,notes=m.merge(ai={'convoyCount':count}) values,notes=m.merge(ai={'convoyCount':count})
+1
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@@ -26,6 +26,7 @@ def check():
subprocess.run([sys.executable,str(ROOT/'tests/test_hunter_tactics.py')],check=True) subprocess.run([sys.executable,str(ROOT/'tests/test_hunter_tactics.py')],check=True)
subprocess.run([sys.executable,str(ROOT/'tests/test_hunter_recovery_wait.py')],check=True) subprocess.run([sys.executable,str(ROOT/'tests/test_hunter_recovery_wait.py')],check=True)
subprocess.run([sys.executable,str(ROOT/'tests/test_intel_cleanup.py')],check=True) subprocess.run([sys.executable,str(ROOT/'tests/test_intel_cleanup.py')],check=True)
subprocess.run([sys.executable,str(ROOT/'tests/test_radio_intel.py')],check=True)
subprocess.run([sys.executable,str(ROOT/'tests/test_hunter_gun_team.py')],check=True) subprocess.run([sys.executable,str(ROOT/'tests/test_hunter_gun_team.py')],check=True)
subprocess.run([sys.executable,str(ROOT/'tests/test_hunter_coordination.py')],check=True) subprocess.run([sys.executable,str(ROOT/'tests/test_hunter_coordination.py')],check=True)
subprocess.run([sys.executable,str(ROOT/'tests/test_attack_coordination.py')],check=True) subprocess.run([sys.executable,str(ROOT/'tests/test_attack_coordination.py')],check=True)
+2 -1
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@@ -23,6 +23,7 @@ SCHEMA={
'responseRadiusMetres':(2000,500,5000), 'responseRadiusMetres':(2000,500,5000),
'aiIntelChancePercent':(60,0,100), 'aiIntelChancePercent':(60,0,100),
'intelRevealChancePercent':(15,0,100), 'intelRevealChancePercent':(15,0,100),
'radioIntelSiteCount':(5,0,20),
'showAllSites':(0,0,1), 'showAllSites':(0,0,1),
'radioDefenceSeconds':(180,30,1800), 'radioDefenceSeconds':(180,30,1800),
'startTimeMinutes':(840,0,1439), 'startTimeMinutes':(840,0,1439),
@@ -38,7 +39,7 @@ SCHEMA={
'heliTimerMinutes':(15,1,1440), 'heliTimerMinutes':(15,1,1440),
} }
AI_KEYS=('droneReconCount','droneCooldownSeconds','aiDoctrine','aiShadow','planeAltitudeMetres','planeReplacementSeconds','planeSectorSeconds','planeReconEnabled','reportIntervalSeconds','supportSquadLimit','responseRadiusMetres','automaticEquipmentChancePercent','antiAirChancePercent','antiPersonnelMineChancePercent','automaticConvoyEnabled','heliTimerMinutes') AI_KEYS=('droneReconCount','droneCooldownSeconds','aiDoctrine','aiShadow','planeAltitudeMetres','planeReplacementSeconds','planeSectorSeconds','planeReconEnabled','reportIntervalSeconds','supportSquadLimit','responseRadiusMetres','automaticEquipmentChancePercent','antiAirChancePercent','antiPersonnelMineChancePercent','automaticConvoyEnabled','heliTimerMinutes')
INTEL_KEYS=('aiIntelChancePercent','intelRevealChancePercent','showAllSites') INTEL_KEYS=('aiIntelChancePercent','intelRevealChancePercent','radioIntelSiteCount','showAllSites')
def merge(ai=None,intel=None): def merge(ai=None,intel=None):
result={key:spec[0] for key,spec in SCHEMA.items()};deferred=[] result={key:spec[0] for key,spec in SCHEMA.items()};deferred=[]
for label,data,keys in [('ai',ai,AI_KEYS),('intel',intel,INTEL_KEYS)]: for label,data,keys in [('ai',ai,AI_KEYS),('intel',intel,INTEL_KEYS)]:
+9 -1
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@@ -30,7 +30,8 @@
{ {
"name": "Intel", "name": "Intel",
"pages": [ "pages": [
"INTEL" "INTEL",
"RADIO_INTEL"
] ]
}, },
{ {
@@ -225,6 +226,13 @@
"widget": "DronesPage", "widget": "DronesPage",
"button": "OpenDrones", "button": "OpenDrones",
"label": "Recon drones" "label": "Recon drones"
},
{
"id": 23,
"key": "RADIO_INTEL",
"widget": "RadioIntelPage",
"button": "OpenRadioIntel",
"label": "Radio intel"
} }
] ]
} }
@@ -0,0 +1,13 @@
FrameWidgetClass { "Is Visible" {{VISIBLE_RadioIntelPage}} Name "RadioIntelPage" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 220 OffsetLeft 220 PositionY 160 OffsetTop 160 SizeX 1000 OffsetRight -1220 SizeY 486 OffsetBottom -646 } {
TextWidgetClass { Name "RadioIntelHeading" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 6 OffsetTop 6 SizeX 710 OffsetRight -738 SizeY 32 OffsetBottom -38 } Color {{COLOR_TEXT}} Text "Radio intel progression" "Font Size" {{SIZE_HEADING}} "Min Font Size" {{SIZE_HEADING}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } }
TextWidgetClass { Name "RadioIntelHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 50 OffsetTop 50 SizeX 936 OffsetRight -964 SizeY 44 OffsetBottom -94 } Color {{COLOR_TEXT}} Text "Identify other sites before documents reveal radio stations. Finding and using a radio in person is always allowed." "Font Size" {{SIZE_BODY}} "Min Font Size" {{SIZE_BODY}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } }
TextWidgetClass { Name "Label_radioIntelSiteCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 112 OffsetTop 112 SizeX 590 OffsetRight -618 SizeY 32 OffsetBottom -144 } Color {{COLOR_TEXT}} Text "Sites required before radio intel (0-20)" "Font Size" {{SIZE_LABEL}} "Min Font Size" {{SIZE_LABEL}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } }
ButtonWidgetClass : "{DA43C77A0D1E59F8}UI/layouts/ERR/AdminValue.layout" { Name "radioIntelSiteCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 640 OffsetLeft 640 PositionY 108 OffsetTop 108 SizeX 112 OffsetRight -752 SizeY 38 OffsetBottom -146 } components { SCR_EditBoxComponent "{547290FFBD5B33E9}" { m_sLabel "" } } }
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_radioIntelSiteCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 764 OffsetLeft 764 PositionY 108 OffsetTop 108 SizeX 200 OffsetRight -964 SizeY 38 OffsetBottom -146 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply" } } }
TextWidgetClass { Name "Saved_radioIntelSiteCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 640 OffsetLeft 640 PositionY 148 OffsetTop 148 SizeX 324 OffsetRight -964 SizeY 24 OffsetBottom -172 } Color {{COLOR_TEXT}} Text "Waiting for server" "Font Size" {{SIZE_CAPTION}} "Min Font Size" {{SIZE_CAPTION}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } }
TextWidgetClass { Name "Help_radioIntelSiteCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 176 OffsetTop 176 SizeX 936 OffsetRight -964 SizeY 26 OffsetBottom -202 } Color {{COLOR_TEXT}} Text "Default 5. Set 0 to disable. Apply saves the requirement for the next round." "Font Size" {{SIZE_HELP}} "Min Font Size" {{SIZE_HELP}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } }
TextWidgetClass { Name "RadioIntelSettingsHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 424 OffsetTop 424 SizeX 936 OffsetRight -964 SizeY 52 OffsetBottom -476 } Color {{COLOR_TEXT}} Text "Only fully identified non-radio sites count. Prison, extraction and automatic starting reveals are excluded. The requirement adjusts to available sites after preparation finishes." "Font Size" {{SIZE_BODY}} "Min Font Size" {{SIZE_BODY}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } }
TextWidgetClass { Name "RadioIntelProgress" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 232 OffsetTop 232 SizeX 936 OffsetRight -964 SizeY 64 OffsetBottom -296 } Color {{COLOR_TEXT}} Text "Waiting for current-round progress" "Font Size" {{SIZE_BODY}} "Min Font Size" {{SIZE_BODY}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } }
TextWidgetClass { Name "RadioIntelDocumentsHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 316 OffsetTop 316 SizeX 936 OffsetRight -964 SizeY 76 OffsetBottom -392 } Color {{COLOR_TEXT}} Text "Ordinary folders reveal other sites while radio intel is locked. Keep fixed radio documents: they will be read automatically after unlocking. Question marks and rough clues do not count as identified sites." "Font Size" {{SIZE_BODY}} "Min Font Size" {{SIZE_BODY}} Wrap 1 FontProperties FontProperties { Font "{{FONT}}" } }
} }
+1
View File
@@ -17,6 +17,7 @@ FrameWidgetClass {
{{include:pages/FactionsPage.layout.in}} {{include:pages/FactionsPage.layout.in}}
{{include:pages/WorldPage.layout.in}} {{include:pages/WorldPage.layout.in}}
{{include:pages/IntelPage.layout.in}} {{include:pages/IntelPage.layout.in}}
{{include:pages/RadioIntelPage.layout.in}}
{{include:pages/StatusPage.layout.in}} {{include:pages/StatusPage.layout.in}}
{{include:pages/TerrainsPage.layout.in}} {{include:pages/TerrainsPage.layout.in}}
{{include:pages/ItemsPage.layout.in}} {{include:pages/ItemsPage.layout.in}}