Smooth convoy startup and record Workshop 0.0.153
continuous-integration/drone/push Build is passing

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2026-11-10 15:34:24 +01:00
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@@ -212,7 +212,7 @@ Additional AI commands:
| `/esc convoys show` | Show the saved count and active fleet |
| `/esc convoys set 0..20` / `/esc convoys set random` | Save the next round’s convoy count; default 3; also available on the Mission page |
Convoys automatically deploy after prison escape by default, travel between friendly military bases, and use the original infantry dismount/flank/reboard behavior. Each has six vehicles, 25 soldiers and finite random faction-arsenal cargo. Startup and losses consume slots permanently. The existing `automaticConvoyEnabled=0` preference remains respected. See [Supply convoys](supply-convoys.md) for configuration, timing and validation limits.
Convoys automatically deploy after prison escape by default, travel between friendly military bases, and use the original infantry dismount/flank/reboard behavior. Each has five vehicles, ten crew and finite random faction-arsenal cargo; the former troop transport belongs to the hunter roster. Road surveying, physical creation and cargo insertion now proceed in bounded queued steps. Startup and losses consume slots permanently. The existing `automaticConvoyEnabled=0` preference remains respected. See [Supply convoys](supply-convoys.md) for configuration, timing and validation limits.
The command parser and setting mutations have native service tests. Actual remote RPC ownership, chat usability and pre-spawn presentation still need multiplayer/UI acceptance.