Add mission customization, HQ support and aggression-driven AI

Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
This commit is contained in:
2026-09-23 15:07:14 +02:00
parent 04bd19327b
commit 1b1a8b5173
242 changed files with 12153 additions and 875 deletions
+1 -1
View File
@@ -9,7 +9,7 @@ def cpp(s):
s=s.replace('GetGame().','GetGame()->').replace('GetCallqueue().','GetCallqueue()->').replace('GetPlayerManager().','GetPlayerManager()->')
return s
methods='\n'.join(cpp(body(SOURCE, signature)) for signature in ('bool Active(', 'protected override void OnGameModeEnd(', 'protected void StopServices('))
startGuard=body(SOURCE,'protected void StartScenario(').split('if (!m_Factions',1)[0].replace('protected ','')
startGuard=body(SOURCE,'protected void StartScenario(').split('if (!m_FactionSelection',1)[0].replace('protected ','')
run(r'''#include <cassert>
#include <string>
#include <vector>