Add mission customization, HQ support and aggression-driven AI
Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
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@@ -9,7 +9,7 @@ def cpp(s):
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s=s.replace('GetGame().','GetGame()->').replace('GetCallqueue().','GetCallqueue()->').replace('GetPlayerManager().','GetPlayerManager()->')
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return s
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methods='\n'.join(cpp(body(SOURCE, signature)) for signature in ('bool Active(', 'protected override void OnGameModeEnd(', 'protected void StopServices('))
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startGuard=body(SOURCE,'protected void StartScenario(').split('if (!m_Factions',1)[0].replace('protected ','')
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startGuard=body(SOURCE,'protected void StartScenario(').split('if (!m_FactionSelection',1)[0].replace('protected ','')
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run(r'''#include <cassert>
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#include <string>
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#include <vector>
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