Add mission customization, HQ support and aggression-driven AI
Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
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# Automatic finite convoy startup
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> Superseded production behavior: see [Supply convoys](supply-convoys.md) for the original default-three fleet, full troop truck, base circuit and dismount/reboarding implementation. The evidence and implementation notes below describe the earlier single-convoy stages.
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The full AI scenario now enables one automatic initial convoy by default. Core-only scenarios remain unchanged. HQ freezes `automaticConvoyEnabled` when the round creates its command service; saving a different value affects the next round only.
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Commands use the existing authenticated mission administration:
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