Retain spawn replication through admission and nearby crate use
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Fix the startup retry loop introduced in 0.0.8. Keep the spawn area's objects and inventory items replicated through the final readiness check and player possession, and while that player remains near the starting crate. Restore normal streaming when the player leaves the area or their session ends.
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Retain the actual storage-slot checks and add diagnostics for missing replicated objects. No extra loading delay is added.
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