Separate radio defence and harden player and objective lifecycles
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@@ -59,7 +59,7 @@
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"addons/core/Scripts/Game/ERR/ERR_TimeService.c",
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"docs/mission-time.md"
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],
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"remaining": "Local native start clock, saved 1\u201324x progression and migration checks pass. Remote clock agreement, date/weather choices, lighting and long-running day/night transitions still require validation."
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"remaining": "Local native start clock, saved 1–24x progression and migration checks pass. Remote clock agreement, date/weather choices, lighting and long-running day/night transitions still require validation."
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},
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{
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"id": "presentation_audio",
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@@ -301,9 +301,11 @@
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"replacement_files": [
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"addons/core/Scripts/Game/ERR/ERR_Objectives.c",
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"addons/core/Scripts/Game/ERR/ERR_DiscoveryService.c",
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"addons/core/Scripts/Game/ERR/ERR_DiscoveryMap.c"
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"addons/core/Scripts/Game/ERR/ERR_DiscoveryMap.c",
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"addons/core/Scripts/Game/ERR/ERR_RadioDefenceService.c",
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"addons/core/Scripts/Game/ERR/ERR_ObjectiveDetails.c"
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],
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"remaining": "Validate visible task/map presentation, simultaneous actions, discovery replication and complete manual objective route."
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"remaining": "Independent radio defence and native task-detail refresh are implemented. Validate visible task/map usability, simultaneous real clients, discovery replication and complete manual objective route."
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},
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{
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"id": "scavenging",
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@@ -345,7 +347,7 @@
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"id": "vehicles",
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"title": "Usable vehicles, locks, alarms and navigation",
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"scope": "first-release",
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"status": "pending",
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"status": "partial",
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"original_scripts": [
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"Scripts/Game/Actions/ESCT_BreakIntoVehicleAction.c",
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"Scripts/Game/Actions/ESCT_CompartmentHoldAction.c",
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@@ -365,8 +367,11 @@
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"Scripts/Game/Utility/ESCT_RoadNavigation.c",
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"Scripts/Game/Vehicle/ESCT_VehicleControllerComponent.c"
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],
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"replacement_files": [],
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"remaining": "Author finite vehicles and usable routes; integrate vanilla entry/storage/repair with independent access and alarm behavior where required."
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"replacement_files": [
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"addons/core/Scripts/Game/ERR/ERR_SiteService.c",
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"docs/ground-transport.md"
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],
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"remaining": "Finite optional vanilla ground transport passes native parking, seats, engine, fuel depletion and loss checks. Manual driving/access, route navigation, repair, alarms and remote vehicle ownership remain validation/integration work."
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},
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{
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"id": "population",
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@@ -437,9 +442,11 @@
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],
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"replacement_files": [
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"addons/core/Scripts/Game/ERR/ERR_PlayerRoster.c",
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"addons/core/Scripts/Game/ERR/ERR_SpawnLogic.c"
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"addons/core/Scripts/Game/ERR/ERR_SpawnLogic.c",
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"addons/core/Scripts/Game/ERR/ERR_SpawnPlacement.c",
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"addons/core/Scripts/Game/ERR/ERR_SpawnFinalization.c"
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],
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"remaining": "Real dedicated-server joining, reconnects, connection-ID reuse, spent lives, late extraction arrivals and spectator transitions."
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"remaining": "Native local slot reservations, final-assignment guards and owned pending cleanup pass. Real dedicated-server concurrent joins, preload races, reconnects, connection-ID reuse, spent lives, late arrivals and spectator streaming remain."
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},
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{
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"id": "setup",
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