Separate radio defence and harden player and objective lifecycles
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{
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"stopped_unix": 1789788738.2855854,
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"console_sha256": "d9089dae7ccfaf9e17667c0a0f9a36f0eaea5881661fb8f6e380711c815f9d1f",
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"end_source_sha256": "fe31c2473656c3f59830c4895b5fb96c7fcc71228be32ba950c5731b61073ade",
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"source_unchanged_after_run": true,
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"source_provenance": "launch_snapshot",
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"launch_id": "25461395-13fb-4cb5-9cbe-c88c42b42f2f",
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"launch_source_manifest": "launch-source-sha256.json",
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"launch_source_metadata": "launch-source.json",
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"launch_source_sha256": "fe31c2473656c3f59830c4895b5fb96c7fcc71228be32ba950c5731b61073ade",
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"started_unix": 1789788683.0158615,
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"result": "smoke-completed",
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"session": "/tmp/erri-workbench-profile/logs/logs_2026-09-19_05-31-24",
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"rounds_required": 1,
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"project": "core",
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"display": "headless Gamescope 1280x720/30Hz",
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"dedicated_server": false,
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"audio": "silent sink and per-test-stream mute"
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}
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