Separate radio defence and harden player and objective lifecycles
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{
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"stopped_unix": 1789788428.826778,
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"console_sha256": "d438f03cb0b361da1f653fb74613cd17e08eedb4cd12fce8de4a9ada0c7ef0a8",
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"end_source_sha256": "239c0ad6d28ace79c5e5ed9dedd78cb82d21866f6fbc88e0f426ccc74d0db576",
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"source_unchanged_after_run": true,
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"source_provenance": "launch_snapshot",
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"launch_id": "24cfaf89-2359-41d8-a097-8fe5d41bcbc3",
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"launch_source_manifest": "launch-source-sha256.json",
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"launch_source_metadata": "launch-source.json",
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"launch_source_sha256": "239c0ad6d28ace79c5e5ed9dedd78cb82d21866f6fbc88e0f426ccc74d0db576",
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"started_unix": 1789788379.6334407,
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"result": "test-failed",
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"session": "/tmp/erri-workbench-profile/logs/logs_2026-09-19_05-26-21",
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"rounds_required": 1,
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"project": "core",
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"display": "headless Gamescope 1280x720/30Hz",
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"dedicated_server": false,
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"audio": "silent sink and per-test-stream mute"
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}
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